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LEGO Indiana Jones 2 The Adventure Continues Walkthrough For DS

By Eric Dent
Copyright 2009

Please do not copy my work unless you ask

Character Controls:

Use the D-Pad to move around


Y is to punch, or use a weapon (if you have one)
A is to pick up items, use a skill, and to interact with switches
B is to jump
X is to Tag between characters in the game
L and R are to switch characters
You can also use the Touchpad to switch characters
You use the Touchpad to interact with Certain Switches
You use the Microphone to blow out Torches

Vehicle Controls:
A to get on & off
D-Pad to move: Up Forward, Down Reverse, Left/Right steering

Character List:
Name / Character Type (or Weapon) / Cost in Treasure or Level Unlocked

Indiana Jones / Whip / Start of game


Marion / Bottle & Shimmy / Start of game
Colonel Dovchenko (Disguised) / Strong / After Hanger 51
Warehouse-keeper / Digger & Shimmy / After Hanger 51
Enemy Soldier (Disguised) / Machine Gun / 20,000 After Hanger 51
Marion (Cafe) / Bottle & Shimmy / 45,000 After Hanger 51
Jock / Gun / 32,000 After Hanger 51
Captain Katanga / Rocket Launcher & Strong / 80,000 After Hanger 51
Willie Scott (Suit) / Umbrella & Shimmy / 45,000 After Hanger 51
Young Indy / Shimmy / 32,000 After Hanger 51
Enemy Driver (Disguised) / Gun / 20,000 After Doomtown
General Ross / Gun / 20,000 After Doomtown
Agent 1 / Gun / 20,000 After Doomtown
Agent 2 / Gun / 20,000 After Doomtown
Indiana Jones (Cario) / Whip / 135,000 After Doomtown
Marion (Cario) / Bottle & Pet Monkey & Shimmy / 250,000 After Doomtown
Dr. Belloq (Suit) / Scholar & Umbrella / 100,000 After Doomtown
Colonel Dietrich / Rocket Launcher / 60,000 After Doomtown
Salah / Digger / 60,000 After Doomtown
Cario Swordsman / Sword & Strong / 250,000 After Doomtown
Mutt / Knife & Climb Walls / After Escape the Russians
Enemy Agent 1 / Gun / After Escape the Russians
Dean Stanforth / Scholar & Umbrella / 100,000 After Escape the Russians
Enemy Agent 2 / Gun / 20,000 After Escape the Russians
Chef / Knife / 20,000 After Escape the Russians
Indiana Jones (Tuxedo) / Whip / 100,000 After Escape the Russians
Willie Scott (Singer) / Umbrella & Shimmy / 45,000 After Escape the Russians
Lao Che / Gun / 32,000 After Escape the Russians
Chen / Gun / 20,000 After Escape the Russians
Kao Kan / Machine Gun / 32,000 After Escape the Russians
Wu Han / Gun / 32,000 After Escape the Russians
Asylum Nurse / Shimmy / After Nazca Asylum
Asylum Inmate / Fists / After Nazca Asylum
Marion (Evening Dress) / Bottle & Shimmy / 45,000 After Nazca Asylum
Marcus Brody / Umbrella & Scholar / 135,000 After Nazca Asylum
Slave Child / Shimmy / 45,000 After Nazca Asylum
Dr. Elsa Schneider / Scholar & Shimmy / 100,000 After Nazca Asylum
Kazim (Venice) / Machine Gun / 60,000 After Nazca Asylum
Knight of the Cruciform Sword (Venice) / Machine Gun /20,000 After Nazca Asylum
Cemetary Warrior 1 / Blowpipe / After Orellana's Tomb
Cemetary Warrior 2 / Fists / After Orellana's Tomb
Dr. Belloq (Jungle) / Scholar & Umbrella / 100,000 After Orellana's Tomb
Satipo / Digger / 45,000 After Orellana's Tomb
Barranca / Digger & Gun / 80,000 After Orellana's Tomb
Fedora / Whip / 135,000 After Orellana's Tomb
Young Indy (Whip) / Whip & Shimmy / 135,000 After Orellana's Tomb
Marion (Bride) / Bottle & Shimmy / After Soviet Camp
Oxley (Crystal Skull) / Crystal Skull / After Soviet Camp
Major Toht / Gun / 80,000 After Soviet Camp
Monkey Man / Bottle & Pet Monkey / 135,000 After Soviet Camp
Enemy Bazooka Soldier / Bazooka / 32,000 After Soviet Camp
Enemy Boxer / Strong / 250,000 After Soviet Camp
Enemy Officer / Gun / 45,000 After Soviet Camp
Enemy Driver / Gun / After Jungle Chase
Mutt (Monkey) / Knife & Climb Walls & Pet Monkey / 250,000 After Jungle Chase
Irina Spalko / Sword & Shimmy / 135,000 After Jungle Chase
Indiana Jones (Desert) / Whip / 100,000 After Jungle Chase
Enemy Officer (Desert) / Gun / 30,000 After Jungle Chase
Walter Donovan / Scholar & Umbrella / 100,000 After Jungle Chase
Kazim (Desert) / Machine Gun / 30,000 After Jungle Chase
Knight of the Cruciform Sword (Desert) / Rifle /20,000 After Jungle Chase
Enemy Soldier / Machine Gun / After Ant Escape
Colonel Dovchenko / Strong / 350,000 After Ant Escape
Enemy Bazooka Soldier (Desert) / Bazooka / 32,000 After Ant Escape
Egyptian Mummy / Strong & One Shot / 200,000 After Ant Escape
Thugee Slave Driver / Whip & Strong / 135,000 After Ant Escape
Dr. Elsa Schneider (Desert) / Shimmy / 250,000 After Ant Escape
Colonel Vogel / Bazooka / 60,000 After Ant Escape
Walter Donovan (Tuxedo) / Scholar & Umbrella / 100,000 After Ant Escape
Indiana Jones (Groom) / Whip / After River Chase
Ugha Tribesman 1 / Sword / After River Chase
Willie Scott (Sari) / Umbrella & Shimmy / 45,000 After River Chase
Punjabi Village Elder / Fists / 32,000 After River Chase
Chatter Lal / Fists / 45,000 After River Chase
Maharajah / Sword & Shimmy / 80,000 After River Chase
British Soldier / Rifle / 20,000 After River Chase
Mac / Digger / 100,000 After River Chase
Ugha Warrior 2 / Spear / After Ugha Temple
Indiana Jones (Kali's Temple) / Whip / 135,000 After Ugha Temple
Willie Scott (Ceremony) / Umbrella & Shimmy / 45,000 After Ugha Temple
Mola Ram / Strong / 250,000 After Ugha Temple
Chatter Lal (Thuggee) / Fists / 45,000 After Ugha Temple
Maharajah (Thuggee) / Sword / 80,000 After Ugha Temple
Thuggee / Sword / 20,000 After Ugha Temple
Thuggee Priest / Sword / 32,000 After Ugha Temple
Ugha Chief / Strong & Spear / After Ugha Ruins
Marion (Nightgown) / Bottle & Shimmy / 45,000 After Ugha Ruins
Salah (Suit) / Digger / 80,000 After Ugha Ruins
Short Round / Shimmy / 80,000 After Ugha Ruins
Willie Scott (Pajamas) / Umbrella & Shimmy / 45,000 After Ugha Ruins
Professor Henry Jones / Umbrella & Scholar / 135,000 After Ugha Ruins
Mutt (Wedding) / Knife & Climb Walls / After Escape from Akator
Oxley (Wedding) / Scholar & Umbrella / After Escape from Akator
Irina Spalko (Crystal Skull)/Crystal Skull & Shimmy/250,000 Escape from Akator
Alien / Crystal Skull / 350,000 After Escape from Akator
Indiana Jones (Professor) / Scholar / 350,000 After Escape from Akator
Dr. Belloq (Rabbi) / Umbrella & Scholar / 100,000 After Escape from Akator
Walter Donovan (Ancient) / / 350,000 After Escape from Akator
Grail Knight / Sword / 80,000 After Escape from Akator
Strong Man / Strong / 350,000 After beating Act 1
Clown / Digger / 350,000 After beating Act 2
Castle Knight / Sword / 350,000 After beating Act 3
Santa Claus / Candy Cane / 350,000 After beating Act 3
Custom Character 1 / When you make a custom character in the shack
Custom Character 2 / When you make a second custom character in the shack

Character Types:

Digger: Can use shovel to dig in certain spots, and also use it to open
certain boxes.

Female/Small Character: Can use Shimmy Ledges to cross certain areas.


Shimmy Ledges are light green.

Pad/Panel Types:

Bounce Pad: These pads can make anybody bounce up really high by holding B
while on them. Use them to reach high areas.

Whip Pad (Brown): Anybody with a whip can use these pads to swing, climb,
drag objects, or pull other characters up.

Throw Pad (Green): Characters can throw lighter characters using these pads.

Monkey Pad (Red): Some characters have a Pet Monkey, and can change into the
monkey using these pads. Usually there are some vines that only monkeys can
climb near the pads.

Strong Panel (Red Circle): Strong characters can punch these panels to cause
some sort of reaction.

Crystal Skull Panel (Panel with glass that opens with a Skull shape):
Characters who have a Crystal Skull can open certain doors/activate things with
these panels.

Scholar Panel (Scroll): Scholars can access these panels to open certain
doors. In order to open the door, you have to use the touch screen to re-create
a key made of LEGO to open the door.

Switches:

Step Switch: A switch you have to step on to activate.

Wall Switch: These switches look like a handle coming out of the wall, you
pull them to activate.

Spinner Switch: These are switches that look like a small gear or wheel.
To use them you have to use the touchpad to spin them.

Large Step Switch: Some step switches need to be steped on by 2 people to open.

Hanging Switch: Some switches need to be pulled down by hanging on them, there
are single person, and 2 person switches.

Pull Switch: Some switches you have to grab and pull out of the wall. To do
this walk up to the switch and press A to grab it, hold A and walk away from
the switch. This should pull the switch out.

Walkthroughs:

Note: This guide is hoping that you break every object in sight, and try to
interact with everything as well.

The Island:

After the cut-scene you are on The Island. You are Indiana Jones & Marion.
Swim around the plane towards the top to find a ramp, go into the doorway
to go to the next area.

In the next area smash the boxes to get a ladder to build & climb it. Go
to the left and a section of the walkway will colapse, build a Bounce Pad
and jump up to to the ledge. Climb up the ladder and go right. Use the
Throw Pad to throw Marion up to the ledge, build a ladder so Indy can climb
up. Jump onto the Hanging Bar, and your partner will join you, this makes
another ladder appear. Climb it to go to the next area.

This area is really small, so just head right around the rooftop, and jump
off towards the trail of LEGO studs to get to the next area.

This is the main area of The Island. There are 2 shacks, a huge gate, and a
cave to the far right of the area. The first shack you see is the Shop
Shack, here you can buy charcters, hints, and extras (when you find the
Red Bricks for them). You can also play multi-player games, mini-games
(when you find the Journal Pages for them), and watch the cinematics for
the game. To the right of the shack is another shack, this is where you can
create custom characters, the more characters you have unlocked, the more
parts you will have to choose from. With the sheer number of characters in
the game, you probably won't really need to use it, unless you want to. Go
farther right to find a cave, to the right side of the cave is a ledge,
this is where you can view the Artifacts that you have all the Artifact
Parts for. To begin exploring the Island, just go to the large gate near
the first shack, the doors will open. Once you go inside, you will have the
option of choosing the team leader, then the game will pick 7 more people
to assist you, of course right now since you only have 2 people they are
the only ones it will pick. Once you unlock/buy more characters they will
be added to the party. To switch to one of the people in the party, simply
tap the image on the touch screen, press the L/R Shoulder buttons or walk
up/get close to your partner and press X to tag them to switch control.

In the first area there is Mac hanging upside down, he offers to give you a
Journal Page if you get him down. To get him down grab the Blue Box and
place it on the Blue Pad. Use the Throw Pad to throw Marion to the right,
there is another Blue Box to place on the other Blue Pad, build the ladder
which appears & climb up. Climb up the next ladder and use the Throw Pad.
This will lower a ramp, go up the ramp and build an engine on the wing.
Then jump up on the ledge behind the wing, and jump up the hang bars. Use
the Whip Pad on the wing to cause a boulder to hit the engine, which
crashes into the other engine, causing the propeller to free Mac. Go over
to him to get a Journal Page. From here you can either explore more of the
Island or go into the levels.

If you choose to explore, head to the left side of the area, build a Bounce
Pad and hop onto the cliff, go left to get to the next area.

In this area, head right to find Satipo on a huge boulder, he will


challenge you to perform a task to get another Journal Page. First of all
though, take care of the bugs that are attacking you, you can either hit
them or simply jump on them. Make sure to destroy the ant hill on the right
side of the area, or the bugs will just keep coming. If you want to take
Satipo's challenge enter the cave near him.

Satipo's Challenge: Use the touch screen to guide a boulder you are riding
on to hit 8 idols. You have 1 minute to accomplish this goal, if you do so
then you get another Journal Page. This is really tricky, so be sure to
practice a lot.

To access the actual game, use the touch screen to tap the Journal, here
you can select Story then what level to play, which is currently only one
level.
Note: A new feature in this game are "Treasure Trails". Each level has a
box in it (it is grey) that you smash to reveal a trail of LEGO studs. Follow
the path exactly, and you will get a bonus. Some are pretty tricky to do this.

Kingdom of the Crystal Skull

Act 1

Chapter 1: Hanger 51
True Adventurer: 65,000 Studs

After reading the Journal entry, you are Indina Jones & Mac. Mac is a
digger. Go towards the other 2 people you see to have Irina Spalko &
Colonel Dovchenko (Disguied) join the party. You can switch to them using
either the touch screen or the L/R Shoulder buttons. Irina is a female, so
she can use Shimmy Ledges, and Dovchenko is Strong so he can use Strong Panels.
Go to the right and build the forklift. Drive it to the spot where there is a
sign with a forklift on it, it is between the 2 large boxes near where Irina &
Dovchenko were standing. Hop up the boxes and use Mac to open a box on the top
of the stack, this reveals a gun. Grab the gun and go back to the left to shoot
a target on the wall. This will open the Warehouse doors, go through to get to
the next area.

Follow the arrows made out of LEGO studs to go to the next area.

In this area build & use a Whip Pad to climb up to the boxes above, use
a nearby Whip Pad to lift your partner up. Go to the left and use a Throw
Pad to throw Irina to the boxes above, use her to shimmy across the Shimmy
ledge. Go right and push the box off the ledge to let your partner up here.
Use Dovchenko to punch the Stong Panel to cause the boxes to make it easy
to jump up. Use Irina to slice the rope with her sword to make a box fall.
Use Mac to open the crate after jumping up to the top of it. Go inside the
crate and head left through it. Continue left and build a box, use a Whip
Pad to swing across, which will also drop a box to let your partner follow.
Use another Whip Pad to drag down a box to climb up to the next level of
the area. Head to the left to use a Throw Pad to throw Irina up to the top
of the boxes, use a rope to swing to the left & hop off. Build part of a
Shimmy Ledge and cross it. Push the box off the ledge to have your partner
join you. Use Dovchenko to punch the Strong Panel reveling the alien's
coffin. Use Mac to open the coffin, which will automatically take you to
the next area.

In the next area you are now Indiana Jones & a Warehouse-keeper.

There is an optional challenge box nearby, you have to make it to the end
of the area in under 3:25 to get an Artifact Part.

To complete the level, follow the path up and keep jumping to get higher, be
careful cause the enemy is shooting at you. You will reach an area with several
Hanging Bars to jump up to and hop up to a higher box. The path will eventually
double back to get to a higher spot, jump across to grab a Hanging Bar and hop
up. Keep going until you get to a rope, swing to the right to get across, after
that go up and follow the path until you get to a huge gap. Jump across to grab
a rope and climb up & down the ropes to the right until you reach the ledge. On
the ledge are several large crates, break them and head to the left. There is a
chain hanging down, climb it and jump when it is safe to get on a catwalk.
Follow the catwalk to get to a tightrope, carefully cross the tightrope and
continue up. Jump across the gaps and at the end jump to the left to get to
another tightrope, cross it and jump across the gap to grab a Hanging Bar, jump
up to the catwalk and jump right to get to the home stretch. Keep going up and
jump into the opening to get to the next area.

In this area several Russian Soldiers will be attacking you. Beat them up
and some more will show up. When Colonel Dovchenko shows up in the middle the
weight of everybody will cause the glass floor to break, which will drop
you to the next area.

In this area you will be riding on a rocket sled, use the controls & jump
to avoid the obstcles. If you can avoid them for over 30 seconds you will
get another Artifact Part. You can skip this if you want, just crash into
something and press B to skip it. After this section the level will end.

You can either continue to the next level, or explore the Island some more.

If you choose the later, there is a Bounce Pad to the right side of
where Mac was hanging from. Jump up to the ledge and go right to a new
area.

In this area go right along the beach and hop up the area with the small
caves here you will meet Lao Che, he will offer a challenge to get another
Journal Page. Hop on 16 Crabs that go in & out of the caves in a minute.
This is pretty easy to do, just keep jumping on them and use the inertia
to hop on another crab nearby. In this area go right some more and there
may be a monkey sitting on the beach. If he is there, slowly walk towards
him, and stop any time he is flashing yellow, if you can grab him with the
A button you will get another Journal Page. Then swim in the water in front
of the Crab Smash area to get another Journal Page. Go to the left into an
alcove to smash some boxes, there is a Blue Box inside one, grab the box and
hop back up to the top of the crab area, head left and put the box on the pad.
This will make some parts of a Shimmy Ledge appear, build the ledge and
cross it. Head left and build a rope to make it easier to get up here. Use
a nearby Throw Pad to toss your partner to some Hanging Bars jump to the
right across the Hanging Bars. Build another rope so your partner can join
you. Use a Strong Character to punch the Strong Panel to get a ladder to
drop, climb the ladder to get to a new area.

In this area Donovan will greet you, he can't figure out how to get down
from the ledge he is on. To go to him, step on the switches (you have to
build one of them after smashing a rock to find it) to make all the idols
rise up. Then jump from idol to idol to get to the ledge he is on, he will
run away leaving another Journal Page behind. Go to the left of the area
to go to another new area.

This is a small area, if you have not captured the monkey on the beach
Irina will tell you about the monkey and give you a hint on how to catch
it. Make sure to jump on the ledge by going to the left side and just jump up,
this will get you a Red Brick. You will also notice some numbers in this area.
Smash the rock located right below the #s, you will get a Journal Page.
Once you beat all the mini-games and get the Gold Bricks, come back for a neat
surprise. Go left to get to a new area.

In this area Dr. Schneider is trapped behind bars, right now you can't
save her, go up the pathway of snow to get to a new area.

In this area Major Toht will challenge you to a snowball fight for a
Journal Page. Either use A to make snowballs, then press Y to throw them,
or time a button press of A to catch the snowballs the baddies are throwing
at you. You can have up to 3 snowballs at a time. After beating the first
wave of baddies, some more will appear. Beat them as well, and then you
have to hit Toht with 3 snowballs. After doing so a bridge will drop, cross
it to grab the Journal Page near the cabin. Then go to the back of the cabin
and smash a rock to find a Red Brick. Head to the left and smash the rocks to
get a Throw Pad to build & use it to get on top of the cabin, go right and
hop up to find a Journal Page near the chimney. Then go back across the bridge
and smash all the rocks to find another Red Brick. After that go back to
playing the story.

Chapter 2: Doomtoom
True Adventurer:

After the Journal Pages you are Indiana Jones & the Warehouse-keeper. Go to the
right and use a Whip Pad to swing across, jump up to another Whip Pad & use it
to make a tree fall so your partner can join you. Use the Throw Pad to throw
him, and build a ladder so your partner can climb up. Head right until you get
to a large gap with some Hanging Bars, and a huge boulder. Carefully jump to the
right and then quickly jump right to avoid getting smashed by the boulder.
Jump up and right to get to a small ledge. There are some more Hanging Bars
to jump on, be careful because some of the bars will fall off the wall if you
hang on them. Go right and down to get to some ropes, swing on them to cross.
Keep going to the right to get to another rope, go up & right to get to some
more Hanging Bars. Jump up them, and then jump out to grab the rope nearby.
Use the rope to swing to the right. Hop onto the ropes and either swing across,
or go down on the 2nd rope and head right. Keep going right and you will spot
a huge bomb, go right some more to get to the next area.

Now it is time for a quick mini-game. Slide down the cliff, and collect LEGO
studs. If you can get 50,000 studs you get an Artifact Part. After you complete
the game (even if you fail) you can continue the level by pressing B.

Now you are on a small farm, there is a challenge box nearby. You have to play
it in order to proceed. The goal is to stomp on 25 Gophers in 1:00, this game
is similar to the Crab Stomp game, so it should be pretty easy to do. If you
did it you get an Artifact Part, and a Blue Box will appear out of another hole
nearby. You can repeat the game to get studs, but to continue the level just
press B after you stomp the 25 Gophers. Take the Blue Box to the Blue Pad, it
is near a tractor. Build the tractor engine and the gate blocking your path
will be unblocked. Now if you want to get another Artifact Part, just grab a
sheep with the A button, and head to the right. Throw it into the pen with the
farmer sign near it, keep grabbing the other 4 sheep in the area, one by one,
after you throw them all in the pen you get an Artifact Part. Use the nearby
Throw Pad to throw your partner (it's under the right side pipe), he will open
the barn door. Go inside for the next area.

Inside dig up and build a Throw Pad, and use it to throw your partner up to the
loft. Push a box off of the ledge to get a Whip Pad to build & use it to climb
up to the loft. Use another Whip Pad to the right to make the lock break, which
will open the door to the next area.

In the next area head down and then right to get to the next area.

In this area head down and right to push a table into the empty pool. Then
climb back out using a ladder to the bottom left of the pool. Smash the glass
on the patio, and then smash the chair to find a Blue Box, pick it up and put
it on the Blue Pad which is at the bottom of the pool. Get back out and jump on
the diving board and across to the rooftop. Go to the right to grab another
Blue Box, and put it on the other Blue Pad in the pool. Build the pool plug
then get back out again, and use the Whip Pad nearby to fill up the pool. Jump
onto the table, and cross the pool. Use the Throw Pad nearby to toss your
partner to the other side of the fence. Build some steps so your partner can
join you. Head up a bit, and a car will show up, inside are some bad guys, so
beat them up. After that dig up a spot that appears to get a Whip Pad to build.
Use the Whip Pad to drag a telephone pole to crash into a fence. Head to the
right to get to the next area.

In the next area is where it is kind of tricky, so pay attention. Use the
Warehouse-keeper to open a gate, and head down and right to fall into a hole.
Use the keeper to dig up a ladder to build on the left. DO NOT go into the
water, because you will die if you do. Use a Whip Pad (which is kind of hard to
see) to make some steam rise from the pipe. Quickly climb the ladder and jump
across the gap by using the steam vents to help you cross. After crossing go
down a bit and use a Whip Pad to drag your partner up. Then dig up some stairs
to build, build them and carefully cross the tightrope. Go right and then
follow the arrow to push a car out of the way to get to the next area.

In the next area, plant the seeds in the ground and then use the Whip Pad to
water them, they become sunflowers. Jump onto them and go over the fence to the
right. Use the lawn mower to mow the tall grass to reveal some dig spots. Dig
up 2 Blue Boxes, and put them on the Blue Pads on the right side of the area.
Careful, because some of the other dig spots will have spiders in them. After
you place the 2 Blue Boxes, build the Throw Pad & use it to throw your partner.
Go and use your shovel to open the gate, then use another Throw Pad to the
right. Dig near a telephone pole to make it fall down, causing the way to be
unblocked for your partner. Use a Whip Pad to break the lock off of the door.
Go into the door.

After a short Journal Page entry, you have 1:29 to get all 3 Blue Boxes on the
Blue Pads in the kitchen. The first one is in the entry area, the 2nd is in the
living room, and the 3rd is in the dining room. Hurry and grab them all,
because if you can make the Refrigerator you will get a ton of studs. Even if
you don't make it in time, the level will end automatically. If you get inside
the refrigerator, the level will also end automatically.

After this level either continue to the next level, or go back to the Island.

If you choose the later, go and buy Dr. Belloq (Suit) at the shack for 100,000
studs. Then go back to where Dr. Elsa Schneider was trapped and use the 2
Scholar Panels to open the door, she gives you a Journal Page as a reward. Then
go inside of the cell she was in and use a Strong Panel to make a Bounce Pad
to build & use appear. Use it to hop onto the top of the prison to grab another
Journal Page.

Then go back to the shack and buy Marion (Cario) for 250,000 studs (if you have
enough). If you don't then continue the story, if you do go back to the area
where Mac was and go to the right, near the Bounce Pad break a rock to find
a Monkey Pad (Red Pad) switch to the monkey and climb the vines nearby to get
another Journal Page. Then go back to Donovan's area, and walk to the right
side of the area, smash a rock to find a Blue Box, place it on the Blue Pad
which is near the ant hill. This will get another Monkey Pad to build, use it
and climb the vines. This gets you a Red Brick. Step on the switch up here to
open a new area.

In the new area, you can't really do much yet, just remember where it is. Now
continue with the story.

Chapter 3: Escape the Russians


True Adventurer: 160,000
In this level you are Indiana Jones and Mutt. Mutt has a knife, and can climb
certain walls.

In the first area, beat up the bad guys that come in through the windows. Then
smash all of the bottles on the counter to get an Artifact Part. Then go out
the door to the next area.

In the next area, you can hop on the motorcycle if you want, but you really
don't need to. Go left and smash a fire hydrant to make a stream of water you
can ride on. Use the awnings to bounce to the left, grabbing an Artifact Part
on the way. At the end use the awning to bounce on to the ledge above you. Use
Mutt to climb the wall that looks like it has broken parts. Then build a ladder
so Indy can climb up and use a Whip Pad to break a pipe. Use Mutt to climb the
wall, you can also climb sideways, as well as up & down. Jump to the left, and
you will see another Artifact Part inside a chute, jump into it to grab it, and
then jump back across the awnings & climb the walls to where you were. Then
jump towards the rope, and use your knife to cut it. This makes a ramp fall
down. Either walk up it, or ride the motorcycle up it to go to the next area.

In the next area, you are automatically back on the motorcycle (if you did not
use it). You can jump off using the A button. Walk to the left and a car will
block the path, some bad guys with guns will show up, so get rid of them. Use
Mutt to cut a nearby rope, this makes the church bell fall, which gets you a
Whip Pad to build. Before you build it, climb the rope to the top to get an
Artifact Part. Then build & use the Whip Pad to make the fence break. Use Mutt
to climb the wall, and push the giant head to the right. Then go back to the
right, smash a fire hydrant near a barber shop. Jump up to the top of the shop
and use the Whip Pad to cut a giant sausage off the giant head. This will make
the yellow trailers back open. Make sure to smash the sausage to get another
Artifact Part. Then walk or drive up the trailer to go to the next area.

In the next area, again you are on the motorcycle (if you did not ride it).
So jump off if you want. Go to the right and keep going until you find a wall
that looks like it can be climbed. Climb it and push the box off the ledge.
This gets you a Whip Pad to build & use it to climb up to a ledge. Use another
Whip Pad nearby to swing across to a roof, there is a Blue Box nearby so grab
it and jump down. In front of a gate are 2 Blue Pads, put the Blue box on one
of the pads, and go back to the Whip Pad go to the right and build a Bounce Pad
to have Mutt jump up to ledge. Then climb the vines using Mutt, climb up and to
the left to find another Blue Box, grab it and jump down & put it on the Blue
Pad. This will get you a large blue ramp to build, build it and walk/drive up
to get to the next area.

Shh! Be quiet since you are in the Library now. Go to the back of the room
and smash the bookshelves to gain access to a climbable wall. Climb the wall
and cut the rope with your knife. This will cause a box to fall. Build a
moveable stairs and push them to the left. At the first stop, climb the steps
and use a Spinning Switch (use the touch screen) to make a chandelier come
down. Then push the steps left and climb up to the next stop and cut the rope,
this makes another chandelier drop and break, giving you a Blue Box. Don't pick
it up yet, push the steps again to the left and use the Spinning Switch on the
last stop to lower another chandelier. Then hop down and grab the Blue Box,
head to the left to find the Blue Pad near the bottom left of the area. Put the
box on the pad to get a ladder to build & climb it, then swing across to the
chandelier, and then jump and swing across to the next one. Use your knife to
cut a rope, which makes a ramp fall. Walk or drive up the ramp to get to the
next area.
Hop off the motorcycle and head to the right, jump over the obstacles and get
ready for a mini-boss fight.

In this area there is a statue, when you get near it an "!" will appear near
where a car is going to try to run into you, get on the other side of the
statue to make the car run into it, keep doing this and the level will end
automatically. Note: If the time limit expires, the level will also end.

Now you can go back to the Island to find some more stuff. Or continue the
story.

If you choose the former, go back to where Satipo was at and grab the torch
near the middle of the area near the ant hill. Light it using the torch near
Satipo, and head to the left. Light the torches near an Idol to make a Red
Brick appear, to grab it use Mutt to climb the wall and head left and jump
towards the camera to grab it. Then climb back up and use a Strong Panel to
go to a new area.

This is the mine area, be careful because there are several mine cars racing
down the tracks. Go left a bit and Mola Ram will challenge you to climb up
to where he is at. Keep going left to find a wall to climb, climb it to get
a Journal Page. Then go right and hop onto the tracks, go right and use the
small caves to avoid getting hit. At the right side, hop up to the next level
of tracks, the lower track is now free of mine cars. Go left and use the
hanging bars to avoid the cars, then use the Hanging Bar to hop up to the next
level. The previous level is now free of mine cars. Use the Hanging Bar to
avoid the cars, and head right use the alcove to avoid the cars, and quickly
climb the ladder. Now the previous area is free of mine cars. Go left and
carefully swing across the rope and try to land near the ladder, climb the
ladder quickly. Now all of the previous areas are free of mine cars. Go to the
right, and you will spot Mola Ram in the distance, ignore him for now. Go right
and hit a Strong Panel to find a detonator, use it (with the touch screen or A)
to get another detonator to build show up nearby. Build & use the detonator to
make a mine car come out and crash, revealing a Red Brick, to get it go back to
the last ladder & climb down and jump towards the camera to grab it. Then climb
back up to where you were, now go after Mola Ram. Careful cause he is still
launching mine cars at you. Time your run and if you have to fall down into the
gap in the track to avoid the car, use the Hanging Bar that you are hanging on
to hop back up, and then hit Mola Ram until he runs away. This gets you another
Journal Page. If you follow Mola Ram, then you will be back in the area where
Dr. Schneider was at. This makes a short-cut for later on. Now you can't do
anything else for a while so go back to the story.

Chapter 4: Nazca Asylum


True Adventurer: 80,000

In this level you are Indiana Jones & Mutt.

First head to the right side of the area, and pick up a suitcase & put it on
the conveyor belt. Then head to the left until you spot an arrow of studs,
smash the boxes nearby to get a Whip Pad to build & use it to open the hanger
door. This reveals a small plane, and 2 Blue Boxes. Grab either Blue Box and
place it on a nearby Blue Pad to get another Whip Pad to build & use it to drag
the wheel stop from under the plane. Repeat the process for the other side and
the plane will roll out a bit. Build the ladder that appears, and climb it and
hop to the left to get another suitcase and go and put it on the conveyor belt.
Then climb the ladder and hop up the boxes to get to the roof of the hanger to
grab an Artifact Part. Go to the back of the hanger to get another suitcase and
put it on the conveyor belt. This makes a nearby door open, go inside to get to
the next area.

In this area there is another challenge pod, the challenge is to reach the goal
in :45 to get an Artifact Part. To go through the area, go to the back of the
room and hop on some boxes, then wait and time your jumps across the moving
boxes, on the last one you will want to be close to the left side. Then hop
onto a ledge, and up again to build a rope as a shortcut. Then walk up the
walkway and hop onto the conveyor belt with the suitcases, hop onto one of the
suitcases and hop onto the next walkway to the right. Head right and then down,
jump into the hole at the end of the conveyor belt to get to the next area.
Note: In the challenge, there is not a rope to build.

Get on a nearby forklift and drive it into the large boxes to find a Blue Box.
Grab it and put it on the Blue Pad near a bus, build the part of the bus, and
the way is unblocked. Go right to go to the next area.

In this area the goal is to get 6 boxes in the truck nearby. To start grab the
3 boxes near the truck and throw them inside. Then walk left a bit and build
a ladder. Climb the ladder and go right a bit to find a Whip Pad to use to
climb up. Use another Whip Pad to drag your partner up and head left to use
another Whip Pad to make a block fall. Climb the wall and head left to get to
another box, grab it and put it in the truck then get back up to the area using
the Whip Pad to drag your partner up. Go right a bit and cut a rope to make a
platform. Go right and climb the wall, head up and right then down & left to
get to another rope to cut. This makes a box that was hanging fall, grab the
box and put it into the truck. Then go back up to near the wall you just
climbed, there is a Whip Pad nearby. Use it to swing to the right and go right
and build a ladder. Then go right some more to grab the last box and put it in
the truck, the truck will drive off and the gate will open. Head through the
gate to the next area.

In this area the goal is to reach the bell and ring it. To do so start by
heading to the right until you spot a wall to climb. Climb it and cut a rope
nearby. This gets you a Whip Pad to build & use it to climb up, use another
Whip Pad nearby to climb up again. Head left and hop onto a Hanging Bar and
carefully go left, because the inmates are opening and closing the shutters.
Jump onto a rope and swing to the left to reach another Hanging Bar, hop down
and build a rope so your partner can join you. Switch to Mutt, and go back the
way you just came. Climb a wall to the right, and head up and to the left to
get to the bell. Grab the rope on the bell and swing until you ring the bell.
This makes the gate open to the next area. But first drop down into a trapdoor
that just opened under you to grab an Artifact Part. Then go into the gate to
go to the next area.

In the next area it is a bit tricky so pay attention. First go to the left and
grab the Artifact Part in one of the cells. Then chase him around until he
falls, quickly grab him and throw him into the Blue Cell. Next the Red Inmate
will jump down, to get him in the Red Cell you have to lure him using the music
box nearby. To do this either place it near the cell to get him closer to it,
and then move it into the cell so he goes in. Or you can also chase him into
the cell, if you are really lucky. Next use a Whip Pad near where you came in
the room to drag a box down. Build the ladder that was inside it and use the
switch on the wall to make the ceiling fans spin. This makes the Green Inmate
fall down, chase him until he falls down then quickly grab him and throw him in
the Green Cell. Then head left and use a Whip Pad to climb up. Use one of the 3
Whip Pads to grab the Yellow Inmate, which makes him fall down, grab him and
throw him in the Yellow Cell. Whew! Now the door will open, go inside to end
the level.
Congragulations you just beat Act. 1.

Continue the story, because you can't do anything else on the Island yet.

Act 2

Chapter 1: Orellana's Tomb


True Adventurer: 65,000

In this level you are Indiana Jones & Mutt.

Start off the level by heading down and then right. Use a Whip Pad to swing
across, which makes a tree fall down. Jump into the area where the tree fell,
and build a wall switch and use it to make a bridge extend above the area. Use
the ladder to the left to climb up, and use Mutt to climb the wall. Push a box
off the ledge and build the object. You will be using these objects a lot in
the level, they act like teleporters. Jump into the teleporter, and cut the
rope with your knife. This makes a gate drop, head to the right. Use a Whip Pad
to switch a switch, making the nearby wall turn. Climb the wall, and head right
to get a torch, jump down and light the torch on a nearby lit torch, use the
torch to light another torch to open the gate to the next area.

Jump into the teleporter to get teleported into a rock, which breaks. Build
another teleporter, and use it to get on the cliff to the right. Jump into the
teleporter below you to get stuck for a bit. Push the teleporter to the left
until it reaches the end of the track, then get back to the previous
teleporter. Now you will be able to get on the cliff to the left. Time the use
of the teleporter below you so you land on the moving platform. Step on the
switch and use the teleporter up here to get back to the right cliff. Use a
Whip Pad to drag a box down, and hop up to the next teleporter. Jump inside,
and you will automatically step on a switch which opens the door to the next
area.

In this area there is another challenge pod, you have to move the teleporters
and use them to reach the goal in :50 to get an Artifact Part. To get out,
first push the closest teleporter all the way left. Then the next one up from
there, push to the middle. The one to the right of that, push up all the way.
The one right of that, push all the way down. The final one which is near the
top of the area, push into the middle. Now climb the ladder and hop into the
teleporter for a fun little ride. Simply go out the door to the next area.

In this area a couple of Cemetary Warriors come to fight, so fight them. Build
& use a Whip Pad nearby to swing across. Use the Whip Pad near where you land
to drag a statue down, and build a bridge out of the LEGO parts so your partner
can join you. Use a Spinning Switch nearby to move a block out of the way so
Mutt can climb the wall. Climb up all the way and head left. Smash the rocks
to get a Wall Switch to build & use it to make a pushable block appear.
Carefully push it down the path to the right, avoiding the spears that come out
of the wall. After you get to the end of the path, push it into a hole to go
down to the next level. Push the block left, again avoiding the spears that are
now coming out of the ground. Push it to the end, and off the ledge to light
a torch. Go back to the area where you started climbing the wall, and grab
the torch, head back across the bridge and light the torch. Hop up to the
spear area, and use the torch on the spider webs blocking the doorway. Go in
the doorway, and head towards the camera, carefully step on a switch to lower
some spears. Head to the right and build a teleporter, jump in and head right
and then down to find a ramp going down. Go down the ramp to get to the next
area.
In the next area, you are greeted by 2 Cemetary Warriors. You have the option
to fight them for a challenge Artifact Part. To do so, use the touch screen
to aim your crosshair, the directional buttons to dodge, and blow into the
microphone to launch blowdarts. If you can shoot 14 Warriors without dieing
then you get an Artifact Part. Note: If you accidentally shoot Indy, you will
loose 5 points (also if you get hit you loose 1 point). If you complete the
challenge, or not you can continue the journey (hit B). Just walk into the
doorway at the top of the area to go to the next area.

The next area is a bit tricky, so pay attention. Head to the left and deal
with the Cemetary Warrior. Then grab the torch and light it using the torch
nearby. Then step on the switch nearby. Carefully, but quickly walk only on
the pathway to get to the end of the area. Sometimes the door will close, and
if you stray from the path too far, the torch goes out. If you can reach the
end with the torch lit, use it on the spider webs that are blocking the path.
Also step on the circle switch to make the door stay open. Go through the door
to get to the next area.

In the next area head to the right, and some scorpions try to sting you. Stomp
on them or beat them up. Then fall into the hole in the ground. There are a
ton of scorpions to fend off, if you beat them all then you get an Artifact
Part. To get out of the hole, use the ladder to climb up, then circle around
the hole. Then go into the doorway on the right to get to the next area.
Note: Remember where the Artifact Part above that door is for Freeplay Mode.

Use Mutt to climb the wall and head right, cut the rope to make a block fall.
Which blocks one of the spawn points for the scorpions down at the bottom
of the room. Jump onto the block that just fell, and jump and hang on the bar
to lower the switch. This makes a ledge with a circle switch appear. Step on
the switch and another block will fall, also revealing a Whip Pad. Jump on
the middle block that just fell and jump on the Hanging Bar to use another
switch, this will partially open the door to the right. Quickly go to the Whip
Pad (ignore the scorpions, cause they just keep coming). Use the Whip Pad to
climb up, and use another to drag your partner up. Use the knife to cut the
nearby rope, and then hop onto the Hanging Bar to use that switch, this makes
the door open, go inside to get to the next area.

Climb the wall and step on the switch, this makes the large circle platform
come to rest on your side. Walk up the platform, and it will tilt to the right.
If somehow you can get it to go back to the left, there is another switch up
a ladder to make it go right again. This is not really needed though. Just go
right and into a doorway to get to the next area.

This area involves lots of wall climbing. Go right a bit and step on the switch
this makes a block move allowing Mutt to climb the wall. Climb up and right to
get a Blue Box, grab it and hop off the ledge, place the box on the Blue Pad
nearby to get a Whip Pad to build. Use the Whip Pad to climb up, and step on
another switch to make another block move. Climb the wall again, this time go
a bit higher up and then left. Build a ladder so your partner can climb up. Use
a Whip Pad to climb up, and use a Wall Switch to make another block move. Then
jump to the right using some Hanging Bars. Use a Whip Pad to drag your partner
up. Then climb the wall and head to the right, use another Step Switch to make
the final block move. Climb up and to the left to get to a platform. Build
the teleporter so your partner can join you. Step on the 2 circle switches
(with your partner) to open the door. Break the mummy inside to end the level
automatically.

Keep playing the story, cause you still can't do anything new on the Island.
Chapter 2: Soviet Camp
True Adventurer: 100,000

In this level you are Indiana Jones, Mutt, and Marion. Oxley (Crystal Skull)
will be joining the party really soon in the level. Remember you can switch
characters using the touch screen or the L/R shoulder buttons.

To start just go into any tent to search for Oxley and the Crystal Skull.
If you don't find them go outside to deal with some Russians. Keep searching
all of the tents until you find Oxley & the Crystal Skull. Keep dealing
with the Russians after you leave the tents. Then go to the right, use Oxley
to move the glowing objects (with A) and then move them again. Note: Oxley
can NOT attack, so you have to switch to another character in order to fight.
Hop up the new stairs and onto the ledge. Use the Skull 2 more times to make
a bridge to cross to the left. Head up and to the right, go up some more to
go to the next area.

Head right and cross a bridge, just keep going right and into the doorway to
the next area.

Now we are in the swamp (which looks kind of familiar...Hmm, maybe Yoda lives
here?) Go to the left a bit and around the tree. Use the skull 2 times to make
the jeep into a bridge, cross to the next tree. Use the skull again to make the
bridge move. Follow it to get to the rocks in the middle. Be careful not to
fall in the mud, because it is quicksand, and you will sink and die. Use the
skull again to move the bridge. Cross it to get near an airplane, use the
skull to make another bridge, cross it and use the skull again to move the
bridge. Climb up the rope and use Mutt to climb the tree. Use your knife to
cut a rope which will make a bridge fall. Go to the left, and climb another
tree to get to another bridge. Cross it and use the knife to cut the rope to
drop the bridge. Also build a rope nearby, then head back to the right and
hang on the Hanging Bar, wait on your partner to join you, and the gate will
open nearby. Go inside to get to the next area. Note: you might have to wait
a couple of minutes for the partner to join you.

This area is a bit tricky, so pay attention. First of all, ignore the Blue Box
for the time being. Go to the right and shimmy on the Shimmy Ledge, then go up
the ladder and shimmy to the left on the Shimmy Ledge. Use the Spinning Switch
to move the elevator to the left side. Build a rope nearby, and hop down. Now
grab the Blue Box and set it down inside the elevator. Use the Spinning Switch
again to move the elevator to the right side, go over there and grab the Blue
Box. Put it on the Blue Pad nearby to get a large step switch to build & use
(with your partner). Doing this makes the crane's engine rev-up. Then go into
the elevator car to get to the next area.

In this area use the Whip Pad to drag the elevator car down a bit. Then use
the Crystal Skull to move it onto a ramp. Use the Throw Pad nearby to open up
a forklift, drive it into the area where the elevator is at and press A to
raise the platform. Then drive the forklift right a bit more, and park it on
the next ramp and press A to raise up a pipe. Then use the logs near the
elevator to jump onto the machine, and build the LEGO object to turn it on.
This gets you a Wall Switch to build. Don't use it yet, first climb the ladder
and go into the cave above the machine for a small side quest.

In this room, just keep placing the Blue Boxes on all of the Blue Pads and
using the various switches or targets until all the conveyor belts are out of
the wall. Then grab a Blue Box and float up to a conveyor belt, using a fan
which you will find in one of the Blue Pads. Jump to the right and set it down
on the pad, then pull out the box and hop on it to hang on a switch, then go to
the far left top side of the room and shoot the target that comes out of the
Blue Box. This will get you a treasure chest with an Artifact Part inside.
Then head to the right and up out of the doorway to get back to the previous
room. Note: Some of the Blue Pads will cause scorpions to come out, so get
them. Also some of the pads will just get some valued blue studs.

Go back and use the Wall Switch to open the gate, go inside to get to the next
area.

In the next area, you are now in some water. Swim up and use the knife to cut
the boat, then go to it to open the chest on it for an Artifact Part. Then
carefully jump to the right across some logs to grab another Artifact Part.
Before you continue, there is another side quest nearby. From the 3rd ramp
in the water, jump up across the rocks and into a cave.

In the cave jump across the quicksand using the stones that fall down. Some
of the stones you will have to use more than once, so be quick, but be careful
as well cause the rocks sink. If you make it to the other side you get a
treasure chest with an Artifact Part in it. Then some more stones will fall
down (that don't sink) to cross back to the left. Go back out the doorway to
the right to continue.

Then jump back to the ramp and grab a torch, hop back across the stones to
a flaming barrel. Use the barrel to light the torch and jump back to the
ramp, hop onto the boat, and quickly jump in the water. The boat will explode.
Then go back up the ramp and use the Crystal Skull to make a bridge to cross.
Go across and go right to go to the next area.

In this area you will be running away from the Jungle Cutter. The goal is to
get 15,000 LEGO studs to get an Artifact Part. Once you get to the end of the
area, even if you don't get enough studs, you can hit B to finish the level.

Now we can go back to grab some stuff on the Island.

Go back to the area where Donovan was at and use the Monkey Pad to open up
the new area from before (You might have to pick a character with a Monkey as
the leader, cause sometimes it does not give you one). Now that we have Oxley
(Cystal Skull) we can use him to move some stuff. Move the shovels to make a
stairway, and climb it. Go and dig up a Whip Pad to build & use it to swing
to the right. Go down and to the left on a wooden platform to make it crash
down to become a ramp. Climb back up, and head down a bit more to grab a Red
Brick that is sitting on top of a buried idol. Then head to the right and down
a ramp. Use the Crystal Skull to make a path through the bugs, and dig up
Colonel Dovchenko to get a Journal Page as a reward. Then head back up to
the area near where the Red Brick was. Smash the rocks then use a digger to dig
up a Spinning Switch and use it to lower a platform, do the same on the
Spinning Switch to the left. Jump up the platforms and use the knife on the
rope. This makes a Journal Page appear on the ledge to the right, use the 2
Spinning Switches to adjust the heights of the platforms so you can jump up to
the ledge to grab it. Then head left a bit more. Dr. Belloq will greet you, and
give you a hint to help you find another Journal Page. To find it follow the
clues that you dig up in order and dig in the spot indicated. Hint: It is
really close to the begining of the game. This should be the last Journal Page.
Now if you want you can challenge the Mini-Games to get the Gold Bricks.
Then you can go back to playing the story.

Chapter 3: Jungle Chase


True Adventurer: 70,000
This level is very similar to the Raiders of the Lost Ark/The Last Crusade
Truck levels from the last LEGO Indiana Jones game for DS.

You are Indiana Jones, Marion, and Mutt. Later in the level Oxley (Crystal
Skull) will re-join the party.

Start the level by beating up the bad guys, then head to the back of the truck,
some more bad guys show up so deal with them. Smash the boxes in the truck to
get a Blue Box & a Treasure Chest. The chest has an Artifact Part inside, grab
the Blue Box and place it on the Blue Pad to get a rope to build. Build it and
climb up to get to the next area.

This is a pretty short area. Here we will have a mini-boss battle.

First use the 2 Whip Pads to lower the back of the Jungle Cutter. Then go to
the front of the truck to grab an Artifact Part, and the Bazooka. Shoot the
bad guy, and then shoot the targets on the Jungle Cutter to make it blow up.
Then you are transported to the next area.

In the next area, go to the front of the truck, and jump to the car in front
of it, then jump to the back of the next truck. Beat up the bad guys, and
smash the box on the truck to get a Map Part. Then jump to the car that
is going up and to the right/left to get an Artifact Part. Then get back
to the previous truck, and use a Throw Pad to get on top of the cab. Build a
rope and then jump to the next truck by using the Hanging Bar to grab on and hop
up. Go right and then jump towards the camera to get to another car. Go to the
front of the truck and grab a gun, shoot the target on the truck in the
distance. This causes the truck to crash into the truck you are on. Some bad
guys will show up, so deal with them. Then jump over to that truck and use
the Hanging Bar to jump on top of the cab. Jump over to the cab of the previous
truck to grab another Artifact Part inside the treasure chest. Then go back to
the other truck and jump over to the next car. Use the Bounce Pad to jump onto
the next truck. Go right and hop onto the next car, then jump on the back of
the next truck, this is where Oxley will join you. First take care of the bad
guys, and open the treasure chest to get another Artifact Part. After Oxley
re-joins the party another car will show up. Some bad guys are on it, so deal
with them, then hop onto that car and you will go to the next area.

In the next area, ride the car until it gets near the truck. Hop over to the
truck and deal with the bad guy. Then smash the box to get another Map Part.
Use the Throw Pad to get on top of the cab, and build a Whip Pad. Use it
to drag a log off the truck above you. Use the log to cross over to that truck.
Then hop over to the cab of the truck, by jumping on the box. Then jump over to
the next car. Ride the car to the next truck, and jump down to get to it, beat
up the bad guy and then jump down to the next car. Ride the car for a bit, and
then jump back up to the cab of the previous truck to grab another Artifact
Part inside a treasure chest. Then time a jump from the front of that truck to
land on the car that is moving up and down to get another Artifact Part. Jump
back to the truck, the previous car, or even the next truck. When you get on
the next truck, beat up a bad guy, and build a Shimmy Ledge. Shimmy across, and
then jump up the Hanging Bars, jump to the top to smash a box to find a Map Part
which should give you 3 map parts, getting you another Artifact Part. Then hop
back to the top of the other truck, and build a rope. Jump over to the next
car. Ride it to get to another car, hop on the back. Use the Hanging Bars to get
on top of the next truck. If you want you can go and jump to the truck above
you to deal with a bad guy, or not. If you don't the truck above you will
accelerate, and then you will have to deal with the bad guy if you did not do
so. Go onto the truck that the bad guy was on, and then go right to get to
another truck. Use the Hanging Bars to hop on top of it, and open a treasure
chest, inside is another Artifact Part. Then hop to the truck below you and
deal with the bad guy. Then go to the front of that truck and wait for a car
to come, hop on the car and you will go to the next area.

Boss Battle! In this boss battle you are Mutt fighting against Irina. Use the
Up or Down directional buttons to dodge her sword swings (there will be an "!"
where she will swing) and use the X button to swing high, and the B button to
swing low to hit her when she ducks. Deplete all of her hearts, and the level
will end automatically.

Chapter 4: Ant Escape


True Adventurer: 110,000

In this level you are Indiana Jones, and Oxley (Crystal Skull). Remember Oxley
can not attack, so you have to use Indy to fight off the bad guys.

In the first area, head to the left a bit. A bunch of ant hills will rise up.
Destroy them as quickly as possible, and then deal with the ants. An Artifact
Part is inside one of the ant hills. After that the jeep will explode, use the
Skull on it to make a ramp, and reveal another Artifact Part. Climb up the ramp
and head into the brown area to make it sink, this transports you to the next
area.

In the next area, smash the rocks blocking the way. Then switch to Oxley. Use
the Skull to get through the swarms of bugs, and keep going right. Take care of
the ants. Use the Whip Pad to swing across, and build a ladder. Climb the
ladder, and go back to the left smash the rocks, and use another Whip Pad to
drag Oxley up. Use the Skull and head right to go through the swarms. Time your
jump to the right when the bugs are not falling, and head right to get to the
next area.

Take care of the ants, and head right to do the timing jumps 2 times. Use the
Skull to make a Blue Box fall down, and grab it. Head left and jump across the
2 timing jumps. Place the Blue Box on the Blue Pad to get a detonator to build.
Use it to unblock the path, deal with the ants and head to the left to head
back to the previous area.

In this area head left and destroy the ant hill as quick as possible, then deal
with the ants. Get on the platform to make it fall. Use the Whip Pad to climb
up. Go to the right and build a Hanging Bar, use the Hanging Bars to avoid the
swarm of bugs, and keep heading right. Jump down and then head back left, use
the Hanging Bars again to avoid the bugs. Watch out cause the first Hanging Bar
will colapse if you hang on it too long. Keep heading left and build a Hanging
Bar to avoid the bugs. Use the Whip Pad to break the platform so Oxley re-joins
you. Use the Skull and head to the left, fall into the hole to the left to get
to the next area.

The next area is a challenge area, you have to get to the bottom of the Ant
Slide in under :28 to get an Artifact Part. Even if you don't get there in time
you can hit B to continue the level. After the slide, you are transported to
the next area.

In this area, head to the left and use some Hanging Bars to get to the left.
You can take a side quest if you want, to do this, at the first opportunity
go up the Hanging Bars, and hop onto a branch. Use the branch like a Bounce Pad
to jump to the branch to the left, then hop on this branch to grab an Artifact
Part. Jump to the right branch and then onto the cliff. Go into the cave.

In the cave get rid of the ants, and use the Skull near the water to raise
some blocks. Hop across them, and use the Whip Pads to find a Blue Box. In
the boxes on the wall there are also some ants in some of them, so take care of
them if you need to. Grab the Blue Box and head back left, put it on the Blue
Pad and build & use the Whip Pad. Take care of the ants, then use the next Whip
Pad to drag Oxley up. Then go up and left to get to another Whip Pad. Use it
to climb up and head left to climb a rope. Head right, and deal with the ants.
Then grab the Artifact Part nearby. To get back out go to the left and down.

Now you are back in the previous area, head to the left and hop down. Use the
Skull to make the jeep turn into a platform, and then use the Hanging Bars to
climb up to the next area.

Boss Battle! This battle is kind of tough! Keep punching Colonel Dovchenko
until he falls into the swarm of ants. They take him into the hill, and then
a couple of big ants come at you. Take care of them, and repeat the previous
process. After you beat him into the swarm three times (and deal with the ants)
the level will end automatically.

Congragulations you just beat Act 2.

Act 3

Chapter 1: River Chase


True Adventurer:

In this level you have several characters. Indiana Jones, Marion, Mutt, Mac,
and Oxley (Crystal Skull).

In the first area you are on an Amphibious Jeep, and are floating down the
Amazon river. Try to avoid hitting the red rocks, and aim to hit the green
rocks. If you can hit 10 green rocks, you will get an Artifact Part. At the
end of the path is a waterfall, once you go over it you will go to the next
area.

This area is pretty short. It is a challenge area, while falling down the
waterfall, try to get 13,000 LEGO studs to get an Artifact Part. Even if you
don't get that many, you can hit B to go to the next area. Note: Try to avoid
the rocks in the path.

In this area get out of the water and smash the rocks nearby. Use Mac to dig
up a ladder to build & climb up. Use the Hanging Bars to get to the top, and
then use a Whip Pad to climb up. Build a Throw Pad, and use it to throw your
partner to a Blue Box. Grab the box and jump down to the right, there is an
Artifact Part on the next cliff down, which is hard to miss if you follow the
path. Then head to the right, take care of the spiders and put the box on the
Blue Pad which is to the far right of the area. Then switch to Mutt, and climb
the wall near the large white rock. At the top jump to the left to grab a
Hanging Bar, and leap to the left to grab another. Jump to the left to get on
a ledge, and use the Spinning Switch to lower a bunch of rocks. Use your knife
(stand to the left of the rocks) to cut the rope, which makes the white rock
explode. Then grab the rope and climb up, and grab the Hanging Bars to get up
to a ledge above and to the right. Grab another Blue Box, and jump back down to
put it on the Blue Pad. Then go back to where the white rock was at to dig up
an Artifact Part inside a treasure chest. Go back to the right and use the
Skull to move the dynamite to the large gate. Use the detonator to blow up the
gate. Jump into the water and swim into the gate and you will go to the next
area.

In this area, hop out of the water and deal with the Ugha Tribesman. Then hop
up the ledges above you and deal with a couple of spiders, and another
Tribesman. Then hop back down, and smash some bushes near the start of the
ledges to get a Blue Box. Hop back up to dig up and build a Bounce Pad to hop
onto the ledge with the moving faces. Place the box on the Blue Pad and build
a Wall Switch. Use the switch to partially lower a bridge to the right. Go to
the right and use a Whip Pad to lower the bridge completely. Then go back to
where the Bounce Pad is at. Use Marion to go along the Shimmy Ledge, and beat
up another spider & Tribesman, grab a torch and shimmy back. Then go across the
bridge and deal with the Tribesman. Then use the fire to light the torch and
then use it to burn the cobwebs away from the cave. Then go back to the far
left with the torch. Light the 2 torches near the Scholar Panel, and a box will
appear, push the box off the ledge to get an Artifact Part. Then go back and
enter the cave to get to the next area.

In this area, dig up a rope and build it,climb it then use the Throw Pad to
throw Marion up. Use her to shimmy on the Shimmy Ledge and build a ladder.
Switch to Mutt and climb the wall to get to the ledge above and to the left.
Use the Pull Switch to make another rope drop down. Use the Whip Pad to climb
up, and use another Whip Pad to drag your partner up. Go right a bit and use
the Throw Pad to get another Artifact Part. Then get back up to the previous
area. Hang on the switch to make a rope appear, climb up it to end the level.

Chapter 2: Ugha Temple


True Adventurer: 95,000

In this level you are the same people as the last level.

Go to the right and smash the rocks that block the path, then build & use
a Shimmy Ledge to go to the right. Build a Bounce Pad and bounce up to the
ledge above you, build a bridge to the left, and cross it. Build another
Bounce Pad so your partner can join you. Go back to the right and cross the
small river to get to a Whip Pad. Use the pad to get a Blue Box to appear, grab
it and hop over to the left to place it on the Blue Pad. Build & use the Throw
Pad that appears to toss Marion up. Cross the Shimmy Ledge and grab the lit
torch, then go back to the left across the bridge. Use the torch to burn the
large cobwebs that are blocking your path. Then hang on the 2 Hanging Switches
to make the water stop flowing. This reveals an opening. Go inside to get to
the next area.

The next area is pretty short, but is also a bit tricky. Carefully climb up
the stairs and watch out for the spears that come out of the wall. Get to the
top and go into the doorway to get to the next area.

The next area is pretty tricky, so pay attention. Go to the right and use the
ropes to swing across. Do this carefully, because the swinging pendulums can
block your way, and you will smash into them. Get across and build a bridge.
Then go across and head to the left, carefully because the pendulums are still
moving and can crush you. Hop over the gears and keep heading left to get near
where you started the area. Smash the pots and build a box that was inside,
then build a rope nearby. Push the box off the ledge and build the Whip Pad in
it. Use the Whip Pad, then climb the rope. Hang on the switch to make the
pendulums stop moving. Then go back and cross the small bridge that you drug
down using the Whip Pad, grab a torch and hop across to the right. Use the
fire to light the torch and head down to light the 2 torches. This makes the
door open, go inside to get to the next area.

This area is pretty small. Go to the right and dig up a Blue Box, go left and
put it on the Blue Pad to get a detonator to build. Use it and the rocks will
blow up. Step on the Step Switch to get a bomb box, pick it up and go near
the fire to light it. Toss it into the snake's mouth to unblock the path. Go
inside to get to the next area.

Go right and hop off the stairs. Step on the Step Switch to get a TNT box. Use
the Skull to make the snakes open their mouths, and push the box to the right.
When it gets all the way to the right, a detonator will activate. Go back to
the left (use the Skull to move the snakes again) and use it to blow up the
object that was blocking the path. Go back right (use the Skull again to move
the snakes). Then you will spot a rope, go towards it, hop down. This is
another area where there are lots of scorpions, the scorpions will not stop
coming out, so ignore them as much as possible. Use the 3 Whip Pads to make
the panels covering 3 idols come off. Use the Skull to move the idols down,
which will stop the scorpions from coming. Take care of any loose scorpions,
and climb up the rope. Hop to the right across the idols to the far right.
Go into the opening to get to the next area.

In the next area, deal with the Ugha Tribesmen, and then climb the stairs. Take
care of some more Tribesmen, and then step on the Step Switch to open the door.
Go inside to get to the next area.

This area is pretty small, use the net like objects like a Bounce Pad and
go up and to the right. Go through the door to go to the next area.

This area is a challenge area, the goal is to drop 9 Ugha Tribesmen into the
lava pit in the middle by using the Crystal Skull to open it. If you do so
then you get an Artifact Part. The easiest way to do so is to lure them by
just standing in the middle of the room, then sacrifice yourself by pressing
A to drop everybody into the lava. Even if you don't get them all, you can
continue the level by pressing B. After this a nearby gate will drop. Go into
it to get to the next area.

This area is like a Boss fight of sorts. Go right and head up a ramp, at the
top of the ramp is a brown section. Step on it and a HUGE statue will appear.
Use the Whip Pad that shows up under your feet to drag out a bridge. Then use
a Throw Pad to throw Marion up, use the Shimmy Ledge to go to the left, and
step on the Step Switch to make a rope appear. Then go to the Step Switch on
the upper far right. Step on it to get a bomb box, go left a bit and hop on
the platform nearby. The platform will rise up a bit, throw the bomb box into
one of the baskets that are spinning around the statue. Then go back on to
the statue. Use the rope to climb up, and climb the walls to get to the bomb
box (which is now lit). Quickly hop down to either the left or right "eye" of
the statue, and toss the bomb box into it. This makes the eye explode. Repeat
on the other eye to make the whole statue sink into the lava. After it does go
right and down to make a nearby doorway will open. Go inside to end the level.

Chapter 3: Ugha Ruins


True Adventurer: 105,000

In this level you are the same people as the last level.

Beat up all the Ugha Tribesmen that come out of the elevator, if you beat 3
waves off, then a "Disco" guy will appear and gives you an Artifact Part. Go
right and then down the ramp and head to the left. At the
bottom head right and then jump down towards the camera (there is an arrow
pointing the way) then head to the left and down another ramp. Deal with the
Ugha and head to the right. Grab the torch and then go right a bit more. Jump
towards the camera BEFORE you get to the moving platforms, you will land on
a Bounce Pad, head to the right, and some Ugha will start throwing Bombs at
you. Keep going right and use the fire to light the torch, then head back to
the left and use the Bounce Pad to get back up. Then hop across the moving
platforms, and use the torch to light the torch, this will cause a ramp to
fall down to the left. Head to the left and go down the ramp, deal with the
Ugha that show up, and then head to the right. There are several moving objects
that you have to get by, once you do, hop on top of the last one and use them
to hop back to the left to get an Artifact Part. Then head back to the right
and keep going to get to the next area.

In the begining of this area, you will be chased by a rolling Idol head, keep
running towards the camera, and keep to the right side to grab an Artifact
Part. At the end Marion and Oxley will get caught in some cages, so you have
to rescue them. Take care of the Ugha, and use Mutt to climb a wall on the
left side of the area, use the knife to cut the rope, which will free Marion.
Some more Ugha will show up so deal with them, use Mac to dig up a torch and
have Marion light it using the fire to the right side. Use the Throw Pad to
throw Marion up on to a ledge, which has a torch on it, light the torch. This
makes a pillar fall down, and reveals another climbable wall. Climb the wall
and use the knife to cut down Oxley. Then use the Crystal Skull on the fallen
pillar to make a staircase, hop up it and head to the right to go to the next
area.

This area is a challenge area, the goal is to protect Oxley as he crosses a


path and uses the Crystal Skull to move some bridges. Use the Directional Pad
to move the Crossbow, and use the Touchscreen to fire it. Shoot the Bomb Boxes
before they reach your crossbow. The goal is to keep at least 3 hearts full.
This is a pretty tricky game, so you might have to try several times. If you
are successful you get an Artifact Part. If you want to give up (or are
successful) hit B to go to the next area.

This is the Pyramid area, which is pretty big. Start by heading right, keep
going right until you get to a Shimmy Ledge. Use it to cross, and step on a
Step Switch to extend some platforms so your partner can cross. Then get by
the moving objects, and step on another Step Switch to stop them from moving.
Hop up to the next level of the pyramid, and head to the left. Carefully time
the flames coming out of the faces, and head to the left, step on the switch
to stop the flames. Watch the pattern of the spikes coming out of the ground
then carefully cross left when it is safe. Use the Step Switch to stop the
spikes. Time your walk left to pass the moving faces, and use the switch to
stop them. Time your walk left to pass the moving wall, and use the switch
to stop the spikes at the bottom from appearing. Then go up the ramp and head
to the right. Time your walk to the right and avoid the darts coming out of
the faces, step on the switch to stop the darts. As soon as you do this a
couple of Ugha will come after you, one of them gets caught in a spear trap,
so you only have to deal with one. After you do go up the path where they came
from and use a Whip Pad to climb up to get an Artifact Part. Then go right
(follow the arrow) and walk a bit more to the right. A face will come out of
the wall which seperates you from your partner. Either switch to your partner
and use a Hanging Bar to hop up to the top of the face and then step on a
nearby Step Switch to make the face go back into the wall, or drag a box near
the face and use it to hop onto the face and do the same thing. Either way you
have to drag the box onto the red squares on the left side of the path to make
a bomb blow up. While you are doing this some Ugha will be throwing bombs at
you, so watch out. Build the Throw Pad that appeared when you make the bomb
explode, and use it to throw Marion way to the left. Build a Step Switch and
use it to make the middle stairs appear. Climb the stairs, and deal with the
Ugha that showed up. Climb the wall on the right side, and deal with the Ugha,
then smash the scafolding on the left side to get an Artifact Part. Then push
a box off the ledge to get a torch. Switch to Marion and light the torch by
using the nearby fire. Then use the nearby Throw Pad to throw Marion up to the
top level. Use the torch to light the bombs and stand back, after they blow
up head up the stairs to get to a new area.

This area is pretty small. Smash all the yellow small moving faces on all 4
sides to make the contraption activate. When you do an Artifact Part will
appear. Hop into the hole to get to the next area.

This is a pretty tricky area. Quickly, and carefully go right and hop across
the retracting stairs, if you fall or if you reach the bottom the level will
end automatically.

Chapter 4: Escape From Akator


True Adventurer: 65,000

In this level you are the same people as the last level.

Head towards the camera and just keep going to get to the next area.

Head to the right and grab a torch inside a small opening, then go back to
the left and use a Bounce Pad to get up to a ledge. Use the torch up here to
light the torch you are holding. Make sure to light all the other torches
nearby to make an Artifact Part appear below you. Then head right to burn some
cobwebs go right some more and hop down to the lower level. Take care of some
Ugha that show up, and head to the left, use Mutt to climb on the wall, and
head down towards the camera to grab onto a climbable wall below your feet. Go
to the left and grab the Artifact Part, then use the Spinning Switch to move
the floor. This makes the wall fall down, so your partner can join you. It also
makes another Artifact Part appear. Then hang on the switch (with your partner)
to open the nearby door, go inside to go to the next area.

In the next area, go right a bit and deal with the Ugha that attack. Then head
back to the left and use Marion to climb down a rope, down here use a Shimmy
Ledge to get to another Artifact Part. Then climb back up and head to the right
again. Hop on top of the right "head" and use the Crystal Skull to make it rise
up. Hop to the right to get on the upper area, and push a box off the ledge.
Build the ladder so your partner can climb up, and then head right and jump
(or climb down another ladder) down and head right to get to the next area.

Use the Whip Pad to swing across, and build another Whip Pad and use it to
drag a bridge out so your partner can join you. Dig up and build a Crystal
Skull Panel, use the Skull to make the wall that was blocking the way retract
into the wall. Head to the right a bit, and the wall will start to come out
again. Just hop towards the camera to fall into some water down below, swim
to the left and climb up the ladder then hop up the Hanging Bars to get back
to where you started. The wall is now partially out, but you can get by it now.
Head right and then up into the doorway to get to the next area.

Some Ugha will greet you here so deal with them. Then pull on the right switch
behind you to move and light the torches. Then use the pull switch on the left
to extinguish them. Keep doing this until they match the pattern on the floor,
and an Artifact Part will appear down below. Go right and climb down the ladder
or just hop down, then head left and hop up the pillars to get it. Then go to
the left of the bottom area, and use the Crystal Skull to move a pillar, hop
on it and cross to the right. Use a Pull Switch to open a door on the top level
climb back up the ladder and go into it to get to the next area. Note: If
you fall in the water, head to the left to get to some stairs to get out.

This is the Alien Door room, go to the right and deal with the Ugha. Then dig
up and build a Whip Pad. Use the pad to climb up, then use another Whip Pad to
swing across to the left, this makes an Alien statue fall. Build the Crstal
Skull Panel and use it to open the Alien Door, go inside to get to the next
area.

This is a Boss fight of sorts. Irina shoots all the Alien skeletons, so you
have to put them back together. Go around the room, and avoid being hit by
the laser beam. Build the 4 skeletons and 2 Crystal Skull Panels to build will]
appear. Now the laser will rise up a bit and have 4 beams,so it reaches the top
level. Careful because the laser will sometimes switch direction. Also Irina is
shooting at you as well. Carefully go around and build & use the 2 Crystal
Skull Panels. This makes 2 more panels to build appear. Now the laser will go
quicker around the room, so keep an eye on it. Build and use the 2 Crystal
Skull Panels to make Irina get zapped by the eyebeams to get to the next area.

This area is the area where the alien door was at, the place is now falling
apart so quickly head to the left and up the stairs to go to the next area.

In the next area head down and then left, the door will close on you, but a
new path will emerge from the wall. Climb the wall and get onto the ledge,
build a rope so your partner can join you. Use the Hanging Switch (with your
partner) to open the door, go into it to get to the next area.

Hop down to the left and go to the left past the moving wall (which is now
broken). The bridge will colapse, and a staircase will show up on part of the
moving wall. Time your jumps to the left, and hop onto the ledge. Build the
Whip Pad and use it to climb up. Use a nearby Whip Pad to drag your partner
up. Then step on the Large Step Switch (with your partner) to open the door.
Go inside to get to the next area.

This area is where you started the level. Jump to the left, and head up quickly
to avoid the rolling gears, go into the doorway at the top of the area to get
to the next area.

In the next area, you are running away from the rushing water. If you fall
into a gap, or if the water reaches you the level will end automatically. There
is an Artifact Part on the right side of this area, keep going down and try to
stick to the right to grab it. This is a pretty tricky part to get.

Now the credits will roll on the Journal, you can skip them by hitting B.

Congragulations, you just beat Act 3. Now all you have to do is collect the
rest of the Artifact Parts, and complete the Mini-Games (if you have not done
so allready) to get 100% (if you found all the Treasure Trails as well).

Mini-Games: Note: you can repeat the mini-games to get LEGO studs. To play
the mini-games either go to the store shack and choose "challenges" or tap
the Journal and do the same. If you use the shack you can do several of the
mini-games in a row, which is like creating your own adventure.
Note: None of the Extras you get from Red Bricks work on the Mini-Games.

Raiders of the Lost Ark

1: Boulder Escape: Run away from the huge boulder and try to collect as many
studs as possible, there is no time limit, but if you get hit by the boulder
the game is over. The goal is to get 24,000 studs and get to the end to get
the Gold Brick.

2: Monkey Business: You are the monkey, go down the streets of Cario picking
up studs. There is a time limit so hurry. The goal is to get 40,000 studs
before the 4;00 time limit is up to get the Gold Brick.

3: Rooftop Pursuit: Get to the end of the level before the time limit. Leap as
much as possible between the rooftops. The goal is to reach the end & Marion
before 2:25 to get the Gold Brick.

4: Ark Spirits: Get as many studs as possible without getting killed by the
Ark Spirits. To avoid getting killed you face away from them when they are
facing you. The goal is to get 20,000 studs to get the Gold Brick.

Temple of Doom

1: Mine Cart Mayhem: The goal is to get as many studs as posible without going
off of the tracks. Lean left & right to pick up studs & avoid gaps in the track
if you get 10,000 studs before you die you get the Gold Brick.

2: Maharajah Hunt: The goal is to collect studs while searching for the
Maharajah. There is no time limit so you can take your time, this level will
involve lots of jumping & swinging on ropes. If you can collect 125,000 studs
before finding the Maharajah you get the Gold Brick.

3: Crusher Chaos: The goal is to avoid getting crushed in the crusher. Survive
by jumping over rocks and avoiding the steam. Survive for 1:30 to get the
Gold Brick.

4: Rope Bridge Rumble: The goal is to reach the top of the bridge as quickly
as possible. If you can reach it in less than :55 then you get a Gold Brick.

The Last Crusade

1: Making Tracks: The goal of this level is to reach the Magic Car's Magic Box
at the back of the train before the time limit expires. If you can do this in
under 2:00 you get a Gold Brick.

2: Cross Of Coronado: The goal of this level is to collect as many LEGO studs
as possible before you get swept off the deck of the ship. If you can collect
22,000 studs you get the Gold Brick.

3: Castle Rescue: The goal is to reach the top of the level and open & enter
the gate before the time limit. If you can do it under 3:00 then you get the
Gold Brick.

4: Grail Trials: The goal of this level is to collect as many LEGO studs as
possible and to complete the 3 trials to get to the goal. If you can get
90,000 studs and reach the goal you get a Gold Brick.

Kingdom of the Crystal Skull

1: Mutt Swing: The goal of this level is to collect as many studs as possible
before you reach the goal at the end of the level. You will be swinging on
vines, jumping, & climbing walls. The goal is to get 55,000 studs and get to
the goal to get the Gold Brick.

2: Alien Ship: The goal of this level is to defend the Alien Ship from the
military. However you must do it quickly, to do this use the Crystal Skull
Panels to cause the opposite side of the area to electrocute the ground. If
the military is in that area, they get knocked out. Pick them up and throw them
back into the hole in the middle. The goal is to defeat all the military in
under 3:00 to get the Gold Brick.
3: Hanger 51 Race: The goal of this level is to race around the track, doing
3 laps in the time limit. If you can do 3 laps in under 1:26 you get a Gold
Brick. Note: There are several short-cuts on this race.

4: Jungle Race: The goal of this level is to race around the track. This race
covers both ground & water, so it is a bit tricky. If you can complete 3 laps
in under 2:30 you get a Gold Brick. Note: I don't think there are any short-
cuts in this race, but I could be wrong.

Bonus for getting all the Gold Bricks: This time we actually get a reward for
all that hard work in getting all the Journal Pages & beating the Mini-Games.
Go to where Irina Spalko was telling you about the monkey on the beach,and
there is a number 0/16,the number will be different if you have any of the Gold
Bricks from beating the Mini-Games,instead there will be a pile of Gold
Bricks. If you beat all 16 Mini-Games then there will be 16 Gold Bricks and
you can build something out of them. When you build it,a gate will open,go
through it to get a nice surprise. I won't spoil it for you,but it is pretty
fun!

Journal Pages

1: Get from Mac, after you rescue him, unlocks the ability to play the Story
mode of the game.

2: Get from Satipo, if you beat his challenge. Unlocks Cross of Coranado
Mini-Game.

3: Get from Lao Che, if you beat his challenge. Unlocks Hanger 51 Mini-Game.

4: Get from the Monkey on the beach near Lao, Irina Spalko will tell you about
it. Unlocks Mine Cart Mayhem Mini-Game.

5: Jump to where Donovan is stuck on the ledge. Unlocks Grail Trials Mini-Game.

6: Smash a rock near the mysterious number near Irina Spalko. Unlocks Jungle
Race Mini-Game.

7: Beat Major Toht & his henchmen in a Snowball fight, cross the bridge to grab
it in front of the cabin. Unlocks Ark Spirits Mini-Game.

8: Smash the rocks to the left of the cabin to find a Throw Pad to build.
Use it to throw your partner on to the roof of the cabin go right & jump
to the next roof to find it near the chimney. Unlocks Rooftop Pursuit
Mini-Game.

9: Swim in the water near the crab game, where Lao is at. Unlocks Boulder
Escape Mini-Game.

10: Climb the wall on the left botom area of the mine. Unlocks Rope Bridge
Rumble Mini-Game.

11: Beat Mola Ram to get a Journal Page. Unlocks Maharajah Hunt Mini-Game.

12: Need a character with a Crystal Skull. Go to the area after the Monkey Pad
use the Crystal Skull to move the shovels. Dig up a Whip Pad to build & use,
smash the rocks to find another dig spot, dig up, build & use a Spinning Switch
& the Spinning Switch next to it to lower some platforms, go to the left and
cut a rope, then build a rope, and use the Spinning Switches to adjust the
platforms so that you can grab the Journal Page. Unlocks Crusher Chaos
Mini-Game.

13: Need a Scholar character. Use the Scholar panels to rescue Dr. Elsa
Schneider to get it. Unlocks Monkey Business Mini-Game.

14: Need a character with a Pet Monkey, use the Monkey pad in the area where
Mac is to climb some vines to find it. Unlocks Mutt Swing Mini-Game.

15: Need a Strong character, after you rescue Elsa, go inside the cell and use
a Strong Panel to make a Bounce Pad to build appear. Build & use it to hop on
top of the prison to get it. Unlocks Making Tracks Mini-Game.

16: Follow the clues that Belloq gives you, you will need a digger to find them
and to dig up the page. Unlocks Castle Rescue Mini-Game.

17: Need a character with a Crystal Skull. From the area with Belloq go right
to find a swarm of bugs, use the Skull to make a path. Use a Digger to dig
up Colonel Dovchenko to get a Journal Page as a reward. Unlocks Alien Ship
Mini-Game.

Artifact Part Locations:

Act 1

Chapter 1: Hanger 51

1: Dig with Mac on the left side of the first area to get a treasure
chest, open the chest for the Artifact Part.

2: Need a character that can climb walls. On the right side of the first
area climb a wall and head left and use a Whip Pad to swing to left to find
an Artifact Part.

3: Open the box inside the warehouse, near the entrance area. Use a Whip
Pad to swing across to a rope, use the rope to swing up to a ledge on the
right to grab an Artifact Part.

4: From the previous Artifact Part go up and build a box, jump up to get to
another Rope, swing to the left and follow the path down and right to get
to another Artifact Part.

5: Need a character with a Crystal Skull. In the 3rd area on the left side
is a box with a skull on it, use a character with a Crystal Skull to open it.
Go inside and push the boxes to make jumping across to the 3 different stacks
of boxes. Jump across to each one, the Artifact Part is inside one of the
boxes. You will need a digger to open the boxes.

6: Inside a box in the 3rd area, near the rope swing. You need a digger to
open it to get an Artifact Part.

7: Complete The Crate Escape challenge in under 3:25 to get an Artifact Part.

8: On the path in the Crate Escape area, after going up at the first chance
go down the path on the right, at the end there is an Artifact Part. The game
shows you it when you first enter the area.

9: Survive for over 30 seconds on the Rocket Sled to get an Artifact Part.
10: Get all three Map Sections in the level.
A: Inside a box near the second rope, you will need a digger to open the
box.
B: Inside a breakable box in the 3rd area, it is after the crate you walk
through.
C: Inside a box inside the room you access with the Crystal Skull, you will
need a digger to open the box.

Chapter 2: Doomtown

1: Carefully jump to an Artifact Part in the area with the boulder.

2: Need a character who can climb walls. In the area after the rope swings, use
a character that can climb walls to get an Artifact Part.

3: Need a character with a Crystal Skull. In the area after the large rope
swing climb down the ropes to discover a Crystal Skull panel. Use the panel to
make the boulder move. Go into the room.

4: Complete the Cliff Slide mini-game with 50,000 studs to get an Artifact
Part.

5: Complete the Gopher Stomp mini-game with at least 25 to get an Artifact


Part.

6: Return all 5 sheep to the pen near the barn. Pick them up using the A button
and throw them one at a time into the pen to get an Artifact Part.

7: Need a character with a knife/sword. Inside the barn, cut the rope in the
loft to make a box drop, revealing an Artifact Part.

8: Need a Strong character, and a character that can Shimmy. In the area after
the barn use a Strong Panel on some bushes to get to the water tower. Climb
the ladder and keep going up the water tower by using Whip Pads, Shimmy Ledges,
and Throw Pads. At the top there is another Strong Panel, smash it to get an
Artifact Part.

9: Need a Scholar. In the area near the last house, use a Scholar Panel to
open a cellar door, inside is an Artifact Part.

10: Get all three Map Sections in the level.


A: Hanging below a Hanging Bar near the 2nd rope swing area
B: Inside a trash can in the area after you fight the bad guys that show up
in the car.
C: Inside the living room of the last house, keep whiping stuff until you find
it.

Chapter 3: Escape the Russians

1: Smash the bottles on the counter to get an Artifact Part.

2: Need a Strong Character. In the 2nd area near the fire hydrant, smash some
boxes to find a Strong Panel to build, use it to make a manhole cover open, go
inside.

3: Bounce on the awnings to get an Artifact Part in the middle of the 2nd area.

4: Go down the fire escape chute in the 2nd area to get an Artifact Part.
5: Climb the rope at the church in the 3rd area to get an Artifact Part.

6: Smash the sausage in the 3rd area to get an Artifact Part.

7: Need a light character. In the 4th area, go to the far right of the area
to find a Throw Pad, throw a character up to a ledge, and open a chest for
an Artifact Part.

8: Need a Scholar. In the Library smash all the bookcases to uncover a Scholar
Panel, use the panel to open a hatch on the ground. Go into the hatch. Inside
is a large hole with spinning stair-like platforms. Carefully fall down the
hole and land on each platform. At the bottom are 4 sections each with a
Treasure Chest. In 2 of them are an Artifact Part.

9: In the other chest in the Scholar Room.

10: Get all three Map Sections in the level.


A: Inside a table on the left side of the diner.
B: Inside the hot dog cart in the 2nd area.
C: Inside a table in the library.

Chapter 4: Nazca Asylum

1: Need a Digger. In the far left side of the first area, break some boxes near
the hanger, and dig up a treasure chest to get an Artifact Part.

2: On top of the hanger roof is an Artifact Part.

3: Beat the Conveyor Belt Challenge in under :45 to get an Artifact Part.

4: Need a Scholar. In 3rd area, to the right of the forklift, use a Scholar
Panel to open a door. Go inside, and use the Wall Switch to make a conveyor
belt start. Grab the bags, and throw the matching colored bag into the proper
hole. There is a time limit, cause if the lights on the wall go out then you
have to start over again. Throw all 3 bags into the proper holes to get an
Artifact Part.

5: Need a Crystal Skull. In the area with the truck you put the 6 boxes in.
Near the far right box is an area you can climb a wall, climb up and use the
Skull to move a Bounce Pad down, jump on the pad and to the left to find an
Artifact Part.

6: Need a Shimmy Character. In the outside area of the Asylum, use a Shimmy
ledge on the left side of the area to get to get an Artifact Part.

7: Ring the bell on the top of the Asylum, and a trap door will open under you,
fall in and grab an Artifact Part.

8: Inside a cell in the Asylum.

9: Need light character. Use a Throw Pad inside the Asylum to throw your
partner to get an Artifact Part.

10: Get all three Map Sections in the level.


A: Smash a box inside the hanger.
B: Hiding in the building with 2 pots in the 6 box truck area.
C: Hiding in a corner below the Shimmy Ledge to get Artifact Part #6.

Act 2
Chapter 1: Orellana's Tomb

1: Need Digger & Strong. Use a Digger to dig up a Blue Box on the left side of
the first area. Get over to the right side of the area with the Blue Box and
put it on a Blue Pad to get a Teleporter. Use a Strong Character to punch a
box to get an Artifact Part.

2: Complete the Teleporter Challenge to get an Artifact Part.

3: Need Digger & Strong. In the area with the first cobwebs, dig up & build a
Step Switch. Step on it to get a bowling alley, use a Strong character to punch
the ball into the pins to get an Artifact Part.

4: Complete the Blowgun Challenge to get an Artifact Part.

5: Beat all the scorpions inside the scorpion pit to get an Artifact Part.

6: Need Shimmy Character. In the area with the scorpion pit, use a Shimmy
ledge to go to the right. Go into the door at the end to enter a trap room. In
the room climb the wall, and use a Wall Switch to get a Blue Box to fall down.
Carefully jump to the right and use a Whip Pad to drag the Blue Box to you.
Carefully jump to the left and put the Blue Box on the Blue Pad to get a Wall
Switch to build & use it to temporarily block the spears coming out of the
wall. Carefully & quickly jump all the way to the right and step on a circle
switch to get a bomb box to drop. Grab it and toss it into the hole on the
wall to make a hole in the ground appear. Hop into the hole and go around the
stone rotating door, and use another Wall Switch to make the platforms drop.
Carefully cross them to the left and enter the doorway to get an Artifact Part.

7: Inside the room above (Part # 6) use the revolving stone pillar, make sure to
ride all the way around to get an Artifact Part.

8: Need Scholar. In the room with the blocks you have to drop to stop the
scorpions from coming out. Use a Scholar Panel to open a door. Go inside and
Carefully go to the top left and top right of the area (avoid the moving
idols) to grab 2 Blue Boxes, take them one at a time to the Blue Pads in
the front of the area. Place them on the pads and build a Wall Switch and
a ladder. Use the switch to make some bomb boxes fall, then climb the ladder.
Hop over the gap, and grab a bomb box, light it with a nearby torch, then time
your throw to blow up an idol. Blow up all 4 idols to get an Artifact Part.

9: Need a Digger. In the last area, near a Whip Pad on the platforms to the
left side of the room. Use a Digger to dig up a Step Switch and step on it to
make a door on the far right open. Go inside and either grab a blowgun by using
a Whip Pad, or use a character with a projectile weapon (Bottles will work) to
shoot the spinning targets. Then climb up the wall to get to a box, push it
off the ledge to get a Whip Pad. Build & use the Whip Pad to lower a bridge.
Use the Wall Switch nearby, and then jump to the left. Build & use a Shimmy
ledge to get to another Wall Switch. Use it to make a hole appear, go back to
the right and use a Throw Pad to get to an Artifact Part.

10: Get all three Map Sections in the level.


A: Behind a pillar of rock in the 1st Teleporter room.
B: Need Digger. Dig up a Map Section in the room with the first cobwebs.
C: Light the 2nd torch in the windy area.

Chapter 2: Soviet Camp


1: Need Digger & Crystal Skull. Use a Digger to dig up a torch, light it using
the campfire. Then use the Skull to move the objects, and light all the torches
in the area to get an Artifact Part to show up on the top of the first tent.

2: Need Digger. In 2nd area smash a plant, and dig up an Artifact Part.

3: Need Strong Character. In area with the crane, use the Strong Panel on the
right side of the area to make a box fall. It will smash open revealling an
Artifact Part.

4: In the area with the forklift, jump on top of the machine and climb a ladder
(may have to aim to the right to get up it). Go into the doorway to get to a
new room. In this room place Blue Boxes that come off a conveyor belt onto the
various Blue Pads throughout the room, when you place them you will get 3
targets, a large fan, a detonator, a pull switch, a step switch, and a push
switch. Using the various items will either get you studs, make some scorpions
appear, or extend the conveyor belts. Use the fan to get on the right side
conveyor belt with another Blue Box in your hands, and put it on the Blue Pad.
This gets a pull box to build, pull it out, and hop on it. Hang on the Hang
Switch, and then grab another Blue Box. This time go to the left side of the
room using the conveyor belts to jump across. Place the box on the pad to get
another target, shoot it and a Treasure Chest will appear in the middle of the
top area. Open it to get an Artifact Part.

5: From the entrance to the previous part, go to the right and use a rope
to cross a gap, there is an Artifact Part sitting on the ledge near the
fireplace.

6: Use your knife to free the boat with the chest, then open it to get an
Artifact Part.

7: In the log jump area is an Artifact Part. Carefully jump across the logs to
get it.

8: Go into the room near the area where you have to light a torch using a
flaming barrel. Quickly and carefully hop across the quicksand by using the
rocks that fall down. Some of the rocks you will have to jump on more than 1
time. Warning! The rocks sink into the quicksand so be quick! Get across to get
an Artifact Part. More rocks will fall down, but these rocks don't sink like
the previous rocks did, so you can cross in safety to go back to the rest of
the level.

9: Collect 15,000 LEGO studs while escaping from the Jungle Cutter to get an
Artifact Part.

10: Get all three Map Sections in the level.


A: Smash the beds in all the tents to find it.
B: Swing on the rope in the swamp area.
C: Use the moving logs to get to the capsized boat, and hop into the hole on it
open the treasure chests inside to get it.

Chapter 3: Jungle Chase

1: Inside a treasure chest in the first truck you will find an Artifact Part.

2: On the front of the same truck, you will find an Artifact Part.

3: While jumping between the moving cars, there is an Artifact Part.


4: In a treasure chest on top of a truck, there is an Artifact Part.

5: In a treasure chest on the truck, where Oxley is at, you will find an
Artifact Part.

6: Need Digger. Inside a box that you need a digger to open, you will find
an Artifact Part.

7: Inside a treasure chest on top of a truck, right after the previous Artifact
Part, you will find another Artifact Part.

8: While jumping between the moving cars, near the previous Artifact Part, you
will find another Artifact Part.

9: Inside a treasure chest on top of a truck, near the end of the level, you
will find an Artifact Part.

10: Get all three Map Sections in the level.


A: Smash a box on a truck in the 3rd area.
B: Smash a box on a truck in the 4th area.
C: Smash a box on a truck near the Shimmy Ledge.

Chapter 4: Ant Escape

1: Smash all the ant hills, to get an Artifact Part inside one.

2: Need a light character & Digger & Crystal Skull. Use the Throw Pad in the
first area, and go inside the large ant hill. Use a digger to dig up & build a
Step Switch. Step on it, and use a Crystal Skull to move some blocks. Use the
digger again to dig up & build another Step Switch to step on. Then go down &
right a bit to dig up another Step Switch to build & step on. Either grab a gun
or use a character with a projectile to shoot the targets, which makes the
idols become smashers, and reveals an Artifact Part. Carefully get it.

3: Need light character. From the previous part, go to the right and climb a
rope, hop on top of the moving idols, and build a rope nearby to make it easier
to get up here. Use the idols to get to the wall that you can climb on and
climb it. Use a Throw Pad to throw a light character to get another Artifact
Part.

4: Use the Crystal Skull on a Jeep to get an Artifact Part.

5: Need Shimmy & Climber. In the area where you double back, right before the
platform you use the Crystal Skull on to make it fall. Go right and then up &
left to go into a cave. In the cave go to the right and use a Whip Pad to climb
up, and head left. Use the Shimmy Ledge and follow the path to another Shimmy
ledge. Climb the wall, and use a Whip Pad to swing across, which makes a bridge.
Go back and climb the wall all the way to the top and hop across to the right
to grab an Artifact Part.

6: Complete the Ant Slide Challenge to get an Artifact Part.

7: Bounce on the limbs to get an Artifact Part.

8: Near the previous part, go inside a cave above it. Use the Crystal Skull to
move some blocks. Use a Whip Pad to get a Blue Box, put it on the Blue Pad to
get a Whip Pad to build. Use it to climb up, then climb up with another Whip
Pad. Use the rope to climb and head right to get an Artifact Part.
9: Need Digger. Use a digger to dig up an Artifact Part near the end of the
level.

10: Get all three Map Sections in the level.


A: Smash a bush on the left side of the 1st area.
B: Swing on the ropes in the 2nd area.
C: Smash the rocks near the end of the level.

Act 3

Chapter 1: River Chase

1: Hit 10 Green Rocks in the first area to get an Artifact Part. This is
a tricky one to get.

2: Get over 13,000 LEGO studs in the Waterfall to get an Artifact Part.

3: Grab an Artifact Part just sitting on the ledge.

4: Need Pet Monkey. Use the Monkey Pad in the area near the Blue Pads to
climb up to a ledge with an Artifact Part on it.

5: Dig up a treasure chest with an Artifact Part, after you smash the white
rock.

6: Light the 2 torches in the area with the moving faces, to get a box. Push
the box off the ledge to get an Artifact Part.

7: Need Scholar. Use the Scholar Panel next to the torches that you light to
get part #5. This gets a couple of Hanging Bars to appear near the moving
faces. Jump up to get on top of the faces, and head right to climb the wall.
Climb the wall up and to the right to get to a ledge with an Artifact Part on
it.

8: Need Strong Character. In the last area, use a Strong Panel to make a
treasure chest fall onto the white rock in the water. Hop over to it and
open it to get an Artifact Part.

9: Use the Throw Pad to throw your partner in the last area to get an Artifact
Part.

10: Get all three Map Sections in the level.


A: Smash an idol in the first land area.
B: Dig up near where you grab the torch in the 2nd area.
C: In the water near the end of the level.

Chapter 2: Ugha Temple

1: Need Strong. In the 1st area, use a Strong Panel next to the area with
the cobwebs to make a path appear. Climb the walls to get to an Artifact Part.

2: Need Strong. In the 1st area, go to the far right to get to a small
waterfall. Use a Strong Panel to make an Artifact Part appear in the waterfall.

3: Need Pet Monkey. In the area with the lava, use a Monkey Pad to go up then
right to find some vines. Climb them to get to an Artifact Part.

4: In the room with the movable snake heads, there is an Artifact Part in
the middle alcove, use the box to jump on top of a snake head, and use the
Crystal Skull to make it open to get to it.

5: Need Scholar. Use Scholar Panel in area after the scorpion pit. Go into the
doorway, then go to the back of the room and push the 2 bombs onto the
conveyor belt to blow up the skull's teeth. Then hang on the switch to open
the gate blocking the Artifact Part.

6: Need Strong. In the area after the scorpion pit, use a Strong Panel to
make a pillar drop. Climb up it to get to an Artifact Part.

7: Need Strong & Pet Monkey. Use the Strong Panel that you used to get part
#6, and then use a Monkey Pad to climb the vines to get to an Artifact Part.

8: Drop 9 Ugha Tribesmen into the lava trap to get an Artifact Part.

9: In the room with the nets that you bounce on, get to the top and use the
Crystal Skull to move some platforms into place, cross them and go into the
cave. Inside the cave carefully time your movement to the right, by using the
sections of the spinning thing to block the fans from pushing you off the path.
Get to the right side and open the Treasure Chest to get an Artifact Part.

10: Get all three Map Sections in the level.


A: On the stairs with the spears, smash a Skeleton that is speared to get.
B: Climb a wall in the lava area to get it.
C: Climb a wall in the area after the scorpion room.

Chapter 3: Ugha Ruins

1: Beat all the Ugha Warriors who come out of the elevator, beat 3 waves and a
"Disco" guy will come out & dance, he rewards you with an Artifact Part.

2: Need Strong. Carefully step on the red switches near a spear trap, then
drag a box out. Hop on to the ledge and use a Strong Panel to smash the rock to
get an Artifact Part.

3: Jump to the left across the moving objects near the end of the first area to
get an Artifact Part.

4: On the right side of the area where you are running away from the rolling
Idol head is an Artifact Part.

5: Complete the Balista Challenge with at least 3 hearts to get an Artifact


Part.

6: Use a Whip Pad in the middle area of the Pyramid, there are 2 snake designs
on the ground. Careful because there is a spear trap here. When you climb up
you will get an Artifact Part.

7: Need Scholar. On the right side of the Pyramid, near the top, use a Scholar
Panel to open a door. Go inside and hop on the tiles in the water to cross.
Note: Some of them will sink into the water and you will have to swim out to
get back on. Once you get to the back of the room you can grab an Artifact
Part.

8: Smash the scafolding on the left top of the Pyramid to get an Artifact Part.

9: Smash all the yellow moving heads on top of the Pyramid to get an Artifact
Part.
10: Get all three Map Sections in the level.
A: Dig up in the area where you are rescueing your partners.
B: Smash the scafolding on the right top of the Pyramid.
C: On the way down the retracting stairs.

Chapter 4: Escape from Akator

1: Need Scholar. In the first area, go to the right side to use a Scholar
Panel. Climb the rope that appears, and pull out a switch. Then go to the
left side by using a Shimmy Ledge, and climb the rope to get an Artifact Part.

2: Light all the torches in the area you have to burn the cobwebs to procede to
get an Artifact Part to show up near the Spinning Switch.

3: Use the Spinning Switch near part #2 to lower the wall, this reveals another
Artifact Part.

4: Climb down a rope and use a Shimmy Ledge to cross to an Artifact Part.
This is in the room with the moveable heads.

5: Need Strong. In the room with the moveable heads, use a Strong Panel to open
a door. Go inside and hop down and then go right. Use the Spinning Switch to
raise a gear up, then use the Crystal Skull to move it to the left side. Hop
up the gears and use a Wall Switch to make the other gears move up. Then hop
down and use the Skull again to put the gear back. Use the Spinning Switch
again to make the gears spin, which reveals an Artifact Part. Hop up to get it.

6: Use the 2 Pull Switches to make the torches go from highest to lowest. This
makes a doorway nearby open, climb down the ladder and hop up the pilars to get
an Artifact Part.

7: Need Strong. Use a Strong Panel in the room with the Alien Door to make
a rope appear. Climb up and use the Crystal Skull while standing on the heads
to raise them. Hop up to the left and grab a hanging switch to make the walls
switch. Then hop on the other heads and use them to hop up to the right ledge
to get an Artifact Part.

8: Need Strong. After you beat Irina, and the place is falling apart. Use a
Strong Panel to the right of the last door before the door leading to the start
area. Go into the doorway, and carefully hop across the moving gears to get to
the left side to get an Artifact Part.

9: On the right side of the area, when you are running away from the water you
will find an Artifact Part. This one is pretty tricky to grab.

10: Get all three Map Sections in the level.


A: Swing across in the room with the Crystal Skull moveable wall.
B: Line up the torches in a straight line to open a door, climb down the ladder
and hop across the pillars to get it.
C: Climb the wall, after you use the Whip Pad to swing across in the Alien Door
room. Hop on to the Hanging Bars and then hop to the left side to get it.

Red Brick Locations:

Island

1: In a bush near the airplane motor on the cliff in the area with Mac.
Gets you the Fast Build Extra to purchase for 600,000 studs.
2: Inside the ant hill near Satipo. Gets you the x2 Score Extra to purchase
for 1,000,000 studs.

3: Need a character that can climb walls. Go to the area with Satipo, grab
a torch and light it using the torch on the wall. Go to the left side of
that area and light the torches. Use a character that can climb walls to
climb the cliff. Go to the right and jump down to get the Red Brick.
Gets you the x4 Score Extra to purchase for 2,000,000 studs.

4: Near Donovan smash a rock on the far right of the area to find a Blue
Box, place the box on the Blue Pad near the Monkey Vines, use a character
with a pet monkey to climb the vines to get a Red Brick. Gets you the
Regenerte Hearts Extra to purchase for 800,000 studs.

5: Near Irina & the mysterious number, jump on to the ledge to grab the
Red Brick. Gets you the One Shot Extra to purchase for 2,000,000 studs.

6: Near Major Toht's area. After the snowball fight smash a rock on the
right side of the area to find the Red Brick. Gets you the Invincibility
Extra to purchase for 2,000,000 studs.

7: Near Major Toht's area. After the snowball fight, cross the bridge and
smash the rock in the back of the cabin to get a Red Brick. Gets you the
x10 Score Extra to purchase for 10,000,000 studs.

8: In the Mine area with Mola Ram, use a Strong Panel to the right of where
Mola Ram is at to get a detonator, use it to make a detonator to build & use
to reveal a mine car that crashes. Go to the ladder and jump towards the
camera to get the Red Brick. Gets you the x6 Score Extra to purchase for
4,000,000 studs.

9: In the area where you need to use the Crystal Skull for the first time on
the Island. You will find a Red Brick just sitting on top of an Idol. Note:
You need to use the Crystal Skull, a digger, and a Whip Pad to get to it. This
gets you the x8 Score Extra to purchase for studs.

Artifacts:

Act 1

1: Rocket Sled

2: Tractor

3: Mutt's Motorcycle

4: Plane

Act 2

1: Scorpion

2: Mini Jungle Cutter

3: ATV Buggy

4: Amphibious Jeep

Act 3
1: Dinghy

2: Temple Archway

3: Alien Throne

4: UFO

Bonus: It gives you a "Bonus" Hat for getting all 120 Artifact Parts.

Red Brick Extras

1: Score x2, multiplies the LEGO studs you grab by 2, is stackable with the
other Score multipliers.

2: Regenerate Hearts, after a short period you will gain hearts back if you
loose them.

3: Score x4, multiplies the LEGO studs you grab by 4, is stackable with the
other Score multipliers.

4: Score x6, multiplies the LEGO studs you grab by 6, is stackable with the
other Score multipliers.

5: Score x8, multiplies the LEGO studs you grab by 8, is stackable with the
other Score multipliers.

6: Fast Build, you build LEGO objects really fast. Great for when you are
exploring in Free Play mode to get to certain areas quicker.

7: Invincibility, getting hit by enemies will not hurt you.


Note: you can still die if you fall off a cliff, or into a hazardous area like
quicksand.

8: One Shot, you can beat the bad guys with one hit.
Note: will not work on boss battles.

9: Score x10, multiplies the LEGO studs you grab by 10, is stackable with the
other Score multipliers.
Note: if you turn on all the multipliers at once, the LEGO studs will be worth
3840 times what they normally are worth.

Special Thanks: Lucasarts & Travelers Tales for making another fun LEGO game.
Also Thanks to: Kikinou92 & MrPinkle for their help with a touchy area.

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