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Mozck Automaton 5 (15)) Morigo 6 (18) Mercurial Wasp 3 (9) Malork 4 (12))
Health: 20 Movement: Short Health: 26 Movement: Long Health: 9 Movement: Long Health: 24 Movement: Long
Damage Inflicted: Modifications: Tasks related Damage Inflicted: underwater Damage Inflicted: Modifications: Defend Damage Inflicted: Modifications: Speed
5 points to understanding and 6 points Modifications: Perception 4 points as level 4 due to shifting 5 points defense as level 3 due to
Armor: 3 manipulating the numenera Armor: 2 as level 8; swim as level 7. Armor: 1 states. size; tasks related to flying
as level 10; detecting maneuvers and stealth
Combat: A morigo can generate a pulse of
falsehoods as level 7. while gliding near the
infrasound that reverberates through the water, Combat: A character struck by a mercurial
Combat: A Mozck automaton makes physical affecting all in long range. Victims failing an wasp’s sting must make a Might defense roll or cloud layer as level 5.
attacks with a bladed wing, pincer, or tentacle Intellect defense roll have their mind affected in a be paralyzed, unable to move, for one round. A Combat: A malork tries to incapacitate prey
tip. However, a mature Mozck automaton usually random fashion: swarm of five mercurial wasps work together to from a distance with a long-range sonic blast
relies on psychic attacks that disrupt the thought 01–30 Dazed for one round—difficulty of all attack with stunning speed and coordination. that can target either a single creature for 5
processes of organic and machine intelligences. actions is increased by one step They do so as a level 5 creature, inflicting 8 points of damage, or all creatures in immediate
A target within long range must make an Intellect 31–40 Stunned for one round—no action points of damage, and the paralytic effect lasts range for 3 points of damage. Creatures that
defense roll; on a failure, it takes 5 points of 41–45 Immobility for one round for two rounds. take damage from the sonic screech must also
Intellect damage, and the difficulty of its actions is 46–55 Panic for one round, during which the make a secondary Might defense roll or be
increased by one step while it remains within long character moves away at top speed stunned for one round. A malork is adept at
range. A target defeated by a Mozck automaton 56–70 2 points of Intellect damage and dazed diving because it must often catch falling prey
is infected with a nanoscopic parasite that infects (as above) until points are restored
on the wing, but more important, it’s skilled at
their flesh in random, horrible ways. Mozck 71–80 3 points of Intellect damage and dazed
pulling out of dives, even after entering the
automatons regain health at a rate of 1 point per (as above) until points are restored
cloud layer. Usually a malork attacks from
hour, even when they are at 0 health. The only way 81–90 4 points of Intellect damage and dazed
(as above) until points are restored
surprise, and the first time it surprises prey
to eliminate this ability is to destroy the automaton with this tactic, it gains an asset on its next
utterly. 91–00 Madness for one round, during which
the character attacks nearest target attack on that target.
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Shadow of the Void 5 (15)) Sasquand 6 (18) Pyth 9 (27) Phayclor 3 (9)
Health: 20 Movement: Short; long Health: 44 Movement: Long Health: 90 Movement: Long Health: 18 Movement: Immediate;
Damage Inflicted: when flying Damage Inflicted: Modifications: Knowledge Damage Inflicted: Modifications: Speed Damage Inflicted: long when swimming
5 or 9 points Modifications: Tasks 8 points of the numenera as level 10. 10 points defense as level 7 due to 4 points
Armor: 5 or 0 related to deception and size.
Combat: A sasquand can morph itself or Combat: A phayclor can attack in immediate
stealth as level 7.
produce weapons from its body that allow it Combat: Despite seeming to be made of range with a tentacle that inflicts 4 points of
Combat: If a shadow of the void successfully to make up to two ranged attacks as a single light, a pyth can make physical attacks. It can damage and holds the target from moving
attacks a creature that wasn’t aware of its action. Characters with nano abilities, who make two such attacks on two different foes (until it can escape), or it can release an energy
presence, its touch deals 9 points of cold, Fuse Flesh and Steel, who are automatons, or (or on the same foe, if the target is big) as a burst that stuns all creatures in immediate
energy-sucking damage. Thereafter, it deals 5 who otherwise integrate tech devices into their single action. At the same time, it can use its range, causing them to lose their next turn.
points of damage per successful attack. The bodies find the difficulty of defending against impressive psychic abilities, attacking creatures This latter attack can be attempted once every
shadow can also direct an energy-sucking ray at attacks by a sasquand increased by one step. It within long range. Targets who fail an Intellect other round.
a target within long range that inflicts 5 (or 9) is as if the inorganic tech somehow resonates defense roll suffer 3 points of Intellect damage A phayclor can also use a random cypher that
points of damage, but if it fails to hit a creature, with the will of the sasquand. (Organic devices and must make a Might defense roll or move it has incorporated into its body, either gaining
this attack drains the shadow of 1 point of are immune to this effect.) one step down the damage track. Alternatively, the effect the cypher provides (if useful) or
health. a pyth can psychically target all creatures in hurling the cypher as a level 7 detonation. Each
immediate range. Targets who fail an Intellect time a phayclor uses a cypher, it loses 1 point
In darkness, a shadow of the void gains +5 to defense roll are teleported to a location chosen of health.
Armor. If forced into bright light, it loses this by the pyth.
advantage and both of its movement rates drop Finally, a phayclor can feast on energy directly.
to an immediate range per round. If a beam or energy attack made against it
misses the phayclor, it regains 2 points of
health.
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