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GM: CREATE A PROBLEM

Roll or choose on the tables below:


A THREAT...
1. A Warlord 4. Zombies
2. A Gang 5. Mutant Creatures
3. Super Mutants 6. A robot

WANTS TO...
1. Destroy 4. Protect
2. Raid 5. Create
3. Subjugate 6. Occupy
CREATE CHARACTERS ROLLING THE DICE THE...
1
Choose a Style: Drunk, Young, Idiot, Sexy, Mutant, Cyborg, When you do something risky, roll 1d6 to find out how it goes. 1. Wall 4. Sealed Bunker
Righteous, Criminal, Dangerous, Roll another 1d6 if you're prepared and another if you're an expert. 2. Unexploded Nuke 5. Army

2 Choose a Background: Driver, Scrapper, warrior, Stitcher, The GM tells you how many dice to roll, based on your character and
3. Convoy 6. Mutagen
Gunner, sheltered, Bounty Hunter, the situation. Roll your dice and compare each die result to your number.
WHICH WILL...
3
If you are using Smarts, you want to roll under your


Choose a number between 2 and 5: 1. Kill Everyone 4. Start a War
A high number means you are better at Smarts chosen number.
2. Deplete supplies 5. Mutate Everyone
engineering; logic; calm, precise actions If you are using Survival, you want to roll over your
A low number means you are better at Survival chosen number. 3. Destroy the Settlement 6. Make things better
Instinct; violence; wild, desperate action

4 Create a cool wastelander name you go by. 6 If none of your dice succeed, it goes to hell.
The GM says how it gets worse. GM: RUN THE GAME

1 If one of your dice succeeds, you just managed it. Play to find out how they handle the threat.
You start with: an item and clothing fitting your Role. The GM inflicts a complication, harm, or cost. Introduce the threat by showing evidence of its

2
Player Goal: To survive in the wasteland. recent badness. Before a threat does something
If two of your dice succeed, you do it well.
to the characters shown signs that it's about to
Character Goal: Choose one or create your own: Good job!
happen, then ask them what they do. "The cannibal

3
Become famous; Solve problems; Stop a menace; Protect If three of your dice succeed, you get a critical success! holds your younger brother at knife point,
someone; Learn more about the Wasteland; Prove yourself; The GM tells you some extra effect you get. demanding you back down. What do you do?" "The

!
Keep being awesome; radspider sprays a stream of its acidic webbing
If you roll your number exactly, you gain INSIGHT. Ask the GM a
PLAYERS: CREATE YOUR SETTLEMENT question and they'll answer you honestly. Here are some good towards you. What do you do?"
You are all a part of a settlement just trying to get by examples of some questions: Call for a roll when the situation is uncertain.

a
out in the wastes. as a group, pick two strengths for the What here is useful to me?
Don't pre-plan outcomes-let the chips fall where
Settlement: Mobile, guards, Strong Walls, Lookout towers, Who's really calling the shots here?
they may. Use failures to push the action forward.
defensible position, mounted guns, well stocked, Vehicles. The situation always changes after a roll, for good
What should I keep an eye out for? or ill.
Pick two special facilities your settlement has: hospital, Bar, What here just ain't right?
Generator, workshop, factory, Smithy, stables, casino, What the hell happened here? Ask questions and build on the answers. "Have
brothel, hot spring, prison, arena, Radio Tower, Mall, How could I get them to ? any of you ever negotiated with cannibals? When?
fallout shelter, Library, Farm. What's the best way to ? What did you learn?"
also, pick one problem: overcrowded, food shortage, isolated, You can change your action if you want to, then roll again, ignoring Wastelanders
no water source, mutant creature infestation, minimal the result of the original roll. Based on Lasers & Feelings: by John Harper
defenses, bad reputation, bad neighbors, corrupt leadership, www.onesevendesign.com
Helping: If you want to help someone else who's rolling, say how you
disease, poor weather conditions, fuel shortage, dangerous try to help and if it makes sense they get an extra 1d6. Made by Scott Selvidge
surroundings, out in the open, has an unexploded nuke level20gaming@gmail.com
smack in the middle of town.

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