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Marion Chris Villanueva 127950

Rules
Game Objective

The main goal of the game is to get from the start to the finish line with at least 1 “state of mind” or
be the last one who still have a “state of mind”

Set Up

2-4 players.

Shuffle all the cards in the deck and then separate them. One pile of scenario and the other as
interaction.

Each player gets a character sheet which they will use to monitor what’s happening during each
scenario. Each player also gets 6 tokens each. 1 token as the player token and 5 tokens for the ‘state
of mind’.

Each player starts with 3 cards each.

The game begins when then first scenario card is laid out and flipped.

Players decide who goes first and turns rotate counter clock – wise.

Beginning of the turn.

At the start of each turn, each player gets a pickup 2 interaction cards each.

A plyer then draws 1 scenario cards and reads it and then lays it face up for everyone to see.

Scenario.

Scenario affect each player.

During a scenario, things might affect how you play the game as well as effect your ‘state of mind’.
Each player must accordingly to the scenario. For example, use an interaction card to help another
player.

Players Turn

After the scenario has taken effect its then the players turn.

During a player turn they can (and in this order)

- Heal themselves or move their player


- Attack or help another player

When a play is attacked, they have to discard the interaction card, they can only be defended by
another player in exchange for a 1 interaction card as they have to discard 1 card themselves.
Marion Chris Villanueva 127950

Player Cards.

Each player cards have their ‘state of mind’ on the right and the player board on the left side of the
player card.

State of mind

Each player gets 5 state of mind, this indicate the players health.

When a player runs out of ‘state of mind’ they have a fight or flight response. During this event the
player on this event can play 1 game of ‘rock – paper – scissors’ witch each player. For each win they
get 1 ‘state of mind’, for each lose the player must give the winner player 1 interaction card.

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