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Skeleton and Rigging

(so Far)
Marion Villanueva
Huw Skeleton and Rigging
• Using joints to
make the outline
of the main player.
• I also created some
controller to be use
with the skeleton
• I was also using the
node editor to link
the controller into
the joints so I don’t
have to move the
joints during
animation.
Auto Rig and animation
• Due to thee
skeleton I
previous
created I
decided to
use auto rig
to start
some
animation
Mir
• This is the initial
skeleton and
joints for the
boss Mir.
• As the boss have
an elongated
neck I have made
the neck longer
so its easier to
control.

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