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(packed)MP_PSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0.

Takes up to 64
booleans.

(packed)MP_PSTAT_BOOL1 // packed type bool // Stat with Packed booleans index 1. Takes up to 64
booleans.

(packed)MP_PSTAT_BOOL2 // packed type bool // Stat with Packed booleans index 2. Takes up to 64
booleans.

(packed)PSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)PSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 1. Takes up to 64 booleans.

(packed)PSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 2. Takes up to 64 booleans.

(packed)MP_PSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8 integers.

(packed)MP_PSTAT_INT1 // packed type int // Stat with Packed integers index 1. Takes up to 8 integers

(packed)MP_PSTAT_INT2 // packed type int // Stat with Packed integers index 2. Takes up to 8 integers

(packed)PSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 0. Takes up to 8 integers.

(packed)PSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 1. Takes up to 8 integers

(packed)PSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 2. Takes up to 8 integers

(packed)PSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 3. Takes up to 8 integers

(packed)PSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(int)SUCCESSFUL_COUNTERS // add MP0_ or MP1_ // Number of melee counter counter


(int)FIRES_EXTINGUISHED // add MP0_ or MP1_ // Number of fires extinguished

(int)FIRES_STARTED // add MP0_ or MP1_ // Number of fires started

(int)TIMES_CHEATED // add MP0_ or MP1_ // Number of times cheated

(label)MISSION_NAME // add MP0_ or MP1_ // Current Mission name

(u64)TOTAL_PLAYING_TIME // add MP0_ or MP1_ // Total Playing time in milliseconds.

(u32)LONGEST_PLAYING_TIME // add MP0_ or MP1_ // Longest Playing time since last death.

(u32)LONGEST_CAM_TIME_DRIVING // add MP0_ or MP1_ // Longest time spent driving in cinematic


camera in milliseconds.

(int)MPPLY_LEAST_FAVORITE_STATION // Least favorite radio station

(int)MPPLY_MOST_FAVORITE_STATION // Most favorite radio station

(int)DIED_IN_DROWNING // add MP0_ or MP1_ // Number of times player died by drowning

(int)DIED_IN_DROWNINGINVEHICLE // add MP0_ or MP1_ // Number of times player died by drowning


in vehicle

(int)DIED_IN_EXPLOSION // add MP0_ or MP1_ // Number of times player died by explosion

(int)DIED_IN_FALL // add MP0_ or MP1_ // Number of times player died by fall

(int)DIED_IN_FIRE // add MP0_ or MP1_ // Number of times player died by fire

(int)DIED_IN_ROAD // add MP0_ or MP1_ // Number of times player died in a road accident

(int)BUSTED // add MP0_ or MP1_ // Number of times the player was arrested

(int)MANUAL_SAVED // add MP0_ or MP1_ // Number of times saved the game manually

(int)AUTO_SAVED // add MP0_ or MP1_ // Number of times saved the game automatically

(int)PLAYER_KILLS_ON_SPREE // add MP0_ or MP1_ // Number Players killed done on spree.

(int)COPS_KILLS_ON_SPREE // add MP0_ or MP1_ // Number Cops killed done on spree.

(int)PEDS_KILLS_ON_SPREE // add MP0_ or MP1_ // Number Peds killed done on spree.

(u32)LONGEST_KILLING_SPREE // add MP0_ or MP1_ // Longest killing count in spree.

(u32)LONGEST_KILLING_SPREE_TIME // add MP0_ or MP1_ // Longest killing time count in spree.

(int)KILLS_PLAYERS // add MP0_ or MP1_ // Number of players killed

(int)KILLS_STEALTH // add MP0_ or MP1_ // Number of stealth kills

(int)KILLS_INNOCENTS // add MP0_ or MP1_ // Number of ped's killed

(int)KILLS_COP // add MP0_ or MP1_ // Number of Cops killed


(int)KILLS_SWAT // add MP0_ or MP1_ // Number of Swat killed

(int)KILLS_ENEMY_GANG_MEMBERS // add MP0_ or MP1_ // Enemy Gang members killed

(int)KILLS_FRIENDLY_GANG_MEMBERS // add MP0_ or MP1_ // Friendly Gang members killed

(int)KILLS_BY_OTHERS // add MP0_ or MP1_ // Peds killed by other players

(int)LARGE_ACCIDENTS // add MP0_ or MP1_ // Number of large accidents.

(float)LONGEST_DRIVE_NOCRASH // add MP0_ or MP1_ // Longest Drive Without a crash

(float)DIST_CAR // add MP0_ or MP1_ // Total Distance in a car

(float)DIST_DRIVING_CAR // add MP0_ or MP1_ // Total Distance driving a car

(u64)TIME_DRIVING_CAR // add MP0_ or MP1_ // Total time driving a car

(float)DIST_PLANE // add MP0_ or MP1_ // Total Distance driving a plane

(float)DIST_DRIVING_PLANE // add MP0_ or MP1_ // Total time driving a plane

(u64)TIME_DRIVING_PLANE // add MP0_ or MP1_ // Total time driving a plane

(float)DIST_QUADBIKE // add MP0_ or MP1_ // Total Distance driving a quadbike

(float)DIST_DRIVING_QUADBIKE // add MP0_ or MP1_ // Total time driving a quadbike

(u64)TIME_DRIVING_QUADBIKE // add MP0_ or MP1_ // Total time driving a quadbike

(float)DIST_HELI // add MP0_ or MP1_ // Total Distance driving a heli

(float)DIST_DRIVING_HELI // add MP0_ or MP1_ // Total time driving a heli

(u64)TIME_DRIVING_HELI // add MP0_ or MP1_ // Total time driving a heli

(float)DIST_BIKE // add MP0_ or MP1_ // Total Distance driving a bike

(float)DIST_DRIVING_BIKE // add MP0_ or MP1_ // Total time driving a bike

(u64)TIME_DRIVING_BIKE // add MP0_ or MP1_ // Total time driving a bike

(float)DIST_BICYCLE // add MP0_ or MP1_ // Total Distance driving a bicycle

(float)DIST_DRIVING_BICYCLE // add MP0_ or MP1_ // Total time driving a bicycle

(u64)TIME_DRIVING_BICYCLE // add MP0_ or MP1_ // Total time driving a bicycle

(float)DIST_BOAT // add MP0_ or MP1_ // Total Distance driving a boat

(float)DIST_DRIVING_BOAT // add MP0_ or MP1_ // Total time driving a boat

(u64)TIME_DRIVING_BOAT // add MP0_ or MP1_ // Total time driving a boat

(float)DIST_SUBMARINE // add MP0_ or MP1_ // Total Distance driving a submarine

(float)DIST_DRIVING_SUBMARINE // add MP0_ or MP1_ // Total time driving a submarine


(u64)TIME_DRIVING_SUBMARINE // add MP0_ or MP1_ // Total time driving a submarine

(float)DIST_SWIMMING // add MP0_ or MP1_ // Total Distance driving a swimming

(u64)TIME_SWIMMING // add MP0_ or MP1_ // Total time driving a swimming

(float)DIST_WALKING // add MP0_ or MP1_ // Total Distance driving a walking

(u64)TIME_WALKING // add MP0_ or MP1_ // Total time spent walking

(float)DIST_WALK_ST // add MP0_ or MP1_ // Total Distance walking in Stealth mode

(float)DIST_RUNNING // add MP0_ or MP1_ // Total Distance running

(u64)TIME_UNDERWATER // add MP0_ or MP1_ // Total time underwater.

(u64)TIME_IN_WATER // add MP0_ or MP1_ // Total time in water.

(u64)TIME_IN_COVER // add MP0_ or MP1_ // Total time spent in cover

(int)ENTERED_COVER // add MP0_ or MP1_ // Number of times the player has entered cover

(int)ENTERED_COVER_AND_SHOT // add MP0_ or MP1_ // Number of times the player has entered
cover and fired a shot or shots

(float)AVERAGE_SPEED // add MP0_ or MP1_ // Average speed when driving a car or a bike

(float)FLIGHT_TIME // add MP0_ or MP1_ // Average speed when driving a car or a bike

(float)LONGEST_CHASE_TIME // add MP0_ or MP1_ // Duration of the longest cop chase.

(u32)TOTAL_CHASE_TIME // add MP0_ or MP1_ // Total time spent losing cops.

(float)LAST_CHASE_TIME // add MP0_ or MP1_ // Duration of the last cop chase.

(float)TOTAL_TIME_MAX_STARS // add MP0_ or MP1_ // Total time under maximun wanted stars

(int)STARS_ATTAINED // add MP0_ or MP1_ // Total Number of wanted stars the player has been
awarded

(int)STARS_EVADED // add MP0_ or MP1_ // Total Number of wanted stars the player has evaded

(int)NO_TIMES_WANTED_LEVEL // add MP0_ or MP1_ // The number of times character obtains a


wanted level

(int)PLANE_LANDINGS // add MP0_ or MP1_ // Number of good plane landings

(int)NUMBER_OF_ORANGE_BOUGHT // add MP0_ or MP1_ // Money picked up in the street.

(int)NUMBER_OF_BOURGE_BOUGHT // add MP0_ or MP1_ // Money picked up in the street.

(bool)DEFAULT_STATS_SET // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // MP Char 0 -


Shop Data

(int)SPECIAL_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Special ability


(int)STAMINA // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stamina

(int)STRENGTH // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Strength

(int)LUNG_CAPACITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Lung capacity


modifier

(int)WHEELIE_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Bike skill modifier

(int)FLYING_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Flying modifier

(int)SHOOTING_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Shooting modifier

(int)STEALTH_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stealth modifier

(int)SCRIPT_INCREASE_STAM // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat


increase - Stamina

(int)SCRIPT_INCREASE_STRN // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat increase


- Strength

(int)SCRIPT_INCREASE_LUNG // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat


increase - Lung capacity

(int)SCRIPT_INCREASE_DRIV // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat increase


- Driving

(int)SCRIPT_INCREASE_FLY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat increase -


Flying

(int)SCRIPT_INCREASE_SHO // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat increase


- Shooting

(int)SCRIPT_INCREASE_STL // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat increase -


Stealth

(int)SCRIPT_INCREASE_MECH // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Stat


increase - Mechanic

(s64)PVC_WALLET_BALANCE // add MP0_ or MP1_ // Per-Character Cash that has been PAID for with
real money.

(s64)EVC_WALLET_BALANCE // add MP0_ or MP1_ // Per-Character Cash that has been EARN in game.

(s64)PVC_BANK_BALANCE // Banked Cash that the player has PAID for with real money.

(s64)EVC_BANK_BALANCE // Banked Cash that the player has EARN, either in game or via other
mechanism.

(s64)PVC_BALANCE // Banked Cash that the player has PAID for with real money.

(s64)EVC_BALANCE // Banked Cash that the player has EARN, either in game or via other mechanism.
(s64)EVC_WALLET_BALANCE_CLEARED // add MP0_ or MP1_ // Total last Cleared amount for each
character stat EVC_WALLET_BALANCE.

(s64)EVC_BANK_BALANCE_CLEARED // Total last Cleared amount for stat EVC_BANK_BALANCE.

(bool)MPPLY_IS_HIGH_EARNER // Flag Player as a HIGH EARNER.

(bool)MPPLY_IS_CHEATER // Flag saved with current cheater.

(u64)MPPLY_IS_CHEATER_TIME // Posix Time last time the flag changed value.

(float)MPPLY_STORE_MONEY_SPENT // MPPLAYER - Real money player has spent in store

(s64)MPPLY_STORE_MONEY_BOUGHT // MPPLAYER - Game Money player has bought in the store

(s64)MPPLY_STORE_TOTAL_MONEY_BOUGHT // MPPLAYER - Total game money player has bought in


store

(u64)MPPLY_STORE_PURCHASE_POSIX_TIME // MPPLAYER - Last purchase posix time.

(s64)MPPLY_STORE_CHECKOUTS_CANCELLED // MPPLAYER - The number of times a user has cancelled


a purchase after going to plaform checkout

(short)MONEY_SPENT_WEAPON_ARMOR // add MP0_ or MP1_ // Money Spent in weapons and armor

(short)MONEY_SPENT_VEH_MAINTENANCE // add MP0_ or MP1_ // Money Spent in Vehicles and


Maintenance

(short)MONEY_SPENT_STYLE_ENT // add MP0_ or MP1_ // Money Spent in Style and Entertainment

(short)MONEY_SPENT_PROPERTY_UTIL // add MP0_ or MP1_ // Money Spent in Property and Utilities

(short)MONEY_SPENT_JOB_ACTIVITY // add MP0_ or MP1_ // Money Spent in Job and Activity Entry
Fees

(short)MONEY_SPENT_BETTING // add MP0_ or MP1_ // Money Spent in Betting

(short)MONEY_SPENT_CONTACT_SERVICE // add MP0_ or MP1_ // Money Spent in Contact Services

(short)MONEY_SPENT_DROPPED_STOLEN // add MP0_ or MP1_ // Money Spent in Dropped or Stolen

(short)MONEY_SPENT_SHARED // add MP0_ or MP1_ // Money Spent in Shared cash

(short)MONEY_SPENT_JOBSHARED // add MP0_ or MP1_ // Money Spent in Job Shared cash

(short)MONEY_SPENT_HEALTHCARE // add MP0_ or MP1_ // Money Spent in Healthcare

(short)MONEY_SPENT_EXEC_PA // add MP0_ or MP1_ // Money Spent on PA services

(short)MONEY_SPENT_BUY_CONTRABAND // add MP0_ or MP1_ // Money Spent on contraband

(short)MONEY_EARN_JOBS // add MP0_ or MP1_ // Money Earn in Jobs

(short)MONEY_EARN_SELLING_VEH // add MP0_ or MP1_ // Money Earn in Selling Vehicles


(short)MONEY_EARN_BETTING // add MP0_ or MP1_ // Money Earn in Betting

(short)MONEY_EARN_GOOD_SPORT // add MP0_ or MP1_ // Money Earn in Good Sport Reward

(short)MONEY_EARN_PICKED_UP // add MP0_ or MP1_ // Money Earn in Picked Up

(short)MONEY_EARN_SHARED // add MP0_ or MP1_ // Money Earn in Shared Cash

(short)MONEY_EARN_JOBSHARED // add MP0_ or MP1_ // Money Earn in Shared Cash

(short)MONEY_EARN_ROCKSTAR_AWARD // add MP0_ or MP1_ // Money Earn in Rockstar Award

(short)MONEY_EARN_SELL_CONTRABAND // add MP0_ or MP1_ // Money Earnt from selling


contraband

(short)MONEY_EARN_VEHICLE_EXPORT // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(short)MONEY_SPENT_VEHICLE_EXPORT // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(short)MONEY_EARN_PROPERTY_TRADE // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(short)MONEY_EARN_FREIGHT_SMUGGLER // add MP0_ or MP1_ // Money Earn in Selling Vehicle


export

(short)MONEY_EARN_SELL_NC_GOODS // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(short)MONEY_EARN_SELL_NC_BONUS // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(short)MONEY_EARN_CLUB_DANCING // add MP0_ or MP1_ // Money Earn in Selling Vehicle export

(int)NUMBER_NEAR_MISS // add MP0_ or MP1_ // Number of vehicles near misses.

(int)NEAR_MISS_PRECISE // add MP0_ or MP1_ // Number of vehicles near misses. Precise.

(int)NUMBER_NEAR_MISS_NOCRASH // add MP0_ or MP1_ // Maximum number of vehicles near


misses without crashing.

(int)COPCARS_ENTERED_AS_CROOK // add MP0_ or MP1_ // Number of times entered a cop car as a


crook.

(int)BAILED_FROM_VEHICLE // add MP0_ or MP1_ // Number of times jumped out of a moving vehicle.

(int)THROWNTHROUGH_WINDSCREEN // add MP0_ or MP1_ // Number of times thrown through a


windscreen

(float)TOTAL_DAMAGE_CARS // add MP0_ or MP1_ // Total damage done in Cars

(float)TOTAL_DAMAGE_BIKES // add MP0_ or MP1_ // Total damage done in Bikes

(float)TOTAL_DAMAGE_QUADBIKES // add MP0_ or MP1_ // Total damage done in Quadbikes

(int)NUMBER_CRASHES_CARS // add MP0_ or MP1_ // Number of crashes done in Cars

(int)NUMBER_CRASHES_BIKES // add MP0_ or MP1_ // Number of crashes done in Bikes


(int)NUMBER_CRASHES_QUADBIKES // add MP0_ or MP1_ // Number of crashes done in Quadbikes

(int)NUMBER_STOLEN_COP_VEHICLE // add MP0_ or MP1_ // Number of cars stolen

(int)NUMBER_STOLEN_CARS // add MP0_ or MP1_ // Number of cars stolen

(int)NUMBER_STOLEN_BIKES // add MP0_ or MP1_ // Number of bikes stolen

(int)NUMBER_STOLEN_BOATS // add MP0_ or MP1_ // Number of boats stolen

(int)NUMBER_STOLEN_HELIS // add MP0_ or MP1_ // Number of helis stolen

(int)NUMBER_STOLEN_PLANES // add MP0_ or MP1_ // Number of planes stolen

(int)NUMBER_STOLEN_QUADBIKES // add MP0_ or MP1_ // Number of quad bikes stolen

(int)NUMBER_STOLEN_BICYCLES // add MP0_ or MP1_ // Number of bicycles stolen

(int)TIRES_POPPED_BY_GUNSHOT // add MP0_ or MP1_ // Number of tires popped by gunshot

(int)VEHICLES_DESTROYED_ON_SPREE // add MP0_ or MP1_ // Number of vehicles destroyed on spree

(int)COP_VEHI_DESTROYED_ON_SPREE // add MP0_ or MP1_ // Number of COP vehicles destroyed on


spree

(int)TANKS_DESTROYED_ON_SPREE // add MP0_ or MP1_ // Number of TANK vehicles destroyed on


spree

(int)CARS_EXPLODED // add MP0_ or MP1_ // Number of cars exploded

(int)CARS_COPS_EXPLODED // add MP0_ or MP1_ // Number of cop cars exploded

(int)BIKES_EXPLODED // add MP0_ or MP1_ // Number of bikes exploded

(int)BOATS_EXPLODED // add MP0_ or MP1_ // Number of boats exploded

(int)HELIS_EXPLODED // add MP0_ or MP1_ // Number of helis exploded

(int)PLANES_EXPLODED // add MP0_ or MP1_ // Number of planes exploded

(int)QUADBIKE_EXPLODED // add MP0_ or MP1_ // Number of quadbike exploded

(int)BICYCLE_EXPLODED // add MP0_ or MP1_ // Number of bicycle exploded

(int)SUBMARINE_EXPLODED // add MP0_ or MP1_ // Number of submarine exploded

(int)TRAIN_EXPLODED // add MP0_ or MP1_ // Number of train exploded

(float)FASTEST_SPEED // add MP0_ or MP1_ // Fastest speed recorded in a vehicle in meters/h

(u32)TOP_SPEED_CAR // add MP0_ or MP1_ // Model Index of the fastest speed car

(float)LONGEST_2WHEEL_DIST // add MP0_ or MP1_ // Longest 2 wheel distance in a vehicle

(u32)LONGEST_2WHEEL_TIME // add MP0_ or MP1_ // Longest 2 wheel time in a vehicle


(float)LONGEST_STOPPIE_DIST // add MP0_ or MP1_ // Longest stoppie distance in a bike

(u32)LONGEST_STOPPIE_TIME // add MP0_ or MP1_ // Longest stoppie time in a bike

(float)LONGEST_WHEELIE_DIST // add MP0_ or MP1_ // Longest wheelie time in a bike

(u32)LONGEST_WHEELIE_TIME // add MP0_ or MP1_ // Longest wheelie time in a bike

(u64)TOTAL_WHEELIE_TIME // add MP0_ or MP1_ // Total wheelie time in a bike

(float)LONGEST_SURVIVED_FREEFALL // add MP0_ or MP1_ // Longest Survived free fall in meters.

(int)HIGHEST_SKITTLES // add MP0_ or MP1_ // Number of Peds Run down

(int)MOST_FLIPS_IN_ONE_JUMP // add MP0_ or MP1_ // Number of flips in one vehicle jump

(int)MOST_SPINS_IN_ONE_JUMP // add MP0_ or MP1_ // Number of spins in one vehicle jump

(int)USJS_FOUND // add MP0_ or MP1_ // Number of stunt jumps tried

(u64)USJS_FOUND_MASK // add MP0_ or MP1_ // Mask of all stunt jumps tried

(int)USJS_COMPLETED // add MP0_ or MP1_ // Number of stunt jumps completed

(int)USJS_TOTAL_COMPLETED // add MP0_ or MP1_ // Total number of stunt jumps completed (count
also the same jump many times)

(u64)USJS_COMPLETED_MASK // add MP0_ or MP1_ // Mask of all stunt jumps completed

(float)FARTHEST_JUMP_DIST // add MP0_ or MP1_ // Longest jump distance

(float)HIGHEST_JUMP_REACHED // add MP0_ or MP1_ // Highest jump distance

(int)AIR_LAUNCHES_OVER_5S // add MP0_ or MP1_ // Number of air launches over 5 seconds

(int)AIR_LAUNCHES_OVER_5M // add MP0_ or MP1_ // Number of air launches over 5 meters

(int)AIR_LAUNCHES_OVER_40M // add MP0_ or MP1_ // Number of air launches over 40 meters

(int)NUMBER_OF_AIR_LAUNCHES // add MP0_ or MP1_ // Number of air launches

(int)NUMBER_TURBO_STARTS_IN_RACE // add MP0_ or MP1_ // Number of turbo starts at start of race

(int)NUMBER_SLIPSTREAMS_IN_RACE // add MP0_ or MP1_ // Number of turbo starts at start of race

(int)EXPLOSIVE_DAMAGE_HITS // add MP0_ or MP1_ // Number of explosive damage weapons hits.

(int)EXPLOSIVE_DAMAGE_HITS_ANY // add MP0_ or MP1_ // Number of explosive damage weapons


hits on any object.

(int)EXPLOSIVE_DAMAGE_SHOTS // add MP0_ or MP1_ // Number of explosive damage weapons shots.

(int)KILLS_ARMED // add MP0_ or MP1_ // Number of Armed kills

(float)KILLS_IN_FREE_AIM // add MP0_ or MP1_ // number of kills in free aim


(int)KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed

(int)DEATHS // add MP0_ or MP1_ // Number of times mp char 0 died

(int)DEATHS_PLAYER // add MP0_ or MP1_ // Number of deaths caused by other players

(int)SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired

(float)WEAPON_ACCURACY // add MP0_ or MP1_ // Weapon accuracy

(int)HITS // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)HITS_PEDS_VEHICLES // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot

(int)PLAYER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot done
by other players

(u32)DB_SHOTTIME // add MP0_ or MP1_ // Total time shoting a drive by weapon

(int)DB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed

(int)DB_PLAYER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed

(int)DB_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired

(int)DB_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)DB_HITS_PEDS_VEHICLES // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)DB_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot

(u32)PASS_DB_SHOTTIME // add MP0_ or MP1_ // Total time shoting a drive by weapon

(int)PASS_DB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed

(int)PASS_DB_PLAYER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed

(int)PASS_DB_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired

(int)PASS_DB_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)PASS_DB_HITS_PEDS_VEHICLES // add MP0_ or MP1_ // Number of times mp char 0 hit

(int)PASS_DB_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot

(int)EXPLOSIVES_USED // add MP0_ or MP1_ // Number of Explosives used

(int)UNARMED_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)UNARMED_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)UNARMED_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)UNARMED_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)KNIFE_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)KNIFE_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)KNIFE_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)KNIFE_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)KNIFE_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)KNIFE_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)KNIFE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)KNIFE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)KNIFE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)KNIFE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)NIGHTSTICK_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)NIGHTSTICK_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)NIGHTSTICK_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)NIGHTSTICK_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)NIGHTSTICK_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)NIGHTSTICK_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)NIGHTSTICK_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)NIGHTSTICK_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)NIGHTSTICK_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CROWBAR_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)CROWBAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)CROWBAR_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)CROWBAR_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)CROWBAR_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)CROWBAR_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CROWBAR_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)CROWBAR_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CROWBAR_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SHOVEL_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)SHOVEL_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)SHOVEL_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)SHOVEL_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)SHOVEL_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)SHOVEL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SHOVEL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)SHOVEL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SHOVEL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)WRENCH_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)WRENCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)WRENCH_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)WRENCH_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)WRENCH_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)WRENCH_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)WRENCH_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)WRENCH_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)WRENCH_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HAMMER_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)HAMMER_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)HAMMER_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)HAMMER_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)HAMMER_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)HAMMER_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HAMMER_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)HAMMER_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HAMMER_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BAT_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)BAT_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)BAT_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon


(int)BAT_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)BAT_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)BAT_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BAT_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)BAT_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BAT_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)GCLUB_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)GCLUB_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon

(int)GCLUB_DEATHS // add MP0_ or MP1_ // Number of times Michael killed by weapon

(int)GCLUB_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon

(u32)GCLUB_HELDTIME // add MP0_ or MP1_ // Time Michael held weapon (MS)

(int)GCLUB_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GCLUB_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)GCLUB_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)GCLUB_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)PISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)PISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CMBTPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMBTPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CMBTPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CMBTPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CMBTPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)CMBTPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)CMBTPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)CMBTPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CMBTPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CMBTPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PISTOL50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PISTOL50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PISTOL50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PISTOL50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PISTOL50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)PISTOL50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)PISTOL50_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PISTOL50_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOL50_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOL50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PISTOL50_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PISTOL50_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)APPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)APPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)APPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)APPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)APPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)APPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)APPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)APPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)APPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)APPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)APPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)APPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MICROSMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MICROSMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MICROSMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MICROSMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MICROSMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MICROSMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MICROSMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MICROSMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MICROSMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MICROSMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MICROSMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MICROSMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)SMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)ASLTSMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ASLTSMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ASLTSMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ASLTSMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ASLTSMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)ASLTSMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)ASLTSMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)ASLTSMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTSMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTSMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)ASLTSMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ASLTSMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)ASLTRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ASLTRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ASLTRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ASLTRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ASLTRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)ASLTRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ASLTRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)ASLTRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory


(bool)ASLTRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CRBNRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CRBNRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CRBNRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CRBNRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CRBNRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)CRBNRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CRBNRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CRBNRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CRBNRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)ADVRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ADVRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ADVRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ADVRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ADVRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)ADVRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ADVRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ADVRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ADVRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)ADVRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ADVRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CMBTMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CMBTMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CMBTMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CMBTMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CMBTMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)CMBTMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CMBTMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CMBTMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CMBTMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)ASLTMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ASLTMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ASLTMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ASLTMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ASLTMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)ASLTMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ASLTMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(bool)ASLTMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ASLTMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PUMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PUMP_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PUMP_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PUMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PUMP_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)PUMP_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)PUMP_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PUMP_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PUMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PUMP_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PUMP_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SAWNOFF_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SAWNOFF_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SAWNOFF_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SAWNOFF_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SAWNOFF_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)SAWNOFF_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SAWNOFF_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SAWNOFF_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SAWNOFF_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SAWNOFF_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SAWNOFF_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SAWNOFF_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BULLPUP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BULLPUP_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)BULLPUP_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BULLPUP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BULLPUP_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)BULLPUP_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BULLPUP_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BULLPUP_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BULLPUP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)BULLPUP_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BULLPUP_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)ASLTSHTGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ASLTSHTGN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ASLTSHTGN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ASLTSHTGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ASLTSHTGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ASLTSHTGN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ASLTSHTGN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTSHTGN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTSHTGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)ASLTSHTGN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ASLTSHTGN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)STUNGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STUNGUN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STUNGUN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STUNGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)STUNGUN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)STUNGUN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)STUNGUN_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)STUNGUN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)STUNGUN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)STUNGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)STUNGUN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)STUNGUN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SNIPERRFL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SNIPERRFL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SNIPERRFL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SNIPERRFL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SNIPERRFL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SNIPERRFL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SNIPERRFL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNIPERRFL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNIPERRFL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SNIPERRFL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SNIPERRFL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HVYSNIPER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HVYSNIPER_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HVYSNIPER_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HVYSNIPER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HVYSNIPER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)HVYSNIPER_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HVYSNIPER_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPER_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HVYSNIPER_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HVYSNIPER_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory


(int)ASLTSNIP_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTSNIP_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)ASLTSNIP_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ASLTSNIP_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)GRNLAUNCH_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)GRNLAUNCH_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)GRNLAUNCH_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)GRNLAUNCH_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)GRNLAUNCH_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GRNLAUNCH_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GRNLAUNCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)GRNLAUNCH_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)GRNLAUNCH_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)RPG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RPG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RPG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)RPG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)RPG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RPG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RPG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)RPG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)RPG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MINIGUNS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MINIGUNS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MINIGUNS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MINIGUNS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MINIGUNS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MINIGUNS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)MINIGUNS_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MINIGUNS_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MINIGUNS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MINIGUNS_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MINIGUNS_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)GRENADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)GRENADE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)GRENADE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)GRENADE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)GRENADE_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)GRENADE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GRENADE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GRENADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)GRENADE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)GRENADE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SMKGRENADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SMKGRENADE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SMKGRENADE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SMKGRENADE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)SMKGRENADE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SMKGRENADE_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SMKGRENADE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMKGRENADE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMKGRENADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SMKGRENADE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SMKGRENADE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)STKYBMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STKYBMB_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STKYBMB_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(u32)STKYBMB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)STKYBMB_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STKYBMB_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)STKYBMB_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)STKYBMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)STKYBMB_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)STKYBMB_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MOLOTOV_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOLOTOV_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOLOTOV_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOLOTOV_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MOLOTOV_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MOLOTOV_DB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOLOTOV_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MOLOTOV_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MOLOTOV_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MOLOTOV_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MOLOTOV_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(u32)EXTINGUISHER_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VEHICLE_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)VEHICLE_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)VEHICLE_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)VEHICLE_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)VEHICLE_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)VEHICLE_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)RHINO_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)RHINO_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)RHINO_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)RHINO_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(u32)RHINO_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)RHINO_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)PASS_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)PASS_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)PASS_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)PASS_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)PASS_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)PASS_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)AIRSTRIKE_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)AIRSTRIKE_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)AIRSTRIKE_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)AIRSTRIKE_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)AIRSTRIKE_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)AIRSTRIKE_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)VEH_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)VEH_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)VEH_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)VEH_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)VEH_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)VEH_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)BUZZARD_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)BUZZARD_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)BUZZARD_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)BUZZARD_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(int)BUZZARD_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 1 killed by


headshot with weapon

(u32)BUZZARD_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)BUZZARD_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon


(S)
(int)BUZZARD_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)BUZZARD_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)BUZZARD_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)BUZZARD_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)BUZZARD_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)BUZZARD_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon


(S)

(int)ANNIHL_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)ANNIHL_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)ANNIHL_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)ANNIHL_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(int)ANNIHL_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 1 killed by


headshot with weapon

(u32)ANNIHL_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)ANNIHL_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)HUNTER_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)HUNTER_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)HUNTER_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)HUNTER_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(int)HUNTER_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 1 killed by


headshot with weapon

(u32)HUNTER_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)HUNTER_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)HUNTER_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)HUNTER_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)HUNTER_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)HUNTER_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)HUNTER_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)HUNTER_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)LAZER_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)LAZER_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)LAZER_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)LAZER_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(int)LAZER_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 1 killed by headshot


with weapon

(u32)LAZER_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)LAZER_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)LAZER_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)LAZER_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)LAZER_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)LAZER_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)LAZER_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)LAZER_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)SPPLAYER_LASER_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)SPPLAYER_LASER_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)SPPLAYER_LASER_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)SPPLAYER_LASER_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)SPPLAYER_LASER_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)SPPLAYER_LASER_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)WATER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)WATER_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)PARACHUTE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PARACHUTE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)PARACHUTE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(int)PARACHUTE_CURRENT_TINT // add MP0_ or MP1_ // Is weapon in inventory

(int)PETROLCAN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PETROLCAN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(bool)PETROLCAN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PETROLCAN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory


(int)HELMET_CURRENT_COLOR // add MP0_ or MP1_ // Is weapon in inventory

(int)DAMAGE_SCAR_NUMBER // MINIMUM = 0 // MAXIMUM = 12 // add MP0_ or MP1_ // Damage


Scar Data - Number of Scars

(int)DAMAGE_SCAR_ZONE_0 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_0 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_0 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_0 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_0 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_0 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_0 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_1 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_1 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_1 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_1 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_1 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_1 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_1 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_2 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_2 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_2 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_2 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_2 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_2 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_2 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_3 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_3 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_3 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_3 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_3 // add MP0_ or MP1_ // Damage Scar Data - uv Position


(int)DAMAGE_SCAR_FORCEFRAME_3 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_3 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_4 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_4 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_4 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_4 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_4 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_4 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_4 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_5 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_5 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_5 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_5 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_5 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_5 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_5 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_6 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_6 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_6 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_6 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_6 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_6 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_6 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_7 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_7 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_7 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_7 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_7 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_7 // add MP0_ or MP1_ // Damage Scar Data - force frame


(float)DAMAGE_SCAR_AGE_7 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_8 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_8 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_8 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_8 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_8 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_8 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_8 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_9 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_9 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_9 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_9 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_9 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_9 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_9 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_10 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_10 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_10 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_10 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_10 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_10 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_10 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_11 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_11 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_11 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_11 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_11 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_11 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_11 // add MP0_ or MP1_ // Damage Scar Data - Age


(int)DAMAGE_SCAR_ZONE_12 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_12 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_12 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_12 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_12 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_12 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_12 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_13 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_13 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_13 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_13 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_13 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_13 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_13 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_14 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_14 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_14 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_14 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_14 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_14 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_14 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_15 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_15 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_15 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_15 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_15 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_15 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_15 // add MP0_ or MP1_ // Damage Scar Data - Age

(u64)CHAR_PREFERRED_CREW // add MP0_ or MP1_ // preferred crew


(bool)CHAR_ISACTIVE // add MP0_ or MP1_ // MP Char 0 - Is this slot being used?

(short)CHAR_XP_FM // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 1787576850 // MP Char 0 -


XP Value

(short)CHAR_RANK_FM // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 8001 // MP Char 0 - XP


Value

(short)NEXT_RANKXP_FM // MINIMUM = 0 // MAXIMUM = 8001 // add MP0_ or MP1_ // MP Char 0 -


XP Value

(short)PREV_RANKXP_FM // MINIMUM = 0 // MAXIMUM = 8001 // add MP0_ or MP1_ // MP Char 0 -


XP Value

(string)CHAR_NAME // add MP0_ or MP1_ // MP Char 0 - XP Value

(int)CHAR_WEAPON1 // add MP0_ or MP1_ // MP Char 0 - Weapon 1

(int)CHAR_WEAPON2 // add MP0_ or MP1_ // MP Char 0 - Weapon 2

(int)CHAR_EQUIPPED_ADDONS // add MP0_ or MP1_ // MP Char 0 - Equipped addons

(int)CHAR_WEAP_UNLOCKED // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)CHAR_WEAP_UNLOCKED2 // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset 2

(int)CHAR_WEAP_VIEWED // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)CHAR_WEAP_VIEWED2 // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset 2

(int)CHAR_WEAP_ADDON_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 1

(int)CHAR_WEAP_ADDON_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 2

(int)CHAR_WEAP_ADDON_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 3

(int)CHAR_WEAP_ADDON_4_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 4

(int)CHAR_WEAP_ADDON_1_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 1

(int)CHAR_WEAP_ADDON_2_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 2

(int)CHAR_WEAP_ADDON_3_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 3

(int)CHAR_WEAP_ADDON_4_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 4

(int)CHAR_WEAP_EQUIPPED // add MP0_ or MP1_ // MP Char 0 - Equipped weapons bitset

(int)CHAR_WEAP_EQUIPPED2 // add MP0_ or MP1_ // MP Char 0 - Equipped weapons bitset 2

(int)CHAR_WEAP_ADDON_1_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 1

(int)CHAR_WEAP_ADDON_2_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 2

(int)CHAR_WEAP_ADDON_3_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 3


(int)CHAR_WEAP_ADDON_4_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 4

(int)CHAR_WEAP_FREE // add MP0_ or MP1_ // MP Char 0 - Cost Free weapons bitset

(int)CHAR_WEAP_FREE2 // add MP0_ or MP1_ // MP Char 0 - Cost Free weapons bitset 2

(int)CHAR_ABILITY_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 1

(int)CHAR_ABILITY_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 2

(int)CHAR_ABILITY_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 2

(int)CHAR_FM_PACKAGE_1_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


1

(int)CHAR_FM_PACKAGE_2_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_FM_PACKAGE_3_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_FM_PACKAGE_4_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


1

(int)CHAR_FM_PACKAGE_5_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_FM_PACKAGE_6_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_FM_PACKAGE_7_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


1

(int)CHAR_FM_PACKAGE_8_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_FM_PACKAGE_9_COLLECT // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset


2

(int)CHAR_NO_FM_PACKAGES_COL // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 2

(int)CHAR_FM_WEAP_UNLOCKED // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)CHAR_FM_WEAP_UNLOCKED2 // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset 2

(int)CHAR_FM_WEAP_ADDON_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 1

(int)CHAR_FM_WEAP_ADDON_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 2

(int)CHAR_FM_WEAP_ADDON_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 3

(int)CHAR_FM_WEAP_ADDON_4_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 4

(int)CHAR_FM_WEAP_EQUIPPED // add MP0_ or MP1_ // MP Char 0 - Equipped weapons bitset


(int)CHAR_FM_WEAP_EQUIPPED2 // add MP0_ or MP1_ // MP Char 0 - Equipped weapons bitset 2

(int)CHAR_FM_WEAP_ADDON_1_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 1

(int)CHAR_FM_WEAP_ADDON_2_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 2

(int)CHAR_FM_WEAP_ADDON_3_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 3

(int)CHAR_FM_WEAP_ADDON_4_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 4

(int)CHAR_FM_WEAP_FREE // add MP0_ or MP1_ // MP Char 0 - Cost Free weapons bitset

(int)CHAR_FM_WEAP_FREE2 // add MP0_ or MP1_ // MP Char 0 - Cost Free weapons bitset 2

(int)CHAR_FM_ABILITY_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 1

(int)CHAR_FM_ABILITY_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 2

(int)CHAR_FM_ABILITY_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Ability Unlocked bitset 2

(int)CHAR_KIT_1_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_2_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_3_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_4_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_5_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_6_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_7_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_8_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_9_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_1_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 1

(int)CHAR_KIT_2_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 2

(int)CHAR_KIT_3_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 3

(int)CHAR_KIT_4_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 4

(int)CHAR_KIT_5_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 5

(int)CHAR_KIT_6_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 6

(int)CHAR_KIT_7_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 7

(int)CHAR_KIT_8_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 8

(int)CHAR_KIT_9_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 9

(int)CHAR_KIT_1_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1


(int)CHAR_KIT_2_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_3_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_4_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_5_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_6_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_7_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_KIT_8_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_9_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 2

(int)CHAR_HEIST_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset 3

(int)CHAR_CREWUNLOCK_1_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset


9

(int)CHAR_CREWUNLOCK_2_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset


9

(int)CHAR_CREWUNLOCK_3_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset


9

(int)CHAR_CREWUNLOCK_4_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset


9

(int)CHAR_CREWUNLOCK_5_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset


9

(int)CHAR_FM_CARMOD_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


1

(int)CHAR_FM_CARMOD_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2

(int)CHAR_FM_CARMOD_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2

(int)CHAR_FM_CARMOD_4_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2

(int)CHAR_FM_CARMOD_5_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2

(int)CHAR_FM_CARMOD_6_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2

(int)CHAR_FM_CARMOD_7_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player CarMod Unlocked bitset


2
(int)CHAR_FM_HEALTH_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Health Unlocked bitset 1

(int)CHAR_FM_HEALTH_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Health Unlocked bitset 2

(int)CHAR_FM_VEHICLE_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Vehicle Unlocked bitset 1

(int)CHAR_FM_VEHICLE_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Vehicle Unlocked bitset 2

(int)CHAR_FM_CLOTHES_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


1

(int)CHAR_FM_CLOTHES_2_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


2

(int)CHAR_FM_CLOTHES_3_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_4_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_5_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_6_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_7_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_8_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_9_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_10_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_CLOTHES_11_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_HAIRCUT_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Clothes Unlocked bitset


3

(int)CHAR_FM_STORED_HAIRDO // add MP0_ or MP1_ // MP Char 0 - Stored player hairdo

(int)CHAR_FM_FORCED_HAIR_ITEM // add MP0_ or MP1_ // MP Char 0 - Item that force removed


players hair

(int)CHAR_FM_FORCED_HAIR_TYPE // add MP0_ or MP1_ // MP Char 0 - Type that force removed


players hair
(int)CHAR_FM_PLAT_AWARD_COUNT // add MP0_ or MP1_ // MP Char 0 - Number Of Platinum Awards
a Player has

(int)CHAR_ACH45_TRACKER // add MP0_ or MP1_ // MP Char 0 - Bitfield for tracking ACH45 - Enjoy your
stay

(int)PLATINUM_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)PLATINUM_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)PLATINUM_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)PLATINUM_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)PLATINUM_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)PLATINUM_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)PLATINUM_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)PLATINUM_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)PLATINUM_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)PLATINUM_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)GOLD_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)GOLD_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)GOLD_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)GOLD_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)GOLD_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)GOLD_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)GOLD_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)GOLD_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)GOLD_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)SILVER_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)BRONZE_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset

(int)CHAR_WEAP_PURCHASED // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_PURCHASED2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_FM_PURCHASE // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_FM_PURCHASE2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE4 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE5 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE6 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE7 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE8 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_FM_PURCHASE9 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)WEAP_FM_ADDON_PURCH // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)WEAP_FM_ADDON_PURCH2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)WEAP_FM_ADDON_PURCH3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)WEAP_FM_ADDON_PURCH4 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(date)CHAR_DATE_CREATED // add MP0_ or MP1_ // MP Char 0 - The Date the player created this
character

(date)CHAR_DATE_RANKUP // add MP0_ or MP1_ // MP Char 0 - The Date the player last ranked up

(u32)CHAR_TOTAL_TIME_MISSION // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average time spent


on missions (time on missions/number of missions completed)

(int)CHAR_CURRENT_HEALTH // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 300 // MP Char 0 -


Players current health

(int)CHAR_CURRENT_ARMOUR // MINIMUM = 0 // MAXIMUM = 60 // add MP0_ or MP1_ // MP Char 0 -


Players current health

(int)CHAR_CURRENT_WANTED // MINIMUM = 0 // MAXIMUM = 7 // add MP0_ or MP1_ // MP Char 0 -


Players current health

(date)CHAR_LAST_PLAY_TIME // add MP0_ or MP1_ // MP Char 0 - Players current health

(float)RACES_WON_PC // add MP0_ or MP1_ // MP Char 0 - Vehicles- Percentage of Races won

(int)RACES_WON // add MP0_ or MP1_ // MP Char 0 - Vehicles- no of Races won

(int)RACES_LOST // add MP0_ or MP1_ // MP Char 0 - Vehicles- no of Races LOST

(int)NO_CARS_REPAIR // add MP0_ or MP1_ // MP Char 0 - Vehicles- No. Cars Repaired

(int)AVERAGE_NO_PASSENGERS // add MP0_ or MP1_ // MP Char 0 - Vehicles- Average number of


passengers

(u64)TIME_DRIVING_PASSENGER // add MP0_ or MP1_ // MP Char 0 - Vehicles- Time driving passengers

(int)TOTAL_ACCUM_PASSENGER // add MP0_ or MP1_ // MP Char 0 - Vehicles- Time driving passengers

(int)VEHICLES_SPRAYED // add MP0_ or MP1_ // MP Char 0 - Vehicles- No of vehicles resprayed


(int)NO_STOLEN_VEH_SCRIPT // add MP0_ or MP1_ // MP Char 0 - No cars stolen in script

(bool)SHOPFM_DEFAULT_INFO_SET // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TYPES_VISITED // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_01_BH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_02_SC // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_03_V // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_04_SS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_05_MP // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_06_HW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_HAIRDO_07_PB // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_01_SC // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_02_GS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_03_DT // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_04_CS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_05_GSD // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_06_VC // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_L_07_PB // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_M_01_SM // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_M_02_PB // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_M_03_H // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_M_04_HW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_M_05_GOH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_H_01_BH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_H_02_B // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_H_03_MW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CLOTHES_A_01_VB // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TATTOO_01_HW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TATTOO_02_SS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TATTOO_03_PB // add MP0_ or MP1_ // MP Char 0 - Shop Data


(int)SHOPFM_TATTOO_04_VC // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TATTOO_05_ELS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_TATTOO_06_GOH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_01_DT // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_02_SS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_03_HW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_04_ELS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_05_PB // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_06_LS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_07_MW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_08_CS // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_09_GOH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_10_VWH // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_GUN_11_ID1 // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_01_AP // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_02_ID // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_03_HW // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_04_DT // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_05_ID2 // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_06_BT1 // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_07_CS1 // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)SHOPFM_CARMOD_08_CS6 // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)CLTHS_AVAILABLE_HAIR // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_HAIR_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available


(int)CLTHS_AVAILABLE_HAIR_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_JBIB_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_LEGS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_FEET_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available


(int)CLTHS_AVAILABLE_BERD_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_BERD_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_8 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_9 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_PROPS_10 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_OUTFIT // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_ACQUIRED_HAIR // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_HAIR_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_HAIR_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_HAIR_3 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_HAIR_4 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_HAIR_5 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_HAIR_6 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_HAIR_7 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_JBIB // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired


(int)CLTHS_ACQUIRED_JBIB_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_JBIB_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_LEGS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_FEET_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_BERD // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_BERD_1 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_2 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_3 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_4 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_5 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_6 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_BERD_7 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_PROPS // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired


(int)CLTHS_ACQUIRED_PROPS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_8 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_9 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_PROPS_10 // add MP0_ or MP1_ // MP Char 0 - Clothes ACQUIRED

(int)CLTHS_ACQUIRED_OUTFIT // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_USED_HAIR // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_HAIR_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_HAIR_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_HAIR_3 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_HAIR_4 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_HAIR_5 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_HAIR_6 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_HAIR_7 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_JBIB // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_JBIB_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used


(int)CLTHS_USED_LEGS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_LEGS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_FEET_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_BERD // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_BERD_1 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_2 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_3 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_4 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_5 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_6 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_BERD_7 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_PROPS // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Used


(int)CLTHS_USED_PROPS_8 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_9 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_PROPS_10 // add MP0_ or MP1_ // MP Char 0 - Clothes USED

(int)CLTHS_USED_OUTFIT // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(float)HEADBLEND_OVER_BLEMISH_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_BEARD_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_EYEBRW_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_WETHR_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_MAKEUP_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_DAMAGE_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay


Texture

(float)HEADBLEND_OVERLAY_BASE_PC // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay Texture

(float)HEADBLEND_GEOM_BLEND // add MP0_ or MP1_ // MP Char 0 - Head Blend Geometry Blend

(float)HEADBLEND_TEX_BLEND // add MP0_ or MP1_ // MP Char 0 - Head Blend Texture Blend

(float)HEADBLEND_VAR_BLEND // add MP0_ or MP1_ // MP Char 0 - Head Blend Variation Blend

(float)HEADBLEND_DOM // add MP0_ or MP1_ // MP Char 0 - Head Blend Parent Dominance

(int)CHAR_CREATOR_SLEEP // add MP0_ or MP1_ // MP Char 0 - Head Blend Sleep Value

(int)CHAR_CREATOR_FAMILY // add MP0_ or MP1_ // MP Char 0 - Head Blend Family Value

(int)CHAR_CREATOR_SPORT // add MP0_ or MP1_ // MP Char 0 - Head Blend Sport Value

(int)CHAR_CREATOR_LEGAL // add MP0_ or MP1_ // MP Char 0 - Head Blend Legal Value

(int)CHAR_CREATOR_TV // add MP0_ or MP1_ // MP Char 0 - Head Blend TV Value

(int)CHAR_CREATOR_PARTY // add MP0_ or MP1_ // MP Char 0 - Head Blend Party Value

(int)CHAR_CREATOR_ILLEGAL // add MP0_ or MP1_ // MP Char 0 - Head Blend Illegal Value

(int)TATTOO_FM_UNLOCKS_0 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 0

(int)TATTOO_FM_UNLOCKS_1 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 1

(int)TATTOO_FM_UNLOCKS_2 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 2


(int)TATTOO_FM_UNLOCKS_3 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 3

(int)TATTOO_FM_UNLOCKS_4 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 4

(int)TATTOO_FM_VIEWED_0 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 0

(int)TATTOO_FM_VIEWED_1 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 1

(int)TATTOO_FM_VIEWED_2 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 2

(int)TATTOO_FM_VIEWED_3 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 3

(int)TATTOO_FM_VIEWED_4 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 4

(int)TATTOO_FM_CURRENT_0 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 0

(int)TATTOO_FM_CURRENT_1 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 1

(int)TATTOO_FM_CURRENT_2 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 2

(int)TATTOO_FM_CURRENT_3 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 3

(int)TATTOO_FM_CURRENT_4 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_5 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)HEADBLEND_DAD_HAIR // add MP0_ or MP1_ // MP Char 0 - Head Blend Texture Blend

(int)HEADBLEND_MUM_HAIR // add MP0_ or MP1_ // MP Char 0 - Head Blend Variation Blend

(int)HEADBLEND_DAD_BEARD // add MP0_ or MP1_ // MP Char 0 - Head Blend Texture Blend

(int)HEADBLEND_MUM_MAKEUP // add MP0_ or MP1_ // MP Char 0 - Head Blend Variation Blend

(int)HEADBLEND_DAD_HAIR_TEX // add MP0_ or MP1_ // MP Char 0 - Head Blend Texture Blend

(int)HEADBLEND_MUM_HAIR_TEX // add MP0_ or MP1_ // MP Char 0 - Head Blend Variation Blend

(int)HEADBLEND_DAD_BEARD_TEX // add MP0_ or MP1_ // MP Char 0 - Head Blend Texture Blend

(int)HEADBLEND_MUM_MAKEUP_TEX // add MP0_ or MP1_ // MP Char 0 - Head Blend Variation Blend

(int)HEADBLEND_DAD_EYEB // add MP0_ or MP1_ // MP Char 0 - Head Blend Dads Eyebrow

(int)HEADBLEND_MUM_EYEB // add MP0_ or MP1_ // MP Char 0 - Head Blend Mums Eyebrow

(int)AMMO_USED_PISTOLS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group pistols

(int)AMMO_USED_SHOTGUNS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group
shotgun

(int)AMMO_USED_SMGS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group SMGS

(int)AMMO_USED_SNIPERS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Snipers

(int)AMMO_USED_RIFLES // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Rifles
(int)AMMO_USED_THROWN // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group
Thrown

(int)AMMO_USED_HEAVY // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Heavy

(int)AMMO_PURCHASED_PISTOLS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
pistols

(int)AMMO_PURCHASED_SHOTGUNS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon


group shotgun

(int)AMMO_PURCHASED_SMGS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
SMGS

(int)AMMO_PURCHASED_SNIPERS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Snipers

(int)AMMO_PURCHASED_RIFLES // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Rifles

(int)AMMO_PURCHASED_THROWN // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon


group Thrown

(int)AMMO_PURCHASED_HEAVY // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Heavy

(u64)CHAR_WANTED_LEVEL_TIME // add MP0_ or MP1_ // MP Char 0 - Wanted Level Time

(u64)CHAR_WANTED_LEVEL_TIME5STAR // add MP0_ or MP1_ // MP Char 0 - Wanted Level Time

(u64)CHAR_FM_RACE_RECORD_TIMES // add MP0_ or MP1_ // MP Char 0 - Wanted Level Time

(int)HIGHEST_NO_MULTIPLE_KILLS // add MP0_ or MP1_ // MP Char 0 - COMBAT - Highest number of


Miltiple Kills (x kills in x seconds)

(int)TOTAL_NO_DISABLED // add MP0_ or MP1_ // MP Char 0 - COMBAT - Total number of times


disabled

(int)TOTAL_NO_WEAPONS_USED // MINIMUM = 0 // MAXIMUM = 50 // add MP0_ or MP1_ // MP Char


0 - COMBAT - Total number of weapons used

(u64)AV_TIME_COMPLETE_MISSIONS // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average time


taken to complete mission(Total time on missions/ total time in game)

(int)SUICIDES // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of times player commited
suicide

(int)NO_PHOTOS_TAKEN // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of photos taken

(int)NO_OF_OUTFITS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of outfits

(int)PROSTITUTES_FREQUENTED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of


prostitutes frequented
(int)LAP_DANCED_BOUGHT // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of lap dances
bought

(int)NO_KILLS_DURING_MISSION // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total Kills during


missions

(int)MOST_ARM_WRESTLING_WINS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Record of most


arm wrestling wins in one arm wrestling sesson

(int)FASTEST_ARM_WRESTLING_WIN // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Record of fastest


arm wrestling win

(int)MOST_REVENGE_KILL_GLOBAL // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent


kills

(int)MOST_REVENGE_KILL_LOCAL // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(userid)BIGGEST_VICTIM // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(userid)ARCHENEMY // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(string)BIGGEST_VICTIM_NAME // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(string)ARCHENEMY_NAME // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)BIGGEST_VICTIM_KILLS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)ARCHENEMY_KILLS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)CIGARETTES_BOUGHT // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(bool)CL_RACE_MODDED_CAR // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_DRIVE_RALLY // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_GTA_RACE // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_BOAT_RACE // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_FOOT_RACE // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_TEAM_DM // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_VEHICLE_DM // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(bool)CL_PLAY_MISSION_CONTACT // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(int)CRHEIST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script

(bool)CL_PLAY_A_PLAYLIST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(bool)CL_PLAY_POINT_TO_POINT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_PLAY_ONE_ON_ONE_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_PLAY_ONE_ON_ONE_RACE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_SURV_A_BOUNTY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(bool)CL_SET_WANTED_LVL_ON_PLAY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_GANG_BACKUP_GANGS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_GANG_BACKUP_LOST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(bool)CL_GANG_BACKUP_VAGOS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_CALL_MERCENARIES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(bool)CL_PHONE_MECH_DROP_CAR // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_GONE_OFF_RADAR // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(bool)CL_FILL_TITAN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(bool)CL_MOD_CAR_USING_APP // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(bool)CL_BUY_APPARTMENT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(bool)CL_BUY_INSURANCE // add MP0_ or MP1_ // MP - Stores if player has bought insurance

(bool)CL_BUY_GARAGE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(bool)CL_ENTER_FRIENDS_HOUSE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_CALL_STRIPPER_HOUSE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_CALL_FRIEND // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_SEND_FRIEND_REQUEST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)CL_W_WANTED_PLAYER_TV // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)RANKAP_UNLK_0 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0

(int)RANKAP_UNLK_1 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 1

(int)RANKAP_UNLK_2 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 2

(int)RANKAP_UNLK_3 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 3

(int)RANKAP_EQUIP_0 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Equipp bitset 0

(int)RANKAP_EQUIP_1 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Equipp bitset 1

(int)RANKAP_EQUIP_2 // add MP0_ or MP1_ // MP Char 0 - Rank Apparel Equipp bitset 2

(int)RANKAP_EQUIP_3 // add MP0_ or MP1_ // MP Char 0 - Rank farel Equipp bitset 3

(int)WEAPON_PICKUP_BITSET // add MP0_ or MP1_ // MP Char 0 - weapon unlock bitset

(int)WEAPON_PICKUP_BITSET2 // add MP0_ or MP1_ // MP Char 0 - weapon unlock bitset 2

(int)CHAR_MISSION_STARTED // add MP0_ or MP1_ // MP Char 0 - Player missions started

(int)CHAR_MISSION_PASSED // add MP0_ or MP1_ // MP Char 0 - Player missions passed

(int)CHAR_MISSION_FAILED // add MP0_ or MP1_ // MP Char 0 - Player missions over

(int)CHAR_MISSION_OVER // add MP0_ or MP1_ // MP Char 0 - Player missions failed

(int)CHAR_MISSION_QUIT // add MP0_ or MP1_ // MP Char 0 - Player missions quit

(int)CHEAT_MISSION_STARTED // add MP0_ or MP1_ // MP Char 0 - Player missions started for cheat
tracking

(int)CHEAT_MISSION_PASSED // add MP0_ or MP1_ // MP Char 0 - Player missions passed for cheat
tracking

(int)CHEAT_MISSION_FAILED // add MP0_ or MP1_ // MP Char 0 - Player missions over for cheat
tracking

(int)CHEAT_MISSION_OVER // add MP0_ or MP1_ // MP Char 0 - Player missions failed for cheat
tracking

(int)CHAR_MC_STARTED // add MP0_ or MP1_ // MP Char 0 - Player missions started

(int)CHAR_MC_FAILED // add MP0_ or MP1_ // MP Char 0 - Player missions failed

(int)CHAR_MC_OVER // add MP0_ or MP1_ // MP Char 0 - Player missions failed

(bool)CHAR_JOIN_SOCIAL_CLUB_MSG // add MP0_ or MP1_ // MP Char 0 - Player missions failed


(int)RESPAWN_PICKUP_BITSET0 // add MP0_ or MP1_ // MP Char 0 - For Neils respawn pickups to see if
they are on or off

(int)CP_STOLEN_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
CP_STOLEN_TUT script

(int)CP_WELCOMETUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started CP_WELCOMETUT script

(int)CP_WEA_AMBUSH // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_HOOKER_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_DRUGS_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_RIVAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_SELLCARTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_HOLDUP_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_TRIGGER_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_WELCOME // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_GUNSHOPTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_ARMORYTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_HOSTAGE_STEAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_STEAL_BIKES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_AIRPORTTAKE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_PROP_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_RACES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_SHIPMENTSTEAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_SHOWROOM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_STEALVEHICLE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_VANRESCUE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_BANKHEIST1 // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CR_COUNTHEIST1 // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)INCR_DEFAULTMISS // add MP0_ or MP1_ // MP Char 0 - If the game cannot find a mission to
increment this one will do

(int)AM_SECURITYVAN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_GANGATTACK_CITY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_GANGATTACK_COUNTRY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)CR_GANGATTACK_LOST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_GANGATTACK_VAGOS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(int)CR_DIFFERENT_RACES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)CR_DIFFERENT_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)HEIST_COMPLETION // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Heist Missions completed (%)

(u64)HEIST_TOTAL_TIME // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Total time spent on Heist

(u64)AVERAGE_HEIST_TIME_TAKEN // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average time on a


Heist Mission
(int)HEISTS_ORGANISED // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Number of Heists Organised

(int)AVERAGE_KILL_ON_MISSION // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average number of


kills on mission

(float)AVERAGE_RANK_GAIN_PER_HOUR // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average Rank/


Respect gained per hour

(int)AVERAGE_XP_ON_MISSION // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Average number of XP


gained on mission

(u64)AVERAGE_WANTED_TIME // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Average wanted level


time

(int)HIGHEST_WANTD_LEVEL_ESCAPE // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Highest wanted


level escaped from

(int)AVERAGE_WANTD_LEVEL_ESCAPE // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Average wanted


level escaped from

(int)NUMBER_OF_SESSIONS_FM // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Average wanted level


escaped from

(u64)AVERAGE_TIME_PER_SESSON // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Average time spent


per session

(short)TOTAL_XP_EARNED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total XP accumulated (even


after Rank 30)

(short)MISS_XP_EARNED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total XP accumulated (even


after Rank 30)

(int)TOTAL_TIMES_ARRESTED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of times


arrested

(int)TOTAL_NO_SHOPS_HELD_UP // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of


shops held up

(u64)TOTAL_TIME_SPENT_ON_PHONE // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total time spent


on a phone

(int)JOBS_JOINED_ON_PHONE // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of jobs


joined through the phone

(int)DRUG_DEALING_PROFIT_LOSS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Money made or lost


as a drug dealer

(int)AVERAGE_EX_GAIN_PER_MINUTE // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Average XP


gained per minute

(u64)AVERAGE_RESPONSE_TIME // add MP0_ or MP1_ // MP Char 0 - COP -Average response time


(u64)TIME_LAST_WANTED_LEVEL // add MP0_ or MP1_ // MP Char 0 -The length of time of last wanted
level chase

(int)CHEAT_BITSET // add MP0_ or MP1_ // MP Char 0 - stores if the player cheated with this character

(int)BAD_SPORT_BITSET // add MP0_ or MP1_ // MP Char 0 - stores if the player cheated with this
character

(bool)CHAR_ONMISSION // add MP0_ or MP1_ // MP Char 0 - Sets to true when the player is on mission

(float)TIME_ON_LOST_BIKE // add MP0_ or MP1_ // MP Char 0 - time on a lost bike

(int)PARACHUTE_BLACK_DEPLOYED // add MP0_ or MP1_ // Tracks number of times player deploys


coloured smoke while parachuting

(int)PARACHUTE_RED_DEPLOYED // add MP0_ or MP1_ // Tracks number of times player deploys


coloured smoke while parachuting

(int)PARACHUTE_ORANGE_DEPLOYED // add MP0_ or MP1_ // Tracks number of times player deploys


coloured smoke while parachuting

(int)PARACHUTE_YELLOW_DEPLOYED // add MP0_ or MP1_ // Tracks number of times player deploys


coloured smoke while parachuting

(int)PARACHUTE_BLUE_DEPLOYED // add MP0_ or MP1_ // Tracks number of times player deploys


coloured smoke while parachuting

(bool)DOES_PLAYER_HAVE_VEH_ACCESS // add MP0_ or MP1_ // True if the player owns a car.

(float)DDEAL_COKE_QUANTITY // add MP0_ or MP1_ // Quantity of coke in mp char 0 possession

(float)DDEAL_HEROIN_QUANTITY // add MP0_ or MP1_ // Quantity of heroin in mp char 0 possession

(float)DDEAL_WEED_QUANTITY // add MP0_ or MP1_ // Quantity of weed in mp char 0 possession

(float)DDEAL_METH_QUANTITY // add MP0_ or MP1_ // Quantity of meth in mp char 0 possession

(float)STASHED_COKE_QUANTITY // add MP0_ or MP1_ // Quantity of coke stashed in mp char 0


personal vehicle

(float)STASHED_HEROIN_QUANTITY // add MP0_ or MP1_ // Quantity of heroin stashed in mp char 0


personal vehicle

(float)STASHED_WEED_QUANTITY // add MP0_ or MP1_ // Quantity of weed stashed in mp char 0


personal vehicle

(float)STASHED_METH_QUANTITY // add MP0_ or MP1_ // Quantity of meth stashed in mp char 0


personal vehicle

(int)HOLDUPS_BITSET // add MP0_ or MP1_ // MP Char 0 - Which hold ups have been done already

(int)AMBIENT_MIS_BS // add MP0_ or MP1_ // BS to store if player has completed ambient events such
as picking up hitchiker
(int)NON_MISSION_HELP_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)SPECTATOR_CAM_HELP_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)FULLSCREEN_TV_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)NEAR_TV_HELP_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)TV_SEAT_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)LAST_UNLOCKED_WEAPON // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)LAST_UNLOCKED_FM_WEAPON // add MP0_ or MP1_ // Tracks if NMH has been displayed

(string)CONTACT_MISS_0 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_1 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_2 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_3 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_4 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_5 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_6 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_7 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_8 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(string)CONTACT_MISS_9 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names

(int)CONTACT_MISS_RANK // add MP0_ or MP1_ // Keith - Contact Mission Rank

(int)DM_COLLECTED_SHARK_TEST // add MP0_ or MP1_ // Sets the player to spawn in the secondary
position (Boss Room or Locker Room)

(int)DM_COLLECTED_POWER_PLAYER // add MP0_ or MP1_ // Sets the player to spawn in the


secondary position (Boss Room or Locker Room)

(int)TUTORIAL_BITSET // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)USE_SECOND_TUT_SPAWN_POS // add MP0_ or MP1_ // Sets the player to spawn in the


secondary position (Boss Room or Locker Room)

(bool)FM_INTRO_CUT_DONE // add MP0_ or MP1_ // Set when the character has seen the Freemode
Intro

(int)FM_NON_MISS_HELP_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)FM_NON_MS_HELP_TEXT2 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)FM_NON_MS_HELP_TEXT3 // add MP0_ or MP1_ // Tracks if NMH has been displayed


(int)FM_NON_MS_HELP_TEXT4 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)FM_NON_MS_HELP_TEXT5 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)FM_NON_MS_HELP_GTA1 // add MP0_ or MP1_ // Tracks if GTA help has been displayed

(pos)FM_SPAWN_POSITION // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)FM_SPAWN_FLAG // add MP0_ or MP1_ // Tracks if NMH has been displayed

(float)FM_SPAWN_HEADING // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)FM_CHAR_STATS1 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(bool)FM_CHAR_STATS2 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)FM_CELLPHONE_VIBRATE // add MP0_ or MP1_ // Import export stats

(int)FM_CELLPHONE_RINGTONE // add MP0_ or MP1_ // Import export stats

(int)FM_IMP_EXP // add MP0_ or MP1_ // Import export stats

(bool)FM_INTRO_MISS_DONE // add MP0_ or MP1_ // Set when the character completes the FM intro
mission

(int)FM_ACT_PHN // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_ACT_PH2 // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_ACT_PH3 // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_ACT_PH4 // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_ACT_PH5 // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_VEH_TX1 // add MP0_ or MP1_ // Freemode activity phonecall

(int)FM_ACT_PH6 // add MP0_ or MP1_ // Freemode activity phonecall

(int)DM_START // add MP0_ or MP1_ // No of death matchs started

(int)DM_END // add MP0_ or MP1_ // No of death matchs ended

(int)RACE_START // add MP0_ or MP1_ // No of races started

(int)RACE_END // add MP0_ or MP1_ // No of races ended

(int)MINIGAME_START // add MP0_ or MP1_ // No of races started

(int)MINIGAME_END // add MP0_ or MP1_ // No of races ended

(bool)FM_TRIGTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM trigger
tutorial

(bool)FM_HOLDTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM Hold Up
tutorial
(bool)FM_CMODTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM Car Mod
tutorial

(bool)FM_NOTUT_DONE // add MP0_ or MP1_ // Set when the character chooses not to do the tutorials

(bool)FM_RACETUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial

(int)FM_RACEPOSITION // add MP0_ or MP1_ // Set when the character completes the FM race tutorial

(bool)FM_BUYGAR_DONE // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial

(int)HELP_THUMB_VOTE // add MP0_ or MP1_ // No of times help has been displayed

(int)HELP_BASEJUMP_TEXT // MINIMUM = 0 // MAXIMUM = 10 // add MP0_ or MP1_ // No of times


help has been displayed

(int)HELP_RACES_TEXT // add MP0_ or MP1_ // No of times help has been displayed

(bool)FM_CHANGECHAR_ASKED // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial

(int)PLAYER_ANIM_TYPE // add MP0_ or MP1_ // No of times help has been displayed

(u64)TIMEINHELI // add MP0_ or MP1_ // MP Char 0 - Time spent being a passenger in Milliseconds

(u64)TIMEWITHOUTCRASHING // add MP0_ or MP1_ // MP Char 0 - Time spent being a passenger in


Milliseconds

(u64)TIME_AS_A_PASSENGER // add MP0_ or MP1_ // MP Char 0 - - Vehicles-Time spent as a passenger

(u64)TIME_AS_A_DRIVER // add MP0_ or MP1_ // MP Char 0 - Vehicles- Time spent as a driver

(u64)TIME_SPENT_FLYING // add MP0_ or MP1_ // MP Char 0 -Vehicles- Time spent flying an aircraft

(u64)TIME_IN_CAR // add MP0_ or MP1_ // MP Char 0 -Vehicles- Time spent inside your car

(int)CHAR_CREATOR_STAMINA // add MP0_ or MP1_ // Character creator stamina

(int)CHAR_CREATOR_SHOOTING // add MP0_ or MP1_ // Character creator shooting

(int)CHAR_CREATOR_STRENGTH // add MP0_ or MP1_ // Character creator strength

(int)CHAR_CREATOR_STEALTH // add MP0_ or MP1_ // Character creator stealth

(int)CHAR_CREATOR_FLYING // add MP0_ or MP1_ // Character creator flying

(int)CHAR_CREATOR_BIKE // add MP0_ or MP1_ // Character creator bike

(int)CHAR_CREATOR_LUNG // add MP0_ or MP1_ // Character creator lung

(int)CHAR_CREATOR_MECHANIC // add MP0_ or MP1_ // Character creator mechanic


(int)NO_WEAPONS_UNLOCK // MINIMUM = 0 // MAXIMUM = 50 // add MP0_ or MP1_ // No of items
unlocked

(int)NO_WEAPON_MODS_UNLOCK // MINIMUM = 0 // MAXIMUM = 400 // add MP0_ or MP1_ // No of


items unlocked

(int)NO_WEAPON_CLR_MOD_UNLOCK // MINIMUM = 0 // MAXIMUM = 400 // add MP0_ or MP1_ //


No of items unlocked

(int)NO_VEHICLE_MODS_UNLOCK // MINIMUM = 0 // MAXIMUM = 200 // add MP0_ or MP1_ // No of


items unlocked

(int)NO_CLOTHES_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_HAIR_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_TATTOOS_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_PROPERTIES_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_AWARDS_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_DRUG_CAPACITY_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_MASKS_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(int)NO_MAKEUP_UNLOCK // add MP0_ or MP1_ // No of items unlocked

(u64)AWD_PASSENGERTIME // add MP0_ or MP1_ // MP Char 0 - Time spent being a passenger in


minutes Award

(int)AWD_100_KILLS_PISTOL // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a pistol - VAGOS - Award
LOST MC - Award COP- N/A

(int)AWD_100_KILLS_SNIPER // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a sniper rifle - VAGOS -
Award LOST MC - Award COP- N/A

(int)AWD_50_KILLS_GRENADES // add MP0_ or MP1_ // MP Char 0 - 50 Kills with grenades - VAGOS -


Award LOST MC - Award COP- N/A

(int)AWD_100_KILLS_SHOTGUN // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a shotgun rifle -
VAGOS - Award LOST MC - Award COP- N/A

(int)AWD_100_KILLS_SMG // add MP0_ or MP1_ // MP Char 0 - 100 Kills with an SMG - VAGOS - Award
LOST MC - Award COP- N/A

(int)AWD_50_KILLS_ROCKETLAUNCH // add MP0_ or MP1_ // MP Char 0 - 50 Kills with a Rocketlauncher


- VAGOS - Award LOST MC - Award COP- N/A

(int)AWD_25_KILLS_STICKYBOMBS // add MP0_ or MP1_ // MP Char 0 - 50 Kills with sticky bombs -


VAGOS - Award LOST MC - Award COP- N/A
(int)AWD_20_KILLS_MELEE // add MP0_ or MP1_ // MP Char 0 - 20 Kills with melee weapons - VAGOS -
N/A LOST MC - Award COP- N/A

(int)AWD_100_HEADSHOTS // add MP0_ or MP1_ // MP Char 0 - 100 headshot kills - VAGOS - N/A LOST
MC - Award COP- N/A

(int)AWD_50_VEHICLES_BLOWNUP // add MP0_ or MP1_ // MP Char 0 - 50 vehicles blownup - VAGOS -


N/A LOST MC - Award COP- N/A

(int)AWD_VEHICLES_JACKEDR // add MP0_ or MP1_ // MP Char 0 - award given reaching 10/25/50/100


vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A

(int)AWD_ENEMYDRIVEBYKILLS // add MP0_ or MP1_ // MP Char 0 - award given reaching 10 enemy


driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A

(int)AWD_COPS_KILLED // add MP0_ or MP1_ // MP Char 0 - award given reaching 10/25/50/100/200


enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A

(bool)AWD_BUY_EVERY_GUN // add MP0_ or MP1_ // MP Char 0 -Award when buying every gun -
VAGOS -AWARD LOST MC - AWARD COP- N/A

(int)AWD_HOLD_UP_SHOPS // add MP0_ or MP1_ // MP Char 0 -Award for holding up all shops award
given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A

(int)AWD_LAPDANCES // add MP0_ or MP1_ // MP Char 0 -Award for no. Lapdances paid for - VAGOS -
Award LOST MC - Award COP- NA

(bool)AWD_DRIVE_ALL_COP_CARS // add MP0_ or MP1_ // MP Char 0 -Award for driving all cop cars -
VAGOS -NA LOST MC - NA COP- AWARD

(u64)AWD_TIME_IN_HELICOPTER // add MP0_ or MP1_ // MP Char 0 -Awards for time spent in


helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD

(int)AWD_CARS_EXPORTED // add MP0_ or MP1_ // MP Char 0 -Awards for number of car deliveries at
car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA

(int)AWD_SECURITY_CARS_ROBBED // add MP0_ or MP1_ // MP Char 0 -Awards for number of security


cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA

(int)AWD_5STAR_WANTED_AVOIDANCE // add MP0_ or MP1_ // MP Char 0 -Awards for number of


times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC -
AWARD COP- NA

(int)AWD_VEHICLE_JUMP_OVER_40M // add MP0_ or MP1_ // MP Char 0 -Awards for number of times


jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD
COP- AWARD

(int)AWD_RACES_WON // add MP0_ or MP1_ // MP Char 0 -Awards for number of times player wins a
race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
(int)AWD_NO_ARMWRESTLING_WINS // add MP0_ or MP1_ // MP Char 0 -Awards for number of times
you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP-
MEDAL

(int)AWD_WIN_AT_DARTS // add MP0_ or MP1_ // MP Char 1 - Number of dart wins 1 10 25 50 VAGOS


-TAT LOST MC - PATCH COP- NA

(int)AWD_CAR_BOMBS_ENEMY_KILLS // add MP0_ or MP1_ // MP Char 1 - Number of enemies killed


using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA

(int)AWD_KILLS_ASSAULT_RIFLE // add MP0_ or MP1_ // MP Char 1 - Award for kills with assualt rifle 10
25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA

(int)AWD_KILLS_MACHINEGUN // add MP0_ or MP1_ // MP Char 1 - Award for machine gun kills 10 25
50 100 VAGOS -TAT LOST MC - PATCH COP- NA

(int)AWD_NO_HAIRCUTS // add MP0_ or MP1_ // MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT


LOST MC - PATCH COP- MEDAL

(int)AWD_PARACHUTE_JUMPS_50M // add MP0_ or MP1_ // MP Char 1 - Number of parachute jumps


over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL

(int)AWD_PARACHUTE_JUMPS_20M // add MP0_ or MP1_ // MP Char 1 - Number of parachute jumps


below 20m

(bool)AWD_FM_GOLF_HOLE_IN_1 // add MP0_ or MP1_ // Game awards

(int)AWD_FM_GOLF_BIRDIES // add MP0_ or MP1_ // Game awards

(int)AWD_FM_GOLF_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_SHOOTRANG_TG_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_SHOOTRANG_RT_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_SHOOTRANG_CT_WON // add MP0_ or MP1_ // Game awards

(bool)AWD_FM_SHOOTRANG_GRAN_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_TENNIS_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_TENNIS_ACE // add MP0_ or MP1_ // Game awards

(bool)AWD_FM_TENNIS_5_SET_WINS // add MP0_ or MP1_ // Game awards

(bool)AWD_FM_TENNIS_STASETWIN // add MP0_ or MP1_ // Game awards

(int)AWD_FM_GTA_RACES_WON // add MP0_ or MP1_ // Game awards

(int)AWD_FM_RACES_FASTEST_LAP // add MP0_ or MP1_ // Game awards

(int)AWD_FM_RACE_LAST_FIRST // add MP0_ or MP1_ // Game awards

(int)AWD_FM_DM_WINS // add MP0_ or MP1_ // Game awards


(int)AWD_FM_TDM_WINS // add MP0_ or MP1_ // Game awards

(int)AWD_FM_TDM_MVP // add MP0_ or MP1_ // Game awards

(int)AWD_FM_DM_KILLSTREAK // add MP0_ or MP1_ // Game awards

(int)AWD_FM_DM_TOTALKILLS // add MP0_ or MP1_ // Game awards

(int)AWD_FM_DM_3KILLSAMEGUY // add MP0_ or MP1_ // Game awards

(int)AWD_FM_DM_STOLENKILL // add MP0_ or MP1_ // Game awards

(bool)AWD_FMATTGANGHQ // add MP0_ or MP1_ // Clear all gang hideouts in one game day

(int)AWD_FMBASEJMP // add MP0_ or MP1_ // Land away from the target centre times

(int)AWD_FMHORDWAVESSURVIVE // add MP0_ or MP1_ // Reach wave without dying.

(int)AWD_FMBBETWIN // add MP0_ or MP1_ // Earn amount of cash from betting

(int)AWD_FMCRATEDROPS // add MP0_ or MP1_ // Game Awards

(bool)AWD_FM6DARTCHKOUT // add MP0_ or MP1_ // Game Awards

(bool)AWD_FMWINEVERYGAMEMODE // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMPICKUPDLCCRATE1ST // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMWINALLRACEMODES // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMRACEWORLDRECHOLDER // add MP0_ or MP1_ // Get all the services

(int)AWD_FMRALLYWONDRIVE // add MP0_ or MP1_ // Get all the services

(int)AWD_FMRALLYWONNAV // add MP0_ or MP1_ // Get all the services

(bool)AWD_FM25DIFITEMSCLOTHES // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMFULLYMODDEDCAR // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMWINCUSTOMRACE // add MP0_ or MP1_ // Get all the services

(bool)AWD_FM25DIFFERENTDM // add MP0_ or MP1_ // Get all the services

(bool)AWD_FM25DIFFERENTRACES // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMMOSTKILLSGANGHIDE // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMMOSTKILLSSURVIVE // add MP0_ or MP1_ // Get all the services

(int)AWD_FMSHOOTDOWNCOPHELI // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMKILLCHEATER // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMKILL3ANDWINGTARACE // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMTATTOOALLBODYPARTS // add MP0_ or MP1_ // Get all the services


(int)AWD_FMWINRACETOPOINTS // add MP0_ or MP1_ // Get all the services

(int)AWD_FMKILLBOUNTY // add MP0_ or MP1_ // Get all the services

(int)AWD_FMOVERALLKILLS // add MP0_ or MP1_ // Get all the services

(int)AWD_FMWINSEARACE // add MP0_ or MP1_ // Get all the services

(int)AWD_FMWINAIRRACE // add MP0_ or MP1_ // Get all the services

(int)AWD_FMREVENGEKILLSDM // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMKILLSTREAKSDM // add MP0_ or MP1_ // Get all the services

(u64)AWD_FMTIME5STARWANTED // add MP0_ or MP1_ // Get all the services

(bool)AWD_FMFURTHESTWHEELIE // add MP0_ or MP1_ // Get all the services

(u64)AWD_FMDRIVEWITHOUTCRASH // add MP0_ or MP1_ // Get all the services

(int)AWD_FMMOSTFLIPSINONEVEHICLE // add MP0_ or MP1_ // Get all the services

(int)AWD_FMMOSTSPINSINONEVEHICLE // add MP0_ or MP1_ // Get all the services

(int)BOUNTTARG // add MP0_ or MP1_ // Bounties placed on other players by you

(int)BOUNTSONU // add MP0_ or MP1_ // Bounties placed on other players by you

(int)BOUNTPLACED // add MP0_ or MP1_ // Bounties placed on you

(int)VEHEXPORTED // add MP0_ or MP1_ // Cars exported

(int)BETAMOUNT // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)GHKILLS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)HORDELVL // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)HORDKILLS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)UNIQUECRATES // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)BJWINS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)HORDEWINS // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)MCMWINS // add MP0_ or MP1_ // MIssion created mission Wins

(int)GANGHIDWINS // add MP0_ or MP1_ // MIssion created mission Wins

(int)CRARMWREST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRBASEJUMP // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRDARTS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRDM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script

(int)CRGANGHIDE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRGOLF // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script

(int)CRHORDE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRMISSION // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRSHOOTRNG // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRTENNIS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(date)REW_DAILY_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(date)REW_DAILY_RACE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(date)REW_DAILY_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(date)REW_DAILY_DM_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(date)REW_DAILY_RACE_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(date)REW_DAILY_MISS_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script

(date)REW_DAILY_5_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script

(int)REW_DAILY_5_MISS_COUNTER // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)REW_10_CREATOR_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)REW_RSTAR_VER_COMP_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)REW_PLAY_OWN_MISS_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)REW_PLAY_OTHER_MISS_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)REW_PLAY_CREATE_1_TYPE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)REW_BOOL_PLAY_OTHER_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)REW_BOOL_PLAY_RSTAR_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(bool)PLANE_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Plane for .

(bool)BOAT_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Boat for .

(bool)HELI_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)CHAR_MOOD_NORMAL // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)CHAR_MOOD_RACES // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)CHAR_MOOD_DM // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)NO_BOUGHT_YUM_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)NO_BOUGHT_HEALTH_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)NO_BOUGHT_EPIC_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .

(int)PROPERTY_HOUSE // add MP0_ or MP1_ // Stores what house player has purchased

(int)AWD_TEMPAWARDINT // add MP0_ or MP1_ // Temp awards

(float)AWD_TEMPAWARDFLOAT // add MP0_ or MP1_ // Temp awards

(bool)AWD_TEMPAWARDBOOL // add MP0_ or MP1_ // Temp awards

(int)DM_CURRENT_KILLS // add MP0_ or MP1_ // Deathmatch - Total DM KILLS the player has

(int)DM_CURRENT_ASSISTS // add MP0_ or MP1_ // Deathmatch - Total DM ASSISTS player has

(int)DM_CURRENT_DEATHS // add MP0_ or MP1_ // Deathmatch - Total DM DEATHS player has

(int)DM_HIGHEST_KILLSTREAK // add MP0_ or MP1_ // Deathmatch - HIGHEST DM KILLSTREAK the


player has

(short)DM_TOTAL_CASH // add MP0_ or MP1_ // Deathmatch - Total DM CASH player has


(int)DM_TOTAL_ASSISTS // add MP0_ or MP1_ // Deathmatch - Total DM ASSISTS player has

(int)FM_PRIM_COLOUR // add MP0_ or MP1_ // MP Char 0 - Colour the player set the car at

(int)FM_SECO_COLOUR // add MP0_ or MP1_ // MP Char 0 - Colour the player set the car at

(int)SHOOTINGRANGE_GRID_SCORE // add MP0_ or MP1_ // MPPLAYER - Best score achieved in the


Shooting Range GRID round

(int)SHOOTINGRANGE_RAND_SCORE // add MP0_ or MP1_ // MPPLAYER - Best score achieved in the


Shooting Range RANDOM round

(int)SHOOTINGRANGE_COV_SCORE // add MP0_ or MP1_ // MPPLAYER - Best score achieved in the


Shooting Range COVERED round

(int)CHAR_CREWUNLOCK_1_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(bool)FRONT_END_JIP_UNLOCKED // add MP0_ or MP1_ // True when the character has gotten through
the tutorial

(bool)MPPLY_FM_CINEMA_CORONA_HELP // Help text the first time the player enters a cinema corona
in freemode

(bool)MPPLY_FM_DONE_MISS_CORONA_HELP // Help text the first time the player enters a mission
corona in freemode

(bool)MPPLY_FM_DONE_ARMW_CORONA_HELP // Help text the first time the player enters an arm
wrestling corona in freemode

(bool)MPPLY_FM_DONE_DARTS_CORONA_HELP // Help text the first time the player enters a darts
corona in freemode

(bool)MPPLY_FM_DONE_SHOOT_CORONA_HELP // Help text the first time the player enters a shooting
range corona in freemode

(bool)MPPLY_FM_DONE_TNS_CORONA_HELP // Help text the first time the player enters a tennis
corona in freemode

(bool)MPPLY_FM_DONE_GOLF_CORONA_HELP // Help text the first time the player enters a golf corona
in freemode

(bool)MPPLY_FM_DONE_HRD_CORONA_HELP // Help text the first time the player enters a horde
corona in freemode

(bool)MPPLY_FM_DONE_RC_CORONA_HELP // Help text the first time the player enters a race corona in
freemode

(bool)MPPLY_FM_DONE_DM_CORONA_HELP // Help text the first time the player enters a DM corona
in freemode

(bool)MPPLY_DONE_RACE_CREATOR_TUT // MP Char 0 - PERSONAL -Has player completed the race-


creator tutorial
(u64)MPPLY_TOTAL_TIME_SPENT_DEATHMAT // MP Char 0 - PERSONAL -Total time spent in
Deathmatch

(u64)MPPLY_TOTAL_TIME_SPENT_FREEMODE // MP Char 0 - PERSONAL -Total time spent in Freemode

(u64)MPPLY_TOTAL_TIME_MISSION_CREATO // MP Char 0 - PERSONAL -Total time spent in Mission


Creator

(u64)MPPLY_TOTAL_TIME_SPENT_RACES // MP Char 0 - PERSONAL -Total time spent in Races

(u64)MPPLY_TOTAL_TIME_SPENT_ON_MISS // MP Char 0 - PERSONAL -Total time spent on mission

(int)MPPLY_TOTAL_RACES_WON // Total Races won

(int)MPPLY_TOTAL_RACES_LOST // Total Races won

(int)MPPLY_TOTAL_CUSTOM_RACES_WON // Total Races won in a custom vehicle

(int)MPPLY_TOTAL_DEATHMATCH_LOST // Total DM won

(int)MPPLY_TOTAL_DEATHMATCH_WON // Total DM won

(int)MPPLY_TOTAL_TDEATHMATCH_LOST // Total DM won

(int)MPPLY_TOTAL_TDEATHMATCH_WON // Total DM won

(u32)MPPLY_LAST_REPORT_PENALTY // The last time a player took a report strength penalty

(u32)MPPLY_LAST_COMMEND_PENALTY // The last time a player took a commend strength penalty

(u32)MPPLY_LAST_REPORT_RESTORE // The last time a player took a report strength penalty

(u32)MPPLY_LAST_COMMEND_RESTORE // The last time a player took a report strength penalty

(int)MPPLY_REPORT_STRENGTH // The amount to be added to the report stats (default of 16)

(int)MPPLY_COMMEND_STRENGTH // The amount to be added to the commend stats (default of 16)

(int)MPPLY_GRIEFING // Total reports of Griefing

(int)MPPLY_VC_ANNOYINGME // Voice Chat: Annoying Me reports

(int)MPPLY_VC_HATE // Voice Chat: Using Hate reports

(int)MPPLY_TC_ANNOYINGME // Text Chat: Annoying Me reports

(int)MPPLY_TC_HATE // Text Chat: Using Hate reports

(int)MPPLY_OFFENSIVE_LANGUAGE // Total reports of Offensive Language

(int)MPPLY_OFFENSIVE_TAGPLATE // Total reports for offensive emblem, crew, or UGC

(int)MPPLY_OFFENSIVE_UGC // Total reports for offensive emblem, crew, or UGC

(int)MPPLY_BAD_CREW_NAME // Total reports of offensive crew name


(int)MPPLY_BAD_CREW_MOTTO // Total reports for offensive crew motto

(int)MPPLY_BAD_CREW_STATUS // Total reports for offensive crew status

(int)MPPLY_BAD_CREW_EMBLEM // Total reports for offensive emblem

(int)MPPLY_GAME_EXPLOITS // Total reports for offensive emblem, crew, or UGC

(int)MPPLY_EXPLOITS // Total reports for use of exploits

(int)MPPLY_PLAYERMADE_TITLE // Total reports for player made titles (missions)

(int)MPPLY_PLAYERMADE_DESC // Total reports for Player made description (missions)

(int)MPPLY_FRIENDLY // Total commends for being Friendly

(int)MPPLY_HELPFUL // Total commends for being Helpful

(date)MPPLY_STARTED_MP // Date the player started playing MP

(int)MPPLY_KILLS_PLAYERS_CHEATER // Players Kill for cheater ratio

(int)MPPLY_DEATHS_PLAYERS_CHEATER // Players Deaths for cheater ratio

(date)MPPLY_NON_CHEATER_CASH // Date the player started playing MP

(bool)MPPLY_DONE_DM_CREATOR_TUT // MP Char 0 - PERSONAL -Has player completed the DM-


creator tutorial

(bool)MPPLY_DONE_MISS_CREATOR_TUT // MP Char 0 - PERSONAL -Has player completed the DM-


creator tutorial

(int)MPPLY_FM_ACTIVITY_HELP // Help text for freemode activities

(int)MPPLY_MISSIONS_CREATED // MP Char 0 - PERSONAL -Has player completed the DM-creator


tutorial

(int)MPPLY_FM_NONMISS_HELP // Help text for non-mission freemode activities

(int)MPPLY_FM_RACE_MENU_HELP // Help text for race menu

(bool)MPPLY_ISPUNISHED // Sets to true when the player is on mission - used for reliability check

(int)MPPLY_LAST_MP_CHAR // MINIMUM = 0 // MAXIMUM = 5 // stores the last character the player


went in mp

(bool)MPPLY_FM_INTRO_CUT_DONE // Sets to True when the player has watched the Freemode Intro
Cutscene

(int)MPPLY_FM_MISSION_LIKES // Sets to True when the player has watched the Freemode Intro
Cutscene

(int)MPPLY_VEHSUPER // Freemode - Shop Data

(int)MPPLY_VEHSPORTS // Freemode - Shop Data


(int)MPPLY_VEHMUSCLE // Freemode - Shop Data

(int)MPPLY_VEHEXEC // Freemode - Shop Data

(int)MPPLY_VEHCLASS // Freemode - Shop Data

(int)MPPLY_VEHIMPORT // Freemode - Shop Data

(int)MPPLY_VEHIARMO // Freemode - Shop Data

(int)MPPLY_VEHISWAG // Freemode - Shop Data

(int)MPPLY_VEHIOFFRD // Freemode - Shop Data

(int)MPPLY_VEHIVANS // Freemode - Shop Data

(int)MPPLY_VEHIBIKES // Freemode - Shop Data

(int)MPPLY_VEHICYC // Freemode - Shop Data

(int)MPPLY_VEHIPLN // Freemode - Shop Data

(int)MPPLY_VEHIHELI // Freemode - Shop Data

(int)MPPLY_VEHIBOAT // Freemode - Shop Data

(float)MPPLY_CHAR_DIST_TRAVELLED // MP Char 0 - Total distance travelled. On Foot, car, boat, bike


etc

(int)MPPLY_DEATHS_PLAYER // Number of deaths caused by other players

(int)MPPLY_KILLS_PLAYERS // Number of players killed

(int)MPPLY_DM_TOTAL_KILLS // Deathmatch - Total DM KILLS the player has

(int)MPPLY_DM_TOTAL_DEATHS // Deathmatch - Total DM DEATHS player has

(short)MPPLY_GLOBALXP // Players Globals XP

(bool)MPPLY_CARAPP_DATA_SENT_0 // MPPLAYER - CarApp data has been setup for character slot

(bool)MPPLY_CARAPP_DATA_SENT_1 // MPPLAYER - CarApp data has been setup for character slot

(bool)MPPLY_CARAPP_DATA_SENT_2 // MPPLAYER - CarApp data has been setup for character slot

(bool)MPPLY_CARAPP_DATA_SENT_3 // MPPLAYER - CarApp data has been setup for character slot

(bool)MPPLY_CARAPP_DATA_SENT_4 // MPPLAYER - CarApp data has been setup for character slot

(int)MPPLY_TOTAL_SPENT // Players Globals XP

(int)MPPLY_TOTAL_EARNED // Players Globals XP

(int)MPPLY_AWD_FM_CR_RACES_MADE // Game Awards

(int)MPPLY_AWD_FM_CR_DM_MADE // Game Awards


(int)MPPLY_AWD_FM_CR_PLAYED_BY_PEEP // Game Awards

(int)MPPLY_AWD_FM_CR_MISSION_SCORE // Game Awards

(int)MPPLY_SHOOTINGRANGE_WINS // MPPLAYER - Best score achieved in the Shooting Range


RANDOM round

(int)MPPLY_SHOOTINGRANGE_LOSSES // MPPLAYER - Best score achieved in the Shooting Range


COVERED round

(int)MPPLY_SHOOTINGRANGE_TOTAL_MATCH // MPPLAYER - Total Shooting Games Played

(bool)SHOOTINGRANGE_SEEN_TUT // add MP0_ or MP1_ // MPPLAYER - Checks that the player has
seen the Range Tutorial

(bool)TENNIS_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has seen the
Tennis Tutorial.

(int)MPPLY_TENNIS_MATCHES_WON // MPPLAYER - Total tennis matches won

(int)MPPLY_TENNIS_MATCHES_LOST // MPPLAYER - Total tennis matches lost

(int)MPPLY_GOLF_WINS // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_GOLF_LOSSES // MPPLAYER - Distance of longest putt that went in the cup

(bool)DARTS_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has seen the
darts Tutorial.

(int)MPPLY_DARTS_TOTAL_WINS // MPPLAYER - Total number of Dart game wins

(int)MPPLY_DARTS_TOTAL_MATCHES // MPPLAYER - Total number of Dart matches

(bool)ARMWRESTLING_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has
seen the arm wrestling Tutorial.

(int)MPPLY_ARMWRESTLING_TOTAL_WINS // MPPLAYER - Total number of Arm Wrestling wins

(int)MPPLY_ARMWRESTLING_TOTAL_MATCH // MPPLAYER - Total number of Arm Wrestling matches

(int)MPPLY_CREW_CHALLENGE_WIN // MPPLAYER - Total number of Arm Wrestling matches

(int)MPPLY_CREW_HEAD2HEAD_WIN // MPPLAYER - Total number of Arm Wrestling matches

(short)MPPLY_CREW_LOCAL_XP_0 // MPPLAYER 0 - Players local crew xp for team 0

(short)MPPLY_CREW_LOCAL_XP_1 // MPPLAYER 0 - Players local crew xp for team 1

(short)MPPLY_CREW_LOCAL_XP_2 // MPPLAYER 0 - Players local crew xp for team 2

(short)MPPLY_CREW_LOCAL_XP_3 // MPPLAYER 0 - Players local crew xp for team 3

(short)MPPLY_CREW_LOCAL_XP_4 // MPPLAYER 0 - Players local crew xp for team 4

(bool)MPPLY_XP_REWARD_PLAYER_IN_CREW // MPPLAYER 0 - Players local crew xp for team 4


(int)MPPLY_TIMES_FINISH_RACE_TOP_3 // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_TIMES_FINISH_RACE_LAST // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_TIMES_RACE_BEST_LAP // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_TIMES_FINISH_DM_TOP_3 // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_TIMES_FINISH_DM_LAST // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_CRMISSION // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_MCMWIN // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_CRHORDE // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_HORDEWINS // MPPLAYER - Distance of longest putt that went in the cup

(int)MPPLY_CURRENT_CREW_RANK // Rank in the primary crew.

(int)MPPLY_NEXT_CREW_RANK // The next rank in the primary crew.

(int)MPPLY_VOTED_OUT // The next rank in the primary crew.

(int)MPPLY_VOTED_OUT_DELTA // The next rank in the primary crew.

(int)MPPLY_VOTED_OUT_QUIT // The next rank in the primary crew.

(bool)MPPLY_WAS_I_BAD_SPORT // The next rank in the primary crew.

(bool)MPPLY_WAS_I_CHEATER // The next rank in the primary crew.

(int)MPPLY_NEW_CONTENT // Store the content hash so it can be checked for a difference.

(int)MPPLY_CREW_GLOBAL_XP_0 // MPPLAYER 0 - Players GLOBAL crew xp for team 0

(int)MPPLY_CREW_GLOBAL_XP_1 // MPPLAYER 0 - Players GLOBAL crew xp for team 1

(int)MPPLY_CREW_GLOBAL_XP_2 // MPPLAYER 0 - Players GLOBAL crew xp for team 2

(int)MPPLY_CREW_GLOBAL_XP_3 // MPPLAYER 0 - Players GLOBAL crew xp for team 3

(int)MPPLY_CREW_GLOBAL_XP_4 // MPPLAYER 0 - Players GLOBAL crew xp for team 4

(int)MPPLY_CREW_0_ID // MPPLAYER 0 - Players GLOBAL crew xp for team 0

(int)MPPLY_CREW_1_ID // MPPLAYER0 - Players GLOBAL crew xp for team 1

(int)MPPLY_CREW_2_ID // MPPLAYER0 - Players GLOBAL crew xp for team 2

(int)MPPLY_CREW_3_ID // MPPLAYER 0 - Players GLOBAL crew xp for team 3

(int)MPPLY_CREW_4_ID // MPPLAYER 0 - Players GLOBAL crew xp for team 4

(u64)MPPLY_CREW_LOCAL_TIME_0 // Time in a crew

(u64)MPPLY_CREW_LOCAL_TIME_1 // Time in a crew


(u64)MPPLY_CREW_LOCAL_TIME_2 // Time in a crew

(u64)MPPLY_CREW_LOCAL_TIME_3 // Time in a crew

(u64)MPPLY_CREW_LOCAL_TIME_4 // Time in a crew

(u64)CREW_LOCAL_TIME_0 // add MP0_ or MP1_ // Time in a crew

(u64)CREW_LOCAL_TIME_1 // add MP0_ or MP1_ // Time in a crew

(u64)CREW_LOCAL_TIME_2 // add MP0_ or MP1_ // Time in a crew

(u64)CREW_LOCAL_TIME_3 // add MP0_ or MP1_ // Time in a crew

(u64)CREW_LOCAL_TIME_4 // add MP0_ or MP1_ // Time in a crew

(int)MPPLY_CREW_NO_HEISTS_0 // Time in a crew

(int)MPPLY_CREW_NO_HEISTS_1 // Time in a crew

(int)MPPLY_CREW_NO_HEISTS_2 // Time in a crew

(int)MPPLY_CREW_NO_HEISTS_3 // Time in a crew

(int)MPPLY_CREW_NO_HEISTS_4 // Time in a crew

(short)MPPLY_CREW_HEIST_CASH_0 // Time in a crew

(short)MPPLY_CREW_HEIST_CASH_1 // Time in a crew

(short)MPPLY_CREW_HEIST_CASH_2 // Time in a crew

(short)MPPLY_CREW_HEIST_CASH_3 // Time in a crew

(short)MPPLY_CREW_HEIST_CASH_4 // Time in a crew

(int)SPAWN_LOCATION_SETTING // add MP0_ or MP1_ // MP setting, players spawn location

(int)PLAYER_TITLE_SETTING // add MP0_ or MP1_ // MP setting, players title

(int)PLAYER_ANIM_SETTING // add MP0_ or MP1_ // MP setting, players quick animation

(int)PLAYER_ANIM_VEH_SETTING // add MP0_ or MP1_ // MP setting, players quick animation

(int)LAST_PLAYED_CORONA_ANIM_TY // add MP0_ or MP1_ // Last type of animation played in corona

(int)LAST_PLAYED_CORONA_ANIM // add MP0_ or MP1_ // Last animation played in corona

(int)LAST_PLAYED_CORONA_RADIO // add MP0_ or MP1_ // Last radio station selected in corona

(int)MPPLY_BJ_WINS // MPPLAYER - Lowest Score for a Round - Delta vs. Par

(int)MPPLY_BJ_LOST // MPPLAYER - Distance of longest drive that stopped on the fairway

(int)MPPLY_RACE_2_POINT_WINS // MPPLAYER - Lowest Score for a Round - Delta vs. Par

(int)MPPLY_RACE_2_POINT_LOST // MPPLAYER - Distance of longest drive that stopped on the fairway


(int)MPPLY_BRONZE_INTPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_INTPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_INTPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_INTPLY_3 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_FLOATPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_FLOATPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_BRONZE_FLOATPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_INTPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_INTPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_INTPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_INTPLY_3 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_FLOATPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_FLOATPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_SILVER_FLOATPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_INTPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_INTPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_INTPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_INTPLY_3 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_FLOATPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_FLOATPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_GOLD_FLOATPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_INTPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_INTPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_INTPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_INTPLY_3 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_FLOATPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_FLOATPLY_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_PLATINUM_FLOATPLY_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPPLY_FM_VEH_COLOUR_TYPE // MP Char 0 - The type of colour last picked by player


(int)MPPLY_FM_VEH_COLOUR // MP Char 0 - Colour the player set the car at

(int)MPPLY_DM_CHEAT_START // CHEAT TRACKING No of death matchs started

(int)MPPLY_DM_CHEAT_END // CHEAT TRACKING No of death matchs ended

(int)MPPLY_DM_CHEAT_QUIT // CHEAT TRACKING No of death matchs ended

(int)MPPLY_RACE_CHEAT_START // CHEAT TRACKING No of races started

(int)MPPLY_RACE_CHEAT_END // CHEAT TRACKING No of races ended

(int)MPPLY_RACE_CHEAT_QUIT // CHEAT TRACKING No of races quit

(int)MPPLY_MC_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_MC_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_MC_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_MGAME_CHEAT_START // No of races started

(int)MPPLY_MGAME_CHEAT_END // No of races ended

(int)MPPLY_MGAME_CHEAT_QUIT // No of races ended

(int)MPPLY_AVERAGE_RTT // Average client RTT with the host.

(float)MPPLY_OVERALL_CHEAT // Number of times cheated

(float)MPPLY_OVERALL_BADSPORT // Number of times cheated

(bool)MPPLY_CHAR_IS_BADSPORT // Track when a player has been flaged as a cheater

(int)MPPLY_BECAME_BADSPORT_NUM // Number of times cheated

(int)MPPLY_BECAME_CHEATER_NUM // Number of times cheated

(date)MPPLY_BECAME_CHEATER_DT // Number of times cheated

(date)MPPLY_BECAME_BADSPORT_DT // Number of times cheated

(int)MPPLY_ACTIVITY_STARTED // Number of times cheated

(int)MPPLY_ACTIVITY_ENDED // Number of times cheated

(int)MPPLY_ACTIVITY_QUIT // Number of times cheated

(int)MPPLY_OVERALL_SESSION_COUNT // Number of times cheated

(int)MPPLY_BADSPORT_MESSAGE // Number of times cheated

(int)MPPLY_DESTROYED_PVEHICLES // Number of times cheated

(int)MPPLY_BETTING_ODDS_SETTING // MP setting, players betting odds format

(bool)MPPLY_CREW_SETTINGS // If settings are set while in a crew


(int)MPGEN_BRONZE_INTGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_BRONZE_INTGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_BRONZE_INTGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_BRONZE_FLOATGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_BRONZE_FLOATGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_BRONZE_FLOATGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_INTGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_INTGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_INTGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_FLOATGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_FLOATGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_SILVER_FLOATGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_INTGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_INTGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_INTGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_FLOATGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_FLOATGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_GOLD_FLOATGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_INTGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_INTGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_INTGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_FLOATGEN_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_FLOATGEN_1 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)MPGEN_PLATINUM_FLOATGEN_2 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(pos)MPPLY_SPAWN_POSITION_1 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_2 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_3 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_4 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_5 // MPPLAYER - Spawn position


(pos)MPPLY_SPAWN_POSITION_6 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_7 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_8 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_9 // MPPLAYER - Spawn position

(pos)MPPLY_SPAWN_POSITION_10 // MPPLAYER - Spawn position

(bool)MPPLY_AUTOMUTE_MESSAGE // MPPLAYER - Real money player has spent in store

(int)MPPLY_INGAMESTORE_MONEYSPENT // MPPLAYER - Real money player has spent in store

(float)MPPLY_KILL_DEATH_RATIO // MP player 0 - COP -kill death percentage ratio.

(bool)MPPLY_NEED_TO_UPDATE_HEADSHOT // MP player 0 - COP kill death percentage ratio.

(int)FM_CUT_DONE // add MP0_ or MP1_ // Track which cutscenes have beend done

(int)MPPLY_AWD_TEMPAWARD // Temp Stats

(float)MPPLY_AWD_TEMPAWARDFLOAT // Temp Stats

(bool)MPPLY_AWD_TEMPAWARDBOOL // Temp Stats

(date)MPPLY_AWD_TEMPAWARDDATE // Temp Stats

(int)MPGEN_AWD_TEMPAWARDINT // Temp Stats

(float)MPGEN_AWD_TEMPAWARDFLOAT // Temp Stats

(bool)MPGEN_AWD_TEMPAWARDBOOL // Temp Stats

(date)MPGEN_AWD_TEMPAWARDDATE // Temp Stats

(int)MPPLY_TEMPSTATINT // Time mp char 4 weapon in inventory(S)

(float)MPPLY_TEMPSTATFLOAT // Time mp char 4 weapon in inventory(S)

(bool)MPPLY_TEMPSTATBOOL // Time mp char 4 weapon in inventory(S)

(label)MPPLY_TEMPSTATLABEL // Time mp char 4 weapon in inventory(S)

(string)MPPLY_TEMPSTATSTRING // Time mp char 4 weapon in inventory(S)

(pos)MPPLY_TEMPSTATVEC // Time mp char 4 weapon in inventory(S)

(date)MPPLY_TEMPSTATDATE // Time mp char 4 weapon in inventory(S)

(int)MPGEN_TEMPSTATINT // Time mp char 4 weapon in inventory(S)

(float)MPGEN_TEMPSTATFLOAT // Time mp char 4 weapon in inventory(S)

(bool)MPGEN_TEMPSTATBOOL // Time mp char 4 weapon in inventory(S)

(label)MPGEN_TEMPSTATLABEL // Time mp char 4 weapon in inventory(S)


(string)MPGEN_TEMPSTATSTRING // Time mp char 4 weapon in inventory(S)

(pos)MPGEN_TEMPSTATVEC // Time mp char 4 weapon in inventory(S)

(date)MPGEN_TEMPSTATDATE // Time mp char 4 weapon in inventory(S)

(pos)TEMPSTATVEC // add MP0_ or MP1_ // Time mp char 4 weapon in inventory(S)

(u32)PLAYER_MUTED_TALKERS_MET // Nmber of voice talkers met in game sessions

(u32)PLAYER_MUTED // Number of times player has been muted

(packed)PSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)PSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)MP_TUPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.

(packed)MP_TUPSTAT_INT1 // packed type int // Stat with Packed integers index 1. Takes up to 8
integers

(packed)MP_TUPSTAT_INT2 // packed type int // Stat with Packed integers index 2. Takes up to 8
integers

(packed)MP_TUPSTAT_INT3 // packed type int // Stat with Packed integers index 2. Takes up to 8
integers

(packed)TUPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)TUPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)TUPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)TUPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)MP_TUPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to 64
booleans.

(packed)TUPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)MP_NGPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.

(packed)NGPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)MP_NGPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to 64
booleans.

(packed)NGPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)NGPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 1. Takes up to 64 booleans.

(int)CONTACT_MISS_HASH_0 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_1 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_2 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_3 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_4 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_5 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash


(int)CONTACT_MISS_HASH_6 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_7 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_8 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_9 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_10 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_11 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_12 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_13 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_14 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_15 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_16 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_17 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_18 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_19 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_20 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_21 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_22 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_23 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_24 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_25 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_26 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_27 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_28 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_29 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_30 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_31 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_32 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_33 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_34 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash


(int)CONTACT_MISS_HASH_35 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_36 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_37 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_38 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_39 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_40 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_41 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_42 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_43 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_44 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_45 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_46 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_47 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_48 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(int)CONTACT_MISS_HASH_49 // add MP0_ or MP1_ // Keith - CM Played - COntentID Hash

(bool)MPPLY_PLAYER_BANK_INITIALISED // Number of times player has been muted

(int)DAMAGE_SCAR_ZONE_16 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_16 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_16 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_16 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_16 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_16 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_16 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_17 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_17 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_17 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_17 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_17 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_17 // add MP0_ or MP1_ // Damage Scar Data - force frame


(float)DAMAGE_SCAR_AGE_17 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_18 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_18 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_18 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_18 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_18 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_18 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_18 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_19 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_19 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_19 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_19 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_19 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_19 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_19 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_20 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_20 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_20 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_20 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_20 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_20 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_20 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_21 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_21 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_21 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_21 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_21 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_21 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_21 // add MP0_ or MP1_ // Damage Scar Data - Age


(int)DAMAGE_SCAR_ZONE_22 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_22 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_22 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_22 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_22 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_22 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_22 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)DAMAGE_SCAR_ZONE_23 // add MP0_ or MP1_ // Damage Scar Data - ePedDamageZones zone

(int)DAMAGE_SCAR_HASH_VALUE_23 // add MP0_ or MP1_ // Damage Scar Data - Name hashed

(float)DAMAGE_SCAR_SCALE_23 // add MP0_ or MP1_ // Damage Scar Data - scale

(float)DAMAGE_SCAR_ROTATION_23 // add MP0_ or MP1_ // Damage Scar Data - rotation

(pos)DAMAGE_SCAR_UVPOS_23 // add MP0_ or MP1_ // Damage Scar Data - uv Position

(int)DAMAGE_SCAR_FORCEFRAME_23 // add MP0_ or MP1_ // Damage Scar Data - force frame

(float)DAMAGE_SCAR_AGE_23 // add MP0_ or MP1_ // Damage Scar Data - Age

(int)CLTHS_AVAILABLE_TORSO // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_SPECIAL2_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_DECL // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_TEETH // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_TEETH_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Available

(int)CLTHS_AVAILABLE_TEETH_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Available


(int)CLTHS_ACQUIRED_TORSO // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_SPECIAL2_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_DECL // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_TEETH // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_TEETH_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_ACQUIRED_TEETH_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Acquired

(int)CLTHS_USED_TORSO // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_3 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_4 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_5 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_6 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL_7 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_SPECIAL2_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_DECL // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_TEETH // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(int)CLTHS_USED_TEETH_1 // add MP0_ or MP1_ // MP Char 0 - Clothes Used


(int)CLTHS_USED_TEETH_2 // add MP0_ or MP1_ // MP Char 0 - Clothes Used

(bool)MPPLY_NO_MORE_TUTORIALS // Number of times cheated

(s64)TOTAL_EVC // add MP0_ or MP1_ // Total Cash Earned over time.

(s64)MPPLY_TOTAL_EVC // Total Cash Earned over time.

(s64)MPPLY_TOTAL_SVC // Total Cash Spent over time.

(long)WALLET_BALANCE // add MP0_ or MP1_ // Per-Character wallet Cash.

(long)BANK_BALANCE // Banked Cash.

(s64)PVC_BALANCE_MAX // The difference to the max PVC balance.

(float)PVC_USD_PURCH_MAX // Cant spend more than this in $ today.

(float)PVC_TRANSFER_MAX // Cant GIVE more than this much PVC today.

(bool)PVC_CAN_BET // A bool indicating if you can bet pvc.

(double)PVC_USDE // US dollar value of the players PVC. - USDE_DAILY_ADDITIONS

(float)PERSONAL_EXCHANGE_RATE // Personal Exchange Rate for that player (PXR)

(s64)EVC_BALANCE_CLEARED // Total last Cleared amount for stat EVC_BALANCE.

(x64)VC_DAILY_TIMESTAMP // Virtual cash daily posix time - Control daily amount resets.

(long)PVC_DAILY_ADDITIONS // Amount of PVC added (through purchase or PVC gift receipt) by a player
in 1 day.

(long)PVC_DAILY_TRANSFERS // Amount of PVC transferred out by a player to other players in 1 day.

(int)PARACHUTE_CURRENT_SMOKE // add MP0_ or MP1_ // Is weapon in inventory

(int)SING_IN_SHOWER // add MP0_ or MP1_ // MP Char 0 - weapon unlock bitset 2

(date)REW_WEEKLY_BANK_AWARD // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script

(int)MAINTAIN_XP_WITH_LEADB // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)MPPLY_DM_CHEAT_TALLY // Number of times cheated

(int)MPPLY_RACE_CHEAT_TALLY // Number of times cheated

(int)MPPLY_MC_CHEAT_TALLY // Number of times cheated

(int)MPPLY_MGAME_CHEAT_TALLY // Number of times cheated

(int)MPPLY_BOOKMARKED_CONTENT // Number of times cheated

(u32)NUM_CHECKS_DONE // Number of sessions with some check done


(u32)NUM_CHECKS_MISM_CURR // Number of times mismatched per session

(float)NUM_CHECKS_MISM_PERC // MINIMUM = 0.0 // MAXIMUM = 100.0 // Percentage of fails

(int)PERSONAL_VEHICLE_ACCESS // add MP0_ or MP1_ // Number of turbo starts at start of race

(int)FM_CHAT_OPTION // add MP0_ or MP1_ // Number of turbo starts at start of race

(u32)NUM_CHECKS_ISSUED_CURR // Number of checks issued in this time window

(u32)NUM_CHECKS_ISSUED // Number of checks issued in previous time window

(u32)NUM_CHECKS_RCVD_CURR // Number of checks received in this time window

(u32)NUM_CHECKS_RCVD // Number of checks received in previous time window

(float)MPPLY_DROPOUTRATE // CHEAT TRACKING No of death matchs ended

(int)CHAR_CARMODWHEELS_VIEWED_0 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


0

(int)CHAR_CARMODWHEELS_VIEWED_1 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


1

(int)CHAR_CARMODWHEELS_VIEWED_2 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


2

(int)CHAR_CARMODWHEELS_VIEWED_3 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


3

(int)CHAR_CARMODWHEELS_VIEWED_4 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


4

(int)CHAR_CARMODWHEELS_VIEWED_5 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


5

(int)CHAR_CARMODWHEELS_VIEWED_6 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


6

(int)CHAR_CARMODWHEELS_VIEWED_7 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


7

(long)VC_DAILY_TRANSFERS // Amount of VC (non-typed) transferred out by a player to other players in


1 day.

(long)CLIENT_PVC_BALANCE // CLIENT version of Banked Cash that the player has PAID for with real
money.

(long)CLIENT_EVC_BALANCE // CLIENT version of Banked Cash that the player has EARN, either in game
or via other mechanism.

(double)CLIENT_PERSONAL_EXCHANGE_RATE // CLIENT VERSION OF Personal Exchange Rate for that


player (PXR)
(int)MPPLY_CREW_CHALLENGE_ATTEMPTS // MPPLAYER - Total number of challenges attempted

(int)MONEY_SPENT_ROCKSTAR_AWARD // add MP0_ or MP1_ // Money Spent in weapons and armor

(int)MONEY_EARN_BANK_INTEREST // add MP0_ or MP1_ // Money Earn for bank interest

(s64)MONEY_EARN_DAILY_OBJECTIVE // add MP0_ or MP1_ // Money Earn for bank interest

(int)CHAR_CARMODWHCOL_VIEWED_0 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Color Viewed


Bitset 0

(int)CHAR_CARMODWHCOL_VIEWED_1 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Color Viewed


Bitset 1

(int)GRNLAUNCH_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MPPLY_TOTALPLAYTIME_GOODBOY // Number of times cheated

(int)FM_NON_MS_HELP_TEXT6 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)CHAR_CARPAINTPRIME_VIEW_0 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 0

(int)CHAR_CARPAINTPRIME_VIEW_1 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 1

(int)CHAR_CARPAINTPRIME_VIEW_2 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 2

(int)CHAR_CARPAINTPRIME_VIEW_3 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 3

(int)CHAR_CARPAINTPRIME_VIEW_4 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 4

(int)CHAR_CARPAINTPRIME_VIEW_5 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 5

(int)CHAR_CARPAINTPRIME_VIEW_6 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 6

(int)CHAR_CARPAINTPRIME_VIEW_7 // add MP0_ or MP1_ // MP Char 0 - Primary Car Paints Viewed


Bitset 7

(int)CHAR_CARPAINTSEC_VIEW_0 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 0

(int)CHAR_CARPAINTSEC_VIEW_1 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 1

(int)CHAR_CARPAINTSEC_VIEW_2 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 2
(int)CHAR_CARPAINTSEC_VIEW_3 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed
Bitset 3

(int)CHAR_CARPAINTSEC_VIEW_4 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 4

(int)CHAR_CARPAINTSEC_VIEW_5 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 5

(int)CHAR_CARPAINTSEC_VIEW_6 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 6

(int)CHAR_CARPAINTSEC_VIEW_7 // add MP0_ or MP1_ // MP Char 0 - Secondary Car Paints Viewed


Bitset 7

(u64)LEADERBOARD_PLAYING_TIME // Total Playing time in multiplayer.

(u64)TOTAL_TIME_UNDERWATER // add MP0_ or MP1_ // Total time underwater.

(s64)SERVER_LAST_UPDATE // Time we last updated server cash values.

(s64)CLIENT_LAST_UPDATE // Time we last saved client cash values.

(s64)PROFILE_STATS_LAST_FLUSH // Time we last saved client cash values.

(int)PROPERTY_HOUSE_NEW // add MP0_ or MP1_ // Stores what house player has purchased

(int)PROPERTY_HOUSE_NEW_TIME // add MP0_ or MP1_ // Stores time a house player has purchased

(int)PROPERTY_HOUSE_NEW_VALUE // add MP0_ or MP1_ // Stores value of a house player has


purchased

(int)PROPERTY_HOUSE_TIME // add MP0_ or MP1_ // Stores time a house player has purchased

(int)TATTOO_FM_CURRENT_6 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_7 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_8 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_9 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_VIEWED_5 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 4

(int)TATTOO_FM_VIEWED_6 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 4

(int)TATTOO_FM_VIEWED_7 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 4

(int)TATTOO_FM_VIEWED_8 // add MP0_ or MP1_ // MP Char 0 - Viewed Tattoos 4

(int)CREW_EMBLEMS_PURCHASED // add MP0_ or MP1_ // MP Char 0 - Viewed Purchased

(int)TIMER_LAST_SOLD_VEHICLE // add MP0_ or MP1_ // Timer for last sold vehicle

(short)CASH_GIFT // TO GIVE PLAYER THE CASH GIFT THEY LOST


(short)CASH_GIFT_RECEIVED // TO GIVE PLAYER THE CASH GIFT THEY LOST

(int)CASH_GIFT_LABEL // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST

(u64)CASH_GIFT_LABEL_1 // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST

(u64)CASH_GIFT_LABEL_2 // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST

(s64)CASH_GIFT_MIN_BALANCE // Minimum balance left after CASH_GIFT

(bool)CASH_GIFT_LEAVE_REMAINDER // Leave Reminder in cash gift

(s64)CASH_EVC_CORRECTION // Fix Economy

(s64)CASH_PVC_CORRECTION // Fix Economy

(bool)CASH_FIX_PVC_WB_CORRECTION // Fix PVC

(bool)CASH_FIX_EVC_CORRECTION // Fix EVC

(double)CASH_PXR_CORRECTION // Fix PXR

(double)CASH_USDE_CORRECTION // Fix USDE

(int)RP_GIFT // TO GIVE PLAYER THE RP GIFT THEY LOST

(int)RP_GIFT_RECEIVED // TO GIVE PLAYER THE RP GIFT THEY LOST

(int)CLOUD_TIME_CHAR_CREATED // add MP0_ or MP1_ // Posix Timestamp of character creation

(int)PS_TIME_CHAR_CREATED // add MP0_ or MP1_ // Posix Timestamp of character creation

(bool)PEGASUS_VEHICLE_COLLECTED // add MP0_ or MP1_ // to signal that the player needs to call
again to get their pegasus vehicle back

(bool)NEED_TO_UPDATE_HEADSHOT // add MP0_ or MP1_ // MP player 0 - COP kill death percentage


ratio.

(int)UNARMED_PED_HITS // add MP0_ or MP1_ // Number of times we hit a ped.

(s64)CASHPACK_AMOUNT_PENDING // Amount of cash pending to be consumed by the player.

(double)CASHPACK_USDE_PENDING // Amount of USDE cash pending to be consumed by the player.

(int)CLEAN_LAPS // add MP0_ or MP1_ // MP Char 0 - Number of clean laps

(int)CTF_HELP_COUNTER // add MP0_ or MP1_ // MP Char 0 - Number of clean laps

(int)TATTOO_FM_UNLOCKS_5 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 5

(u32)TOTAL_TIME_CINEMA // add MP0_ or MP1_ // MP Char 0 - Time spent in the cinema

(int)NO_TIMES_CINEMA // add MP0_ or MP1_ // MP Char 0 - Time spent in the cinema

(u32)FAVORITE_WEAPON_HELDTIME // add MP0_ or MP1_ // Time held the favotire weapon.


(u32)FAVORITE_WEAPON // add MP0_ or MP1_ // The favorite weapon hash.

(bool)TU_CHANGEHEADS1 // add MP0_ or MP1_ // Number of times cheated

(int)MPPLY_PLAYER_MENTAL_STATE // Track players mental state

(packed)TUPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)TUPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 5. Takes up to 8 integers

(packed)TUPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 6. Takes up to 8 integers

(packed)TUPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 7. Takes up to 8 integers

(packed)TUPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 8. Takes up to 8 integers

(packed)TUPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 9. Takes up to 8 integers

(packed)TUPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 10. Takes up to 8 integers

(packed)TUPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 11. Takes up to 8 integers

(packed)TUPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 12. Takes up to 8 integers

(packed)TUPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 13. Takes up to 8 integers

(packed)TUPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 14. Takes up to 8 integers

(packed)TUPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 15. Takes up to 8 integers

(packed)TUPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 16. Takes up to 8 integers

(packed)TUPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 17. Takes up to 8 integers

(packed)TUPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 18. Takes up to 8 integers
(packed)TUPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 19. Takes up to 8 integers

(packed)TUPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 20. Takes up to 8 integers

(packed)TUPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 21. Takes up to 8 integers

(packed)TUPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 22. Takes up to 8 integers

(packed)TUPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 23. Takes up to 8 integers

(packed)TUPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 24. Takes up to 8 integers

(packed)TUPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 25. Takes up to 8 integers

(packed)TUPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 26. Takes up to 8 integers

(packed)TUPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 27. Takes up to 8 integers

(packed)TUPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 28. Takes up to 8 integers

(packed)TUPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 29. Takes up to 8 integers

(packed)TUPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 30. Takes up to 8 integers

(packed)TUPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 31. Takes up to 8 integers

(packed)TUPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)TUPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 33. Takes up to 8 integers

(packed)TUPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 34. Takes up to 8 integers

(packed)TUPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 35. Takes up to 8 integers
(packed)TUPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 36. Takes up to 8 integers

(packed)TUPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 37. Takes up to 8 integers

(packed)TUPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 38. Takes up to 8 integers

(packed)TUPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 39. Takes up to 8 integers

(packed)TUPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 40. Takes up to 8 integers

(packed)TUPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 41. Takes up to 8 integers

(packed)TUPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 42. Takes up to 8 integers

(packed)TUPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 43. Takes up to 8 integers

(packed)TUPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 44. Takes up to 8 integers

(packed)TUPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 45. Takes up to 8 integers

(packed)TUPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 46. Takes up to 8 integers

(packed)TUPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 47. Takes up to 8 integers

(packed)TUPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 48. Takes up to 8 integers

(packed)TUPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 49. Takes up to 8 integers

(packed)TUPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 50. Takes up to 8 integers

(packed)TUPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 51. Takes up to 8 integers

(packed)TUPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 52. Takes up to 8 integers
(packed)TUPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 53. Takes up to 8 integers

(packed)TUPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 54. Takes up to 8 integers

(packed)TUPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 55. Takes up to 8 integers

(packed)TUPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 56. Takes up to 8 integers

(packed)TUPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 57. Takes up to 8 integers

(packed)TUPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 58. Takes up to 8 integers

(packed)TUPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 59. Takes up to 8 integers

(packed)TUPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 60. Takes up to 8 integers

(packed)TUPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 61. Takes up to 8 integers

(packed)TUPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 62. Takes up to 8 integers

(packed)TUPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 63. Takes up to 8 integers

(packed)TUPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 64. Takes up to 8 integers

(packed)TUPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 65. Takes up to 8 integers

(packed)TUPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 66. Takes up to 8 integers

(packed)TUPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 67. Takes up to 8 integers

(packed)TUPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 68. Takes up to 8 integers

(packed)TUPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 69. Takes up to 8 integers
(packed)TUPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 70. Takes up to 8 integers

(packed)TUPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 71. Takes up to 8 integers

(packed)TUPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 72. Takes up to 8 integers

(packed)TUPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 73. Takes up to 8 integers

(packed)TUPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 74. Takes up to 8 integers

(packed)TUPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 75. Takes up to 8 integers

(packed)TUPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 76. Takes up to 8 integers

(packed)TUPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 77. Takes up to 8 integers

(packed)TUPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 78. Takes up to 8 integers

(packed)TUPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 79. Takes up to 8 integers

(packed)TUPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 80. Takes up to 8 integers

(packed)TUPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 81. Takes up to 8 integers

(packed)TUPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 82. Takes up to 8 integers

(packed)TUPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 83. Takes up to 8 integers

(packed)TUPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 84. Takes up to 8 integers

(packed)TUPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 85. Takes up to 8 integers

(packed)TUPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 86. Takes up to 8 integers
(packed)TUPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 87. Takes up to 8 integers

(packed)TUPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 88. Takes up to 8 integers

(packed)TUPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 89. Takes up to 8 integers

(packed)TUPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 90. Takes up to 8 integers

(packed)TUPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 91. Takes up to 8 integers

(packed)TUPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 92. Takes up to 8 integers

(packed)TUPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 93. Takes up to 8 integers

(packed)TUPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 94. Takes up to 8 integers

(packed)TUPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 95. Takes up to 8 integers

(packed)TUPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 96. Takes up to 8 integers

(packed)TUPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 97. Takes up to 8 integers

(packed)TUPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 98. Takes up to 8 integers

(packed)TUPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 99. Takes up to 8 integers

(packed)TUPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 100. Takes up to 8 integers

(packed)TUPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 101. Takes up to 8 integers

(packed)TUPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 102. Takes up to 8 integers

(packed)TUPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 103. Takes up to 8 integers
(packed)TUPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 104. Takes up to 8 integers

(packed)TUPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 105. Takes up to 8 integers

(packed)TUPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 106. Takes up to 8 integers

(packed)TUPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 107. Takes up to 8 integers

(packed)TUPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 108. Takes up to 8 integers

(packed)TUPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 109. Takes up to 8 integers

(packed)TUPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 110. Takes up to 8 integers

(packed)TUPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 111. Takes up to 8 integers

(packed)TUPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 112. Takes up to 8 integers

(packed)TUPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 113. Takes up to 8 integers

(packed)TUPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 114. Takes up to 8 integers

(packed)TUPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 115. Takes up to 8 integers

(packed)TUPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 116. Takes up to 8 integers

(packed)TUPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 117. Takes up to 8 integers

(packed)TUPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 118. Takes up to 8 integers

(packed)TUPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 119. Takes up to 8 integers

(packed)TUPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 120. Takes up to 8 integers
(packed)TUPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 121. Takes up to 8 integers

(bool)XMAS_NORM_CLOTHES_SAVED // add MP0_ or MP1_ // CLOTHES saved before xmas

(int)XMAS_NORM_CLOTHES_TOP // add MP0_ or MP1_ // CLOTHES saved before xmas

(int)XMAS_NORM_CLOTHES_LOWERS // add MP0_ or MP1_ // CLOTHES saved before xmas

(int)XMAS_NORM_CLOTHES_SPECIALS // add MP0_ or MP1_ // CLOTHES saved before xmas

(int)MPSV_VEHICLE_TIMESTAMP // add MP0_ or MP1_ // Vehicle stats timestamp when last modified

(int)MPSV_VEHICLE_BS_0 // add MP0_ or MP1_ // Vehicle_0 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_0 // add MP0_ or MP1_ // Vehicle_0 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_0 // add MP0_ or MP1_ // Vehicle_0 premium paid by destroyer of vehicle

(int)MPSV_MODEL_0 // add MP0_ or MP1_ // Vehicle_0 model enum of vehicle

(int)MPSV_FLAGS_0 // add MP0_ or MP1_ // Vehicle_0 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_0 // add MP0_ or MP1_ // Vehicle_0 cost of vehicle when purchased

(u64)MPSV_LP0_0 // add MP0_ or MP1_ // Vehicle_0 licence plate part 0

(int)MPSV_VEHICLE_BS_1 // add MP0_ or MP1_ // Vehicle_1 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_1 // add MP0_ or MP1_ // Vehicle_1 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_1 // add MP0_ or MP1_ // Vehicle_1 premium paid by destroyer of vehicle

(int)MPSV_MODEL_1 // add MP0_ or MP1_ // Vehicle_1 model enum of vehicle

(int)MPSV_FLAGS_1 // add MP0_ or MP1_ // Vehicle_1 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_1 // add MP0_ or MP1_ // Vehicle_1 cost of vehicle when purchased

(u64)MPSV_LP0_1 // add MP0_ or MP1_ // Vehicle_1 licence plate part 0

(int)MPSV_VEHICLE_BS_2 // add MP0_ or MP1_ // Vehicle_2 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_2 // add MP0_ or MP1_ // Vehicle_2 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_2 // add MP0_ or MP1_ // Vehicle_2 premium paid by destroyer of vehicle

(int)MPSV_MODEL_2 // add MP0_ or MP1_ // Vehicle_2 model enum of vehicle

(int)MPSV_FLAGS_2 // add MP0_ or MP1_ // Vehicle_2 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_2 // add MP0_ or MP1_ // Vehicle_2 cost of vehicle when purchased

(u64)MPSV_LP0_2 // add MP0_ or MP1_ // Vehicle_2 licence plate part 0

(int)MPSV_VEHICLE_BS_3 // add MP0_ or MP1_ // Vehicle_3 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_3 // add MP0_ or MP1_ // Vehicle_3 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_3 // add MP0_ or MP1_ // Vehicle_3 premium paid by destroyer of vehicle

(int)MPSV_MODEL_3 // add MP0_ or MP1_ // Vehicle_3 model enum of vehicle

(int)MPSV_FLAGS_3 // add MP0_ or MP1_ // Vehicle_3 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_3 // add MP0_ or MP1_ // Vehicle_3 cost of vehicle when purchased

(u64)MPSV_LP0_3 // add MP0_ or MP1_ // Vehicle_3 licence plate part 0

(int)MPSV_VEHICLE_BS_4 // add MP0_ or MP1_ // Vehicle_4 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_4 // add MP0_ or MP1_ // Vehicle_4 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_4 // add MP0_ or MP1_ // Vehicle_4 premium paid by destroyer of vehicle

(int)MPSV_MODEL_4 // add MP0_ or MP1_ // Vehicle_4 model enum of vehicle

(int)MPSV_FLAGS_4 // add MP0_ or MP1_ // Vehicle_4 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_4 // add MP0_ or MP1_ // Vehicle_4 cost of vehicle when purchased

(u64)MPSV_LP0_4 // add MP0_ or MP1_ // Vehicle_4 licence plate part 0

(int)MPSV_VEHICLE_BS_5 // add MP0_ or MP1_ // Vehicle_5 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_5 // add MP0_ or MP1_ // Vehicle_5 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_5 // add MP0_ or MP1_ // Vehicle_5 premium paid by destroyer of vehicle

(int)MPSV_MODEL_5 // add MP0_ or MP1_ // Vehicle_5 model enum of vehicle

(int)MPSV_FLAGS_5 // add MP0_ or MP1_ // Vehicle_5 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_5 // add MP0_ or MP1_ // Vehicle_5 cost of vehicle when purchased

(u64)MPSV_LP0_5 // add MP0_ or MP1_ // Vehicle_5 licence plate part 0

(int)MPSV_VEHICLE_BS_6 // add MP0_ or MP1_ // Vehicle_6 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_6 // add MP0_ or MP1_ // Vehicle_6 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_6 // add MP0_ or MP1_ // Vehicle_6 premium paid by destroyer of vehicle

(int)MPSV_MODEL_6 // add MP0_ or MP1_ // Vehicle_6 model enum of vehicle

(int)MPSV_FLAGS_6 // add MP0_ or MP1_ // Vehicle_6 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_6 // add MP0_ or MP1_ // Vehicle_6 cost of vehicle when purchased

(u64)MPSV_LP0_6 // add MP0_ or MP1_ // Vehicle_6 licence plate part 0

(int)MPSV_VEHICLE_BS_7 // add MP0_ or MP1_ // Vehicle_7 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_7 // add MP0_ or MP1_ // Vehicle_7 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_7 // add MP0_ or MP1_ // Vehicle_7 premium paid by destroyer of vehicle

(int)MPSV_MODEL_7 // add MP0_ or MP1_ // Vehicle_7 model enum of vehicle

(int)MPSV_FLAGS_7 // add MP0_ or MP1_ // Vehicle_7 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_7 // add MP0_ or MP1_ // Vehicle_7 cost of vehicle when purchased

(u64)MPSV_LP0_7 // add MP0_ or MP1_ // Vehicle_7 licence plate part 0

(int)MPSV_VEHICLE_BS_8 // add MP0_ or MP1_ // Vehicle_8 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_8 // add MP0_ or MP1_ // Vehicle_8 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_8 // add MP0_ or MP1_ // Vehicle_8 premium paid by destroyer of vehicle

(int)MPSV_MODEL_8 // add MP0_ or MP1_ // Vehicle_8 model enum of vehicle

(int)MPSV_FLAGS_8 // add MP0_ or MP1_ // Vehicle_8 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_8 // add MP0_ or MP1_ // Vehicle_8 cost of vehicle when purchased

(u64)MPSV_LP0_8 // add MP0_ or MP1_ // Vehicle_8 licence plate part 0

(int)MPSV_VEHICLE_BS_9 // add MP0_ or MP1_ // Vehicle_9 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_9 // add MP0_ or MP1_ // Vehicle_9 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_9 // add MP0_ or MP1_ // Vehicle_9 premium paid by destroyer of vehicle

(int)MPSV_MODEL_9 // add MP0_ or MP1_ // Vehicle_9 model enum of vehicle

(int)MPSV_FLAGS_9 // add MP0_ or MP1_ // Vehicle_9 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_9 // add MP0_ or MP1_ // Vehicle_9 cost of vehicle when purchased

(u64)MPSV_LP0_9 // add MP0_ or MP1_ // Vehicle_9 licence plate part 0

(int)MPSV_VEHICLE_BS_10 // add MP0_ or MP1_ // Vehicle_10 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_10 // add MP0_ or MP1_ // Vehicle_10 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_10 // add MP0_ or MP1_ // Vehicle_10 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_10 // add MP0_ or MP1_ // Vehicle_10 model enum of vehicle

(int)MPSV_FLAGS_10 // add MP0_ or MP1_ // Vehicle_10 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_10 // add MP0_ or MP1_ // Vehicle_10 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_11 // add MP0_ or MP1_ // Vehicle_11 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_11 // add MP0_ or MP1_ // Vehicle_11 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_11 // add MP0_ or MP1_ // Vehicle_11 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_11 // add MP0_ or MP1_ // Vehicle_11 model enum of vehicle

(int)MPSV_FLAGS_11 // add MP0_ or MP1_ // Vehicle_11 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_11 // add MP0_ or MP1_ // Vehicle_11 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_12 // add MP0_ or MP1_ // Vehicle_12 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_12 // add MP0_ or MP1_ // Vehicle_12 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_12 // add MP0_ or MP1_ // Vehicle_12 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_12 // add MP0_ or MP1_ // Vehicle_12 model enum of vehicle

(int)MPSV_FLAGS_12 // add MP0_ or MP1_ // Vehicle_12 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_12 // add MP0_ or MP1_ // Vehicle_12 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_13 // add MP0_ or MP1_ // Vehicle_13 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_13 // add MP0_ or MP1_ // Vehicle_13 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_13 // add MP0_ or MP1_ // Vehicle_13 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_13 // add MP0_ or MP1_ // Vehicle_13 model enum of vehicle

(int)MPSV_FLAGS_13 // add MP0_ or MP1_ // Vehicle_13 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_13 // add MP0_ or MP1_ // Vehicle_13 cost of vehicle when purchased

(u64)MPSV_LP0_13 // add MP0_ or MP1_ // Vehicle_13 licence plate part 0

(int)MPBAV_TIME // add MP0_ or MP1_ // Big ass vehicle time stamp

(int)MPBAV_ELEMENT_0 // add MP0_ or MP1_ // Big ass vehicle array element 0

(int)MPBAV_ELEMENT_1 // add MP0_ or MP1_ // Big ass vehicle array element 1

(int)MPBAV_ELEMENT_2 // add MP0_ or MP1_ // Big ass vehicle array element 2

(int)MPBAV_ELEMENT_3 // add MP0_ or MP1_ // Big ass vehicle array element 3

(int)BOTTLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BOTTLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BOTTLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BOTTLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BOTTLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)BOTTLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)BOTTLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)BOTTLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BOTTLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BOTTLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)BOTTLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BOTTLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SNSPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SNSPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SNSPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SNSPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SNSPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SNSPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SNSPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SNSPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNSPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNSPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SNSPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SNSPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)XMAS_NORM_CLOTHES_FEET // add MP0_ or MP1_ // CLOTHES saved before xmas

(bool)NO_TUT_SPAWN // add MP0_ or MP1_ // Player has spawned in the game having chosen to not
play tutorials again.

(int)CHAR_FM_WEAP_ADDON_5_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 5

(int)WEAP_FM_ADDON_PURCH5 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_5_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 5

(int)CHAR_FM_WEAP_ADDON_5_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 5


(date)MPPLY_BADSPORT_START // Number of times player has been muted

(date)MPPLY_BADSPORT_END // Number of times player has been muted

(int)MPPLY_TIMES_ENTERED_TEMP // Number of times entered the game as a temporary character

(int)AUTO_EQUIP_ARMOUR // add MP0_ or MP1_ // players auto-equip status for their armour

(int)AUTO_AIM_AGAINST_FRIENDS // add MP0_ or MP1_ // storing whether the player has auto-aim
enabled against Friends.

(bool)SAVED_VEH_STATS_VERIFIED // add MP0_ or MP1_ // Check to see if saved vehicle stats have
been verified

(s64)CASH_GIFT_NEW // TO GIVE PLAYER THE CASH GIFT THEY LOST

(u64)CASH_GIFT_CREDITED // TO GIVE PLAYER THE CASH GIFT THEY LOST

(u64)CASH_GIFT_DEBITED // TO GIVE PLAYER THE CASH GIFT THEY LOST

(u64)SCADMIN_BADSPORT_START // SC Admin Posix start time for bad sport.

(u64)SCADMIN_BADSPORT_END // SC Admin Posix end time for bad sport.

(bool)SCADMIN_IS_CHEATER // SC Admin Flag someone as a cheater.

(u64)MPPLY_CHEATER_CLEAR_TIME // Last posix time we cleared someone EVC.

(int)TATTOO_FM_UNLOCKS_6 // add MP0_ or MP1_ // MP Char 0 - Unlocked Tattoos 4

(int)TSHIRT_DECAL_HASH // add MP0_ or MP1_ // Stores the name hash of the current t-shirt decal

(int)SHOW_PROPERTY_BLIP_ON_JOB // add MP0_ or MP1_ // Add a stat for Showing the Property Blip
on a Job

(int)DLC_APPAREL_ACQUIRED_0 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_1 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_2 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_3 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_4 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_5 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_0 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_1 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_2 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_3 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_4 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_USED_5 // add MP0_ or MP1_ // Shop ped apparel save data

(u64)MPPLY_TOTAL_TIME_LOAD_SCREEN // MP Char 0 - PERSONAL -Total time spent in Loading screen

(u64)MPPLY_TOTAL_TIME_IN_LOBBY // MP Char 0 - PERSONAL -Total time spent in Lobby

(int)DLC_APPAREL_ACQUIRED_6 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_7 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_8 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_9 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_10 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_11 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_12 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_6 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_7 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_8 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_9 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_10 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_11 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_12 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_13 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_14 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_13 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_14 // add MP0_ or MP1_ // Shop ped apparel save data

(bool)MPPLY_CAN_SPECTATE // Shop ped apparel save data

(u64)TOTAL_STARTMENU_TIME // Total Time spent in Start Menu.

(u64)TOTAL_SHOP_TIME // Total Time spent shopping.

(packed)TUPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 122. Takes up to 8 integers

(packed)TUPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 123. Takes up to 8 integers

(packed)TUPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 124. Takes up to 8 integers
(packed)TUPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 125. Takes up to 8 integers

(packed)TUPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 126. Takes up to 8 integers

(packed)TUPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers

(int)MPSV_VEHICLE_BS_14 // add MP0_ or MP1_ // Vehicle_14 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_14 // add MP0_ or MP1_ // Vehicle_14 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_14 // add MP0_ or MP1_ // Vehicle_14 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_14 // add MP0_ or MP1_ // Vehicle_14 model enum of vehicle

(int)MPSV_FLAGS_14 // add MP0_ or MP1_ // Vehicle_14 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_14 // add MP0_ or MP1_ // Vehicle_14 cost of vehicle when purchased

(u64)MPSV_LP0_14 // add MP0_ or MP1_ // Vehicle_14 licence plate part 0

(int)MPSV_VEHICLE_BS_15 // add MP0_ or MP1_ // Vehicle_15 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_15 // add MP0_ or MP1_ // Vehicle_15 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_15 // add MP0_ or MP1_ // Vehicle_15 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_15 // add MP0_ or MP1_ // Vehicle_15 model enum of vehicle

(int)MPSV_FLAGS_15 // add MP0_ or MP1_ // Vehicle_15 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_15 // add MP0_ or MP1_ // Vehicle_15 cost of vehicle when purchased

(u64)MPSV_LP0_15 // add MP0_ or MP1_ // Vehicle_15 licence plate part 0

(int)MPSV_VEHICLE_BS_16 // add MP0_ or MP1_ // Vehicle_16 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_16 // add MP0_ or MP1_ // Vehicle_16 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_16 // add MP0_ or MP1_ // Vehicle_16 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_16 // add MP0_ or MP1_ // Vehicle_16 model enum of vehicle

(int)MPSV_FLAGS_16 // add MP0_ or MP1_ // Vehicle_16 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_16 // add MP0_ or MP1_ // Vehicle_16 cost of vehicle when purchased

(u64)MPSV_LP0_16 // add MP0_ or MP1_ // Vehicle_16 licence plate part 0

(int)MPSV_VEHICLE_BS_17 // add MP0_ or MP1_ // Vehicle_17 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_17 // add MP0_ or MP1_ // Vehicle_17 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_17 // add MP0_ or MP1_ // Vehicle_17 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_17 // add MP0_ or MP1_ // Vehicle_17 model enum of vehicle

(int)MPSV_FLAGS_17 // add MP0_ or MP1_ // Vehicle_17 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_17 // add MP0_ or MP1_ // Vehicle_17 cost of vehicle when purchased

(u64)MPSV_LP0_17 // add MP0_ or MP1_ // Vehicle_17 licence plate part 0

(int)MPSV_VEHICLE_BS_18 // add MP0_ or MP1_ // Vehicle_18 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_18 // add MP0_ or MP1_ // Vehicle_18 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_18 // add MP0_ or MP1_ // Vehicle_18 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_18 // add MP0_ or MP1_ // Vehicle_18 model enum of vehicle

(int)MPSV_FLAGS_18 // add MP0_ or MP1_ // Vehicle_18 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_18 // add MP0_ or MP1_ // Vehicle_18 cost of vehicle when purchased

(u64)MPSV_LP0_18 // add MP0_ or MP1_ // Vehicle_18 licence plate part 0

(int)MPSV_VEHICLE_BS_19 // add MP0_ or MP1_ // Vehicle_19 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_19 // add MP0_ or MP1_ // Vehicle_19 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_19 // add MP0_ or MP1_ // Vehicle_19 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_19 // add MP0_ or MP1_ // Vehicle_19 model enum of vehicle

(int)MPSV_FLAGS_19 // add MP0_ or MP1_ // Vehicle_19 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_19 // add MP0_ or MP1_ // Vehicle_19 cost of vehicle when purchased

(u64)MPSV_LP0_19 // add MP0_ or MP1_ // Vehicle_19 licence plate part 0

(int)MPSV_VEHICLE_BS_20 // add MP0_ or MP1_ // Vehicle_20 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_20 // add MP0_ or MP1_ // Vehicle_20 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_20 // add MP0_ or MP1_ // Vehicle_20 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_20 // add MP0_ or MP1_ // Vehicle_20 model enum of vehicle

(int)MPSV_FLAGS_20 // add MP0_ or MP1_ // Vehicle_20 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_20 // add MP0_ or MP1_ // Vehicle_20 cost of vehicle when purchased


(u64)MPSV_LP0_20 // add MP0_ or MP1_ // Vehicle_20 licence plate part 0

(int)MPSV_VEHICLE_BS_21 // add MP0_ or MP1_ // Vehicle_21 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_21 // add MP0_ or MP1_ // Vehicle_21 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_21 // add MP0_ or MP1_ // Vehicle_21 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_21 // add MP0_ or MP1_ // Vehicle_21 model enum of vehicle

(int)MPSV_FLAGS_21 // add MP0_ or MP1_ // Vehicle_21 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_21 // add MP0_ or MP1_ // Vehicle_21 cost of vehicle when purchased

(u64)MPSV_LP0_21 // add MP0_ or MP1_ // Vehicle_21 licence plate part 0

(int)MPSV_VEHICLE_BS_22 // add MP0_ or MP1_ // Vehicle_22 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_22 // add MP0_ or MP1_ // Vehicle_22 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_22 // add MP0_ or MP1_ // Vehicle_22 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_22 // add MP0_ or MP1_ // Vehicle_22 model enum of vehicle

(int)MPSV_FLAGS_22 // add MP0_ or MP1_ // Vehicle_22 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_22 // add MP0_ or MP1_ // Vehicle_22 cost of vehicle when purchased

(u64)MPSV_LP0_22 // add MP0_ or MP1_ // Vehicle_22 licence plate part 0

(int)MPSV_VEHICLE_BS_23 // add MP0_ or MP1_ // Vehicle_23 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_23 // add MP0_ or MP1_ // Vehicle_23 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_23 // add MP0_ or MP1_ // Vehicle_23 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_23 // add MP0_ or MP1_ // Vehicle_23 model enum of vehicle

(int)MPSV_FLAGS_23 // add MP0_ or MP1_ // Vehicle_23 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_23 // add MP0_ or MP1_ // Vehicle_23 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_24 // add MP0_ or MP1_ // Vehicle_24 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_24 // add MP0_ or MP1_ // Vehicle_24 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_24 // add MP0_ or MP1_ // Vehicle_24 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_24 // add MP0_ or MP1_ // Vehicle_24 model enum of vehicle

(int)MPSV_FLAGS_24 // add MP0_ or MP1_ // Vehicle_24 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_24 // add MP0_ or MP1_ // Vehicle_24 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_25 // add MP0_ or MP1_ // Vehicle_25 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_25 // add MP0_ or MP1_ // Vehicle_25 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_25 // add MP0_ or MP1_ // Vehicle_25 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_25 // add MP0_ or MP1_ // Vehicle_25 model enum of vehicle

(int)MPSV_FLAGS_25 // add MP0_ or MP1_ // Vehicle_25 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_25 // add MP0_ or MP1_ // Vehicle_25 cost of vehicle when purchased

(int)MULTI_PROPERTY_1 // add MP0_ or MP1_ // Stores what other property player has purchased +_1

(int)MULTI_PROPERTY_VALUE_1 // add MP0_ or MP1_ // Stores value other property player has
purchased +_1

(bool)PARTICIPATED_IN_TOURNAMENT // add MP0_ or MP1_ // track if player has participated in a


tournament

(bool)HAS_CHAR_WON_TOURNAMENT // add MP0_ or MP1_ // track if player has won a tournament

(int)MPPLY_TOTAL_TIME_SESS_SWAP // MP Char 0 - Addons unlocked bitset 5

(int)MPPLY_TOTAL_TIME_ENDJOB // MP Char 0 - Addons unlocked bitset 5

(int)MP_CHAR_STAT_RALLY_ANIM // add MP0_ or MP1_ // The paired anim that should play on rally
celebration screen

(int)MP_CHAR_ARMOUR_1_COUNT // add MP0_ or MP1_ // Armour 1 count for inventory

(int)MP_CHAR_ARMOUR_2_COUNT // add MP0_ or MP1_ // Armour 2 count for inventory

(int)MP_CHAR_ARMOUR_3_COUNT // add MP0_ or MP1_ // Armour 3 count for inventory

(int)MP_CHAR_ARMOUR_4_COUNT // add MP0_ or MP1_ // Armour 4 count for inventory

(int)MP_CHAR_ARMOUR_5_COUNT // add MP0_ or MP1_ // Armour 5 count for inventory

(bool)MPPLY_BIG_FEED_INIT // Have the unique and total number of Jobs been saved

(int)MPPLY_UNIQUE_RACES // Number of unique Races a player has played

(int)MPPLY_UNIQUE_DMS // Number of unique DMs a player has played

(int)MPPLY_UNIQUE_PARAS // Number of unique Parachuting a player has played

(int)MPPLY_UNIQUE_SURVIVAL // Number of unique Survivals a player has played

(int)MPPLY_UNIQUE_MISSIONS // Number of unique Missions a player has played

(int)MPPLY_UNIQUE_LTS // Number of unique LTS a player has played


(int)MPPLY_UNIQUE_CTF // Number of unique CTF a player has played

(int)MPPLY_UNIQUE_VERSUS // Number of unique Versus a player has played

(int)MPPLY_AVAILABLE_RACES // Number of Races a player has available

(int)MPPLY_AVAILABLE_DMS // Number of DMs a player has available

(int)MPPLY_AVAILABLE_PARAS // Number of Parachuting a player has available

(int)MPPLY_AVAILABLE_SURVIVAL // Number of Survivals a player has available

(int)MPPLY_AVAILABLE_MISSIONS // Number of Missions a player has available

(int)MPPLY_AVAILABLE_LTS // Number of LTS a player has available

(int)MPPLY_AVAILABLE_CTF // Number of CTF a player has available

(int)MPPLY_AVAILABLE_VERSUS // Number of Versus a player has available

(int)MPPLY_UNIQUE_RACES_V // Number of unique Races a player has played (Verified)

(int)MPPLY_UNIQUE_DMS_V // Number of unique DMs a player has played (Verified)

(int)MPPLY_UNIQUE_PARAS_V // Number of unique Parachuting a player has played (Verified)

(int)MPPLY_UNIQUE_SURVIVAL_V // Number of unique Survivals a player has played (Verified)

(int)MPPLY_UNIQUE_MISSIONS_V // Number of unique Missions a player has played (Verified)

(int)MPPLY_UNIQUE_LTS_V // Number of unique LTS a player has played (Verified)

(int)MPPLY_UNIQUE_CTF_V // Number of unique CTF a player has played (Verified)

(int)MPPLY_UNIQUE_VERSUS_V // Number of unique Versus a player has played (Verified)

(int)MPPLY_AVAILABLE_RACES_V // Number of Races a player has available (Verified)

(int)MPPLY_AVAILABLE_DMS_V // Number of DMs a player has available (Verified)

(int)MPPLY_AVAILABLE_PARAS_V // Number of Parachuting a player has available (Verified)

(int)MPPLY_AVAILABLE_SURVIVAL_V // Number of Survivals a player has available (Verified)

(int)MPPLY_AVAILABLE_MISSIONS_V // Number of Missions a player has available (Verified)

(int)MPPLY_AVAILABLE_LTS_V // Number of LTS a player has available (Verified)

(int)MPPLY_AVAILABLE_CTF_V // Number of CTF a player has available (Verified)

(int)MPPLY_AVAILABLE_VERSUS_V // Number of Versus a player has available (Verified)

(int)MPPLY_UNIQUE_CONTACT_0 // Number of unique Missions from contact 0

(int)MPPLY_UNIQUE_CONTACT_1 // Number of unique Missions from contact 1

(int)MPPLY_UNIQUE_CONTACT_2 // Number of unique Missions from contact 2


(int)MPPLY_UNIQUE_CONTACT_3 // Number of unique Missions from contact 3

(int)MPPLY_UNIQUE_CONTACT_4 // Number of unique Missions from contact 4

(int)MPPLY_UNIQUE_CONTACT_5 // Number of unique Missions from contact 5

(int)MPPLY_UNIQUE_CONTACT_6 // Number of unique Missions from contact 6

(int)MPPLY_TOTAL_CONTACT_0 // Number of Races a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_1 // Number of DMs a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_2 // Number of Parachuting a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_3 // Number of Survivals a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_4 // Number of Missions a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_5 // Number of LTS a player has available (Verified)

(int)MPPLY_TOTAL_CONTACT_6 // Number of CTF a player has available (Verified)

(int)SET_RP_GIFT_ADMIN // SET THE PLAYERS RP BY THE SCADMIN

(int)CHAR_SET_RP_GIFT_ADMIN // add MP0_ or MP1_ // SET THE PLAYERS RP BY THE SCADMIN

(int)CHAR_RP_GIFT_ADMIN_BEFORE // add MP0_ or MP1_ // SET THE PLAYERS RP BY THE SCADMIN

(date)CHAR_RP_GIFT_ADMIN_DATE // add MP0_ or MP1_ // SET THE PLAYERS RP BY THE SCADMIN

(u64)CHAR_RP_GIFT_ADMIN_POSIX // add MP0_ or MP1_ // SET THE PLAYERS RP BY THE SCADMIN

(int)DLC_APPAREL_ACQUIRED_15 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_16 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_15 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_16 // add MP0_ or MP1_ // Shop ped apparel save data

(bool)VALENTINES_REC_CLOTHES // add MP0_ or MP1_ // Stat for recording valentine clothes

(int)MPPLY_NUM_CAPTURES_CREATED // Number of CTF a player has created

(int)IS_CHAR_IN_SPECCAM_MISS // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam On Mission

(u64)TOTAL_TIME_SPECCAM_MISS // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam On Mission

(int)HAS_CHAR_QUIT_SPECCAM_MISS // add MP0_ or MP1_ // Spectator Cam - If they quit whilst on


spectator cam. On Mission

(int)IS_CHAR_IN_SPECCAM_CTF // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam CTF MODE
(u64)TOTAL_TIME_SPECCAM_CTF // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam CTF MODE

(int)HAS_CHAR_QUIT_SPECCAM_CTF // add MP0_ or MP1_ // Spectator Cam - If they quit whilst on


spectator cam. CTF MODE

(int)IS_CHAR_IN_SPECCAM_LTS // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam LTS Mode

(u64)TOTAL_TIME_SPECCAM_LTS // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam LTS Mode

(int)HAS_CHAR_QUIT_SPECCAM_LTS // add MP0_ or MP1_ // Spectator Cam - If they quit whilst on


spectator cam LTS Mode.

(int)IS_CHAR_IN_SPECCAM_SUR // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam Survival Mode

(u64)TOTAL_TIME_SPECCAM_SUR // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam Survival Mode

(int)HAS_CHAR_QUIT_SPECCAM_SUR // add MP0_ or MP1_ // Spectator Cam - If they quit whilst on


spectator cam Survival Mode.

(u64)TIME_SPECT_FREEROAM // add MP0_ or MP1_ // Time Spent Spectating Freeroam

(u64)TIME_SPECT_JOBS // add MP0_ or MP1_ // Time Spent Spectating Jobs

(u64)TIME_SPECT_FRIENDS // add MP0_ or MP1_ // Time Spent Spectating Friends

(u64)TIME_SPECT_CREW_MEMBERS // add MP0_ or MP1_ // Time Spent Spectating Crew Members

(u64)TIME_SPECT_STRANGERS // add MP0_ or MP1_ // Time Spent Spectating Strangers

(u64)TIME_SPECT_FRIEND_NOT_CREW // add MP0_ or MP1_ // Time Spent Spectating friends who


aren't crew members

(u64)TIME_SPECT_CREW_NOT_FRIEND // add MP0_ or MP1_ // Time Spent Spectating crew members


who aren't friends

(int)SPECTATED_WAS_CHANGED // add MP0_ or MP1_ // Number of times that the person being
spectated was changed.

(int)NO_NON_CONTRACT_RACE_WIN // add MP0_ or MP1_ // Number of times player won a non


contact race.

(float)PLAYER_MENTAL_STATE // add MP0_ or MP1_ // Track players mental state

(int)NO_JOBS_DONE_CONSECUTIVELY // add MP0_ or MP1_ // how many jobs a player has performed
consecutively

(int)NO_COP_DESTORY_IMPOUND_VEH // add MP0_ or MP1_ // Vehicle Impound Number of times an


impounded vehicle is destroyed by the cops..
(int)TEXTS_SENT_TO_PLAYERS // add MP0_ or MP1_ // texts sent to other players

(int)CALLS_MADE_TO_PLAYERS // add MP0_ or MP1_ // phone calls made to other players

(int)CALLS_MADE_TO_NPC // add MP0_ or MP1_ // phone calls made to NPC characters (this stat would
need to record WHICH NPC character was phoned)

(s64)INTERNET_BANK_BALANCE // add MP0_ or MP1_ // players banking cash through the in-game
internet.

(s64)ATM_BANK_BALANCE // add MP0_ or MP1_ // players banking cash through ATM.

(int)DLC_APPAREL_ACQUIRED_17 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_17 // add MP0_ or MP1_ // Shop ped apparel save data

(int)STORED_LOTTERY_WEEK // add MP0_ or MP1_ // Stores the lottery week

(int)LOTTERY_TICKETS_BOUGHT // add MP0_ or MP1_ // Stores number of lottery tickets bought

(u32)CODE_CRC // Code crc

(bool)TOURNAMENT_1_WINNER // add MP0_ or MP1_ // is player a Tournement winner

(bool)TOURNAMENT_1_PARTICIPANT // add MP0_ or MP1_ // is player a Tournement participant

(int)MPPLY_CAP_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_CAP_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_CAP_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_CAP_CHEAT_TALLY // Number of times cheated

(int)CAPTURE_START // add MP0_ or MP1_ // No of races started

(int)CAPTURE_END // add MP0_ or MP1_ // No of races ended

(int)MPPLY_SUR_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_SUR_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_SUR_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_SUR_CHEAT_TALLY // Number of times cheated

(int)SURVIVAL_START // add MP0_ or MP1_ // No of races started

(int)SURVIVAL_END // add MP0_ or MP1_ // No of races ended

(int)MPPLY_LTS_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_LTS_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_LTS_CHEAT_QUIT // CHEAT TRACKING no of missions quit


(int)MPPLY_LTS_CHEAT_TALLY // Number of times cheated

(int)LTS_START // add MP0_ or MP1_ // No of races started

(int)LTS_END // add MP0_ or MP1_ // No of races ended

(int)MPPLY_PARA_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_PARA_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_PARA_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_PARA_CHEAT_TALLY // Number of times cheated

(int)PARACHUTE_START // add MP0_ or MP1_ // No of races started

(int)PARACHUTE_END // add MP0_ or MP1_ // No of races ended

(int)MPPLY_FMEVN_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_FMEVN_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_FMEVN_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_FMEVN_CHEAT_TALLY // Number of times cheated

(int)FMEVENT_START // add MP0_ or MP1_ // No of races started

(int)FMEVENT_END // add MP0_ or MP1_ // No of races ended

(bool)MPPLY_IS_CHAR_SPECTATING // Is player spectating someone

(bool)MPPLY_TOGGLE_OFF_BIG_RADAR // Toggle names on big radar

(int)DLC_APPAREL_ACQUIRED_18 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_19 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_20 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_21 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_22 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_18 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_19 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_20 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_21 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_22 // add MP0_ or MP1_ // Shop ped apparel save data

(int)TATTOO_FM_VIEWED_9 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_VIEWED_10 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4


(int)TATTOO_FM_VIEWED_11 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_VIEWED_12 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_10 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_11 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_CURRENT_12 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 4

(int)TATTOO_FM_UNLOCKS_7 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 7

(int)TATTOO_FM_UNLOCKS_8 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 8

(int)TATTOO_FM_UNLOCKS_9 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 9

(int)TATTOO_FM_UNLOCKS_10 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 10

(int)TATTOO_FM_UNLOCKS_11 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 11

(int)TATTOO_FM_UNLOCKS_12 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 12

(bool)DISABLE_DISPLAY_CANCEL_CALL // add MP0_ or MP1_ // Toggle names on big radar

(bool)UNLOCK_RACE_HIPSTER_TSHIRT // add MP0_ or MP1_ // Toggle names on big radar

(bool)UNLOCK_DM_HIPSTER_TSHIRT // add MP0_ or MP1_ // Toggle names on big radar

(int)CHAR_CHANGE_TANK_ADMIN // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(u64)CHAR_TANK_ADMIN_POSIX // add MP0_ or MP1_ // REMOVE THE TANK RP BY THE SCADMIN

(u32)VEHICLE_WEAPONHASH // add MP0_ or MP1_ // Weapon hash choosen when we enter a vehicle

(bool)UNLOCK_HIPSTER_TSHIRT_DOG // add MP0_ or MP1_ // Toggle names on big radar

(bool)UNLOCK_HIPSTER_TSHIRT_VINYL // add MP0_ or MP1_ // Toggle names on big radar

(bool)UNLOCK_HIPSTER_TSHIRT_MESS // add MP0_ or MP1_ // Toggle names on big radar

(u64)CHALLENGE_LAUNCH_TIME // add MP0_ or MP1_ // Toggle names on big radar

(int)NUMBER_OF_CHALLENGES_TODAY // add MP0_ or MP1_ // Toggle names on big radar

(int)MPPLY_VEHICLE_ID_ADMIN_WEB // Vehicle id of the vehicle that is to be made available in the


website.

(int)ADMIN_WEAPON_GV_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_WEAPON_GV_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_WEAPON_GV_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_WEAPON_RM_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_WEAPON_RM_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN


(int)ADMIN_WEAPON_RM_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(u64)ADMIN_WEAPON_POSIX // add MP0_ or MP1_ // REMOVE THE TANK RP BY THE SCADMIN

(int)ADMIN_VEH_GV_BS_1 // add MP0_ or MP1_ // Give the player a vehicles in bitset 1 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_2 // add MP0_ or MP1_ // Give the player a vehicles in bitset 2 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_3 // add MP0_ or MP1_ // Give the player a vehicles in bitset 3 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_4 // add MP0_ or MP1_ // Give the player a vehicles in bitset 4 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_5 // add MP0_ or MP1_ // Give the player a vehicles in bitset 5 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_6 // add MP0_ or MP1_ // Give the player a vehicles in bitset 6 set by
SCADMIN

(int)ADMIN_VEH_GV_BS_7 // add MP0_ or MP1_ // Give the player a vehicles in bitset 6 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_1 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 1
set by SCADMIN

(int)ADMIN_VEH_RM_BS_2 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 2
set by SCADMIN

(int)ADMIN_VEH_RM_BS_3 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 3
set by SCADMIN

(int)ADMIN_VEH_RM_BS_4 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 4
set by SCADMIN

(int)ADMIN_VEH_RM_BS_5 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 5
set by SCADMIN

(int)ADMIN_VEH_RM_BS_6 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 6
set by SCADMIN

(int)ADMIN_VEH_RM_BS_7 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 6
set by SCADMIN

(u64)ADMIN_VEHICLE_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove buyable veh
through SCADMIN was applied.

(int)ADMIN_VEH_RM_NONBY_1 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 1 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_2 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 2 set by SCADMIN

(int)ADMIN_VEH_RM_NONBY_3 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 3 set by SCADMIN

(int)ADMIN_VEH_RM_NONBY_4 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 4 set by SCADMIN

(int)ADMIN_VEH_RM_NONBY_5 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 5 set by SCADMIN

(int)ADMIN_VEH_RM_NONBY_6 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 6 set by SCADMIN

(u64)ADMIN_VEH_RM_NONBY_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove non
buyable veh through SCADMIN was applied.

(int)ADMIN_VEH_GV_NONBY_1 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 1 set by SCADMIN

(int)ADMIN_VEH_GV_NONBY_2 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 2 set by SCADMIN

(int)ADMIN_VEH_GV_NONBY_3 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 3 set by SCADMIN

(int)ADMIN_VEH_GV_NONBY_4 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 4 set by SCADMIN

(int)ADMIN_VEH_GV_NONBY_5 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 5 set by SCADMIN

(int)ADMIN_VEH_GV_NONBY_6 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 6 set by SCADMIN

(u64)ADMIN_VEH_GV_NONBY_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove non
buyable veh through SCADMIN was applied.

(int)ADMIN_APARTM_GV_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_GV_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_GV_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_RM_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_RM_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_RM_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_APARTM_SLOT // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN


(u64)ADMIN_APARTM_POSIX // add MP0_ or MP1_ // REMOVE THE TANK RP BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_4 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_5 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_6 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_7 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_8 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_9 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_2 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_3 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_4 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_5 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_6 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_7 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_8 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_9 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(u64)ADMIN_CLOTHES_POSIX // add MP0_ or MP1_ // REMOVE THE TANK RP BY THE SCADMIN

(int)ADMIN_PROG_GV_BS_1 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(u64)ADMIN_PROGRESS_POSIX // add MP0_ or MP1_ // REMOVE THE TANK RP BY THE SCADMIN

(u64)TIME_NOTDROWNINWATER // add MP0_ or MP1_ // Total time underwater.

(int)FM_CELLPHONE_BACKGROUND // add MP0_ or MP1_ // Import export stats

(int)FM_CELLPHONE_THEME // add MP0_ or MP1_ // Import export stats

(packed)TUPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL6 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL7 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL8 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL9 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL10 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)TUPSTAT_BOOL11 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(int)PARACHUTE_CURRENT_PACK // add MP0_ or MP1_ // Current parachute pack

(int)DLC_APPAREL_ACQUIRED_23 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_24 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_23 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_24 // add MP0_ or MP1_ // Shop ped apparel save data

(int)MPPLY_DID_SAVE_TRANS // Did the player transfer saves from LG

(bool)WAS_CHAR_TRANSFERED // add MP0_ or MP1_ // Was this character imported from Last Gen

(int)LAST_USED_PARACHUTE // add MP0_ or MP1_ // save which one they used and initialise with that
in the next corona

(int)BREATHING_APPAR_BOUGHT // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Number of silent kills

(int)GOLF_HOLE_IN_ONES // add MP0_ or MP1_ // MP Char 0 - number of hole in ones

(int)TIME_FOR_ONE_ON_ONE_DM // add MP0_ or MP1_ // Time limit for one on one death match

(int)LAST_USED_CUSTOM_VEHICLE // add MP0_ or MP1_ // Time limit for one on one death match

(int)WALKING_STYLE // add MP0_ or MP1_ // PLayers walking style


(int)CHAR_FM_STORED_HAIRDO_SA // add MP0_ or MP1_ // Shop ped apparel save data

(int)CHAR_KIT_FM_PURCHASE10 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_10_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_10_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 1

(int)CHAR_KIT_10_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)MPPLY_VEHICLE_SELL_TIME // Timer for last sold vehicle

(int)FLY_UNDER_BRIDGES // add MP0_ or MP1_ // Number of times flown under a bridge

(int)NUM_TIMES_DRUNK // add MP0_ or MP1_ // number of times drunk

(int)MONEY_SPENT_ON_VEHICLES // add MP0_ or MP1_ // cash spent on vehicles

(int)MONEY_SPENT_ON_WEAPONS // add MP0_ or MP1_ // cash spent on weapons

(int)MONEY_SPENT_ON_CLOTHES // add MP0_ or MP1_ // cash spent on clothes

(int)TIMES_COMPLETE_PLANETAKE // add MP0_ or MP1_ // Number of times flown under a bridge

(int)AUTO_EQUIP_HELMET // add MP0_ or MP1_ // Number of times flown under a bridge

(int)AUTO_EQ_HELMET_FLY_VEH // add MP0_ or MP1_ // Number of times flown under a bridge

(int)CHAR_KIT_FM_PURCHASE11 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_11_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_11_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 1

(int)CHAR_KIT_11_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)DLC_APPAREL_ACQUIRED_25 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_26 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_27 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_28 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_29 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_30 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_31 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_32 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_33 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_34 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_25 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_26 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_27 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_28 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_29 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_30 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_31 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_32 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_33 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_34 // add MP0_ or MP1_ // Shop ped apparel save data

(int)MPPLY_LTS_CREATED // MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial

(int)CRPILOTSCHOOL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)CRDISTRICTCOPS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script

(int)FM_CELLPHONE_QUICKLAUNCH // add MP0_ or MP1_ // Phone stats

(int)CHAR_KIT_FM_PURCHASE12 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_12_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)CHAR_KIT_12_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 1

(int)CHAR_KIT_12_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 1

(int)MPPLY_DLC_WEAPON_COUNT // Did the player transfer saves from LG

(int)MPPLY_DLC_VEH_COUNT // Did the player transfer saves from LG

(int)MESH_HEAD0 // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MESH_HEAD1 // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MESH_HEAD2 // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MESH_TEX0 // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MESH_TEX1 // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MESH_TEX2 // add MP0_ or MP1_ // MP Char 0 - head mesh config


(float)MESH_HEADBLEND // add MP0_ or MP1_ // MP Char 0 - head mesh config

(float)MESH_TEXBLEND // add MP0_ or MP1_ // MP Char 0 - head mesh config

(float)MESH_VARBLEND // add MP0_ or MP1_ // MP Char 0 - head mesh config

(bool)MESH_ISPARENT // add MP0_ or MP1_ // MP Char 0 - head mesh config

(int)MPPLY_POWER_OFF_RACE // Records number of times console powers off during a job

(int)MPPLY_POWER_OFF_DM // Records number of times console powers off during a job

(int)MPPLY_POWER_OFF_TDM // Records number of times console powers off during a job

(int)MPPLY_POWER_OFF_BJ // Records number of times console powers off during a job

(bool)USING_HAIR_SA_STAT // add MP0_ or MP1_ // MP Char 0 - Letting us know to use


CHAR_FM_STORED_HAIRDO_SA

(int)CHAR_IS_NG_VERSION // add MP0_ or MP1_ // for NG character creator

(int)CHAR_IS_NGPC_VERSION // add MP0_ or MP1_ // for NG PC character creator

(int)CHAR_IS_NG_VERSION_SA // add MP0_ or MP1_ // for NG character creator

(int)TIMES_COMPLETE_DESTROYVEH // add MP0_ or MP1_ // Number of times flown under a bridge

(int)TIMES_COMPLETE_DISTCOPS1 // add MP0_ or MP1_ // Number of times flown under a bridge

(int)TIMES_COMPLETE_DISTCOPS2 // add MP0_ or MP1_ // Number of times flown under a bridge

(int)TIMES_COMPLETE_DISTCOPS3 // add MP0_ or MP1_ // Number of times flown under a bridge

(int)TIMES_COMPLETE_DISTCOPS4 // add MP0_ or MP1_ // Number of times flown under a bridge

(int)COMPLETEDAILYOBJ // add MP0_ or MP1_ // Freemode activity phonecall

(int)COMPLETEDAILYOBJTOTAL // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALDAYCOMPLETED // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALWEEKCOMPLETED // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALMONTHCOMPLETED // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEDAYCOMPLETED // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEWEEKCOMPLETED // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEMONTHCOMPLETE // add MP0_ or MP1_ // Freemode activity phonecall

(int)AWD_TAKEDOWNSMUGPLANE // add MP0_ or MP1_ // Plane Takedown Fly Bye ~1~ smugglers'
aircrafts taken down.

(int)AWD_ODISTRACTCOPSNOEATH // add MP0_ or MP1_ // Distract Cops Over Here Distracted cops
without dying ~1~ times.
(int)HEADSHOT_HELP_TEXT // add MP0_ or MP1_ // Freemode activity phonecall

(int)MPPLY_PLATINUM_BOOLPLY_0 // MP Char 0 - Player Int Char Awards Platinum Level bitset

(int)AWD_DAILYOBJCOMPLETED // add MP0_ or MP1_ // Daily Objectives Daily Duty ~1~ Daily
Objectives completed.

(bool)AWD_DAILYOBJWEEKBONUS // add MP0_ or MP1_ // Daily Objectives Goal Oriented Completed a


Daily Objective Weekly Bonus.

(bool)AWD_DAILYOBJMONTHBONUS // add MP0_ or MP1_ // Daily Objectives Over Achiever Completed


a Daily Objective Monthly Bonus

(int)AWD_LESTERDELIVERVEHICLES // add MP0_ or MP1_ // Destroy Vehicle Auto Go ~1~ Lester target
vehicles destroyed.

(bool)AWD_DRIVELESTERCAR5MINS // add MP0_ or MP1_ // Destroy Vehicle Joyrider Drove the Lester
target vehicle for 5 mins.

(packed)TUPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 122. Takes up to 8 integers

(packed)TUPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 123. Takes up to 8 integers

(packed)TUPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 124. Takes up to 8 integers

(packed)TUPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 125. Takes up to 8 integers

(packed)TUPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 126. Takes up to 8 integers

(packed)TUPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers

(packed)TUPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers

(packed)TUPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers

(packed)TUPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers

(float)FEATURE_0 // add MP0_ or MP1_ // Next gen (Nose)

(float)FEATURE_1 // add MP0_ or MP1_ // Next gen (Nose Profile

(float)FEATURE_2 // add MP0_ or MP1_ // Next gen (Nose Tip)

(float)FEATURE_3 // add MP0_ or MP1_ // Next gen(Brow)


(float)FEATURE_4 // add MP0_ or MP1_ // Next gen (Cheek)

(float)FEATURE_5 // add MP0_ or MP1_ // Next gen (Cheek Shape)

(float)FEATURE_6 // add MP0_ or MP1_ // Next gen (Eyes)

(float)FEATURE_7 // add MP0_ or MP1_ // Next gen (Lips)

(float)FEATURE_8 // add MP0_ or MP1_ // Next gen (Jaw)

(float)FEATURE_9 // add MP0_ or MP1_ // Next gen (Chin)

(float)FEATURE_10 // add MP0_ or MP1_ // Next gen (Chin Shape)

(float)FEATURE_11 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_12 // add MP0_ or MP1_ // Next gen (Chin Shape)

(float)FEATURE_13 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_14 // add MP0_ or MP1_ // Next gen (Chin Shape)

(float)FEATURE_15 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_16 // add MP0_ or MP1_ // Next gen (Chin Shape)

(float)FEATURE_17 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_18 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_19 // add MP0_ or MP1_ // Next gen (Neck)

(float)FEATURE_20 // add MP0_ or MP1_ // Next gen (Neck)

(float)HEADBLENDOVERLAYCUTS_PC // add MP0_ or MP1_ // Next gen (Neck)

(float)HEADBLENDOVERLAYMOLES_PC // add MP0_ or MP1_ // Next gen (Neck)

(int)ROCKSTAR_VERIFIED_HASH_0 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_1 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_2 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_3 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_4 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_5 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_6 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_7 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_8 // add MP0_ or MP1_ // Rockstar verified job titles

(int)ROCKSTAR_VERIFIED_HASH_9 // add MP0_ or MP1_ // Rockstar verified job titles


(float)HEADBLEND_OVERLAY_BLUSHER // add MP0_ or MP1_ // MP Char 0 - Head Blend Overlay
Texture

(int)TATTOO_FM_ALPHA_0 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_1 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_2 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_3 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_4 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_5 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_6 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_7 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_8 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_9 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_10 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_11 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_12 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)TATTOO_FM_ALPHA_13 // add MP0_ or MP1_ // MP Char 0 - Alpha Tattoos

(int)HAIR_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features

(int)EYEBROW_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features

(int)FACIALHAIR_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features

(int)BLUSHER_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features

(int)LIPSTICK_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features

(int)OVERLAY_BODY_1_TINT // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361

(int)SEC_OVERLAY_BODY_1_TINT // add MP0_ or MP1_ // MP Char 0 body overlays that players for
bugs 2100360 2100361

(int)MPPLY_PLAT_UP_LB_CHECK // Content from last to next gen

(int)SEC_HAIR_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features

(int)SEC_EYEBROW_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features

(int)SEC_FACIALHAIR_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features

(int)SEC_BLUSHER_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(int)SEC_LIPSTICK_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features

(float)OVERLAY_BODY_2 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361

(float)OVERLAY_BODY_3 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361

(float)OVERLAY_BODY_1 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361

(bool)SAVE_MIGRATION_CLEAR_STAT // add MP0_ or MP1_ // If set to true archenemy stats are cleared
when entering the mp game

(packed)NGPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(int)MPSV_VEHICLE_BS_26 // add MP0_ or MP1_ // Vehicle_26 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_26 // add MP0_ or MP1_ // Vehicle_26 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_26 // add MP0_ or MP1_ // Vehicle_26 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_26 // add MP0_ or MP1_ // Vehicle_26 model enum of vehicle

(int)MPSV_FLAGS_26_XYZ // add MP0_ or MP1_ // Vehicle_26 bitset of vehicle flags associated with
mods

(int)MPSV_PRICE_PAID_26 // add MP0_ or MP1_ // Vehicle_26 cost of vehicle when purchased

(u64)MPSV_LP0_26 // add MP0_ or MP1_ // Vehicle_26 licence plate part 0

(int)MPSV_VEHICLE_BS_27 // add MP0_ or MP1_ // Vehicle_27 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_27 // add MP0_ or MP1_ // Vehicle_27 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_27 // add MP0_ or MP1_ // Vehicle_27 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_27 // add MP0_ or MP1_ // Vehicle_27 model enum of vehicle

(int)MPSV_FLAGS_27 // add MP0_ or MP1_ // Vehicle_27 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_27 // add MP0_ or MP1_ // Vehicle_27 cost of vehicle when purchased

(u64)MPSV_LP0_27 // add MP0_ or MP1_ // Vehicle_27 licence plate part 0

(int)MPSV_VEHICLE_BS_28 // add MP0_ or MP1_ // Vehicle_28 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_28 // add MP0_ or MP1_ // Vehicle_28 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_28 // add MP0_ or MP1_ // Vehicle_28 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_28 // add MP0_ or MP1_ // Vehicle_28 model enum of vehicle

(int)MPSV_FLAGS_28 // add MP0_ or MP1_ // Vehicle_28 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_28 // add MP0_ or MP1_ // Vehicle_28 cost of vehicle when purchased

(u64)MPSV_LP0_28 // add MP0_ or MP1_ // Vehicle_28 licence plate part 0

(int)MPSV_VEHICLE_BS_29 // add MP0_ or MP1_ // Vehicle_29 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_29 // add MP0_ or MP1_ // Vehicle_29 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_29 // add MP0_ or MP1_ // Vehicle_29 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_29 // add MP0_ or MP1_ // Vehicle_29 model enum of vehicle

(int)MPSV_FLAGS_29 // add MP0_ or MP1_ // Vehicle_29 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_29 // add MP0_ or MP1_ // Vehicle_29 cost of vehicle when purchased

(u64)MPSV_LP0_29 // add MP0_ or MP1_ // Vehicle_29 licence plate part 0

(int)MPSV_VEHICLE_BS_30 // add MP0_ or MP1_ // Vehicle_30 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_30 // add MP0_ or MP1_ // Vehicle_30 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_30 // add MP0_ or MP1_ // Vehicle_30 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_30 // add MP0_ or MP1_ // Vehicle_30 model enum of vehicle

(int)MPSV_FLAGS_30 // add MP0_ or MP1_ // Vehicle_30 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_30 // add MP0_ or MP1_ // Vehicle_30 cost of vehicle when purchased

(u64)MPSV_LP0_30 // add MP0_ or MP1_ // Vehicle_30 licence plate part 0

(int)MPSV_VEHICLE_BS_31 // add MP0_ or MP1_ // Vehicle_31 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_31 // add MP0_ or MP1_ // Vehicle_31 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_31 // add MP0_ or MP1_ // Vehicle_31 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_31 // add MP0_ or MP1_ // Vehicle_31 model enum of vehicle

(int)MPSV_FLAGS_31 // add MP0_ or MP1_ // Vehicle_31 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_31 // add MP0_ or MP1_ // Vehicle_31 cost of vehicle when purchased

(u64)MPSV_LP0_31 // add MP0_ or MP1_ // Vehicle_31 licence plate part 0


(int)MPSV_VEHICLE_BS_32 // add MP0_ or MP1_ // Vehicle_32 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_32 // add MP0_ or MP1_ // Vehicle_32 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_32 // add MP0_ or MP1_ // Vehicle_32 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_32 // add MP0_ or MP1_ // Vehicle_32 model enum of vehicle

(int)MPSV_FLAGS_32 // add MP0_ or MP1_ // Vehicle_32 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_32 // add MP0_ or MP1_ // Vehicle_32 cost of vehicle when purchased

(u64)MPSV_LP0_32 // add MP0_ or MP1_ // Vehicle_32 licence plate part 0

(int)MPSV_VEHICLE_BS_33 // add MP0_ or MP1_ // Vehicle_33 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_33 // add MP0_ or MP1_ // Vehicle_33 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_33 // add MP0_ or MP1_ // Vehicle_33 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_33 // add MP0_ or MP1_ // Vehicle_33 model enum of vehicle

(int)MPSV_FLAGS_33 // add MP0_ or MP1_ // Vehicle_33 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_33 // add MP0_ or MP1_ // Vehicle_33 cost of vehicle when purchased

(u64)MPSV_LP0_33 // add MP0_ or MP1_ // Vehicle_33 licence plate part 0

(int)MPSV_VEHICLE_BS_34 // add MP0_ or MP1_ // Vehicle_34 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_34 // add MP0_ or MP1_ // Vehicle_34 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_34 // add MP0_ or MP1_ // Vehicle_34 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_34 // add MP0_ or MP1_ // Vehicle_34 model enum of vehicle

(int)MPSV_FLAGS_34 // add MP0_ or MP1_ // Vehicle_34 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_34 // add MP0_ or MP1_ // Vehicle_34 cost of vehicle when purchased

(u64)MPSV_LP0_34 // add MP0_ or MP1_ // Vehicle_34 licence plate part 0

(int)MPSV_VEHICLE_BS_35 // add MP0_ or MP1_ // Vehicle_35 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_35 // add MP0_ or MP1_ // Vehicle_35 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_35 // add MP0_ or MP1_ // Vehicle_35 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_35 // add MP0_ or MP1_ // Vehicle_35 model enum of vehicle

(int)MPSV_FLAGS_35 // add MP0_ or MP1_ // Vehicle_35 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_35 // add MP0_ or MP1_ // Vehicle_35 cost of vehicle when purchased

(u64)MPSV_LP0_35 // add MP0_ or MP1_ // Vehicle_35 licence plate part 0

(int)MPSV_VEHICLE_BS_36 // add MP0_ or MP1_ // Vehicle_36 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_36 // add MP0_ or MP1_ // Vehicle_36 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_36 // add MP0_ or MP1_ // Vehicle_36 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_36 // add MP0_ or MP1_ // Vehicle_36 model enum of vehicle

(int)MPSV_FLAGS_36 // add MP0_ or MP1_ // Vehicle_36 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_36 // add MP0_ or MP1_ // Vehicle_36 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_37 // add MP0_ or MP1_ // Vehicle_37 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_37 // add MP0_ or MP1_ // Vehicle_37 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_37 // add MP0_ or MP1_ // Vehicle_37 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_37 // add MP0_ or MP1_ // Vehicle_37 model enum of vehicle

(int)MPSV_FLAGS_37 // add MP0_ or MP1_ // Vehicle_37 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_37 // add MP0_ or MP1_ // Vehicle_37 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_38 // add MP0_ or MP1_ // Vehicle_38 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_38 // add MP0_ or MP1_ // Vehicle_38 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_38 // add MP0_ or MP1_ // Vehicle_38 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_38 // add MP0_ or MP1_ // Vehicle_38 model enum of vehicle

(int)MPSV_FLAGS_38 // add MP0_ or MP1_ // Vehicle_38 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_38 // add MP0_ or MP1_ // Vehicle_38 cost of vehicle when purchased

(int)BEND_PROGRESS_HASH // add MP0_ or MP1_ // Help text display

(int)MPSV_OBTAINED_TIME_26 // add MP0_ or MP1_ // Vehicle_26 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_27 // add MP0_ or MP1_ // Vehicle_27 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_28 // add MP0_ or MP1_ // Vehicle_28 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_29 // add MP0_ or MP1_ // Vehicle_29 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_30 // add MP0_ or MP1_ // Vehicle_30 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_31 // add MP0_ or MP1_ // Vehicle_31 time vehicle was obtained


(int)MPSV_OBTAINED_TIME_32 // add MP0_ or MP1_ // Vehicle_32 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_33 // add MP0_ or MP1_ // Vehicle_33 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_34 // add MP0_ or MP1_ // Vehicle_34 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_35 // add MP0_ or MP1_ // Vehicle_35 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_36 // add MP0_ or MP1_ // Vehicle_36 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_37 // add MP0_ or MP1_ // Vehicle_37 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_38 // add MP0_ or MP1_ // Vehicle_38 time vehicle was obtained

(int)MULTI_PROPERTY_2 // add MP0_ or MP1_ // Stores what other property player has purchased +_2

(int)MULTI_PROPERTY_VALUE_2 // add MP0_ or MP1_ // Stores value other property player has
purchased +_2

(bool)MPPLY_SHOWN_SAVE_MIG_DONE // Did the player transfer saves and shown the completed
screen

(packed)TUPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 137. Takes up to 8 integers

(packed)TUPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 138. Takes up to 8 integers

(packed)TUPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 139. Takes up to 8 integers

(packed)TUPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 140. Takes up to 8 integers

(packed)TUPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 141. Takes up to 8 integers

(packed)TUPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 142. Takes up to 8 integers

(packed)TUPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 143. Takes up to 8 integers

(packed)TUPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 144. Takes up to 8 integers

(packed)TUPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 145. Takes up to 8 integers

(packed)TUPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 146. Takes up to 8 integers
(packed)TUPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 147. Takes up to 8 integers

(packed)TUPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 148. Takes up to 8 integers

(packed)TUPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 149. Takes up to 8 integers

(packed)TUPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 150. Takes up to 8 integers

(packed)TUPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 151. Takes up to 8 integers

(packed)TUPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 152. Takes up to 8 integers

(packed)TUPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 153. Takes up to 8 integers

(packed)TUPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 154. Takes up to 8 integers

(packed)TUPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 155. Takes up to 8 integers

(packed)TUPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 156. Takes up to 8 integers

(packed)TUPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 157. Takes up to 8 integers

(packed)TUPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 158. Takes up to 8 integers

(packed)TUPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 159. Takes up to 8 integers

(packed)TUPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 160. Takes up to 8 integers

(packed)TUPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 161. Takes up to 8 integers

(packed)TUPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 162. Takes up to 8 integers

(packed)TUPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 163. Takes up to 8 integers
(packed)TUPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 164. Takes up to 8 integers

(packed)TUPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 165. Takes up to 8 integers

(packed)TUPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 166. Takes up to 8 integers

(packed)TUPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 167. Takes up to 8 integers

(packed)TUPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 168. Takes up to 8 integers

(packed)TUPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 169. Takes up to 8 integers

(packed)TUPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 170. Takes up to 8 integers

(packed)TUPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 171. Takes up to 8 integers

(packed)TUPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 172. Takes up to 8 integers

(packed)TUPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 173. Takes up to 8 integers

(packed)TUPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 174. Takes up to 8 integers

(packed)TUPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 175. Takes up to 8 integers

(packed)TUPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 176. Takes up to 8 integers

(packed)TUPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 177. Takes up to 8 integers

(packed)TUPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 178. Takes up to 8 integers

(packed)TUPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 179. Takes up to 8 integers

(packed)TUPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 180. Takes up to 8 integers
(packed)TUPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 181. Takes up to 8 integers

(packed)TUPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 182. Takes up to 8 integers

(packed)TUPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 183. Takes up to 8 integers

(packed)TUPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 184. Takes up to 8 integers

(packed)TUPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 185. Takes up to 8 integers

(packed)TUPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 186. Takes up to 8 integers

(packed)TUPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 187. Takes up to 8 integers

(packed)TUPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 188. Takes up to 8 integers

(packed)TUPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 189. Takes up to 8 integers

(packed)TUPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 190. Takes up to 8 integers

(packed)TUPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 191. Takes up to 8 integers

(int)DLC_APPAREL_ACQUIRED_35 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_36 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_35 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_36 // add MP0_ or MP1_ // Shop ped apparel save data

(packed)NGPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(packed)NGPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers

(int)MPPLY_FM_PLYR_HELP_TEXT // Help text for heist.

(int)ADMIN_CLOTHES_RM_BS_10 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN


(int)ADMIN_CLOTHES_GV_BS_10 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_11 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_11 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_12 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_12 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_13 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_13 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_14 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_14 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_15 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_15 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_16 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_16 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_17 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_17 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_18 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_18 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_19 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_19 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_20 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_20 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_21 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_21 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_22 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_22 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_23 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_23 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_24 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_24 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN


(int)ADMIN_CLOTHES_RM_BS_25 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_25 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_26 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_26 // add MP0_ or MP1_ // REMOVE THE TANK BY THE SCADMIN

(int)CHAR_HAIR_VIEWED1 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset

(int)CHAR_HAIR_VIEWED2 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED3 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset

(int)CHAR_HAIR_VIEWED4 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED5 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset

(int)CHAR_HAIR_VIEWED6 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED7 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset

(int)CHAR_HAIR_VIEWED8 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED9 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset

(int)CHAR_HAIR_VIEWED10 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED11 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_VIEWED12 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK1 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK2 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK3 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK4 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK5 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK6 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK7 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK8 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK9 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK10 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK11 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_UNLCK12 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)DLC_APPAREL_ACQUIRED_37 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_38 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_39 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_40 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_37 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_38 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_39 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_40 // add MP0_ or MP1_ // Shop ped apparel save data

(bool)MESH_HASGRANDPARENT // add MP0_ or MP1_ // MP Char 0 - head mesh config

(bool)HEIST_SHOP_HELP_TU // add MP0_ or MP1_ // MP Char 0 - Display help text after heist

(packed)NGPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 13. Takes up to 8 integers

(packed)NGPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 14. Takes up to 8 integers

(packed)NGPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 15. Takes up to 8 integers

(packed)NGPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 16. Takes up to 8 integers

(packed)NGPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 17. Takes up to 8 integers

(packed)NGPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 18. Takes up to 8 integers

(packed)NGPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 19. Takes up to 8 integers

(packed)NGPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 20. Takes up to 8 integers

(packed)NGPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 21. Takes up to 8 integers

(packed)NGPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 22. Takes up to 8 integers

(packed)NGPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 23. Takes up to 8 integers

(packed)NGPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 24. Takes up to 8 integers
(packed)NGPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 25. Takes up to 8 integers

(packed)NGPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 26. Takes up to 8 integers

(packed)NGPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 27. Takes up to 8 integers

(packed)NGPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 28. Takes up to 8 integers

(packed)NGPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 29. Takes up to 8 integers

(packed)NGPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 30. Takes up to 8 integers

(packed)NGPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 31. Takes up to 8 integers

(packed)NGPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(bool)MPPLY_USING_KEYBOARD // True if the player is using the keyboard

(date)TIMESTAMP_VEH_SOLD_DAY // add MP0_ or MP1_ // MP Char 0 - The Date the player sold
vehicles

(int)VEH_SOLD_IN_A_DAY // add MP0_ or MP1_ // MP Char 0 - Counter to store number vehicles sold in
a day

(int)MINORITY_REPORT // MINORITY_REPORT

(int)CHAR_WEAP_FM_PURCHASE3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_FM_WEAP_EQUIPPED3 // add MP0_ or MP1_ // MP Char 0 - Equipped weapons bitset 3

(int)CHAR_FM_WEAP_FREE3 // add MP0_ or MP1_ // MP Char 0 - Cost Free weapons bitset 3

(int)CHAR_WEAP_VIEWED3 // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)TATTOO_FM_UNLOCKS_13 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 13

(int)TATTOO_FM_CURRENT_13 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 13

(int)TATTOO_FM_VIEWED_13 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 13

(int)ADMIN_VEH_GV_BS_8 // add MP0_ or MP1_ // Give the player a vehicles in bitset 8 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_8 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 8
set by SCADMIN

(int)CHAR_FM_WEAP_UNLOCKED3 // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset 3

(int)CHAR_KIT_13_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_13_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_13_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE13 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_FM_WEAP_ADDON_6_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)WEAP_FM_ADDON_PURCH6 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_6_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_6_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_RANK_FM_SA // add MP0_ or MP1_ // MP Char 0 - XP Value

(date)CAR_SOLD_TIME_1 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_2 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_3 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_4 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_5 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_6 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_7 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_8 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_9 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold
(date)CAR_SOLD_TIME_10 // add MP0_ or MP1_ //
Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_11 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_12 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_13 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_14 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_15 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_16 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_17 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_18 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_19 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(date)CAR_SOLD_TIME_20 // add MP0_ or MP1_ //


Time_first_car_in_current_threshold_check_was_sold

(int)LAST_CAR_SOLD_NUMBER // add MP0_ or MP1_ //


Number_of_cars_sold_in_current_threshold_check

(int)NO_VEH_SOLD_CURR_THRESH // add MP0_ or MP1_ //


Number_of_cars_sold_in_current_threshold_check

(date)MPPLY_TIME_FIRST_CAR_SOLD_TODAY // Time_first_car_was_sold_today

(int)NUM_CARS_SOLD_TODAY // add MP0_ or MP1_ // Number_of_cars_sold_today

(date)LAST_TIME_THRESH_CROSS // add MP0_ or MP1_ // Time_last_threshold_was_crossed

(int)CHAR_EXPLOIT_LEVEL // add MP0_ or MP1_ // Player_exploit_level

(int)NUM_THRESH_CROSSED_TODAY // add MP0_ or MP1_ // Player_exploit_level

(int)TATTOO_FM_UNLOCKS_14 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 14

(int)TATTOO_FM_CURRENT_14 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 14


(int)TATTOO_FM_VIEWED_14 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 14

(int)TATTOO_FM_UNLOCKS_15 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 15

(int)TATTOO_FM_CURRENT_15 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 15

(int)TATTOO_FM_VIEWED_15 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 15

(int)TATTOO_FM_UNLOCKS_16 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_16 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_16 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)DLC_APPAREL_ACQUIRED_41 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_42 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_43 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_44 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_45 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_46 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_47 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_48 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_49 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_50 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_41 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_42 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_43 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_44 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_45 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_46 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_47 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_48 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_49 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_50 // add MP0_ or MP1_ // Shop ped apparel save data

(int)CURRENTVEHICLESALESSEASON // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)PREVIOUSSEASONEXPLOITLEVEL // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset


(int)PREVIOUSSEASON2EXPLOITLEVEL // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)PREVIOUSSEASON3EXPLOITLEVEL // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)PREVIOUSSEASON4EXPLOITLEVEL // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_SEASONTOCLEAR // MP Char 0 - Weapons unlocked bitset

(int)ALLOW_GENDER_CHANGE // add MP0_ or MP1_ // Is the player allowed to change this character
gender

(int)CHAR_PEAK_EXPLOIT_LEVEL // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)CURRENTVEHICLESALESTUSEASON // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)CHAR_FM_PIM_HIDE_JOBS // add MP0_ or MP1_ // MP Char 0 - For hide show stats

(int)CHAR_FM_PIM_HIDE_AMBIENT // add MP0_ or MP1_ // MP Char 0 - For hide show stats

(int)CHAR_FM_PIM_HIDE_MISC // add MP0_ or MP1_ // MP Char 0 - For hide show stats

(date)REPEAT_OFFENDER_1_TIME // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(date)REPEAT_OFFENDER_2_TIME // add MP0_ or MP1_ // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_CHAR_EXPLOIT_LEVEL // Player_exploit_level

(int)MPPLY_CHAR_PEAK_EXPLOIT_LEVEL // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_CURRENTVEHSALESTUSEASON // MP Char 0 - Weapons unlocked bitset

(date)MPPLY_LAST_TIME_THRESH_CROSS // Time_last_threshold_was_crossed

(date)MPPLY_REPEAT_OFFENDER_1_TIME // MP Char 0 - Weapons unlocked bitset

(date)MPPLY_REPEAT_OFFENDER_2_TIME // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_CURRENTVEHSALESSEASON // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_THRESHOLD_RESET // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_PREVSEASONEXPLOITLEVEL // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_PREVSEASON2EXPLOITLEVEL // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_PREVSEASON3EXPLOITLEVEL // MP Char 0 - Weapons unlocked bitset

(int)MPPLY_PREVSEASON4EXPLOITLEVEL // MP Char 0 - Weapons unlocked bitset

(bool)MPPLY_LOW_REPEAT_OFFENDER_CAP // Player_exploit_level

(bool)MPPLY_HIGH_REPEAT_OFFENDER_CAP // Player_exploit_level

(bool)MPPLY_OPT_OUT_OF_SYSTEM // Player_exploit_level

(int)MPPLY_NUM_CARS_SOLD_TODAY // Number_of_cars_sold_today
(bool)UNLOCKED_MESSAGE_FLEECA // add MP0_ or MP1_ // MP Char 0 - Display help text after heist

(bool)REMAINHOSTOPTION_PC // add MP0_ or MP1_ // MP Char 0 - PC only stat to remain host menu
option

(int)MPPLY_BG_SCRIPT_INT_00 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_01 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_02 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_03 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_04 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_05 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_06 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_07 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_08 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_09 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_10 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_11 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_12 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_13 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_14 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_15 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_16 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_17 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_18 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_19 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_20 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_21 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_22 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_23 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_24 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_25 // empty player stats for BG script


(int)MPPLY_BG_SCRIPT_INT_26 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_27 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_28 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_29 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_30 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_31 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_32 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_33 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_34 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_35 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_36 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_37 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_38 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_39 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_40 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_41 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_42 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_43 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_44 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_45 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_46 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_47 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_48 // empty player stats for BG script

(int)MPPLY_BG_SCRIPT_INT_49 // empty player stats for BG script

(int)BG_SCRIPT_INT_00 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_01 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_02 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_03 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_04 // add MP0_ or MP1_ // empty character stats for bg script


(int)BG_SCRIPT_INT_05 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_06 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_07 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_08 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_09 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_10 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_11 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_12 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_13 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_14 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_15 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_16 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_17 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_18 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_19 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_20 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_21 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_22 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_23 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_24 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_25 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_26 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_27 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_28 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_29 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_30 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_31 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_32 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_33 // add MP0_ or MP1_ // empty character stats for bg script


(int)BG_SCRIPT_INT_34 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_35 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_36 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_37 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_38 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_39 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_40 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_41 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_42 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_43 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_44 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_45 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_46 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_47 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_48 // add MP0_ or MP1_ // empty character stats for bg script

(int)BG_SCRIPT_INT_49 // add MP0_ or MP1_ // empty character stats for bg script

(int)HIGHEST_MENTAL_STATE // add MP0_ or MP1_ // store that the player has actually reached the
psycho state first.

(int)FM_NON_MS_HELP_TEXT8 // add MP0_ or MP1_ // Tracks if NMH has been displayed

(int)MPPLY_TIMETRIAL_COMPLETED_WEEK // to record whether a player has completed a Time Trial for


that week or not

(int)MPPLY_TIMETRIALBESTTIME // to record best time trial time

(int)HIDECORONAHELPTEXT // add MP0_ or MP1_ // Help text to explain why coronas are hidden when
a player actively participates during an event

(int)CHAR_FM_CLOTHES_1_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 1

(int)CHAR_FM_CLOTHES_2_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 2

(int)CHAR_FM_CLOTHES_3_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_4_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_5_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_6_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3


(int)CHAR_FM_CLOTHES_7_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_8_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_9_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset 3

(int)CHAR_FM_CLOTHES_10_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset


3

(int)CHAR_FM_CLOTHES_11_OWNED // add MP0_ or MP1_ // MP Char 0 - Player Clothes Owned bitset


3

(int)NUM_FM_EVENTS_PLAYED // add MP0_ or MP1_ // Tracks how many FMEVENTS have been played

(bool)MPPLY_DLCESP // .

(int)MPPLY_SCADMIN_REWARD // SCADMIN can set which default screen we show for the rewards

(bool)COMPLETEDDAILYOBJECTIVES // add MP0_ or MP1_ // For martin m's daily objectives

(bool)LOGGEDINTODAY // add MP0_ or MP1_ // For martin m's daily objectives

(int)DAILYOBJECTIVEXVALUE // add MP0_ or MP1_ // For martin m's daily objectives

(int)LASTHISTORYLENGTH // add MP0_ or MP1_ // For martin m's daily objectives

(int)LASTRESETTIME // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEDAILYOBJECTIVES0 // add MP0_ or MP1_ // For martin m's daily objectives

(bool)DAILYOBJECTIVESCOMPLETED0 // add MP0_ or MP1_ // For martin m's daily objectives

(int)DAILYOBJECTIVEINITIALVALUE0 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEDAILYOBJECTIVES1 // add MP0_ or MP1_ // For martin m's daily objectives

(bool)DAILYOBJECTIVESCOMPLETED1 // add MP0_ or MP1_ // For martin m's daily objectives

(int)DAILYOBJECTIVEINITIALVALUE1 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEDAILYOBJECTIVES2 // add MP0_ or MP1_ // For martin m's daily objectives

(bool)DAILYOBJECTIVESCOMPLETED2 // add MP0_ or MP1_ // For martin m's daily objectives

(int)DAILYOBJECTIVEINITIALVALUE2 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY0 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY1 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY2 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY3 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY4 // add MP0_ or MP1_ // For martin m's daily objectives


(int)OBJECTIVEHISTORY5 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY6 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY7 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY8 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY9 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY10 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY11 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY12 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY13 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY14 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY15 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY16 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY17 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY18 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY19 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY20 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY21 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY22 // add MP0_ or MP1_ // For martin m's daily objectives

(int)OBJECTIVEHISTORY23 // add MP0_ or MP1_ // For martin m's daily objectives

(bool)DONEDAILYOBJHANDOVER // add MP0_ or MP1_ // For martin m's daily objectives

(int)COMPLETEDAILYOBJSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)COMPLETEDAILYOBJTOTALSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALDAYCOMPLETEDSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALWEEKCOMPLETEDSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)TOTALMONTHCOMPLETEDSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEDAYCOMPLETEDSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEWEEKCOMPLETEDSA // add MP0_ or MP1_ // Freemode activity phonecall

(int)CONSECUTIVEMONTHCOMPLETESA // add MP0_ or MP1_ // Freemode activity phonecall

(int)DSP_CTL_PLAYED_BIT_SET // add MP0_ or MP1_ // For bobby


(int)AWD_DAILYOBJCOMPLETEDSA // add MP0_ or MP1_ // Daily Objectives Daily Duty ~1~ Daily
Objectives completed. server authoritive version

(bool)AWD_DAILYOBJWEEKBONUSSA // add MP0_ or MP1_ // Daily Objectives Goal Oriented


Completed a Daily Objective Weekly Bonus. server authoritive version

(bool)AWD_DAILYOBJMONTHBONUSSA // add MP0_ or MP1_ // Daily Objectives Over Achiever


Completed a Daily Objective Monthly Bonus server authoritive version

(int)DLC_APPAREL_ACQUIRED_51 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_52 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_53 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_54 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_55 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_56 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_57 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_58 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_59 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_60 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_61 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_51 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_52 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_53 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_54 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_55 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_56 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_57 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_58 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_59 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_60 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_61 // add MP0_ or MP1_ // Shop ped apparel save data

(int)MPPLY_UNLOCK_EXCLUS_CONTENT // Lock exclusive Content


(bool)GIVE_FIREWORK_LAUNCH_AMMO // add MP0_ or MP1_ // Gives full ammo initially for peeps
who already own firework gun

(int)TATTOO_FM_UNLOCKS_17 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_17 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_17 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_18 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_18 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_18 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_19 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_19 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_19 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(packed)LRPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LRPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)LRPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)CHAR_FM_WEAP_ADDON_7_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)WEAP_FM_ADDON_PURCH7 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_7_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_7_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)MPSV_VEHICLE_BS_39 // add MP0_ or MP1_ // Vehicle_39 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_39 // add MP0_ or MP1_ // Vehicle_39 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_39 // add MP0_ or MP1_ // Vehicle_39 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_39 // add MP0_ or MP1_ // Vehicle_39 model enum of vehicle

(int)MPSV_FLAGS_39 // add MP0_ or MP1_ // Vehicle_39 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_39 // add MP0_ or MP1_ // Vehicle_39 cost of vehicle when purchased

(u64)MPSV_LP0_39 // add MP0_ or MP1_ // Vehicle_39 licence plate part 0

(int)MPSV_VEHICLE_BS_40 // add MP0_ or MP1_ // Vehicle_40 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_40 // add MP0_ or MP1_ // Vehicle_40 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_40 // add MP0_ or MP1_ // Vehicle_40 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_40 // add MP0_ or MP1_ // Vehicle_40 model enum of vehicle

(int)MPSV_FLAGS_40 // add MP0_ or MP1_ // Vehicle_40 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_40 // add MP0_ or MP1_ // Vehicle_40 cost of vehicle when purchased


(u64)MPSV_LP0_40 // add MP0_ or MP1_ // Vehicle_40 licence plate part 0

(int)MPSV_VEHICLE_BS_41 // add MP0_ or MP1_ // Vehicle_41 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_41 // add MP0_ or MP1_ // Vehicle_41 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_41 // add MP0_ or MP1_ // Vehicle_41 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_41 // add MP0_ or MP1_ // Vehicle_41 model enum of vehicle

(int)MPSV_FLAGS_41 // add MP0_ or MP1_ // Vehicle_41 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_41 // add MP0_ or MP1_ // Vehicle_41 cost of vehicle when purchased

(u64)MPSV_LP0_41 // add MP0_ or MP1_ // Vehicle_41 licence plate part 0

(int)MPSV_VEHICLE_BS_42 // add MP0_ or MP1_ // Vehicle_42 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_42 // add MP0_ or MP1_ // Vehicle_42 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_42 // add MP0_ or MP1_ // Vehicle_42 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_42 // add MP0_ or MP1_ // Vehicle_42 model enum of vehicle

(int)MPSV_FLAGS_42 // add MP0_ or MP1_ // Vehicle_42 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_42 // add MP0_ or MP1_ // Vehicle_42 cost of vehicle when purchased

(u64)MPSV_LP0_42 // add MP0_ or MP1_ // Vehicle_42 licence plate part 0

(int)MPSV_VEHICLE_BS_43 // add MP0_ or MP1_ // Vehicle_43 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_43 // add MP0_ or MP1_ // Vehicle_43 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_43 // add MP0_ or MP1_ // Vehicle_43 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_43 // add MP0_ or MP1_ // Vehicle_43 model enum of vehicle

(int)MPSV_FLAGS_43 // add MP0_ or MP1_ // Vehicle_43 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_43 // add MP0_ or MP1_ // Vehicle_43 cost of vehicle when purchased

(u64)MPSV_LP0_43 // add MP0_ or MP1_ // Vehicle_43 licence plate part 0

(int)MPSV_VEHICLE_BS_44 // add MP0_ or MP1_ // Vehicle_44 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_44 // add MP0_ or MP1_ // Vehicle_44 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_44 // add MP0_ or MP1_ // Vehicle_44 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_44 // add MP0_ or MP1_ // Vehicle_44 model enum of vehicle


(int)MPSV_FLAGS_44 // add MP0_ or MP1_ // Vehicle_44 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_44 // add MP0_ or MP1_ // Vehicle_44 cost of vehicle when purchased

(u64)MPSV_LP0_44 // add MP0_ or MP1_ // Vehicle_44 licence plate part 0

(int)MPSV_VEHICLE_BS_45 // add MP0_ or MP1_ // Vehicle_45 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_45 // add MP0_ or MP1_ // Vehicle_45 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_45 // add MP0_ or MP1_ // Vehicle_45 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_45 // add MP0_ or MP1_ // Vehicle_45 model enum of vehicle

(int)MPSV_FLAGS_45 // add MP0_ or MP1_ // Vehicle_45 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_45 // add MP0_ or MP1_ // Vehicle_45 cost of vehicle when purchased

(u64)MPSV_LP0_45 // add MP0_ or MP1_ // Vehicle_45 licence plate part 0

(int)MPSV_VEHICLE_BS_46 // add MP0_ or MP1_ // Vehicle_46 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_46 // add MP0_ or MP1_ // Vehicle_46 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_46 // add MP0_ or MP1_ // Vehicle_46 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_46 // add MP0_ or MP1_ // Vehicle_46 model enum of vehicle

(int)MPSV_FLAGS_46 // add MP0_ or MP1_ // Vehicle_46 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_46 // add MP0_ or MP1_ // Vehicle_46 cost of vehicle when purchased

(u64)MPSV_LP0_46 // add MP0_ or MP1_ // Vehicle_46 licence plate part 0

(int)MPSV_VEHICLE_BS_47 // add MP0_ or MP1_ // Vehicle_47 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_47 // add MP0_ or MP1_ // Vehicle_47 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_47 // add MP0_ or MP1_ // Vehicle_47 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_47 // add MP0_ or MP1_ // Vehicle_47 model enum of vehicle

(int)MPSV_FLAGS_47 // add MP0_ or MP1_ // Vehicle_47 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_47 // add MP0_ or MP1_ // Vehicle_47 cost of vehicle when purchased

(u64)MPSV_LP0_47 // add MP0_ or MP1_ // Vehicle_47 licence plate part 0

(int)MPSV_VEHICLE_BS_48 // add MP0_ or MP1_ // Vehicle_48 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_48 // add MP0_ or MP1_ // Vehicle_48 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_48 // add MP0_ or MP1_ // Vehicle_48 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_48 // add MP0_ or MP1_ // Vehicle_48 model enum of vehicle

(int)MPSV_FLAGS_48 // add MP0_ or MP1_ // Vehicle_48 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_48 // add MP0_ or MP1_ // Vehicle_48 cost of vehicle when purchased

(u64)MPSV_LP0_48 // add MP0_ or MP1_ // Vehicle_48 licence plate part 0

(int)MPSV_VEHICLE_BS_49 // add MP0_ or MP1_ // Vehicle_49 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_49 // add MP0_ or MP1_ // Vehicle_49 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_49 // add MP0_ or MP1_ // Vehicle_49 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_49 // add MP0_ or MP1_ // Vehicle_49 model enum of vehicle

(int)MPSV_FLAGS_49 // add MP0_ or MP1_ // Vehicle_49 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_49 // add MP0_ or MP1_ // Vehicle_49 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_50 // add MP0_ or MP1_ // Vehicle_50 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_50 // add MP0_ or MP1_ // Vehicle_50 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_50 // add MP0_ or MP1_ // Vehicle_50 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_50 // add MP0_ or MP1_ // Vehicle_50 model enum of vehicle

(int)MPSV_FLAGS_50 // add MP0_ or MP1_ // Vehicle_50 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_50 // add MP0_ or MP1_ // Vehicle_50 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_51 // add MP0_ or MP1_ // Vehicle_51 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_51 // add MP0_ or MP1_ // Vehicle_51 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_51 // add MP0_ or MP1_ // Vehicle_51 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_51 // add MP0_ or MP1_ // Vehicle_51 model enum of vehicle

(int)MPSV_FLAGS_51 // add MP0_ or MP1_ // Vehicle_51 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_51 // add MP0_ or MP1_ // Vehicle_51 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_39 // add MP0_ or MP1_ // Vehicle_39 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_40 // add MP0_ or MP1_ // Vehicle_40 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_41 // add MP0_ or MP1_ // Vehicle_41 time vehicle was obtained


(int)MPSV_OBTAINED_TIME_42 // add MP0_ or MP1_ // Vehicle_42 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_43 // add MP0_ or MP1_ // Vehicle_43 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_44 // add MP0_ or MP1_ // Vehicle_44 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_45 // add MP0_ or MP1_ // Vehicle_45 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_46 // add MP0_ or MP1_ // Vehicle_46 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_47 // add MP0_ or MP1_ // Vehicle_47 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_48 // add MP0_ or MP1_ // Vehicle_48 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_49 // add MP0_ or MP1_ // Vehicle_49 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_50 // add MP0_ or MP1_ // Vehicle_50 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_51 // add MP0_ or MP1_ // Vehicle_51 time vehicle was obtained

(int)MULTI_PROPERTY_3 // add MP0_ or MP1_ // Stores what other property player has purchased +_3

(int)MULTI_PROPERTY_VALUE_3 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3

(int)LOWRIDER_FLOW_COMPLETE // add MP0_ or MP1_ // the number of times that the flow has been
compleated

(packed)NGTATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)NGTATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)NGTATPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)NGTATPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)NGTATPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)NGTATPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(bool)HAS_WATCHED_BENNY_CUTSCE // add MP0_ or MP1_ // has seen benny cutscene

(int)CHAR_HAIR_VIEWED13 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK13 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_VIEWED14 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK14 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1


(bool)LOW_FLOW_CS_DRV_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_DRV_INT

(bool)LOW_FLOW_CS_TRA_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_TRA_INT

(bool)LOW_FLOW_CS_FUN_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_FUN_INT

(bool)LOW_FLOW_CS_PHO_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_PHO_INT

(bool)LOW_FLOW_CS_FIN_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_FIN_INT

(int)LOW_FLOW_CS_HELPTEXT // add MP0_ or MP1_ // Bitset for tracking low flow cutscene helptext
prompts

(bool)LOW_BEN_INTRO_CS_SEEN // add MP0_ or MP1_ // Seen cutscene LOW_FIN_INT

(float)LOW_HYDRAULIC_JUMP // add MP0_ or MP1_ // Max jump height using hydraulic suspensions.

(int)MONEY_SPENT_BOSS_GOON // add MP0_ or MP1_ // Money Spent on Boss Goon

(int)MONEY_EARN_BOSS_GOON // add MP0_ or MP1_ // Money Earnt on Boss Goon

(u64)BOSS_GOON_UUID // add MP0_ or MP1_ // Universal Unique ID for a Boss

(int)BOSS_GOON_VERSION // add MP0_ or MP1_ // Boss version

(string)HEIST_MISSION_PLAYER_S_0_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


0 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_0_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


0 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_0_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


0 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_0_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


0 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_1_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


1 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_1_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


1 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_1_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


1 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_1_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


1 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_2_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


2 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_2_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


2 player name for sub-slot 1
(string)HEIST_MISSION_PLAYER_S_2_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission
2 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_2_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


2 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_3_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


3 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_3_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


3 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_3_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


3 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_3_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


3 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_4_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


4 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_4_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


4 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_4_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


4 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_4_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


4 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_5_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


5 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_5_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


5 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_5_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


5 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_5_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


5 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_6_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


6 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_6_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


6 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_6_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


6 player name for sub-slot 2
(string)HEIST_MISSION_PLAYER_S_6_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission
6 player name for sub-slot 3

(string)HEIST_MISSION_PLAYER_S_7_0 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


7 player name for sub-slot 0

(string)HEIST_MISSION_PLAYER_S_7_1 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


7 player name for sub-slot 1

(string)HEIST_MISSION_PLAYER_S_7_2 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


7 player name for sub-slot 2

(string)HEIST_MISSION_PLAYER_S_7_3 // add MP0_ or MP1_ // Heist Planning - STRING - Set-up mission


7 player name for sub-slot 3

(int)CHAR_KIT_14_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_14_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_14_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE14 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)GB_HTB_PREV_LOC // add MP0_ or MP1_ // Gang Boss - Hunt the Boss previous location.

(int)MPSV_VEHICLE_BS_52 // add MP0_ or MP1_ // Vehicle_52 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_52 // add MP0_ or MP1_ // Vehicle_52 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_52 // add MP0_ or MP1_ // Vehicle_52 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_52 // add MP0_ or MP1_ // Vehicle_52 model enum of vehicle

(int)MPSV_FLAGS_52 // add MP0_ or MP1_ // Vehicle_52 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_52 // add MP0_ or MP1_ // Vehicle_52 cost of vehicle when purchased

(u64)MPSV_LP0_52 // add MP0_ or MP1_ // Vehicle_52 licence plate part 0

(int)MPSV_VEHICLE_BS_53 // add MP0_ or MP1_ // Vehicle_53 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_53 // add MP0_ or MP1_ // Vehicle_53 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_53 // add MP0_ or MP1_ // Vehicle_53 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_53 // add MP0_ or MP1_ // Vehicle_53 model enum of vehicle

(int)MPSV_FLAGS_53 // add MP0_ or MP1_ // Vehicle_53 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_53 // add MP0_ or MP1_ // Vehicle_53 cost of vehicle when purchased

(u64)MPSV_LP0_53 // add MP0_ or MP1_ // Vehicle_53 licence plate part 0


(int)MPSV_VEHICLE_BS_54 // add MP0_ or MP1_ // Vehicle_54 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_54 // add MP0_ or MP1_ // Vehicle_54 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_54 // add MP0_ or MP1_ // Vehicle_54 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_54 // add MP0_ or MP1_ // Vehicle_54 model enum of vehicle

(int)MPSV_FLAGS_54 // add MP0_ or MP1_ // Vehicle_54 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_54 // add MP0_ or MP1_ // Vehicle_54 cost of vehicle when purchased

(u64)MPSV_LP0_54 // add MP0_ or MP1_ // Vehicle_54 licence plate part 0

(int)MPSV_VEHICLE_BS_55 // add MP0_ or MP1_ // Vehicle_55 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_55 // add MP0_ or MP1_ // Vehicle_55 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_55 // add MP0_ or MP1_ // Vehicle_55 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_55 // add MP0_ or MP1_ // Vehicle_55 model enum of vehicle

(int)MPSV_FLAGS_55 // add MP0_ or MP1_ // Vehicle_55 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_55 // add MP0_ or MP1_ // Vehicle_55 cost of vehicle when purchased

(u64)MPSV_LP0_55 // add MP0_ or MP1_ // Vehicle_55 licence plate part 0

(int)MPSV_VEHICLE_BS_56 // add MP0_ or MP1_ // Vehicle_56 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_56 // add MP0_ or MP1_ // Vehicle_56 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_56 // add MP0_ or MP1_ // Vehicle_56 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_56 // add MP0_ or MP1_ // Vehicle_56 model enum of vehicle

(int)MPSV_FLAGS_56 // add MP0_ or MP1_ // Vehicle_56 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_56 // add MP0_ or MP1_ // Vehicle_56 cost of vehicle when purchased

(u64)MPSV_LP0_56 // add MP0_ or MP1_ // Vehicle_56 licence plate part 0

(int)MPSV_VEHICLE_BS_57 // add MP0_ or MP1_ // Vehicle_57 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_57 // add MP0_ or MP1_ // Vehicle_57 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_57 // add MP0_ or MP1_ // Vehicle_57 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_57 // add MP0_ or MP1_ // Vehicle_57 model enum of vehicle

(int)MPSV_FLAGS_57 // add MP0_ or MP1_ // Vehicle_57 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_57 // add MP0_ or MP1_ // Vehicle_57 cost of vehicle when purchased

(u64)MPSV_LP0_57 // add MP0_ or MP1_ // Vehicle_57 licence plate part 0

(int)MPSV_VEHICLE_BS_58 // add MP0_ or MP1_ // Vehicle_58 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_58 // add MP0_ or MP1_ // Vehicle_58 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_58 // add MP0_ or MP1_ // Vehicle_58 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_58 // add MP0_ or MP1_ // Vehicle_58 model enum of vehicle

(int)MPSV_FLAGS_58 // add MP0_ or MP1_ // Vehicle_58 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_58 // add MP0_ or MP1_ // Vehicle_58 cost of vehicle when purchased

(u64)MPSV_LP0_58 // add MP0_ or MP1_ // Vehicle_58 licence plate part 0

(int)MPSV_VEHICLE_BS_59 // add MP0_ or MP1_ // Vehicle_59 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_59 // add MP0_ or MP1_ // Vehicle_59 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_59 // add MP0_ or MP1_ // Vehicle_59 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_59 // add MP0_ or MP1_ // Vehicle_59 model enum of vehicle

(int)MPSV_FLAGS_59 // add MP0_ or MP1_ // Vehicle_59 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_59 // add MP0_ or MP1_ // Vehicle_59 cost of vehicle when purchased

(u64)MPSV_LP0_59 // add MP0_ or MP1_ // Vehicle_59 licence plate part 0

(int)MPSV_VEHICLE_BS_60 // add MP0_ or MP1_ // Vehicle_60 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_60 // add MP0_ or MP1_ // Vehicle_60 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_60 // add MP0_ or MP1_ // Vehicle_60 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_60 // add MP0_ or MP1_ // Vehicle_60 model enum of vehicle

(int)MPSV_FLAGS_60 // add MP0_ or MP1_ // Vehicle_60 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_60 // add MP0_ or MP1_ // Vehicle_60 cost of vehicle when purchased

(u64)MPSV_LP0_60 // add MP0_ or MP1_ // Vehicle_60 licence plate part 0

(int)MPSV_VEHICLE_BS_61 // add MP0_ or MP1_ // Vehicle_61 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_61 // add MP0_ or MP1_ // Vehicle_61 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_61 // add MP0_ or MP1_ // Vehicle_61 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_61 // add MP0_ or MP1_ // Vehicle_61 model enum of vehicle

(int)MPSV_FLAGS_61 // add MP0_ or MP1_ // Vehicle_61 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_61 // add MP0_ or MP1_ // Vehicle_61 cost of vehicle when purchased

(u64)MPSV_LP0_61 // add MP0_ or MP1_ // Vehicle_61 licence plate part 0

(int)MPSV_VEHICLE_BS_62 // add MP0_ or MP1_ // Vehicle_62 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_62 // add MP0_ or MP1_ // Vehicle_62 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_62 // add MP0_ or MP1_ // Vehicle_62 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_62 // add MP0_ or MP1_ // Vehicle_62 model enum of vehicle

(int)MPSV_FLAGS_62 // add MP0_ or MP1_ // Vehicle_62 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_62 // add MP0_ or MP1_ // Vehicle_62 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_63 // add MP0_ or MP1_ // Vehicle_63 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_63 // add MP0_ or MP1_ // Vehicle_63 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_63 // add MP0_ or MP1_ // Vehicle_63 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_63 // add MP0_ or MP1_ // Vehicle_63 model enum of vehicle

(int)MPSV_FLAGS_63 // add MP0_ or MP1_ // Vehicle_63 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_63 // add MP0_ or MP1_ // Vehicle_63 cost of vehicle when purchased

(int)MPSV_VEHICLE_BS_64 // add MP0_ or MP1_ // Vehicle_64 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_64 // add MP0_ or MP1_ // Vehicle_64 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_64 // add MP0_ or MP1_ // Vehicle_64 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_64 // add MP0_ or MP1_ // Vehicle_64 model enum of vehicle

(int)MPSV_FLAGS_64 // add MP0_ or MP1_ // Vehicle_64 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_64 // add MP0_ or MP1_ // Vehicle_64 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_52 // add MP0_ or MP1_ // Vehicle_52 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_53 // add MP0_ or MP1_ // Vehicle_53 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_54 // add MP0_ or MP1_ // Vehicle_54 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_55 // add MP0_ or MP1_ // Vehicle_55 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_56 // add MP0_ or MP1_ // Vehicle_56 time vehicle was obtained


(int)MPSV_OBTAINED_TIME_57 // add MP0_ or MP1_ // Vehicle_57 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_58 // add MP0_ or MP1_ // Vehicle_58 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_59 // add MP0_ or MP1_ // Vehicle_59 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_60 // add MP0_ or MP1_ // Vehicle_60 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_61 // add MP0_ or MP1_ // Vehicle_61 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_62 // add MP0_ or MP1_ // Vehicle_62 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_63 // add MP0_ or MP1_ // Vehicle_63 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_64 // add MP0_ or MP1_ // Vehicle_64 time vehicle was obtained

(int)APPARTMENT_VAR_0 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)APPARTMENT_VAR_1 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)APPARTMENT_VAR_2 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)APPARTMENT_VAR_3 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)APPARTMENT_VAR_4 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)MULTI_PROPERTY_4 // add MP0_ or MP1_ // Stores what other property player has purchased +_3

(int)MULTI_PROPERTY_VALUE_4 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3

(packed)APAPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)APAPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)APAPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)INV_YACHT_MODEL_0 // add MP0_ or MP1_ // SA Stat for yacht model


(int)INV_YACHT_NAME_ID // add MP0_ or MP1_ // SA Stat for yacht model

(int)HELPBEASTVSSLASHER // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPCOMEOUTTOPLAY // add MP0_ or MP1_ // track the number of occurrences for each
adversary mission.

(int)HELPCROSSTHELINE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPDROPZONE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPEVERYBULLETCOUNTS // add MP0_ or MP1_ // track the number of occurrences for each
adversary mission.

(int)HELPEXTRACTION // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPHASTALAVISTA // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPHUNTINGPACK // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPKEEPTHEPACE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPOFFENSEDEFENSE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPRELAY // add MP0_ or MP1_ // track the number of occurrences for each adversary mission.

(int)HELPRUNNINGBACK // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPSEIGEMENTALITY // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.

(int)HELPSLASHER // add MP0_ or MP1_ // track the number of occurrences for each adversary mission.

(int)GB_ASSAULT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple
times within 1 hour with no cool down.

(int)GB_BELLY_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)GB_BOSS_DM_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple
times within 1 hour with no cool down.
(int)GB_HUNT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)GB_SEER_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)GB_YACHT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)HELPBEMYVALEN // add MP0_ or MP1_ // Stats to track help for Be My Valentine Adversary mode
reminder invite

(bool)FILM4SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)FILM5SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)FILM6SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)FILM7SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)FILM8SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)FILM9SHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(int)HELPDAVE_GOLIATH // add MP0_ or MP1_ // Stats to track help for Be My Valentine Adversary
mode reminder invite

(bool)REBUILDSCPLATELIST // add MP0_ or MP1_ // To let SC admin know if we need to Edit Licence
plates

(int)REWARDTRANSACTION_CATKEY_0 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 0

(int)REWARDTRANSACTION_CATKEY_1 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 1

(int)REWARDTRANSACTION_CATKEY_2 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 2

(int)REWARDTRANSACTION_CATKEY_3 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 3

(bool)REWARDTRANSACTION_SYNCED // add MP0_ or MP1_ // Were catalog item keys synced at least
once with transaction queue? ie do saved catalog item keys contain something else than defaults

(int)DLC_APPAREL_ACQUIRED_62 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_63 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_64 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_65 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_66 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_67 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_62 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_63 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_64 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_65 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_66 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_67 // add MP0_ or MP1_ // Shop ped apparel save data

(int)ADVERSARY_PROMO_HELP1 // add MP0_ or MP1_ // Help text display

(int)ADVERSARY_PROMO_HELP2 // add MP0_ or MP1_ // Help text display

(int)ADVERSARY_PROMO_HELP3 // add MP0_ or MP1_ // Help text display

(int)YACHT_DOCK_HELP_MESSAGES // add MP0_ or MP1_ // Help text display

(packed)LR2PSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)LR2PSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(int)SELL_MISSION_ON_MISS_HELP // add MP0_ or MP1_ // Help text display

(int)SELL_MISSION_OFF_MISS_HELP // add MP0_ or MP1_ // Help text display

(int)PROP_OFFICE_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)PROP_OFFICE_PERSONNEL // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack
(int)PROP_OFFICE_LOCKER_GUN // add MP0_ or MP1_ // the apartment interior variations in the
apartments pack

(int)PROP_OFFICE_LOCKER_CASH // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE_ACCOMMODATION // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE_NAME_ID // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE // add MP0_ or MP1_ // Stores what other property player has purchased +_4

(int)PROP_OFFICE_VALUE // add MP0_ or MP1_ // Stores value other property player has purchased
+_4

(int)PROP_CLUBHOUSE_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_CLUBHOUSE // add MP0_ or MP1_ // Stores what other property player has purchased +_5

(int)PROP_CLUBHOUSE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)MULTI_PROPERTY_5 // add MP0_ or MP1_ // Stores what other property player has purchased +_3

(int)MULTI_PROPERTY_VALUE_5 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3

(int)APPARTMENT_VAR_5 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)MPSV_VEHICLE_BS_65 // add MP0_ or MP1_ // Vehicle_65 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_65 // add MP0_ or MP1_ // Vehicle_65 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_65 // add MP0_ or MP1_ // Vehicle_65 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_65 // add MP0_ or MP1_ // Vehicle_65 model enum of vehicle

(int)MPSV_FLAGS_65 // add MP0_ or MP1_ // Vehicle_65 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_65 // add MP0_ or MP1_ // Vehicle_65 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_65 // add MP0_ or MP1_ // Vehicle_65 time vehicle was obtained

(u64)MPSV_LP0_65 // add MP0_ or MP1_ // Vehicle_65 licence plate part 0

(int)MPSV_VEHICLE_BS_66 // add MP0_ or MP1_ // Vehicle_66 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_66 // add MP0_ or MP1_ // Vehicle_66 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_66 // add MP0_ or MP1_ // Vehicle_66 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_66 // add MP0_ or MP1_ // Vehicle_66 model enum of vehicle

(int)MPSV_FLAGS_66 // add MP0_ or MP1_ // Vehicle_66 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_66 // add MP0_ or MP1_ // Vehicle_66 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_66 // add MP0_ or MP1_ // Vehicle_66 time vehicle was obtained

(u64)MPSV_LP0_66 // add MP0_ or MP1_ // Vehicle_66 licence plate part 0

(int)MPSV_VEHICLE_BS_67 // add MP0_ or MP1_ // Vehicle_67 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_67 // add MP0_ or MP1_ // Vehicle_67 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_67 // add MP0_ or MP1_ // Vehicle_67 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_67 // add MP0_ or MP1_ // Vehicle_67 model enum of vehicle

(int)MPSV_FLAGS_67 // add MP0_ or MP1_ // Vehicle_67 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_67 // add MP0_ or MP1_ // Vehicle_67 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_67 // add MP0_ or MP1_ // Vehicle_67 time vehicle was obtained

(u64)MPSV_LP0_67 // add MP0_ or MP1_ // Vehicle_67 licence plate part 0

(int)MPSV_VEHICLE_BS_68 // add MP0_ or MP1_ // Vehicle_68 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_68 // add MP0_ or MP1_ // Vehicle_68 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_68 // add MP0_ or MP1_ // Vehicle_68 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_68 // add MP0_ or MP1_ // Vehicle_68 model enum of vehicle

(int)MPSV_FLAGS_68 // add MP0_ or MP1_ // Vehicle_68 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_68 // add MP0_ or MP1_ // Vehicle_68 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_68 // add MP0_ or MP1_ // Vehicle_68 time vehicle was obtained

(u64)MPSV_LP0_68 // add MP0_ or MP1_ // Vehicle_68 licence plate part 0

(int)MPSV_VEHICLE_BS_69 // add MP0_ or MP1_ // Vehicle_69 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_69 // add MP0_ or MP1_ // Vehicle_69 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_69 // add MP0_ or MP1_ // Vehicle_69 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_69 // add MP0_ or MP1_ // Vehicle_69 model enum of vehicle


(int)MPSV_FLAGS_69 // add MP0_ or MP1_ // Vehicle_69 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_69 // add MP0_ or MP1_ // Vehicle_69 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_69 // add MP0_ or MP1_ // Vehicle_69 time vehicle was obtained

(u64)MPSV_LP0_69 // add MP0_ or MP1_ // Vehicle_69 licence plate part 0

(int)MPSV_VEHICLE_BS_70 // add MP0_ or MP1_ // Vehicle_70 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_70 // add MP0_ or MP1_ // Vehicle_70 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_70 // add MP0_ or MP1_ // Vehicle_70 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_70 // add MP0_ or MP1_ // Vehicle_70 model enum of vehicle

(int)MPSV_FLAGS_70 // add MP0_ or MP1_ // Vehicle_70 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_70 // add MP0_ or MP1_ // Vehicle_70 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_70 // add MP0_ or MP1_ // Vehicle_70 time vehicle was obtained

(u64)MPSV_LP0_70 // add MP0_ or MP1_ // Vehicle_70 licence plate part 0

(int)MPSV_VEHICLE_BS_71 // add MP0_ or MP1_ // Vehicle_71 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_71 // add MP0_ or MP1_ // Vehicle_71 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_71 // add MP0_ or MP1_ // Vehicle_71 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_71 // add MP0_ or MP1_ // Vehicle_71 model enum of vehicle

(int)MPSV_FLAGS_71 // add MP0_ or MP1_ // Vehicle_71 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_71 // add MP0_ or MP1_ // Vehicle_71 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_71 // add MP0_ or MP1_ // Vehicle_71 time vehicle was obtained

(u64)MPSV_LP0_71 // add MP0_ or MP1_ // Vehicle_71 licence plate part 0

(int)MPSV_VEHICLE_BS_72 // add MP0_ or MP1_ // Vehicle_72 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_72 // add MP0_ or MP1_ // Vehicle_72 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_72 // add MP0_ or MP1_ // Vehicle_72 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_72 // add MP0_ or MP1_ // Vehicle_72 model enum of vehicle

(int)MPSV_FLAGS_72 // add MP0_ or MP1_ // Vehicle_72 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_72 // add MP0_ or MP1_ // Vehicle_72 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_72 // add MP0_ or MP1_ // Vehicle_72 time vehicle was obtained


(u64)MPSV_LP0_72 // add MP0_ or MP1_ // Vehicle_72 licence plate part 0

(int)MPSV_VEHICLE_BS_73 // add MP0_ or MP1_ // Vehicle_73 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_73 // add MP0_ or MP1_ // Vehicle_73 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_73 // add MP0_ or MP1_ // Vehicle_73 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_73 // add MP0_ or MP1_ // Vehicle_73 model enum of vehicle

(int)MPSV_FLAGS_73 // add MP0_ or MP1_ // Vehicle_73 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_73 // add MP0_ or MP1_ // Vehicle_73 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_73 // add MP0_ or MP1_ // Vehicle_73 time vehicle was obtained

(u64)MPSV_LP0_73 // add MP0_ or MP1_ // Vehicle_73 licence plate part 0

(int)MPSV_VEHICLE_BS_74 // add MP0_ or MP1_ // Vehicle_74 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_74 // add MP0_ or MP1_ // Vehicle_74 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_74 // add MP0_ or MP1_ // Vehicle_74 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_74 // add MP0_ or MP1_ // Vehicle_74 model enum of vehicle

(int)MPSV_FLAGS_74 // add MP0_ or MP1_ // Vehicle_74 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_74 // add MP0_ or MP1_ // Vehicle_74 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_74 // add MP0_ or MP1_ // Vehicle_74 time vehicle was obtained

(u64)MPSV_LP0_74 // add MP0_ or MP1_ // Vehicle_74 licence plate part 0

(int)MPSV_VEHICLE_BS_75 // add MP0_ or MP1_ // Vehicle_75 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_75 // add MP0_ or MP1_ // Vehicle_75 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_75 // add MP0_ or MP1_ // Vehicle_75 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_75 // add MP0_ or MP1_ // Vehicle_75 model enum of vehicle

(int)MPSV_FLAGS_75 // add MP0_ or MP1_ // Vehicle_75 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_75 // add MP0_ or MP1_ // Vehicle_75 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_75 // add MP0_ or MP1_ // Vehicle_75 time vehicle was obtained

(u64)MPSV_LP0_75 // add MP0_ or MP1_ // Vehicle_75 licence plate part 0

(int)MPSV_VEHICLE_BS_76 // add MP0_ or MP1_ // Vehicle_76 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_76 // add MP0_ or MP1_ // Vehicle_76 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_76 // add MP0_ or MP1_ // Vehicle_76 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_76 // add MP0_ or MP1_ // Vehicle_76 model enum of vehicle

(int)MPSV_FLAGS_76 // add MP0_ or MP1_ // Vehicle_76 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_76 // add MP0_ or MP1_ // Vehicle_76 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_76 // add MP0_ or MP1_ // Vehicle_76 time vehicle was obtained

(u64)MPSV_LP0_76 // add MP0_ or MP1_ // Vehicle_76 licence plate part 0

(int)MPSV_VEHICLE_BS_77 // add MP0_ or MP1_ // Vehicle_77 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_77 // add MP0_ or MP1_ // Vehicle_77 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_77 // add MP0_ or MP1_ // Vehicle_77 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_77 // add MP0_ or MP1_ // Vehicle_77 model enum of vehicle

(int)MPSV_FLAGS_77 // add MP0_ or MP1_ // Vehicle_77 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_77 // add MP0_ or MP1_ // Vehicle_77 time vehicle was obtained

(int)MPSV_PRICE_PAID_77 // add MP0_ or MP1_ // Vehicle_77 cost of vehicle when purchased

(u64)MPSV_LP0_77 // add MP0_ or MP1_ // Vehicle_77 licence plate part 0

(int)MPSV_VEHICLE_BS_78 // add MP0_ or MP1_ // Vehicle_78 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_78 // add MP0_ or MP1_ // Vehicle_78 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_78 // add MP0_ or MP1_ // Vehicle_78 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_78 // add MP0_ or MP1_ // Vehicle_78 model enum of vehicle

(int)MPSV_FLAGS_78 // add MP0_ or MP1_ // Vehicle_78 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_78 // add MP0_ or MP1_ // Vehicle_78 time vehicle was obtained

(int)MPSV_PRICE_PAID_78 // add MP0_ or MP1_ // Vehicle_78 cost of vehicle when purchased

(u64)MPSV_LP0_78 // add MP0_ or MP1_ // Vehicle_78 licence plate part 0

(int)MPSV_VEHICLE_BS_79 // add MP0_ or MP1_ // Vehicle_79 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_79 // add MP0_ or MP1_ // Vehicle_79 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_79 // add MP0_ or MP1_ // Vehicle_79 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_79 // add MP0_ or MP1_ // Vehicle_79 model enum of vehicle


(int)MPSV_FLAGS_79 // add MP0_ or MP1_ // Vehicle_79 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_79 // add MP0_ or MP1_ // Vehicle_79 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_79 // add MP0_ or MP1_ // Vehicle_79 time vehicle was obtained

(u64)MPSV_LP0_79 // add MP0_ or MP1_ // Vehicle_79 licence plate part 0

(int)MPSV_VEHICLE_BS_80 // add MP0_ or MP1_ // Vehicle_80 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_80 // add MP0_ or MP1_ // Vehicle_80 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_80 // add MP0_ or MP1_ // Vehicle_80 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_80 // add MP0_ or MP1_ // Vehicle_80 model enum of vehicle

(int)MPSV_FLAGS_80 // add MP0_ or MP1_ // Vehicle_80 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_80 // add MP0_ or MP1_ // Vehicle_80 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_80 // add MP0_ or MP1_ // Vehicle_80 time vehicle was obtained

(u64)MPSV_LP0_80 // add MP0_ or MP1_ // Vehicle_80 licence plate part 0

(int)MPSV_VEHICLE_BS_81 // add MP0_ or MP1_ // Vehicle_81 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_81 // add MP0_ or MP1_ // Vehicle_81 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_81 // add MP0_ or MP1_ // Vehicle_81 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_81 // add MP0_ or MP1_ // Vehicle_81 model enum of vehicle

(int)MPSV_FLAGS_81 // add MP0_ or MP1_ // Vehicle_81 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_81 // add MP0_ or MP1_ // Vehicle_81 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_81 // add MP0_ or MP1_ // Vehicle_81 time vehicle was obtained

(u64)MPSV_LP0_81 // add MP0_ or MP1_ // Vehicle_81 licence plate part 0

(int)MPSV_VEHICLE_BS_82 // add MP0_ or MP1_ // Vehicle_82 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_82 // add MP0_ or MP1_ // Vehicle_82 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_82 // add MP0_ or MP1_ // Vehicle_82 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_82 // add MP0_ or MP1_ // Vehicle_82 model enum of vehicle

(int)MPSV_FLAGS_82 // add MP0_ or MP1_ // Vehicle_82 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_82 // add MP0_ or MP1_ // Vehicle_82 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_82 // add MP0_ or MP1_ // Vehicle_82 time vehicle was obtained


(u64)MPSV_LP0_82 // add MP0_ or MP1_ // Vehicle_82 licence plate part 0

(int)MPSV_VEHICLE_BS_83 // add MP0_ or MP1_ // Vehicle_83 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_83 // add MP0_ or MP1_ // Vehicle_83 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_83 // add MP0_ or MP1_ // Vehicle_83 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_83 // add MP0_ or MP1_ // Vehicle_83 model enum of vehicle

(int)MPSV_FLAGS_83 // add MP0_ or MP1_ // Vehicle_83 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_83 // add MP0_ or MP1_ // Vehicle_83 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_83 // add MP0_ or MP1_ // Vehicle_83 time vehicle was obtained

(u64)MPSV_LP0_83 // add MP0_ or MP1_ // Vehicle_83 licence plate part 0

(int)MPSV_VEHICLE_BS_84 // add MP0_ or MP1_ // Vehicle_84 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_84 // add MP0_ or MP1_ // Vehicle_84 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_84 // add MP0_ or MP1_ // Vehicle_84 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_84 // add MP0_ or MP1_ // Vehicle_84 model enum of vehicle

(int)MPSV_FLAGS_84 // add MP0_ or MP1_ // Vehicle_84 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_84 // add MP0_ or MP1_ // Vehicle_84 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_84 // add MP0_ or MP1_ // Vehicle_84 time vehicle was obtained

(u64)MPSV_LP0_84 // add MP0_ or MP1_ // Vehicle_84 licence plate part 0

(int)MPSV_VEHICLE_BS_85 // add MP0_ or MP1_ // Vehicle_85 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_85 // add MP0_ or MP1_ // Vehicle_85 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_85 // add MP0_ or MP1_ // Vehicle_85 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_85 // add MP0_ or MP1_ // Vehicle_85 model enum of vehicle

(int)MPSV_FLAGS_85 // add MP0_ or MP1_ // Vehicle_85 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_85 // add MP0_ or MP1_ // Vehicle_85 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_85 // add MP0_ or MP1_ // Vehicle_85 time vehicle was obtained

(int)MPSV_VEHICLE_BS_86 // add MP0_ or MP1_ // Vehicle_86 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_86 // add MP0_ or MP1_ // Vehicle_86 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_86 // add MP0_ or MP1_ // Vehicle_86 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_86 // add MP0_ or MP1_ // Vehicle_86 model enum of vehicle

(int)MPSV_FLAGS_86 // add MP0_ or MP1_ // Vehicle_86 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_86 // add MP0_ or MP1_ // Vehicle_86 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_86 // add MP0_ or MP1_ // Vehicle_86 time vehicle was obtained

(int)MPSV_VEHICLE_BS_87 // add MP0_ or MP1_ // Vehicle_87 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_87 // add MP0_ or MP1_ // Vehicle_87 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_87 // add MP0_ or MP1_ // Vehicle_87 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_87 // add MP0_ or MP1_ // Vehicle_87 model enum of vehicle

(int)MPSV_FLAGS_87 // add MP0_ or MP1_ // Vehicle_87 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_87 // add MP0_ or MP1_ // Vehicle_87 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_87 // add MP0_ or MP1_ // Vehicle_87 time vehicle was obtained

(packed)BIKEPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)BIKEPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)MP_NGDLCPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.

(packed)NGDLCPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)NGDLCPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers

(packed)NGDLCPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers

(packed)NGDLCPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers

(packed)NGDLCPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers

(packed)MP_NGDLCPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to
64 booleans.

(packed)NGDLCPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)NGDLCPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)NGDLCPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)NGDLCPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(int)WARHOUSESLOT0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.

(int)WARHOUSESLOT1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.

(int)WARHOUSESLOT2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.

(int)WARHOUSESLOT3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.

(int)WARHOUSESLOT4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.

(int)CONTOTALFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)CONTOTALFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)CONTOTALFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)CONTOTALFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)CONTOTALFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)SPCONTOTALFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)SPCONTOTALFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)SPCONTOTALFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)SPCONTOTALFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)SPCONTOTALFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)MISSIONFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)MISSIONFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)MISSIONFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)MISSIONFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)MISSIONFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.

(int)TIMELASTSUCCSELLMISSION // add MP0_ or MP1_ // Help text display

(int)MPPLY_VIPGAMEPLAYDISABLEDTIMER // cooldown before players can participate in VIP gameplay


after griefing

(int)TIMELASTSUCCBUYMISSION // add MP0_ or MP1_ // track the buy mission cooldown

(int)TIMELASTSUCCBUYMISSION0 // add MP0_ or MP1_ // track the buy mission cooldown

(int)TIMELASTSUCCBUYMISSION1 // add MP0_ or MP1_ // track the buy mission cooldown

(int)TIMELASTSUCCBUYMISSION2 // add MP0_ or MP1_ // track the buy mission cooldown

(int)TIMELASTSUCCBUYMISSION3 // add MP0_ or MP1_ // track the buy mission cooldown

(int)TIMELASTSUCCBUYMISSION4 // add MP0_ or MP1_ // track the buy mission cooldown


(int)NUMBUYMISSIONSCOMPLETED // add MP0_ or MP1_ // track the buy mission cooldown

(string)GB_OFFICE_NAME // add MP0_ or MP1_ // players office name

(int)LIFETIME_BUY_COMPLETE // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_BUY_UNDERTAKEN // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_SELL_COMPLETE // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_SELL_UNDERTAKEN // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_CONTRA_EARNINGS // add MP0_ or MP1_ // track lifetime mission progress

(int)DLC_APPAREL_ACQUIRED_68 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_69 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_70 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_71 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_72 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_73 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_74 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_75 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_76 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_77 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_68 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_69 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_70 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_71 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_72 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_73 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_74 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_75 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_76 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_77 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DELIVERY_VEH_UPGRADES // add MP0_ or MP1_ // store delivery vehicle upgrades

(bool)ACCOUNTANTSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards


(bool)BAHAMAMAMASHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)DRONESHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)GROTTISHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)GOLFSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)MAISONETTESHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)MANOPAUSESHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)MELTDOWNSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)PACIFICBLUFFSSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)PROLAPSSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)TENNISSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)TOESHOESSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)VANILLAUNICORNSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)MARLOWESHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(bool)CRESTSHIRTUNLOCK // add MP0_ or MP1_ // log in item rewards

(int)ADMIN_VEH_GV_BS_9 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_9 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_10 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_10 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_11 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_11 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_12 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_12 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_13 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_13 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_14 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_14 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_15 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_15 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(int)ADMIN_VEH_GV_BS_16 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN

(int)ADMIN_VEH_RM_BS_16 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN

(string)GB_OFFICE_NAME2 // add MP0_ or MP1_ // players office name 2

(int)FONT_PLAYER_OFFICE // add MP0_ or MP1_ // log in item rewards

(int)COLOUR_PLAYER_OFFICE // add MP0_ or MP1_ // log in item rewards

(u64)WAREHOUSE_CRATES0 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES1 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES2 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES3 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES4 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES5 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES6 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES7 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES8 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES9 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES10 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES11 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES12 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES13 // add MP0_ or MP1_ // warehouse crates storage


(u64)WAREHOUSE_CRATES14 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES15 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES16 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES17 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES18 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES19 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES20 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES21 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES22 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES23 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES24 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES25 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES26 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES27 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES28 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES29 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES30 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES31 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES32 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES33 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES34 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES35 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES36 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES37 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES38 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES39 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES40 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES41 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES42 // add MP0_ or MP1_ // warehouse crates storage


(u64)WAREHOUSE_CRATES43 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES44 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES45 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES46 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES47 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES48 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES49 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES50 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES51 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES52 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES53 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES54 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES55 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES56 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES57 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES58 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES59 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES60 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES61 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES62 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES63 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES64 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES65 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES66 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES67 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES68 // add MP0_ or MP1_ // warehouse crates storage

(u64)WAREHOUSE_CRATES69 // add MP0_ or MP1_ // warehouse crates storage

(bool)BLOCK_CEO_WORK // add MP0_ or MP1_ // block bw

(int)TIMECONTRAEARNCD // add MP0_ or MP1_ // contraband destroy earning cooldown


(int)TIMELASTSUCCSELLMISSION1 // add MP0_ or MP1_ // Help text display

(int)TIMELASTSUCCSELLMISSION2 // add MP0_ or MP1_ // Help text display

(int)TIMELASTSUCCSELLMISSION3 // add MP0_ or MP1_ // Help text display

(int)TIMELASTSUCCSELLMISSION4 // add MP0_ or MP1_ // Help text display

(int)TATTOO_FM_UNLOCKS_20 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_20 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_20 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_21 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_21 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_21 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(bool)IS_VISOR_UP // add MP0_ or MP1_ // Is visor up

(int)DCTL_WINS // add MP0_ or MP1_ // Number of DCTL wins

(int)DCTL_PLAY_COUNT // add MP0_ or MP1_ // Number of DCTL games played

(int)VIP_NEW_MESSAGE_ICON // add MP0_ or MP1_ // we can icon or new message next to the new
VIP works and Challenges until they are played

(u64)MP_PLAYING_TIME_NEW // Total Playing time in multiplayer.

(int)DLC_APPAREL_ACQUIRED_78 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_79 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_80 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_81 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_82 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_83 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_84 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_85 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_78 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_79 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_80 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_81 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_82 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_USED_83 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_84 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_85 // add MP0_ or MP1_ // Shop ped apparel save data

(int)SHOPFM_PERS_GAR // add MP0_ or MP1_ // Bug 2864148

(int)MPPLY_LAST_PROF_RACE_WON // time of when the player last won a professional race.

(int)RACE_OUTFIT_CURRENT // add MP0_ or MP1_ // players chosen race outfit index

(int)EX_HHUNT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)EX_FREIGHT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)EX_FGOODS_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.

(int)MPPLY_CURR_STNT_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series

(int)BIKERSTOREDPVBIKE // add MP0_ or MP1_ // Stores current PV

(int)BIK_JOUST_CD // add MP0_ or MP1_ // BIK_JOUST_CD

(int)FM_ACT_PH7 // add MP0_ or MP1_ // Freemode activity phonecall

(u64)IE_GARAGE_VEHICLE_0 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.

(u64)IE_GARAGE_VEHICLE_1 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.

(u64)IE_GARAGE_VEHICLE_2 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.

(u64)IE_GARAGE_VEHICLE_3 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.

(int)IE_OWNED_VEHICLE_0 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.

(int)IE_OWNED_VEHICLE_1 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.

(int)IE_OWNED_VEHICLE_2 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.

(int)IE_OWNED_VEHICLE_3 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)IE_OWNED_VEHICLE_4 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.

(int)CLBHOS_FONT // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_COLOUR // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_SIGNAGE // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_GUNLOCKER // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_GARAGE // add MP0_ or MP1_ // Office customisation

(string)MC_GANG_NAME // add MP0_ or MP1_ // Org Names

(string)MC_GANG_NAME2 // add MP0_ or MP1_ // Org Names

(int)PROP_CLBHOSE_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)PROP_CLBHOSE_NAME_ID // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)CLBHOS_WALL // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_HANGING // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_FURNATURE // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_EMBLEM // add MP0_ or MP1_ // Office customisation

(int)CLBHOS_SINAGEHIDE // add MP0_ or MP1_ // Office customisation

(int)FACTORYSLOT0 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSLOT1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSLOT2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSLOT3 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSLOT4 // add MP0_ or MP1_ // Office customisation

(int)PRODTOTALFORFACTORY0 // add MP0_ or MP1_ // Office customisation

(int)PRODTOTALFORFACTORY1 // add MP0_ or MP1_ // Office customisation

(int)PRODTOTALFORFACTORY2 // add MP0_ or MP1_ // Office customisation

(int)PRODTOTALFORFACTORY3 // add MP0_ or MP1_ // Office customisation

(int)PRODTOTALFORFACTORY4 // add MP0_ or MP1_ // Office customisation

(int)MATTOTALFORFACTORY0 // add MP0_ or MP1_ // Office customisation

(int)MATTOTALFORFACTORY1 // add MP0_ or MP1_ // Office customisation


(int)MATTOTALFORFACTORY2 // add MP0_ or MP1_ // Office customisation

(int)MATTOTALFORFACTORY3 // add MP0_ or MP1_ // Office customisation

(int)MATTOTALFORFACTORY4 // add MP0_ or MP1_ // Office customisation

(packed)DLCBIKEPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)DLCBIKEPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(string)MC_CLBHOSE_NAME // add MP0_ or MP1_ // MC Clubhouse Name

(string)MC_CLBHOSE_NAME2 // add MP0_ or MP1_ // MC Clubhouse Name

(int)FACTORYUPGRADES0 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES3 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES4 // add MP0_ or MP1_ // Office customisation

(bool)MC_SHOW_JOB_POINTS // add MP0_ or MP1_ // Hide job option

(int)BIK_FORM_HEALTH_COUN // add MP0_ or MP1_ // Hide job option

(int)BIK_FORM_INTRO_COUN // add MP0_ or MP1_ // Hide job option

(int)TATTOO_FM_UNLOCKS_22 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_22 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_22 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_23 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_23 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_23 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_24 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_24 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_24 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_25 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_25 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_25 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16


(int)PAYRESUPPLYTIMER0 // add MP0_ or MP1_ // Timers for factory laptop

(int)PAYRESUPPLYTIMER1 // add MP0_ or MP1_ // Timers for factory laptop

(int)PAYRESUPPLYTIMER2 // add MP0_ or MP1_ // Timers for factory laptop

(int)PAYRESUPPLYTIMER3 // add MP0_ or MP1_ // Timers for factory laptop

(int)PAYRESUPPLYTIMER4 // add MP0_ or MP1_ // Timers for factory laptop

(int)FACTORYUPGRADES0_1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES1_1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES2_1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES3_1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES4_1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES0_2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES1_2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES2_2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES3_2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYUPGRADES4_2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSETUP0 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSETUP1 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSETUP2 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSETUP3 // add MP0_ or MP1_ // Office customisation

(int)FACTORYSETUP4 // add MP0_ or MP1_ // Office customisation

(int)MISSIONFORFACTORY0 // add MP0_ or MP1_ // Office customisation

(int)MISSIONFORFACTORY1 // add MP0_ or MP1_ // Office customisation

(int)MISSIONFORFACTORY2 // add MP0_ or MP1_ // Office customisation

(int)MISSIONFORFACTORY3 // add MP0_ or MP1_ // Office customisation

(int)MISSIONFORFACTORY4 // add MP0_ or MP1_ // Office customisation

(int)LIFETIME_BIKER_BUY_COMPLET // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_BIKER_BUY_UNDERTA // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_BIKER_SELL_COMPLET // add MP0_ or MP1_ // track lifetime mission progress

(int)LIFETIME_BIKER_SELL_UNDERTA // add MP0_ or MP1_ // track lifetime mission progress


(int)MPPLY_CURR_ADVE_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series

(int)DLC_APPAREL_ACQUIRED_86 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_87 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_88 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_86 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_87 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_88 // add MP0_ or MP1_ // Shop ped apparel save data

(bool)MC_TOGGLE_FRIENDLY_FIRE // add MP0_ or MP1_ // Hide job option

(int)BIK_STAND_CD // add MP0_ or MP1_ // Cool downs

(int)BIK_CAGED_CD // add MP0_ or MP1_ // Cool downs

(int)LIFETIME_BKR_SELL_COMPLETBC // add MP0_ or MP1_ // Sell missions

(int)LIFETIME_BKR_SELL_UNDERTABC // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S1_0 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S1_1 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S1_2 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S1_3 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S1_4 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_0 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_1 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_2 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_3 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_4 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_0 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_1 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_2 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_3 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_4 // add MP0_ or MP1_ // Sell missions

(int)LFETIME_BIKER_BUY_COMPLET1 // add MP0_ or MP1_ // track lifetime mission progress slot 1


(int)LFETIME_BIKER_BUY_UNDERTA1 // add MP0_ or MP1_ // track lifetime mission progress slot 1

(int)LFETIME_BIKER_SELL_COMPLET1 // add MP0_ or MP1_ // track lifetime mission progress slot 1

(int)LFETIME_BIKER_SELL_UNDERTA1 // add MP0_ or MP1_ // track lifetime mission progress slot 1

(int)LFETIME_BIKER_BUY_COMPLET2 // add MP0_ or MP1_ // track lifetime mission progress slot 2

(int)LFETIME_BIKER_BUY_UNDERTA2 // add MP0_ or MP1_ // track lifetime mission progress slot 2

(int)LFETIME_BIKER_SELL_COMPLET2 // add MP0_ or MP1_ // track lifetime mission progress slot 2

(int)LFETIME_BIKER_SELL_UNDERTA2 // add MP0_ or MP1_ // track lifetime mission progress slot 2

(int)LFETIME_BIKER_BUY_COMPLET3 // add MP0_ or MP1_ // track lifetime mission progress slot 3

(int)LFETIME_BIKER_BUY_UNDERTA3 // add MP0_ or MP1_ // track lifetime mission progress slot 3

(int)LFETIME_BIKER_SELL_COMPLET3 // add MP0_ or MP1_ // track lifetime mission progress slot 3

(int)LFETIME_BIKER_SELL_UNDERTA3 // add MP0_ or MP1_ // track lifetime mission progress slot 3

(int)LFETIME_BIKER_BUY_COMPLET4 // add MP0_ or MP1_ // track lifetime mission progress slot 4

(int)LFETIME_BIKER_BUY_UNDERTA4 // add MP0_ or MP1_ // track lifetime mission progress slot 4

(int)LFETIME_BIKER_SELL_COMPLET4 // add MP0_ or MP1_ // track lifetime mission progress slot 4

(int)LFETIME_BIKER_SELL_UNDERTA4 // add MP0_ or MP1_ // track lifetime mission progress slot 4

(int)LIFETIME_BKR_SEL_COMPLETBC1 // add MP0_ or MP1_ // Sell missions slot 1

(int)LIFETIME_BKR_SEL_UNDERTABC1 // add MP0_ or MP1_ // Sell missions slot 1

(int)LIFETIME_BKR_SEL_COMPLETBC2 // add MP0_ or MP1_ // Sell missions slot 2

(int)LIFETIME_BKR_SEL_UNDERTABC2 // add MP0_ or MP1_ // Sell missions slot 2

(int)LIFETIME_BKR_SEL_COMPLETBC3 // add MP0_ or MP1_ // Sell missions slot 3

(int)LIFETIME_BKR_SEL_UNDERTABC3 // add MP0_ or MP1_ // Sell missions slot 3

(int)LIFETIME_BKR_SEL_COMPLETBC4 // add MP0_ or MP1_ // Sell missions slot 4

(int)LIFETIME_BKR_SEL_UNDERTABC4 // add MP0_ or MP1_ // Sell missions slot 4

(int)LIFETIME_BKR_SELL_EARNINGS0 // add MP0_ or MP1_ // Lifetime earnings 0

(int)LIFETIME_BKR_SELL_EARNINGS1 // add MP0_ or MP1_ // Lifetime earnings 1

(int)LIFETIME_BKR_SELL_EARNINGS2 // add MP0_ or MP1_ // Lifetime earnings 2

(int)LIFETIME_BKR_SELL_EARNINGS3 // add MP0_ or MP1_ // Lifetime earnings 3

(int)LIFETIME_BKR_SELL_EARNINGS4 // add MP0_ or MP1_ // Lifetime earnings 4

(int)BKR_DEFEND_TIMER_SLOT0 // add MP0_ or MP1_ // Defend mission timer for slot 0


(int)BKR_DEFEND_TIMER_SLOT1 // add MP0_ or MP1_ // Defend mission timer for slot 1

(int)BKR_DEFEND_TIMER_SLOT2 // add MP0_ or MP1_ // Defend mission timer for slot 2

(int)BKR_DEFEND_TIMER_SLOT3 // add MP0_ or MP1_ // Defend mission timer for slot 3

(int)BKR_DEFEND_TIMER_SLOT4 // add MP0_ or MP1_ // Defend mission timer for slot 4

(int)CHAR_CARMODWHEELS_VIEWED_8 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


7

(int)CHAR_CARMODWHEELS_VIEWED_9 // add MP0_ or MP1_ // MP Char 0 - Car Wheels Viewed Bitset


7

(int)FAVOUTFITBIKETIMECURRENT // add MP0_ or MP1_ // Tracking players fave bike

(int)FAVOUTFITBIKETIME1ALLTIME // add MP0_ or MP1_ // Tracking players fave bike

(int)FAVOUTFITBIKETYPECURRENT // add MP0_ or MP1_ // Tracking players fave bike

(int)FAVOUTFITBIKETYPEALLTIME // add MP0_ or MP1_ // Tracking players fave bike

(int)CRDEADLINE // add MP0_ or MP1_ // Number of times played deadline

(int)MC_CONTRIBUTION_POINTS // add MP0_ or MP1_ // mc contributions points

(int)RESTRICT_HELP_MODES // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series, Featured
Adve Mode, Premium Races and Stunt Races

(int)BIKER_RIDE_STYLE // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series, Featured Adve
Mode, Premium Races and Stunt Races

(short)MONEY_SPENT_BIKER_BUSINESS // add MP0_ or MP1_ // cash spent on biker business

(short)MONEY_EARN_BIKER_BUSINESS // add MP0_ or MP1_ // cash earned on biker business

(int)BKR_FACTORY_PROD_STOPPED // add MP0_ or MP1_ // Used to determine if production is active

(int)AT_FLOW_MISSION_PROGRESS // add MP0_ or MP1_ // i.e. flow process

(int)AT_FLOW_IMPEXP_NUM // add MP0_ or MP1_ // i.e. flow process

(int)AT_FLOW_BITSET_MISSIONS0 // add MP0_ or MP1_ // i.e. flow process

(int)IE_WH_OWNED_VEHICLE_0 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_1 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_2 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_3 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_4 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_5 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses


(int)IE_WH_OWNED_VEHICLE_6 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_7 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_8 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_9 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_10 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_11 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_12 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_13 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_14 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_15 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_16 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_17 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_18 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_19 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_20 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_21 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_22 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_23 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_24 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_25 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_26 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_27 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_28 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_29 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_30 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_31 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_32 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_33 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_34 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses


(int)IE_WH_OWNED_VEHICLE_35 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_36 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_37 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_38 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_OWNED_VEHICLE_39 // add MP0_ or MP1_ // Tracks owned vehicles for IE warehouses

(int)IE_WH_DISPLAY_VEH_SLOT // add MP0_ or MP1_ // Tracks current vehicle display slot for IE
warehouses

(int)FM_ACT_PH8 // add MP0_ or MP1_ // Freemode activity phonecall

(int)PROP_OFFICE_GAR1_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE_GAR1 // add MP0_ or MP1_ // Stores what other property player has purchased +_5

(int)PROP_OFFICE_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_OFFICE_GAR2_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE_GAR2 // add MP0_ or MP1_ // Stores what other property player has purchased +_5

(int)PROP_OFFICE_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_OFFICE_GAR3_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_OFFICE_GAR3 // add MP0_ or MP1_ // Stores what other property player has purchased +_5

(int)PROP_OFFICE_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_IE_WAREHOUSE_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_IE_WAREHOUSE // add MP0_ or MP1_ // Stores what other property player has purchased
+_5

(int)PROP_IE_WAREHOUSE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)MPSV_VEHICLE_BS_88 // add MP0_ or MP1_ // Vehicle_88 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_88 // add MP0_ or MP1_ // Vehicle_88 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_88 // add MP0_ or MP1_ // Vehicle_88 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_88 // add MP0_ or MP1_ // Vehicle_88 model enum of vehicle

(int)MPSV_FLAGS_88 // add MP0_ or MP1_ // Vehicle_88 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_88 // add MP0_ or MP1_ // Vehicle_88 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_88 // add MP0_ or MP1_ // Vehicle_88 time vehicle was obtained

(u64)MPSV_LP0_88 // add MP0_ or MP1_ // Vehicle_88 licence plate part 0

(int)MPSV_VEHICLE_BS_89 // add MP0_ or MP1_ // Vehicle_89 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_89 // add MP0_ or MP1_ // Vehicle_89 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_89 // add MP0_ or MP1_ // Vehicle_89 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_89 // add MP0_ or MP1_ // Vehicle_89 model enum of vehicle

(int)MPSV_FLAGS_89 // add MP0_ or MP1_ // Vehicle_89 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_89 // add MP0_ or MP1_ // Vehicle_89 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_89 // add MP0_ or MP1_ // Vehicle_89 time vehicle was obtained

(u64)MPSV_LP0_89 // add MP0_ or MP1_ // Vehicle_89 licence plate part 0

(int)MPSV_VEHICLE_BS_90 // add MP0_ or MP1_ // Vehicle_90 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_90 // add MP0_ or MP1_ // Vehicle_90 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_90 // add MP0_ or MP1_ // Vehicle_90 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_90 // add MP0_ or MP1_ // Vehicle_90 model enum of vehicle

(int)MPSV_FLAGS_90 // add MP0_ or MP1_ // Vehicle_90 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_90 // add MP0_ or MP1_ // Vehicle_90 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_90 // add MP0_ or MP1_ // Vehicle_90 time vehicle was obtained

(u64)MPSV_LP0_90 // add MP0_ or MP1_ // Vehicle_90 licence plate part 0

(int)MPSV_VEHICLE_BS_91 // add MP0_ or MP1_ // Vehicle_91 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_91 // add MP0_ or MP1_ // Vehicle_91 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_91 // add MP0_ or MP1_ // Vehicle_91 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_91 // add MP0_ or MP1_ // Vehicle_91 model enum of vehicle

(int)MPSV_FLAGS_91 // add MP0_ or MP1_ // Vehicle_91 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_91 // add MP0_ or MP1_ // Vehicle_91 cost of vehicle when purchased


(int)MPSV_OBTAINED_TIME_91 // add MP0_ or MP1_ // Vehicle_91 time vehicle was obtained

(u64)MPSV_LP0_91 // add MP0_ or MP1_ // Vehicle_91 licence plate part 0

(int)MPSV_VEHICLE_BS_92 // add MP0_ or MP1_ // Vehicle_92 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_92 // add MP0_ or MP1_ // Vehicle_92 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_92 // add MP0_ or MP1_ // Vehicle_92 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_92 // add MP0_ or MP1_ // Vehicle_92 model enum of vehicle

(int)MPSV_FLAGS_92 // add MP0_ or MP1_ // Vehicle_92 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_92 // add MP0_ or MP1_ // Vehicle_92 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_92 // add MP0_ or MP1_ // Vehicle_92 time vehicle was obtained

(u64)MPSV_LP0_92 // add MP0_ or MP1_ // Vehicle_92 licence plate part 0

(int)MPSV_VEHICLE_BS_93 // add MP0_ or MP1_ // Vehicle_93 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_93 // add MP0_ or MP1_ // Vehicle_93 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_93 // add MP0_ or MP1_ // Vehicle_93 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_93 // add MP0_ or MP1_ // Vehicle_93 model enum of vehicle

(int)MPSV_FLAGS_93 // add MP0_ or MP1_ // Vehicle_93 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_93 // add MP0_ or MP1_ // Vehicle_93 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_93 // add MP0_ or MP1_ // Vehicle_93 time vehicle was obtained

(u64)MPSV_LP0_93 // add MP0_ or MP1_ // Vehicle_93 licence plate part 0

(int)MPSV_VEHICLE_BS_94 // add MP0_ or MP1_ // Vehicle_94 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_94 // add MP0_ or MP1_ // Vehicle_94 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_94 // add MP0_ or MP1_ // Vehicle_94 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_94 // add MP0_ or MP1_ // Vehicle_94 model enum of vehicle

(int)MPSV_FLAGS_94 // add MP0_ or MP1_ // Vehicle_94 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_94 // add MP0_ or MP1_ // Vehicle_94 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_94 // add MP0_ or MP1_ // Vehicle_94 time vehicle was obtained

(u64)MPSV_LP0_94 // add MP0_ or MP1_ // Vehicle_94 licence plate part 0

(int)MPSV_VEHICLE_BS_95 // add MP0_ or MP1_ // Vehicle_95 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_95 // add MP0_ or MP1_ // Vehicle_95 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_95 // add MP0_ or MP1_ // Vehicle_95 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_95 // add MP0_ or MP1_ // Vehicle_95 model enum of vehicle

(int)MPSV_FLAGS_95 // add MP0_ or MP1_ // Vehicle_95 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_95 // add MP0_ or MP1_ // Vehicle_95 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_95 // add MP0_ or MP1_ // Vehicle_95 time vehicle was obtained

(u64)MPSV_LP0_95 // add MP0_ or MP1_ // Vehicle_95 licence plate part 0

(int)MPSV_VEHICLE_BS_96 // add MP0_ or MP1_ // Vehicle_96 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_96 // add MP0_ or MP1_ // Vehicle_96 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_96 // add MP0_ or MP1_ // Vehicle_96 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_96 // add MP0_ or MP1_ // Vehicle_96 model enum of vehicle

(int)MPSV_FLAGS_96 // add MP0_ or MP1_ // Vehicle_96 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_96 // add MP0_ or MP1_ // Vehicle_96 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_96 // add MP0_ or MP1_ // Vehicle_96 time vehicle was obtained

(u64)MPSV_LP0_96 // add MP0_ or MP1_ // Vehicle_96 licence plate part 0

(int)MPSV_VEHICLE_BS_97 // add MP0_ or MP1_ // Vehicle_97 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_97 // add MP0_ or MP1_ // Vehicle_97 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_97 // add MP0_ or MP1_ // Vehicle_97 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_97 // add MP0_ or MP1_ // Vehicle_97 model enum of vehicle

(int)MPSV_FLAGS_97 // add MP0_ or MP1_ // Vehicle_97 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_97 // add MP0_ or MP1_ // Vehicle_97 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_97 // add MP0_ or MP1_ // Vehicle_97 time vehicle was obtained

(u64)MPSV_LP0_97 // add MP0_ or MP1_ // Vehicle_97 licence plate part 0

(int)MPSV_VEHICLE_BS_98 // add MP0_ or MP1_ // Vehicle_98 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_98 // add MP0_ or MP1_ // Vehicle_98 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_98 // add MP0_ or MP1_ // Vehicle_98 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_98 // add MP0_ or MP1_ // Vehicle_98 model enum of vehicle

(int)MPSV_FLAGS_98 // add MP0_ or MP1_ // Vehicle_98 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_98 // add MP0_ or MP1_ // Vehicle_98 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_98 // add MP0_ or MP1_ // Vehicle_98 time vehicle was obtained

(u64)MPSV_LP0_98 // add MP0_ or MP1_ // Vehicle_98 licence plate part 0

(int)MPSV_VEHICLE_BS_99 // add MP0_ or MP1_ // Vehicle_99 bitset of various control flags for vehicle

(int)MPSV_IMPOUND_TIME_99 // add MP0_ or MP1_ // Vehicle_99 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_99 // add MP0_ or MP1_ // Vehicle_99 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_99 // add MP0_ or MP1_ // Vehicle_99 model enum of vehicle

(int)MPSV_FLAGS_99 // add MP0_ or MP1_ // Vehicle_99 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_99 // add MP0_ or MP1_ // Vehicle_99 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_99 // add MP0_ or MP1_ // Vehicle_99 time vehicle was obtained

(u64)MPSV_LP0_99 // add MP0_ or MP1_ // Vehicle_99 licence plate part 0

(int)MPSV_VEHICLE_BS_100 // add MP0_ or MP1_ // Vehicle_100 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_100 // add MP0_ or MP1_ // Vehicle_100 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_100 // add MP0_ or MP1_ // Vehicle_100 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_100 // add MP0_ or MP1_ // Vehicle_100 model enum of vehicle

(int)MPSV_FLAGS_100 // add MP0_ or MP1_ // Vehicle_100 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_100 // add MP0_ or MP1_ // Vehicle_100 time vehicle was obtained

(int)MPSV_PRICE_PAID_100 // add MP0_ or MP1_ // Vehicle_100 cost of vehicle when purchased

(u64)MPSV_LP0_100 // add MP0_ or MP1_ // Vehicle_100 licence plate part 0

(int)MPSV_VEHICLE_BS_101 // add MP0_ or MP1_ // Vehicle_101 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_101 // add MP0_ or MP1_ // Vehicle_101 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_101 // add MP0_ or MP1_ // Vehicle_101 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_101 // add MP0_ or MP1_ // Vehicle_101 model enum of vehicle


(int)MPSV_FLAGS_101 // add MP0_ or MP1_ // Vehicle_101 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_101 // add MP0_ or MP1_ // Vehicle_101 time vehicle was obtained

(int)MPSV_PRICE_PAID_101 // add MP0_ or MP1_ // Vehicle_101 cost of vehicle when purchased

(u64)MPSV_LP0_101 // add MP0_ or MP1_ // Vehicle_101 licence plate part 0

(int)MPSV_VEHICLE_BS_102 // add MP0_ or MP1_ // Vehicle_102 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_102 // add MP0_ or MP1_ // Vehicle_102 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_102 // add MP0_ or MP1_ // Vehicle_102 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_102 // add MP0_ or MP1_ // Vehicle_102 model enum of vehicle

(int)MPSV_FLAGS_102 // add MP0_ or MP1_ // Vehicle_102 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_102 // add MP0_ or MP1_ // Vehicle_102 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_102 // add MP0_ or MP1_ // Vehicle_102 time vehicle was obtained

(u64)MPSV_LP0_102 // add MP0_ or MP1_ // Vehicle_102 licence plate part 0

(int)MPSV_VEHICLE_BS_103 // add MP0_ or MP1_ // Vehicle_103 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_103 // add MP0_ or MP1_ // Vehicle_103 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_103 // add MP0_ or MP1_ // Vehicle_103 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_103 // add MP0_ or MP1_ // Vehicle_103 model enum of vehicle

(int)MPSV_FLAGS_103 // add MP0_ or MP1_ // Vehicle_103 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_103 // add MP0_ or MP1_ // Vehicle_103 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_103 // add MP0_ or MP1_ // Vehicle_103 time vehicle was obtained

(u64)MPSV_LP0_103 // add MP0_ or MP1_ // Vehicle_103 licence plate part 0

(int)MPSV_VEHICLE_BS_104 // add MP0_ or MP1_ // Vehicle_104 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_104 // add MP0_ or MP1_ // Vehicle_104 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_104 // add MP0_ or MP1_ // Vehicle_104 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_104 // add MP0_ or MP1_ // Vehicle_104 model enum of vehicle

(int)MPSV_FLAGS_104 // add MP0_ or MP1_ // Vehicle_104 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_104 // add MP0_ or MP1_ // Vehicle_104 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_104 // add MP0_ or MP1_ // Vehicle_104 time vehicle was obtained

(u64)MPSV_LP0_104 // add MP0_ or MP1_ // Vehicle_104 licence plate part 0

(int)MPSV_VEHICLE_BS_105 // add MP0_ or MP1_ // Vehicle_105 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_105 // add MP0_ or MP1_ // Vehicle_105 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_105 // add MP0_ or MP1_ // Vehicle_105 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_105 // add MP0_ or MP1_ // Vehicle_105 model enum of vehicle

(int)MPSV_FLAGS_105 // add MP0_ or MP1_ // Vehicle_105 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_105 // add MP0_ or MP1_ // Vehicle_105 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_105 // add MP0_ or MP1_ // Vehicle_105 time vehicle was obtained

(u64)MPSV_LP0_105 // add MP0_ or MP1_ // Vehicle_105 licence plate part 0

(int)MPSV_VEHICLE_BS_106 // add MP0_ or MP1_ // Vehicle_106 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_106 // add MP0_ or MP1_ // Vehicle_106 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_106 // add MP0_ or MP1_ // Vehicle_106 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_106 // add MP0_ or MP1_ // Vehicle_106 model enum of vehicle

(int)MPSV_FLAGS_106 // add MP0_ or MP1_ // Vehicle_106 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_106 // add MP0_ or MP1_ // Vehicle_106 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_106 // add MP0_ or MP1_ // Vehicle_106 time vehicle was obtained

(u64)MPSV_LP0_106 // add MP0_ or MP1_ // Vehicle_106 licence plate part 0

(int)MPSV_VEHICLE_BS_107 // add MP0_ or MP1_ // Vehicle_107 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_107 // add MP0_ or MP1_ // Vehicle_107 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_107 // add MP0_ or MP1_ // Vehicle_107 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_107 // add MP0_ or MP1_ // Vehicle_107 model enum of vehicle

(int)MPSV_FLAGS_107 // add MP0_ or MP1_ // Vehicle_107 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_107 // add MP0_ or MP1_ // Vehicle_107 cost of vehicle when purchased


(int)MPSV_OBTAINED_TIME_107 // add MP0_ or MP1_ // Vehicle_107 time vehicle was obtained

(u64)MPSV_LP0_107 // add MP0_ or MP1_ // Vehicle_107 licence plate part 0

(int)MPSV_VEHICLE_BS_108 // add MP0_ or MP1_ // Vehicle_108 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_108 // add MP0_ or MP1_ // Vehicle_108 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_108 // add MP0_ or MP1_ // Vehicle_108 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_108 // add MP0_ or MP1_ // Vehicle_108 model enum of vehicle

(int)MPSV_FLAGS_108 // add MP0_ or MP1_ // Vehicle_108 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_108 // add MP0_ or MP1_ // Vehicle_108 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_108 // add MP0_ or MP1_ // Vehicle_108 time vehicle was obtained

(u64)MPSV_LP0_108 // add MP0_ or MP1_ // Vehicle_108 licence plate part 0

(int)MPSV_VEHICLE_BS_109 // add MP0_ or MP1_ // Vehicle_109 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_109 // add MP0_ or MP1_ // Vehicle_109 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_109 // add MP0_ or MP1_ // Vehicle_109 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_109 // add MP0_ or MP1_ // Vehicle_109 model enum of vehicle

(int)MPSV_FLAGS_109 // add MP0_ or MP1_ // Vehicle_109 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_109 // add MP0_ or MP1_ // Vehicle_109 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_109 // add MP0_ or MP1_ // Vehicle_109 time vehicle was obtained

(u64)MPSV_LP0_109 // add MP0_ or MP1_ // Vehicle_109 licence plate part 0

(int)MPSV_VEHICLE_BS_110 // add MP0_ or MP1_ // Vehicle_110 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_110 // add MP0_ or MP1_ // Vehicle_110 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_110 // add MP0_ or MP1_ // Vehicle_110 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_110 // add MP0_ or MP1_ // Vehicle_110 model enum of vehicle

(int)MPSV_FLAGS_110 // add MP0_ or MP1_ // Vehicle_110 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_110 // add MP0_ or MP1_ // Vehicle_110 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_110 // add MP0_ or MP1_ // Vehicle_110 time vehicle was obtained


(u64)MPSV_LP0_110 // add MP0_ or MP1_ // Vehicle_110 licence plate part 0

(int)MPSV_VEHICLE_BS_111 // add MP0_ or MP1_ // Vehicle_111 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_111 // add MP0_ or MP1_ // Vehicle_111 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_111 // add MP0_ or MP1_ // Vehicle_111 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_111 // add MP0_ or MP1_ // Vehicle_111 model enum of vehicle

(int)MPSV_FLAGS_111 // add MP0_ or MP1_ // Vehicle_111 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_111 // add MP0_ or MP1_ // Vehicle_111 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_111 // add MP0_ or MP1_ // Vehicle_111 time vehicle was obtained

(u64)MPSV_LP0_111 // add MP0_ or MP1_ // Vehicle_111 licence plate part 0

(int)MPSV_VEHICLE_BS_112 // add MP0_ or MP1_ // Vehicle_112 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_112 // add MP0_ or MP1_ // Vehicle_112 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_112 // add MP0_ or MP1_ // Vehicle_112 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_112 // add MP0_ or MP1_ // Vehicle_112 model enum of vehicle

(int)MPSV_FLAGS_112 // add MP0_ or MP1_ // Vehicle_112 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_112 // add MP0_ or MP1_ // Vehicle_112 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_112 // add MP0_ or MP1_ // Vehicle_112 time vehicle was obtained

(u64)MPSV_LP0_112 // add MP0_ or MP1_ // Vehicle_112 licence plate part 0

(int)MPSV_VEHICLE_BS_113 // add MP0_ or MP1_ // Vehicle_113 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_113 // add MP0_ or MP1_ // Vehicle_113 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_113 // add MP0_ or MP1_ // Vehicle_113 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_113 // add MP0_ or MP1_ // Vehicle_113 model enum of vehicle

(int)MPSV_FLAGS_113 // add MP0_ or MP1_ // Vehicle_113 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_113 // add MP0_ or MP1_ // Vehicle_113 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_113 // add MP0_ or MP1_ // Vehicle_113 time vehicle was obtained

(u64)MPSV_LP0_113 // add MP0_ or MP1_ // Vehicle_113 licence plate part 0


(int)MPSV_VEHICLE_BS_114 // add MP0_ or MP1_ // Vehicle_114 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_114 // add MP0_ or MP1_ // Vehicle_114 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_114 // add MP0_ or MP1_ // Vehicle_114 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_114 // add MP0_ or MP1_ // Vehicle_114 model enum of vehicle

(int)MPSV_FLAGS_114 // add MP0_ or MP1_ // Vehicle_114 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_114 // add MP0_ or MP1_ // Vehicle_114 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_114 // add MP0_ or MP1_ // Vehicle_114 time vehicle was obtained

(u64)MPSV_LP0_114 // add MP0_ or MP1_ // Vehicle_114 licence plate part 0

(int)MPSV_VEHICLE_BS_115 // add MP0_ or MP1_ // Vehicle_115 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_115 // add MP0_ or MP1_ // Vehicle_115 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_115 // add MP0_ or MP1_ // Vehicle_115 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_115 // add MP0_ or MP1_ // Vehicle_115 model enum of vehicle

(int)MPSV_FLAGS_115 // add MP0_ or MP1_ // Vehicle_115 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_115 // add MP0_ or MP1_ // Vehicle_115 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_115 // add MP0_ or MP1_ // Vehicle_115 time vehicle was obtained

(u64)MPSV_LP0_115 // add MP0_ or MP1_ // Vehicle_115 licence plate part 0

(int)MPSV_VEHICLE_BS_116 // add MP0_ or MP1_ // Vehicle_116 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_116 // add MP0_ or MP1_ // Vehicle_116 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_116 // add MP0_ or MP1_ // Vehicle_116 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_116 // add MP0_ or MP1_ // Vehicle_116 model enum of vehicle

(int)MPSV_FLAGS_116 // add MP0_ or MP1_ // Vehicle_116 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_116 // add MP0_ or MP1_ // Vehicle_116 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_116 // add MP0_ or MP1_ // Vehicle_116 time vehicle was obtained

(u64)MPSV_LP0_116 // add MP0_ or MP1_ // Vehicle_116 licence plate part 0


(int)MPSV_VEHICLE_BS_117 // add MP0_ or MP1_ // Vehicle_117 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_117 // add MP0_ or MP1_ // Vehicle_117 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_117 // add MP0_ or MP1_ // Vehicle_117 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_117 // add MP0_ or MP1_ // Vehicle_117 model enum of vehicle

(int)MPSV_FLAGS_117 // add MP0_ or MP1_ // Vehicle_117 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_117 // add MP0_ or MP1_ // Vehicle_117 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_117 // add MP0_ or MP1_ // Vehicle_117 time vehicle was obtained

(u64)MPSV_LP0_117 // add MP0_ or MP1_ // Vehicle_117 licence plate part 0

(int)MPSV_VEHICLE_BS_118 // add MP0_ or MP1_ // Vehicle_118 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_118 // add MP0_ or MP1_ // Vehicle_118 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_118 // add MP0_ or MP1_ // Vehicle_118 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_118 // add MP0_ or MP1_ // Vehicle_118 model enum of vehicle

(int)MPSV_FLAGS_118 // add MP0_ or MP1_ // Vehicle_118 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_118 // add MP0_ or MP1_ // Vehicle_118 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_118 // add MP0_ or MP1_ // Vehicle_118 time vehicle was obtained

(u64)MPSV_LP0_118 // add MP0_ or MP1_ // Vehicle_118 licence plate part 0

(int)MPSV_VEHICLE_BS_119 // add MP0_ or MP1_ // Vehicle_119 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_119 // add MP0_ or MP1_ // Vehicle_119 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_119 // add MP0_ or MP1_ // Vehicle_119 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_119 // add MP0_ or MP1_ // Vehicle_119 model enum of vehicle

(int)MPSV_FLAGS_119 // add MP0_ or MP1_ // Vehicle_119 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_119 // add MP0_ or MP1_ // Vehicle_119 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_119 // add MP0_ or MP1_ // Vehicle_119 time vehicle was obtained

(u64)MPSV_LP0_119 // add MP0_ or MP1_ // Vehicle_119 licence plate part 0


(int)MPSV_VEHICLE_BS_120 // add MP0_ or MP1_ // Vehicle_120 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_120 // add MP0_ or MP1_ // Vehicle_120 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_120 // add MP0_ or MP1_ // Vehicle_120 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_120 // add MP0_ or MP1_ // Vehicle_120 model enum of vehicle

(int)MPSV_FLAGS_120 // add MP0_ or MP1_ // Vehicle_120 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_120 // add MP0_ or MP1_ // Vehicle_120 time vehicle was obtained

(int)MPSV_PRICE_PAID_120 // add MP0_ or MP1_ // Vehicle_120 cost of vehicle when purchased

(u64)MPSV_LP0_120 // add MP0_ or MP1_ // Vehicle_120 licence plate part 0

(int)MPSV_VEHICLE_BS_121 // add MP0_ or MP1_ // Vehicle_121 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_121 // add MP0_ or MP1_ // Vehicle_121 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_121 // add MP0_ or MP1_ // Vehicle_121 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_121 // add MP0_ or MP1_ // Vehicle_121 model enum of vehicle

(int)MPSV_FLAGS_121 // add MP0_ or MP1_ // Vehicle_121 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_121 // add MP0_ or MP1_ // Vehicle_121 time vehicle was obtained

(int)MPSV_PRICE_PAID_121 // add MP0_ or MP1_ // Vehicle_121 cost of vehicle when purchased

(u64)MPSV_LP0_121 // add MP0_ or MP1_ // Vehicle_121 licence plate part 0

(int)MPSV_VEHICLE_BS_122 // add MP0_ or MP1_ // Vehicle_122 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_122 // add MP0_ or MP1_ // Vehicle_122 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_122 // add MP0_ or MP1_ // Vehicle_122 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_122 // add MP0_ or MP1_ // Vehicle_122 model enum of vehicle

(int)MPSV_FLAGS_122 // add MP0_ or MP1_ // Vehicle_122 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_122 // add MP0_ or MP1_ // Vehicle_122 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_122 // add MP0_ or MP1_ // Vehicle_122 time vehicle was obtained

(u64)MPSV_LP0_122 // add MP0_ or MP1_ // Vehicle_122 licence plate part 0


(int)MPSV_VEHICLE_BS_123 // add MP0_ or MP1_ // Vehicle_123 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_123 // add MP0_ or MP1_ // Vehicle_123 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_123 // add MP0_ or MP1_ // Vehicle_123 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_123 // add MP0_ or MP1_ // Vehicle_123 model enum of vehicle

(int)MPSV_FLAGS_123 // add MP0_ or MP1_ // Vehicle_123 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_123 // add MP0_ or MP1_ // Vehicle_123 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_123 // add MP0_ or MP1_ // Vehicle_123 time vehicle was obtained

(u64)MPSV_LP0_123 // add MP0_ or MP1_ // Vehicle_123 licence plate part 0

(int)MPSV_VEHICLE_BS_124 // add MP0_ or MP1_ // Vehicle_124 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_124 // add MP0_ or MP1_ // Vehicle_124 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_124 // add MP0_ or MP1_ // Vehicle_124 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_124 // add MP0_ or MP1_ // Vehicle_124 model enum of vehicle

(int)MPSV_FLAGS_124 // add MP0_ or MP1_ // Vehicle_124 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_124 // add MP0_ or MP1_ // Vehicle_124 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_124 // add MP0_ or MP1_ // Vehicle_124 time vehicle was obtained

(u64)MPSV_LP0_124 // add MP0_ or MP1_ // Vehicle_124 licence plate part 0

(int)MPSV_VEHICLE_BS_125 // add MP0_ or MP1_ // Vehicle_125 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_125 // add MP0_ or MP1_ // Vehicle_125 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_125 // add MP0_ or MP1_ // Vehicle_125 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_125 // add MP0_ or MP1_ // Vehicle_125 model enum of vehicle

(int)MPSV_FLAGS_125 // add MP0_ or MP1_ // Vehicle_125 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_125 // add MP0_ or MP1_ // Vehicle_125 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_125 // add MP0_ or MP1_ // Vehicle_125 time vehicle was obtained

(u64)MPSV_LP0_125 // add MP0_ or MP1_ // Vehicle_125 licence plate part 0


(int)MPSV_VEHICLE_BS_126 // add MP0_ or MP1_ // Vehicle_126 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_126 // add MP0_ or MP1_ // Vehicle_126 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_126 // add MP0_ or MP1_ // Vehicle_126 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_126 // add MP0_ or MP1_ // Vehicle_126 model enum of vehicle

(int)MPSV_FLAGS_126 // add MP0_ or MP1_ // Vehicle_126 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_126 // add MP0_ or MP1_ // Vehicle_126 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_126 // add MP0_ or MP1_ // Vehicle_126 time vehicle was obtained

(u64)MPSV_LP0_126 // add MP0_ or MP1_ // Vehicle_126 licence plate part 0

(int)MPSV_VEHICLE_BS_127 // add MP0_ or MP1_ // Vehicle_127 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_127 // add MP0_ or MP1_ // Vehicle_127 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_127 // add MP0_ or MP1_ // Vehicle_127 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_127 // add MP0_ or MP1_ // Vehicle_127 model enum of vehicle

(int)MPSV_FLAGS_127 // add MP0_ or MP1_ // Vehicle_127 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_127 // add MP0_ or MP1_ // Vehicle_127 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_127 // add MP0_ or MP1_ // Vehicle_127 time vehicle was obtained

(u64)MPSV_LP0_127 // add MP0_ or MP1_ // Vehicle_127 licence plate part 0

(int)MPSV_VEHICLE_BS_128 // add MP0_ or MP1_ // Vehicle_128 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_128 // add MP0_ or MP1_ // Vehicle_128 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_128 // add MP0_ or MP1_ // Vehicle_128 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_128 // add MP0_ or MP1_ // Vehicle_128 model enum of vehicle

(int)MPSV_FLAGS_128 // add MP0_ or MP1_ // Vehicle_128 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_128 // add MP0_ or MP1_ // Vehicle_128 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_128 // add MP0_ or MP1_ // Vehicle_128 time vehicle was obtained

(u64)MPSV_LP0_128 // add MP0_ or MP1_ // Vehicle_128 licence plate part 0


(int)MPSV_VEHICLE_BS_129 // add MP0_ or MP1_ // Vehicle_129 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_129 // add MP0_ or MP1_ // Vehicle_129 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_129 // add MP0_ or MP1_ // Vehicle_129 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_129 // add MP0_ or MP1_ // Vehicle_129 model enum of vehicle

(int)MPSV_FLAGS_129 // add MP0_ or MP1_ // Vehicle_129 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_129 // add MP0_ or MP1_ // Vehicle_129 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_129 // add MP0_ or MP1_ // Vehicle_129 time vehicle was obtained

(u64)MPSV_LP0_129 // add MP0_ or MP1_ // Vehicle_129 licence plate part 0

(int)MPSV_VEHICLE_BS_130 // add MP0_ or MP1_ // Vehicle_130 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_130 // add MP0_ or MP1_ // Vehicle_130 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_130 // add MP0_ or MP1_ // Vehicle_130 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_130 // add MP0_ or MP1_ // Vehicle_130 model enum of vehicle

(int)MPSV_FLAGS_130 // add MP0_ or MP1_ // Vehicle_130 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_130 // add MP0_ or MP1_ // Vehicle_130 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_130 // add MP0_ or MP1_ // Vehicle_130 time vehicle was obtained

(u64)MPSV_LP0_130 // add MP0_ or MP1_ // Vehicle_130 licence plate part 0

(int)MPSV_VEHICLE_BS_131 // add MP0_ or MP1_ // Vehicle_131 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_131 // add MP0_ or MP1_ // Vehicle_131 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_131 // add MP0_ or MP1_ // Vehicle_131 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_131 // add MP0_ or MP1_ // Vehicle_131 model enum of vehicle

(int)MPSV_FLAGS_131 // add MP0_ or MP1_ // Vehicle_131 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_131 // add MP0_ or MP1_ // Vehicle_131 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_131 // add MP0_ or MP1_ // Vehicle_131 time vehicle was obtained

(u64)MPSV_LP0_131 // add MP0_ or MP1_ // Vehicle_131 licence plate part 0


(int)MPSV_VEHICLE_BS_132 // add MP0_ or MP1_ // Vehicle_132 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_132 // add MP0_ or MP1_ // Vehicle_132 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_132 // add MP0_ or MP1_ // Vehicle_132 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_132 // add MP0_ or MP1_ // Vehicle_132 model enum of vehicle

(int)MPSV_FLAGS_132 // add MP0_ or MP1_ // Vehicle_132 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_132 // add MP0_ or MP1_ // Vehicle_132 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_132 // add MP0_ or MP1_ // Vehicle_132 time vehicle was obtained

(u64)MPSV_LP0_132 // add MP0_ or MP1_ // Vehicle_132 licence plate part 0

(int)MPSV_VEHICLE_BS_133 // add MP0_ or MP1_ // Vehicle_133 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_133 // add MP0_ or MP1_ // Vehicle_133 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_133 // add MP0_ or MP1_ // Vehicle_133 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_133 // add MP0_ or MP1_ // Vehicle_133 model enum of vehicle

(int)MPSV_FLAGS_133 // add MP0_ or MP1_ // Vehicle_133 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_133 // add MP0_ or MP1_ // Vehicle_133 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_133 // add MP0_ or MP1_ // Vehicle_133 time vehicle was obtained

(u64)MPSV_LP0_133 // add MP0_ or MP1_ // Vehicle_133 licence plate part 0

(int)MPSV_VEHICLE_BS_134 // add MP0_ or MP1_ // Vehicle_134 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_134 // add MP0_ or MP1_ // Vehicle_134 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_134 // add MP0_ or MP1_ // Vehicle_134 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_134 // add MP0_ or MP1_ // Vehicle_134 model enum of vehicle

(int)MPSV_FLAGS_134 // add MP0_ or MP1_ // Vehicle_134 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_134 // add MP0_ or MP1_ // Vehicle_134 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_134 // add MP0_ or MP1_ // Vehicle_134 time vehicle was obtained

(u64)MPSV_LP0_134 // add MP0_ or MP1_ // Vehicle_134 licence plate part 0


(int)MPSV_VEHICLE_BS_135 // add MP0_ or MP1_ // Vehicle_135 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_135 // add MP0_ or MP1_ // Vehicle_135 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_135 // add MP0_ or MP1_ // Vehicle_135 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_135 // add MP0_ or MP1_ // Vehicle_135 model enum of vehicle

(int)MPSV_FLAGS_135 // add MP0_ or MP1_ // Vehicle_135 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_135 // add MP0_ or MP1_ // Vehicle_135 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_135 // add MP0_ or MP1_ // Vehicle_135 time vehicle was obtained

(u64)MPSV_LP0_135 // add MP0_ or MP1_ // Vehicle_135 licence plate part 0

(int)MPSV_VEHICLE_BS_136 // add MP0_ or MP1_ // Vehicle_136 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_136 // add MP0_ or MP1_ // Vehicle_136 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_136 // add MP0_ or MP1_ // Vehicle_136 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_136 // add MP0_ or MP1_ // Vehicle_136 model enum of vehicle

(int)MPSV_FLAGS_136 // add MP0_ or MP1_ // Vehicle_136 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_136 // add MP0_ or MP1_ // Vehicle_136 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_136 // add MP0_ or MP1_ // Vehicle_136 time vehicle was obtained

(u64)MPSV_LP0_136 // add MP0_ or MP1_ // Vehicle_136 licence plate part 0

(int)MPSV_VEHICLE_BS_137 // add MP0_ or MP1_ // Vehicle_137 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_137 // add MP0_ or MP1_ // Vehicle_137 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_137 // add MP0_ or MP1_ // Vehicle_137 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_137 // add MP0_ or MP1_ // Vehicle_137 model enum of vehicle

(int)MPSV_FLAGS_137 // add MP0_ or MP1_ // Vehicle_137 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_137 // add MP0_ or MP1_ // Vehicle_137 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_137 // add MP0_ or MP1_ // Vehicle_137 time vehicle was obtained

(u64)MPSV_LP0_137 // add MP0_ or MP1_ // Vehicle_137 licence plate part 0


(int)MPSV_VEHICLE_BS_138 // add MP0_ or MP1_ // Vehicle_138 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_138 // add MP0_ or MP1_ // Vehicle_138 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_138 // add MP0_ or MP1_ // Vehicle_138 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_138 // add MP0_ or MP1_ // Vehicle_138 model enum of vehicle

(int)MPSV_FLAGS_138 // add MP0_ or MP1_ // Vehicle_138 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_138 // add MP0_ or MP1_ // Vehicle_138 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_138 // add MP0_ or MP1_ // Vehicle_138 time vehicle was obtained

(u64)MPSV_LP0_138 // add MP0_ or MP1_ // Vehicle_138 licence plate part 0

(int)MPSV_VEHICLE_BS_139 // add MP0_ or MP1_ // Vehicle_139 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_139 // add MP0_ or MP1_ // Vehicle_139 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_139 // add MP0_ or MP1_ // Vehicle_139 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_139 // add MP0_ or MP1_ // Vehicle_139 model enum of vehicle

(int)MPSV_FLAGS_139 // add MP0_ or MP1_ // Vehicle_139 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_139 // add MP0_ or MP1_ // Vehicle_139 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_139 // add MP0_ or MP1_ // Vehicle_139 time vehicle was obtained

(u64)MPSV_LP0_139 // add MP0_ or MP1_ // Vehicle_139 licence plate part 0

(int)MPSV_VEHICLE_BS_140 // add MP0_ or MP1_ // Vehicle_140 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_140 // add MP0_ or MP1_ // Vehicle_140 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_140 // add MP0_ or MP1_ // Vehicle_140 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_140 // add MP0_ or MP1_ // Vehicle_140 model enum of vehicle

(int)MPSV_FLAGS_140 // add MP0_ or MP1_ // Vehicle_140 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_140 // add MP0_ or MP1_ // Vehicle_140 time vehicle was obtained

(int)MPSV_PRICE_PAID_140 // add MP0_ or MP1_ // Vehicle_140 cost of vehicle when purchased

(u64)MPSV_LP0_140 // add MP0_ or MP1_ // Vehicle_140 licence plate part 0


(int)MPSV_VEHICLE_BS_141 // add MP0_ or MP1_ // Vehicle_141 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_141 // add MP0_ or MP1_ // Vehicle_141 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_141 // add MP0_ or MP1_ // Vehicle_141 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_141 // add MP0_ or MP1_ // Vehicle_141 model enum of vehicle

(int)MPSV_FLAGS_141 // add MP0_ or MP1_ // Vehicle_141 bitset of vehicle flags associated with mods

(int)MPSV_OBTAINED_TIME_141 // add MP0_ or MP1_ // Vehicle_141 time vehicle was obtained

(int)MPSV_PRICE_PAID_141 // add MP0_ or MP1_ // Vehicle_141 cost of vehicle when purchased

(u64)MPSV_LP0_141 // add MP0_ or MP1_ // Vehicle_141 licence plate part 0

(int)MPSV_VEHICLE_BS_142 // add MP0_ or MP1_ // Vehicle_142 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_142 // add MP0_ or MP1_ // Vehicle_142 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_142 // add MP0_ or MP1_ // Vehicle_142 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_142 // add MP0_ or MP1_ // Vehicle_142 model enum of vehicle

(int)MPSV_FLAGS_142 // add MP0_ or MP1_ // Vehicle_142 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_142 // add MP0_ or MP1_ // Vehicle_142 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_142 // add MP0_ or MP1_ // Vehicle_142 time vehicle was obtained

(u64)MPSV_LP0_142 // add MP0_ or MP1_ // Vehicle_142 licence plate part 0

(int)MPSV_VEHICLE_BS_143 // add MP0_ or MP1_ // Vehicle_143 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_143 // add MP0_ or MP1_ // Vehicle_143 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_143 // add MP0_ or MP1_ // Vehicle_143 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_143 // add MP0_ or MP1_ // Vehicle_143 model enum of vehicle

(int)MPSV_FLAGS_143 // add MP0_ or MP1_ // Vehicle_143 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_143 // add MP0_ or MP1_ // Vehicle_143 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_143 // add MP0_ or MP1_ // Vehicle_143 time vehicle was obtained

(u64)MPSV_LP0_143 // add MP0_ or MP1_ // Vehicle_143 licence plate part 0


(int)MPSV_VEHICLE_BS_144 // add MP0_ or MP1_ // Vehicle_144 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_144 // add MP0_ or MP1_ // Vehicle_144 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_144 // add MP0_ or MP1_ // Vehicle_144 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_144 // add MP0_ or MP1_ // Vehicle_144 model enum of vehicle

(int)MPSV_FLAGS_144 // add MP0_ or MP1_ // Vehicle_144 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_144 // add MP0_ or MP1_ // Vehicle_144 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_144 // add MP0_ or MP1_ // Vehicle_144 time vehicle was obtained

(u64)MPSV_LP0_144 // add MP0_ or MP1_ // Vehicle_144 licence plate part 0

(int)MPSV_VEHICLE_BS_145 // add MP0_ or MP1_ // Vehicle_145 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_145 // add MP0_ or MP1_ // Vehicle_145 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_145 // add MP0_ or MP1_ // Vehicle_145 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_145 // add MP0_ or MP1_ // Vehicle_145 model enum of vehicle

(int)MPSV_FLAGS_145 // add MP0_ or MP1_ // Vehicle_145 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_145 // add MP0_ or MP1_ // Vehicle_145 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_145 // add MP0_ or MP1_ // Vehicle_145 time vehicle was obtained

(u64)MPSV_LP0_145 // add MP0_ or MP1_ // Vehicle_145 licence plate part 0

(int)MPSV_VEHICLE_BS_146 // add MP0_ or MP1_ // Vehicle_146 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_146 // add MP0_ or MP1_ // Vehicle_146 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_146 // add MP0_ or MP1_ // Vehicle_146 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_146 // add MP0_ or MP1_ // Vehicle_146 model enum of vehicle

(int)MPSV_FLAGS_146 // add MP0_ or MP1_ // Vehicle_146 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_146 // add MP0_ or MP1_ // Vehicle_146 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_146 // add MP0_ or MP1_ // Vehicle_146 time vehicle was obtained

(u64)MPSV_LP0_146 // add MP0_ or MP1_ // Vehicle_146 licence plate part 0


(int)MPSV_VEHICLE_BS_147 // add MP0_ or MP1_ // Vehicle_147 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_147 // add MP0_ or MP1_ // Vehicle_147 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_147 // add MP0_ or MP1_ // Vehicle_147 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_147 // add MP0_ or MP1_ // Vehicle_147 model enum of vehicle

(int)MPSV_FLAGS_147 // add MP0_ or MP1_ // Vehicle_147 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_147 // add MP0_ or MP1_ // Vehicle_147 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_147 // add MP0_ or MP1_ // Vehicle_147 time vehicle was obtained

(u64)MPSV_LP0_147 // add MP0_ or MP1_ // Vehicle_147 licence plate part 0

(int)MPSV_VEHICLE_BS_148 // add MP0_ or MP1_ // Vehicle_148 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_148 // add MP0_ or MP1_ // Vehicle_148 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_148 // add MP0_ or MP1_ // Vehicle_148 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_148 // add MP0_ or MP1_ // Vehicle_148 model enum of vehicle

(int)MPSV_FLAGS_148 // add MP0_ or MP1_ // Vehicle_148 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_148 // add MP0_ or MP1_ // Vehicle_148 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_148 // add MP0_ or MP1_ // Vehicle_148 time vehicle was obtained

(u64)MPSV_LP0_148 // add MP0_ or MP1_ // Vehicle_148 licence plate part 0

(int)MPSV_VEHICLE_BS_149 // add MP0_ or MP1_ // Vehicle_149 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_149 // add MP0_ or MP1_ // Vehicle_149 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_149 // add MP0_ or MP1_ // Vehicle_149 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_149 // add MP0_ or MP1_ // Vehicle_149 model enum of vehicle

(int)MPSV_FLAGS_149 // add MP0_ or MP1_ // Vehicle_149 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_149 // add MP0_ or MP1_ // Vehicle_149 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_149 // add MP0_ or MP1_ // Vehicle_149 time vehicle was obtained

(u64)MPSV_LP0_149 // add MP0_ or MP1_ // Vehicle_149 licence plate part 0


(int)MPSV_VEHICLE_BS_150 // add MP0_ or MP1_ // Vehicle_150 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_150 // add MP0_ or MP1_ // Vehicle_150 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_150 // add MP0_ or MP1_ // Vehicle_150 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_150 // add MP0_ or MP1_ // Vehicle_150 model enum of vehicle

(int)MPSV_FLAGS_150 // add MP0_ or MP1_ // Vehicle_150 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_150 // add MP0_ or MP1_ // Vehicle_150 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_150 // add MP0_ or MP1_ // Vehicle_150 time vehicle was obtained

(u64)MPSV_LP0_150 // add MP0_ or MP1_ // Vehicle_150 licence plate part 0

(int)MPSV_VEHICLE_BS_151 // add MP0_ or MP1_ // Vehicle_151 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_151 // add MP0_ or MP1_ // Vehicle_151 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_151 // add MP0_ or MP1_ // Vehicle_151 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_151 // add MP0_ or MP1_ // Vehicle_151 model enum of vehicle

(int)MPSV_FLAGS_151 // add MP0_ or MP1_ // Vehicle_151 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_151 // add MP0_ or MP1_ // Vehicle_151 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_151 // add MP0_ or MP1_ // Vehicle_151 time vehicle was obtained

(u64)MPSV_LP0_151 // add MP0_ or MP1_ // Vehicle_151 licence plate part 0

(int)MPSV_VEHICLE_BS_152 // add MP0_ or MP1_ // Vehicle_152 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_152 // add MP0_ or MP1_ // Vehicle_152 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_152 // add MP0_ or MP1_ // Vehicle_152 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_152 // add MP0_ or MP1_ // Vehicle_152 model enum of vehicle

(int)MPSV_FLAGS_152 // add MP0_ or MP1_ // Vehicle_152 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_152 // add MP0_ or MP1_ // Vehicle_152 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_152 // add MP0_ or MP1_ // Vehicle_152 time vehicle was obtained

(u64)MPSV_LP0_152 // add MP0_ or MP1_ // Vehicle_152 licence plate part 0


(int)MPSV_VEHICLE_BS_153 // add MP0_ or MP1_ // Vehicle_153 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_153 // add MP0_ or MP1_ // Vehicle_153 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_153 // add MP0_ or MP1_ // Vehicle_153 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_153 // add MP0_ or MP1_ // Vehicle_153 model enum of vehicle

(int)MPSV_FLAGS_153 // add MP0_ or MP1_ // Vehicle_153 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_153 // add MP0_ or MP1_ // Vehicle_153 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_153 // add MP0_ or MP1_ // Vehicle_153 time vehicle was obtained

(u64)MPSV_LP0_153 // add MP0_ or MP1_ // Vehicle_153 licence plate part 0

(int)MPSV_VEHICLE_BS_154 // add MP0_ or MP1_ // Vehicle_154 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_154 // add MP0_ or MP1_ // Vehicle_154 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_154 // add MP0_ or MP1_ // Vehicle_154 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_154 // add MP0_ or MP1_ // Vehicle_154 model enum of vehicle

(int)MPSV_FLAGS_154 // add MP0_ or MP1_ // Vehicle_154 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_154 // add MP0_ or MP1_ // Vehicle_154 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_154 // add MP0_ or MP1_ // Vehicle_154 time vehicle was obtained

(u64)MPSV_LP0_154 // add MP0_ or MP1_ // Vehicle_154 licence plate part 0

(int)MPSV_VEHICLE_BS_155 // add MP0_ or MP1_ // Vehicle_155 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_155 // add MP0_ or MP1_ // Vehicle_155 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_155 // add MP0_ or MP1_ // Vehicle_155 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_155 // add MP0_ or MP1_ // Vehicle_155 model enum of vehicle

(int)MPSV_FLAGS_155 // add MP0_ or MP1_ // Vehicle_155 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_155 // add MP0_ or MP1_ // Vehicle_155 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_155 // add MP0_ or MP1_ // Vehicle_155 time vehicle was obtained

(u64)MPSV_LP0_155 // add MP0_ or MP1_ // Vehicle_155 licence plate part 0


(int)MPSV_VEHICLE_BS_156 // add MP0_ or MP1_ // Vehicle_156 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_156 // add MP0_ or MP1_ // Vehicle_156 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_156 // add MP0_ or MP1_ // Vehicle_156 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_156 // add MP0_ or MP1_ // Vehicle_156 model enum of vehicle

(int)MPSV_FLAGS_156 // add MP0_ or MP1_ // Vehicle_156 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_156 // add MP0_ or MP1_ // Vehicle_156 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_156 // add MP0_ or MP1_ // Vehicle_156 time vehicle was obtained

(u64)MPSV_LP0_156 // add MP0_ or MP1_ // Vehicle_156 licence plate part 0

(int)MPSV_VEHICLE_BS_157 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_157 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_157 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_157 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_157 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_157 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_157 // add MP0_ or MP1_ // Vehicle_157 time vehicle was obtained

(u64)MPSV_LP0_157 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(packed)IMPEXPPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT346 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT347 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT348 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT349 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT350 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT351 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT352 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT353 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT354 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT355 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT356 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT357 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT358 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT359 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT360 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT361 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT362 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT363 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT364 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT365 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT366 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT367 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT368 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT369 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT370 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT371 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT372 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT373 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT374 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT375 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT376 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT377 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT378 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT379 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT380 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT381 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT382 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT383 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT384 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT385 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT386 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT387 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT388 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT389 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT390 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT391 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT392 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT393 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT394 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT395 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT396 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT397 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT398 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT399 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT400 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT401 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT402 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT403 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT404 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT405 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT406 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT407 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT408 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT409 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT410 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT411 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT412 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT413 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT414 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT415 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT416 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT417 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT418 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT419 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT420 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT421 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT422 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT423 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT424 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT425 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT426 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT427 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT428 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT429 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT430 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT431 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT432 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT433 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT434 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT435 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT436 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT437 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT438 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT439 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT440 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT441 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT442 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT443 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT444 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT445 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT446 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT447 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT448 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT449 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT450 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT451 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT452 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT453 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT454 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT455 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT456 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT457 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT458 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT459 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT460 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT461 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT462 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT463 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT464 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT465 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT466 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT467 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT468 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT469 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT470 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT471 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT472 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT473 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT474 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT475 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT476 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT477 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT478 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT479 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT480 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT481 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT482 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT483 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT484 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT485 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT486 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT487 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT488 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT489 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT490 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT491 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT492 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT493 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT494 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT495 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT496 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT497 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT498 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT499 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT500 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT501 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT502 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT503 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT504 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT505 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT506 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT507 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT508 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT509 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT510 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT511 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT512 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT513 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT514 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT515 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT516 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT517 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT518 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT519 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT520 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT521 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT522 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT523 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT524 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT525 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT526 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT527 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT528 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT529 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT530 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT531 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT532 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT533 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT534 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT535 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT536 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT537 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT538 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT539 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT540 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT541 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT542 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT543 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT544 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT545 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT546 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT547 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT548 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT549 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT550 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT551 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT552 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT553 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT554 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT555 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT556 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT557 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT558 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT559 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT560 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT561 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT562 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT563 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT564 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT565 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT566 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT567 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT568 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT569 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT570 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT571 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT572 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT573 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT574 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT575 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT576 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT577 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT578 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT579 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT580 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT581 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT582 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT583 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT584 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT585 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT586 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT587 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT588 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT589 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT590 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT591 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT592 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT593 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT594 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT595 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT596 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT597 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT598 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT599 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT600 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT601 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT602 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT603 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT604 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT605 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT606 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT607 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT608 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT609 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT610 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT611 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT612 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT613 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT614 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT615 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT616 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT617 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT618 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT619 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT620 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT621 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT622 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT623 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT624 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT625 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT626 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT627 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT628 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT629 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT630 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT631 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT632 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT633 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT634 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT635 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT636 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT637 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT638 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT639 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT640 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT641 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT642 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT643 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT644 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT645 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT646 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT647 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT648 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT649 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT650 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT651 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT652 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT653 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT654 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT655 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT656 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT657 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT658 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT659 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT660 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT661 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT662 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT663 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT664 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT665 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT666 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT667 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT668 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT669 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT670 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT671 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT672 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT673 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT674 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT675 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT676 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT677 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT678 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT679 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT680 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT681 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT682 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT683 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT684 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT685 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT686 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT687 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT688 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT689 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT690 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT691 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT692 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT693 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT694 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT695 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT696 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT697 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT698 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT699 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT700 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT701 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT702 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT703 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT704 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT705 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT706 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT707 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT708 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)OWNED_IE_WAREHOUSE // add MP0_ or MP1_ // Import-Export warehouse ownership

(int)OWNED_IE_WAREHOUSE_VAR // add MP0_ or MP1_ // Import-Export warehouse ownership

(int)CHAR_APPEARANCE_COOLDOWN // add MP0_ or MP1_ // CHARACTER_APPEARANCE_COOLDOWN

(int)CHAR_APPEARANCE_CAP_TIME // add MP0_ or MP1_ // CHARACTER_APPEARANCE_CAP_TIME

(int)CHAR_APPEARANCE_CAP_INST // add MP0_ or MP1_ // CHARACTER_APPEARANCE_CAP_INST

(int)PROP_OFFICE_GAR1_LIGHTING // add MP0_ or MP1_ // PROP_OFFICE_GAR1_LIGHTING

(int)PROP_OFFICE_GAR1_NUMBERING // add MP0_ or MP1_ // PROP_OFFICE_GAR1_NUMBERING

(int)PROP_OFFICE_GAR2_LIGHTING // add MP0_ or MP1_ // PROP_OFFICE_GAR2_LIGHTING

(int)PROP_OFFICE_GAR2_NUMBERING // add MP0_ or MP1_ // PROP_OFFICE_GAR2_NUMBERING

(int)PROP_OFFICE_GAR3_LIGHTING // add MP0_ or MP1_ // PROP_OFFICE_GAR3_LIGHTING

(int)PROP_OFFICE_GAR3_NUMBERING // add MP0_ or MP1_ // PROP_OFFICE_GAR3_NUMBERING

(int)PROP_OFFICE_MODSHOP // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(packed)DLCBIKEPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)IMPEXPPSTAT_INT709 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT710 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT711 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT712 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)IMPEXPPSTAT_INT713 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)IE_PLOUGH_CD // add MP0_ or MP1_ // Cool downs

(int)IE_FULLY_CD // add MP0_ or MP1_ // Cool downs

(int)IE_AMPH_CD // add MP0_ or MP1_ // Cool downs

(int)IE_TRANS_CD // add MP0_ or MP1_ // Cool downs

(int)IE_FORT_CD // add MP0_ or MP1_ // Cool downs

(int)IE_VELO_CD // add MP0_ or MP1_ // Cool downs

(int)IE_RAMP_CD // add MP0_ or MP1_ // Cool downs

(int)IE_STOCK_CD // add MP0_ or MP1_ // Cool downs

(int)AT_FLOW_VEHICLE_BS // add MP0_ or MP1_ // flow tracker for discounted veh

(int)LFETIME_IE_STEAL_STARTED // add MP0_ or MP1_ // track lifetime import export steal missions
started

(int)LFETIME_IE_EXPORT_STARTED // add MP0_ or MP1_ // track lifetime import export exports started

(int)LFETIME_IE_EXPORT_COMPLETED // add MP0_ or MP1_ // track lifetime import export exports


completed

(int)LFETIME_IE_MISSION_EARNINGS // add MP0_ or MP1_ // track lifetime import export mission


earnings

(int)VEHICLE_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon

(int)VEHICLE_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon

(int)VEHICLE_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 1 fired weapon

(int)VEHICLE_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon

(u32)VEHICLE_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)

(int)VEHICLE_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)

(int)DLC_APPAREL_ACQUIRED_89 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_90 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_91 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_92 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_93 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_94 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_95 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_96 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_97 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_98 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_99 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_100 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_89 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_90 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_91 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_92 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_93 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_94 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_95 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_96 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_97 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_98 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_99 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_100 // add MP0_ or MP1_ // Shop ped apparel save data

(int)TATTOO_FM_UNLOCKS_26 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_26 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_26 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_27 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_27 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_27 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)IMP_EXP_COMP_TUTORIALS1 // add MP0_ or MP1_ // track SecuroServ and AdHawk tutorials

(int)IMP_EXP_COMP_TUTORIALS2 // add MP0_ or MP1_ // track SecuroServ and AdHawk tutorials


(int)BS_PURCHASED_SPECIAL_VEH // add MP0_ or MP1_ // Bitset if player has purchased a ImpExp
Special Vehicle

(int)IMP_EXP_MODS_MISS_DIAL // add MP0_ or MP1_ // Dialogue for IE mission carmod

(int)IMP_EXP_SELL_MISSION_CD // add MP0_ or MP1_ // Track Import export sell mission cooldown
time remaining

(int)ILLUMINATED_CLOTHING // add MP0_ or MP1_ // Players clothing illumination style

(int)VEH_CARGO_STEAL_TIME // add MP0_ or MP1_ // limiting players rewards for stealing vehicle
cargo.

(int)VEH_CARGO_STEAL_NUM // add MP0_ or MP1_ // limiting players rewards for stealing vehicle
cargo.

(int)MPPLY_CURR_SPEC_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series

(int)MPPLY_CURR_CHAL_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series

(short)MPPLY_PERSZOLAPUMA0 // DD

(short)MPPLY_PERSZOLAPUMA1 // DD

(short)MPPLY_PERSZOLAPUMA2 // DD

(short)MPPLY_PERSZOLAPUMA3 // DD

(short)MPPLY_PERSZOLAPUMA4 // DD

(short)MPPLY_SOLDZOLAPUMA0 // DD

(short)MPPLY_SOLDZOLAPUMA1 // DD

(short)MPPLY_SOLDZOLAPUMA2 // DD

(short)MPPLY_SOLDZOLAPUMA3 // DD

(short)MPPLY_SOLDZOLAPUMA4 // DD

(short)MPPLY_KNOWNDOZERPUMA0 // DD

(short)MPPLY_KNOWNDOZERPUMA1 // DD

(short)MPPLY_KNOWNDOZERPUMA2 // DD

(short)MPPLY_KNOWNDOZERPUMA3 // DD

(short)MPPLY_KNOWNDOZERPUMA4 // DD

(short)MPPLY_KNOWNDOZERPUMA5 // DD

(short)MPPLY_KNOWNDOZERPUMA6 // DD
(short)MPPLY_KNOWNDOZERPUMA7 // DD

(short)MPPLY_KNOWNDOZERPUMA8 // DD

(short)MPPLY_KNOWNDOZERPUMA9 // DD

(short)MPPLY_KNOWNDOZERSOLD0 // DD

(short)MPPLY_KNOWNDOZERSOLD1 // DD

(short)MPPLY_KNOWNDOZERSOLD2 // DD

(short)MPPLY_KNOWNDOZERSOLD3 // DD

(short)MPPLY_KNOWNDOZERSOLD4 // DD

(short)MPPLY_KNOWNDOZERSOLD5 // DD

(short)MPPLY_KNOWNDOZERSOLD6 // DD

(short)MPPLY_KNOWNDOZERSOLD7 // DD

(short)MPPLY_KNOWNDOZERSOLD8 // DD

(short)MPPLY_KNOWNDOZERSOLD9 // DD

(int)BUNKER_DECOR // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_STAFF // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_EQUIPMENT // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_SECURITY // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_SAVEBED // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_GUNLOCKER // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_FIRING_RANGE // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)BUNKER_TRANSPORTATION // add MP0_ or MP1_ // Gunrunning bunker customisation

(int)SHOPFM_PERS_GUN // add MP0_ or MP1_ // Shop stat for Gunrunning Armory. B*3360352

(int)SR_HIGHSCORE_1 // add MP0_ or MP1_ // Shooting Range - Highscore 1

(int)SR_HIGHSCORE_2 // add MP0_ or MP1_ // Shooting Range - Highscore 2

(int)SR_HIGHSCORE_3 // add MP0_ or MP1_ // Shooting Range - Highscore 3

(int)SR_HIGHSCORE_4 // add MP0_ or MP1_ // Shooting Range - Highscore 4

(int)SR_HIGHSCORE_5 // add MP0_ or MP1_ // Shooting Range - Highscore 5

(int)SR_HIGHSCORE_6 // add MP0_ or MP1_ // Shooting Range - Highscore 6

(int)SR_TARGETS_HIT // add MP0_ or MP1_ // Shooting Range - Targets hit


(int)SR_VS_WINS // add MP0_ or MP1_ // Shooting Range - VS wins

(int)SR_WEAPON_BIT_SET // add MP0_ or MP1_ // Shooting Range - Weapon bit set

(bool)SR_TIER_1_REWARD // add MP0_ or MP1_ // Shooting Range - Tier 1 Reward

(bool)SR_TIER_3_REWARD // add MP0_ or MP1_ // Shooting Range - Tier 3 Reward

(bool)SR_INCREASE_THROW_CAP // add MP0_ or MP1_ // Shooting Range - Tier 2 Reward - Increase


Throwing Capacity

(bool)MPPLY_DISABLEDOZERDETECT // DD

(int)INV_TRUCK_MODEL_0 // add MP0_ or MP1_ // SA Stat for truck model

(int)DLC_APPAREL_ACQUIRED_101 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_102 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_103 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_104 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_105 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_106 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_107 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_108 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_109 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_110 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_111 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_112 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_113 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_114 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_115 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_116 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_117 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_118 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_119 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_120 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_121 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_122 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_123 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_101 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_102 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_103 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_104 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_105 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_106 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_107 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_108 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_109 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_110 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_111 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_112 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_113 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_114 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_115 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_116 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_117 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_118 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_119 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_120 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_121 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_122 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_123 // add MP0_ or MP1_ // Shop ped apparel save data

(int)FACTORYSLOT5 // add MP0_ or MP1_ // Owned factory slot 5

(int)PRODTOTALFORFACTORY5 // add MP0_ or MP1_ // Product total for factory slot 5

(int)RESEARCHTOTALFORFACTORY5 // add MP0_ or MP1_ // Research total for factory slot 5

(int)MATTOTALFORFACTORY5 // add MP0_ or MP1_ // Materials total for factory slot 5


(int)PAYRESUPPLYTIMER5 // add MP0_ or MP1_ // Timers for factory laptop

(int)FACTORYSETUP5 // add MP0_ or MP1_ // Factory setup complete for slot 5

(int)MISSIONFORFACTORY5 // add MP0_ or MP1_ // Mission stat for factory slot 5

(int)BKR_PROD_STOP_COUT_S1_5 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S2_5 // add MP0_ or MP1_ // Sell missions

(int)BKR_PROD_STOP_COUT_S3_5 // add MP0_ or MP1_ // Sell missions

(int)LFETIME_BIKER_BUY_COMPLET5 // add MP0_ or MP1_ // track lifetime mission progress slot 5

(int)LFETIME_BIKER_BUY_UNDERTA5 // add MP0_ or MP1_ // track lifetime mission progress slot 5

(int)LFETIME_BIKER_SELL_COMPLET5 // add MP0_ or MP1_ // track lifetime mission progress slot 5

(int)LFETIME_BIKER_SELL_UNDERTA5 // add MP0_ or MP1_ // track lifetime mission progress slot 5

(int)LIFETIME_BKR_SEL_COMPLETBC5 // add MP0_ or MP1_ // Sell missions slot 5

(int)LIFETIME_BKR_SEL_UNDERTABC5 // add MP0_ or MP1_ // Sell missions slot 5

(int)LIFETIME_BKR_SELL_EARNINGS5 // add MP0_ or MP1_ // Lifetime earnings 5

(int)BKR_DEFEND_TIMER_SLOT5 // add MP0_ or MP1_ // Defend mission timer for slot 5

(int)TRUCK_ACCESS // add MP0_ or MP1_ // Truck access

(int)TRUCK_DEFENCE_SETTING // add MP0_ or MP1_ // Truck defense exclusion setting

(int)WVM_FLOW_MISSION_PROGRESS // add MP0_ or MP1_ // i.e. flow process

(int)WVM_FLOW_IMPEXP_NUM // add MP0_ or MP1_ // i.e. flow process

(int)WVM_FLOW_BITSET_MISSIONS0 // add MP0_ or MP1_ // i.e. flow process

(int)WVM_FLOW_VEHICLE_BS // add MP0_ or MP1_ // flow tracker for discounted veh

(int)HELP_BUNK_EMAIL // add MP0_ or MP1_ // Bunker Email count

(int)TRUCK_MOD_STAR // add MP0_ or MP1_ // Truck Mod Star

(int)TATTOO_FM_UNLOCKS_28 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_28 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_28 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_29 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_29 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_29 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)MPPLY_IFPUMA // DD
(int)FM_ACT_PH9 // add MP0_ or MP1_ // Freemode activity phonecall

(packed)DLCGUNPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)DLCGUNPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(packed)DLCGUNPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.

(int)MPSV_VEHICLE_BS_158 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_158 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_158 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_158 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_158 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_158 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(int)MPSV_OBTAINED_TIME_158 // add MP0_ or MP1_ // Vehicle_157 time vehicle was obtained

(u64)MPSV_LP0_158 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(packed)GUNRPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GUNRPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)GUNR_RESEARCH_ITEM // add MP0_ or MP1_ // Tracks current bunker research item

(int)CHAR_FM_WEAP_ADDON_8_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)WEAP_FM_ADDON_PURCH8 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_8_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_8_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_FM_WEAP_ADDON_9_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)WEAP_FM_ADDON_PURCH9 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_9_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_9_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_FM_WEAP_ADDON_10_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH10 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_10_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_10_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_KIT_15_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_15_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_15_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE15 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_16_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_16_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_16_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE16 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_17_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_17_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_17_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE17 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_18_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_18_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_18_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE18 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_19_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_19_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_19_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE19 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_20_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_20_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_20_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE20 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(packed)GUNTATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)GUNTATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)GUNTATPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)GUNTATPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(packed)GUNTATPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.

(int)ASLTRIFLEARMPIERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLEFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLEINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLETRACERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEARMPIERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLETRACERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGARMPIERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGTRACERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERARMPIERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPEREXPLOSAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLHOLLOWAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLTRACERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGFMJAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGHOLLOWAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGINCENAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGTRACERAMMOBOUGHT // add MP0_ or MP1_ // Ammo bought for weapon


(int)ASLTRIFLEARMPIERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLEFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLEINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTRIFLETRACERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEARMPIERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLEINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CRBNRIFLETRACERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGARMPIERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBTMGTRACERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERARMPIERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPEREXPLOSAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSNIPERINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLHOLLOWAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PISTOLTRACERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGFMJAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGHOLLOWAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGINCENAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMGTRACERAMMOCURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)COVOMISSION_CR // add MP0_ or MP1_ // number of times player completed Covert Op Mission
for award

(int)ADVERSARYMISSION_CR // add MP0_ or MP1_ // number of times player completed Adversary


Mission for award

(int)CHAR_KIT_21_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13


(int)CHAR_KIT_21_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_21_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE21 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_22_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_22_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_22_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE22 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_23_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_23_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_23_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE23 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_24_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_24_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_24_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE24 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_25_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_25_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_25_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE25 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_26_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_26_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_26_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE26 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_27_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_27_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13


(int)CHAR_KIT_27_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE27 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)BUNKER_UNITS_MANUFAC // add MP0_ or MP1_ // Liftime weapons manufactured

(bool)MPPLY_RSPOLICYSHOWN // DD

(int)CHAR_FM_WEAP_ADDON_11_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH11 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_11_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_11_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_FM_WEAP_ADDON_12_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH12 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_12_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_12_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_FM_WEAP_ADDON_13_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH13 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_13_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_13_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_FM_WEAP_ADDON_14_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH14 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_14_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_14_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CHAR_KIT_28_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_28_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_28_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13


(int)CHAR_KIT_FM_PURCHASE28 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_29_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_29_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_29_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE29 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_30_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_30_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_30_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE30 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_31_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_31_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_31_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE31 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_32_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_32_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_32_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE32 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_33_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_33_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_33_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE33 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)GANGOPS_FLOW_MISSION_PROG // add MP0_ or MP1_ // i.e. flow process

(int)GANGOPS_FLOW_IMPEXP_NUM // add MP0_ or MP1_ // i.e. flow process

(int)GANGOPS_FLOW_BITSET_MISS0 // add MP0_ or MP1_ // i.e. flow process

(int)WAM_FLOW_VEHICLE_BS // add MP0_ or MP1_ // flow tracker for discounted veh


(packed)DLCSMUGCHARPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)DLCSMUGCHARPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)DLCSMUGCHARPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(int)MPSV_VEHICLE_BS_159 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_159 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_159 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_159 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_159 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_159 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_159 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_160 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_160 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_160 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_160 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_160 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_160 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_160 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0


(int)MPSV_VEHICLE_BS_161 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_161 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_161 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_161 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_161 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_161 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_161 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_162 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_162 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_162 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_162 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_162 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_162 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_162 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_163 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_163 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_163 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_163 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_163 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_163 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_163 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_164 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_164 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_164 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_164 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_164 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_164 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_164 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_165 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_165 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_165 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_165 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_165 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_165 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_165 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_166 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_166 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_166 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_166 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_166 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_166 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_166 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_167 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_167 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_167 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_167 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_167 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_167 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_167 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0


(int)MPSV_VEHICLE_BS_168 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_168 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_168 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_168 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_168 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_168 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_168 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_169 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_169 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_169 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_169 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_169 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_169 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_169 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_170 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_170 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_170 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_170 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_170 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_170 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_170 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_171 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_171 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_171 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_171 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_171 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_171 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_171 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_172 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_172 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_172 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_172 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_172 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_172 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_172 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_173 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_173 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_173 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_173 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_173 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_173 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_173 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_174 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_174 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_174 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_174 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_174 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_174 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_174 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0


(int)MPSV_VEHICLE_BS_175 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_175 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_175 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_175 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_175 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_175 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_175 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_176 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_176 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_176 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_176 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_176 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_176 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_176 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_177 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_177 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_177 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_177 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_177 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_177 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_177 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_178 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_178 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_178 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_178 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_178 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_178 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_178 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_179 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_179 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_179 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_179 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_179 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_179 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_179 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_180 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_180 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_180 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_180 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_180 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_180 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_180 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_181 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_181 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_181 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_181 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_181 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_181 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_181 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0


(int)MPSV_VEHICLE_BS_182 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_182 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_182 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_182 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_182 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_182 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_182 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)MPSV_VEHICLE_BS_183 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_183 // add MP0_ or MP1_ // Vehicle_157 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_183 // add MP0_ or MP1_ // Vehicle_157 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_183 // add MP0_ or MP1_ // Vehicle_157 model enum of vehicle

(int)MPSV_FLAGS_183 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_183 // add MP0_ or MP1_ // Vehicle_157 cost of vehicle when purchased

(u64)MPSV_LP0_183 // add MP0_ or MP1_ // Vehicle_157 licence plate part 0

(int)HANGAR_OWNED // add MP0_ or MP1_ // Smuggler hangar owned

(int)HANGAR_CONTRABAND_TOTAL // add MP0_ or MP1_ // Smuggler hangar contraband units owned

(int)HANGAR_CONTRABAND_MISSION // add MP0_ or MP1_ // Smuggler hangar contraband mission

(int)HANGAR_FLOOR_DECAL // add MP0_ or MP1_ // Smuggler hangar customisation

(int)HANGAR_COLOUR // add MP0_ or MP1_ // Smuggler hangar customisation

(int)HANGAR_LIGHTING // add MP0_ or MP1_ // Smuggler hangar customisation

(int)HANGAR_SAVEBED // add MP0_ or MP1_ // Smuggler hangar customisation

(int)HANGAR_FURNITURE // add MP0_ or MP1_ // Smuggler hangar customisation

(int)HANGAR_MODSHOP // add MP0_ or MP1_ // Smuggler hangar customisation

(int)PROP_HANGAR_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack

(int)PROP_HANGAR // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_HANGAR_VALUE // add MP0_ or MP1_ // Stores value other property player has purchased
+_5

(bool)PILOT_B_CONTROL // add MP0_ or MP1_ // Control - Pilot/Passenger

(int)LFETIME_HANGAR_BUY_UNDETAK // add MP0_ or MP1_ // track lifetime buy mission progress for
the hangar

(int)LFETIME_HANGAR_BUY_COMPLET // add MP0_ or MP1_ // track lifetime buy mission progress for
the hangar

(int)LFETIME_HANGAR_SEL_UNDETAK // add MP0_ or MP1_ // track lifetime sell mission progress for
the hangar

(int)LFETIME_HANGAR_SEL_COMPLET // add MP0_ or MP1_ // track lifetime sell mission progress for
the hangar

(int)LFETIME_HANGAR_EARNINGS // add MP0_ or MP1_ // track lifetime hangar earnings

(int)LFETIME_HANGAR_EARN_BONUS // add MP0_ or MP1_ // track lifetime bonus hangar earnings

(int)RIVAL_HANGAR_CRATES_STOLEN // add MP0_ or MP1_ // track lifetime contraband stolen from


rivals

(int)SMUGGLER_FLOW_NOTIFICATIONS // add MP0_ or MP1_ // Smuggler Email count

(int)CHAR_FM_PIM_HIDE_MISC_1 // add MP0_ or MP1_ // MP Char 0 - For hide show stats

(int)RESTRICT_HELP_MODES_2 // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series,
Featured Adve Mode, Premium Races and Stunt Races

(int)MPPLY_CURR_TRAN_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series

(bool)COUNTERMEASURE_CONTROL // add MP0_ or MP1_ // Control - Pilot/Passenger

(bool)MC_ENABLE_FLY_ASSIST // add MP0_ or MP1_ // Control - Pilot/Passenger

(int)DLC_APPAREL_ACQUIRED_124 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_125 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_126 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_127 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_128 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_129 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_130 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_131 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_132 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_133 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_134 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_135 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_136 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_137 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_138 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_124 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_125 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_126 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_127 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_128 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_129 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_130 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_131 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_132 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_133 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_134 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_135 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_136 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_137 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_138 // add MP0_ or MP1_ // Shop ped apparel save data

(int)JATO_ASSIST_HELP // add MP0_ or MP1_ // count number of times jato help has been displayed

(bool)MPPLY_HEADSHOTCHLENGECOMPLETED // Stat to track if headshot challenge is complete to


unlock weapon in bob

(int)GANGOPS_FLOW_NOTIFICATIONS // add MP0_ or MP1_ // FM HEIST Email count

(int)CE_STARTER_PACK_CP // add MP0_ or MP1_ // PE PURCHASED

(int)SHOPFM_PERS_GUN_OSPREY // add MP0_ or MP1_ // Shop stat for Osprey Armory

(int)INV_PLANE_MODEL_0 // add MP0_ or MP1_ // SA Stat for plane model

(int)DBASE_OWNED // add MP0_ or MP1_ // GangOps defunct base owned


(int)DBASE_CONTRABAND_TOTAL // add MP0_ or MP1_ // GangOps defunct base contraband units
owned

(int)DBASE_CONTRABAND_MISSION // add MP0_ or MP1_ // GangOps defunct base contraband mission

(int)DBASE_FACILITY_STYLE // add MP0_ or MP1_ // GangOps defunct base customisation

(int)DBASE_FACILITY_GRAPHIC // add MP0_ or MP1_ // GangOps defunct base customisation

(int)DBASE_ORBITAL_WEAPON // add MP0_ or MP1_ // GangOps defunct base customisation

(int)DBASE_SECURITY_ROOM // add MP0_ or MP1_ // GangOps defunct base customisation

(int)DBASE_PERSONAL_QUARTERS // add MP0_ or MP1_ // GangOps defunct base customisation

(int)GANGOPS_FM_MISSION_PROG // add MP0_ or MP1_ // i.e. flow process

(int)GANGOPS_FM_BITSET_MISS0 // add MP0_ or MP1_ // i.e. flow process

(int)PROP_DEFUNCBASE_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_DEFUNCBASE // add MP0_ or MP1_ // Stores what other property player has purchased

(int)PROP_DEFUNCBASE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased

(int)MPSV_VEHICLE_BS_184 // add MP0_ or MP1_ // Vehicle_184 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_184 // add MP0_ or MP1_ // Vehicle_184 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_184 // add MP0_ or MP1_ // Vehicle_184 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_184 // add MP0_ or MP1_ // Vehicle_184 model enum of vehicle

(int)MPSV_FLAGS_184 // add MP0_ or MP1_ // Vehicle_184 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_184 // add MP0_ or MP1_ // Vehicle_184 cost of vehicle when purchased

(u64)MPSV_LP0_184 // add MP0_ or MP1_ // Vehicle_184 licence plate part 0

(int)MPSV_VEHICLE_BS_185 // add MP0_ or MP1_ // Vehicle_185 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_185 // add MP0_ or MP1_ // Vehicle_185 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_185 // add MP0_ or MP1_ // Vehicle_185 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_185 // add MP0_ or MP1_ // Vehicle_185 model enum of vehicle

(int)MPSV_FLAGS_185 // add MP0_ or MP1_ // Vehicle_185 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_185 // add MP0_ or MP1_ // Vehicle_185 cost of vehicle when purchased

(u64)MPSV_LP0_185 // add MP0_ or MP1_ // Vehicle_185 licence plate part 0

(int)MPSV_VEHICLE_BS_186 // add MP0_ or MP1_ // Vehicle_186 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_186 // add MP0_ or MP1_ // Vehicle_186 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_186 // add MP0_ or MP1_ // Vehicle_186 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_186 // add MP0_ or MP1_ // Vehicle_186 model enum of vehicle

(int)MPSV_FLAGS_186 // add MP0_ or MP1_ // Vehicle_186 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_186 // add MP0_ or MP1_ // Vehicle_186 cost of vehicle when purchased

(u64)MPSV_LP0_186 // add MP0_ or MP1_ // Vehicle_186 licence plate part 0

(int)MPSV_VEHICLE_BS_187 // add MP0_ or MP1_ // Vehicle_187 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_187 // add MP0_ or MP1_ // Vehicle_187 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_187 // add MP0_ or MP1_ // Vehicle_187 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_187 // add MP0_ or MP1_ // Vehicle_187 model enum of vehicle

(int)MPSV_FLAGS_187 // add MP0_ or MP1_ // Vehicle_187 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_187 // add MP0_ or MP1_ // Vehicle_187 cost of vehicle when purchased

(u64)MPSV_LP0_187 // add MP0_ or MP1_ // Vehicle_187 licence plate part 0

(int)MPSV_VEHICLE_BS_188 // add MP0_ or MP1_ // Vehicle_188 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_188 // add MP0_ or MP1_ // Vehicle_188 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_188 // add MP0_ or MP1_ // Vehicle_188 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_188 // add MP0_ or MP1_ // Vehicle_188 model enum of vehicle

(int)MPSV_FLAGS_188 // add MP0_ or MP1_ // Vehicle_188 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_188 // add MP0_ or MP1_ // Vehicle_188 cost of vehicle when purchased

(u64)MPSV_LP0_188 // add MP0_ or MP1_ // Vehicle_188 licence plate part 0

(int)MPSV_VEHICLE_BS_189 // add MP0_ or MP1_ // Vehicle_189 bitset of various control flags for
vehicle
(int)MPSV_IMPOUND_TIME_189 // add MP0_ or MP1_ // Vehicle_189 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_189 // add MP0_ or MP1_ // Vehicle_189 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_189 // add MP0_ or MP1_ // Vehicle_189 model enum of vehicle

(int)MPSV_FLAGS_189 // add MP0_ or MP1_ // Vehicle_189 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_189 // add MP0_ or MP1_ // Vehicle_189 cost of vehicle when purchased

(u64)MPSV_LP0_189 // add MP0_ or MP1_ // Vehicle_189 licence plate part 0

(int)MPSV_VEHICLE_BS_190 // add MP0_ or MP1_ // Vehicle_190 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_190 // add MP0_ or MP1_ // Vehicle_190 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_190 // add MP0_ or MP1_ // Vehicle_190 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_190 // add MP0_ or MP1_ // Vehicle_190 model enum of vehicle

(int)MPSV_FLAGS_190 // add MP0_ or MP1_ // Vehicle_190 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_190 // add MP0_ or MP1_ // Vehicle_190 cost of vehicle when purchased

(u64)MPSV_LP0_190 // add MP0_ or MP1_ // Vehicle_190 licence plate part 0

(int)MPSV_VEHICLE_BS_191 // add MP0_ or MP1_ // Vehicle_191 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_191 // add MP0_ or MP1_ // Vehicle_191 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_191 // add MP0_ or MP1_ // Vehicle_191 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_191 // add MP0_ or MP1_ // Vehicle_191 model enum of vehicle

(int)MPSV_FLAGS_191 // add MP0_ or MP1_ // Vehicle_191 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_191 // add MP0_ or MP1_ // Vehicle_191 cost of vehicle when purchased

(u64)MPSV_LP0_191 // add MP0_ or MP1_ // Vehicle_191 licence plate part 0

(int)MPSV_VEHICLE_BS_192 // add MP0_ or MP1_ // Vehicle_192 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_192 // add MP0_ or MP1_ // Vehicle_192 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_192 // add MP0_ or MP1_ // Vehicle_192 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_192 // add MP0_ or MP1_ // Vehicle_192 model enum of vehicle


(int)MPSV_FLAGS_192 // add MP0_ or MP1_ // Vehicle_192 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_192 // add MP0_ or MP1_ // Vehicle_192 cost of vehicle when purchased

(u64)MPSV_LP0_192 // add MP0_ or MP1_ // Vehicle_192 licence plate part 0

(int)MPSV_VEHICLE_BS_193 // add MP0_ or MP1_ // Vehicle_193 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_193 // add MP0_ or MP1_ // Vehicle_193 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_193 // add MP0_ or MP1_ // Vehicle_193 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_193 // add MP0_ or MP1_ // Vehicle_193 model enum of vehicle

(int)MPSV_FLAGS_193 // add MP0_ or MP1_ // Vehicle_193 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_193 // add MP0_ or MP1_ // Vehicle_193 cost of vehicle when purchased

(u64)MPSV_LP0_193 // add MP0_ or MP1_ // Vehicle_193 licence plate part 0

(packed)GANGOPSPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)GANGOPSPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)GANGOPSPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(int)PROP_FAC_SLOT0 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 0

(int)PROP_FAC_SLOT1 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 1

(int)PROP_FAC_SLOT2 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 2

(int)PROP_FAC_SLOT3 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 3

(int)PROP_FAC_SLOT4 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 4

(int)PROP_FAC_SLOT5 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 5

(int)PROP_WHOUSE_SLOT0 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 0
(int)PROP_WHOUSE_SLOT1 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 1

(int)PROP_WHOUSE_SLOT2 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 2

(int)PROP_WHOUSE_SLOT3 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 3

(int)PROP_WHOUSE_SLOT4 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 4

(int)PROP_FAC_SLOT0_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 0

(int)PROP_FAC_SLOT1_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 1

(int)PROP_FAC_SLOT2_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 2

(int)PROP_FAC_SLOT3_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 3

(int)PROP_FAC_SLOT4_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 4

(int)PROP_FAC_SLOT5_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 5

(int)PROP_WHOUSE_SL0_VAL // add MP0_ or MP1_ // Stores value of warehouse property sloy 0

(int)PROP_WHOUSE_SL1_VAL // add MP0_ or MP1_ // Stores value of warehouse property sloy 1

(int)PROP_WHOUSE_SL2_VAL // add MP0_ or MP1_ // Stores value of warehouse property sloy 2

(int)PROP_WHOUSE_SL3_VAL // add MP0_ or MP1_ // Stores value of warehouse property sloy 3

(int)PROP_WHOUSE_SL4_VAL // add MP0_ or MP1_ // Stores value of warehouse property sloy 4

(int)CHAR_FM_WEAP_ADDON_15_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH15 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_15_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_15_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)CR_GANGOP_MORGUE // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_DELUXO // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_SERVERFARM // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_IAABASE_FIN // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_STEALOSPREY // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_FOUNDRY // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_RIOTVAN // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_SUBMARINECAR // add MP0_ or MP1_ // Counter for new Gang op missions


(int)CR_GANGOP_SUBMARINE_FIN // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_PREDATOR // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_BMLAUNCHER // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_BCCUSTOM // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_STEALTHTANKS // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_SPYPLANE // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_FINALE // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_FINALE_P2 // add MP0_ or MP1_ // Counter for new Gang op missions

(int)CR_GANGOP_FINALE_P3 // add MP0_ or MP1_ // Counter for new Gang op missions

(int)DBASE_LOUNGE // add MP0_ or MP1_ // GangOps defunct base customisation

(int)DBASE_PRIVACY_GLASS // add MP0_ or MP1_ // GangOps defunct base customisation

(int)PROP_IE_WAREHOUSE_VER // add MP0_ or MP1_ // the verification stat for IE garage ownership

(int)PROP_HANGAR_VALUE_VALID // add MP0_ or MP1_ // Stores value of the hanagar property slot

(int)SHOTGARMORPIERCINGCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SHOTGEXPLOSIVECURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SHOTGHOLLOWPOINTCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SHOTGINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)BULLRIFARMORPIERCINGCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)BULLRIFFMJCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)BULLRIFINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)BULLRIFTRACERCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)MARKSNIPARMORPIERCCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)MARKSNIPFMJCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)MARKSNIPINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)MARKSNIPTRACERCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)REVOLVEFMJCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)REVOLVEHOLLOWPOINTCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)REVOLVEINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)REVOLVETRACERCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers


(int)SNSPISFMJCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SNSPISHOLLOWPOINTCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SNSPISINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SNSPISTRACERCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SPCARBIARMORPIERCINGCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SPCARBIFMJCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SPCARBIINCENDIARYCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)SPCARBITRACERCURRENT // add MP0_ or MP1_ // MK2 Special Ammo trackers

(int)STARTER_OUT1 // add MP0_ or MP1_ // PE PURCHASED

(int)STARTER_TAT1 // add MP0_ or MP1_ // PE PURCHASED

(int)STARTER_TAT2 // add MP0_ or MP1_ // PE PURCHASED

(int)MPPLY_GANGOPS_ALLINORDER // track new awards

(int)MPPLY_GANGOPS_LOYALTY // track new awards

(int)MPPLY_GANGOPS_CRIMMASMD // track new awards

(bool)MPPLY_AWD_GANGOPS_IAA // track new awards

(bool)MPPLY_AWD_GANGOPS_SUBMARINE // track new awards

(bool)MPPLY_AWD_GANGOPS_ALLINORDER // track new awards

(bool)MPPLY_AWD_GANGOPS_LOYALTY // track new awards

(bool)MPPLY_AWD_GANGOPS_CRIMMASMD // track new awards

(bool)MPPLY_AWD_GANGOPS_MISSILE // track new awards

(int)MPPLY_GANGOPS_LOYALTY2 // track new awards

(int)MPPLY_GANGOPS_LOYALTY3 // track new awards

(int)MPPLY_GANGOPS_CRIMMASMD2 // track new awards

(int)MPPLY_GANGOPS_CRIMMASMD3 // track new awards

(int)MPPLY_GANGOPS_SUPPORT // track new awards

(bool)MPPLY_AWD_GANGOPS_LOYALTY2 // track new awards

(bool)MPPLY_AWD_GANGOPS_LOYALTY3 // track new awards

(bool)MPPLY_AWD_GANGOPS_CRIMMASMD2 // track new awards

(bool)MPPLY_AWD_GANGOPS_CRIMMASMD3 // track new awards


(bool)MPPLY_AWD_GANGOPS_SUPPORT // track new awards

(int)AVENGER_ACCESS // add MP0_ or MP1_ // AVENGER_ access

(int)AVENGER_DEFENCE_SETTING // add MP0_ or MP1_ // AVENGER_ defense exclusion setting

(int)GANGOPS_HEIST_STATUS // add MP0_ or MP1_ // i.e. flow process

(int)CE_SP_FLOW_NOTIFICATIONS // add MP0_ or MP1_ // Email count

(int)ORBITAL_CANNON_COOLDOWN // add MP0_ or MP1_ // Orbital Cannon cooldown

(int)ORBITAL_CANNON_KILLS // add MP0_ or MP1_ // Orbital Cannon - Players killed

(int)TATTOO_FM_UNLOCKS_30 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_30 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_30 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_31 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_31 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_31 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)STROM_ASSIST_HELP // add MP0_ or MP1_ // count number of times stromberg help has been
displayed

(int)DLC_APPAREL_ACQUIRED_139 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_140 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_141 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_142 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_143 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_144 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_145 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_146 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_147 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_148 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_149 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_150 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_151 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_152 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_153 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_139 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_140 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_141 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_142 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_143 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_144 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_145 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_146 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_147 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_148 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_149 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_150 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_151 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_152 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_153 // add MP0_ or MP1_ // Shop ped apparel save data

(int)CHAR_KIT_34_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_34_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_34_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE34 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_35_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_35_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_35_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE35 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_36_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_36_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_36_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13


(int)CHAR_KIT_FM_PURCHASE36 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_37_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_37_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_37_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE37 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_38_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_38_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_38_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE38 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_39_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_39_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_39_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE39 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_KIT_40_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_40_FM_EQUIP // add MP0_ or MP1_ // MP Char 0 - Player Kit equipped bitset 13

(int)CHAR_KIT_40_FM_VIEWED // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13

(int)CHAR_KIT_FM_PURCHASE40 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_FM_WEAP_ADDON_16_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH16 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_16_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_16_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)HEISTCOOLDOWNTIMER0 // add MP0_ or MP1_ // HEIST COOLDOWN TIMERS

(int)HEISTCOOLDOWNTIMER1 // add MP0_ or MP1_ // HEIST COOLDOWN TIMERS

(int)HEISTCOOLDOWNTIMER2 // add MP0_ or MP1_ // HEIST COOLDOWN TIMERS


(int)MPPLY_XMASLIVERIES0 // xmas liveries awards

(int)MPPLY_XMASLIVERIES1 // xmas liveries awards

(int)MPPLY_XMASLIVERIES2 // xmas liveries awards

(int)MPPLY_XMASLIVERIES3 // xmas liveries awards

(int)MPPLY_XMASLIVERIES4 // xmas liveries awards

(int)MPPLY_XMASLIVERIES5 // xmas liveries awards

(int)MPPLY_XMASLIVERIES6 // xmas liveries awards

(int)MPPLY_XMASLIVERIES7 // xmas liveries awards

(int)MPPLY_XMASLIVERIES8 // xmas liveries awards

(int)MPPLY_XMASLIVERIES9 // xmas liveries awards

(int)MPPLY_XMASLIVERIES10 // xmas liveries awards

(int)MPPLY_XMASLIVERIES11 // xmas liveries awards

(int)MPPLY_XMASLIVERIES12 // xmas liveries awards

(int)MPPLY_XMASLIVERIES13 // xmas liveries awards

(int)MPPLY_XMASLIVERIES14 // xmas liveries awards

(int)MPPLY_XMASLIVERIES15 // xmas liveries awards

(int)MPPLY_XMASLIVERIES16 // xmas liveries awards

(int)GANGOPS_FLOW_PASSED_BITSET // add MP0_ or MP1_ // times each new heist strand has been
completed

(bool)MPPLY_SIGN_SC_NEWSLET // track new awards

(int)CHAR_HAIR_VIEWED15 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK15 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CHAR_HAIR_VIEWED16 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 2

(int)CHAR_HAIR_UNLCK16 // add MP0_ or MP1_ // MP Char 0 - hair unlocked bitset 1

(int)CR_BEAMHACK // add MP0_ or MP1_ // keep track of how many times a player has completed the
beamhack minigame

(u64)GANGOPS_LAUNCH_TIME // add MP0_ or MP1_ // GANGOPS_LAUNCH_TIME

(int)STARTER_PACK_PROP_BS // add MP0_ or MP1_ // STARTER_PACK_PROP_BS

(int)STARTER_PACK_VEH_BS // add MP0_ or MP1_ // STARTER_PACK_VEH_BS


(int)STARTER_PACK_WEAPON_BS // add MP0_ or MP1_ // STARTER_PACK_WEAPON_BS

(int)STARTER_PACK_TATTOO_1_BS // add MP0_ or MP1_ // STARTER_PACK_TATTOO_1_BS

(int)STARTER_PACK_TATTOO_2_BS // add MP0_ or MP1_ // STARTER_PACK_TATTOO_2_BS

(int)STARTER_PACK_CLOTHING_1_BS // add MP0_ or MP1_ // STARTER_PACK_CLOTHING_1_BS

(bool)STARTER_PACK_METRIC_SENT // add MP0_ or MP1_ // STARTER_PACK_METRIC_SENT

(int)CHAR_FM_WEAP_ADDON_17_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH17 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_17_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_17_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)GANGOPS_PREP_SKIP // add MP0_ or MP1_ // MP Char 0 - Gang ops trip skips

(int)GANGOPS_FM_MISSION_SKIP // add MP0_ or MP1_ // MP Char 0 - Gang ops trip skips

(int)CHAR_FM_WEAP_ADDON_18_UNLCK // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset


6

(int)WEAP_FM_ADDON_PURCH18 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset

(int)CHAR_WEAP_ADDON_18_VIEWED // add MP0_ or MP1_ // MP Char 0 - Addons unlocked bitset 6

(int)CHAR_FM_WEAP_ADDON_18_EQUIP // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(bool)HAS_PLAYED_HOTWIRE_HACK // add MP0_ or MP1_ // HAS_PLAYED_HOTWIRE_HACK

(bool)DISABLE_FACILITY_EMBLEM // add MP0_ or MP1_ // TOGGLE_FACILITY_EMBLEM

(bool)DISABLE_FACILITY_BOARD // add MP0_ or MP1_ // TOGGLE_FACILITY_BOARD

(int)FINALE_VEHICLE_CHOICE // add MP0_ or MP1_ // MP Char 0 - Equipped addons bitset 6

(int)SC_SET_HEIST2_PROGRESS // add MP0_ or MP1_ // MP Char 0 - allow players to have thier heist
progression set

(int)DELUXO_ASSIST_HELP // add MP0_ or MP1_ // count number of times stromberg help has been
displayed

(int)HEIST2_SESSION_ID_MACADDR // add MP0_ or MP1_ // Heist help text

(int)HEIST2_SESSION_ID_POSTIME // add MP0_ or MP1_ // Heist help text

(int)CSP_HELP_COUNTER // add MP0_ or MP1_ // CSP help text


(int)MPPLY_DEATHS_PLAYER_SUICIDE // Number of deaths caused by other players, despite player
trying to commits suicide

(bool)MSG_ELLIE // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_TEZERACT // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_FLASHGT // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_ISSI3 // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_SEASPARROW // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_CHEBUREK // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_DOMINATOR3 // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_TYRANT // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_MICHELLI // add MP0_ or MP1_ // Displays vehicle unlock messages

(bool)MSG_JESTER3 // add MP0_ or MP1_ // Displays vehicle unlock messages

(int)COUNT_HOTRING_RACE // add MP0_ or MP1_ // Counts number of hotring races

(short)MONEY_EARN_CLUB_INCOME // add MP0_ or MP1_ // Money earn for cash collected from Safe
for daily Nightclub income.

(int)FMBB_PCM_PROGRESS // add MP0_ or MP1_ // MP Char 0 - allow players to have thier heist
progression set

(int)PROP_BUSINESSHUB_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_BUSINESSHUB // add MP0_ or MP1_ // Stores what other property player has purchased

(int)PROP_BUSINESSHUB_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased

(int)BUSINESSHUB_OWNED // add MP0_ or MP1_ // BusinessBattles business hub owned

(int)BUSINESSHUB_CONT_TOTAL // add MP0_ or MP1_ // BusinessBattles business hub contraband


units owned

(int)BUSINESSHUB_CONT_MISSION // add MP0_ or MP1_ // BusinessBattles business hub contraband


mission

(int)BUSINESSHUB_MOD_1 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)BUSINESSHUB_MOD_2 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)BUSINESSHUB_MOD_3 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)BUSINESSHUB_MOD_4 // add MP0_ or MP1_ // BusinessBattles business hub customisation


(int)BUSINESSHUB_MOD_5 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)BUSINESSHUB_MOD_6 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)BUSINESSHUB_MOD_7 // add MP0_ or MP1_ // BusinessBattles business hub customisation

(int)PROP_NIGHTCLUB_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_NIGHTCLUB // add MP0_ or MP1_ // Stores what other property player has purchased

(int)PROP_NIGHTCLUB_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased

(int)NIGHTCLUB_OWNED // add MP0_ or MP1_ // BusinessBattles nightclub owned

(int)NIGHTCLUB_CONT_TOTAL // add MP0_ or MP1_ // BusinessBattles nightclub contraband units


owned

(int)NIGHTCLUB_CONT_MISSION // add MP0_ or MP1_ // BusinessBattles nightclub contraband mission

(int)NIGHTCLUB_STYLE // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_LIGHTING // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_DJCHOICE // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_MOD_4 // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_MOD_5 // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_MOD_6 // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)NIGHTCLUB_MOD_7 // add MP0_ or MP1_ // BusinessBattles nightclub customisation

(int)PROP_MEGAWARE_GAR1_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_MEGAWARE_GAR1 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5

(int)PROP_MEGAWARE_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_MEGAWARE_GAR2_VAR // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(int)PROP_MEGAWARE_GAR2 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5

(int)PROP_MEGAWARE_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_MEGAWARE_GAR3_VAR // add MP0_ or MP1_ // the apartment interior variations in the
apartments pack

(int)PROP_MEGAWARE_GAR3 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5

(int)PROP_MEGAWARE_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)MPSV_VEHICLE_BS_194 // add MP0_ or MP1_ // Vehicle_194 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_194 // add MP0_ or MP1_ // Vehicle_194 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_194 // add MP0_ or MP1_ // Vehicle_194 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_194 // add MP0_ or MP1_ // Vehicle_194 model enum of vehicle

(int)MPSV_FLAGS_194 // add MP0_ or MP1_ // Vehicle_194 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_194 // add MP0_ or MP1_ // Vehicle_194 cost of vehicle when purchased

(u64)MPSV_LP0_194 // add MP0_ or MP1_ // Vehicle_194 licence plate part 0

(int)MPSV_VEHICLE_BS_195 // add MP0_ or MP1_ // Vehicle_195 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_195 // add MP0_ or MP1_ // Vehicle_195 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_195 // add MP0_ or MP1_ // Vehicle_195 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_195 // add MP0_ or MP1_ // Vehicle_195 model enum of vehicle

(int)MPSV_FLAGS_195 // add MP0_ or MP1_ // Vehicle_195 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_195 // add MP0_ or MP1_ // Vehicle_195 cost of vehicle when purchased

(u64)MPSV_LP0_195 // add MP0_ or MP1_ // Vehicle_195 licence plate part 0

(int)MPSV_VEHICLE_BS_196 // add MP0_ or MP1_ // Vehicle_196 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_196 // add MP0_ or MP1_ // Vehicle_196 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_196 // add MP0_ or MP1_ // Vehicle_196 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_196 // add MP0_ or MP1_ // Vehicle_196 model enum of vehicle

(int)MPSV_FLAGS_196 // add MP0_ or MP1_ // Vehicle_196 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_196 // add MP0_ or MP1_ // Vehicle_196 cost of vehicle when purchased


(u64)MPSV_LP0_196 // add MP0_ or MP1_ // Vehicle_196 licence plate part 0

(int)MPSV_VEHICLE_BS_197 // add MP0_ or MP1_ // Vehicle_197 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_197 // add MP0_ or MP1_ // Vehicle_197 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_197 // add MP0_ or MP1_ // Vehicle_197 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_197 // add MP0_ or MP1_ // Vehicle_197 model enum of vehicle

(int)MPSV_FLAGS_197 // add MP0_ or MP1_ // Vehicle_197 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_197 // add MP0_ or MP1_ // Vehicle_197 cost of vehicle when purchased

(u64)MPSV_LP0_197 // add MP0_ or MP1_ // Vehicle_197 licence plate part 0

(int)MPSV_VEHICLE_BS_198 // add MP0_ or MP1_ // Vehicle_198 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_198 // add MP0_ or MP1_ // Vehicle_198 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_198 // add MP0_ or MP1_ // Vehicle_198 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_198 // add MP0_ or MP1_ // Vehicle_198 model enum of vehicle

(int)MPSV_FLAGS_198 // add MP0_ or MP1_ // Vehicle_198 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_198 // add MP0_ or MP1_ // Vehicle_198 cost of vehicle when purchased

(u64)MPSV_LP0_198 // add MP0_ or MP1_ // Vehicle_198 licence plate part 0

(int)MPSV_VEHICLE_BS_199 // add MP0_ or MP1_ // Vehicle_199 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_199 // add MP0_ or MP1_ // Vehicle_199 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_199 // add MP0_ or MP1_ // Vehicle_199 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_199 // add MP0_ or MP1_ // Vehicle_199 model enum of vehicle

(int)MPSV_FLAGS_199 // add MP0_ or MP1_ // Vehicle_199 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_199 // add MP0_ or MP1_ // Vehicle_199 cost of vehicle when purchased

(u64)MPSV_LP0_199 // add MP0_ or MP1_ // Vehicle_199 licence plate part 0

(int)MPSV_VEHICLE_BS_200 // add MP0_ or MP1_ // Vehicle_200 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_200 // add MP0_ or MP1_ // Vehicle_200 time vehicle was impounded


(int)MPSV_PREMIUM_PAID_200 // add MP0_ or MP1_ // Vehicle_200 premium paid by destroyer of
vehicle

(int)MPSV_MODEL_200 // add MP0_ or MP1_ // Vehicle_200 model enum of vehicle

(int)MPSV_FLAGS_200 // add MP0_ or MP1_ // Vehicle_200 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_200 // add MP0_ or MP1_ // Vehicle_200 cost of vehicle when purchased

(u64)MPSV_LP0_200 // add MP0_ or MP1_ // Vehicle_200 licence plate part 0

(int)MPSV_VEHICLE_BS_201 // add MP0_ or MP1_ // Vehicle_201 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_201 // add MP0_ or MP1_ // Vehicle_201 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_201 // add MP0_ or MP1_ // Vehicle_201 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_201 // add MP0_ or MP1_ // Vehicle_201 model enum of vehicle

(int)MPSV_FLAGS_201 // add MP0_ or MP1_ // Vehicle_201 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_201 // add MP0_ or MP1_ // Vehicle_201 cost of vehicle when purchased

(u64)MPSV_LP0_201 // add MP0_ or MP1_ // Vehicle_201 licence plate part 0

(int)MPSV_VEHICLE_BS_202 // add MP0_ or MP1_ // Vehicle_202 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_202 // add MP0_ or MP1_ // Vehicle_202 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_202 // add MP0_ or MP1_ // Vehicle_202 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_202 // add MP0_ or MP1_ // Vehicle_202 model enum of vehicle

(int)MPSV_FLAGS_202 // add MP0_ or MP1_ // Vehicle_202 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_202 // add MP0_ or MP1_ // Vehicle_202 cost of vehicle when purchased

(u64)MPSV_LP0_202 // add MP0_ or MP1_ // Vehicle_202 licence plate part 0

(int)MPSV_VEHICLE_BS_203 // add MP0_ or MP1_ // Vehicle_203 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_203 // add MP0_ or MP1_ // Vehicle_203 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_203 // add MP0_ or MP1_ // Vehicle_203 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_203 // add MP0_ or MP1_ // Vehicle_203 model enum of vehicle

(int)MPSV_FLAGS_203 // add MP0_ or MP1_ // Vehicle_203 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_203 // add MP0_ or MP1_ // Vehicle_203 cost of vehicle when purchased

(u64)MPSV_LP0_203 // add MP0_ or MP1_ // Vehicle_203 licence plate part 0

(int)MPSV_VEHICLE_BS_204 // add MP0_ or MP1_ // Vehicle_204 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_204 // add MP0_ or MP1_ // Vehicle_204 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_204 // add MP0_ or MP1_ // Vehicle_204 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_204 // add MP0_ or MP1_ // Vehicle_204 model enum of vehicle

(int)MPSV_FLAGS_204 // add MP0_ or MP1_ // Vehicle_204 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_204 // add MP0_ or MP1_ // Vehicle_204 cost of vehicle when purchased

(u64)MPSV_LP0_204 // add MP0_ or MP1_ // Vehicle_204 licence plate part 0

(int)MPSV_VEHICLE_BS_205 // add MP0_ or MP1_ // Vehicle_205 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_205 // add MP0_ or MP1_ // Vehicle_205 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_205 // add MP0_ or MP1_ // Vehicle_205 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_205 // add MP0_ or MP1_ // Vehicle_205 model enum of vehicle

(int)MPSV_FLAGS_205 // add MP0_ or MP1_ // Vehicle_205 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_205 // add MP0_ or MP1_ // Vehicle_205 cost of vehicle when purchased

(u64)MPSV_LP0_205 // add MP0_ or MP1_ // Vehicle_205 licence plate part 0

(int)MPSV_VEHICLE_BS_206 // add MP0_ or MP1_ // Vehicle_206 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_206 // add MP0_ or MP1_ // Vehicle_206 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_206 // add MP0_ or MP1_ // Vehicle_206 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_206 // add MP0_ or MP1_ // Vehicle_206 model enum of vehicle

(int)MPSV_FLAGS_206 // add MP0_ or MP1_ // Vehicle_206 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_206 // add MP0_ or MP1_ // Vehicle_206 cost of vehicle when purchased

(u64)MPSV_LP0_206 // add MP0_ or MP1_ // Vehicle_206 licence plate part 0

(int)MPSV_VEHICLE_BS_207 // add MP0_ or MP1_ // Vehicle_207 bitset of various control flags for
vehicle
(int)MPSV_IMPOUND_TIME_207 // add MP0_ or MP1_ // Vehicle_207 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_207 // add MP0_ or MP1_ // Vehicle_207 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_207 // add MP0_ or MP1_ // Vehicle_207 model enum of vehicle

(int)MPSV_FLAGS_207 // add MP0_ or MP1_ // Vehicle_207 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_207 // add MP0_ or MP1_ // Vehicle_207 cost of vehicle when purchased

(u64)MPSV_LP0_207 // add MP0_ or MP1_ // Vehicle_207 licence plate part 0

(int)MPSV_VEHICLE_BS_208 // add MP0_ or MP1_ // Vehicle_208 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_208 // add MP0_ or MP1_ // Vehicle_208 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_208 // add MP0_ or MP1_ // Vehicle_208 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_208 // add MP0_ or MP1_ // Vehicle_208 model enum of vehicle

(int)MPSV_FLAGS_208 // add MP0_ or MP1_ // Vehicle_208 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_208 // add MP0_ or MP1_ // Vehicle_208 cost of vehicle when purchased

(u64)MPSV_LP0_208 // add MP0_ or MP1_ // Vehicle_208 licence plate part 0

(int)MPSV_VEHICLE_BS_209 // add MP0_ or MP1_ // Vehicle_209 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_209 // add MP0_ or MP1_ // Vehicle_209 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_209 // add MP0_ or MP1_ // Vehicle_209 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_209 // add MP0_ or MP1_ // Vehicle_209 model enum of vehicle

(int)MPSV_FLAGS_209 // add MP0_ or MP1_ // Vehicle_209 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_209 // add MP0_ or MP1_ // Vehicle_209 cost of vehicle when purchased

(u64)MPSV_LP0_209 // add MP0_ or MP1_ // Vehicle_209 licence plate part 0

(int)MPSV_VEHICLE_BS_210 // add MP0_ or MP1_ // Vehicle_210 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_210 // add MP0_ or MP1_ // Vehicle_210 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_210 // add MP0_ or MP1_ // Vehicle_210 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_210 // add MP0_ or MP1_ // Vehicle_210 model enum of vehicle


(int)MPSV_FLAGS_210 // add MP0_ or MP1_ // Vehicle_210 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_210 // add MP0_ or MP1_ // Vehicle_210 cost of vehicle when purchased

(u64)MPSV_LP0_210 // add MP0_ or MP1_ // Vehicle_210 licence plate part 0

(int)MPSV_VEHICLE_BS_211 // add MP0_ or MP1_ // Vehicle_211 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_211 // add MP0_ or MP1_ // Vehicle_211 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_211 // add MP0_ or MP1_ // Vehicle_211 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_211 // add MP0_ or MP1_ // Vehicle_211 model enum of vehicle

(int)MPSV_FLAGS_211 // add MP0_ or MP1_ // Vehicle_211 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_211 // add MP0_ or MP1_ // Vehicle_211 cost of vehicle when purchased

(u64)MPSV_LP0_211 // add MP0_ or MP1_ // Vehicle_211 licence plate part 0

(int)MPSV_VEHICLE_BS_212 // add MP0_ or MP1_ // Vehicle_212 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_212 // add MP0_ or MP1_ // Vehicle_212 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_212 // add MP0_ or MP1_ // Vehicle_212 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_212 // add MP0_ or MP1_ // Vehicle_212 model enum of vehicle

(int)MPSV_FLAGS_212 // add MP0_ or MP1_ // Vehicle_212 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_212 // add MP0_ or MP1_ // Vehicle_212 cost of vehicle when purchased

(u64)MPSV_LP0_212 // add MP0_ or MP1_ // Vehicle_212 licence plate part 0

(int)MPSV_VEHICLE_BS_213 // add MP0_ or MP1_ // Vehicle_213 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_213 // add MP0_ or MP1_ // Vehicle_213 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_213 // add MP0_ or MP1_ // Vehicle_213 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_213 // add MP0_ or MP1_ // Vehicle_213 model enum of vehicle

(int)MPSV_FLAGS_213 // add MP0_ or MP1_ // Vehicle_213 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_213 // add MP0_ or MP1_ // Vehicle_213 cost of vehicle when purchased

(u64)MPSV_LP0_213 // add MP0_ or MP1_ // Vehicle_213 licence plate part 0


(int)MPSV_VEHICLE_BS_214 // add MP0_ or MP1_ // Vehicle_214 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_214 // add MP0_ or MP1_ // Vehicle_214 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_214 // add MP0_ or MP1_ // Vehicle_214 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_214 // add MP0_ or MP1_ // Vehicle_214 model enum of vehicle

(int)MPSV_FLAGS_214 // add MP0_ or MP1_ // Vehicle_214 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_214 // add MP0_ or MP1_ // Vehicle_214 cost of vehicle when purchased

(u64)MPSV_LP0_214 // add MP0_ or MP1_ // Vehicle_214 licence plate part 0

(int)MPSV_VEHICLE_BS_215 // add MP0_ or MP1_ // Vehicle_215 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_215 // add MP0_ or MP1_ // Vehicle_215 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_215 // add MP0_ or MP1_ // Vehicle_215 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_215 // add MP0_ or MP1_ // Vehicle_215 model enum of vehicle

(int)MPSV_FLAGS_215 // add MP0_ or MP1_ // Vehicle_215 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_215 // add MP0_ or MP1_ // Vehicle_215 cost of vehicle when purchased

(u64)MPSV_LP0_215 // add MP0_ or MP1_ // Vehicle_215 licence plate part 0

(int)MPSV_VEHICLE_BS_216 // add MP0_ or MP1_ // Vehicle_216 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_216 // add MP0_ or MP1_ // Vehicle_216 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_216 // add MP0_ or MP1_ // Vehicle_216 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_216 // add MP0_ or MP1_ // Vehicle_216 model enum of vehicle

(int)MPSV_FLAGS_216 // add MP0_ or MP1_ // Vehicle_216 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_216 // add MP0_ or MP1_ // Vehicle_216 cost of vehicle when purchased

(u64)MPSV_LP0_216 // add MP0_ or MP1_ // Vehicle_216 licence plate part 0

(int)MPSV_VEHICLE_BS_217 // add MP0_ or MP1_ // Vehicle_217 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_217 // add MP0_ or MP1_ // Vehicle_217 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_217 // add MP0_ or MP1_ // Vehicle_217 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_217 // add MP0_ or MP1_ // Vehicle_217 model enum of vehicle

(int)MPSV_FLAGS_217 // add MP0_ or MP1_ // Vehicle_217 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_217 // add MP0_ or MP1_ // Vehicle_217 cost of vehicle when purchased

(u64)MPSV_LP0_217 // add MP0_ or MP1_ // Vehicle_217 licence plate part 0

(int)MPSV_VEHICLE_BS_218 // add MP0_ or MP1_ // Vehicle_218 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_218 // add MP0_ or MP1_ // Vehicle_218 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_218 // add MP0_ or MP1_ // Vehicle_218 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_218 // add MP0_ or MP1_ // Vehicle_218 model enum of vehicle

(int)MPSV_FLAGS_218 // add MP0_ or MP1_ // Vehicle_218 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_218 // add MP0_ or MP1_ // Vehicle_218 cost of vehicle when purchased

(u64)MPSV_LP0_218 // add MP0_ or MP1_ // Vehicle_218 licence plate part 0

(int)MPSV_VEHICLE_BS_219 // add MP0_ or MP1_ // Vehicle_219 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_219 // add MP0_ or MP1_ // Vehicle_219 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_219 // add MP0_ or MP1_ // Vehicle_219 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_219 // add MP0_ or MP1_ // Vehicle_219 model enum of vehicle

(int)MPSV_FLAGS_219 // add MP0_ or MP1_ // Vehicle_219 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_219 // add MP0_ or MP1_ // Vehicle_219 cost of vehicle when purchased

(u64)MPSV_LP0_219 // add MP0_ or MP1_ // Vehicle_219 licence plate part 0

(int)MPSV_VEHICLE_BS_220 // add MP0_ or MP1_ // Vehicle_220 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_220 // add MP0_ or MP1_ // Vehicle_220 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_220 // add MP0_ or MP1_ // Vehicle_220 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_220 // add MP0_ or MP1_ // Vehicle_220 model enum of vehicle

(int)MPSV_FLAGS_220 // add MP0_ or MP1_ // Vehicle_220 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_220 // add MP0_ or MP1_ // Vehicle_220 cost of vehicle when purchased

(u64)MPSV_LP0_220 // add MP0_ or MP1_ // Vehicle_220 licence plate part 0


(int)MPSV_VEHICLE_BS_221 // add MP0_ or MP1_ // Vehicle_221 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_221 // add MP0_ or MP1_ // Vehicle_221 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_221 // add MP0_ or MP1_ // Vehicle_221 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_221 // add MP0_ or MP1_ // Vehicle_221 model enum of vehicle

(int)MPSV_FLAGS_221 // add MP0_ or MP1_ // Vehicle_221 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_221 // add MP0_ or MP1_ // Vehicle_221 cost of vehicle when purchased

(u64)MPSV_LP0_221 // add MP0_ or MP1_ // Vehicle_221 licence plate part 0

(int)MPSV_VEHICLE_BS_222 // add MP0_ or MP1_ // Vehicle_222 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_222 // add MP0_ or MP1_ // Vehicle_222 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_222 // add MP0_ or MP1_ // Vehicle_222 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_222 // add MP0_ or MP1_ // Vehicle_222 model enum of vehicle

(int)MPSV_FLAGS_222 // add MP0_ or MP1_ // Vehicle_222 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_222 // add MP0_ or MP1_ // Vehicle_222 cost of vehicle when purchased

(u64)MPSV_LP0_222 // add MP0_ or MP1_ // Vehicle_222 licence plate part 0

(int)MPSV_VEHICLE_BS_223 // add MP0_ or MP1_ // Vehicle_223 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_223 // add MP0_ or MP1_ // Vehicle_223 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_223 // add MP0_ or MP1_ // Vehicle_223 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_223 // add MP0_ or MP1_ // Vehicle_223 model enum of vehicle

(int)MPSV_FLAGS_223 // add MP0_ or MP1_ // Vehicle_223 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_223 // add MP0_ or MP1_ // Vehicle_223 cost of vehicle when purchased

(u64)MPSV_LP0_223 // add MP0_ or MP1_ // Vehicle_223 licence plate part 0

(int)MPSV_VEHICLE_BS_224 // add MP0_ or MP1_ // Vehicle_224 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_224 // add MP0_ or MP1_ // Vehicle_224 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_224 // add MP0_ or MP1_ // Vehicle_224 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_224 // add MP0_ or MP1_ // Vehicle_224 model enum of vehicle

(int)MPSV_FLAGS_224 // add MP0_ or MP1_ // Vehicle_224 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_224 // add MP0_ or MP1_ // Vehicle_224 cost of vehicle when purchased

(u64)MPSV_LP0_224 // add MP0_ or MP1_ // Vehicle_224 licence plate part 0

(int)MPSV_VEHICLE_BS_225 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_225 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_225 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_225 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_225 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_225 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_225 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_226 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_226 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_226 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_226 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_226 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_226 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_226 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_227 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_227 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_227 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_227 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_227 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_227 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_227 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0


(int)MPSV_VEHICLE_BS_228 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_228 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_228 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_228 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_228 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_228 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_228 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_229 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_229 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_229 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_229 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_229 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_229 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_229 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_230 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_230 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_230 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_230 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_230 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_230 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_230 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(packed)BUSINESSBATPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT346 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT347 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT348 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT349 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT350 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT351 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT352 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT353 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT354 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT355 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT356 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT357 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT358 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT359 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT360 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT361 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT362 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT363 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT364 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT365 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT366 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT367 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT368 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT369 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT370 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT371 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT372 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT373 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT374 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT375 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT376 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT377 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT378 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT379 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)BUSINESSBATPSTAT_INT380 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(int)INV_HACKERTRUCK_MODEL_0 // add MP0_ or MP1_ // SA Stat for hacker truck model

(int)CLUB_PAY_TIME_LEFT // add MP0_ or MP1_ // Time left until next payout, periodically updated

(int)CLUB_SAFE_CASH_VALUE // add MP0_ or MP1_ // Ammount of cash stored in club safe

(int)CLUB_POPULARITY // add MP0_ or MP1_ // Popularity of player's club

(int)CLUB_CONTRABAND_MISSION // add MP0_ or MP1_ // Inventory slot to validate transactions

(int)PROP_NIGHTCLUB_NAME_ID // add MP0_ or MP1_ // the apartment interior variations in the


apartments pack

(string)NIGHTCLUB_NAME // add MP0_ or MP1_ // Nightclub Name

(string)NIGHTCLUB_NAME2 // add MP0_ or MP1_ // Nightclub Name

(int)NIGHTCLUBACCESSSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(packed)BUSINESSBATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(int)DJBOOTHACCESSSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(int)VIPCLUBACCESSSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(int)CLUBOFFACCESSSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(int)BBT_PHCALL_TIMER_NCLUB // add MP0_ or MP1_ // phone call mission timer for the nightclub

(bool)MPPLY_MELEECHLENGECOMPLETED // Stat to track if melee challenge is complete to unlock


weapon in bob

(int)HUB_PROD_TOTAL_0 // add MP0_ or MP1_ // Product total for business type 0 (HUB)

(int)HUB_PROD_TOTAL_1 // add MP0_ or MP1_ // Product total for business type 1 (HUB)

(int)HUB_PROD_TOTAL_2 // add MP0_ or MP1_ // Product total for business type 2 (HUB)

(int)HUB_PROD_TOTAL_3 // add MP0_ or MP1_ // Product total for business type 3 (HUB)
(int)HUB_PROD_TOTAL_4 // add MP0_ or MP1_ // Product total for business type 4 (HUB)

(int)HUB_PROD_TOTAL_5 // add MP0_ or MP1_ // Product total for business type 5 (HUB)

(int)HUB_PROD_TOTAL_6 // add MP0_ or MP1_ // Product total for business type 6 (HUB)

(int)FMBB_FLOW_NOTIFICATIONS // add MP0_ or MP1_ // Business battle Email count

(int)NIGHTCLUB_VIP_APPEAR // add MP0_ or MP1_ // Lifetime VIP appearances in the nightclub

(int)NIGHTCLUB_JOBS_DONE // add MP0_ or MP1_ // Lifetime nightclub jobs done counter

(int)NIGHTCLUB_EARNINGS // add MP0_ or MP1_ // Lifetime nightclub earnings

(int)HUB_SALES_COMPLETED // add MP0_ or MP1_ // Lifetime business hub jobs done counter

(int)HUB_EARNINGS // add MP0_ or MP1_ // Lifetime business hub earnings

(int)SHOPFM_PERS_GUN_HTRUCK // add MP0_ or MP1_ // Shop stat for Hacker Truck Armory

(int)FM_CUT_DONE_2 // add MP0_ or MP1_ // Track which cutscenes have beend done

(int)DANCE_COMBO_DURATION_MINS // add MP0_ or MP1_ // Lifetime beat matching combo duration


(mins)

(int)NIGHTCLUB_PLAYER_APPEAR // add MP0_ or MP1_ // Lifetime count of players who have paid for
entry to our club

(int)LIFETIME_HUB_GOODS_SOLD // add MP0_ or MP1_ // Lifetime count hub goods sold

(int)LIFETIME_HUB_GOODS_MADE // add MP0_ or MP1_ // Lifetime count hub goods accrued over time

(int)FAVORITE_VEH_TYPE_CURRENT // add MP0_ or MP1_ // Track players fave vehicle

(int)FAVORITE_VEH_TIME_CURRENT // add MP0_ or MP1_ // Track players fave vehicle

(int)FAVORITE_VEH_TYPE_ALLTIME // add MP0_ or MP1_ // Track players fave vehicle

(int)FAVORITE_VEH_TIME_ALLTIME // add MP0_ or MP1_ // Track players fave vehicle

(int)BOUNTY_TARGET1 // add MP0_ or MP1_ // Track players bounty targets

(int)BOUNTY_TARGET2 // add MP0_ or MP1_ // Track players bounty targets

(int)BOUNTY_TARGET3 // add MP0_ or MP1_ // Track players bounty targets

(int)BOUNTY_TARGET4 // add MP0_ or MP1_ // Track players bounty targets

(int)NIGHTCLUBDANCSSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(int)NIGHTCLUBCROWDSETTING // add MP0_ or MP1_ // Setting for PI menu Nightclub access

(int)HUB_CONTRABAND_MISSION // add MP0_ or MP1_ // Inventory slot to validate transactions

(int)DANCEPERFECTOWNCLUB // add MP0_ or MP1_ // Get all the services


(int)NUMUNIQUEPLYSINCLUB // add MP0_ or MP1_ // Get all the services

(int)DANCETODIFFDJS // add MP0_ or MP1_ // Get all the services

(int)TATTOO_FM_UNLOCKS_32 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_32 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_32 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_33 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_33 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_33 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_UNLOCKS_34 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 16

(int)TATTOO_FM_CURRENT_34 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)TATTOO_FM_VIEWED_34 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 16

(int)MPPLY_WITHOUTPSPLUS // player 0 - Current Tattoos 16

(int)SOLCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes

(int)TOSCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes

(int)DIXCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes

(int)BMCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes

(packed)BUSINESSBATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(int)DLC_APPAREL_ACQUIRED_154 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_155 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_156 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_157 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_158 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_159 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_160 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_154 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_155 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_156 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_157 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_USED_158 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_159 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_160 // add MP0_ or MP1_ // Shop ped apparel save data

(int)NIGHTCLUB_HOTSPOT_TIME_MS // add MP0_ or MP1_ // Stat to track nightclub hotspot time in


mins

(int)LASTHACKERMISTIMER // add MP0_ or MP1_ // HACKER COOLDOWN TIMERS

(int)FMBB_FLOW_NOTIFICATIONS2 // add MP0_ or MP1_ // Business battle Email count

(int)PROP_ARENAWARS_GAR1 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5

(int)PROP_ARENAWARS_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_ARENAWARS_GAR2 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5

(int)PROP_ARENAWARS_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)PROP_ARENAWARS_GAR3 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5

(int)PROP_ARENAWARS_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5

(int)MPSV_VEHICLE_BS_231 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_231 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_231 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_231 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_231 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_231 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_231 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_232 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_232 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_232 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_232 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_232 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_232 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_232 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_233 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_233 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_233 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_233 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_233 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_233 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_233 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_234 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_234 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_234 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_234 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_234 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_234 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_234 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_235 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_235 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_235 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_235 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_235 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_235 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_235 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0


(int)MPSV_VEHICLE_BS_236 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_236 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_236 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_236 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_236 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_236 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_236 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_237 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_237 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_237 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_237 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_237 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_237 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_237 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_238 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_238 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_238 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_238 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_238 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_238 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_238 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_239 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_239 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_239 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_239 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_239 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_239 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_239 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_240 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_240 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_240 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_240 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_240 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_240 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_240 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_241 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_241 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_241 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_241 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_241 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_241 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_241 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_242 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_242 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_242 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_242 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_242 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_242 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_242 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0


(int)MPSV_VEHICLE_BS_243 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_243 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_243 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_243 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_243 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_243 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_243 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_244 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_244 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_244 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_244 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_244 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_244 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_244 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_245 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_245 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_245 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_245 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_245 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_245 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_245 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_246 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_246 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_246 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_246 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_246 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_246 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_246 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_247 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_247 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_247 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_247 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_247 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_247 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_247 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_248 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_248 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_248 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_248 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_248 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_248 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_248 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_249 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_249 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_249 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_249 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_249 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_249 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_249 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0


(int)MPSV_VEHICLE_BS_250 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_250 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_250 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_250 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_250 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_250 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_250 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_251 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_251 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_251 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_251 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_251 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_251 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_251 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_252 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_252 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_252 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_252 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_252 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_252 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_252 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_253 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_253 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_253 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_253 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_253 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_253 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_253 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_254 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_254 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_254 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_254 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_254 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_254 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_254 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_255 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_255 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_255 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_255 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_255 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_255 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_255 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_256 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_256 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_256 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_256 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_256 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_256 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_256 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0


(int)MPSV_VEHICLE_BS_257 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_257 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_257 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_257 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_257 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_257 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_257 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_258 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_258 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_258 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_258 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_258 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_258 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_258 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_259 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_259 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_259 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle

(int)MPSV_MODEL_259 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_259 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_259 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_259 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(int)MPSV_VEHICLE_BS_260 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle

(int)MPSV_IMPOUND_TIME_260 // add MP0_ or MP1_ // Vehicle_225 time vehicle was impounded

(int)MPSV_PREMIUM_PAID_260 // add MP0_ or MP1_ // Vehicle_225 premium paid by destroyer of


vehicle
(int)MPSV_MODEL_260 // add MP0_ or MP1_ // Vehicle_225 model enum of vehicle

(int)MPSV_FLAGS_260 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods

(int)MPSV_PRICE_PAID_260 // add MP0_ or MP1_ // Vehicle_225 cost of vehicle when purchased

(u64)MPSV_LP0_260 // add MP0_ or MP1_ // Vehicle_225 licence plate part 0

(packed)ARENAWARSPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(packed)ARENAWARSPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers

(int)ARENAWARS_SP // add MP0_ or MP1_ // Arena wars - Skill points

(int)ARENAWARS_SKILL_LEVEL // add MP0_ or MP1_ // Arena wars - Player skill level

(int)ARENAWARS_SP_LIFETIME // add MP0_ or MP1_ // Arena wars - Skill points earned lifetime

(int)ARENAWARS_AP // add MP0_ or MP1_ // Arena wars - Arena points earned

(int)ARENAWARS_AP_TIER // add MP0_ or MP1_ // Arena wars - Arena points tier

(int)ARENAWARS_AP_LIFETIME // add MP0_ or MP1_ // Arena wars - Arena points earned lifetime

(int)ARENAWARS_CARRER_UNLK // add MP0_ or MP1_ // Arena wars - Last 5 unlocks Tracker BS

(int)ARENAGARAGE_OWNED // add MP0_ or MP1_ // Arena wars - arena garage owned

(int)ARENAGARAGE_MOD_INTERIORA // add MP0_ or MP1_ // Arena wars - arena garage customisation

(int)ARENAGARAGE_MOD_INTERIORB // add MP0_ or MP1_ // Arena wars - arena garage customisation

(int)ARENAGARAGE_MOD_INTERIORC // add MP0_ or MP1_ // Arena wars - arena garage customisation

(int)ARENAGARAGE_MOD_FLOOR_B1 // add MP0_ or MP1_ // Arena wars - arena garage customisation

(int)ARENAGARAGE_MOD_FLOOR_B2 // add MP0_ or MP1_ // Arena wars - arena garage customisation

(int)ARENAGARAGE_MOD_BENNYMECH // add MP0_ or MP1_ // Arena wars - arena garage


customisation
(int)ARENAGARAGE_MOD_WEAPONMECH // add MP0_ or MP1_ // Arena wars - arena garage
customisation

(int)ARENAGARAGE_MOD_PERSQUART // add MP0_ or MP1_ // Arena wars - arena garage


customisation

(int)ARENAWARS_CARRER_WINS // add MP0_ or MP1_ // Arena wars - Career wins

(int)ARENAWARS_CARRER_WINT // add MP0_ or MP1_ // Arena wars - Career wins - Team

(int)MPPLY_LAST_ARENAPREM_WON // time of when the player last won a professional race.

(int)ARENAWARS_FREE_SPINS // add MP0_ or MP1_ // Arena wars - Wheel spin mini-game free spins

(int)ARENAWARS_MATCHES_PLYD // add MP0_ or MP1_ // Arena wars - Number of solo matches


played

(int)ARENAWARS_MATCHES_PLYDT // add MP0_ or MP1_ // Arena wars - Number of team matches


played

(int)BACK_MARK // add MP0_ or MP1_ // BACK_MARK

(int)NUMBER_OF_CHAMP_BOUGHT // add MP0_ or MP1_ // Champagne bought for inventory.

(packed)ARENAWARSPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL6 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL7 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(packed)ARENAWARSPSTAT_BOOL8 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.

(bool)AWD_BEGINNER // add MP0_ or MP1_ // Award for Arena


(bool)AWD_FIELD_FILLER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_ARMCHAIR_RACER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_LEARNER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_SUNDAY_DRIVER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_THE_ROOKIE // add MP0_ or MP1_ // Award for Arena

(bool)AWD_BUMP_AND_RUN // add MP0_ or MP1_ // Award for Arena

(bool)AWD_GEAR_HEAD // add MP0_ or MP1_ // Award for Arena

(bool)AWD_DOOR_SLAMMER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_HOT_LAP // add MP0_ or MP1_ // Award for Arena

(bool)AWD_ARENA_AMATEUR // add MP0_ or MP1_ // Award for Arena

(bool)AWD_PAINT_TRADER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_SHUNTER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_JOCK // add MP0_ or MP1_ // Award for Arena

(bool)AWD_WARRIOR // add MP0_ or MP1_ // Award for Arena

(bool)AWD_T_BONE // add MP0_ or MP1_ // Award for Arena

(bool)AWD_MAYHEM // add MP0_ or MP1_ // Award for Arena

(bool)AWD_WRECKER // add MP0_ or MP1_ // Award for Arena

(bool)AWD_CRASH_COURSE // add MP0_ or MP1_ // Award for Arena

(bool)AWD_ARENA_LEGEND // add MP0_ or MP1_ // Award for Arena

(bool)AWD_PEGASUS // add MP0_ or MP1_ // Award for Arena

(int)AWD_WATCH_YOUR_STEP // add MP0_ or MP1_ // Award for Arena

(int)AWD_TOWER_OFFENSE // add MP0_ or MP1_ // Award for Arena

(bool)AWD_CONTACT_SPORT // add MP0_ or MP1_ // Award for Arena

(bool)AWD_UNSTOPPABLE // add MP0_ or MP1_ // Award for Arena

(int)AWD_READY_FOR_WAR // add MP0_ or MP1_ // Award for Arena

(int)AWD_THROUGH_A_LENS // add MP0_ or MP1_ // Award for Arena

(int)AWD_SPINNER // add MP0_ or MP1_ // Award for Arena

(int)AWD_YOUMEANBOOBYTRAPS // add MP0_ or MP1_ // Award for Arena

(int)AWD_MASTER_BANDITO // add MP0_ or MP1_ // Award for Arena


(int)AWD_SITTING_DUCK // add MP0_ or MP1_ // Award for Arena

(int)AWD_CROWDPARTICIPATION // add MP0_ or MP1_ // Award for Arena

(int)AWD_KILL_OR_BE_KILLED // add MP0_ or MP1_ // Award for Arena

(int)AWD_MASSIVE_SHUNT // add MP0_ or MP1_ // Award for Arena

(int)AWD_YOURE_OUTTA_HERE // add MP0_ or MP1_ // Award for Arena

(int)AWD_WEVE_GOT_ONE // add MP0_ or MP1_ // Award for Arena

(int)AWD_ARENA_WAGEWORKER // add MP0_ or MP1_ // Award for Arena

(int)AWD_TIME_SERVED // add MP0_ or MP1_ // Award for Arena

(int)AWD_TOP_SCORE // add MP0_ or MP1_ // Award for Arena

(int)AWD_CAREER_WINNER // add MP0_ or MP1_ // Award for Arena

(bool)MPPLY_AW_JOINSPEC // Shop ped apparel save data

(int)ARENA_NOTIFICATIONS // add MP0_ or MP1_ // Arena notifications count

(int)SHOPFM_PERS_GUN_ARENA // add MP0_ or MP1_ // Shop stat for Arena Garage Armory

(int)DLC_APPAREL_ACQUIRED_161 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_162 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_163 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_164 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_165 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_166 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_167 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_168 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_169 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_170 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_171 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_172 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_173 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_174 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_175 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_161 // add MP0_ or MP1_ // Shop ped apparel save data


(int)DLC_APPAREL_USED_162 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_163 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_164 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_165 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_166 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_167 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_168 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_169 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_170 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_171 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_172 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_173 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_174 // add MP0_ or MP1_ // Shop ped apparel save data

(int)DLC_APPAREL_USED_175 // add MP0_ or MP1_ // Shop ped apparel save data

(int)ARN_W_PASS_THE_BOMB // add MP0_ or MP1_ // Win count on event type: (arena)


PASS_THE_BOMB

(int)ARN_W_DETONATION // add MP0_ or MP1_ // Win count on event type: (arena) DETONATION

(int)ARN_W_ARCADE_RACE // add MP0_ or MP1_ // Win count on event type: (arena) ARCADE_RACE

(int)ARN_W_CTF // add MP0_ or MP1_ // Win count on event type: (arena) CTF

(int)ARN_W_TAG_TEAM // add MP0_ or MP1_ // Win count on event type: (arena) TAG_TEAM

(int)ARN_W_DESTR_DERBY // add MP0_ or MP1_ // Win count on event type: (arena)


DESTRUCTION_DERBY

(int)ARN_W_CARNAGE // add MP0_ or MP1_ // Win count on event type: (arena) CARNAGE

(int)ARN_W_MONSTER_JAM // add MP0_ or MP1_ // Win count on event type: (arena) MONSTER_JAM

(int)ARN_W_GAMES_MASTERS // add MP0_ or MP1_ // Win count on event type: (arena)


GAMES_MASTERS

(int)ARN_L_PASS_THE_BOMB // add MP0_ or MP1_ // Loss count on event type: (arena)


PASS_THE_BOMB

(int)ARN_L_DETONATION // add MP0_ or MP1_ // Loss count on event type: (arena) DETONATION

(int)ARN_L_ARCADE_RACE // add MP0_ or MP1_ // Loss count on event type: (arena) ARCADE_RACE
(int)ARN_L_CTF // add MP0_ or MP1_ // Loss count on event type: (arena) CTF

(int)ARN_L_TAG_TEAM // add MP0_ or MP1_ // Loss count on event type: (arena) TAG_TEAM

(int)ARN_L_DESTR_DERBY // add MP0_ or MP1_ // Loss count on event type: (arena)


DESTRUCTION_DERBY

(int)ARN_L_CARNAGE // add MP0_ or MP1_ // Loss count on event type: (arena) CARNAGE

(int)ARN_L_MONSTER_JAM // add MP0_ or MP1_ // Loss count on event type: (arena) MONSTER_JAM

(int)ARN_L_GAMES_MASTERS // add MP0_ or MP1_ // Loss count on event type: (arena)


GAMES_MASTERS

(int)ARN_VEH_MONSTER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_MONSTER4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_MONSTER5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_CERBERUS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_CERBERUS2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_CERBERUS3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_BRUISER // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_BRUISER2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_BRUISER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_SLAMVAN4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_SLAMVAN5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_SLAMVAN6 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_BRUTUS // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_BRUTUS2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_BRUTUS3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_SCARAB // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_SCARAB2 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_SCARAB3 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_DOMINATOR4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_DOMINATOR5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_DOMINATOR6 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_IMPALER2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_IMPALER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_IMPALER4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_ISSI4 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_ISSI5 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_ISSI6 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_IMPERATOR // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_IMPERATOR2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_IMPERATOR3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_ZR380 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_ZR3802 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_ZR3803 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event

(int)ARN_VEH_DEATHBIKE // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_DEATHBIKE2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_VEH_DEATHBIKE3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_SPECTATOR_KILLS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_LIFETIME_KILLS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)ARN_LIFETIME_DEATHS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event

(int)WORKSHOP_REMINDER_CT // add MP0_ or MP1_ // Number of times remind player to get a


workshop

(int)TATTOO_FM_UNLOCKS_35 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 35

(int)TATTOO_FM_CURRENT_35 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 35

(int)TATTOO_FM_VIEWED_35 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 35

(int)TATTOO_FM_UNLOCKS_36 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 36

(int)TATTOO_FM_CURRENT_36 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 36

(int)TATTOO_FM_VIEWED_36 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 36

(int)TATTOO_FM_UNLOCKS_37 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 37

(int)TATTOO_FM_CURRENT_37 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 37

(int)TATTOO_FM_VIEWED_37 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 37

(int)TATTOO_FM_UNLOCKS_38 // add MP0_ or MP1_ // MP Char 0 - Tattoos Unlocks 38

(int)TATTOO_FM_CURRENT_38 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 38

(int)TATTOO_FM_VIEWED_38 // add MP0_ or MP1_ // MP Char 0 - Current Tattoos 38


(int)ARN_W_THEME_SCIFI // add MP0_ or MP1_ // Win count on Arena scifi maps

(int)ARN_W_THEME_APOC // add MP0_ or MP1_ // Win count on Arena apoc maps

(int)ARN_W_THEME_CONS // add MP0_ or MP1_ // Win count on Arena consumer maps

(int)ARN_SPECTATOR_DRONE // add MP0_ or MP1_ // Number of times player has smoked in spectator
box

(int)ARN_SPECTATOR_CAMS // add MP0_ or MP1_ // Number of times player has smoked in spectator
box

(int)ARN_SMOKE // add MP0_ or MP1_ // Number of times player has smoked in spectator box

(int)ARN_DRINK // add MP0_ or MP1_ // Number of times player has had a drink in spectator box

(int)ARN_SPEC_BOX_TIME_MS // add MP0_ or MP1_ // Time (ms) player has spent in the Arena
spectator box

(int)ARN_BS_TRINKET_TICKERS // add MP0_ or MP1_ // Bitset showing which Arena Career Wall trinkets
have had tickers shown

</StatsSetup>

(int)RAYPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RAYPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RAYPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RAYPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RAYPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)RAYPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)RAYPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)RAYPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)RAYPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)RAYPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)RAYCARBINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RAYCARBINE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RAYCARBINE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)RAYCARBINE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RAYCARBINE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)RAYCARBINE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)RAYCARBINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)RAYCARBINE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYCARBINE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYCARBINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)RAYCARBINE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)RAYCARBINE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)RAYMINIGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RAYMINIGUN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RAYMINIGUN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RAYMINIGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RAYMINIGUN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)RAYMINIGUN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)RAYMINIGUN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)RAYMINIGUN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYMINIGUN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAYMINIGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)RAYMINIGUN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)RAYMINIGUN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BRUISER_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUISER_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUISER_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUISER_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUISER_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BRUISER_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)BRUISER_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUISER2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUISER2_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUISER2_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUISER2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUISER2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BRUISER2_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUISER2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUISER2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUISER2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUISER2_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUISER2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUISER2_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)BRUISER2_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUISER2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUISER3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUISER3_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUISER3_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUISER3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUISER3_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BRUISER3_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUISER3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUTUS_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUTUS_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUTUS_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUTUS_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUTUS_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon

(u32)BRUTUS_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUTUS_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUTUS2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUTUS2_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUTUS2_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUTUS2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUTUS2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BRUTUS2_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUTUS2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUTUS2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUTUS2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUTUS2_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUTUS2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUTUS2_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)BRUTUS2_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUTUS2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BRUTUS3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BRUTUS3_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BRUTUS3_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BRUTUS3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BRUTUS3_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BRUTUS3_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BRUTUS3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)CERBERUS_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CERBERUS_FLAME_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)CERBERUS_FLAME_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CERBERUS_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CERBERUS_FLAME_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)CERBERUS_FLAME_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CERBERUS_FLAME_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)CERBERUS2_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CERBERUS2_FLAME_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CERBERUS2_FLAME_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CERBERUS2_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CERBERUS2_FLAME_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)CERBERUS2_FLAME_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CERBERUS2_FLAME_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)CERBERUS3_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CERBERUS3_FLAME_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CERBERUS3_FLAME_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CERBERUS3_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CERBERUS3_FLAME_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)CERBERUS3_FLAME_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CERBERUS3_FLAME_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)DEATHBIKE_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DEATHBIKE_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DEATHBIKE_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DEATHBIKE_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DEATHBIKE_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon
(u32)DEATHBIKE_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DEATHBIKE_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DEATHBIKE2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DEATHBIKE2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DEATHBIKE2_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DEATHBIKE2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DEATHBIKE2_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DEATHBIKE2_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DEATHBIKE2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DEATHBIKE3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DEATHBIKE3_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DEATHBIKE3_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DEATHBIKE3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DEATHBIKE3_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DEATHBIKE3_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DEATHBIKE3_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)DOMINATOR4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DOMINATOR4_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by


weapon

(int)DOMINATOR4_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DOMINATOR4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DOMINATOR4_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DOMINATOR4_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DOMINATOR4_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with


weapon (S)

(int)DOMINATOR5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DOMINATOR5_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by
weapon

(int)DOMINATOR5_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DOMINATOR5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DOMINATOR5_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DOMINATOR5_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DOMINATOR5_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with


weapon (S)

(int)DOMINATOR5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DOMINATOR5_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DOMINATOR5_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DOMINATOR5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DOMINATOR5_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DOMINATOR5_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DOMINATOR5_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)DOMINATOR6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DOMINATOR6_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by


weapon

(int)DOMINATOR6_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DOMINATOR6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DOMINATOR6_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DOMINATOR6_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DOMINATOR6_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with


weapon (S)

(int)IMPALER2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPALER2_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPALER2_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPALER2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon

(u32)IMPALER2_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPALER2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)IMPALER3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPALER3_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPALER3_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPALER3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPALER3_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPALER3_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPALER3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)IMPALER3_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPALER3_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPALER3_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPALER3_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPALER3_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)IMPALER3_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPALER3_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)IMPALER4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPALER4_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPALER4_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPALER4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPALER4_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPALER4_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPALER4_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)IMPERATOR_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)IMPERATOR_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPERATOR_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPERATOR_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)IMPERATOR_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)IMPERATOR_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)IMPERATOR2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR2_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR2_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPERATOR2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPERATOR2_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)IMPERATOR2_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR2_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR2_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR2_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)IMPERATOR2_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR2_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)IMPERATOR2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR2_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPERATOR2_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPERATOR2_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)IMPERATOR3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR3_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR3_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)IMPERATOR3_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)IMPERATOR3_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)IMPERATOR3_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)IMPERATOR3_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)IMPERATOR3_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)IMPERATOR3_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)IMPERATOR3_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)IMPERATOR3_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)ISSI4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI4_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI4_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ISSI4_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ISSI4_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)ISSI4_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ISSI4_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI4_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI4_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI4_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ISSI4_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI4_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ISSI5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI5_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI5_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ISSI5_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ISSI5_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI5_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ISSI5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI5_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI5_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ISSI5_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)ISSI5_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI5_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ISSI5_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI5_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI5_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI5_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ISSI5_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI5_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI6_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI6_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ISSI6_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ISSI6_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI6_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ISSI6_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ISSI6_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ISSI6_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ISSI6_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ISSI6_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ISSI6_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MONSTER3_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MONSTER3_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MONSTER3_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MONSTER3_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MONSTER3_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MONSTER3_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MONSTER4_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MONSTER4_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MONSTER4_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MONSTER4_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MONSTER4_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MONSTER4_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MONSTER5_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MONSTER5_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MONSTER5_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)MONSTER5_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MONSTER5_KIN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MONSTER5_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCARAB_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCARAB_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCARAB_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SCARAB_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SCARAB_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SCARAB_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCARAB_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCARAB2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCARAB2_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCARAB2_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SCARAB2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SCARAB2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SCARAB2_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCARAB2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCARAB2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCARAB2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCARAB2_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SCARAB2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SCARAB2_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SCARAB2_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCARAB2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCARAB3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCARAB3_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCARAB3_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)SCARAB3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SCARAB3_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SCARAB3_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCARAB3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SLAMVAN4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SLAMVAN4_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SLAMVAN4_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SLAMVAN4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SLAMVAN4_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SLAMVAN4_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SLAMVAN4_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)SLAMVAN5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SLAMVAN5_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SLAMVAN5_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SLAMVAN5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SLAMVAN5_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SLAMVAN5_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SLAMVAN5_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)SLAMVAN5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SLAMVAN5_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SLAMVAN5_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SLAMVAN5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SLAMVAN5_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SLAMVAN5_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SLAMVAN5_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SLAMVAN6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SLAMVAN6_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SLAMVAN6_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SLAMVAN6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SLAMVAN6_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SLAMVAN6_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SLAMVAN6_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)ZR380_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ZR380_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ZR380_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ZR380_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ZR380_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ZR380_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ZR380_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ZR3802_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ZR3802_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ZR3802_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ZR3802_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ZR3802_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ZR3802_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ZR3802_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ZR3802_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ZR3802_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ZR3802_LAS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ZR3802_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR3802_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon

(u32)ZR3802_LAS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ZR3802_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ZR3803_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ZR3803_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ZR3803_MG50_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ZR3803_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ZR3803_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ZR3803_MG50_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ZR3803_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHMINE_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_EMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_EMP_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHMINE_EMP_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_EMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_EMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_SPI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_SPI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHMINE_SPI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_SPI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_SPI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_SLI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_SLI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)VEHMINE_SLI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_SLI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_SLI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_TAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_TAR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHMINE_TAR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_TAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_TAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RCMINE_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RCMINE_KIN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RCMINE_KIN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RCMINE_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RCMINE_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RCMINE_EMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RCMINE_EMP_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RCMINE_EMP_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RCMINE_EMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RCMINE_EMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RCMINE_SPI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RCMINE_SPI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RCMINE_SPI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RCMINE_SPI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RCMINE_SPI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RCMINE_SLI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RCMINE_SLI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RCMINE_SLI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RCMINE_SLI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RCMINE_SLI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RCMINE_TAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_TAR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RCMINE_TAR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RCMINE_TAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RCMINE_TAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ARENA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ARENA_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ARENA_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ARENA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ARENA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ARENA_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ARENA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ARENA_HM_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ARENA_HM_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ARENA_HM_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ARENA_HM_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ARENA_HM_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ARENA_HM_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)APC_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)APC_CANN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)APC_CANN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)APC_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)APC_CANN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)APC_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)APC_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)APC_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)APC_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)APC_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)APC_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)APC_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)APC_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)APC_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)APC_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)APC_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)APC_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)APC_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)APC_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ARDENT_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ARDENT_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ARDENT_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ARDENT_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ARDENT_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ARDENT_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ARDENT_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DUNE3_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DUNE3_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DUNE3_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DUNE3_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DUNE3_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)DUNE3_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DUNE3_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DUNE3_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DUNE3_GL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DUNE3_GL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DUNE3_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)DUNE3_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)DUNE3_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DUNE3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DUNE3_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DUNE3_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DUNE3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DUNE3_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)DUNE3_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DUNE3_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)HALFTRACK_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HALFTRACK_DUAL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HALFTRACK_DUAL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HALFTRACK_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HALFTRACK_DUAL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)HALFTRACK_DUAL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HALFTRACK_DUAL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)HALFTRACK_QUAD_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HALFTRACK_QUAD_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HALFTRACK_QUAD_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HALFTRACK_QUAD_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HALFTRACK_QUAD_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)HALFTRACK_QUAD_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HALFTRACK_QUAD_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)INSURGENT3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)INSURGENT3_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)INSURGENT3_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)INSURGENT3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)INSURGENT3_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)INSURGENT3_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)INSURGENT3_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)INSURGENT3_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)INSURGENT3_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)INSURGENT3_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)INSURGENT3_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)INSURGENT3_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)INSURGENT3_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)INSURGENT3_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)NIGHTSHARK_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)NIGHTSHARK_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)NIGHTSHARK_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)NIGHTSHARK_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)NIGHTSHARK_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)NIGHTSHARK_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)NIGHTSHARK_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)OPPRESSOR_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)OPPRESSOR_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)OPPRESSOR_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)OPPRESSOR_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)OPPRESSOR_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)OPPRESSOR_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)OPPRESSOR_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)OPPRESSOR_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)OPPRESSOR_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)OPPRESSOR_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)OPPRESSOR_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)OPPRESSOR_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)OPPRESSOR_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TAMPA3_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TAMPA3_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TAMPA3_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TAMPA3_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TAMPA3_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TAMPA3_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TAMPA3_MORT_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TAMPA3_MORT_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TAMPA3_MORT_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TAMPA3_MORT_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TAMPA3_MORT_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TAMPA3_MORT_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TAMPA3_FMINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TAMPA3_FMINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TAMPA3_FMINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TAMPA3_FMINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TAMPA3_FMINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TAMPA3_FMINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TAMPA3_FMINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TAMPA3_DMINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TAMPA3_DMINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TAMPA3_DMINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TAMPA3_DMINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TAMPA3_DMINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TAMPA3_DMINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TAMPA3_DMINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TECHNICAL3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TECHNICAL3_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TECHNICAL3_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TECHNICAL3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TECHNICAL3_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TECHNICAL3_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TECHNICAL3_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TECHNICAL3_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TECHNICAL3_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TECHNICAL3_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TECHNICAL3_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TECHNICAL3_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TECHNICAL3_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TECHNICAL3_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TRLARGE_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TRLARGE_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TRLARGE_CANNON_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TRLARGE_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TRLARGE_CANNON_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)TRLARGE_CANNON_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon
(S)

(int)TRSMALL2_QUAD_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TRSMALL2_QUAD_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TRSMALL2_QUAD_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TRSMALL2_QUAD_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TRSMALL2_QUAD_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TRSMALL2_QUAD_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TRSMALL2_QUAD_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TRSMALL2_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TRSMALL2_DUAL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TRSMALL2_DUAL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TRSMALL2_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TRSMALL2_DUAL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TRSMALL2_DUAL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TRSMALL2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TRSMALL2_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TRSMALL2_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TRSMALL2_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TRSMALL2_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TRSMALL2_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHMINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHMINE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHMINE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHMINE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHMINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)FLASHLIGHT_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)FLASHLIGHT_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)FLASHLIGHT_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)FLASHLIGHT_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)FLASHLIGHT_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)FLASHLIGHT_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)FLASHLIGHT_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)FLASHLIGHT_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)FLASHLIGHT_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)FLASHLIGHT_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HEIST_PLANNING_STAGE // add MP0_ or MP1_ // MP Char 0 - Heist planning stages

(bool)HEIST_PLANNING_DONE_PRINT // add MP0_ or MP1_ // Heist Planning - Accepted, printed and


pinned the heist start email to the board

(bool)HEIST_PLANNING_DONE_HELP_0 // add MP0_ or MP1_ // Heist Planning - Already done a heist


board as LEADER. Used for help text.

(bool)HEIST_PLANNING_DONE_HELP_1 // add MP0_ or MP1_ // Heist Planning - Already done a heist


board as MEMBER. Used for help text.

(bool)HEIST_PRE_PLAN_DONE_HELP_0 // add MP0_ or MP1_ // Heist Planning - Already done a heist


pre-planning board. Used for help text.

(bool)HEIST_CUTS_DONE_FINALE // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for the currently active strand.

(bool)HEIST_IS_TUTORIAL // add MP0_ or MP1_ // Heist Planning - Is the active heist strand a tutorial
type.

(bool)HEIST_CUTS_DONE_ORNATE // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for ornate strand.

(bool)HEIST_CUTS_DONE_BIOLAB // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for biolab strand.

(bool)HEIST_CUTS_DONE_PRISON // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for prison strand.

(bool)HEIST_CUTS_DONE_NARCOTIC // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for narcotics strand.

(bool)HEIST_CUTS_DONE_TUTORIAL // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for tutorial strand.

(bool)HEIST_AWARD_DONE_PREP // add MP0_ or MP1_ // Heist Planning - Have done a heist prep
mission.
(bool)HEIST_AWARD_BOUGHT_IN // add MP0_ or MP1_ // Heist Planning - Have paid for a heist setup.

(int)HEIST_MISSION_RCONT_ID_0 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 0


(finale)

(string)HEIST_MISSION_RCONT_ID_1 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 1

(string)HEIST_MISSION_RCONT_ID_2 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 2

(string)HEIST_MISSION_RCONT_ID_3 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 3

(string)HEIST_MISSION_RCONT_ID_4 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 4

(string)HEIST_MISSION_RCONT_ID_5 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 5

(string)HEIST_MISSION_RCONT_ID_6 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 6

(string)HEIST_MISSION_RCONT_ID_7 // add MP0_ or MP1_ // Heist Planning - Mission root content ID 7

(int)HEIST_MISSION_DEPTH_LV_0 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 0

(int)HEIST_MISSION_DEPTH_LV_1 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 1

(int)HEIST_MISSION_DEPTH_LV_2 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 2

(int)HEIST_MISSION_DEPTH_LV_3 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 3

(int)HEIST_MISSION_DEPTH_LV_4 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 4

(int)HEIST_MISSION_DEPTH_LV_5 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 5

(int)HEIST_MISSION_DEPTH_LV_6 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 6

(int)HEIST_MISSION_DEPTH_LV_7 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 7

(userid)HEIST_MISSION_PLAYER_0_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 0 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_0_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 0 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_0_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 0 player


name for sub-slot 2
(userid)HEIST_MISSION_PLAYER_0_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 0 player
name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_1_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 1 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_1_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 1 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_1_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 1 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_1_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 1 player


name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_2_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 2 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_2_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 2 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_2_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 2 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_2_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 2 player


name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_3_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 3 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_3_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 3 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_3_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 3 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_3_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 3 player


name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_4_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 4 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_4_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 4 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_4_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 4 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_4_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 4 player


name for sub-slot 3
(userid)HEIST_MISSION_PLAYER_5_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 5 player
name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_5_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 5 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_5_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 5 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_5_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 5 player


name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_6_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 6 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_6_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 6 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_6_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 6 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_6_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 6 player


name for sub-slot 3

(userid)HEIST_MISSION_PLAYER_7_0 // add MP0_ or MP1_ // Heist Planning - Set-up mission 7 player


name for sub-slot 0

(userid)HEIST_MISSION_PLAYER_7_1 // add MP0_ or MP1_ // Heist Planning - Set-up mission 7 player


name for sub-slot 1

(userid)HEIST_MISSION_PLAYER_7_2 // add MP0_ or MP1_ // Heist Planning - Set-up mission 7 player


name for sub-slot 2

(userid)HEIST_MISSION_PLAYER_7_3 // add MP0_ or MP1_ // Heist Planning - Set-up mission 7 player


name for sub-slot 3

(int)FLAREGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)FLAREGUN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)FLAREGUN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)FLAREGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)FLAREGUN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)FLAREGUN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)FLAREGUN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)FLAREGUN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon


(int)FLAREGUN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)FLAREGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)FLAREGUN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)FLAREGUN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HYDRA_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HYDRA_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HYDRA_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HYDRA_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)HYDRA_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HYDRA_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)HYDRA_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HYDRA_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HYDRA_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HYDRA_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HYDRA_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)HYDRA_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HYDRA_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)INSURGENT_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)INSURGENT_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)INSURGENT_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)INSURGENT_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)INSURGENT_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)INSURGENT_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)INSURGENT_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)SAVAGE_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SAVAGE_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SAVAGE_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)SAVAGE_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)SAVAGE_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SAVAGE_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SAVAGE_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SAVAGE_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SAVAGE_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SAVAGE_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SAVAGE_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SAVAGE_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SAVAGE_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TECHNICAL_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TECHNICAL_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TECHNICAL_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TECHNICAL_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TECHNICAL_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TECHNICAL_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TECHNICAL_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)VALKYRIE_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VALKYRIE_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VALKYRIE_CANNON_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VALKYRIE_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VALKYRIE_CANNON_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)VALKYRIE_CANNON_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VALKYRIE_CANNON_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)VALKYRIE_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VALKYRIE_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VALKYRIE_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VALKYRIE_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VALKYRIE_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)VALKYRIE_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VALKYRIE_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)HEIST_SAVED_STRAND_0 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 0.

(int)HEIST_SAVED_STRAND_0_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
0 has been completed as leader.

(int)HEIST_SAVED_STRAND_0_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
0 has been completed as member.

(int)HEIST_SAVED_STRAND_1 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 1.

(int)HEIST_SAVED_STRAND_1_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
1 has been completed as leader.

(int)HEIST_SAVED_STRAND_1_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
1 has been completed as member.

(int)HEIST_SAVED_STRAND_2 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 2.

(int)HEIST_SAVED_STRAND_2_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
2 has been completed as leader.

(int)HEIST_SAVED_STRAND_2_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
2 has been completed as member.

(int)HEIST_SAVED_STRAND_3 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 3.

(int)HEIST_SAVED_STRAND_3_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
3 has been completed as leader.

(int)HEIST_SAVED_STRAND_3_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
3 has been completed as member.

(int)HEIST_SAVED_STRAND_4 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 4.
(int)HEIST_SAVED_STRAND_4_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
4 has been completed as leader.

(int)HEIST_SAVED_STRAND_4_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
4 has been completed as member.

(int)HEIST_SAVED_STRAND_5 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 5.

(int)HEIST_SAVED_STRAND_5_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
5 has been completed as leader.

(int)HEIST_SAVED_STRAND_5_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
5 has been completed as member.

(int)HEIST_SAVED_STRAND_6 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 6.

(int)HEIST_SAVED_STRAND_6_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
6 has been completed as leader.

(int)HEIST_SAVED_STRAND_6_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
6 has been completed as member.

(int)HEIST_SAVED_STRAND_7 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 7.

(int)HEIST_SAVED_STRAND_7_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
7 has been completed as leader.

(int)HEIST_SAVED_STRAND_7_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
7 has been completed as member.

(int)HEIST_SAVED_STRAND_8 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 8.

(int)HEIST_SAVED_STRAND_8_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
8 has been completed as leader.

(int)HEIST_SAVED_STRAND_8_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
8 has been completed as member.

(int)HEIST_SAVED_STRAND_9 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 9.

(int)HEIST_SAVED_STRAND_9_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
9 has been completed as leader.

(int)HEIST_SAVED_STRAND_9_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
9 has been completed as member.

(int)MPPLY_UNIQUE_HEIST_PLANNING_V // Number of Heists Planning a player has available (Verified)


(int)MPPLY_UNIQUE_HEIST_PLANNING // Number of Heists Planning a player has available (Verified)

(int)MPPLY_UNIQUE_HEIST_FINALE_V // Number of Heists a player has available (Verified)

(int)MPPLY_UNIQUE_HEIST_FINALE // Number of Heists a player has available (Verified)

(int)MPPLY_AVAILABLE_HEIST_PLANV // Number of Heists a player has available (Verified)

(int)MPPLY_AVAILABLE_HEIST_PLAN // Number of Heists a player has available (Verified)

(int)MPPLY_AVAILABLE_HEIST_FINALE_V // Number of Heists a player has available (Verified)

(int)MPPLY_AVAILABLE_HEIST_FINALE // Number of Heists a player has available (Verified)

(bool)AWD_SPLIT_HEIST_TAKE_EVENLY // add MP0_ or MP1_ // Split the Heist take evenly

(int)AWD_FINISH_HEISTS // add MP0_ or MP1_ // Complete Heists

(int)AWD_FINISH_HEIST_SETUP_JOB // add MP0_ or MP1_ // Complete Heist set up jobs

(int)AWD_DO_HEIST_AS_MEMBER // add MP0_ or MP1_ // Participate in a Heist as a member

(int)AWD_DO_HEIST_AS_THE_LEADER // add MP0_ or MP1_ // Participate in a Heist as the leader

(int)AWD_COMPLETE_HEIST_NOT_DIE // add MP0_ or MP1_ // Complete a Heist without dying

(bool)AWD_FINISH_HEIST_NO_DAMAGE // add MP0_ or MP1_ // Complete a Heist without taking any


damage

(int)AWD_WIN_GOLD_MEDAL_HEISTS // add MP0_ or MP1_ // Win Gold medals for Heists

(bool)AWD_MATCHING_OUTFIT_HEIST // add MP0_ or MP1_ // Complete a Heist without taking any


damage

(bool)AWD_ALL_ROLES_HEIST // add MP0_ or MP1_ // Complete a Heist without taking any damage

(bool)HEIST_STRAND_INTRO_DONE // add MP0_ or MP1_ // Heist Planning - Watched the strand intro
cutscene.

(int)MPPLY_HEIST_CHEAT_START // CHEAT TRACKING No of missions started

(int)MPPLY_HEIST_CHEAT_END // CHEAT TRACKING no of missions ended

(int)MPPLY_HEIST_CHEAT_QUIT // CHEAT TRACKING no of missions quit

(int)MPPLY_HEIST_CHEAT_TALLY // Number of times cheated

(int)HEIST_START // add MP0_ or MP1_ // No of races started

(int)HEIST_END // add MP0_ or MP1_ // No of races ended

(int)HEIST_ROLE_1 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_2 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_3 // add MP0_ or MP1_ // Heist roles player has performed


(int)HEIST_ROLE_4 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_5 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_6 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_7 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_8 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_9 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_10 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_11 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_12 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_13 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_14 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_15 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_16 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_17 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_18 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_19 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_20 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_21 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_22 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_23 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_24 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_25 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_26 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_27 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_28 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_29 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_30 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_31 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_32 // add MP0_ or MP1_ // Heist roles player has performed


(int)HEIST_ROLE_33 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_34 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_35 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_36 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_37 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_38 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_39 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_40 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_41 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_42 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_43 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_44 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_45 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_46 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_47 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_48 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_49 // add MP0_ or MP1_ // Heist roles player has performed

(int)HEIST_ROLE_50 // add MP0_ or MP1_ // Heist roles player has performed

(int)DISPLAY_KEYCODE_HELP // add MP0_ or MP1_ // NUMBER OF TIMES DISPLAY KEYCODE HELP

(int)DISPLAY_QUICK_RESET // add MP0_ or MP1_ // help text telling players about quick restart for
players who fail heist missions

(int)CUTSCENE_MID_PRISON // add MP0_ or MP1_ // for the mid strand cutscenes indicator.

(int)CUTSCENE_MID_HUMANE // add MP0_ or MP1_ // for the mid strand cutscenes indicator.

(int)CUTSCENE_MID_NARC // add MP0_ or MP1_ // for the mid strand cutscenes indicator.

(int)CUTSCENE_MID_ORNATE // add MP0_ or MP1_ // for the mid strand cutscenes indicator.

(int)CUTSCENE_MID_TUT // add MP0_ or MP1_ // for the mid strand cutscenes indicator.

(int)HEIST_TOTAL_REWARD_COSMETIC // add MP0_ or MP1_ // Heist Planning - Cosmetic display for


total heist strand reward (used for when displaying the fake finale board in the apt).

(bool)MPPLY_JOBFLOW_HEIST_TEXT // To tell if player has recieved heist job flow message


(u64)HESIT_LAUNCH_TIME // add MP0_ or MP1_ // Heist Launch Time

(bool)MPPLY_AWD_FLEECA_FIN // Completed The Fleeca Job finale.

(bool)MPPLY_AWD_PRISON_FIN // Completed The Prison Break finale.

(bool)MPPLY_AWD_HUMANE_FIN // Completed The Humane Labs Raid finale.

(bool)MPPLY_AWD_SERIESA_FIN // Completed Series A Funding finale.

(bool)MPPLY_AWD_PACIFIC_FIN // Completed The Pacific Standard Job finale.

(bool)MPPLY_AWD_HST_ORDER // Completed the Heist Order Bonus.

(bool)MPPLY_AWD_HST_SAME_TEAM // Completed the Heist Same Team Bonus.

(bool)MPPLY_AWD_HST_ULT_CHAL // Has player completed the heists award

(int)MPPLY_HEIST_ACH_TRACKER // MPPLAYER - Tracker used to tell us which mp heists the player has
done

(int)MPPLY_MONEY_SPENT_ON_HEISTVEH // MPPLAYER - How much total cash player has spent on


heist vehicles

(int)HELP_ROCKET_HEIST_TEXT // add MP0_ or MP1_ // Help text display

(int)MPPLY_HEISTFLOWORDERPROGRESS // for tracking heist bonus points.

(int)MPPLY_HEISTTEAMPROGRESSBITSET // for tracking heist bonus points.

(int)MPPLY_HEISTNODEATHPROGREITSET // for tracking heist bonus points.

(int)BITSET_HEIST_VS_MISSIONS // add MP0_ or MP1_ // bitfield to control the Heist Reward Versus
Missions that get unlocked as Heist Strands get completed.

(int)CURRENT_HEIST_STRAND // add MP0_ or MP1_ // keep track of the most recent Heist Strand the
player has been given.

(int)MPPLY_HEISTTEAMPROGRESSCOUNTER // Progress counter.

(int)HEIST_OUTFIT_T_0 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 0

(int)HEIST_OUTFIT_T_1 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 1

(int)HEIST_OUTFIT_T_2 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 2

(int)HEIST_OUTFIT_T_3 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 3

(int)HEIST_MASK_T_0 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 0

(int)HEIST_MASK_T_1 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 1

(int)HEIST_MASK_T_2 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 2

(int)HEIST_MASK_T_3 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 3
(int)MPPLY_HEIST_PROGRESS_HASH // Help text display

(int)FM_NON_MS_HELP_TEXT7 // add MP0_ or MP1_ // Heist help text

(int)HEIST_SESSION_ID_MACADDR // add MP0_ or MP1_ // Heist help text

(int)HEIST_SESSION_ID_POSTIME // add MP0_ or MP1_ // Heist help text

(int)HEIST_LAST_CUSTOM_CAR // add MP0_ or MP1_ // Heist help text

(int)CR_FLEECA_PREP_1 // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_FLEECA_PREP_2 // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_FLEECA_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PRISON_PLANE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PRISON_BUS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PRISON_STATION // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PRISON_UNFINISHED_BIZ // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)

(int)CR_PRISON_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_HUMANE_KEY_CODES // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)

(int)CR_HUMANE_ARMORDILLOS // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)

(int)CR_HUMANE_EMP // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_HUMANE_VALKYRIE // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)

(int)CR_HUMANE_DELIVER_EMP // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)

(int)CR_HUMANE_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_NARC_COKE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_NARC_TRASH_TRUCK // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)

(int)CR_NARC_BIKERS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_NARC_WEED // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_NARC_STEAL_METH // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)

(int)CR_NARC_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_TRUCKS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_WITSEC // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_HACK // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_BIKES // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_CONVOY // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)CR_PACIFIC_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)

(int)HEIST_LEADER_APART_ID // add MP0_ or MP1_ // Track id of last apartment player has launched as
heist leader from

(int)MPPLY_HEIST_1STPERSON_PROG // Track heist 1st person progress

(int)MPPLY_HEIST_RESET_PROFILE // Reset the profile settings we used for the background script

(int)AWD_WIN_CAPTURES // add MP0_ or MP1_ // Win Captures

(int)AWD_DROPOFF_CAP_PACKAGES // add MP0_ or MP1_ // Drop-off Capture Packages

(int)AWD_PICKUP_CAP_PACKAGES // add MP0_ or MP1_ // Pick up Capture Packages

(int)AWD_KILL_CARRIER_CAPTURE // add MP0_ or MP1_ // Kill a package carrier in Capture

(int)AWD_WIN_CAPTURE_DONT_DYING // add MP0_ or MP1_ // Win a Capture without dying


(int)AWD_NIGHTVISION_KILLS // add MP0_ or MP1_ // Get kills while wearing Night Vision

(bool)AWD_ACTIVATE_2_PERSON_KEY // add MP0_ or MP1_ // Activate 2 person key switches

(int)AWD_CONTROL_CROWDS // add MP0_ or MP1_ // Successfully control crowds

(int)AWD_KILL_PSYCHOPATHS // add MP0_ or MP1_ // Kill psychopaths

(int)AWD_MENTALSTATE_TO_NORMAL // add MP0_ or MP1_ // Return your Mental State to Normal

(int)AWD_WIN_LAST_TEAM_STANDINGS // add MP0_ or MP1_ // Win Last Team Standings

(int)AWD_ONLY_PLAYER_ALIVE_LTS // add MP0_ or MP1_ // Be the only player alive at the end of LTS

(int)AWD_KILL_TEAM_YOURSELF_LTS // add MP0_ or MP1_ // Kill the entire team yourself in LTS

(bool)AWD_STORE_20_CAR_IN_GARAGES // add MP0_ or MP1_ // Store 20 vehicles in your Garages

(int)AWD_TRADE_IN_YOUR_PROPERTY // add MP0_ or MP1_ // Trade in your property

(bool)MPPLY_AWD_COMPLET_HEIST_1STPER // Complete all heist setups

(bool)MPPLY_AWD_COMPLET_HEIST_MEM // Complete all heist setups

(bool)HAS_DEACTIVATE_NIGHTVISION // add MP0_ or MP1_ // Deactive night vision.

(int)MPPLY_HEISTMEMBERPROGRESSBITSET // track completing all heists as a member

(int)MPPLY_WIN_GOLD_MEDAL_HEISTS // track completing gold medal heists. Player stat

(int)BOXVILLE5_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BOXVILLE5_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BOXVILLE5_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BOXVILLE5_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BOXVILLE5_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BOXVILLE5_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BOXVILLE5_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BLAZER5_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BLAZER5_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BLAZER5_CANNON_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BLAZER5_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BLAZER5_CANNON_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon
(u32)BLAZER5_CANNON_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BLAZER5_CANNON_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)RUINER2_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RUINER2_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RUINER2_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RUINER2_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RUINER2_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)RUINER2_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)RUINER2_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)RUINER2_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RUINER2_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RUINER2_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)RUINER2_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)RUINER2_ROCKET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)RUINER2_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)RUINER2_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TECHNICAL2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TECHNICAL2_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TECHNICAL2_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TECHNICAL2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TECHNICAL2_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TECHNICAL2_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TECHNICAL2_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)MACHETE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MACHETE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)MACHETE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MACHETE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MACHETE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MACHETE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MACHETE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MACHETE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MACHETE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MACHETE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MCHPIST_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MCHPIST_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MCHPIST_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MCHPIST_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MCHPIST_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MCHPIST_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MCHPIST_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MCHPIST_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MCHPIST_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MCHPIST_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MCHPIST_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MCHPIST_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SHOPFM_CARMOD_SUPERMOD // add MP0_ or MP1_ // MP Char 0 - Shop Data

(int)LOW_FLOW_CURRENT_PROG // add MP0_ or MP1_ // Current progress in low rider

(int)PIM_JOB_HIDE_HELP_COUNTER // add MP0_ or MP1_ // counter to show help text for jobs

(int)LAST_READ_EMAIL_POSIX // add MP0_ or MP1_ // cellphone email use in GTAO

(int)LOW_FLOW_CURRENT_CALL // add MP0_ or MP1_ // low rider phone call progression

(int)LOWRIDER_RACE_HELP // add MP0_ or MP1_ // low rider race tut intro help

(bool)HALLOWEEN_LOG_HELP // add MP0_ or MP1_ // Halloween help text

(int)HALLOWEEN_HELP // add MP0_ or MP1_ // Halloween help text


(int)LOWRIDER_HELP_BITSET // add MP0_ or MP1_ // Halloween help text

(int)CMPRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CMPRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CMPRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CMPRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CMPRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)CMPRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)CMPRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)CMPRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMPRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMPRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CMPRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CMPRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)DBSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DBSHGN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DBSHGN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DBSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DBSHGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)DBSHGN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)DBSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)DBSHGN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)DBSHGN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)DBSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)DBSHGN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)DBSHGN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)COMBATPDW_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)COMBATPDW_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon


(int)COMBATPDW_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)COMBATPDW_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)COMBATPDW_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)COMBATPDW_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)COMBATPDW_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)COMBATPDW_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)COMBATPDW_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)COMBATPDW_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)COMBATPDW_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)COMBATPDW_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)KNUCKLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)KNUCKLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)KNUCKLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)KNUCKLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)KNUCKLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)KNUCKLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)KNUCKLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)KNUCKLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)KNUCKLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MKPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MKPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MKPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MKPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MKPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MKPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MKPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MKPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon


(int)MKPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MKPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MKPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MKPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)VEHBOMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHBOMB_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHBOMB_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHBOMB_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHBOMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHBOMB_C_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHBOMB_C_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHBOMB_C_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHBOMB_C_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHBOMB_C_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHBOMB_G_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHBOMB_G_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHBOMB_G_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHBOMB_G_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHBOMB_G_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VEHBOMB_I_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VEHBOMB_I_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VEHBOMB_I_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VEHBOMB_I_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VEHBOMB_I_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BOMBUSHKA_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BOMBUSHKA_CANN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BOMBUSHKA_CANN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BOMBUSHKA_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)BOMBUSHKA_CANN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)BOMBUSHKA_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon
(S)

(int)BOMBUSHKA_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BOMBUSHKA_DUAL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BOMBUSHKA_DUAL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BOMBUSHKA_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BOMBUSHKA_DUAL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BOMBUSHKA_DUAL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BOMBUSHKA_DUAL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)HAVOK_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HAVOK_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HAVOK_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HAVOK_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HAVOK_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)HAVOK_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HAVOK_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)HUNTER_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HUNTER_BARR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HUNTER_BARR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HUNTER_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)HUNTER_BARR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)HUNTER_BARR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)HUNTER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HUNTER_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HUNTER_CANNON_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HUNTER_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)HUNTER_CANNON_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)HUNTER_CANNON_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon
(S)

(int)MICROLIGHT_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MICROLIGHT_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MICROLIGHT_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MICROLIGHT_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MICROLIGHT_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)MICROLIGHT_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MICROLIGHT_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOGUL_NOSE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOGUL_NOSE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOGUL_NOSE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOGUL_NOSE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MOGUL_NOSE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MOGUL_NOSE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOGUL_NOSE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOGUL_DNOSE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOGUL_DNOSE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOGUL_DNOSE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOGUL_DNOSE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MOGUL_DNOSE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)MOGUL_DNOSE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOGUL_DNOSE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOGUL_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOGUL_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOGUL_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOGUL_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOGUL_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon

(u32)MOGUL_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOGUL_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOGUL_DTURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOGUL_DTURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOGUL_DTURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOGUL_DTURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MOGUL_DTURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)MOGUL_DTURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOGUL_DTURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOLOTOK_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOLOTOK_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOLOTOK_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOLOTOK_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MOLOTOK_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MOLOTOK_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOLOTOK_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MOLOTOK_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MOLOTOK_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MOLOTOK_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MOLOTOK_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MOLOTOK_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MOLOTOK_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)NOKOTA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)NOKOTA_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)NOKOTA_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)NOKOTA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)NOKOTA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon

(u32)NOKOTA_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)NOKOTA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)NOKOTA_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)NOKOTA_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)NOKOTA_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)NOKOTA_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)NOKOTA_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)NOKOTA_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)PYRO_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PYRO_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PYRO_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PYRO_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PYRO_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)PYRO_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)PYRO_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)PYRO_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PYRO_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PYRO_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PYRO_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)PYRO_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)PYRO_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ROGUE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ROGUE_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ROGUE_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ROGUE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ROGUE_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon
(u32)ROGUE_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ROGUE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ROGUE_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ROGUE_CANN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ROGUE_CANN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ROGUE_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ROGUE_CANN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ROGUE_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ROGUE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ROGUE_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ROGUE_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ROGUE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)ROGUE_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)ROGUE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)STARLING_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STARLING_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STARLING_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STARLING_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)STARLING_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)STARLING_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STARLING_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)STARLING_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STARLING_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STARLING_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STARLING_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)STARLING_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STARLING_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SEABREEZE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SEABREEZE_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SEABREEZE_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SEABREEZE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SEABREEZE_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SEABREEZE_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SEABREEZE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TULA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TULA_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TULA_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TULA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TULA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)TULA_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TULA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TULA_SINGLEMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TULA_SINGLEMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TULA_SINGLEMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TULA_SINGLEMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TULA_SINGLEMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TULA_SINGLEMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TULA_SINGLEMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TULA_DUALMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TULA_DUALMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TULA_DUALMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TULA_DUALMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TULA_DUALMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)TULA_DUALMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)TULA_DUALMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TULA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TULA_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TULA_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TULA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)TULA_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)TULA_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TULA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VIGILANTE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VIGILANTE_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VIGILANTE_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VIGILANTE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VIGILANTE_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)VIGILANTE_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VIGILANTE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VIGILANTE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VIGILANTE_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VIGILANTE_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VIGILANTE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)VIGILANTE_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VIGILANTE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)ASLTR_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)ASLTR_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)ASLTR_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)ASLTR_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)ASLTR_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)ASLTR_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(u32)ASLTR_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)ASLTR_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTR_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)ASLTR_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)ASLTR_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)ASLTR_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CBNR_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CBNR_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CBNR_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CBNR_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CBNR_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)CBNR_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)CBNR_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)CBNR_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CBNR_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CBNR_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CBNR_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CBNR_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CMBMG_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CMBMG_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CMBMG_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CMBMG_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CMBMG_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)CMBMG_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)CMBMG_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)CMBMG_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMBMG_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon


(int)CMBMG_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CMBMG_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CMBMG_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HVYS_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HVYS_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HVYS_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HVYS_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HVYS_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)HVYS_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)HVYS_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)HVYS_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYS_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYS_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HVYS_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HVYS_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PIST_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PIST_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PIST_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PIST_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PIST_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)PIST_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)PIST_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PIST_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PIST_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PIST_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PIST_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PIST_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory


(int)SMG_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SMG_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SMG_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SMG_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SMG_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SMG_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SMG_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SMG_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMG_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SMG_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SMG_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SMG_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HVYPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HVYPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HVYPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HVYPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HVYPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)HVYPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)HVYPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)HVYPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HVYPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HVYPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SPCARBINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPCARBINE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPCARBINE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)SPCARBINE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPCARBINE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SPCARBINE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SPCARBINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SPCARBINE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SPCARBINE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SPCARBINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SPCARBINE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SPCARBINE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BULLRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BULLRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BULLRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BULLRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BULLRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)BULLRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)BULLRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)BULLRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BULLRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BULLRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)BULLRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BULLRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)DAGGER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DAGGER_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DAGGER_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DAGGER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DAGGER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)DAGGER_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(u32)DAGGER_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)DAGGER_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)DAGGER_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)DAGGER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)DAGGER_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)DAGGER_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)VPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VPISTOL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)VPISTOL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)VPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)VPISTOL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)VPISTOL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)VPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)VPISTOL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)VPISTOL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)FIREWRK_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)FIREWRK_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)FIREWRK_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)FIREWRK_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)FIREWRK_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)FIREWRK_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)FIREWRK_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)FIREWRK_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)FIREWRK_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon


(int)FIREWRK_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)FIREWRK_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)FIREWRK_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MUSKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MUSKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MUSKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MUSKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MUSKET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MUSKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MUSKET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MUSKET_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MUSKET_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MUSKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MUSKET_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MUSKET_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)FIREWORK_TYPE_1_WHITE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_1_RED // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_1_BLUE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_2_WHITE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_2_RED // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_2_BLUE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_3_WHITE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_3_RED // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_3_BLUE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_4_WHITE // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_4_RED // add MP0_ or MP1_ // Fire Work Colours

(int)FIREWORK_TYPE_4_BLUE // add MP0_ or MP1_ // Fire Work Colours

(int)HVYSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HVYSHGN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HVYSHGN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)HVYSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)HVYSHGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)HVYSHGN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)HVYSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)HVYSHGN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSHGN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HVYSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HVYSHGN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HVYSHGN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MKRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MKRIFLE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MKRIFLE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MKRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MKRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MKRIFLE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MKRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MKRIFLE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MKRIFLE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MKRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MKRIFLE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MKRIFLE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MPPLY_PILOT_SCHOOL_MEDAL_0 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_1 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_2 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_3 // Pilot School Award


(int)MPPLY_PILOT_SCHOOL_MEDAL_4 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_5 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_6 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_7 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_8 // Pilot School Award

(int)MPPLY_PILOT_SCHOOL_MEDAL_9 // Pilot School Award

(float)PILOT_ELAPSEDTIME_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_0 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_0 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_0 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_0 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_0 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_1 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_1 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_1 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_1 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_1 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_2 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_2 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_2 // add MP0_ or MP1_ // Pilot School Stats


(float)PILOT_LANDINGDISTANCE_2 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_2 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_2 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_2 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_2 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_2 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_2 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_3 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_3 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_3 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_3 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_3 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_4 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_4 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_4 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_4 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_4 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_5 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_5 // add MP0_ or MP1_ // Pilot School Stats


(float)PILOT_LASTLANDDISTANCE_5 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_5 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_5 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_5 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_5 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_5 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_5 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_5 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_6 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_6 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_6 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_6 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_6 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_7 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_7 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_7 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_7 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_7 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_8 // add MP0_ or MP1_ // Pilot School Stats


(float)PILOT_LASTELAPSEDTIME_8 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_8 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_8 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_8 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_8 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_8 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_8 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_8 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_8 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_ELAPSEDTIME_9 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTELAPSEDTIME_9 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LASTLANDDISTANCE_9 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_LANDINGDISTANCE_9 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_MULTIPLIER_9 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_CHECKPOINTCOUNT_9 // add MP0_ or MP1_ // Pilot School Stats

(float)PILOT_FORMATIONTIMER_9 // add MP0_ or MP1_ // Pilot School Stats

(bool)PILOT_ASPASSEDLESSON_9 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_MEDAL_9 // add MP0_ or MP1_ // Pilot School Stats

(int)PILOT_SCHOOL_LASTMEDAL_9 // add MP0_ or MP1_ // Pilot School Stats

(int)MPSV_OBTAINED_TIME_0 // add MP0_ or MP1_ // Vehicle_0 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_1 // add MP0_ or MP1_ // Vehicle_1 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_2 // add MP0_ or MP1_ // Vehicle_2 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_3 // add MP0_ or MP1_ // Vehicle_3 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_4 // add MP0_ or MP1_ // Vehicle_4 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_5 // add MP0_ or MP1_ // Vehicle_5 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_6 // add MP0_ or MP1_ // Vehicle_6 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_7 // add MP0_ or MP1_ // Vehicle_7 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_8 // add MP0_ or MP1_ // Vehicle_8 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_9 // add MP0_ or MP1_ // Vehicle_9 time vehicle was obtained


(int)MPSV_OBTAINED_TIME_10 // add MP0_ or MP1_ // Vehicle_10 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_11 // add MP0_ or MP1_ // Vehicle_11 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_12 // add MP0_ or MP1_ // Vehicle_12 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_13 // add MP0_ or MP1_ // Vehicle_13 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_14 // add MP0_ or MP1_ // Vehicle_14 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_15 // add MP0_ or MP1_ // Vehicle_15 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_16 // add MP0_ or MP1_ // Vehicle_16 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_17 // add MP0_ or MP1_ // Vehicle_17 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_18 // add MP0_ or MP1_ // Vehicle_18 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_19 // add MP0_ or MP1_ // Vehicle_19 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_20 // add MP0_ or MP1_ // Vehicle_20 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_21 // add MP0_ or MP1_ // Vehicle_21 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_22 // add MP0_ or MP1_ // Vehicle_22 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_23 // add MP0_ or MP1_ // Vehicle_23 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_24 // add MP0_ or MP1_ // Vehicle_24 time vehicle was obtained

(int)MPSV_OBTAINED_TIME_25 // add MP0_ or MP1_ // Vehicle_25 time vehicle was obtained

(int)GUSNBRG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)GUSNBRG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)GUSNBRG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)GUSNBRG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)GUSNBRG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)GUSNBRG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)GUSNBRG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)GUSNBRG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GUSNBRG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)GUSNBRG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)GUSNBRG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)GUSNBRG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory


(int)HATCHET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HATCHET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HATCHET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)HATCHET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)HATCHET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)HATCHET_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HATCHET_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HATCHET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HATCHET_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HATCHET_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)RAILGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)RAILGUN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)RAILGUN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)RAILGUN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)RAILGUN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAILGUN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)RAILGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)RAILGUN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)RAILGUN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)GANG_PAY_GRADE // add MP0_ or MP1_ // store gang pay grade

(int)GB_SYSTEM_HELP_TEXT // add MP0_ or MP1_ // store gang pay grade

(int)GB_SYSTEM_HELP_TEXT2 // add MP0_ or MP1_ // store gang pay grade

(int)YACHT_PROPERTY // add MP0_ or MP1_ // Stores yacht player owns

(int)BOSS_END_TIME // add MP0_ or MP1_ // Magnate stats

(userid)USERID_BOSS // add MP0_ or MP1_ // Magnate stats

(int)YACHTPREFERREDAREA // add MP0_ or MP1_ // Yacht Position

(int)PEGASUSYACHTVEHICLE // add MP0_ or MP1_ // Implement Pegasus spawns for helipad and jetski
bay on yacht

(int)PAYTIER_GOON1 // add MP0_ or MP1_ // tiered hourly goon payments stats


(int)PAYTIER_GOON2 // add MP0_ or MP1_ // tiered hourly goon payments stats

(int)PAYTIER_GOON3 // add MP0_ or MP1_ // tiered hourly goon payments stats

(bool)SPAWN_NEAR_BOSS // add MP0_ or MP1_ // Option to spawn near boss

(int)REVOLVER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)REVOLVER_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)REVOLVER_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)REVOLVER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)REVOLVER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)REVOLVER_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)REVOLVER_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)REVOLVER_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REVOLVER_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REVOLVER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)REVOLVER_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)REVOLVER_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SWBLADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SWBLADE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SWBLADE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)SWBLADE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SWBLADE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SWBLADE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SWBLADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SWBLADE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SWBLADE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)LIMO2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)LIMO2_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)LIMO2_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)LIMO2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)LIMO2_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon

(u32)LIMO2_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)LIMO2_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VALKYRI2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VALKYRI2_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VALKYRI2_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VALKYRI2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VALKYRI2_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)VALKYRI2_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VALKYRI2_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(string)YACHT_NAME // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of
the players purchased yacht

(bool)IS_CHAR_A_BOSS // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod
of the players purchased yacht

(int)GB_FM_TIME // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of the
players purchased yacht

(int)YACHT_DEFENCE_SETTING // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base
and mod of the players purchased yacht

(int)YACHT_VEHICLE_ACCESS // add MP0_ or MP1_ // Who can access the players yacht vehicles

(bool)BLOCK_GANG_BOSS_WORK // add MP0_ or MP1_ // Block Gang boss work

(bool)GB_TOGGLE_FRIENDLY_FIRE // add MP0_ or MP1_ // To know if GB has friendly fire on or off

(int)TIMES_PREV_PLAY_AS_BOSS // add MP0_ or MP1_ // Times previously played as boss

(string)GB_GANG_NAME // add MP0_ or MP1_ // players gang name

(int)GBTELTIMESPLAYEDGOONPREV // add MP0_ or MP1_ // Boss/ Goon Telemetry: Times Played as


Goon previously

(int)GBTELNOFM_SESSIONS_ENT // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of freemode


sessions entered

(int)GBTELNOJOB_SESSIONS_ENT // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Job


sessions entered
(int)GBTELNOGOON_INVITES_ACP // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goon
Invites Accepted

(int)GBTELNOGOON_QUIT // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goons quit

(int)GBTELNOGOON_GIVTERMBOUN // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goons


given Termination Bounties

(int)GBTELNOGOON_SACKED // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goons sacked

(int)GBTELTOTAL_TIME_BOSS // add MP0_ or MP1_ // Boss/ Goon Telemetry: Destroying Boss's vehicle

(int)GBTELTOTAL_TIME_GOON // add MP0_ or MP1_ // Total time being a Goon

(int)GB_LAST_TIME_AS_BOSS // add MP0_ or MP1_ // Boss/ Goon Telemetry: Last time as boss

(int)YACHT_SPAWN_ACCESS // add MP0_ or MP1_ // YACHT_SPAWN_ACCESS

(string)YACHT_NAME2 // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of
the players purchased yacht

(string)GB_GANG_NAME2 // add MP0_ or MP1_ // players gang name

(int)BOSS_NEARBY_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to nearby players


during this Boss period

(int)BOSS_FRIEND_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to friends during this
Boss period

(int)BOSS_CREW_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to crew players during
this Boss period

(int)BOSS_IND_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to individual players


during this Boss period

(int)BOSS_LFW_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to looking for work
players during this Boss period

(int)CARACARA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CARACARA_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CARACARA_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CARACARA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CARACARA_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)CARACARA_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CARACARA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)CARACARA_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CARACARA_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CARACARA_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CARACARA_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CARACARA_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)CARACARA_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CARACARA_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SPARROW_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPARROW_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPARROW_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SPARROW_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPARROW_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SPARROW_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SPARROW_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SPARROW_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPARROW_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPARROW_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SPARROW_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)SPARROW_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SPARROW_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)BBT_DEFEND_TIMER_NCLUB // add MP0_ or MP1_ // Defend mission timer for the nightclub

(int)BBT_PROD_TIMER_NCLUB_0 // add MP0_ or MP1_ // Production timer for hub slot 0

(int)BBT_PROD_TIMER_NCLUB_1 // add MP0_ or MP1_ // Production timer for hub slot 1

(int)BBT_PROD_TIMER_NCLUB_2 // add MP0_ or MP1_ // Production timer for hub slot 2

(int)BBT_PROD_TIMER_NCLUB_3 // add MP0_ or MP1_ // Production timer for hub slot 3

(int)BBT_PROD_TIMER_NCLUB_4 // add MP0_ or MP1_ // Production timer for hub slot 4

(int)BBT_PROD_TIMER_NCLUB_5 // add MP0_ or MP1_ // Production timer for hub slot 5

(int)BBT_PROD_TIMER_NCLUB_6 // add MP0_ or MP1_ // Production timer for hub slot 6


(int)HACKERTRUCK_ACCESS // add MP0_ or MP1_ // Hacker Truck access

(int)SHATCHET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SHATCHET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SHATCHET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)SHATCHET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SHATCHET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SHATCHET_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SHATCHET_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SHATCHET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SHATCHET_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SHATCHET_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MULE4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MULE4_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MULE4_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MULE4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MULE4_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MULE4_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MULE4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MULE4_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MULE4_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MULE4_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MULE4_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)MULE4_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MULE4_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MULE4_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MULE4_GL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MULE4_GL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MULE4_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)MULE4_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MULE4_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MENACER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MENACER_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MENACER_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MENACER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MENACER_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MENACER_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MENACER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MENACER_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MENACER_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MENACER_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MENACER_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MENACER_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)MENACER_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MENACER_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MENACER_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MENACER_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MENACER_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MENACER_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MENACER_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)MENACER_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)MENACER_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)OPPRESSOR2_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)OPPRESSOR2_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)OPPRESSOR2_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)OPPRESSOR2_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)OPPRESSOR2_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon

(u32)OPPRESSOR2_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)OPPRESSOR2_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)OPPRESSOR2_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)OPPRESSOR2_CANN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)OPPRESSOR2_CANN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)OPPRESSOR2_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)OPPRESSOR2_CANN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)OPPRESSOR2_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)OPPRESSOR2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)OPPRESSOR2_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)OPPRESSOR2_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)OPPRESSOR2_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)OPPRESSOR2_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)OPPRESSOR2_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)POUNDER2_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)POUNDER2_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)POUNDER2_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)POUNDER2_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)POUNDER2_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)POUNDER2_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)POUNDER2_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)POUNDER2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)POUNDER2_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)POUNDER2_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)POUNDER2_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)POUNDER2_MISS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)POUNDER2_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)POUNDER2_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)POUNDER2_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)POUNDER2_BARR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)POUNDER2_BARR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)POUNDER2_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)POUNDER2_BARR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)POUNDER2_BARR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)POUNDER2_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)POUNDER2_GL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)POUNDER2_GL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)POUNDER2_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)POUNDER2_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)POUNDER2_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCRAMJET_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCRAMJET_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCRAMJET_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SCRAMJET_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SCRAMJET_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SCRAMJET_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCRAMJET_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SCRAMJET_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SCRAMJET_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SCRAMJET_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SCRAMJET_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SCRAMJET_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SCRAMJET_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SPEEDO4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPEEDO4_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPEEDO4_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SPEEDO4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPEEDO4_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SPEEDO4_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SPEEDO4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SPEEDO4_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPEEDO4_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPEEDO4_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SPEEDO4_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPEEDO4_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)SPEEDO4_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SPEEDO4_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SPEEDO4_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPEEDO4_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPEEDO4_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SPEEDO4_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPEEDO4_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SPEEDO4_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SPEEDO4_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)STRIKEFORCE_BAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STRIKEFORCE_BAR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STRIKEFORCE_BAR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STRIKEFORCE_BAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)STRIKEFORCE_BAR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STRIKEFORCE_BAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)STRIKEFORCE_CAN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STRIKEFORCE_CAN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STRIKEFORCE_CAN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STRIKEFORCE_CAN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)STRIKEFORCE_CAN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STRIKEFORCE_CAN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)STRIKEFORCE_MIS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STRIKEFORCE_MIS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STRIKEFORCE_MIS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STRIKEFORCE_MIS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)STRIKEFORCE_MIS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STRIKEFORCE_MIS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)TERBYTE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TERBYTE_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TERBYTE_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TERBYTE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TERBYTE_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TERBYTE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)TERBYTE_HMISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)TERBYTE_HMISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)TERBYTE_HMISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)TERBYTE_HMISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)TERBYTE_HMISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)TERBYTE_HMISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AWD_DANCE_TO_SOLOMUN // add MP0_ or MP1_ // Club Awards


(int)AWD_DANCE_TO_TALEOFUS // add MP0_ or MP1_ // Club Awards

(int)AWD_DANCE_TO_DIXON // add MP0_ or MP1_ // Club Awards

(int)AWD_DANCE_TO_BLKMAD // add MP0_ or MP1_ // Club Awards

(int)AWD_CLUB_DRUNK // add MP0_ or MP1_ // Club Awards

(bool)AWD_CLUB_COORD // add MP0_ or MP1_ // Club Awards

(bool)AWD_CLUB_HOTSPOT // add MP0_ or MP1_ // Club Awards

(bool)AWD_CLUB_CLUBBER // add MP0_ or MP1_ // Club Awards

(int)AUTOSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AUTOSHGN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AUTOSHGN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AUTOSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)AUTOSHGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)AUTOSHGN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)AUTOSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)AUTOSHGN_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)AUTOSHGN_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)AUTOSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)AUTOSHGN_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)AUTOSHGN_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BATTLEAXE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BATTLEAXE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BATTLEAXE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)BATTLEAXE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)BATTLEAXE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)BATTLEAXE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)BATTLEAXE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BATTLEAXE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)CMPGL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMPGL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CMPGL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CMPGL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)CMPGL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)CMPGL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)CMPGL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)CMPGL_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMPGL_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)CMPGL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)CMPGL_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)CMPGL_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MINISMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MINISMG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MINISMG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MINISMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MINISMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)MINISMG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MINISMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MINISMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MINISMG_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MINISMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MINISMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MINISMG_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PIPEBOMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PIPEBOMB_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PIPEBOMB_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)PIPEBOMB_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(u32)PIPEBOMB_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PIPEBOMB_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PIPEBOMB_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PIPEBOMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PIPEBOMB_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PIPEBOMB_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)POOLCUE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)POOLCUE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)POOLCUE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)POOLCUE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)POOLCUE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)POOLCUE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)POOLCUE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)POOLCUE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BATTLEAXE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)POOLCUE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BATTLEAXE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)POOLCUE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)FORMATIONTIME0 // add MP0_ or MP1_ // To track formation times

(int)FORMATIONTIME1 // add MP0_ or MP1_ // To track formation times

(int)FORMATIONTIME2 // add MP0_ or MP1_ // To track formation times

(int)FORMATIONTIME3 // add MP0_ or MP1_ // To track formation times

(int)JUKEBOXPLAYLISTTIME0 // add MP0_ or MP1_ // Ammo bought for weapon

(int)JUKEBOXPLAYLISTTIME1 // add MP0_ or MP1_ // Ammo bought for weapon

(int)JUKEBOXPLAYLISTTIME2 // add MP0_ or MP1_ // Ammo bought for weapon

(int)JUKEBOXPLAYLISTTIME3 // add MP0_ or MP1_ // Ammo bought for weapon

(int)FAVOUTFITBKSTYLETIME0 // add MP0_ or MP1_ // Ammo bought for weapon

(int)FAVOUTFITBKSTYLETIME1 // add MP0_ or MP1_ // Ammo bought for weapon

(int)FAVOUTFITBKSTYLETYPE0 // add MP0_ or MP1_ // Ammo bought for weapon


(int)FAVOUTFITBKSTYLETYPE1 // add MP0_ or MP1_ // Ammo bought for weapon

(int)MEMBERSMARKEDFORDEATH // add MP0_ or MP1_ // Ammo bought for weapon

(int)MCKILLS // add MP0_ or MP1_ // Ammo bought for weapon

(int)MCDEATHS // add MP0_ or MP1_ // Ammo bought for weapon

(int)RIVALPRESIDENTKILLS // add MP0_ or MP1_ // Ammo bought for weapon

(int)RIVALCEOANDVIPKILLS // add MP0_ or MP1_ // Ammo bought for weapon

(int)MELEEKILLS // add MP0_ or MP1_ // Ammo bought for weapon

(int)CLUBHOUSECONTRACTSCOMPLETE // add MP0_ or MP1_ // Ammo bought for weapon

(int)CLUBHOUSECONTRACTEARNINGS // add MP0_ or MP1_ // Ammo bought for weapon

(int)CLUBWORKCOMPLETED // add MP0_ or MP1_ // Ammo bought for weapon

(int)CLUBCHALLENGESCOMPLETED // add MP0_ or MP1_ // Ammo bought for weapon

(int)MEMBERCHALLENGESCOMPLETED // add MP0_ or MP1_ // Ammo bought for weapon

(bool)MC_RACE_OBJECTIVE_DISABLED // add MP0_ or MP1_ // Ammo bought for weapon

(int)MC_EMBLEM_SETTING // add MP0_ or MP1_ // Ammo bought for weapon

(bool)MC_ENABLE_FORM_ASSIST // add MP0_ or MP1_ // Ammo bought for weapon

(int)PRXMINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PRXMINE_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PRXMINE_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)PRXMINE_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)PRXMINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PRXMINE_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PRXMINE_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PRXMINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PRXMINE_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PRXMINE_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)HOMLNCH_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)HOMLNCH_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)HOMLNCH_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(u32)HOMLNCH_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(u32)HOMLNCH_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)HOMLNCH_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HOMLNCH_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)HOMLNCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)HOMLNCH_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)HOMLNCH_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)BLRIFLE_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BLRIFLE_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BLRIFLE_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BLRIFLE_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BLRIFLE_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)BLRIFLE_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)BLRIFLE_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)BLRIFLE_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BLRIFLE_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)BLRIFLE_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)BLRIFLE_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)BLRIFLE_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)PUMP_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)PUMP_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)PUMP_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)PUMP_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)PUMP_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)PUMP_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)PUMP_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)PUMP_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)PUMP_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon


(int)PUMP_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)PUMP_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)PUMP_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)MKRIFLE_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)MKRIFLE_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)MKRIFLE_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)MKRIFLE_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)MKRIFLE_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)MKRIFLE_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)MKRIFLE_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)MKRIFLE_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MKRIFLE_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)MKRIFLE_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)MKRIFLE_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)MKRIFLE_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)REV_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)REV_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)REV_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)REV_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)REV_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)REV_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)REV_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)REV_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REV_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REV_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)REV_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)REV_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory


(int)REV_DA_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)REV_DA_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)REV_DA_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)REV_DA_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)REV_DA_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon

(u32)REV_DA_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)REV_DA_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)REV_DA_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REV_DA_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)REV_DA_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)REV_DA_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)REV_DA_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SNSPIST_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SNSPIST_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SNSPIST_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SNSPIST_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SNSPIST_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SNSPIST_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SNSPIST_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SNSPIST_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNSPIST_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SNSPIST_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SNSPIST_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SNSPIST_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)SPCARB_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SPCARB_MK2_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SPCARB_MK2_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon


(int)SPCARB_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SPCARB_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SPCARB_MK2_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(u32)SPCARB_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)

(int)SPCARB_MK2_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SPCARB_MK2_FM_AMMO_CURRENT // add MP0_ or MP1_ // Ammo bought for weapon

(int)SPCARB_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(bool)SPCARB_MK2_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory

(bool)SPCARB_MK2_AQUIRED_AS_GIFT // add MP0_ or MP1_ // Is weapon in inventory

(int)AKULA_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AKULA_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AKULA_TURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AKULA_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)AKULA_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)AKULA_TURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AKULA_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AKULA_DTURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AKULA_DTURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AKULA_DTURR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AKULA_DTURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)AKULA_DTURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)AKULA_DTURR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AKULA_DTURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AKULA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AKULA_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AKULA_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AKULA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon

(u32)AKULA_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AKULA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AKULA_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AKULA_BARR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AKULA_BARR_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AKULA_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)AKULA_BARR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AKULA_BARR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AKULA_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AKULA_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AKULA_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AKULA_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)AKULA_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AKULA_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)AVENGER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)AVENGER_CANNON_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)AVENGER_CANNON_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)AVENGER_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)AVENGER_CANNON_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)AVENGER_CANNON_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)BARRAGE_R_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BARRAGE_R_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BARRAGE_R_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BARRAGE_R_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BARRAGE_R_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BARRAGE_R_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)BARRAGE_R_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BARRAGE_R_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BARRAGE_R_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BARRAGE_R_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BARRAGE_R_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BARRAGE_R_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BARRAGE_R_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BARRAGE_R_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)BARRAGE_R_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BARRAGE_R_GL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BARRAGE_R_GL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BARRAGE_R_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)BARRAGE_R_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BARRAGE_R_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BARRAGE_T_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BARRAGE_T_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BARRAGE_T_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BARRAGE_T_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BARRAGE_T_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)BARRAGE_T_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BARRAGE_T_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)BARRAGE_T_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)BARRAGE_T_MINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)BARRAGE_T_MINI_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)BARRAGE_T_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)BARRAGE_T_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon
(u32)BARRAGE_T_MINI_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)BARRAGE_T_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)CHERNOBOG_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)CHERNOBOG_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)CHERNOBOG_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)CHERNOBOG_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)CHERNOBOG_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)CHERNOBOG_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)COMET4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)COMET4_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)COMET4_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)COMET4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)COMET4_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)COMET4_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)COMET4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DELUXO_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DELUXO_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DELUXO_BULLET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DELUXO_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)DELUXO_BULLET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)DELUXO_BULLET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DELUXO_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)DELUXO_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)DELUXO_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)DELUXO_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)DELUXO_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)DELUXO_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)DELUXO_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)KHANJALI_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)KHANJALI_ROCKET_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)KHANJALI_ROCKET_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)KHANJALI_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)KHANJALI_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)KHANJALI_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)KHANJALI_HCANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)KHANJALI_HCANN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)KHANJALI_HCANN_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)KHANJALI_HCANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)KHANJALI_HCANN_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)KHANJALI_HCANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)KHANJALI_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)KHANJALI_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)KHANJALI_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)KHANJALI_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)KHANJALI_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)KHANJALI_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)KHANJALI_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)KHANJALI_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)KHANJALI_GL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)KHANJALI_GL_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)KHANJALI_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)KHANJALI_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)KHANJALI_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)REVOLTER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)REVOLTER_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)REVOLTER_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)REVOLTER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)REVOLTER_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)REVOLTER_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)REVOLTER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)SAVESTRA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)SAVESTRA_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)SAVESTRA_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)SAVESTRA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)SAVESTRA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)SAVESTRA_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)SAVESTRA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)STROMBERG_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STROMBERG_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STROMBERG_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STROMBERG_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)STROMBERG_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by


headshot with weapon

(u32)STROMBERG_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STROMBERG_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)STROMBERG_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STROMBERG_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STROMBERG_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STROMBERG_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)STROMBERG_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)STROMBERG_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon
(S)

(int)STROMBERG_TORP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)STROMBERG_TORP_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)STROMBERG_TORP_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)STROMBERG_TORP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)STROMBERG_TORP_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)STROMBERG_TORP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon


(S)

(int)THRUSTER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)THRUSTER_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)THRUSTER_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)THRUSTER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)THRUSTER_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)THRUSTER_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)THRUSTER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)THRUSTER_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)THRUSTER_MISS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)THRUSTER_MISS_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)THRUSTER_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(u32)THRUSTER_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)THRUSTER_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VISERIS_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VISERIS_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VISERIS_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VISERIS_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VISERIS_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)VISERIS_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)


(int)VISERIS_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)VOLATOL_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon

(int)VOLATOL_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon

(int)VOLATOL_MG_SHOTS // add MP0_ or MP1_ // Number of times mp char 0 fired weapon

(int)VOLATOL_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon

(int)VOLATOL_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot


with weapon

(u32)VOLATOL_MG_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)

(int)VOLATOL_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)

(int)MPPLY_MONEY_SPENT_ON_GOPSVEH // MPPLAYER - How much total cash player has spent on new
heist 2 vehicles

(int)MONEY_SPENT_WEAPON_ARMOR // add MP0_ or MP1_ // Money Spent in weapons and armor

(int)MONEY_SPENT_VEH_MAINTENANCE // add MP0_ or MP1_ // Money Spent in Vehicles and


Maintenance

(int)MONEY_SPENT_STYLE_ENT // add MP0_ or MP1_ // Money Spent in Style and Entertainment

(int)MONEY_SPENT_PROPERTY_UTIL // add MP0_ or MP1_ // Money Spent in Property and Utilities

(int)MONEY_SPENT_JOB_ACTIVITY // add MP0_ or MP1_ // Money Spent in Job and Activity Entry Fees

(int)MONEY_SPENT_BETTING // add MP0_ or MP1_ // Money Spent in Betting

(int)MONEY_SPENT_CONTACT_SERVICE // add MP0_ or MP1_ // Money Spent in Contact Services

(int)MONEY_SPENT_DROPPED_STOLEN // add MP0_ or MP1_ // Money Spent in Dropped or Stolen

(int)MONEY_SPENT_SHARED // add MP0_ or MP1_ // Money Spent in Shared cash

(int)MONEY_SPENT_JOBSHARED // add MP0_ or MP1_ // Money Spent in Job Shared cash

(int)MONEY_SPENT_HEALTHCARE // add MP0_ or MP1_ // Money Spent in Healthcare

(int)MONEY_EARN_JOBS // add MP0_ or MP1_ // Money Earn in Jobs

(int)MONEY_EARN_SELLING_VEH // add MP0_ or MP1_ // Money Earn in Selling Vehicles

(int)MONEY_EARN_BETTING // add MP0_ or MP1_ // Money Earn in Betting

(int)MONEY_EARN_GOOD_SPORT // add MP0_ or MP1_ // Money Earn in Good Sport Reward

(int)MONEY_EARN_PICKED_UP // add MP0_ or MP1_ // Money Earn in Picked Up

(int)MONEY_EARN_SHARED // add MP0_ or MP1_ // Money Earn in Shared Cash

(int)MONEY_EARN_JOBSHARED // add MP0_ or MP1_ // Money Earn in Shared Cash


(int)MONEY_EARN_ROCKSTAR_AWARD // add MP0_ or MP1_ // Money Earn in Rockstar Award

(int)CHAR_XP_FM // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 40000000 // MP Char 0 - XP


Value

(int)CHAR_RANK_FM // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 1001 // MP Char 0 - XP


Value

(int)NEXT_RANKXP_FM // MINIMUM = 0 // MAXIMUM = 1001 // add MP0_ or MP1_ // MP Char 0 - XP


Value

(int)PREV_RANKXP_FM // MINIMUM = 0 // MAXIMUM = 1001 // add MP0_ or MP1_ // MP Char 0 - XP


Value

(int)TOTAL_XP_EARNED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total XP accumulated (even


after Rank 30)

(int)MISS_XP_EARNED // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total XP accumulated (even


after Rank 30)

(int)AWD_TEMPAWARDINT // add MP0_ or MP1_ // Teamp stats

(float)AWD_TEMPAWARDFLOAT // add MP0_ or MP1_ // Teamp stats

(bool)AWD_TEMPAWARDBOOL // add MP0_ or MP1_ // Teamp stats

(int)DM_TOTAL_CASH // add MP0_ or MP1_ // Deathmatch - Total DM CASH player has

(int)MPPLY_GLOBALXP // Players Globals XP

(int)MPPLY_CREW_LOCAL_XP_0 // MPPLAYER 0 - Players local crew xp for team 0

(int)MPPLY_CREW_LOCAL_XP_1 // MPPLAYER 0 - Players local crew xp for team 1

(int)MPPLY_CREW_LOCAL_XP_2 // MPPLAYER 0 - Players local crew xp for team 2

(int)MPPLY_CREW_LOCAL_XP_3 // MPPLAYER 0 - Players local crew xp for team 3

(int)MPPLY_CREW_LOCAL_XP_4 // MPPLAYER 0 - Players local crew xp for team 4

(int)MPPLY_CREW_HEIST_CASH_0 // Time in a crew

(int)MPPLY_CREW_HEIST_CASH_1 // Time in a crew

(int)MPPLY_CREW_HEIST_CASH_2 // Time in a crew

(int)MPPLY_CREW_HEIST_CASH_3 // Time in a crew

(int)MPPLY_CREW_HEIST_CASH_4 // Time in a crew

(s64)WALLET_BALANCE // add MP0_ or MP1_ // Per-Character wallet Cash.

(s64)BANK_BALANCE // Banked Cash.

(float)PVC_USDE // US dollar value of the players PVC. - USDE_DAILY_ADDITIONS


(u64)VC_DAILY_TIMESTAMP // Virtual cash daily posix time - Control daily amount resets.

(s64)PVC_DAILY_ADDITIONS // Amount of PVC added (through purchase or PVC gift receipt) by a player
in 1 day.

(s64)PVC_DAILY_TRANSFERS // Amount of PVC transferred out by a player to other players in 1 day.

(s64)VC_DAILY_TRANSFERS // Amount of VC (non-typed) transferred out by a player to other players in


1 day.

(s64)CLIENT_PVC_BALANCE // CLIENT version of Banked Cash that the player has PAID for with real
money.

(s64)CLIENT_EVC_BALANCE // CLIENT version of Banked Cash that the player has EARN, either in game
or via other mechanism.

(float)CLIENT_PERSONAL_EXCHANGE_RATE // CLIENT VERSION OF Personal Exchange Rate for that


player (PXR)

(int)CASH_GIFT // TO GIVE PLAYER THE CASH GIFT THEY LOST

(int)CASH_GIFT_RECEIVED // TO GIVE PLAYER THE CASH GIFT THEY LOST

(float)CASHPACK_USDE_PENDING // Amount of USDE cash pending to be consumed by the player.

(int)NO_COP_DESTORY_IMPOUND_VEH // add MP0_ or MP1_ // Vehicle Impound – Number of times an


impounded vehicle is destroyed by the cops..

(int)AWD_ACTIVATE_2_PERSON_KEY // add MP0_ or MP1_ // Activate 2 person key switches

(int)HEIST_PROGRESS_HASH // add MP0_ or MP1_ // Help text display

(int)PROP_CASINO_GAR1 // add MP0_ or MP1_ //Stores what other property player has purchased +_5

(int)PROP_CASINO_GAR1_VALUE // add MP0_ or MP1_ //Stores value other property player has
purchased +_5

(packed)CASINOPSTAT_INT0 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT1 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT2 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT3 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT4 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT5 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT6 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT7 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT8 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT9 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT10 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT11 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT12 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT13 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT14 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT15 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT16 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT17 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT18 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT19 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT20 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT21 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT22 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT23 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT24 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT25 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT26 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT27 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT28 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT29 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT30 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT31 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT32 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT33 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT34 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT35 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT36 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT37 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT38 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT39 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT40 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT41 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT42 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT43 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT44 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT45 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT46 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT47 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT48 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT49 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT50 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT51 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT52 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT53 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT54 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT55 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT56 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT57 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT58 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT59 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT60 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT61 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT62 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT63 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT64 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT65 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT66 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT67 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT68 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT69 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT70 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT71 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT72 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT73 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT74 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT75 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT76 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT77 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT78 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT79 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT80 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT81 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT82 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT83 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT84 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT85 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT86 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT87 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT88 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT89 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT90 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT91 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT92 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT93 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT94 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT95 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT96 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT97 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT98 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT99 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT100 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT101 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT102 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT103 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT104 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT105 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT106 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT107 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT108 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT109 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT110 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT111 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT112 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT113 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT114 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT115 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT116 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT117 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT118 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT119 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT120 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT121 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT122 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT123 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT124 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT125 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT126 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT127 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT128 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT129 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT130 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT131 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT132 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT133 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT134 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT135 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT136 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT137 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT138 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT139 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT140 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT141 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT142 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT143 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT144 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT145 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT146 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT147 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT148 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT149 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT150 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT151 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT152 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT153 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT154 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT155 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT156 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT157 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_INT158 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers

(packed)CASINOPSTAT_BOOL0 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL1 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL2 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL3 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL4 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL5 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(packed)CASINOPSTAT_BOOL6 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.

(int)MPPLY_RCTTBESTTIME //RC Time Trials

(int)MPPLY_RCTTCOMPLETEDWEEK //RC Time Trials

(bool)MPPLY_RCTTDONESTATINIT //RC Time Trials

(int)CASINO_CHIPS // add MP0_ or MP1_ //Casino chips the player owns 1 chip = 1 GTA $

(int)MPPLY_CASINO_CHIPS_PUR_GD //Casino chips the player has purchased from the house shop this
past gameday

(int)MPPLY_CASINO_CHIPS_PURTIM //Time of purchase for casino chips from the house

(int)MPPLY_CASINO_CHIPS_WON_GD //Casino chips the player has won by betting this past gameday

(int)MPPLY_CASINO_CHIPS_WONTIM //Time of winning a bet against the house


(int)CASINOAPT_OWNED // add MP0_ or MP1_ //Casino - Casino apartment owned

(int)CASINOAPT_MOD_INTERIORA // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_INTERIORB // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_C // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_D // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_E // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_F // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_G // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_H // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_I // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_J // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)CASINOAPT_MOD_K // add MP0_ or MP1_ //Casino - Casino apartment customisation

(int)KINGOFHILLWINS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill
wins in one arm wrestling sesson

(int)KINGOFHILLLOSS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill
losses in one arm wrestling sesson

(int)COLLECTACTIONFIGHELPCOUNT // add MP0_ or MP1_ //times displayed action figure help

(int)CASINO_NOTIFICATIONS // add MP0_ or MP1_ //Casino notifications count

(int)SHOPFM_HAIRDO_CASINO_APT // add MP0_ or MP1_ //Shop stat for Casino Apt Hairdo Shop

(int)COLLECTACTIONCARDHELPCONT // add MP0_ or MP1_ //times displayed playing help

(bool)AWD_FIRST_TIME1 // add MP0_ or MP1_ //Complete Casino - Rescue for the first time

(bool)AWD_FIRST_TIME2 // add MP0_ or MP1_ //Complete Casino - Brawl for the first time

(bool)AWD_FIRST_TIME3 // add MP0_ or MP1_ //Complete Casino - Meeting for the first time

(bool)AWD_FIRST_TIME4 // add MP0_ or MP1_ //Complete Casino - Oil Demolition for the first time

(bool)AWD_FIRST_TIME5 // add MP0_ or MP1_ //Complete Casino - Defend for the first time

(bool)AWD_FIRST_TIME6 // add MP0_ or MP1_ //Complete Casino - Finale for the first time

(bool)AWD_ALL_IN_ORDER // add MP0_ or MP1_ //Complete all Casino Story Missions in order

(bool)AWD_SUPPORTING_ROLE // add MP0_ or MP1_ //Complete all missions as a Crew Member


(bool)AWD_LEADER // add MP0_ or MP1_ //Complete all missions as Leader

(int)AWD_ODD_JOBS // add MP0_ or MP1_ //Complete X freemode missions for the Casino Manager
and earn $X

(bool)AWD_SURVIVALIST // add MP0_ or MP1_ //Complete a Casino Story Mission without losing a life

(bool)HAS_TAKEN_PEYOTE_BEFORE // add MP0_ or MP1_ //Has the player taken peyote before

(int)SHOPFM_CLOTHES_CASINO // add MP0_ or MP1_ //Shop stat for casino clothes shop

(int)LUXSUITETABLESETTING // add MP0_ or MP1_ //Setting for PI menu Lux Suite dealer table

(int)MPPLY_CASINO_MEM_BONUS //Count of time we have awarded the player bonus chips for
purchasing the membership

(int)DISCOUNT_PLANE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)DISCOUNT_BOAT_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)DISCOUNT_CAR_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)DISCOUNT_CAR_SITE2 // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)DISCOUNT_MIL_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)DISCOUNT_BIKE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount

(int)INSIDETRACK_BET_HORSEID // add MP0_ or MP1_ //Inside Track Bet - horseID

(int)INSIDETRACK_BET_CHIPS // add MP0_ or MP1_ //Inside Track Bet - chips

(int)INSIDETRACK_BET_RESULT // add MP0_ or MP1_ //Inside Track Bet - result

(int)INSIDETRACK_BET_FINISHTIME // add MP0_ or MP1_ //Inside Track Bet - finish time

(int)INSIDETRACK_BET_GAMESEED // add MP0_ or MP1_ //Inside Track Bet - game seed

(int)VCM_FLOW_PROGRESS // add MP0_ or MP1_ //i.e. flow process

(int)CASINO_MISSION_CDTIMER // add MP0_ or MP1_ //HEIST COOLDOWN TIMERS

(int)CASINO_APT_DECORATION_1 // add MP0_ or MP1_ // store casino decoration items1

(int)CASINO_APT_DECORATION_2 // add MP0_ or MP1_ // store casino decoration items2

(int)CASINO_APT_DECORATION_3 // add MP0_ or MP1_ // store casino decoration items3


(int)CASINO_APT_DECORATION_4 // add MP0_ or MP1_ // store casino decoration items4

(int)CASINO_APT_DECORATION_5 // add MP0_ or MP1_ // store casino decoration items5

(int)CASINO_APT_DECORATION_6 // add MP0_ or MP1_ // store casino decoration items6

(int)CASINO_APT_DECORATION_7 // add MP0_ or MP1_ // store casino decoration items7

(int)CASINO_APT_DECORATION_8 // add MP0_ or MP1_ // store casino decoration items8

(int)CASINO_APT_DECORATION_9 // add MP0_ or MP1_ // store casino decoration items9

(int)CASINO_APT_DECORATION_10 // add MP0_ or MP1_ // store casino decoration items10

(int)CASINO_APT_DECORATION_11 // add MP0_ or MP1_ // store casino decoration items11

(int)CASINO_APT_DECORATION_12 // add MP0_ or MP1_ // store casino decoration items12

(int)CASINO_APT_DECORATION_13 // add MP0_ or MP1_ // store casino decoration items13

(int)VCM_STORY_PROGRESS // add MP0_ or MP1_ //i.e. flow process

(int)MPPLY_CAS_TIME_GMBLNG_0 //Casino time spent gambling stat 0

(int)MPPLY_CAS_TIME_GMBLNG_1 //Casino time spent gambling stat 1

(int)MPPLY_CAS_TIME_GMBLNG_2 //Casino time spent gambling stat 2

(int)MPPLY_CAS_TIME_GMBLNG_3 //Casino time spent gambling stat 3

(int)MPPLY_CAS_TIME_GMBLNG_4 //Casino time spent gambling stat 4

(int)MPPLY_CAS_TIME_GMBLNG_5 //Casino time spent gambling stat 5

(int)MPPLY_CAS_TIME_GMBLNG_6 //Casino time spent gambling stat 6

(int)MPPLY_CAS_TIME_GMBLNG_7 //Casino time spent gambling stat 7

(int)MPPLY_CAS_TIME_GMBLNG_8 //Casino time spent gambling stat 8

(int)MPPLY_CAS_TIME_GMBLNG_9 //Casino time spent gambling stat 9

(int)MPPLY_CAS_TIME_PLYING_0 //Casino time spent playing GTAO stat 0

(int)MPPLY_CAS_TIME_PLYING_1 //Casino time spent playing GTAO stat 1

(int)MPPLY_CAS_TIME_PLYING_2 //Casino time spent playing GTAO stat 2

(int)MPPLY_CAS_TIME_PLYING_3 //Casino time spent playing GTAO stat 3

(int)MPPLY_CAS_TIME_PLYING_4 //Casino time spent playing GTAO stat 4


(int)MPPLY_CAS_TIME_PLYING_5 //Casino time spent playing GTAO stat 5

(int)MPPLY_CAS_TIME_PLYING_6 //Casino time spent playing GTAO stat 6

(int)MPPLY_CAS_TIME_PLYING_7 //Casino time spent playing GTAO stat 7

(int)MPPLY_CAS_TIME_PLYING_8 //Casino time spent playing GTAO stat 8

(int)MPPLY_CAS_TIME_PLYING_9 //Casino time spent playing GTAO stat 9

(int)MPPLY_CASINO_BAN_TIME //Casino posix time the player was banned from gambling

(int)MPPLY_CASINO_GMBLNG_GD //The POSIX time for the day on which the player gambling tracking
started

(int)MPPLY_CAS_CUR_GMBLNG_GD //The current gameday for which we are tracking gambling play
time

(int)MPPLY_CAS_CUR_GMBLNG_PX //The POSIX time for the time at which gambling stats were last
updated

(int)MPPLY_CAS_GMBLNG_L24_PX //The POSIX time for the time at which we started tracking the last
24 hours of gambling time

(int)MPPLY_CAS_GMBLNG_L24 //Casino time spent gambling in the last 24 hours stat

(int)MPPLY_CAS_GMBLNG_TRHSLD //Counter for the number of times we've gambled for at least 10
hours in a 24 hour period

(int)MPPLY_CAS_GMBLNG_L24_1 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_2 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_3 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_4 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_5 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_6 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_7 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_GMBLNG_L24_8 //Casino time spent gambling in the last 24 hours stat - Moving track

(int)MPPLY_CAS_CUR_GMBLNG_HR //The current hour for which we are tracking gambling play time -
24hr track

(int)ACTION_FIG_COLLECTED // add MP0_ or MP1_ //Collectables


(int)PLAYING_CARD_COLLECTED // add MP0_ or MP1_ //Collectables

(int)PEYOTE_COLLECTED // add MP0_ or MP1_ //Collectables

(bool)CAS_VEHICLE_REWARD // add MP0_ or MP1_ //Vehicle reward done

(int)MPPLY_CAS_24H_GMBLNG_PX //The POSIX time for the time at which 24hr gambling tracking stats
were last updated

(int)DLC_APPAREL_ACQUIRED_176 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_177 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_178 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_179 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_180 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_181 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_182 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_183 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_184 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_185 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_186 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_187 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_188 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_189 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_190 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_191 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_192 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_193 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_194 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_195 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_196 // add MP0_ or MP1_ //Shop ped apparel save data


(int)DLC_APPAREL_ACQUIRED_197 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_198 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_199 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_ACQUIRED_200 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_176 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_177 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_178 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_179 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_180 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_181 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_182 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_183 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_184 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_185 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_186 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_187 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_188 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_189 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_190 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_191 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_192 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_193 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_194 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_195 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_196 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_197 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_198 // add MP0_ or MP1_ //Shop ped apparel save data

(int)DLC_APPAREL_USED_199 // add MP0_ or MP1_ //Shop ped apparel save data


(int)DLC_APPAREL_USED_200 // add MP0_ or MP1_ //Shop ped apparel save data

(int)LUCKY_WHEEL_USAGE // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel usage

(int)LW_PODIUM_VEH_WON // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel podium
vehicle

(int)MPPLY_LW_PODIUM_VEH_MODEL //player stat or Lucky Wheel podium vehicle model

(int)MPPLY_LUCKY_WHEEL_USAGE //player stat posix time for Lucky Wheel usage

(int)MPPLY_LW_PODIUM_VEH_WON //player stat posix time for Lucky Wheel podium vehicle

(bool)DISPLAY_VC_VEH_HELP // add MP0_ or MP1_ //Casino Vehicles

(int)CASINO_CLOTHES_TIME // add MP0_ or MP1_ //Posix time for casino clothes shop time

(bool)HELPKRIEGER // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPLOCUST // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPNOVAK // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPZORRUSSO // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPGAUNTLET3 // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPZION3 // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPNEBULA // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPHELLION // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPRROCKET // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPPEYOTE2 // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPGAUNTLET4 // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPJUGULAR // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPS80 // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPEMERUS // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPNEO // add MP0_ or MP1_ //Casino Vehicles

(bool)HELPDYNASTY // add MP0_ or MP1_ //Casino Vehicles

(int)SCGW_NUM_WINS_GANG_0 // add MP0_ or MP1_ //Arcade Stats


(int)SCGW_NUM_WINS_GANG_1 // add MP0_ or MP1_ //Arcade Stats

(int)SCGW_NUM_WINS_GANG_2 // add MP0_ or MP1_ //Arcade Stats

(int)SCGW_NUM_WINS_GANG_3 // add MP0_ or MP1_ //Arcade Stats

(int)IAP_MAX_MOON_DIST // add MP0_ or MP1_ //Arcade Stats

(bool)SCGW_WON_NO_DEATHS // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_CHALLENGE_0 // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_CHALLENGE_1 // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_CHALLENGE_2 // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_CHALLENGE_3 // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_CHALLENGE_4 // add MP0_ or MP1_ //Arcade Stats

(bool)IAP_GOLD_TANK // add MP0_ or MP1_ //Arcade Stats

(bool)VCM_FLOW_CS_RSC_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(bool)VCM_FLOW_CS_BWL_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(bool)VCM_FLOW_CS_MTG_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(bool)VCM_FLOW_CS_OIL_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(bool)VCM_FLOW_CS_DEF_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(bool)VCM_FLOW_CS_FIN_SEEN // add MP0_ or MP1_ //Intro Cutscenes

(int)LAST_ANIMAL // add MP0_ or MP1_ //last animal

(int)IAP_INITIALS_0 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_1 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_2 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_3 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_4 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_5 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_6 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_7 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_8 // add MP0_ or MP1_ //Arcade Games

(int)IAP_INITIALS_9 // add MP0_ or MP1_ //Arcade Games


(int)IAP_SCORE_0 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_1 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_2 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_3 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_4 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_5 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_6 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_7 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_8 // add MP0_ or MP1_ //Arcade Games

(int)IAP_SCORE_9 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_0 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_1 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_2 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_3 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_4 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_5 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_6 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_7 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_8 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_INITIALS_9 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_0 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_1 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_2 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_3 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_4 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_5 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_6 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_7 // add MP0_ or MP1_ //Arcade Games

(int)SCGW_SCORE_8 // add MP0_ or MP1_ //Arcade Games


(int)SCGW_SCORE_9 // add MP0_ or MP1_ //Arcade Games

(int)TATTOO_FM_UNLOCKS_39 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 35

(int)TATTOO_FM_CURRENT_39 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 35

(int)TATTOO_FM_VIEWED_39 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 35

(int)TATTOO_FM_UNLOCKS_40 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 36

(int)TATTOO_FM_CURRENT_40 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 36

(int)TATTOO_FM_VIEWED_40 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 36

(int)TATTOO_FM_UNLOCKS_41 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 37

(int)TATTOO_FM_CURRENT_41 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 37

(int)TATTOO_FM_VIEWED_41 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 37

(int)TATTOO_FM_UNLOCKS_42 // add MP0_ or MP1_ //MP Char 0 - Tattoos Unlocks 38

(int)TATTOO_FM_CURRENT_42 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 38

(int)TATTOO_FM_VIEWED_42 // add MP0_ or MP1_ //MP Char 0 - Current Tattoos 38

(bool)MPPLY_CROSSPLATCARD //Stat to track if headshot challenge is complete to unlock weapon in


bob

(bool)MPPLY_CROSSPLATCARD2 //Stat to track if headshot challenge is complete to unlock weapon in


bob

(int)MPPLY_CHIPS_COL_TIME //Casino chips the player collected for free - Time this was last collected

(int)ADMIN_CLOTHES_RM_BS_27 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_27 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_RM_BS_28 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_CLOTHES_GV_BS_28 // add MP0_ or MP1_ //REMOVE THE TANK BY THE SCADMIN

(int)ADMIN_DECORATION_GV_BS_1 // add MP0_ or MP1_ //Give decoration items from SCAdmin

(u64)ADMIN_DECORATION_GV_POSIX // add MP0_ or MP1_ //Posix of when the last give/remove


decoration through SCADMIN was applied.
(int)LW_NEW_POD_VEH_ANNOUNCE // add MP0_ or MP1_ //store lucky wheel new podium vehicle
model

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