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Takes up to 64
booleans.
(packed)MP_PSTAT_BOOL1 // packed type bool // Stat with Packed booleans index 1. Takes up to 64
booleans.
(packed)MP_PSTAT_BOOL2 // packed type bool // Stat with Packed booleans index 2. Takes up to 64
booleans.
(packed)PSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)PSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 1. Takes up to 64 booleans.
(packed)PSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 2. Takes up to 64 booleans.
(packed)MP_PSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8 integers.
(packed)MP_PSTAT_INT1 // packed type int // Stat with Packed integers index 1. Takes up to 8 integers
(packed)MP_PSTAT_INT2 // packed type int // Stat with Packed integers index 2. Takes up to 8 integers
(packed)PSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 0. Takes up to 8 integers.
(packed)PSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 1. Takes up to 8 integers
(packed)PSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 2. Takes up to 8 integers
(packed)PSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 3. Takes up to 8 integers
(packed)PSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(u32)LONGEST_PLAYING_TIME // add MP0_ or MP1_ // Longest Playing time since last death.
(int)DIED_IN_ROAD // add MP0_ or MP1_ // Number of times player died in a road accident
(int)BUSTED // add MP0_ or MP1_ // Number of times the player was arrested
(int)MANUAL_SAVED // add MP0_ or MP1_ // Number of times saved the game manually
(int)AUTO_SAVED // add MP0_ or MP1_ // Number of times saved the game automatically
(int)ENTERED_COVER // add MP0_ or MP1_ // Number of times the player has entered cover
(int)ENTERED_COVER_AND_SHOT // add MP0_ or MP1_ // Number of times the player has entered
cover and fired a shot or shots
(float)AVERAGE_SPEED // add MP0_ or MP1_ // Average speed when driving a car or a bike
(float)FLIGHT_TIME // add MP0_ or MP1_ // Average speed when driving a car or a bike
(float)TOTAL_TIME_MAX_STARS // add MP0_ or MP1_ // Total time under maximun wanted stars
(int)STARS_ATTAINED // add MP0_ or MP1_ // Total Number of wanted stars the player has been
awarded
(int)STARS_EVADED // add MP0_ or MP1_ // Total Number of wanted stars the player has evaded
(int)WHEELIE_ABILITY // add MP0_ or MP1_ // MINIMUM = 0 // MAXIMUM = 100 // Bike skill modifier
(s64)PVC_WALLET_BALANCE // add MP0_ or MP1_ // Per-Character Cash that has been PAID for with
real money.
(s64)EVC_WALLET_BALANCE // add MP0_ or MP1_ // Per-Character Cash that has been EARN in game.
(s64)PVC_BANK_BALANCE // Banked Cash that the player has PAID for with real money.
(s64)EVC_BANK_BALANCE // Banked Cash that the player has EARN, either in game or via other
mechanism.
(s64)PVC_BALANCE // Banked Cash that the player has PAID for with real money.
(s64)EVC_BALANCE // Banked Cash that the player has EARN, either in game or via other mechanism.
(s64)EVC_WALLET_BALANCE_CLEARED // add MP0_ or MP1_ // Total last Cleared amount for each
character stat EVC_WALLET_BALANCE.
(short)MONEY_SPENT_JOB_ACTIVITY // add MP0_ or MP1_ // Money Spent in Job and Activity Entry
Fees
(int)BAILED_FROM_VEHICLE // add MP0_ or MP1_ // Number of times jumped out of a moving vehicle.
(u32)TOP_SPEED_CAR // add MP0_ or MP1_ // Model Index of the fastest speed car
(int)USJS_TOTAL_COMPLETED // add MP0_ or MP1_ // Total number of stunt jumps completed (count
also the same jump many times)
(int)PLAYER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot done
by other players
(int)UNARMED_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)UNARMED_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)UNARMED_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)KNIFE_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)KNIFE_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)KNIFE_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)NIGHTSTICK_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)NIGHTSTICK_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)NIGHTSTICK_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)CROWBAR_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)CROWBAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)CROWBAR_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)SHOVEL_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)SHOVEL_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)SHOVEL_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)WRENCH_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)WRENCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)WRENCH_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)HAMMER_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)HAMMER_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)HAMMER_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)BAT_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)BAT_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)GCLUB_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)GCLUB_ENEMY_KILLS // add MP0_ or MP1_ // Number of times Michael killed with weapon
(int)GCLUB_HITS // add MP0_ or MP1_ // Number of times Michael hit with weapon
(int)PISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)PISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)PISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CMBTPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMBTPISTOL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)CMBTPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)CMBTPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)CMBTPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PISTOL50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PISTOL50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PISTOL50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)PISTOL50_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)PISTOL50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)APPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)APPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)APPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)APPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)APPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MICROSMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MICROSMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)MICROSMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MICROSMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)SMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SMG_FM_AMMO_BOUGHT // add MP0_ or MP1_ // Ammo bought for weapon
(int)SMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ASLTSMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ASLTSMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ASLTSMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)ASLTSMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)ASLTSMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ASLTRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ASLTRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ASLTRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)ASLTRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CRBNRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CRBNRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CRBNRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ADVRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ADVRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ADVRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)ADVRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CMBTMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMBTMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CMBTMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)CMBTMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ASLTMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ASLTMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ASLTMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)ASLTMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(bool)ASLTMG_IN_POSSESSION // add MP0_ or MP1_ // Is weapon in inventory
(int)PUMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PUMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PUMP_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)PUMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SAWNOFF_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SAWNOFF_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SAWNOFF_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)SAWNOFF_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BULLPUP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BULLPUP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BULLPUP_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)BULLPUP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ASLTSHTGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ASLTSHTGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ASLTSHTGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STUNGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STUNGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STUNGUN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)STUNGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SNIPERRFL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SNIPERRFL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SNIPERRFL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HVYSNIPER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HVYSNIPER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HVYSNIPER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)GRNLAUNCH_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)GRNLAUNCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RPG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RPG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MINIGUNS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MINIGUNS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MINIGUNS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)GRENADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)GRENADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SMKGRENADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SMKGRENADE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SMKGRENADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STKYBMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STKYBMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOLOTOV_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOLOTOV_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOLOTOV_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHICLE_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)VEHICLE_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)VEHICLE_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)RHINO_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)RHINO_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(u32)RHINO_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 1 held weapon (MS)
(int)RHINO_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)PASS_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)PASS_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)PASS_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)AIRSTRIKE_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)AIRSTRIKE_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)AIRSTRIKE_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)VEH_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)VEH_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)VEH_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)BUZZARD_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)BUZZARD_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)BUZZARD_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)ANNIHL_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)ANNIHL_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)ANNIHL_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)HUNTER_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)HUNTER_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)HUNTER_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)HUNTER_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)HUNTER_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)HUNTER_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)LAZER_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)LAZER_BULLET_DEATHS // add MP0_ or MP1_ // Number of times mp char 1 killed by weapon
(int)LAZER_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)LAZER_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)LAZER_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)LAZER_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)LAZER_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)SPPLAYER_LASER_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)SPPLAYER_LASER_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)SPPLAYER_LASER_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)WATER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)CHAR_ACH45_TRACKER // add MP0_ or MP1_ // MP Char 0 - Bitfield for tracking ACH45 - Enjoy your
stay
(int)PLATINUM_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)PLATINUM_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)PLATINUM_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)PLATINUM_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)PLATINUM_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PLATINUM_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PLATINUM_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PLATINUM_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PLATINUM_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PLATINUM_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)GOLD_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset
(int)GOLD_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset
(int)GOLD_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset
(int)GOLD_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level bitset
(int)GOLD_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)GOLD_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)SILVER_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_INTCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_INTCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_INTCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_INTCHAR_3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_FLOATCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_FLOATCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_FLOATCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_BOOLCHAR_0 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_BOOLCHAR_1 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)BRONZE_BOOLCHAR_2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum Level
bitset
(int)CHAR_WEAP_PURCHASED // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_WEAP_PURCHASED2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_WEAP_FM_PURCHASE // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_WEAP_FM_PURCHASE2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE4 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE5 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE6 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE7 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE8 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE9 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH2 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH4 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(date)CHAR_DATE_CREATED // add MP0_ or MP1_ // MP Char 0 - The Date the player created this
character
(date)CHAR_DATE_RANKUP // add MP0_ or MP1_ // MP Char 0 - The Date the player last ranked up
(int)AMMO_USED_PISTOLS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group pistols
(int)AMMO_USED_SHOTGUNS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group
shotgun
(int)AMMO_USED_SMGS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group SMGS
(int)AMMO_USED_SNIPERS // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Snipers
(int)AMMO_USED_RIFLES // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Rifles
(int)AMMO_USED_THROWN // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group
Thrown
(int)AMMO_USED_HEAVY // add MP0_ or MP1_ // MP char 0 - Ammo used for weapon group Heavy
(int)AMMO_PURCHASED_PISTOLS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
pistols
(int)AMMO_PURCHASED_SMGS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
SMGS
(int)AMMO_PURCHASED_SNIPERS // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Snipers
(int)AMMO_PURCHASED_RIFLES // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Rifles
(int)AMMO_PURCHASED_HEAVY // add MP0_ or MP1_ // MP char 0 - Ammo bought for weapon group
Heavy
(int)SUICIDES // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of times player commited
suicide
(int)NO_PHOTOS_TAKEN // add MP0_ or MP1_ // MP Char 0 - PERSONAL -Total number of photos taken
(int)CRHEIST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script
(bool)CL_PLAY_A_PLAYLIST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_PLAY_POINT_TO_POINT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_PLAY_ONE_ON_ONE_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_PLAY_ONE_ON_ONE_RACE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_SURV_A_BOUNTY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_SET_WANTED_LVL_ON_PLAY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_GANG_BACKUP_GANGS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_GANG_BACKUP_LOST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(bool)CL_GANG_BACKUP_VAGOS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_CALL_MERCENARIES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(bool)CL_PHONE_MECH_DROP_CAR // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_GONE_OFF_RADAR // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_FILL_TITAN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(bool)CL_MOD_CAR_USING_APP // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(bool)CL_BUY_APPARTMENT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_BUY_GARAGE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_ENTER_FRIENDS_HOUSE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_CALL_STRIPPER_HOUSE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_CALL_FRIEND // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(bool)CL_SEND_FRIEND_REQUEST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)CL_W_WANTED_PLAYER_TV // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)CHEAT_MISSION_STARTED // add MP0_ or MP1_ // MP Char 0 - Player missions started for cheat
tracking
(int)CHEAT_MISSION_PASSED // add MP0_ or MP1_ // MP Char 0 - Player missions passed for cheat
tracking
(int)CHEAT_MISSION_FAILED // add MP0_ or MP1_ // MP Char 0 - Player missions over for cheat
tracking
(int)CHEAT_MISSION_OVER // add MP0_ or MP1_ // MP Char 0 - Player missions failed for cheat
tracking
(int)CP_STOLEN_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
CP_STOLEN_TUT script
(int)CP_WELCOMETUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started CP_WELCOMETUT script
(int)CP_WEA_AMBUSH // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_HOOKER_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_DRUGS_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_RIVAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_SELLCARTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_HOLDUP_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_TRIGGER_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_WELCOME // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_GUNSHOPTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_ARMORYTUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_HOSTAGE_STEAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_STEAL_BIKES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_AIRPORTTAKE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_PROP_TUT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_RACES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_SHIPMENTSTEAL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_SHOWROOM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_STEALVEHICLE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_VANRESCUE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_BANKHEIST1 // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CR_COUNTHEIST1 // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)INCR_DEFAULTMISS // add MP0_ or MP1_ // MP Char 0 - If the game cannot find a mission to
increment this one will do
(int)AM_SECURITYVAN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_GANGATTACK_CITY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_GANGATTACK_COUNTRY // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)CR_GANGATTACK_LOST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_GANGATTACK_VAGOS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)CR_DIFFERENT_RACES // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)CR_DIFFERENT_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)HEIST_COMPLETION // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Heist Missions completed (%)
(u64)HEIST_TOTAL_TIME // add MP0_ or MP1_ // MP Char 0 - MISSIONS -Total time spent on Heist
(int)CHEAT_BITSET // add MP0_ or MP1_ // MP Char 0 - stores if the player cheated with this character
(int)BAD_SPORT_BITSET // add MP0_ or MP1_ // MP Char 0 - stores if the player cheated with this
character
(bool)CHAR_ONMISSION // add MP0_ or MP1_ // MP Char 0 - Sets to true when the player is on mission
(int)HOLDUPS_BITSET // add MP0_ or MP1_ // MP Char 0 - Which hold ups have been done already
(int)AMBIENT_MIS_BS // add MP0_ or MP1_ // BS to store if player has completed ambient events such
as picking up hitchiker
(int)NON_MISSION_HELP_TEXT // add MP0_ or MP1_ // Tracks if NMH has been displayed
(string)CONTACT_MISS_0 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_1 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_2 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_3 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_4 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_5 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_6 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_7 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_8 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(string)CONTACT_MISS_9 // add MP0_ or MP1_ // MP Char 0 - For keith to store Mission contact names
(int)DM_COLLECTED_SHARK_TEST // add MP0_ or MP1_ // Sets the player to spawn in the secondary
position (Boss Room or Locker Room)
(bool)FM_INTRO_CUT_DONE // add MP0_ or MP1_ // Set when the character has seen the Freemode
Intro
(int)FM_NON_MS_HELP_GTA1 // add MP0_ or MP1_ // Tracks if GTA help has been displayed
(bool)FM_INTRO_MISS_DONE // add MP0_ or MP1_ // Set when the character completes the FM intro
mission
(bool)FM_TRIGTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM trigger
tutorial
(bool)FM_HOLDTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM Hold Up
tutorial
(bool)FM_CMODTUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM Car Mod
tutorial
(bool)FM_NOTUT_DONE // add MP0_ or MP1_ // Set when the character chooses not to do the tutorials
(bool)FM_RACETUT_DONE // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial
(int)FM_RACEPOSITION // add MP0_ or MP1_ // Set when the character completes the FM race tutorial
(bool)FM_BUYGAR_DONE // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial
(bool)FM_CHANGECHAR_ASKED // add MP0_ or MP1_ // Set when the character completes the FM race
tutorial
(u64)TIMEINHELI // add MP0_ or MP1_ // MP Char 0 - Time spent being a passenger in Milliseconds
(u64)TIME_SPENT_FLYING // add MP0_ or MP1_ // MP Char 0 -Vehicles- Time spent flying an aircraft
(u64)TIME_IN_CAR // add MP0_ or MP1_ // MP Char 0 -Vehicles- Time spent inside your car
(int)AWD_100_KILLS_PISTOL // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a pistol - VAGOS - Award
LOST MC - Award COP- N/A
(int)AWD_100_KILLS_SNIPER // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a sniper rifle - VAGOS -
Award LOST MC - Award COP- N/A
(int)AWD_100_KILLS_SHOTGUN // add MP0_ or MP1_ // MP Char 0 - 100 Kills with a shotgun rifle -
VAGOS - Award LOST MC - Award COP- N/A
(int)AWD_100_KILLS_SMG // add MP0_ or MP1_ // MP Char 0 - 100 Kills with an SMG - VAGOS - Award
LOST MC - Award COP- N/A
(int)AWD_100_HEADSHOTS // add MP0_ or MP1_ // MP Char 0 - 100 headshot kills - VAGOS - N/A LOST
MC - Award COP- N/A
(bool)AWD_BUY_EVERY_GUN // add MP0_ or MP1_ // MP Char 0 -Award when buying every gun -
VAGOS -AWARD LOST MC - AWARD COP- N/A
(int)AWD_HOLD_UP_SHOPS // add MP0_ or MP1_ // MP Char 0 -Award for holding up all shops award
given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A
(int)AWD_LAPDANCES // add MP0_ or MP1_ // MP Char 0 -Award for no. Lapdances paid for - VAGOS -
Award LOST MC - Award COP- NA
(bool)AWD_DRIVE_ALL_COP_CARS // add MP0_ or MP1_ // MP Char 0 -Award for driving all cop cars -
VAGOS -NA LOST MC - NA COP- AWARD
(int)AWD_CARS_EXPORTED // add MP0_ or MP1_ // MP Char 0 -Awards for number of car deliveries at
car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA
(int)AWD_RACES_WON // add MP0_ or MP1_ // MP Char 0 -Awards for number of times player wins a
race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
(int)AWD_NO_ARMWRESTLING_WINS // add MP0_ or MP1_ // MP Char 0 -Awards for number of times
you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP-
MEDAL
(int)AWD_KILLS_ASSAULT_RIFLE // add MP0_ or MP1_ // MP Char 1 - Award for kills with assualt rifle 10
25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA
(int)AWD_KILLS_MACHINEGUN // add MP0_ or MP1_ // MP Char 1 - Award for machine gun kills 10 25
50 100 VAGOS -TAT LOST MC - PATCH COP- NA
(bool)AWD_FMATTGANGHQ // add MP0_ or MP1_ // Clear all gang hideouts in one game day
(int)AWD_FMBASEJMP // add MP0_ or MP1_ // Land away from the target centre times
(int)CRARMWREST // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRBASEJUMP // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRDARTS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRDM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script
(int)CRGANGHIDE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRGOLF // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission
script
(int)CRHORDE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRMISSION // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRSHOOTRNG // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRTENNIS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(date)REW_DAILY_DM // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(date)REW_DAILY_RACE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(date)REW_DAILY_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(date)REW_DAILY_DM_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(date)REW_DAILY_RACE_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(date)REW_DAILY_MISS_WIN // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(date)REW_DAILY_5_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has
started mission script
(int)REW_DAILY_5_MISS_COUNTER // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)REW_10_CREATOR_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player
has started mission script
(int)REW_RSTAR_VER_COMP_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)REW_PLAY_OWN_MISS_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(int)REW_PLAY_OTHER_MISS_COUNT // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)REW_PLAY_CREATE_1_TYPE // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)REW_BOOL_PLAY_OTHER_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)REW_BOOL_PLAY_RSTAR_MISS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(bool)PLANE_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Plane for .
(bool)BOAT_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Boat for .
(bool)HELI_ACCESS // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)CHAR_MOOD_NORMAL // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)CHAR_MOOD_RACES // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)CHAR_MOOD_DM // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)NO_BOUGHT_YUM_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)NO_BOUGHT_HEALTH_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)NO_BOUGHT_EPIC_SNACKS // add MP0_ or MP1_ // Says if the player has access to a Heli for .
(int)PROPERTY_HOUSE // add MP0_ or MP1_ // Stores what house player has purchased
(int)DM_CURRENT_KILLS // add MP0_ or MP1_ // Deathmatch - Total DM KILLS the player has
(int)FM_PRIM_COLOUR // add MP0_ or MP1_ // MP Char 0 - Colour the player set the car at
(int)FM_SECO_COLOUR // add MP0_ or MP1_ // MP Char 0 - Colour the player set the car at
(bool)FRONT_END_JIP_UNLOCKED // add MP0_ or MP1_ // True when the character has gotten through
the tutorial
(bool)MPPLY_FM_CINEMA_CORONA_HELP // Help text the first time the player enters a cinema corona
in freemode
(bool)MPPLY_FM_DONE_MISS_CORONA_HELP // Help text the first time the player enters a mission
corona in freemode
(bool)MPPLY_FM_DONE_ARMW_CORONA_HELP // Help text the first time the player enters an arm
wrestling corona in freemode
(bool)MPPLY_FM_DONE_DARTS_CORONA_HELP // Help text the first time the player enters a darts
corona in freemode
(bool)MPPLY_FM_DONE_SHOOT_CORONA_HELP // Help text the first time the player enters a shooting
range corona in freemode
(bool)MPPLY_FM_DONE_TNS_CORONA_HELP // Help text the first time the player enters a tennis
corona in freemode
(bool)MPPLY_FM_DONE_GOLF_CORONA_HELP // Help text the first time the player enters a golf corona
in freemode
(bool)MPPLY_FM_DONE_HRD_CORONA_HELP // Help text the first time the player enters a horde
corona in freemode
(bool)MPPLY_FM_DONE_RC_CORONA_HELP // Help text the first time the player enters a race corona in
freemode
(bool)MPPLY_FM_DONE_DM_CORONA_HELP // Help text the first time the player enters a DM corona
in freemode
(bool)MPPLY_ISPUNISHED // Sets to true when the player is on mission - used for reliability check
(bool)MPPLY_FM_INTRO_CUT_DONE // Sets to True when the player has watched the Freemode Intro
Cutscene
(int)MPPLY_FM_MISSION_LIKES // Sets to True when the player has watched the Freemode Intro
Cutscene
(bool)MPPLY_CARAPP_DATA_SENT_0 // MPPLAYER - CarApp data has been setup for character slot
(bool)MPPLY_CARAPP_DATA_SENT_1 // MPPLAYER - CarApp data has been setup for character slot
(bool)MPPLY_CARAPP_DATA_SENT_2 // MPPLAYER - CarApp data has been setup for character slot
(bool)MPPLY_CARAPP_DATA_SENT_3 // MPPLAYER - CarApp data has been setup for character slot
(bool)MPPLY_CARAPP_DATA_SENT_4 // MPPLAYER - CarApp data has been setup for character slot
(bool)SHOOTINGRANGE_SEEN_TUT // add MP0_ or MP1_ // MPPLAYER - Checks that the player has
seen the Range Tutorial
(bool)TENNIS_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has seen the
Tennis Tutorial.
(bool)DARTS_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has seen the
darts Tutorial.
(bool)ARMWRESTLING_SEEN_TUTORIAL // add MP0_ or MP1_ // MPPLAYER - Checks that the player has
seen the arm wrestling Tutorial.
(int)FM_CUT_DONE // add MP0_ or MP1_ // Track which cutscenes have beend done
(packed)PSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)PSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)MP_TUPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.
(packed)MP_TUPSTAT_INT1 // packed type int // Stat with Packed integers index 1. Takes up to 8
integers
(packed)MP_TUPSTAT_INT2 // packed type int // Stat with Packed integers index 2. Takes up to 8
integers
(packed)MP_TUPSTAT_INT3 // packed type int // Stat with Packed integers index 2. Takes up to 8
integers
(packed)TUPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)TUPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)TUPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)TUPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)MP_TUPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to 64
booleans.
(packed)TUPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)MP_NGPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.
(packed)NGPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)MP_NGPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to 64
booleans.
(packed)NGPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)NGPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 1. Takes up to 64 booleans.
(x64)VC_DAILY_TIMESTAMP // Virtual cash daily posix time - Control daily amount resets.
(long)PVC_DAILY_ADDITIONS // Amount of PVC added (through purchase or PVC gift receipt) by a player
in 1 day.
(date)REW_WEEKLY_BANK_AWARD // add MP0_ or MP1_ // MP Char 0 - Stores how many times the
player has started mission script
(long)CLIENT_PVC_BALANCE // CLIENT version of Banked Cash that the player has PAID for with real
money.
(long)CLIENT_EVC_BALANCE // CLIENT version of Banked Cash that the player has EARN, either in game
or via other mechanism.
(int)GRNLAUNCH_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PROPERTY_HOUSE_NEW // add MP0_ or MP1_ // Stores what house player has purchased
(int)PROPERTY_HOUSE_NEW_TIME // add MP0_ or MP1_ // Stores time a house player has purchased
(int)PROPERTY_HOUSE_TIME // add MP0_ or MP1_ // Stores time a house player has purchased
(int)CASH_GIFT_LABEL // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST
(u64)CASH_GIFT_LABEL_1 // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST
(u64)CASH_GIFT_LABEL_2 // LABEL TO DISPLAY TO GIVE PLAYER THE CASH GIFT THEY LOST
(bool)PEGASUS_VEHICLE_COLLECTED // add MP0_ or MP1_ // to signal that the player needs to call
again to get their pegasus vehicle back
(packed)TUPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)TUPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 5. Takes up to 8 integers
(packed)TUPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 6. Takes up to 8 integers
(packed)TUPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 7. Takes up to 8 integers
(packed)TUPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 8. Takes up to 8 integers
(packed)TUPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 9. Takes up to 8 integers
(packed)TUPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 10. Takes up to 8 integers
(packed)TUPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 11. Takes up to 8 integers
(packed)TUPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 12. Takes up to 8 integers
(packed)TUPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 13. Takes up to 8 integers
(packed)TUPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 14. Takes up to 8 integers
(packed)TUPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 15. Takes up to 8 integers
(packed)TUPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 16. Takes up to 8 integers
(packed)TUPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 17. Takes up to 8 integers
(packed)TUPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 18. Takes up to 8 integers
(packed)TUPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 19. Takes up to 8 integers
(packed)TUPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 20. Takes up to 8 integers
(packed)TUPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 21. Takes up to 8 integers
(packed)TUPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 22. Takes up to 8 integers
(packed)TUPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 23. Takes up to 8 integers
(packed)TUPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 24. Takes up to 8 integers
(packed)TUPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 25. Takes up to 8 integers
(packed)TUPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 26. Takes up to 8 integers
(packed)TUPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 27. Takes up to 8 integers
(packed)TUPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 28. Takes up to 8 integers
(packed)TUPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 29. Takes up to 8 integers
(packed)TUPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 30. Takes up to 8 integers
(packed)TUPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 31. Takes up to 8 integers
(packed)TUPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)TUPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 33. Takes up to 8 integers
(packed)TUPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 34. Takes up to 8 integers
(packed)TUPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 35. Takes up to 8 integers
(packed)TUPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 36. Takes up to 8 integers
(packed)TUPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 37. Takes up to 8 integers
(packed)TUPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 38. Takes up to 8 integers
(packed)TUPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 39. Takes up to 8 integers
(packed)TUPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 40. Takes up to 8 integers
(packed)TUPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 41. Takes up to 8 integers
(packed)TUPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 42. Takes up to 8 integers
(packed)TUPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 43. Takes up to 8 integers
(packed)TUPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 44. Takes up to 8 integers
(packed)TUPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 45. Takes up to 8 integers
(packed)TUPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 46. Takes up to 8 integers
(packed)TUPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 47. Takes up to 8 integers
(packed)TUPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 48. Takes up to 8 integers
(packed)TUPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 49. Takes up to 8 integers
(packed)TUPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 50. Takes up to 8 integers
(packed)TUPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 51. Takes up to 8 integers
(packed)TUPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 52. Takes up to 8 integers
(packed)TUPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 53. Takes up to 8 integers
(packed)TUPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 54. Takes up to 8 integers
(packed)TUPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 55. Takes up to 8 integers
(packed)TUPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 56. Takes up to 8 integers
(packed)TUPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 57. Takes up to 8 integers
(packed)TUPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 58. Takes up to 8 integers
(packed)TUPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 59. Takes up to 8 integers
(packed)TUPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 60. Takes up to 8 integers
(packed)TUPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 61. Takes up to 8 integers
(packed)TUPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 62. Takes up to 8 integers
(packed)TUPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 63. Takes up to 8 integers
(packed)TUPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 64. Takes up to 8 integers
(packed)TUPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 65. Takes up to 8 integers
(packed)TUPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 66. Takes up to 8 integers
(packed)TUPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 67. Takes up to 8 integers
(packed)TUPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 68. Takes up to 8 integers
(packed)TUPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 69. Takes up to 8 integers
(packed)TUPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 70. Takes up to 8 integers
(packed)TUPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 71. Takes up to 8 integers
(packed)TUPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 72. Takes up to 8 integers
(packed)TUPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 73. Takes up to 8 integers
(packed)TUPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 74. Takes up to 8 integers
(packed)TUPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 75. Takes up to 8 integers
(packed)TUPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 76. Takes up to 8 integers
(packed)TUPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 77. Takes up to 8 integers
(packed)TUPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 78. Takes up to 8 integers
(packed)TUPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 79. Takes up to 8 integers
(packed)TUPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 80. Takes up to 8 integers
(packed)TUPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 81. Takes up to 8 integers
(packed)TUPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 82. Takes up to 8 integers
(packed)TUPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 83. Takes up to 8 integers
(packed)TUPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 84. Takes up to 8 integers
(packed)TUPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 85. Takes up to 8 integers
(packed)TUPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 86. Takes up to 8 integers
(packed)TUPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 87. Takes up to 8 integers
(packed)TUPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 88. Takes up to 8 integers
(packed)TUPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 89. Takes up to 8 integers
(packed)TUPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 90. Takes up to 8 integers
(packed)TUPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 91. Takes up to 8 integers
(packed)TUPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 92. Takes up to 8 integers
(packed)TUPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 93. Takes up to 8 integers
(packed)TUPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 94. Takes up to 8 integers
(packed)TUPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 95. Takes up to 8 integers
(packed)TUPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 96. Takes up to 8 integers
(packed)TUPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 97. Takes up to 8 integers
(packed)TUPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 98. Takes up to 8 integers
(packed)TUPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 99. Takes up to 8 integers
(packed)TUPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 100. Takes up to 8 integers
(packed)TUPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 101. Takes up to 8 integers
(packed)TUPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 102. Takes up to 8 integers
(packed)TUPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 103. Takes up to 8 integers
(packed)TUPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 104. Takes up to 8 integers
(packed)TUPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 105. Takes up to 8 integers
(packed)TUPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 106. Takes up to 8 integers
(packed)TUPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 107. Takes up to 8 integers
(packed)TUPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 108. Takes up to 8 integers
(packed)TUPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 109. Takes up to 8 integers
(packed)TUPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 110. Takes up to 8 integers
(packed)TUPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 111. Takes up to 8 integers
(packed)TUPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 112. Takes up to 8 integers
(packed)TUPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 113. Takes up to 8 integers
(packed)TUPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 114. Takes up to 8 integers
(packed)TUPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 115. Takes up to 8 integers
(packed)TUPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 116. Takes up to 8 integers
(packed)TUPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 117. Takes up to 8 integers
(packed)TUPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 118. Takes up to 8 integers
(packed)TUPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 119. Takes up to 8 integers
(packed)TUPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 120. Takes up to 8 integers
(packed)TUPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 121. Takes up to 8 integers
(int)MPSV_VEHICLE_TIMESTAMP // add MP0_ or MP1_ // Vehicle stats timestamp when last modified
(int)MPSV_VEHICLE_BS_0 // add MP0_ or MP1_ // Vehicle_0 bitset of various control flags for vehicle
(int)MPSV_FLAGS_0 // add MP0_ or MP1_ // Vehicle_0 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_1 // add MP0_ or MP1_ // Vehicle_1 bitset of various control flags for vehicle
(int)MPSV_FLAGS_1 // add MP0_ or MP1_ // Vehicle_1 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_2 // add MP0_ or MP1_ // Vehicle_2 bitset of various control flags for vehicle
(int)MPSV_FLAGS_2 // add MP0_ or MP1_ // Vehicle_2 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_3 // add MP0_ or MP1_ // Vehicle_3 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_3 // add MP0_ or MP1_ // Vehicle_3 time vehicle was impounded
(int)MPSV_FLAGS_3 // add MP0_ or MP1_ // Vehicle_3 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_4 // add MP0_ or MP1_ // Vehicle_4 bitset of various control flags for vehicle
(int)MPSV_FLAGS_4 // add MP0_ or MP1_ // Vehicle_4 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_5 // add MP0_ or MP1_ // Vehicle_5 bitset of various control flags for vehicle
(int)MPSV_FLAGS_5 // add MP0_ or MP1_ // Vehicle_5 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_6 // add MP0_ or MP1_ // Vehicle_6 bitset of various control flags for vehicle
(int)MPSV_FLAGS_6 // add MP0_ or MP1_ // Vehicle_6 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_7 // add MP0_ or MP1_ // Vehicle_7 bitset of various control flags for vehicle
(int)MPSV_FLAGS_7 // add MP0_ or MP1_ // Vehicle_7 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_8 // add MP0_ or MP1_ // Vehicle_8 bitset of various control flags for vehicle
(int)MPSV_FLAGS_8 // add MP0_ or MP1_ // Vehicle_8 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_9 // add MP0_ or MP1_ // Vehicle_9 bitset of various control flags for vehicle
(int)MPSV_FLAGS_9 // add MP0_ or MP1_ // Vehicle_9 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_10 // add MP0_ or MP1_ // Vehicle_10 bitset of various control flags for vehicle
(int)MPSV_FLAGS_10 // add MP0_ or MP1_ // Vehicle_10 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_11 // add MP0_ or MP1_ // Vehicle_11 bitset of various control flags for vehicle
(int)MPSV_FLAGS_11 // add MP0_ or MP1_ // Vehicle_11 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_12 // add MP0_ or MP1_ // Vehicle_12 bitset of various control flags for vehicle
(int)MPSV_FLAGS_12 // add MP0_ or MP1_ // Vehicle_12 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_13 // add MP0_ or MP1_ // Vehicle_13 bitset of various control flags for vehicle
(int)MPSV_FLAGS_13 // add MP0_ or MP1_ // Vehicle_13 bitset of vehicle flags associated with mods
(int)BOTTLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BOTTLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BOTTLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)BOTTLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)BOTTLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SNSPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SNSPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SNSPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SNSPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(bool)NO_TUT_SPAWN // add MP0_ or MP1_ // Player has spawned in the game having chosen to not
play tutorials again.
(int)WEAP_FM_ADDON_PURCH5 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)AUTO_EQUIP_ARMOUR // add MP0_ or MP1_ // players auto-equip status for their armour
(int)AUTO_AIM_AGAINST_FRIENDS // add MP0_ or MP1_ // storing whether the player has auto-aim
enabled against Friends.
(bool)SAVED_VEH_STATS_VERIFIED // add MP0_ or MP1_ // Check to see if saved vehicle stats have
been verified
(int)TSHIRT_DECAL_HASH // add MP0_ or MP1_ // Stores the name hash of the current t-shirt decal
(int)SHOW_PROPERTY_BLIP_ON_JOB // add MP0_ or MP1_ // Add a stat for Showing the Property Blip
on a Job
(packed)TUPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 122. Takes up to 8 integers
(packed)TUPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 123. Takes up to 8 integers
(packed)TUPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 124. Takes up to 8 integers
(packed)TUPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 125. Takes up to 8 integers
(packed)TUPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 126. Takes up to 8 integers
(packed)TUPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers
(int)MPSV_VEHICLE_BS_14 // add MP0_ or MP1_ // Vehicle_14 bitset of various control flags for vehicle
(int)MPSV_FLAGS_14 // add MP0_ or MP1_ // Vehicle_14 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_15 // add MP0_ or MP1_ // Vehicle_15 bitset of various control flags for vehicle
(int)MPSV_FLAGS_15 // add MP0_ or MP1_ // Vehicle_15 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_16 // add MP0_ or MP1_ // Vehicle_16 bitset of various control flags for vehicle
(int)MPSV_FLAGS_16 // add MP0_ or MP1_ // Vehicle_16 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_17 // add MP0_ or MP1_ // Vehicle_17 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_17 // add MP0_ or MP1_ // Vehicle_17 time vehicle was impounded
(int)MPSV_FLAGS_17 // add MP0_ or MP1_ // Vehicle_17 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_18 // add MP0_ or MP1_ // Vehicle_18 bitset of various control flags for vehicle
(int)MPSV_FLAGS_18 // add MP0_ or MP1_ // Vehicle_18 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_19 // add MP0_ or MP1_ // Vehicle_19 bitset of various control flags for vehicle
(int)MPSV_FLAGS_19 // add MP0_ or MP1_ // Vehicle_19 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_20 // add MP0_ or MP1_ // Vehicle_20 bitset of various control flags for vehicle
(int)MPSV_FLAGS_20 // add MP0_ or MP1_ // Vehicle_20 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_21 // add MP0_ or MP1_ // Vehicle_21 bitset of various control flags for vehicle
(int)MPSV_FLAGS_21 // add MP0_ or MP1_ // Vehicle_21 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_22 // add MP0_ or MP1_ // Vehicle_22 bitset of various control flags for vehicle
(int)MPSV_FLAGS_22 // add MP0_ or MP1_ // Vehicle_22 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_23 // add MP0_ or MP1_ // Vehicle_23 bitset of various control flags for vehicle
(int)MPSV_FLAGS_23 // add MP0_ or MP1_ // Vehicle_23 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_24 // add MP0_ or MP1_ // Vehicle_24 bitset of various control flags for vehicle
(int)MPSV_FLAGS_24 // add MP0_ or MP1_ // Vehicle_24 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_24 // add MP0_ or MP1_ // Vehicle_24 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_25 // add MP0_ or MP1_ // Vehicle_25 bitset of various control flags for vehicle
(int)MPSV_FLAGS_25 // add MP0_ or MP1_ // Vehicle_25 bitset of vehicle flags associated with mods
(int)MULTI_PROPERTY_1 // add MP0_ or MP1_ // Stores what other property player has purchased +_1
(int)MULTI_PROPERTY_VALUE_1 // add MP0_ or MP1_ // Stores value other property player has
purchased +_1
(int)MP_CHAR_STAT_RALLY_ANIM // add MP0_ or MP1_ // The paired anim that should play on rally
celebration screen
(bool)MPPLY_BIG_FEED_INIT // Have the unique and total number of Jobs been saved
(int)IS_CHAR_IN_SPECCAM_MISS // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam On Mission
(u64)TOTAL_TIME_SPECCAM_MISS // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam On Mission
(int)IS_CHAR_IN_SPECCAM_CTF // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam CTF MODE
(u64)TOTAL_TIME_SPECCAM_CTF // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam CTF MODE
(int)IS_CHAR_IN_SPECCAM_LTS // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam LTS Mode
(u64)TOTAL_TIME_SPECCAM_LTS // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam LTS Mode
(int)IS_CHAR_IN_SPECCAM_SUR // add MP0_ or MP1_ // Spectator Cam - When a player goes onto
spectator cam Survival Mode
(u64)TOTAL_TIME_SPECCAM_SUR // add MP0_ or MP1_ // Spectator Cam - how long they remain on
spectator cam Survival Mode
(int)SPECTATED_WAS_CHANGED // add MP0_ or MP1_ // Number of times that the person being
spectated was changed.
(int)NO_JOBS_DONE_CONSECUTIVELY // add MP0_ or MP1_ // how many jobs a player has performed
consecutively
(int)CALLS_MADE_TO_NPC // add MP0_ or MP1_ // phone calls made to NPC characters (this stat would
need to record WHICH NPC character was phoned)
(s64)INTERNET_BANK_BALANCE // add MP0_ or MP1_ // players banking cash through the in-game
internet.
(u32)VEHICLE_WEAPONHASH // add MP0_ or MP1_ // Weapon hash choosen when we enter a vehicle
(int)ADMIN_VEH_GV_BS_1 // add MP0_ or MP1_ // Give the player a vehicles in bitset 1 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_2 // add MP0_ or MP1_ // Give the player a vehicles in bitset 2 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_3 // add MP0_ or MP1_ // Give the player a vehicles in bitset 3 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_4 // add MP0_ or MP1_ // Give the player a vehicles in bitset 4 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_5 // add MP0_ or MP1_ // Give the player a vehicles in bitset 5 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_6 // add MP0_ or MP1_ // Give the player a vehicles in bitset 6 set by
SCADMIN
(int)ADMIN_VEH_GV_BS_7 // add MP0_ or MP1_ // Give the player a vehicles in bitset 6 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_1 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 1
set by SCADMIN
(int)ADMIN_VEH_RM_BS_2 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 2
set by SCADMIN
(int)ADMIN_VEH_RM_BS_3 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 3
set by SCADMIN
(int)ADMIN_VEH_RM_BS_4 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 4
set by SCADMIN
(int)ADMIN_VEH_RM_BS_5 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 5
set by SCADMIN
(int)ADMIN_VEH_RM_BS_6 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 6
set by SCADMIN
(int)ADMIN_VEH_RM_BS_7 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 6
set by SCADMIN
(u64)ADMIN_VEHICLE_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove buyable veh
through SCADMIN was applied.
(int)ADMIN_VEH_RM_NONBY_1 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 1 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_2 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 2 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_3 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 3 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_4 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 4 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_5 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 5 set by SCADMIN
(int)ADMIN_VEH_RM_NONBY_6 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 6 set by SCADMIN
(u64)ADMIN_VEH_RM_NONBY_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove non
buyable veh through SCADMIN was applied.
(int)ADMIN_VEH_GV_NONBY_1 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 1 set by SCADMIN
(int)ADMIN_VEH_GV_NONBY_2 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 2 set by SCADMIN
(int)ADMIN_VEH_GV_NONBY_3 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 3 set by SCADMIN
(int)ADMIN_VEH_GV_NONBY_4 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 4 set by SCADMIN
(int)ADMIN_VEH_GV_NONBY_5 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 5 set by SCADMIN
(int)ADMIN_VEH_GV_NONBY_6 // add MP0_ or MP1_ // Remove from the player a non-buyable veh in
bitset 6 set by SCADMIN
(u64)ADMIN_VEH_GV_NONBY_POSIX // add MP0_ or MP1_ // Posix of when the last give/remove non
buyable veh through SCADMIN was applied.
(packed)TUPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL6 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL7 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL8 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL9 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL10 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)TUPSTAT_BOOL11 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(bool)WAS_CHAR_TRANSFERED // add MP0_ or MP1_ // Was this character imported from Last Gen
(int)LAST_USED_PARACHUTE // add MP0_ or MP1_ // save which one they used and initialise with that
in the next corona
(int)TIME_FOR_ONE_ON_ONE_DM // add MP0_ or MP1_ // Time limit for one on one death match
(int)LAST_USED_CUSTOM_VEHICLE // add MP0_ or MP1_ // Time limit for one on one death match
(int)CHAR_KIT_FM_PURCHASE10 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE11 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CRPILOTSCHOOL // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CRDISTRICTCOPS // add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started
mission script
(int)CHAR_KIT_FM_PURCHASE12 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)AWD_TAKEDOWNSMUGPLANE // add MP0_ or MP1_ // Plane Takedown Fly Bye ~1~ smugglers'
aircrafts taken down.
(int)AWD_ODISTRACTCOPSNOEATH // add MP0_ or MP1_ // Distract Cops Over Here Distracted cops
without dying ~1~ times.
(int)HEADSHOT_HELP_TEXT // add MP0_ or MP1_ // Freemode activity phonecall
(int)AWD_DAILYOBJCOMPLETED // add MP0_ or MP1_ // Daily Objectives Daily Duty ~1~ Daily
Objectives completed.
(int)AWD_LESTERDELIVERVEHICLES // add MP0_ or MP1_ // Destroy Vehicle Auto Go ~1~ Lester target
vehicles destroyed.
(bool)AWD_DRIVELESTERCAR5MINS // add MP0_ or MP1_ // Destroy Vehicle Joyrider Drove the Lester
target vehicle for 5 mins.
(packed)TUPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 122. Takes up to 8 integers
(packed)TUPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 123. Takes up to 8 integers
(packed)TUPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 124. Takes up to 8 integers
(packed)TUPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 125. Takes up to 8 integers
(packed)TUPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 126. Takes up to 8 integers
(packed)TUPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers
(packed)TUPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers
(packed)TUPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers
(packed)TUPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 127. Takes up to 8 integers
(int)HAIR_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)EYEBROW_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)FACIALHAIR_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)BLUSHER_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)LIPSTICK_TINT // add MP0_ or MP1_ // MP Char 0 - Colour tints for char features
(int)OVERLAY_BODY_1_TINT // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361
(int)SEC_OVERLAY_BODY_1_TINT // add MP0_ or MP1_ // MP Char 0 body overlays that players for
bugs 2100360 2100361
(int)SEC_HAIR_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(int)SEC_EYEBROW_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(int)SEC_FACIALHAIR_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(int)SEC_BLUSHER_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(int)SEC_LIPSTICK_TINT // add MP0_ or MP1_ // MP Char 0 -Secondary Colour tints for char features
(float)OVERLAY_BODY_2 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361
(float)OVERLAY_BODY_3 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361
(float)OVERLAY_BODY_1 // add MP0_ or MP1_ // MP Char 0 body overlays that players for bugs
2100360 2100361
(bool)SAVE_MIGRATION_CLEAR_STAT // add MP0_ or MP1_ // If set to true archenemy stats are cleared
when entering the mp game
(packed)NGPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(int)MPSV_VEHICLE_BS_26 // add MP0_ or MP1_ // Vehicle_26 bitset of various control flags for vehicle
(int)MPSV_FLAGS_26_XYZ // add MP0_ or MP1_ // Vehicle_26 bitset of vehicle flags associated with
mods
(int)MPSV_VEHICLE_BS_27 // add MP0_ or MP1_ // Vehicle_27 bitset of various control flags for vehicle
(int)MPSV_FLAGS_27 // add MP0_ or MP1_ // Vehicle_27 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_28 // add MP0_ or MP1_ // Vehicle_28 bitset of various control flags for vehicle
(int)MPSV_FLAGS_28 // add MP0_ or MP1_ // Vehicle_28 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_29 // add MP0_ or MP1_ // Vehicle_29 bitset of various control flags for vehicle
(int)MPSV_FLAGS_29 // add MP0_ or MP1_ // Vehicle_29 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_30 // add MP0_ or MP1_ // Vehicle_30 bitset of various control flags for vehicle
(int)MPSV_FLAGS_30 // add MP0_ or MP1_ // Vehicle_30 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_31 // add MP0_ or MP1_ // Vehicle_31 bitset of various control flags for vehicle
(int)MPSV_FLAGS_31 // add MP0_ or MP1_ // Vehicle_31 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_32 // add MP0_ or MP1_ // Vehicle_32 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_33 // add MP0_ or MP1_ // Vehicle_33 bitset of various control flags for vehicle
(int)MPSV_FLAGS_33 // add MP0_ or MP1_ // Vehicle_33 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_34 // add MP0_ or MP1_ // Vehicle_34 bitset of various control flags for vehicle
(int)MPSV_FLAGS_34 // add MP0_ or MP1_ // Vehicle_34 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_35 // add MP0_ or MP1_ // Vehicle_35 bitset of various control flags for vehicle
(int)MPSV_FLAGS_35 // add MP0_ or MP1_ // Vehicle_35 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_35 // add MP0_ or MP1_ // Vehicle_35 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_36 // add MP0_ or MP1_ // Vehicle_36 bitset of various control flags for vehicle
(int)MPSV_FLAGS_36 // add MP0_ or MP1_ // Vehicle_36 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_37 // add MP0_ or MP1_ // Vehicle_37 bitset of various control flags for vehicle
(int)MPSV_FLAGS_37 // add MP0_ or MP1_ // Vehicle_37 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_38 // add MP0_ or MP1_ // Vehicle_38 bitset of various control flags for vehicle
(int)MPSV_FLAGS_38 // add MP0_ or MP1_ // Vehicle_38 bitset of vehicle flags associated with mods
(int)MULTI_PROPERTY_2 // add MP0_ or MP1_ // Stores what other property player has purchased +_2
(int)MULTI_PROPERTY_VALUE_2 // add MP0_ or MP1_ // Stores value other property player has
purchased +_2
(bool)MPPLY_SHOWN_SAVE_MIG_DONE // Did the player transfer saves and shown the completed
screen
(packed)TUPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 137. Takes up to 8 integers
(packed)TUPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 138. Takes up to 8 integers
(packed)TUPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 139. Takes up to 8 integers
(packed)TUPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 140. Takes up to 8 integers
(packed)TUPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 141. Takes up to 8 integers
(packed)TUPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 142. Takes up to 8 integers
(packed)TUPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 143. Takes up to 8 integers
(packed)TUPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 144. Takes up to 8 integers
(packed)TUPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 145. Takes up to 8 integers
(packed)TUPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 146. Takes up to 8 integers
(packed)TUPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 147. Takes up to 8 integers
(packed)TUPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 148. Takes up to 8 integers
(packed)TUPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 149. Takes up to 8 integers
(packed)TUPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 150. Takes up to 8 integers
(packed)TUPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 151. Takes up to 8 integers
(packed)TUPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 152. Takes up to 8 integers
(packed)TUPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 153. Takes up to 8 integers
(packed)TUPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 154. Takes up to 8 integers
(packed)TUPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 155. Takes up to 8 integers
(packed)TUPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 156. Takes up to 8 integers
(packed)TUPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 157. Takes up to 8 integers
(packed)TUPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 158. Takes up to 8 integers
(packed)TUPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 159. Takes up to 8 integers
(packed)TUPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 160. Takes up to 8 integers
(packed)TUPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 161. Takes up to 8 integers
(packed)TUPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 162. Takes up to 8 integers
(packed)TUPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 163. Takes up to 8 integers
(packed)TUPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 164. Takes up to 8 integers
(packed)TUPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 165. Takes up to 8 integers
(packed)TUPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 166. Takes up to 8 integers
(packed)TUPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 167. Takes up to 8 integers
(packed)TUPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 168. Takes up to 8 integers
(packed)TUPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 169. Takes up to 8 integers
(packed)TUPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 170. Takes up to 8 integers
(packed)TUPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 171. Takes up to 8 integers
(packed)TUPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 172. Takes up to 8 integers
(packed)TUPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 173. Takes up to 8 integers
(packed)TUPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 174. Takes up to 8 integers
(packed)TUPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 175. Takes up to 8 integers
(packed)TUPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 176. Takes up to 8 integers
(packed)TUPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 177. Takes up to 8 integers
(packed)TUPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 178. Takes up to 8 integers
(packed)TUPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 179. Takes up to 8 integers
(packed)TUPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 180. Takes up to 8 integers
(packed)TUPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 181. Takes up to 8 integers
(packed)TUPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 182. Takes up to 8 integers
(packed)TUPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 183. Takes up to 8 integers
(packed)TUPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 184. Takes up to 8 integers
(packed)TUPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 185. Takes up to 8 integers
(packed)TUPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 186. Takes up to 8 integers
(packed)TUPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 187. Takes up to 8 integers
(packed)TUPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 188. Takes up to 8 integers
(packed)TUPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 189. Takes up to 8 integers
(packed)TUPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 190. Takes up to 8 integers
(packed)TUPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 191. Takes up to 8 integers
(packed)NGPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(packed)NGPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 4. Takes up to 8 integers
(bool)HEIST_SHOP_HELP_TU // add MP0_ or MP1_ // MP Char 0 - Display help text after heist
(packed)NGPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 13. Takes up to 8 integers
(packed)NGPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 14. Takes up to 8 integers
(packed)NGPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 15. Takes up to 8 integers
(packed)NGPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 16. Takes up to 8 integers
(packed)NGPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 17. Takes up to 8 integers
(packed)NGPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 18. Takes up to 8 integers
(packed)NGPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 19. Takes up to 8 integers
(packed)NGPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 20. Takes up to 8 integers
(packed)NGPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 21. Takes up to 8 integers
(packed)NGPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 22. Takes up to 8 integers
(packed)NGPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 23. Takes up to 8 integers
(packed)NGPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 24. Takes up to 8 integers
(packed)NGPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 25. Takes up to 8 integers
(packed)NGPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 26. Takes up to 8 integers
(packed)NGPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 27. Takes up to 8 integers
(packed)NGPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 28. Takes up to 8 integers
(packed)NGPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 29. Takes up to 8 integers
(packed)NGPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 30. Takes up to 8 integers
(packed)NGPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 31. Takes up to 8 integers
(packed)NGPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(date)TIMESTAMP_VEH_SOLD_DAY // add MP0_ or MP1_ // MP Char 0 - The Date the player sold
vehicles
(int)VEH_SOLD_IN_A_DAY // add MP0_ or MP1_ // MP Char 0 - Counter to store number vehicles sold in
a day
(int)MINORITY_REPORT // MINORITY_REPORT
(int)CHAR_WEAP_FM_PURCHASE3 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)ADMIN_VEH_GV_BS_8 // add MP0_ or MP1_ // Give the player a vehicles in bitset 8 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_8 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 8
set by SCADMIN
(int)CHAR_KIT_FM_PURCHASE13 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH6 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(date)MPPLY_TIME_FIRST_CAR_SOLD_TODAY // Time_first_car_was_sold_today
(int)ALLOW_GENDER_CHANGE // add MP0_ or MP1_ // Is the player allowed to change this character
gender
(int)MPPLY_CHAR_EXPLOIT_LEVEL // Player_exploit_level
(date)MPPLY_LAST_TIME_THRESH_CROSS // Time_last_threshold_was_crossed
(bool)MPPLY_LOW_REPEAT_OFFENDER_CAP // Player_exploit_level
(bool)MPPLY_HIGH_REPEAT_OFFENDER_CAP // Player_exploit_level
(bool)MPPLY_OPT_OUT_OF_SYSTEM // Player_exploit_level
(int)MPPLY_NUM_CARS_SOLD_TODAY // Number_of_cars_sold_today
(bool)UNLOCKED_MESSAGE_FLEECA // add MP0_ or MP1_ // MP Char 0 - Display help text after heist
(bool)REMAINHOSTOPTION_PC // add MP0_ or MP1_ // MP Char 0 - PC only stat to remain host menu
option
(int)HIGHEST_MENTAL_STATE // add MP0_ or MP1_ // store that the player has actually reached the
psycho state first.
(int)HIDECORONAHELPTEXT // add MP0_ or MP1_ // Help text to explain why coronas are hidden when
a player actively participates during an event
(int)NUM_FM_EVENTS_PLAYED // add MP0_ or MP1_ // Tracks how many FMEVENTS have been played
(bool)MPPLY_DLCESP // .
(int)MPPLY_SCADMIN_REWARD // SCADMIN can set which default screen we show for the rewards
(packed)LRPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LRPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)LRPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(int)WEAP_FM_ADDON_PURCH7 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)MPSV_VEHICLE_BS_39 // add MP0_ or MP1_ // Vehicle_39 bitset of various control flags for vehicle
(int)MPSV_FLAGS_39 // add MP0_ or MP1_ // Vehicle_39 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_40 // add MP0_ or MP1_ // Vehicle_40 bitset of various control flags for vehicle
(int)MPSV_FLAGS_40 // add MP0_ or MP1_ // Vehicle_40 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_41 // add MP0_ or MP1_ // Vehicle_41 bitset of various control flags for vehicle
(int)MPSV_FLAGS_41 // add MP0_ or MP1_ // Vehicle_41 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_42 // add MP0_ or MP1_ // Vehicle_42 bitset of various control flags for vehicle
(int)MPSV_FLAGS_42 // add MP0_ or MP1_ // Vehicle_42 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_43 // add MP0_ or MP1_ // Vehicle_43 bitset of various control flags for vehicle
(int)MPSV_FLAGS_43 // add MP0_ or MP1_ // Vehicle_43 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_44 // add MP0_ or MP1_ // Vehicle_44 bitset of various control flags for vehicle
(int)MPSV_VEHICLE_BS_45 // add MP0_ or MP1_ // Vehicle_45 bitset of various control flags for vehicle
(int)MPSV_FLAGS_45 // add MP0_ or MP1_ // Vehicle_45 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_46 // add MP0_ or MP1_ // Vehicle_46 bitset of various control flags for vehicle
(int)MPSV_FLAGS_46 // add MP0_ or MP1_ // Vehicle_46 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_47 // add MP0_ or MP1_ // Vehicle_47 bitset of various control flags for vehicle
(int)MPSV_FLAGS_47 // add MP0_ or MP1_ // Vehicle_47 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_48 // add MP0_ or MP1_ // Vehicle_48 bitset of various control flags for vehicle
(int)MPSV_FLAGS_48 // add MP0_ or MP1_ // Vehicle_48 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_49 // add MP0_ or MP1_ // Vehicle_49 bitset of various control flags for vehicle
(int)MPSV_FLAGS_49 // add MP0_ or MP1_ // Vehicle_49 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_50 // add MP0_ or MP1_ // Vehicle_50 bitset of various control flags for vehicle
(int)MPSV_FLAGS_50 // add MP0_ or MP1_ // Vehicle_50 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_51 // add MP0_ or MP1_ // Vehicle_51 bitset of various control flags for vehicle
(int)MPSV_FLAGS_51 // add MP0_ or MP1_ // Vehicle_51 bitset of vehicle flags associated with mods
(int)MULTI_PROPERTY_3 // add MP0_ or MP1_ // Stores what other property player has purchased +_3
(int)MULTI_PROPERTY_VALUE_3 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3
(int)LOWRIDER_FLOW_COMPLETE // add MP0_ or MP1_ // the number of times that the flow has been
compleated
(packed)NGTATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)NGTATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)NGTATPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)NGTATPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)NGTATPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)NGTATPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(int)LOW_FLOW_CS_HELPTEXT // add MP0_ or MP1_ // Bitset for tracking low flow cutscene helptext
prompts
(float)LOW_HYDRAULIC_JUMP // add MP0_ or MP1_ // Max jump height using hydraulic suspensions.
(int)CHAR_KIT_FM_PURCHASE14 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)GB_HTB_PREV_LOC // add MP0_ or MP1_ // Gang Boss - Hunt the Boss previous location.
(int)MPSV_VEHICLE_BS_52 // add MP0_ or MP1_ // Vehicle_52 bitset of various control flags for vehicle
(int)MPSV_FLAGS_52 // add MP0_ or MP1_ // Vehicle_52 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_53 // add MP0_ or MP1_ // Vehicle_53 bitset of various control flags for vehicle
(int)MPSV_FLAGS_53 // add MP0_ or MP1_ // Vehicle_53 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_54 // add MP0_ or MP1_ // Vehicle_54 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_55 // add MP0_ or MP1_ // Vehicle_55 bitset of various control flags for vehicle
(int)MPSV_FLAGS_55 // add MP0_ or MP1_ // Vehicle_55 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_56 // add MP0_ or MP1_ // Vehicle_56 bitset of various control flags for vehicle
(int)MPSV_FLAGS_56 // add MP0_ or MP1_ // Vehicle_56 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_57 // add MP0_ or MP1_ // Vehicle_57 bitset of various control flags for vehicle
(int)MPSV_FLAGS_57 // add MP0_ or MP1_ // Vehicle_57 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_57 // add MP0_ or MP1_ // Vehicle_57 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_58 // add MP0_ or MP1_ // Vehicle_58 bitset of various control flags for vehicle
(int)MPSV_FLAGS_58 // add MP0_ or MP1_ // Vehicle_58 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_59 // add MP0_ or MP1_ // Vehicle_59 bitset of various control flags for vehicle
(int)MPSV_FLAGS_59 // add MP0_ or MP1_ // Vehicle_59 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_60 // add MP0_ or MP1_ // Vehicle_60 bitset of various control flags for vehicle
(int)MPSV_FLAGS_60 // add MP0_ or MP1_ // Vehicle_60 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_61 // add MP0_ or MP1_ // Vehicle_61 bitset of various control flags for vehicle
(int)MPSV_FLAGS_61 // add MP0_ or MP1_ // Vehicle_61 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_62 // add MP0_ or MP1_ // Vehicle_62 bitset of various control flags for vehicle
(int)MPSV_FLAGS_62 // add MP0_ or MP1_ // Vehicle_62 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_63 // add MP0_ or MP1_ // Vehicle_63 bitset of various control flags for vehicle
(int)MPSV_FLAGS_63 // add MP0_ or MP1_ // Vehicle_63 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_64 // add MP0_ or MP1_ // Vehicle_64 bitset of various control flags for vehicle
(int)MPSV_FLAGS_64 // add MP0_ or MP1_ // Vehicle_64 bitset of vehicle flags associated with mods
(int)APPARTMENT_VAR_0 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)APPARTMENT_VAR_1 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)APPARTMENT_VAR_2 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)APPARTMENT_VAR_3 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)APPARTMENT_VAR_4 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)MULTI_PROPERTY_4 // add MP0_ or MP1_ // Stores what other property player has purchased +_3
(int)MULTI_PROPERTY_VALUE_4 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3
(packed)APAPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)APAPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)APAPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(int)HELPBEASTVSSLASHER // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPCOMEOUTTOPLAY // add MP0_ or MP1_ // track the number of occurrences for each
adversary mission.
(int)HELPCROSSTHELINE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPDROPZONE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPEVERYBULLETCOUNTS // add MP0_ or MP1_ // track the number of occurrences for each
adversary mission.
(int)HELPEXTRACTION // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPHASTALAVISTA // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPHUNTINGPACK // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPKEEPTHEPACE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPOFFENSEDEFENSE // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPRELAY // add MP0_ or MP1_ // track the number of occurrences for each adversary mission.
(int)HELPRUNNINGBACK // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPSEIGEMENTALITY // add MP0_ or MP1_ // track the number of occurrences for each adversary
mission.
(int)HELPSLASHER // add MP0_ or MP1_ // track the number of occurrences for each adversary mission.
(int)GB_ASSAULT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple
times within 1 hour with no cool down.
(int)GB_BELLY_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)GB_BOSS_DM_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple
times within 1 hour with no cool down.
(int)GB_HUNT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)GB_SEER_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)GB_YACHT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)HELPBEMYVALEN // add MP0_ or MP1_ // Stats to track help for Be My Valentine Adversary mode
reminder invite
(int)HELPDAVE_GOLIATH // add MP0_ or MP1_ // Stats to track help for Be My Valentine Adversary
mode reminder invite
(bool)REBUILDSCPLATELIST // add MP0_ or MP1_ // To let SC admin know if we need to Edit Licence
plates
(int)REWARDTRANSACTION_CATKEY_0 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 0
(int)REWARDTRANSACTION_CATKEY_1 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 1
(int)REWARDTRANSACTION_CATKEY_2 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 2
(int)REWARDTRANSACTION_CATKEY_3 // add MP0_ or MP1_ // Catalog Item Key that sits in the queue
of items awarded via transaction at position 3
(bool)REWARDTRANSACTION_SYNCED // add MP0_ or MP1_ // Were catalog item keys synced at least
once with transaction queue? ie do saved catalog item keys contain something else than defaults
(packed)LR2PSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)LR2PSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(int)PROP_OFFICE_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)PROP_OFFICE // add MP0_ or MP1_ // Stores what other property player has purchased +_4
(int)PROP_OFFICE_VALUE // add MP0_ or MP1_ // Stores value other property player has purchased
+_4
(int)PROP_CLUBHOUSE // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_CLUBHOUSE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)MULTI_PROPERTY_5 // add MP0_ or MP1_ // Stores what other property player has purchased +_3
(int)MULTI_PROPERTY_VALUE_5 // add MP0_ or MP1_ // Stores value other property player has
purchased +_3
(int)APPARTMENT_VAR_5 // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)MPSV_VEHICLE_BS_65 // add MP0_ or MP1_ // Vehicle_65 bitset of various control flags for vehicle
(int)MPSV_FLAGS_65 // add MP0_ or MP1_ // Vehicle_65 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_66 // add MP0_ or MP1_ // Vehicle_66 bitset of various control flags for vehicle
(int)MPSV_FLAGS_66 // add MP0_ or MP1_ // Vehicle_66 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_67 // add MP0_ or MP1_ // Vehicle_67 bitset of various control flags for vehicle
(int)MPSV_FLAGS_67 // add MP0_ or MP1_ // Vehicle_67 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_68 // add MP0_ or MP1_ // Vehicle_68 bitset of various control flags for vehicle
(int)MPSV_FLAGS_68 // add MP0_ or MP1_ // Vehicle_68 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_69 // add MP0_ or MP1_ // Vehicle_69 bitset of various control flags for vehicle
(int)MPSV_VEHICLE_BS_70 // add MP0_ or MP1_ // Vehicle_70 bitset of various control flags for vehicle
(int)MPSV_FLAGS_70 // add MP0_ or MP1_ // Vehicle_70 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_71 // add MP0_ or MP1_ // Vehicle_71 bitset of various control flags for vehicle
(int)MPSV_FLAGS_71 // add MP0_ or MP1_ // Vehicle_71 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_72 // add MP0_ or MP1_ // Vehicle_72 bitset of various control flags for vehicle
(int)MPSV_FLAGS_72 // add MP0_ or MP1_ // Vehicle_72 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_73 // add MP0_ or MP1_ // Vehicle_73 bitset of various control flags for vehicle
(int)MPSV_FLAGS_73 // add MP0_ or MP1_ // Vehicle_73 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_74 // add MP0_ or MP1_ // Vehicle_74 bitset of various control flags for vehicle
(int)MPSV_FLAGS_74 // add MP0_ or MP1_ // Vehicle_74 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_75 // add MP0_ or MP1_ // Vehicle_75 bitset of various control flags for vehicle
(int)MPSV_FLAGS_75 // add MP0_ or MP1_ // Vehicle_75 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_76 // add MP0_ or MP1_ // Vehicle_76 bitset of various control flags for vehicle
(int)MPSV_FLAGS_76 // add MP0_ or MP1_ // Vehicle_76 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_77 // add MP0_ or MP1_ // Vehicle_77 bitset of various control flags for vehicle
(int)MPSV_FLAGS_77 // add MP0_ or MP1_ // Vehicle_77 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_78 // add MP0_ or MP1_ // Vehicle_78 bitset of various control flags for vehicle
(int)MPSV_FLAGS_78 // add MP0_ or MP1_ // Vehicle_78 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_79 // add MP0_ or MP1_ // Vehicle_79 bitset of various control flags for vehicle
(int)MPSV_VEHICLE_BS_80 // add MP0_ or MP1_ // Vehicle_80 bitset of various control flags for vehicle
(int)MPSV_FLAGS_80 // add MP0_ or MP1_ // Vehicle_80 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_81 // add MP0_ or MP1_ // Vehicle_81 bitset of various control flags for vehicle
(int)MPSV_FLAGS_81 // add MP0_ or MP1_ // Vehicle_81 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_82 // add MP0_ or MP1_ // Vehicle_82 bitset of various control flags for vehicle
(int)MPSV_FLAGS_82 // add MP0_ or MP1_ // Vehicle_82 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_83 // add MP0_ or MP1_ // Vehicle_83 bitset of various control flags for vehicle
(int)MPSV_FLAGS_83 // add MP0_ or MP1_ // Vehicle_83 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_84 // add MP0_ or MP1_ // Vehicle_84 bitset of various control flags for vehicle
(int)MPSV_FLAGS_84 // add MP0_ or MP1_ // Vehicle_84 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_85 // add MP0_ or MP1_ // Vehicle_85 bitset of various control flags for vehicle
(int)MPSV_FLAGS_85 // add MP0_ or MP1_ // Vehicle_85 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_86 // add MP0_ or MP1_ // Vehicle_86 bitset of various control flags for vehicle
(int)MPSV_FLAGS_86 // add MP0_ or MP1_ // Vehicle_86 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_87 // add MP0_ or MP1_ // Vehicle_87 bitset of various control flags for vehicle
(int)MPSV_FLAGS_87 // add MP0_ or MP1_ // Vehicle_87 bitset of vehicle flags associated with mods
(packed)BIKEPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed integers
index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)BIKEPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)MP_NGDLCPSTAT_INT0 // packed type int // Stat with Packed integers index 0. Takes up to 8
integers.
(packed)NGDLCPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)NGDLCPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)NGDLCPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)NGDLCPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)NGDLCPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 4. Takes up to 8 integers
(packed)MP_NGDLCPSTAT_BOOL0 // packed type bool // Stat with Packed booleans index 0. Takes up to
64 booleans.
(packed)NGDLCPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)NGDLCPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)NGDLCPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)NGDLCPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(int)WARHOUSESLOT0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.
(int)WARHOUSESLOT1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.
(int)WARHOUSESLOT2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.
(int)WARHOUSESLOT3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.
(int)WARHOUSESLOT4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and contraband
ownership setup.
(int)CONTOTALFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)CONTOTALFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)CONTOTALFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)CONTOTALFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)CONTOTALFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)SPCONTOTALFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)SPCONTOTALFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)SPCONTOTALFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)SPCONTOTALFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)SPCONTOTALFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)MISSIONFORWHOUSE0 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)MISSIONFORWHOUSE1 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)MISSIONFORWHOUSE2 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)MISSIONFORWHOUSE3 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)MISSIONFORWHOUSE4 // add MP0_ or MP1_ // Server authoritative stats for warehouse and
contraband ownership setup.
(int)ADMIN_VEH_GV_BS_9 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_9 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_10 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_10 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_11 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_11 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_12 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_12 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_13 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_13 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_14 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_14 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_15 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_15 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)ADMIN_VEH_GV_BS_16 // add MP0_ or MP1_ // Give the player a vehicles in bitset 9 set by
SCADMIN
(int)ADMIN_VEH_RM_BS_16 // add MP0_ or MP1_ // Remove from the player a buyable veh in bitset 9
set by SCADMIN
(int)VIP_NEW_MESSAGE_ICON // add MP0_ or MP1_ // we can icon or new message next to the new
VIP works and Challenges until they are played
(int)EX_HHUNT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)EX_FREIGHT_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)EX_FGOODS_CD // add MP0_ or MP1_ // Local Player is able to run Piracy Prevention multiple times
within 1 hour with no cool down.
(int)MPPLY_CURR_STNT_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series
(u64)IE_GARAGE_VEHICLE_0 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.
(u64)IE_GARAGE_VEHICLE_1 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.
(u64)IE_GARAGE_VEHICLE_2 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.
(u64)IE_GARAGE_VEHICLE_3 // add MP0_ or MP1_ // Server authoritative stats for IE Garage display
vehicles.
(int)IE_OWNED_VEHICLE_0 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)IE_OWNED_VEHICLE_1 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)IE_OWNED_VEHICLE_2 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)IE_OWNED_VEHICLE_3 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)IE_OWNED_VEHICLE_4 // add MP0_ or MP1_ // Server authoritative stats for IE Garage owned
vehicles.
(int)PROP_CLBHOSE_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(packed)DLCBIKEPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)DLCBIKEPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(int)RESTRICT_HELP_MODES // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series, Featured
Adve Mode, Premium Races and Stunt Races
(int)BIKER_RIDE_STYLE // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series, Featured Adve
Mode, Premium Races and Stunt Races
(int)IE_WH_DISPLAY_VEH_SLOT // add MP0_ or MP1_ // Tracks current vehicle display slot for IE
warehouses
(int)PROP_OFFICE_GAR1 // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_OFFICE_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_OFFICE_GAR2 // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_OFFICE_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_OFFICE_GAR3 // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_OFFICE_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_IE_WAREHOUSE // add MP0_ or MP1_ // Stores what other property player has purchased
+_5
(int)PROP_IE_WAREHOUSE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)MPSV_VEHICLE_BS_88 // add MP0_ or MP1_ // Vehicle_88 bitset of various control flags for vehicle
(int)MPSV_FLAGS_88 // add MP0_ or MP1_ // Vehicle_88 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_89 // add MP0_ or MP1_ // Vehicle_89 bitset of various control flags for vehicle
(int)MPSV_FLAGS_89 // add MP0_ or MP1_ // Vehicle_89 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_90 // add MP0_ or MP1_ // Vehicle_90 bitset of various control flags for vehicle
(int)MPSV_FLAGS_90 // add MP0_ or MP1_ // Vehicle_90 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_91 // add MP0_ or MP1_ // Vehicle_91 bitset of various control flags for vehicle
(int)MPSV_FLAGS_91 // add MP0_ or MP1_ // Vehicle_91 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_92 // add MP0_ or MP1_ // Vehicle_92 bitset of various control flags for vehicle
(int)MPSV_FLAGS_92 // add MP0_ or MP1_ // Vehicle_92 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_93 // add MP0_ or MP1_ // Vehicle_93 bitset of various control flags for vehicle
(int)MPSV_FLAGS_93 // add MP0_ or MP1_ // Vehicle_93 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_94 // add MP0_ or MP1_ // Vehicle_94 bitset of various control flags for vehicle
(int)MPSV_FLAGS_94 // add MP0_ or MP1_ // Vehicle_94 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_95 // add MP0_ or MP1_ // Vehicle_95 bitset of various control flags for vehicle
(int)MPSV_IMPOUND_TIME_95 // add MP0_ or MP1_ // Vehicle_95 time vehicle was impounded
(int)MPSV_FLAGS_95 // add MP0_ or MP1_ // Vehicle_95 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_96 // add MP0_ or MP1_ // Vehicle_96 bitset of various control flags for vehicle
(int)MPSV_FLAGS_96 // add MP0_ or MP1_ // Vehicle_96 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_97 // add MP0_ or MP1_ // Vehicle_97 bitset of various control flags for vehicle
(int)MPSV_FLAGS_97 // add MP0_ or MP1_ // Vehicle_97 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_98 // add MP0_ or MP1_ // Vehicle_98 bitset of various control flags for vehicle
(int)MPSV_FLAGS_98 // add MP0_ or MP1_ // Vehicle_98 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_99 // add MP0_ or MP1_ // Vehicle_99 bitset of various control flags for vehicle
(int)MPSV_FLAGS_99 // add MP0_ or MP1_ // Vehicle_99 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_100 // add MP0_ or MP1_ // Vehicle_100 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_100 // add MP0_ or MP1_ // Vehicle_100 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_101 // add MP0_ or MP1_ // Vehicle_101 bitset of various control flags for
vehicle
(int)MPSV_VEHICLE_BS_102 // add MP0_ or MP1_ // Vehicle_102 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_102 // add MP0_ or MP1_ // Vehicle_102 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_103 // add MP0_ or MP1_ // Vehicle_103 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_103 // add MP0_ or MP1_ // Vehicle_103 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_104 // add MP0_ or MP1_ // Vehicle_104 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_104 // add MP0_ or MP1_ // Vehicle_104 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_104 // add MP0_ or MP1_ // Vehicle_104 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_105 // add MP0_ or MP1_ // Vehicle_105 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_105 // add MP0_ or MP1_ // Vehicle_105 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_106 // add MP0_ or MP1_ // Vehicle_106 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_106 // add MP0_ or MP1_ // Vehicle_106 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_107 // add MP0_ or MP1_ // Vehicle_107 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_107 // add MP0_ or MP1_ // Vehicle_107 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_108 // add MP0_ or MP1_ // Vehicle_108 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_108 // add MP0_ or MP1_ // Vehicle_108 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_109 // add MP0_ or MP1_ // Vehicle_109 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_109 // add MP0_ or MP1_ // Vehicle_109 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_110 // add MP0_ or MP1_ // Vehicle_110 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_110 // add MP0_ or MP1_ // Vehicle_110 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_111 // add MP0_ or MP1_ // Vehicle_111 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_111 // add MP0_ or MP1_ // Vehicle_111 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_112 // add MP0_ or MP1_ // Vehicle_112 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_112 // add MP0_ or MP1_ // Vehicle_112 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_113 // add MP0_ or MP1_ // Vehicle_113 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_113 // add MP0_ or MP1_ // Vehicle_113 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_114 // add MP0_ or MP1_ // Vehicle_114 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_115 // add MP0_ or MP1_ // Vehicle_115 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_115 // add MP0_ or MP1_ // Vehicle_115 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_116 // add MP0_ or MP1_ // Vehicle_116 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_116 // add MP0_ or MP1_ // Vehicle_116 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_117 // add MP0_ or MP1_ // Vehicle_117 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_118 // add MP0_ or MP1_ // Vehicle_118 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_118 // add MP0_ or MP1_ // Vehicle_118 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_119 // add MP0_ or MP1_ // Vehicle_119 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_119 // add MP0_ or MP1_ // Vehicle_119 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_120 // add MP0_ or MP1_ // Vehicle_120 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_121 // add MP0_ or MP1_ // Vehicle_121 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_121 // add MP0_ or MP1_ // Vehicle_121 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_122 // add MP0_ or MP1_ // Vehicle_122 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_122 // add MP0_ or MP1_ // Vehicle_122 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_123 // add MP0_ or MP1_ // Vehicle_123 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_124 // add MP0_ or MP1_ // Vehicle_124 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_124 // add MP0_ or MP1_ // Vehicle_124 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_125 // add MP0_ or MP1_ // Vehicle_125 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_125 // add MP0_ or MP1_ // Vehicle_125 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_126 // add MP0_ or MP1_ // Vehicle_126 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_127 // add MP0_ or MP1_ // Vehicle_127 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_127 // add MP0_ or MP1_ // Vehicle_127 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_128 // add MP0_ or MP1_ // Vehicle_128 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_128 // add MP0_ or MP1_ // Vehicle_128 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_129 // add MP0_ or MP1_ // Vehicle_129 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_130 // add MP0_ or MP1_ // Vehicle_130 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_130 // add MP0_ or MP1_ // Vehicle_130 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_131 // add MP0_ or MP1_ // Vehicle_131 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_131 // add MP0_ or MP1_ // Vehicle_131 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_132 // add MP0_ or MP1_ // Vehicle_132 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_133 // add MP0_ or MP1_ // Vehicle_133 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_133 // add MP0_ or MP1_ // Vehicle_133 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_134 // add MP0_ or MP1_ // Vehicle_134 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_134 // add MP0_ or MP1_ // Vehicle_134 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_135 // add MP0_ or MP1_ // Vehicle_135 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_136 // add MP0_ or MP1_ // Vehicle_136 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_136 // add MP0_ or MP1_ // Vehicle_136 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_137 // add MP0_ or MP1_ // Vehicle_137 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_137 // add MP0_ or MP1_ // Vehicle_137 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_138 // add MP0_ or MP1_ // Vehicle_138 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_139 // add MP0_ or MP1_ // Vehicle_139 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_139 // add MP0_ or MP1_ // Vehicle_139 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_140 // add MP0_ or MP1_ // Vehicle_140 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_140 // add MP0_ or MP1_ // Vehicle_140 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_141 // add MP0_ or MP1_ // Vehicle_141 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_142 // add MP0_ or MP1_ // Vehicle_142 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_142 // add MP0_ or MP1_ // Vehicle_142 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_143 // add MP0_ or MP1_ // Vehicle_143 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_143 // add MP0_ or MP1_ // Vehicle_143 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_144 // add MP0_ or MP1_ // Vehicle_144 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_145 // add MP0_ or MP1_ // Vehicle_145 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_145 // add MP0_ or MP1_ // Vehicle_145 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_146 // add MP0_ or MP1_ // Vehicle_146 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_146 // add MP0_ or MP1_ // Vehicle_146 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_147 // add MP0_ or MP1_ // Vehicle_147 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_148 // add MP0_ or MP1_ // Vehicle_148 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_148 // add MP0_ or MP1_ // Vehicle_148 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_149 // add MP0_ or MP1_ // Vehicle_149 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_149 // add MP0_ or MP1_ // Vehicle_149 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_150 // add MP0_ or MP1_ // Vehicle_150 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_151 // add MP0_ or MP1_ // Vehicle_151 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_151 // add MP0_ or MP1_ // Vehicle_151 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_152 // add MP0_ or MP1_ // Vehicle_152 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_152 // add MP0_ or MP1_ // Vehicle_152 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_153 // add MP0_ or MP1_ // Vehicle_153 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_154 // add MP0_ or MP1_ // Vehicle_154 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_154 // add MP0_ or MP1_ // Vehicle_154 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_155 // add MP0_ or MP1_ // Vehicle_155 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_155 // add MP0_ or MP1_ // Vehicle_155 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_156 // add MP0_ or MP1_ // Vehicle_156 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_157 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_157 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(packed)IMPEXPPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT346 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT347 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT348 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT349 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT350 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT351 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT352 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT353 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT354 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT355 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT356 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT357 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT358 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT359 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT360 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT361 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT362 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT363 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT364 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT365 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT366 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT367 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT368 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT369 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT370 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT371 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT372 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT373 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT374 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT375 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT376 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT377 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT378 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT379 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT380 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT381 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT382 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT383 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT384 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT385 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT386 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT387 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT388 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT389 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT390 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT391 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT392 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT393 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT394 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT395 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT396 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT397 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT398 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT399 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT400 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT401 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT402 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT403 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT404 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT405 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT406 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT407 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT408 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT409 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT410 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT411 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT412 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT413 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT414 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT415 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT416 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT417 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT418 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT419 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT420 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT421 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT422 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT423 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT424 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT425 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT426 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT427 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT428 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT429 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT430 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT431 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT432 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT433 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT434 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT435 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT436 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT437 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT438 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT439 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT440 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT441 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT442 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT443 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT444 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT445 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT446 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT447 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT448 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT449 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT450 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT451 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT452 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT453 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT454 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT455 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT456 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT457 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT458 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT459 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT460 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT461 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT462 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT463 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT464 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT465 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT466 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT467 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT468 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT469 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT470 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT471 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT472 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT473 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT474 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT475 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT476 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT477 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT478 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT479 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT480 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT481 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT482 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT483 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT484 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT485 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT486 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT487 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT488 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT489 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT490 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT491 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT492 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT493 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT494 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT495 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT496 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT497 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT498 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT499 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT500 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT501 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT502 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT503 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT504 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT505 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT506 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT507 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT508 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT509 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT510 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT511 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT512 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT513 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT514 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT515 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT516 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT517 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT518 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT519 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT520 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT521 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT522 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT523 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT524 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT525 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT526 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT527 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT528 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT529 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT530 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT531 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT532 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT533 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT534 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT535 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT536 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT537 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT538 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT539 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT540 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT541 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT542 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT543 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT544 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT545 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT546 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT547 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT548 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT549 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT550 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT551 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT552 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT553 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT554 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT555 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT556 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT557 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT558 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT559 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT560 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT561 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT562 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT563 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT564 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT565 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT566 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT567 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT568 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT569 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT570 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT571 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT572 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT573 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT574 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT575 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT576 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT577 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT578 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT579 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT580 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT581 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT582 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT583 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT584 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT585 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT586 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT587 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT588 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT589 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT590 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT591 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT592 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT593 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT594 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT595 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT596 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT597 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT598 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT599 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT600 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT601 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT602 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT603 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT604 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT605 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT606 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT607 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT608 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT609 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT610 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT611 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT612 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT613 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT614 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT615 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT616 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT617 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT618 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT619 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT620 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT621 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT622 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT623 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT624 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT625 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT626 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT627 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT628 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT629 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT630 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT631 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT632 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT633 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT634 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT635 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT636 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT637 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT638 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT639 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT640 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT641 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT642 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT643 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT644 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT645 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT646 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT647 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT648 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT649 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT650 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT651 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT652 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT653 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT654 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT655 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT656 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT657 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT658 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT659 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT660 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT661 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT662 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT663 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT664 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT665 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT666 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT667 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT668 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT669 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT670 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT671 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT672 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT673 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT674 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT675 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT676 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT677 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT678 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT679 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT680 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT681 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT682 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT683 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT684 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT685 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT686 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT687 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT688 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT689 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT690 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT691 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT692 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT693 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT694 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT695 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT696 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT697 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT698 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT699 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT700 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT701 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT702 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT703 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT704 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT705 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT706 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT707 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT708 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)DLCBIKEPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)IMPEXPPSTAT_INT709 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT710 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT711 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT712 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)IMPEXPPSTAT_INT713 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(int)LFETIME_IE_STEAL_STARTED // add MP0_ or MP1_ // track lifetime import export steal missions
started
(int)LFETIME_IE_EXPORT_STARTED // add MP0_ or MP1_ // track lifetime import export exports started
(int)VEHICLE_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 1 killed with weapon
(int)VEHICLE_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 1 hit with weapon
(int)VEHICLE_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Time mp char 1 held inventory weapon (S)
(int)IMP_EXP_SELL_MISSION_CD // add MP0_ or MP1_ // Track Import export sell mission cooldown
time remaining
(int)VEH_CARGO_STEAL_TIME // add MP0_ or MP1_ // limiting players rewards for stealing vehicle
cargo.
(int)VEH_CARGO_STEAL_NUM // add MP0_ or MP1_ // limiting players rewards for stealing vehicle
cargo.
(int)MPPLY_CURR_SPEC_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series
(int)MPPLY_CURR_CHAL_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series
(short)MPPLY_PERSZOLAPUMA0 // DD
(short)MPPLY_PERSZOLAPUMA1 // DD
(short)MPPLY_PERSZOLAPUMA2 // DD
(short)MPPLY_PERSZOLAPUMA3 // DD
(short)MPPLY_PERSZOLAPUMA4 // DD
(short)MPPLY_SOLDZOLAPUMA0 // DD
(short)MPPLY_SOLDZOLAPUMA1 // DD
(short)MPPLY_SOLDZOLAPUMA2 // DD
(short)MPPLY_SOLDZOLAPUMA3 // DD
(short)MPPLY_SOLDZOLAPUMA4 // DD
(short)MPPLY_KNOWNDOZERPUMA0 // DD
(short)MPPLY_KNOWNDOZERPUMA1 // DD
(short)MPPLY_KNOWNDOZERPUMA2 // DD
(short)MPPLY_KNOWNDOZERPUMA3 // DD
(short)MPPLY_KNOWNDOZERPUMA4 // DD
(short)MPPLY_KNOWNDOZERPUMA5 // DD
(short)MPPLY_KNOWNDOZERPUMA6 // DD
(short)MPPLY_KNOWNDOZERPUMA7 // DD
(short)MPPLY_KNOWNDOZERPUMA8 // DD
(short)MPPLY_KNOWNDOZERPUMA9 // DD
(short)MPPLY_KNOWNDOZERSOLD0 // DD
(short)MPPLY_KNOWNDOZERSOLD1 // DD
(short)MPPLY_KNOWNDOZERSOLD2 // DD
(short)MPPLY_KNOWNDOZERSOLD3 // DD
(short)MPPLY_KNOWNDOZERSOLD4 // DD
(short)MPPLY_KNOWNDOZERSOLD5 // DD
(short)MPPLY_KNOWNDOZERSOLD6 // DD
(short)MPPLY_KNOWNDOZERSOLD7 // DD
(short)MPPLY_KNOWNDOZERSOLD8 // DD
(short)MPPLY_KNOWNDOZERSOLD9 // DD
(int)SHOPFM_PERS_GUN // add MP0_ or MP1_ // Shop stat for Gunrunning Armory. B*3360352
(bool)MPPLY_DISABLEDOZERDETECT // DD
(int)MPPLY_IFPUMA // DD
(int)FM_ACT_PH9 // add MP0_ or MP1_ // Freemode activity phonecall
(packed)DLCGUNPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)DLCGUNPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(packed)DLCGUNPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with Packed
booleans index 0. Takes up to 64 booleans.
(int)MPSV_VEHICLE_BS_158 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_158 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(packed)GUNRPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GUNRPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(int)WEAP_FM_ADDON_PURCH8 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH9 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH10 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE15 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_16_FM_UNLCK // add MP0_ or MP1_ // MP Char 0 - Player Kit Unlocked bitset 13
(int)CHAR_KIT_FM_PURCHASE16 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE17 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE18 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE19 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE20 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(packed)GUNTATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(packed)GUNTATPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Stat with Packed booleans
index 0. Takes up to 64 booleans.
(int)COVOMISSION_CR // add MP0_ or MP1_ // number of times player completed Covert Op Mission
for award
(int)CHAR_KIT_FM_PURCHASE21 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE22 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE23 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE24 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE25 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE26 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE27 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(bool)MPPLY_RSPOLICYSHOWN // DD
(int)WEAP_FM_ADDON_PURCH11 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH12 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH13 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH14 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE29 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE30 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE31 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE32 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE33 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(packed)DLCSMUGCHARPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)DLCSMUGCHARPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(int)MPSV_VEHICLE_BS_159 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_159 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_160 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_160 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_161 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_162 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_162 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_163 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_163 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_164 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_164 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_165 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_165 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_166 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_166 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_167 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_167 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_168 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_169 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_169 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_170 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_170 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_171 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_171 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_172 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_172 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_173 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_173 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_174 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_174 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_175 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_176 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_176 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_177 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_177 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_178 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_178 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_179 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_179 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_180 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_180 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_181 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_181 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_182 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_183 // add MP0_ or MP1_ // Vehicle_157 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_183 // add MP0_ or MP1_ // Vehicle_157 bitset of vehicle flags associated with mods
(int)PROP_HANGAR_VAR // add MP0_ or MP1_ // the apartment interior variations in the apartments
pack
(int)PROP_HANGAR // add MP0_ or MP1_ // Stores what other property player has purchased +_5
(int)PROP_HANGAR_VALUE // add MP0_ or MP1_ // Stores value other property player has purchased
+_5
(int)LFETIME_HANGAR_BUY_UNDETAK // add MP0_ or MP1_ // track lifetime buy mission progress for
the hangar
(int)LFETIME_HANGAR_BUY_COMPLET // add MP0_ or MP1_ // track lifetime buy mission progress for
the hangar
(int)LFETIME_HANGAR_SEL_UNDETAK // add MP0_ or MP1_ // track lifetime sell mission progress for
the hangar
(int)LFETIME_HANGAR_SEL_COMPLET // add MP0_ or MP1_ // track lifetime sell mission progress for
the hangar
(int)RESTRICT_HELP_MODES_2 // add MP0_ or MP1_ // Restrict Help Text shown for Adv Series,
Featured Adve Mode, Premium Races and Stunt Races
(int)MPPLY_CURR_TRAN_SERIES_HASH // Stunt Series Flow - Can we get a new block of help text we can
turn on for when we add additional races to the Stunt Series
(int)JATO_ASSIST_HELP // add MP0_ or MP1_ // count number of times jato help has been displayed
(int)PROP_DEFUNCBASE // add MP0_ or MP1_ // Stores what other property player has purchased
(int)PROP_DEFUNCBASE_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased
(int)MPSV_VEHICLE_BS_184 // add MP0_ or MP1_ // Vehicle_184 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_184 // add MP0_ or MP1_ // Vehicle_184 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_185 // add MP0_ or MP1_ // Vehicle_185 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_185 // add MP0_ or MP1_ // Vehicle_185 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_185 // add MP0_ or MP1_ // Vehicle_185 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_186 // add MP0_ or MP1_ // Vehicle_186 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_186 // add MP0_ or MP1_ // Vehicle_186 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_187 // add MP0_ or MP1_ // Vehicle_187 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_187 // add MP0_ or MP1_ // Vehicle_187 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_188 // add MP0_ or MP1_ // Vehicle_188 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_188 // add MP0_ or MP1_ // Vehicle_188 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_189 // add MP0_ or MP1_ // Vehicle_189 bitset of various control flags for
vehicle
(int)MPSV_IMPOUND_TIME_189 // add MP0_ or MP1_ // Vehicle_189 time vehicle was impounded
(int)MPSV_FLAGS_189 // add MP0_ or MP1_ // Vehicle_189 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_190 // add MP0_ or MP1_ // Vehicle_190 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_190 // add MP0_ or MP1_ // Vehicle_190 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_191 // add MP0_ or MP1_ // Vehicle_191 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_191 // add MP0_ or MP1_ // Vehicle_191 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_192 // add MP0_ or MP1_ // Vehicle_192 bitset of various control flags for
vehicle
(int)MPSV_VEHICLE_BS_193 // add MP0_ or MP1_ // Vehicle_193 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_193 // add MP0_ or MP1_ // Vehicle_193 bitset of vehicle flags associated with mods
(packed)GANGOPSPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)GANGOPSPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)GANGOPSPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(int)PROP_FAC_SLOT0 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 0
(int)PROP_FAC_SLOT1 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 1
(int)PROP_FAC_SLOT2 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 2
(int)PROP_FAC_SLOT3 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 3
(int)PROP_FAC_SLOT4 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 4
(int)PROP_FAC_SLOT5 // add MP0_ or MP1_ // Stores property paid for biker factory property sloy 5
(int)PROP_WHOUSE_SLOT0 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 0
(int)PROP_WHOUSE_SLOT1 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 1
(int)PROP_WHOUSE_SLOT2 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 2
(int)PROP_WHOUSE_SLOT3 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 3
(int)PROP_WHOUSE_SLOT4 // add MP0_ or MP1_ // Stores property paid for warehouse property sloy 4
(int)PROP_FAC_SLOT0_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 0
(int)PROP_FAC_SLOT1_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 1
(int)PROP_FAC_SLOT2_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 2
(int)PROP_FAC_SLOT3_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 3
(int)PROP_FAC_SLOT4_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 4
(int)PROP_FAC_SLOT5_VAL // add MP0_ or MP1_ // Stores value of biker factory property sloy 5
(int)WEAP_FM_ADDON_PURCH15 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)PROP_IE_WAREHOUSE_VER // add MP0_ or MP1_ // the verification stat for IE garage ownership
(int)PROP_HANGAR_VALUE_VALID // add MP0_ or MP1_ // Stores value of the hanagar property slot
(int)STROM_ASSIST_HELP // add MP0_ or MP1_ // count number of times stromberg help has been
displayed
(int)CHAR_KIT_FM_PURCHASE34 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE35 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE37 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE38 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE39 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)CHAR_KIT_FM_PURCHASE40 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH16 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)GANGOPS_FLOW_PASSED_BITSET // add MP0_ or MP1_ // times each new heist strand has been
completed
(int)CR_BEAMHACK // add MP0_ or MP1_ // keep track of how many times a player has completed the
beamhack minigame
(int)WEAP_FM_ADDON_PURCH17 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)WEAP_FM_ADDON_PURCH18 // add MP0_ or MP1_ // MP Char 0 - Player Int Char Awards Platinum
Level bitset
(int)SC_SET_HEIST2_PROGRESS // add MP0_ or MP1_ // MP Char 0 - allow players to have thier heist
progression set
(int)DELUXO_ASSIST_HELP // add MP0_ or MP1_ // count number of times stromberg help has been
displayed
(short)MONEY_EARN_CLUB_INCOME // add MP0_ or MP1_ // Money earn for cash collected from Safe
for daily Nightclub income.
(int)FMBB_PCM_PROGRESS // add MP0_ or MP1_ // MP Char 0 - allow players to have thier heist
progression set
(int)PROP_BUSINESSHUB // add MP0_ or MP1_ // Stores what other property player has purchased
(int)PROP_BUSINESSHUB_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased
(int)PROP_NIGHTCLUB // add MP0_ or MP1_ // Stores what other property player has purchased
(int)PROP_NIGHTCLUB_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased
(int)PROP_MEGAWARE_GAR1 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5
(int)PROP_MEGAWARE_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_MEGAWARE_GAR2 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5
(int)PROP_MEGAWARE_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_MEGAWARE_GAR3_VAR // add MP0_ or MP1_ // the apartment interior variations in the
apartments pack
(int)PROP_MEGAWARE_GAR3 // add MP0_ or MP1_ // Stores what other property player has purchased
+_5
(int)PROP_MEGAWARE_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)MPSV_VEHICLE_BS_194 // add MP0_ or MP1_ // Vehicle_194 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_194 // add MP0_ or MP1_ // Vehicle_194 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_195 // add MP0_ or MP1_ // Vehicle_195 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_195 // add MP0_ or MP1_ // Vehicle_195 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_196 // add MP0_ or MP1_ // Vehicle_196 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_196 // add MP0_ or MP1_ // Vehicle_196 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_197 // add MP0_ or MP1_ // Vehicle_197 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_197 // add MP0_ or MP1_ // Vehicle_197 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_198 // add MP0_ or MP1_ // Vehicle_198 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_198 // add MP0_ or MP1_ // Vehicle_198 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_199 // add MP0_ or MP1_ // Vehicle_199 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_199 // add MP0_ or MP1_ // Vehicle_199 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_200 // add MP0_ or MP1_ // Vehicle_200 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_200 // add MP0_ or MP1_ // Vehicle_200 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_201 // add MP0_ or MP1_ // Vehicle_201 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_201 // add MP0_ or MP1_ // Vehicle_201 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_202 // add MP0_ or MP1_ // Vehicle_202 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_202 // add MP0_ or MP1_ // Vehicle_202 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_203 // add MP0_ or MP1_ // Vehicle_203 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_203 // add MP0_ or MP1_ // Vehicle_203 bitset of vehicle flags associated with mods
(int)MPSV_PRICE_PAID_203 // add MP0_ or MP1_ // Vehicle_203 cost of vehicle when purchased
(int)MPSV_VEHICLE_BS_204 // add MP0_ or MP1_ // Vehicle_204 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_204 // add MP0_ or MP1_ // Vehicle_204 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_205 // add MP0_ or MP1_ // Vehicle_205 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_205 // add MP0_ or MP1_ // Vehicle_205 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_206 // add MP0_ or MP1_ // Vehicle_206 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_206 // add MP0_ or MP1_ // Vehicle_206 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_207 // add MP0_ or MP1_ // Vehicle_207 bitset of various control flags for
vehicle
(int)MPSV_IMPOUND_TIME_207 // add MP0_ or MP1_ // Vehicle_207 time vehicle was impounded
(int)MPSV_FLAGS_207 // add MP0_ or MP1_ // Vehicle_207 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_208 // add MP0_ or MP1_ // Vehicle_208 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_208 // add MP0_ or MP1_ // Vehicle_208 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_209 // add MP0_ or MP1_ // Vehicle_209 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_209 // add MP0_ or MP1_ // Vehicle_209 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_210 // add MP0_ or MP1_ // Vehicle_210 bitset of various control flags for
vehicle
(int)MPSV_VEHICLE_BS_211 // add MP0_ or MP1_ // Vehicle_211 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_211 // add MP0_ or MP1_ // Vehicle_211 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_212 // add MP0_ or MP1_ // Vehicle_212 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_212 // add MP0_ or MP1_ // Vehicle_212 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_213 // add MP0_ or MP1_ // Vehicle_213 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_213 // add MP0_ or MP1_ // Vehicle_213 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_214 // add MP0_ or MP1_ // Vehicle_214 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_215 // add MP0_ or MP1_ // Vehicle_215 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_215 // add MP0_ or MP1_ // Vehicle_215 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_216 // add MP0_ or MP1_ // Vehicle_216 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_216 // add MP0_ or MP1_ // Vehicle_216 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_217 // add MP0_ or MP1_ // Vehicle_217 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_217 // add MP0_ or MP1_ // Vehicle_217 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_218 // add MP0_ or MP1_ // Vehicle_218 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_218 // add MP0_ or MP1_ // Vehicle_218 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_219 // add MP0_ or MP1_ // Vehicle_219 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_219 // add MP0_ or MP1_ // Vehicle_219 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_220 // add MP0_ or MP1_ // Vehicle_220 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_220 // add MP0_ or MP1_ // Vehicle_220 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_221 // add MP0_ or MP1_ // Vehicle_221 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_222 // add MP0_ or MP1_ // Vehicle_222 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_222 // add MP0_ or MP1_ // Vehicle_222 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_223 // add MP0_ or MP1_ // Vehicle_223 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_223 // add MP0_ or MP1_ // Vehicle_223 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_224 // add MP0_ or MP1_ // Vehicle_224 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_224 // add MP0_ or MP1_ // Vehicle_224 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_225 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_225 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_226 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_226 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_227 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_227 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_228 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_229 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_229 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_230 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_230 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(packed)BUSINESSBATPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT346 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT347 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT348 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT349 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT350 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT351 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT352 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT353 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT354 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT355 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT356 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT357 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT358 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT359 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT360 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT361 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT362 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT363 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT364 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT365 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT366 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT367 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT368 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT369 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT370 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT371 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT372 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT373 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT374 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT375 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT376 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT377 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT378 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT379 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)BUSINESSBATPSTAT_INT380 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(int)CLUB_PAY_TIME_LEFT // add MP0_ or MP1_ // Time left until next payout, periodically updated
(packed)BUSINESSBATPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(int)BBT_PHCALL_TIMER_NCLUB // add MP0_ or MP1_ // phone call mission timer for the nightclub
(int)HUB_PROD_TOTAL_0 // add MP0_ or MP1_ // Product total for business type 0 (HUB)
(int)HUB_PROD_TOTAL_1 // add MP0_ or MP1_ // Product total for business type 1 (HUB)
(int)HUB_PROD_TOTAL_2 // add MP0_ or MP1_ // Product total for business type 2 (HUB)
(int)HUB_PROD_TOTAL_3 // add MP0_ or MP1_ // Product total for business type 3 (HUB)
(int)HUB_PROD_TOTAL_4 // add MP0_ or MP1_ // Product total for business type 4 (HUB)
(int)HUB_PROD_TOTAL_5 // add MP0_ or MP1_ // Product total for business type 5 (HUB)
(int)HUB_PROD_TOTAL_6 // add MP0_ or MP1_ // Product total for business type 6 (HUB)
(int)HUB_SALES_COMPLETED // add MP0_ or MP1_ // Lifetime business hub jobs done counter
(int)SHOPFM_PERS_GUN_HTRUCK // add MP0_ or MP1_ // Shop stat for Hacker Truck Armory
(int)FM_CUT_DONE_2 // add MP0_ or MP1_ // Track which cutscenes have beend done
(int)NIGHTCLUB_PLAYER_APPEAR // add MP0_ or MP1_ // Lifetime count of players who have paid for
entry to our club
(int)LIFETIME_HUB_GOODS_MADE // add MP0_ or MP1_ // Lifetime count hub goods accrued over time
(int)SOLCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes
(int)TOSCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes
(int)DIXCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes
(int)BMCOUNTER // add MP0_ or MP1_ // TU2 Embedded Content Help Text: LSUR and DJ Mixes
(packed)BUSINESSBATPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(int)PROP_ARENAWARS_GAR1 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5
(int)PROP_ARENAWARS_GAR1_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_ARENAWARS_GAR2 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5
(int)PROP_ARENAWARS_GAR2_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)PROP_ARENAWARS_GAR3 // add MP0_ or MP1_ // Stores what other property player has
purchased +_5
(int)PROP_ARENAWARS_GAR3_VALUE // add MP0_ or MP1_ // Stores value other property player has
purchased +_5
(int)MPSV_VEHICLE_BS_231 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_231 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_232 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_232 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_233 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_233 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_234 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_234 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_235 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_235 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_236 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_237 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_237 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_238 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_238 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_239 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_239 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_240 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_240 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_241 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_241 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_242 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_242 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_243 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_244 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_244 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_245 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_245 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_246 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_246 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_247 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_247 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_248 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_248 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_249 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_249 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_250 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_251 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_251 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_252 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_252 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_253 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_253 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_254 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_254 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_255 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_255 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_256 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_256 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_FLAGS_257 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_258 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_258 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_259 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_259 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(int)MPSV_VEHICLE_BS_260 // add MP0_ or MP1_ // Vehicle_225 bitset of various control flags for
vehicle
(int)MPSV_FLAGS_260 // add MP0_ or MP1_ // Vehicle_225 bitset of vehicle flags associated with mods
(packed)ARENAWARSPSTAT_INT0 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT1 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT2 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT3 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT4 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT5 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT6 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT7 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT8 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT9 // packed type int // add MP0_ or MP1_ // Character Stat with Packed
integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT10 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT11 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT12 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT13 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT14 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT15 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT16 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT17 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT18 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT19 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT20 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT21 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT22 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT23 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT24 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT25 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT26 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT27 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT28 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT29 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT30 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT31 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT32 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT33 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT34 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT35 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT36 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT37 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT38 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT39 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT40 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT41 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT42 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT43 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT44 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT45 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT46 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT47 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT48 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT49 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT50 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT51 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT52 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT53 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT54 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT55 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT56 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT57 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT58 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT59 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT60 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT61 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT62 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT63 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT64 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT65 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT66 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT67 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT68 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT69 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT70 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT71 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT72 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT73 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT74 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT75 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT76 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT77 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT78 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT79 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT80 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT81 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT82 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT83 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT84 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT85 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT86 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT87 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT88 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT89 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT90 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT91 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT92 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT93 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT94 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT95 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT96 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT97 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT98 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT99 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT100 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT101 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT102 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT103 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT104 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT105 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT106 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT107 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT108 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT109 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT110 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT111 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT112 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT113 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT114 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT115 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT116 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT117 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT118 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT119 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT120 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT121 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT122 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT123 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT124 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT125 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT126 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT127 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT128 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT129 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT130 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT131 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT132 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT133 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT134 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT135 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT136 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT137 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT138 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT139 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT140 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT141 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT142 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT143 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT144 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT145 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT146 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT147 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT148 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT149 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT150 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT151 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT152 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT153 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT154 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT155 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT156 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT157 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT158 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT159 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT160 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT161 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT162 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT163 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT164 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT165 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT166 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT167 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT168 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT169 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT170 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT171 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT172 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT173 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT174 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT175 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT176 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT177 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT178 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT179 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT180 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT181 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT182 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT183 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT184 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT185 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT186 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT187 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT188 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT189 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT190 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT191 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT192 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT193 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT194 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT195 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT196 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT197 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT198 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT199 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT200 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT201 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT202 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT203 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT204 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT205 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT206 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT207 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT208 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT209 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT210 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT211 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT212 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT213 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT214 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT215 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT216 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT217 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT218 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT219 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT220 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT221 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT222 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT223 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT224 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT225 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT226 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT227 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT228 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT229 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT230 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT231 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT232 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT233 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT234 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT235 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT236 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT237 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT238 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT239 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT240 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT241 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT242 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT243 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT244 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT245 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT246 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT247 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT248 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT249 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT250 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT251 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT252 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT253 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT254 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT255 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT256 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT257 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT258 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT259 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT260 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT261 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT262 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT263 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT264 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT265 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT266 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT267 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT268 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT269 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT270 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT271 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT272 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT273 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT274 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT275 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT276 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT277 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT278 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT279 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT280 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT281 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT282 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT283 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT284 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT285 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT286 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT287 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT288 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT289 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT290 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT291 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT292 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT293 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT294 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT295 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT296 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT297 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT298 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT299 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT300 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT301 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT302 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT303 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT304 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT305 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT306 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT307 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT308 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT309 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT310 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT311 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT312 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT313 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT314 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT315 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT316 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT317 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT318 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT319 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT320 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT321 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT322 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT323 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT324 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT325 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT326 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT327 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT328 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT329 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT330 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT331 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT332 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT333 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT334 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT335 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT336 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT337 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT338 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT339 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT340 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT341 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT342 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT343 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT344 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(packed)ARENAWARSPSTAT_INT345 // packed type int // add MP0_ or MP1_ // Character Stat with
Packed integers index 32. Takes up to 8 integers
(int)ARENAWARS_SP_LIFETIME // add MP0_ or MP1_ // Arena wars - Skill points earned lifetime
(int)ARENAWARS_AP_LIFETIME // add MP0_ or MP1_ // Arena wars - Arena points earned lifetime
(int)ARENAWARS_FREE_SPINS // add MP0_ or MP1_ // Arena wars - Wheel spin mini-game free spins
(packed)ARENAWARSPSTAT_BOOL0 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL1 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL2 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL3 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL4 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL5 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL6 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL7 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(packed)ARENAWARSPSTAT_BOOL8 // packed type bool // add MP0_ or MP1_ // Character Stat with
Packed booleans index 0. Takes up to 64 booleans.
(int)SHOPFM_PERS_GUN_ARENA // add MP0_ or MP1_ // Shop stat for Arena Garage Armory
(int)ARN_W_DETONATION // add MP0_ or MP1_ // Win count on event type: (arena) DETONATION
(int)ARN_W_ARCADE_RACE // add MP0_ or MP1_ // Win count on event type: (arena) ARCADE_RACE
(int)ARN_W_CTF // add MP0_ or MP1_ // Win count on event type: (arena) CTF
(int)ARN_W_TAG_TEAM // add MP0_ or MP1_ // Win count on event type: (arena) TAG_TEAM
(int)ARN_W_CARNAGE // add MP0_ or MP1_ // Win count on event type: (arena) CARNAGE
(int)ARN_W_MONSTER_JAM // add MP0_ or MP1_ // Win count on event type: (arena) MONSTER_JAM
(int)ARN_L_DETONATION // add MP0_ or MP1_ // Loss count on event type: (arena) DETONATION
(int)ARN_L_ARCADE_RACE // add MP0_ or MP1_ // Loss count on event type: (arena) ARCADE_RACE
(int)ARN_L_CTF // add MP0_ or MP1_ // Loss count on event type: (arena) CTF
(int)ARN_L_TAG_TEAM // add MP0_ or MP1_ // Loss count on event type: (arena) TAG_TEAM
(int)ARN_L_CARNAGE // add MP0_ or MP1_ // Loss count on event type: (arena) CARNAGE
(int)ARN_L_MONSTER_JAM // add MP0_ or MP1_ // Loss count on event type: (arena) MONSTER_JAM
(int)ARN_VEH_MONSTER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_MONSTER4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_MONSTER5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_CERBERUS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_CERBERUS2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_CERBERUS3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_BRUISER // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_BRUISER2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_BRUISER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_SLAMVAN4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_SLAMVAN5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_SLAMVAN6 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_BRUTUS // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_BRUTUS2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_BRUTUS3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_SCARAB // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_SCARAB2 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_SCARAB3 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_DOMINATOR4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_DOMINATOR5 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_DOMINATOR6 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_IMPALER2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_IMPALER3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_IMPALER4 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_ISSI4 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_ISSI5 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_ISSI6 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_IMPERATOR // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_IMPERATOR2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_IMPERATOR3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_ZR380 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_ZR3802 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_ZR3803 // add MP0_ or MP1_ // Number of times this vehicles was used in a completed
Arena War event
(int)ARN_VEH_DEATHBIKE // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_DEATHBIKE2 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_VEH_DEATHBIKE3 // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_SPECTATOR_KILLS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_LIFETIME_KILLS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_LIFETIME_DEATHS // add MP0_ or MP1_ // Number of times this vehicles was used in a
completed Arena War event
(int)ARN_SPECTATOR_DRONE // add MP0_ or MP1_ // Number of times player has smoked in spectator
box
(int)ARN_SPECTATOR_CAMS // add MP0_ or MP1_ // Number of times player has smoked in spectator
box
(int)ARN_SMOKE // add MP0_ or MP1_ // Number of times player has smoked in spectator box
(int)ARN_DRINK // add MP0_ or MP1_ // Number of times player has had a drink in spectator box
(int)ARN_SPEC_BOX_TIME_MS // add MP0_ or MP1_ // Time (ms) player has spent in the Arena
spectator box
(int)ARN_BS_TRINKET_TICKERS // add MP0_ or MP1_ // Bitset showing which Arena Career Wall trinkets
have had tickers shown
</StatsSetup>
(int)RAYPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RAYPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)RAYPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)RAYPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RAYCARBINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)RAYCARBINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)RAYCARBINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RAYMINIGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RAYMINIGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)RAYMINIGUN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)RAYMINIGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUISER_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUISER_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUISER2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUISER2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUISER2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUISER2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUISER2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUISER2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUISER3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUISER3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUISER3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUTUS_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUTUS_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUTUS_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(int)BRUTUS_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUTUS2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUTUS2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUTUS2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUTUS2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUTUS2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUTUS2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BRUTUS3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BRUTUS3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BRUTUS3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CERBERUS_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CERBERUS_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CERBERUS2_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CERBERUS2_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CERBERUS3_FLAME_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CERBERUS3_FLAME_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DEATHBIKE_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DEATHBIKE_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DEATHBIKE_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DEATHBIKE2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DEATHBIKE2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DEATHBIKE2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DEATHBIKE3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DEATHBIKE3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DOMINATOR4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DOMINATOR4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DOMINATOR5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DOMINATOR5_MG50_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by
weapon
(int)DOMINATOR5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DOMINATOR5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DOMINATOR5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DOMINATOR6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DOMINATOR6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPALER2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER2_MG50_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(int)IMPALER2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)IMPALER3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPALER3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)IMPALER3_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPALER3_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER3_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)IMPALER4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPALER4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPALER4_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)IMPERATOR_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)IMPERATOR2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR2_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR2_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR2_LAS_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)IMPERATOR2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR3_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)IMPERATOR3_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)IMPERATOR3_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI4_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI4_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI4_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI5_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI5_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)ISSI5_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI5_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI5_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI5_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI6_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ISSI6_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ISSI6_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ISSI6_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MONSTER3_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MONSTER3_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MONSTER3_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MONSTER4_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MONSTER4_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MONSTER4_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MONSTER5_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MONSTER5_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCARAB_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCARAB_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SCARAB_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCARAB2_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCARAB2_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SCARAB2_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCARAB2_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCARAB2_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SCARAB2_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCARAB3_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCARAB3_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SLAMVAN4_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SLAMVAN4_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SLAMVAN5_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SLAMVAN5_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SLAMVAN5_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SLAMVAN5_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SLAMVAN5_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SLAMVAN6_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SLAMVAN6_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR380_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ZR380_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR380_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ZR3802_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ZR3802_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR3802_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ZR3802_LAS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ZR3802_LAS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR3802_LAS_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon
(int)ZR3802_LAS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ZR3803_MG50_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ZR3803_MG50_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ZR3803_MG50_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_EMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_EMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_EMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_SPI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_SPI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_SPI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_SLI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_SLI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_SLI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_TAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_TAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_TAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RCMINE_KIN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_KIN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RCMINE_KIN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RCMINE_EMP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_EMP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RCMINE_EMP_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RCMINE_SPI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_SPI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RCMINE_SPI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RCMINE_SLI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_SLI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RCMINE_SLI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RCMINE_TAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RCMINE_TAR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)RCMINE_TAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RCMINE_TAR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ARENA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ARENA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ARENA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ARENA_HM_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ARENA_HM_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ARENA_HM_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)APC_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)APC_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)APC_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)APC_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)APC_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)APC_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)APC_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)APC_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)APC_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ARDENT_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ARDENT_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ARDENT_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DUNE3_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DUNE3_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DUNE3_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DUNE3_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DUNE3_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DUNE3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DUNE3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DUNE3_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HALFTRACK_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HALFTRACK_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HALFTRACK_QUAD_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HALFTRACK_QUAD_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)INSURGENT3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)INSURGENT3_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)INSURGENT3_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)NIGHTSHARK_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)NIGHTSHARK_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)OPPRESSOR_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)OPPRESSOR_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)OPPRESSOR_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)OPPRESSOR_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TAMPA3_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TAMPA3_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TAMPA3_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TAMPA3_MORT_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TAMPA3_MORT_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TAMPA3_MORT_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TAMPA3_FMINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TAMPA3_FMINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TAMPA3_FMINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TAMPA3_DMINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TAMPA3_DMINI_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)TAMPA3_DMINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TAMPA3_DMINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TECHNICAL3_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TECHNICAL3_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TECHNICAL3_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TECHNICAL3_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TRLARGE_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TRLARGE_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TRSMALL2_QUAD_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TRSMALL2_QUAD_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TRSMALL2_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TRSMALL2_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TRSMALL2_DUAL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TRSMALL2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TRSMALL2_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TRSMALL2_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHMINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHMINE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHMINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)FLASHLIGHT_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)FLASHLIGHT_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)FLASHLIGHT_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(bool)HEIST_CUTS_DONE_FINALE // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for the currently active strand.
(bool)HEIST_IS_TUTORIAL // add MP0_ or MP1_ // Heist Planning - Is the active heist strand a tutorial
type.
(bool)HEIST_CUTS_DONE_ORNATE // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for ornate strand.
(bool)HEIST_CUTS_DONE_BIOLAB // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for biolab strand.
(bool)HEIST_CUTS_DONE_PRISON // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for prison strand.
(bool)HEIST_CUTS_DONE_NARCOTIC // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for narcotics strand.
(bool)HEIST_CUTS_DONE_TUTORIAL // add MP0_ or MP1_ // Heist Planning - Have done the finale
cutscene for tutorial strand.
(bool)HEIST_AWARD_DONE_PREP // add MP0_ or MP1_ // Heist Planning - Have done a heist prep
mission.
(bool)HEIST_AWARD_BOUGHT_IN // add MP0_ or MP1_ // Heist Planning - Have paid for a heist setup.
(int)HEIST_MISSION_DEPTH_LV_0 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 0
(int)HEIST_MISSION_DEPTH_LV_1 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 1
(int)HEIST_MISSION_DEPTH_LV_2 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 2
(int)HEIST_MISSION_DEPTH_LV_3 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 3
(int)HEIST_MISSION_DEPTH_LV_4 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 4
(int)HEIST_MISSION_DEPTH_LV_5 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 5
(int)HEIST_MISSION_DEPTH_LV_6 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 6
(int)HEIST_MISSION_DEPTH_LV_7 // add MP0_ or MP1_ // Heist Planning - Mission board depth level
for ID 7
(int)FLAREGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)FLAREGUN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)FLAREGUN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)FLAREGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HYDRA_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HYDRA_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HYDRA_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HYDRA_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HYDRA_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HYDRA_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)INSURGENT_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)INSURGENT_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SAVAGE_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SAVAGE_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SAVAGE_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SAVAGE_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SAVAGE_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TECHNICAL_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TECHNICAL_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VALKYRIE_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VALKYRIE_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VALKYRIE_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VALKYRIE_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)VALKYRIE_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VALKYRIE_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HEIST_SAVED_STRAND_0 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 0.
(int)HEIST_SAVED_STRAND_0_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
0 has been completed as leader.
(int)HEIST_SAVED_STRAND_0_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
0 has been completed as member.
(int)HEIST_SAVED_STRAND_1 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 1.
(int)HEIST_SAVED_STRAND_1_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
1 has been completed as leader.
(int)HEIST_SAVED_STRAND_1_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
1 has been completed as member.
(int)HEIST_SAVED_STRAND_2 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 2.
(int)HEIST_SAVED_STRAND_2_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
2 has been completed as leader.
(int)HEIST_SAVED_STRAND_2_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
2 has been completed as member.
(int)HEIST_SAVED_STRAND_3 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 3.
(int)HEIST_SAVED_STRAND_3_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
3 has been completed as leader.
(int)HEIST_SAVED_STRAND_3_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
3 has been completed as member.
(int)HEIST_SAVED_STRAND_4 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 4.
(int)HEIST_SAVED_STRAND_4_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
4 has been completed as leader.
(int)HEIST_SAVED_STRAND_4_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
4 has been completed as member.
(int)HEIST_SAVED_STRAND_5 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 5.
(int)HEIST_SAVED_STRAND_5_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
5 has been completed as leader.
(int)HEIST_SAVED_STRAND_5_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
5 has been completed as member.
(int)HEIST_SAVED_STRAND_6 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 6.
(int)HEIST_SAVED_STRAND_6_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
6 has been completed as leader.
(int)HEIST_SAVED_STRAND_6_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
6 has been completed as member.
(int)HEIST_SAVED_STRAND_7 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 7.
(int)HEIST_SAVED_STRAND_7_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
7 has been completed as leader.
(int)HEIST_SAVED_STRAND_7_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
7 has been completed as member.
(int)HEIST_SAVED_STRAND_8 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 8.
(int)HEIST_SAVED_STRAND_8_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
8 has been completed as leader.
(int)HEIST_SAVED_STRAND_8_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
8 has been completed as member.
(int)HEIST_SAVED_STRAND_9 // add MP0_ or MP1_ // Heist Planning - Root contentID for saved heist
strand 9.
(int)HEIST_SAVED_STRAND_9_L // add MP0_ or MP1_ // Heist Planning - How many times saved strand
9 has been completed as leader.
(int)HEIST_SAVED_STRAND_9_M // add MP0_ or MP1_ // Heist Planning - How many times saved strand
9 has been completed as member.
(bool)AWD_ALL_ROLES_HEIST // add MP0_ or MP1_ // Complete a Heist without taking any damage
(bool)HEIST_STRAND_INTRO_DONE // add MP0_ or MP1_ // Heist Planning - Watched the strand intro
cutscene.
(int)DISPLAY_QUICK_RESET // add MP0_ or MP1_ // help text telling players about quick restart for
players who fail heist missions
(int)CUTSCENE_MID_PRISON // add MP0_ or MP1_ // for the mid strand cutscenes indicator.
(int)CUTSCENE_MID_HUMANE // add MP0_ or MP1_ // for the mid strand cutscenes indicator.
(int)CUTSCENE_MID_NARC // add MP0_ or MP1_ // for the mid strand cutscenes indicator.
(int)CUTSCENE_MID_ORNATE // add MP0_ or MP1_ // for the mid strand cutscenes indicator.
(int)CUTSCENE_MID_TUT // add MP0_ or MP1_ // for the mid strand cutscenes indicator.
(int)MPPLY_HEIST_ACH_TRACKER // MPPLAYER - Tracker used to tell us which mp heists the player has
done
(int)BITSET_HEIST_VS_MISSIONS // add MP0_ or MP1_ // bitfield to control the Heist Reward Versus
Missions that get unlocked as Heist Strands get completed.
(int)CURRENT_HEIST_STRAND // add MP0_ or MP1_ // keep track of the most recent Heist Strand the
player has been given.
(int)HEIST_OUTFIT_T_0 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 0
(int)HEIST_OUTFIT_T_1 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 1
(int)HEIST_OUTFIT_T_2 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 2
(int)HEIST_OUTFIT_T_3 // add MP0_ or MP1_ // Heist Planning - Saved heist outfit for team 3
(int)HEIST_MASK_T_0 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 0
(int)HEIST_MASK_T_1 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 1
(int)HEIST_MASK_T_2 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 2
(int)HEIST_MASK_T_3 // add MP0_ or MP1_ // Heist Planning - Saved heist mask for team 3
(int)MPPLY_HEIST_PROGRESS_HASH // Help text display
(int)CR_FLEECA_PREP_1 // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_FLEECA_PREP_2 // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_FLEECA_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PRISON_PLANE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PRISON_BUS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PRISON_STATION // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PRISON_UNFINISHED_BIZ // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)
(int)CR_PRISON_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_HUMANE_KEY_CODES // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)
(int)CR_HUMANE_ARMORDILLOS // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)
(int)CR_HUMANE_EMP // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_HUMANE_VALKYRIE // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)
(int)CR_HUMANE_DELIVER_EMP // add MP0_ or MP1_ // Track each time a player has done an
individual Heist Mission (Planning and Finale)
(int)CR_HUMANE_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_NARC_COKE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_NARC_TRASH_TRUCK // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)
(int)CR_NARC_BIKERS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_NARC_WEED // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_NARC_STEAL_METH // add MP0_ or MP1_ // Track each time a player has done an individual
Heist Mission (Planning and Finale)
(int)CR_NARC_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_TRUCKS // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_WITSEC // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_HACK // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_BIKES // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_CONVOY // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)CR_PACIFIC_FINALE // add MP0_ or MP1_ // Track each time a player has done an individual Heist
Mission (Planning and Finale)
(int)HEIST_LEADER_APART_ID // add MP0_ or MP1_ // Track id of last apartment player has launched as
heist leader from
(int)MPPLY_HEIST_RESET_PROFILE // Reset the profile settings we used for the background script
(int)AWD_ONLY_PLAYER_ALIVE_LTS // add MP0_ or MP1_ // Be the only player alive at the end of LTS
(int)AWD_KILL_TEAM_YOURSELF_LTS // add MP0_ or MP1_ // Kill the entire team yourself in LTS
(int)BOXVILLE5_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BOXVILLE5_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BOXVILLE5_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BLAZER5_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BLAZER5_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RUINER2_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RUINER2_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)RUINER2_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RUINER2_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RUINER2_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TECHNICAL2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TECHNICAL2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MACHETE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)MACHETE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MACHETE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MCHPIST_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MCHPIST_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MCHPIST_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)MCHPIST_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MCHPIST_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PIM_JOB_HIDE_HELP_COUNTER // add MP0_ or MP1_ // counter to show help text for jobs
(int)LOWRIDER_RACE_HELP // add MP0_ or MP1_ // low rider race tut intro help
(int)CMPRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMPRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CMPRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)CMPRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)CMPRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DBSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DBSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DBSHGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)DBSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)DBSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)COMBATPDW_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)COMBATPDW_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)COMBATPDW_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)COMBATPDW_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)KNUCKLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)KNUCKLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)KNUCKLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MKPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MKPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MKPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)MKPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MKPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHBOMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHBOMB_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHBOMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHBOMB_C_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHBOMB_C_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHBOMB_C_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHBOMB_G_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHBOMB_G_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHBOMB_G_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VEHBOMB_I_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VEHBOMB_I_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VEHBOMB_I_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BOMBUSHKA_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BOMBUSHKA_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BOMBUSHKA_DUAL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BOMBUSHKA_DUAL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HAVOK_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HAVOK_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HAVOK_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HUNTER_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HUNTER_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HUNTER_BARR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HUNTER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HUNTER_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MICROLIGHT_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MICROLIGHT_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MICROLIGHT_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOGUL_NOSE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOGUL_NOSE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOGUL_NOSE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOGUL_DNOSE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOGUL_DNOSE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOGUL_DNOSE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOGUL_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOGUL_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOGUL_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon
(int)MOGUL_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOGUL_DTURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOGUL_DTURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOGUL_DTURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOLOTOK_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOLOTOK_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOLOTOK_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MOLOTOK_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MOLOTOK_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MOLOTOK_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)NOKOTA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)NOKOTA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)NOKOTA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon
(int)NOKOTA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)NOKOTA_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)NOKOTA_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)NOKOTA_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PYRO_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PYRO_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PYRO_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)PYRO_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PYRO_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PYRO_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PYRO_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ROGUE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ROGUE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ROGUE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ROGUE_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ROGUE_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ROGUE_CANN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ROGUE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ROGUE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ROGUE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STARLING_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STARLING_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STARLING_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STARLING_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STARLING_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STARLING_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SEABREEZE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SEABREEZE_MG_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)SEABREEZE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SEABREEZE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TULA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TULA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TULA_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)TULA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TULA_SINGLEMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TULA_SINGLEMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TULA_SINGLEMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TULA_DUALMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TULA_DUALMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TULA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TULA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TULA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VIGILANTE_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VIGILANTE_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VIGILANTE_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VIGILANTE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VIGILANTE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VIGILANTE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)ASLTR_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)ASLTR_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)ASLTR_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CBNR_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CBNR_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)CBNR_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)CBNR_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CMBMG_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMBMG_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)CMBMG_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)HVYS_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HVYS_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)HVYS_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)HVYS_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PIST_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PIST_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)PIST_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)PIST_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)PIST_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SMG_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SMG_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SMG_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HVYPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HVYPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)HVYPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)HVYPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPCARBINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)SPCARBINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SPCARBINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BULLRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BULLRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BULLRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)BULLRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)BULLRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DAGGER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DAGGER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DAGGER_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(int)DAGGER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VPISTOL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VPISTOL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VPISTOL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)VPISTOL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)VPISTOL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)FIREWRK_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)FIREWRK_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)FIREWRK_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)FIREWRK_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MUSKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MUSKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MUSKET_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)MUSKET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MUSKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HVYSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HVYSHGN_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)HVYSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)HVYSHGN_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)HVYSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)HVYSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MKRIFLE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MKRIFLE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MKRIFLE_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)MKRIFLE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MKRIFLE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)GUSNBRG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)GUSNBRG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)GUSNBRG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)GUSNBRG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)GUSNBRG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HATCHET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)HATCHET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)HATCHET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)RAILGUN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)RAILGUN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PEGASUSYACHTVEHICLE // add MP0_ or MP1_ // Implement Pegasus spawns for helipad and jetski
bay on yacht
(int)REVOLVER_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)REVOLVER_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)REVOLVER_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)REVOLVER_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SWBLADE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SWBLADE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SWBLADE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)LIMO2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)LIMO2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)LIMO2_TURR_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon
(int)LIMO2_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VALKYRI2_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VALKYRI2_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VALKYRI2_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(string)YACHT_NAME // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of
the players purchased yacht
(bool)IS_CHAR_A_BOSS // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod
of the players purchased yacht
(int)GB_FM_TIME // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of the
players purchased yacht
(int)YACHT_DEFENCE_SETTING // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base
and mod of the players purchased yacht
(int)YACHT_VEHICLE_ACCESS // add MP0_ or MP1_ // Who can access the players yacht vehicles
(int)GBTELNOGOON_QUIT // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goons quit
(int)GBTELNOGOON_SACKED // add MP0_ or MP1_ // Boss/ Goon Telemetry: Number of Goons sacked
(int)GBTELTOTAL_TIME_BOSS // add MP0_ or MP1_ // Boss/ Goon Telemetry: Destroying Boss's vehicle
(int)GB_LAST_TIME_AS_BOSS // add MP0_ or MP1_ // Boss/ Goon Telemetry: Last time as boss
(string)YACHT_NAME2 // add MP0_ or MP1_ // Stats for storing the flag, name, colour, base and mod of
the players purchased yacht
(int)BOSS_FRIEND_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to friends during this
Boss period
(int)BOSS_CREW_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to crew players during
this Boss period
(int)BOSS_LFW_INVITE_COUNT // add MP0_ or MP1_ // Amount of invites sent to looking for work
players during this Boss period
(int)CARACARA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CARACARA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CARACARA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CARACARA_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CARACARA_TURR_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)CARACARA_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CARACARA_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPARROW_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SPARROW_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SPARROW_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPARROW_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SPARROW_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BBT_DEFEND_TIMER_NCLUB // add MP0_ or MP1_ // Defend mission timer for the nightclub
(int)SHATCHET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SHATCHET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SHATCHET_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SHATCHET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MULE4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MULE4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MULE4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MULE4_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MULE4_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MULE4_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MULE4_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MULE4_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)MULE4_GL_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)MULE4_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MENACER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MENACER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MENACER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MENACER_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MENACER_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MENACER_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MENACER_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MENACER_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MENACER_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)OPPRESSOR2_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)OPPRESSOR2_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)OPPRESSOR2_MG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by
headshot with weapon
(int)OPPRESSOR2_CANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)OPPRESSOR2_CANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)OPPRESSOR2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)OPPRESSOR2_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)POUNDER2_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)POUNDER2_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)POUNDER2_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)POUNDER2_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)POUNDER2_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)POUNDER2_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)POUNDER2_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)POUNDER2_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)POUNDER2_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)POUNDER2_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCRAMJET_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCRAMJET_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SCRAMJET_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SCRAMJET_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SCRAMJET_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SCRAMJET_MISS_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)SCRAMJET_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPEEDO4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SPEEDO4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SPEEDO4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPEEDO4_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SPEEDO4_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SPEEDO4_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPEEDO4_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SPEEDO4_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SPEEDO4_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STRIKEFORCE_BAR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STRIKEFORCE_BAR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)STRIKEFORCE_BAR_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)STRIKEFORCE_CAN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STRIKEFORCE_CAN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STRIKEFORCE_MIS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STRIKEFORCE_MIS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TERBYTE_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TERBYTE_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TERBYTE_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)TERBYTE_HMISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)TERBYTE_HMISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)TERBYTE_HMISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AUTOSHGN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AUTOSHGN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)AUTOSHGN_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)AUTOSHGN_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BATTLEAXE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BATTLEAXE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)BATTLEAXE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)BATTLEAXE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)CMPGL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CMPGL_DEATHS // add MP0_ or MP1_ // Number of times mp char 0 killed by weapon
(int)CMPGL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CMPGL_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)CMPGL_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)CMPGL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MINISMG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MINISMG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)MINISMG_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)MINISMG_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MINISMG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PIPEBOMB_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PIPEBOMB_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)POOLCUE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)POOLCUE_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)POOLCUE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)POOLCUE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PRXMINE_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)PRXMINE_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)PRXMINE_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)HOMLNCH_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)HOMLNCH_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BLRIFLE_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BLRIFLE_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)BLRIFLE_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)BLRIFLE_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)PUMP_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)PUMP_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)PUMP_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MKRIFLE_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)MKRIFLE_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)MKRIFLE_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)MKRIFLE_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)REV_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)REV_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)REV_MK2_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)REV_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)REV_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)REV_DA_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)REV_DA_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot with
weapon
(u32)REV_DA_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)REV_DA_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SNSPIST_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SNSPIST_MK2_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)SNSPIST_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SNSPIST_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SPCARB_MK2_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(u32)SPCARB_MK2_DB_HELDTIME // add MP0_ or MP1_ // Time char0 held driveby weapon (MS)
(int)SPCARB_MK2_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AKULA_TURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AKULA_TURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_TURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AKULA_DTURR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AKULA_DTURR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_DTURR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AKULA_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AKULA_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_MINI_HEADSHOTS // add MP0_ or MP1_ // Number of times mp char 0 killed by headshot
with weapon
(int)AKULA_MINI_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AKULA_BARR_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AKULA_BARR_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_BARR_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AKULA_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AKULA_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)AKULA_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)AVENGER_CANNON_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)AVENGER_CANNON_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BARRAGE_R_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BARRAGE_R_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BARRAGE_R_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BARRAGE_R_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BARRAGE_R_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BARRAGE_R_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BARRAGE_R_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BARRAGE_T_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BARRAGE_T_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)BARRAGE_T_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)BARRAGE_T_MINI_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)BARRAGE_T_MINI_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)CHERNOBOG_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)CHERNOBOG_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)COMET4_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)COMET4_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)COMET4_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DELUXO_BULLET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DELUXO_BULLET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)DELUXO_BULLET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)DELUXO_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)DELUXO_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(u32)DELUXO_ROCKET_HELDTIME // add MP0_ or MP1_ // Time mp char 0 held weapon (MS)
(int)DELUXO_ROCKET_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)KHANJALI_ROCKET_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)KHANJALI_ROCKET_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)KHANJALI_HCANN_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)KHANJALI_HCANN_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)KHANJALI_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)KHANJALI_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)KHANJALI_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)KHANJALI_GL_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)KHANJALI_GL_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)KHANJALI_GL_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)REVOLTER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)REVOLTER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)REVOLTER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)SAVESTRA_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)SAVESTRA_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)SAVESTRA_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STROMBERG_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STROMBERG_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STROMBERG_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)STROMBERG_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STROMBERG_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)STROMBERG_TORP_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)STROMBERG_TORP_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)THRUSTER_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)THRUSTER_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)THRUSTER_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)THRUSTER_MISS_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)THRUSTER_MISS_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)THRUSTER_MISS_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)VISERIS_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VISERIS_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VOLATOL_MG_KILLS // add MP0_ or MP1_ // Number of times mp char 0 killed with weapon
(int)VOLATOL_MG_HITS // add MP0_ or MP1_ // Number of times mp char 0 hit with weapon
(int)VOLATOL_MG_ENEMY_KILLS // add MP0_ or MP1_ // Number of enemies killed with weapon (S)
(int)MPPLY_MONEY_SPENT_ON_GOPSVEH // MPPLAYER - How much total cash player has spent on new
heist 2 vehicles
(int)MONEY_SPENT_JOB_ACTIVITY // add MP0_ or MP1_ // Money Spent in Job and Activity Entry Fees
(s64)PVC_DAILY_ADDITIONS // Amount of PVC added (through purchase or PVC gift receipt) by a player
in 1 day.
(s64)CLIENT_PVC_BALANCE // CLIENT version of Banked Cash that the player has PAID for with real
money.
(s64)CLIENT_EVC_BALANCE // CLIENT version of Banked Cash that the player has EARN, either in game
or via other mechanism.
(int)PROP_CASINO_GAR1 // add MP0_ or MP1_ //Stores what other property player has purchased +_5
(int)PROP_CASINO_GAR1_VALUE // add MP0_ or MP1_ //Stores value other property player has
purchased +_5
(packed)CASINOPSTAT_INT0 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT1 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT2 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT3 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT4 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT5 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT6 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT7 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT8 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT9 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT10 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT11 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT12 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT13 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT14 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT15 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT16 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT17 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT18 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT19 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT20 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT21 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT22 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT23 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT24 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT25 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT26 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT27 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT28 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT29 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT30 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT31 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT32 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT33 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT34 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT35 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT36 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT37 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT38 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT39 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT40 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT41 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT42 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT43 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT44 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT45 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT46 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT47 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT48 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT49 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT50 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT51 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT52 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT53 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT54 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT55 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT56 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT57 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT58 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT59 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT60 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT61 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT62 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT63 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT64 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT65 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT66 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT67 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT68 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT69 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT70 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT71 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT72 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT73 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT74 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT75 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT76 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT77 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT78 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT79 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT80 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT81 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT82 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT83 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT84 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT85 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT86 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT87 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT88 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT89 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT90 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT91 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT92 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT93 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT94 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT95 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT96 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT97 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT98 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT99 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT100 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT101 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT102 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT103 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT104 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT105 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT106 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT107 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT108 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT109 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT110 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT111 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT112 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT113 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT114 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT115 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT116 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT117 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT118 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT119 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT120 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT121 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT122 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT123 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT124 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT125 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT126 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT127 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT128 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT129 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT130 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT131 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT132 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT133 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT134 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT135 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT136 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT137 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT138 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT139 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT140 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT141 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT142 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT143 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT144 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT145 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT146 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT147 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT148 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT149 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT150 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT151 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT152 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT153 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT154 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT155 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT156 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT157 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_INT158 // add MP0_ or MP1_ //Character Stat with Packed integers index 32.
Takes up to 8 integers
(packed)CASINOPSTAT_BOOL0 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL1 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL2 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL3 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL4 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL5 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(packed)CASINOPSTAT_BOOL6 // add MP0_ or MP1_ //Character Stat with Packed booleans index 0.
Takes up to 64 booleans.
(int)CASINO_CHIPS // add MP0_ or MP1_ //Casino chips the player owns 1 chip = 1 GTA $
(int)MPPLY_CASINO_CHIPS_PUR_GD //Casino chips the player has purchased from the house shop this
past gameday
(int)MPPLY_CASINO_CHIPS_WON_GD //Casino chips the player has won by betting this past gameday
(int)KINGOFHILLWINS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill
wins in one arm wrestling sesson
(int)KINGOFHILLLOSS // add MP0_ or MP1_ //MP Char 0 - PERSONAL -Record of most King Of The Hill
losses in one arm wrestling sesson
(int)SHOPFM_HAIRDO_CASINO_APT // add MP0_ or MP1_ //Shop stat for Casino Apt Hairdo Shop
(bool)AWD_FIRST_TIME1 // add MP0_ or MP1_ //Complete Casino - Rescue for the first time
(bool)AWD_FIRST_TIME2 // add MP0_ or MP1_ //Complete Casino - Brawl for the first time
(bool)AWD_FIRST_TIME3 // add MP0_ or MP1_ //Complete Casino - Meeting for the first time
(bool)AWD_FIRST_TIME4 // add MP0_ or MP1_ //Complete Casino - Oil Demolition for the first time
(bool)AWD_FIRST_TIME5 // add MP0_ or MP1_ //Complete Casino - Defend for the first time
(bool)AWD_FIRST_TIME6 // add MP0_ or MP1_ //Complete Casino - Finale for the first time
(bool)AWD_ALL_IN_ORDER // add MP0_ or MP1_ //Complete all Casino Story Missions in order
(int)AWD_ODD_JOBS // add MP0_ or MP1_ //Complete X freemode missions for the Casino Manager
and earn $X
(bool)AWD_SURVIVALIST // add MP0_ or MP1_ //Complete a Casino Story Mission without losing a life
(bool)HAS_TAKEN_PEYOTE_BEFORE // add MP0_ or MP1_ //Has the player taken peyote before
(int)SHOPFM_CLOTHES_CASINO // add MP0_ or MP1_ //Shop stat for casino clothes shop
(int)LUXSUITETABLESETTING // add MP0_ or MP1_ //Setting for PI menu Lux Suite dealer table
(int)MPPLY_CASINO_MEM_BONUS //Count of time we have awarded the player bonus chips for
purchasing the membership
(int)DISCOUNT_PLANE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)DISCOUNT_BOAT_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)DISCOUNT_CAR_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)DISCOUNT_CAR_SITE2 // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)DISCOUNT_MIL_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)DISCOUNT_BIKE_SITE // add MP0_ or MP1_ //Posix time for Lucky 7 vehicle purchase discount
(int)MPPLY_CASINO_BAN_TIME //Casino posix time the player was banned from gambling
(int)MPPLY_CASINO_GMBLNG_GD //The POSIX time for the day on which the player gambling tracking
started
(int)MPPLY_CAS_CUR_GMBLNG_GD //The current gameday for which we are tracking gambling play
time
(int)MPPLY_CAS_CUR_GMBLNG_PX //The POSIX time for the time at which gambling stats were last
updated
(int)MPPLY_CAS_GMBLNG_L24_PX //The POSIX time for the time at which we started tracking the last
24 hours of gambling time
(int)MPPLY_CAS_GMBLNG_TRHSLD //Counter for the number of times we've gambled for at least 10
hours in a 24 hour period
(int)MPPLY_CAS_GMBLNG_L24_1 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_2 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_3 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_4 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_5 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_6 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_7 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_GMBLNG_L24_8 //Casino time spent gambling in the last 24 hours stat - Moving track
(int)MPPLY_CAS_CUR_GMBLNG_HR //The current hour for which we are tracking gambling play time -
24hr track
(int)MPPLY_CAS_24H_GMBLNG_PX //The POSIX time for the time at which 24hr gambling tracking stats
were last updated
(int)LUCKY_WHEEL_USAGE // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel usage
(int)LW_PODIUM_VEH_WON // add MP0_ or MP1_ //Character stat posix time for Lucky Wheel podium
vehicle
(int)MPPLY_LW_PODIUM_VEH_WON //player stat posix time for Lucky Wheel podium vehicle
(int)CASINO_CLOTHES_TIME // add MP0_ or MP1_ //Posix time for casino clothes shop time
(int)MPPLY_CHIPS_COL_TIME //Casino chips the player collected for free - Time this was last collected