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Table of Contents
Table of Contents
Rules of Play - Game Design Fundamentals........................................................................................................................................................................................................................................1
Foreword..........................................................................................................................................................................................................................................................................................................................................................................1
Preface...................................................................................................................................................................................................................................................................................................................................................................................1
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Chapter 4: Design
Context Shapes Interpretation...................................................................................................................................................................................................................................................................8
Summary.......................................................................................................................................................................................................................................................................................................................................10
Chapter 6: Interactivity................................................................................................................................................................................................................................................................................................................1
Introducing Interactivity ....................................................................................................................... 1
Defining Interactivity................................................................................................................................................................................................................................................................................................1
A Multivalent Model of Interactivity...................................................................................................................................................................................................3
But Is it "Designed" Interaction? ............................................................................................................... 4
Interaction and Choice....................................................................................................................................... 5
Choice Molecules...............................................................................................................................................................................................................................................................................................................7
Anatomy of a Choice ............................................................................................................................ 8
Space of Possibility...................................................................................................................................................................................................................................................................................................10
Further Reading .................................................................................................................................. 12
Summary.......................................................................................................................................................................................................................................................................................................................................13
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Chapter 9: The Magic Circle
Enter In....................................................................................................................................................................................................................................................................................................................................................3
Temporary Worlds.........................................................................................................................................................................................................................................................................................................4
The Lusory Attitude........................................................................................................................................................................................5
Further Reading .................................................................................................................................... 7
Summary...........................................................................................................................................................................................................................................................................................................................................7
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Chapter 13: The Rules of Digital Games ....................................................................................................... 1
Rules as a Whole..............................................................................................................................................................................................................................................................1
So What Are the Rules?...............................................................................................................................................................................2
The Rules of Tetris...........................................................................................................................................................................................................................................................................................................3
Rules and Not Rules.............................................................................................................................. 4
Wheels Within Wheels ......................................................................................................................... 5
Constituative..............................................................................................................................................................................................................................................................6
Operational.............................................................................................................................................................................................................................................7
Implicit ........................................................................................................................................... 7
Why Rules?..........................................................................................................................................................................................................8
Summary...........................................................................................................................................................................................................................................................................................................................................8
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Chapter 16: Games as Information Theory Systems.....................................................................................................................................................................................................1
Introducing "Information"..................................................................................................................... 1
Information Theory........................................................................................................................................................................................2
Probability and Guesswork...........................................................................................................................................................................................................................................................................4
Noise in the Channel......................................................................................................................................................................................5
Redundancy in the System..............................................................................................................................................................................................................................................................................7
Balancing Act.............................................................................................................................................................................................................................................................................................................................9
Further Reading .................................................................................................................................... 9
Summary.......................................................................................................................................................................................................................................................................................................................................10
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Chapter 20: Games as Systems of Conflict
The Goal of a Game.......................................................................................................................................................................................9
The Level Playing Field of Conflict ................................................................................................... 11
Pig Redux......................................................................................................................................................................................................................................................................................................................................13
Further Reading .................................................................................................................................. 14
Summary.......................................................................................................................................................................................................................................................................................................................................15
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Chapter 22: Defining Play
Summary.......................................................................................................................................................................................................................................................................................................................................11
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Chapter 25: Games as the Play of Meaning
Framing Play........................................................................................................................................................................................................8
Metacommunication and Play...................................................................................................................................................................................................................................................................9
Captured by the Game......................................................................................................................... 10
Further Reading .................................................................................................................................. 11
Summary.......................................................................................................................................................................................................................................................................................................................................12
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Chapter 27: Games as the Play of Simulation
Hacking the Holodeck..........................................................................................................................................................................................................................................................................................36
Further Reading .................................................................................................................................. 37
Summary.......................................................................................................................................................................................................................................................................................................................................38
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Unit 4: Culture ................................................................................................................................................. 1
Chapter List...............................................................................................................................................................................................................................................................................1
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Chapter 32: Games as Cultural Resistance
Frag Queens................................................................................................................................................................................................................................................................5
Blacklash ........................................................................................................................................ 5
Los Disneys ................................................................................................................................................. 6
Strategies of Reinvention ............................................................................................................... 6
Universal Square ............................................................................................................................ 7
Counter-Strike ................................................................................................................................ 7
Additional Lines of Resistance...................................................................................................................................................................................................8
Friction on the Playground.................................................................................................................... 9
Resist! ................................................................................................................................................. 10
Further Reading .................................................................................................................................. 11
Summary.......................................................................................................................................................................................................................................................................................................................................12
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Bibliography ...................................................................................................................................................... 1
Index..............................................................................................................................................................................................................................................................................1
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Index..............................................................................................................................................................................................................................................................................1
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Y..............................................................................................................................................................................................................................................................................................................1
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Z......................................................................................................................................................................................................................................................................................1
List of Figures.......................................................................................................................................................................................................................................................................................................................................................1
Chapter 6: Interactivity ......................................................................................................................... 1
Chapter 8: Defining Digital Games ...................................................................................................... 1
Chapter 10: The Primary Schemas........................................................................................................ 1
Chapter 12: Rules on Three Levels.........................................................................................................................................................................................................1
Chapter 13: The Rules of Digital Games.........................................................................................................................................1
Chapter 14: Games as Emergent Systems............................................................................................. 1
Chapter 15: Games as Systems of Uncertainty.......................................................................................................................................................................................................1
Chapter 17: Games as Systems of Information........................................................................................................................................................................................................1
Chapter 18: Games as Cybernetic Systems ........................................................................................... 1
Chapter 19: Games as Game Theory Systems..............................................................................................................................2
Chapter 20: Games as Systems of Conflict......................................................................................................................................................................................................................2
Commissioned Game 2 — Ironclad.......................................................................................................................................................................................................2
Chapter 22: Defining Play .................................................................................................................... 2
Chapter 23: Games as the Play of Experience........................................................................................................................................................................................................2
Chapter 24: Games as the Play of Pleasure........................................................................................... 2
Chapter 26: Games as Narrative Play ................................................................................................................... 2
Chapter 27: Games as the Play of Simulation....................................................................................... 3
Chapter 28: Games as Social Play ........................................................................................................ 3
Chapter 30: Games as Cultural Rhetoric............................................................................................... 3
Chapter 31: Games as Open Culture.....................................................................................................................................................................................................3
Chapter 32: Games as Cultural Resistance....................................................................................................................................................................4
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List of Tables ..................................................................................................................................................... 1
Chapter 15: Games as Systems of Uncertainty.......................................................................................................................................................................................................1
Chapter 30: Games as Cultural Rhetoric............................................................................................... 1
List of Sidebars...........................................................................................................................................................................................................................................................................................1
Chapter 2: The Design Process.............................................................................................................................................................................................................................................................1
Chapter 5: Systems ............................................................................................................................... 1
Commissioned Game 1 — Richard Garfield.............................................................................................................................................................................................................1
Chapter 11: Defining Rules .................................................................................................................. 1
Chapter 12: Rules on Three Levels.........................................................................................................................................................................................................1
Chapter 20: Games as Systems of Conflict......................................................................................................................................................................................................................1
Commissioned Game 2 — Ironclad.......................................................................................................................................................................................................1
Chapter 22: Defining Play..................................................................................................................... 1
Chapter 24: Games as the Play of Pleasure........................................................................................... 1
Chapter 26: Games as Narrative Play ................................................................................................................... 2
Chapter 27: Games as the Play of Simulation....................................................................................... 2
Chapter 28: Games as Social Play ........................................................................................................ 2
Commissioned Game 3 — Sneak ......................................................................................................... 2
Chapter 32: Games as Cultural Resistance...................................................................................................................................................................2
Commissioned Game 4 — Caribbean Star.......................................................................................................... 2
xiii
Rules of Play - Game Design Fundamentals
Katie Salen and Eric Zimmerman
All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical
means (including photocopying, recording, or information storage and retrieval) without permission in writing
from the publisher.
This book was set in 8.8-point Myriad by Katie Salen and was printed and bound in the United States of
America.
Salen, Katie. Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. p.cm. Includes
bibliographical references and index. ISBN 0-262-24045-9 (hc : alk. paper)
10 9 8 7 6 5 4 3 2 1
Thank you to the many individuals who gave their time, expertise, support, friendship, and ideas; tothe game
designers and developers who created the incredible body of work we examined in thecourse of our study,
including Reiner Knizia, James Ernest, Kira Synder, Frank Lantz, and RichardGarfield, who all contributed
original work to this volume; to our fearless readers John Sharp, FrankLantz, Henk van Assen, Ranjit
Bhatnagar, Nancy Nowacek, Mark Owens, Peter Lee, and Julian Kücklich;to our own teachers and students
who helped inspired clarity and invention; to Doug Sery and therest of MIT Press; and most of all to our
families and friends, who waited patiently for us to join themback in the real world. We could not have done it
without you.