Professional Documents
Culture Documents
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///////////////////////////////////////////////////////////
/ /
/ Monster Hunter /
/ /
/ Damage Mechanics and Statistics FAQ /
/ /
/ Authored by Lord Grahf and fulkth /
/ Version 1.04 /
/ /
/ Last Revised on 11/22/2005 /
///////////////////////////////////////////////////////////
Revision History:
11.15.2005- Version 1.01: Fixed a few minor spacing errors and an error
with
today's date.
11.16.2005- Version 1.02: Fixed shortcut errors in tolerance chart
section.
11.17.2005- Version 1.03: Added Blazing Falchion to the elemental weapons
list. Thanks to <SoulVexxer> for pointing it
out.
11.22.2005- Version 1.04: Questions were raised about attack increases
and
stackables. Errors fixed and information
added.
*: Introduction
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///////////////////////////////////////////////////
/ Introduction /
///////////////////////////////////////////////////
The primary reason behind the origins of this FAQ was to crack the damage
formula. How powerful certain weapons are, and how much damage they are
actually doing has sparked a major debate among the Monster Hunter
community since the game was released.
However, even for those not concerned with exactly how the game works,
this
guide still will detail exactly how to take down wyverns with maximum
efficiency.
Not everything in this guide is spelled out for you. You will have to
make
your own calculations based on the formulas given. However, if you have
any
questions you can always e-mail fulkth or me.
///////////////////////////////////////////////////
/ Section I: The Damage Formula /
(DFMLA)
///////////////////////////////////////////////////
=========================
1a: The Variables (DVAR)
=========================
So you already know how everything works and you want to jump right in?
Well, you can start figuring up damage right now if you wish. If you
don't
understand how the formula works after I explain it here, don't worry.
That
is what the FAQ is for, and I will explain each section in great detail.
This is simply the attack power as your status menu reads. Don't forget
to
include attack up armor or powercharms when doing your calculation.
Don't use
only the weapon attack power unless you have no status boosting equipment
on!
The type of attack you choose to use with your weapon. Whether it be the
overhead smash with a greatsword (.48) or a long charge superpound with
your
hammer (2 Hits, .20 & .76).
What sharpness level your weapon is at when you attack. Green sharpness
adds
the most attack power (1.125). Simply throw this number into the long
string
of items you are multiplying together.
Simply the online defense multiplier for the creature you are fighting.
All
wyverns and dromes have the same defense increases for online and online+
versions, and dragons are only slightly different. Offline enemies
have no defense multiplier, so you can leave this item out of the
equation
entirely or use 1.0 as a filler number if need be. As a general rule,
online
HR1-12 wyverns have a multiplier of .95, and HR13+ have a multiplier of
.75.
The amount of elemental damage listed for your weapon. This applies only
to
Fire, Water, Thunder and Dragon. Status elements don't deal damage and
are
applied separately from the damage formula. This also applies to melee
weapons only.
Again, the amount of sharpness your weapon currently has will cause your
elemental damage to vary. Green sharpness uses 100% of the status
element,
while red uses only 25%.
Every hitzone of the wyvern has its own strength and weakness for
elements as
well. The same with the raw damage hitzone multiplier, the higher the
number,
the more element is being absorbed. (100) would be entered as (1.0),
while
(35) would be (.35).
=========================
1b: Raw Damage Formula
(RFMLA)
=========================
So you have your Ancient Blade and you want to go smash some things, eh?
Great. But what if you have your Eternal Annihilator? That's fine too.
Both
weapons have to be put through the raw damage formula first. Once you
find
the raw damage for Ancient Blade, you're done. With Eternal Annihilator,
you'd have another step. Keep your raw damage calculation aside and
refer to
section 1c to find how to add in the elemental damage. Refer to Section
XI
for more examples, or continue through each section for a more detailed
explanation.
Example Situation:
Hunter with Grayburg and Powercharm decides to poke a Rathian+ (online)
in
the face with a normal stab. His or her weapon is at green sharpness.
Congratulations, you have now learned how to compute any amount of raw
damage.
If you felt like it, you could go online, go to Rathian+, and if you did
ONLY
this attack, you can calculate that it would take you 214 hits to kill
Ian+,
considering it has 8000 HP online+.
Of course, no one ever does only one attack, and hits only one hitzone,
but
it's a good thing to know. Fill in your own numbers using the charts
provided
in this FAQ.
=========================
1c: Element Damage Formula
(EFMLA)
=========================
So you're done figuring up the raw damage, but now you have to add on the
elemental damage... well really, this is the easy part. Just don't
forget to
write down your raw damage amount or put it in memory on the calculator.
Put
that number aside and come up with the amount of elemental damage for
each
hit. Remember that if you're doing a raw damage combo (such as the three
hit
combo with the hammer), you will have to add in your elemental damage
three
times: once for each hit. Elemental damage is a constant and is not
affected
by the raw damage at all. Refer to section IV for a more detailed
explanation
of elements.
Example Situation:
Hunter with Black Dragon Spear and Powercharm decides to poke a Rathian
(offline) in the face with an upward stab. His or her weapon is at green
sharpness.
=========================
1d: Complete Damage Formula
(CFMLA)
=========================
Your complete damage formula, taking into consideration both elemental
damage
and raw damage, looks something like this:
Quite a long formula, I know. Continuing with the situation shown above
in
the elemental damage section, let us calculate how many upstabs with
BDSpear
and powercharm it would take to kill the offline Rathian. Take into
consideration I am not including three-hit combos, as the third hit in a
lance
combo is 30%, not 28%, and would throw the numbers off. That can easily
be calculated as a 28.66% average, but for simplicity's sake we will only
use
single upstabs.
///////////////////////////////////////////////////
/ Section II: Weapon Types, Damage, & Multipliers / (WPN)
///////////////////////////////////////////////////
=========================
2a: Brief Explanation
=========================
First of all, the myth that greatswords are stronger because they have
high
attack power needs to be dispelled. No weapon uses 100% of its attack
power
(except for the golf swing hit of the hammer in a three hit combo).
Every attack does a certain percentage of its total attack power, which
is
then multiplied by the creature's resistance to that type of attack (See
section VII for more information.) Elements, on the other hand, are
figured
up separately from raw damage. See section IV for more information on
elemental damage.
For example, a Greatsword that has 900 attack power would only do 68
damage
with a single sideswing. Not only that, but after factoring in the
resistance
multiplier, you more than likely would only be doing around 20 damage to
a
wyvern's legs. However, a blow to the head of a Rathian may do much
closer
to 60.
Listed for you here is exactly what percent of your weapon's total attack
power is being used with each attack. Also listed is a "Class
Multiplier"
variable which is a constant for every weapon in that class. For
example,
all greatswords regardless of attack power have a class multiplier of
4.8,
while all lances have a class multiplier of 2.3. Your final raw damage
calculation is divided by this variable in the final step. See section
2d
for a simple formula example.
=========================
2b: Attack Percentages (PCNT)
=========================
1) One-Handed Sword (SnS)
(SSDMG)
Regular combo (Up x3): 14%, 12%, 8% & 12% (4 hits total, 46%)
2) Dual Swords
(DSDMG)
(Normal)
Regular combo (Up x3): 14%, 8% & 6%, 5% & 7% & 16% (6 hits total, 57%)
(Berserk mode)
Regular combo (Up x3): 18%, 10% & 8%, 6% & 9% & 21% (6 hits total, 72%)
Revolving slice (Left): 13% & 10% & 8%, 13% & 10% & 8% (6 hits total,
62%)
Fury combo (Down): 28% & 5%(x8) & 33% (10 hits total, 101%)
3) Lance
(LSDMG)
Normal stab combo (Up x3): 23%, 23%, 30% (3 hits, 76%)
Upward stab combo (Down x3): 28%, 28%, 30% (3 hits, 86%)
4) Greatsword
(GSDMG)
5) Hammer
(HMDMG)
=========================
2c: Class Multipliers (CLS)
=========================
Weapon class multipliers are as follows:
Bowgun: 1.2
SnS: 1.4
Duals: 1.4
Lance: 2.3
Greatsword: 4.8
Hammer: 5.2
=========================
2d: Formula Example (EXM2)
=========================
Example follows:
Example I:
Example II:
///////////////////////////////////////////////////
/ Section III: Sharpness Multipliers / (SHRP)
///////////////////////////////////////////////////
=========================
3a: Brief Explanation
=========================
Sharpness directly affects the amount of raw damage you inflict, and can
be
added to the damage formula very easily. Depending on how much sharpness
your weapon has, your total attack power is multiplied by a certain
value, as
will be shown below.
Green sharpness for your weapon increases the total attack power by
12.5%.
Green sharpness for a weapon with an elemental attribute does 100% of the
stated elemental damage. The full numbers are as follows:
=========================
3b: Raw Damage Multiplier
(RSHRP)
=========================
Green: 1.125
Yellow: 1.0
Orange: .75
Red: .50
=========================
3c: Elemental Damage Multiplier
(ESHRP)
=========================
Green: 1.0
Yellow: .75
Orange: .50
Red: .25
=========================
3d: Formula Example (EXM3)
=========================
Example I: 900 ATP Greatsword with Green Sharpness
///////////////////////////////////////////////////
/ Section IV: Elemental Damage / (ELMNT)
///////////////////////////////////////////////////
=========================
4a: Brief Explanation
=========================
Elemental damage is figured up separately from raw damage. When using a
weapon with a damaging element, you are doing a set amount of damage
every time you strike.
Short Swords and Dual Swords are by far the most damaging weapons to use
with elements, since they hit so frequently. A fury combo with a set of
dual swords hits with an element 10 times in about the same amount of
time
it would take you to get two hits in with a Greatsword.
Weapon class ranking in order of proficiency:
1) Dual Swords
2) One-Handed Sword
3) Lance (Charge through attack is most useful)
4) Hammer (Spin attack is most useful)
5) Greatsword
The equation for elemental damage is simple. Using the chart in Section
VII, find the wyvern's resistance to that particular element. Then
multiply that number by the amount of element listed for your weapon,
and the sharpness multiplier for elements listed in section 3c.
Status ailments are slightly different. They don't deal any added damage
initially, but every time your weapon succeeds in inflicting a status
hit, the wyvern's tolerance to that status is decreased by the amount
listed on your weapon. The animation itself, whether it be sleep cloud,
poison cloud or stun "cloud" does zero added damage. This can be
verified with a simple test on anything other than a vespoid or
hornetaur.
Simply attack an enemy with a single hit from a status inflicting weapon
then kick it to death. It will take the same amount of kicks whether you
got the "status hit" or not. Explained further with an example in the
Frequuently Asked Questions section XI.
Poison, however, has its tolerance reset the instant the status is
inflicted. It is possible to work toward poisoning the wyvern a second
time while it is still losing health from being poisoned the first time.
However, the tolerance will stop short of the maximum amount until the
status has cleared. If using poison shot correctly while a wyvern is
poisoned, you should be able to poison the wyvern again in one hit - the
moment the status has worn off
=========================
4a: Elemental Weapons (ELWEP)
=========================
Final Weapon Forms only:
3) Lance (ELLS)
4) Greatsword (ELGS)
5) Hammer (ELHM)
=========================
4d: Formula Example (EXM4)
=========================
Example I: 50 Dragon Element SnS with Green Sharpness
///////////////////////////////////////////////////
/ Section V: Online Defense Multipliers /
(DFNSE)
///////////////////////////////////////////////////
=========================
5a: Brief Explanation
=========================
Everyone knows that online and online+ versions of enemies have more HP.
But
what most people don't realize is that they also have more defense. This
can
be verified by how many hits it takes to stagger a wyvern. Anyone who
has
done any headlocking knows that normal wyverns can be locked with less
hits
and/or weaker weapons than their online+ counterparts. However, there is
even
a slight defense increase between an offline and online normal wyvern.
Even
minions have defense increases, although not nearly as much as wyverns.
What does this mean? Well, it means that although an online+ version of
a wyvern like Rathalos may have 3.2 times as much HP as offline, it is
not
going to take 3.2 times as long - It's going to take longer. Not only do
you
have to deplete 3.2 times as many hitpoints, but all your attacks are
only
doing 75% of their normal damage. It's going to take closer to four
times
as long to dispatch the wyvern as it would offline.
The only reason behind giving wyverns both HP increases and defense
increases
is that it makes them harder to stagger. Considering how powerful some
of the
online HR13+ weapons are, wyverns like Plesioth can be tripped every few
hits.
Allowing this to happen on online+ versions of wyverns would make them
too
easy. This way, they can leave the stagger limits for each hitzone the
same,
and just increase the defense of the wyvern. Same result: it was just
easier
to program one extra variable rather than change -every stagger limit-
for
-every body part- of -every wyvern- in the game.
=========================
5b: Defense Multipliers (DFM)
=========================
Here are the basic rules for defense multipliers:
- No enemy offline has a defense multiplier. You may use 1.0 if you
desire,
but multiplying by 1 won't change anything. It's easier to just leave it
out
of the equation altogether.
- Online HR1-12 minions have no defense multiplier. Again, you may use
1.0 if you desire, but it won't change anything.
- It is believed that the only difference between Lao and Lao+ is the
defense.
Lao+ has roughly 35% more defense, so should take 35% more hits to kill.
This
is unverified.
=========================
5b: Defense and HP Variation Chart
(DFCHART)
=========================
Simple chart showing the variation in defense and HP between the three
classes
of enemies in Monster Hunter.
[HP]
- Self Explanatory. This is the amount that the offline HP is multiplied
by.
1.0 is normal HP, 2.0 is twice as much, and 3.2 is, well, 3.2 times as
much.
[Defense]
- Defense multiplier. The lower the number, the higher the defense.
This is
actually the number you are multiplying your attack power by, so (.75)
means
your attacks are only doing 75% of their normal damage.
__________________________________________________________________
|Creature | Offline | Online | Online+ |
|---------+------------------+------------------+------------------|
| | HP | Defense | HP | Defense | HP | Defense |
|---------+--------+---------+--------+---------+--------+---------|
|Minion | 1.0 | 1.0 | 1.25 | 1.0 | 2.0 | .90 |
|---------+--------+---------+--------+---------+--------+---------|
|Drome | 1.0 | 1.0 | 2.0 | .95 | 3.2 | .75 |
|---------+--------+---------+--------+---------+--------+---------|
|Wyvern | 1.0 | 1.0 | 2.0 | .95 | 3.2 | .75 |
|---------+--------+---------+--------+---------+--------+---------|
|Dragon | N/A | N/A | 1.0 | .95 | 1.0 | .70 |
|_________|________|_________|________|_________|________|_________|
=========================
5b: Formula Example (EXM5)
=========================
Example I: 900 ATP GS, Yellow Sharpness, Online HR1-12 wyvern
Example II: 460 ATP Lance, Orange Sharpness, Online HR13+ minion
///////////////////////////////////////////////////
/ Section VI: HP Values /
(HPVAL)
///////////////////////////////////////////////////
=========================
6a: Brief Explanation
=========================
You can use the chart above to calculate HP if you want, but I'm sure you
think it'd be so much easier if I just provided you with a chart, right?
Of course. Just remember that online and online+ wyverns may appear as
if
they have more HP than stated, but that is because they have higher
defense
values as well. Refer back to section 5b for details on online defense
if
you haven't read up on it already.
=========================
6b: Wyvern and Dragon HP
(HPWYV)
=========================
______________________________________________________________
| Creature | Offline | Online | Online+ |
|--------------+---------------+---------------+---------------|
| Yian Kut-Ku | 1000 HP | 2000 HP | 3200 HP |
|--------------+---------------+---------------+---------------|
| Gypceros | 1500 HP | 3000 HP | 4800 HP |
|--------------+---------------+---------------+---------------|
| Basarios | 1500 HP | 3000 HP | 4800 HP |
|--------------+---------------+---------------+---------------|
| Cephadrome | 2000 HP | 4000 HP | 6400 HP |
|--------------+---------------+---------------+---------------|
| Khezu | 2000 HP | 4000 HP | 6400 HP |
|--------------+---------------+---------------+---------------|
| Rathalos | 2000 HP | 4000 HP | 6400 HP |
|--------------+---------------+---------------+---------------|
| Rathian | 2500 HP | 5000 HP | 8000 HP |
|--------------+---------------+---------------+---------------|
| Gravios | 2500 HP | 5000 HP | 8000 HP |
|--------------+---------------+---------------+---------------|
| Plesioth | 2500 HP | 5000 HP | 8000 HP |
|--------------+---------------+---------------+---------------|
| Monoblos | 3000 HP | N/A | N/A |
|--------------+---------------+---------------+---------------|
| Diablos | 3500 HP | 7000 HP | 11200 HP |
|--------------+---------------+---------------+---------------|
| Lao Shan | N/A | 32000 HP | 32000 HP |
|--------------+---------------+---------------+---------------|
| Fatalis | N/A | N/A | 32000 HP |
|______________|_______________|_______________|_______________|
=========================
6c: Drome HP
(HPDRM)
=========================
______________________________________________________________
| Creature | Offline | Online | Online+ |
|--------------+---------------+---------------+---------------|
| Velocidrome | 500 HP | 1000 HP | 1600 HP |
|--------------+---------------+---------------+---------------|
| Gendrome | 750 HP | 1500 HP | 2400 HP |
|--------------+---------------+---------------+---------------|
| Iodrome | 1000 HP | 2000 HP | 3200 HP |
|--------------+---------------+---------------+---------------|
| Kirin | N/A | 4000 HP | 6400~7200 HP* |
|______________|_______________|_______________|_______________|
=========================
6d: Minion HP (HPMN)
=========================
______________________________________________________________
| Creature | Offline | Online | Online+ |
|--------------+---------------+---------------+---------------|
| Apceros | 160 HP | 200 HP | 320 HP |
|--------------+---------------+---------------+---------------|
|Aptonoth (Sm)| 64 HP | 80 HP | 128 HP |
|--------------+---------------+---------------+---------------|
|Aptonoth (Lg)| 88 HP | 110 HP | 176 HP |
|--------------+---------------+---------------+---------------|
|Bullfango (Sm)| 160 HP | 200 HP | 320 HP |
|--------------+---------------+---------------+---------------|
|Bullfango (Lg)| 240 HP | 320 HP | 480 HP |
|--------------+---------------+---------------+---------------|
| Cephalos | 240 HP | 320 HP | 480 HP |
|--------------+---------------+---------------+---------------|
| Felyne | 32 HP | 40 HP | 64 HP |
|--------------+---------------+---------------+---------------|
| Genprey | 80 HP | 100 HP | 160 HP |
|--------------+---------------+---------------+---------------|
|Hornetaur (Sm)| 40 HP | 50 HP | 80 HP |
|--------------+---------------+---------------+---------------|
|Hornetaur (Lg)| 80 HP | 100 HP | 160 HP |
|--------------+---------------+---------------+---------------|
| Ioprey | 120 HP | 150 HP | 240 HP |
|--------------+---------------+---------------+---------------|
| Kelbi | 48 HP | 60 HP | 96 HP |
|--------------+---------------+---------------+---------------|
| Melynx | 40 HP | 50 HP | 80 HP |
|--------------+---------------+---------------+---------------|
| Mosswine | 48 HP | 60 HP | 96 HP |
|--------------+---------------+---------------+---------------|
| Velociprey | 56 HP | 70 HP | 112 HP |
|--------------+---------------+---------------+---------------|
| Vespoid (Sm)| 32 HP | 40 HP | 64 HP |
|--------------+---------------+---------------+---------------|
| Vespoid (Lg)| 64 HP | 80 HP | 128 HP |
|______________|_______________|_______________|_______________|
///////////////////////////////////////////////////
/Section VII: Hitzone & Elemental Resistance Chart/
(HTZON)
///////////////////////////////////////////////////
=========================
7a: Brief Explanation
=========================
This is the chart that everyone needs to see. It not only lists the
weakpoints of every wyvern, but exactly HOW weak they are. These numbers
represent a percentage of total weapon damage taken by each body part. A
higher number represents more damage being absorbed.
There are three types of weapon damage. Cutting type, Hammer type, and
Gun
type. All melee blades deal cutting type damage. Hammers deal hammer
type
damage. Both light and heavy bowguns deal gun type damage. Each hitzone
of
a wyvern takes different damage from these types of weapons.
Hammer users should attack Yian Kut-Ku's head, as it absorbs 80% (.80) of
the
weapon damage calculation. Blade users are only dealing 50% with a GS,
lance
or sword, and would be better suited to attack the wings, which absorb
75% of
cutting damage. This is just one example of why it is important to know
the
weaknesses of wyverns. Study the chart and become a better hunter.
The chart also details elemental damage. Once again, the numbers are
simply
a percent of your weapon's element that is getting absorbed. For
example, a
hunter with a fire weapon facing Gypceros would want to attack the face,
while
someone using a raw damage weapon would be better suited to attack the
tail.
Gypceros absorbs a whopping 50% of the listed fire damage from your
weapon
every time you hit him in the face.
The third thing the chart shows is the stagger limits. Headlockers, this
is
for you. This tells you exactly how much damage has to be done to a body
part
to cause the wyvern to "flinch" or "stagger". As you can see, the value
for
headlocking Raths are at 100 HP for both. The reason Rathian is easier
to
lock is because she absorbs more cutting damage AND more dragon damage
than
Rathalos. Also you can see very easily why Yian Kut Ku is easier to
winglock
than it is to headlock. It takes far more damage at the wings (.75) than
at
the head (.50)
Key:
[Cut]
- Percentage of total weapon damage taken from one strike.
(SnS, Dual, GS, or Lance)
[Blow]
- Percentage of total weapon damage taken from one blow.
(Hammer)
[Gun]
- Percentage of total weapon damage taken from one bullet.
(Light, Heavy Bowgun)
[Fire/Watr/Thdr/Drgn]
- Percentage of total elemental damage taken from one elemental strike.
(Fire, Water, Thunder or Dragon respectively)
[Stagger Limit]
- How much damage has to be done to that particular body part to
"stagger"
it. This is used primarily in headlocking, winglocking or leglocking.
=========================
7b: Wyvern Hitzone Chart
(WHCHRT)
=========================
Gypceros (GYPC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 70 | 80 | 100 | 50 | 20 | 0 | 10 || 130 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 50 | 25 | 50 | 30 | 10 | 0 | 10 || 80 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 70 | 30 | 20 | 20 | 10 | 0 | 10 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 80 | 30 | 20 | 30 | 10 | 0 | 10 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 90 | 40 | 80 | 30 | 10 | 0 | 10 || 80 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 50 | 30 | 30 | 30 | 20 | 0 | 10 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 20 | 20 | 30 | 10 | 10 | 0 | 10 || 100 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Basarios (BASC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 20 | 20 | 20 | 15 | 10 | 10 | 18 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 20 | 20 | 20 | 15 | 10 | 10 | 18 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 20 | 20 | 20 | 15 | 10 | 10 | 18 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 25 | 25 | 50 | 20 | 10 | 10 | 18 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 20 | 20 | 20 | 15 | 10 | 10 | 18 || 140 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 20 | 20 | 20 | 15 | 10 | 10 | 18 || 130 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 25 | 25 | 30 | 20 | 10 | 10 | 10 || 100 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Cephadrome (CPHC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 40 | 50 | 60 | 0 | 10 | 15 | 5 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 110 | 100 | 150 | 0 | 10 | 15 | 5 || 80 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 100 | 90 | 150 | 0 | 12 | 20 | 5 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 120 | 130 | 100 | 0 | 15 | 15 | 5 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 60 | 50 | 60 | 0 | 10 | 10 | 5 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 40 | 50 | 60 | 0 | 10 | 10 | 5 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 35 | 30 | 35 | 0 | 15 | 10 | 5 || 150 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Khezu (KHZC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 45 | 60 | 90 | 40 | 5 | 0 | 5 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 60 | 50 | 70 | 30 | 5 | 0 | 5 || 140 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 50 | 25 | 20 | 30 | 5 | 0 | 5 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 50 | 25 | 20 | 30 | 5 | 0 | 5 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 20 | 20 | 30 | 20 | 5 | 0 | 5 || 90 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 25 | 25 | 40 | 20 | 5 | 0 | 5 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 25 | 20 | 30 | 15 | 5 | 0 | 5 || 120 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Rathalos (LOSC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 80 | 70 | 70 | 0 | 30 | 15 | 30 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 50 | 50 | 40 | 0 | 20 | 10 | 20 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 25 | 30 | 40 | 0 | 20 | 15 | 20 || 160 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 45 | 40 | 90 | 0 | 15 | 15 | 10 || 160 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 30 | 30 | 30 | 0 | 10 | 5 | 20 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 25 | 20 | 30 | 0 | 30 | 15 | 20 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 45 | 50 | 45 | 0 | 10 | 5 | 5 || 160 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Rathian (IANC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 90 | 80 | 70 | 10 | 15 | 20 | 35 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 50 | 40 | 40 | 0 | 10 | 15 | 20 || 90 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 25 | 30 | 30 | 0 | 10 | 15 | 25 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 60 | 55 | 90 | 0 | 5 | 20 | 10 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 30 | 30 | 25 | 0 | 5 | 10 | 25 || 140 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 25 | 20 | 25 | 0 | 10 | 15 | 20 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 45 | 40 | 50 | 0 | 5 | 10 | 5 || 180 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Plesioth (PLEC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 30 | 30 | 60 | 25 | 0 | 25 | 5 || 130 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 60 | 50 | 100 | 30 | 0 | 30 | 5 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 20 | 20 | 20 | 20 | 0 | 25 | 5 || 250 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 100 | 80 | 80 | 35 | 0 | 35 | 5 || 250 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 50 | 40 | 60 | 30 | 0 | 30 | 5 || 180 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 25 | 25 | 30 | 20 | 0 | 20 | 5 || 130 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 50 | 40 | 30 | 10 | 0 | 10 | 5 || 100 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Gravios (GRVC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 20 | 30 | 20 | 0 | 15 | 5 | 40 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 30 | 30 | 20 | 0 | 30 | 5 | 20 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 20 | 30 | 20 | 0 | 25 | 5 | 15 || 500 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 25 | 30 | 30 | 0 | 35 | 5 | 35 || 240 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach**| 80 | 80 | 75 | 0 | 50 | 5 | 50 || 240 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 25 | 30 | 20 | 0 | 30 | 5 | 20 || 200 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 20 | 20 | 20 | 0 | 20 | 5 | 15 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 15 | 25 | 20 | 0 | 30 | 5 | 10 || 120 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Monoblos (MNOC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 35 | 20 | 50 | 5 | 30 | 20 | 0 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 50 | 80 | 80 | 10 | 20 | 30 | 0 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 20 | 30 | 40 | 5 | 30 | 20 | 0 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 50 | 45 | 50 | 5 | 20 | 30 | 0 || 120 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 80 | 60 | 120 | 10 | 20 | 25 | 0 || 180 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 60 | 50 | 50 | 10 | 20 | 30 | 0 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 40 | 45 | 50 | 20 | 10 | 20 | 0 || 130 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
Diablos (DIAC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 35 | 10 | 35 | 0 | 40 | 15 | 15 || 150 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 45 | 65 | 55 | 0 | 20 | 15 | 15 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 20 | 35 | 35 | 0 | 30 | 15 | 15 || 220 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 40 | 50 | 25 | 0 | 20 | 15 | 15 || 220 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 60 | 55 | 85 | 0 | 20 | 15 | 15 || 180 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 40 | 55 | 45 | 0 | 20 | 15 | 15 || 100 HP
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 30 | 35 | 35 | 0 | 10 | 15 | 15 || 200 HP
|
|_________|______|______|______|______|______|______|______||____________
___|
*These are the numbers given for Spinal damage on Lao in the guide. How
they came up with cutting and hammer damage is beyond me.
Fatalis (FTAC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Face | 80 | 75 | 45 | 15 | 5 | 5 | 80 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 50 | 55 | 30 | 15 | 5 | 5 | 50 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Neck | 30 | 25 | 25 | 15 | 5 | 5 | 30 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Back | 10 | 20 | 20 | 15 | 5 | 5 | 10 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Tail | 10 | 20 | 20 | 15 | 5 | 5 | 10 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Chest | 10 | 15 | 20 | 15 | 5 | 5 | 10 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Wing | 30 | 25 | 20 | 15 | 5 | 5 | 10 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Stomach | 20 | 20 | 20 | 15 | 5 | 5 | 20 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Foot | 20 | 20 | 20 | 15 | 5 | 5 | 20 || No Data
|
|_________|______|______|______|______|______|______|______||____________
___|
=========================
7c: Drome Hitzone Chart
(DHCHRT)
=========================
Velocidrome (VDC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
| N/A | 100 | 100 | 100 | 50 | 50 | 50 | 10 || No Data
|
|_________|______|______|______|______|______|______|______||____________
___|
Gendrome (GDC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
| N/A | 90 | 90 | 90 | 40 | 40 | 40 | 10 || No Data
|
|_________|______|______|______|______|______|______|______||____________
___|
Iodrome (IDC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
| N/A | 80 | 80 | 80 | 30 | 30 | 30 | 10 || No Data
|
|_________|______|______|______|______|______|______|______||____________
___|
Kirin (KNC)
__________________________________________________________
_______________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn || Stagger
Limit |
|---------+------+------+------+------+------+------+------||------------
---|
|Head | 45 | 40 | 60 | 15 | 15 | 0 | 5 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Body | 20 | 25 | 20 | 10 | 10 | 0 | 5 || No Data
|
|---------+------+------+------+------+------+------+------||------------
---|
|Horn | 90 | 100 | 80 | 5 | 5 | 0 | 5 || No Data
|
|_________|______|______|______|______|______|______|______||____________
___|
=========================
7d: Minion Hitzone Chart
(MHCHRT)
=========================
Apceros (APCC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 70 | 100 | 70 | 40 | 100 | 40 | 10 |
|_________|______|______|______|______|______|______|______|
Aptonoth (APTC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 110 | 110 | 110 | 50 | 50 | 50 | 10 |
|_________|______|______|______|______|______|______|______|
Bullfango (BULC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 100 | 100 | 160 | 50 | 50 | 100 | 10 |
|_________|______|______|______|______|______|______|______|
Cephalos (CEPC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|Head | 70 | 80 | 80 | 30 | 10 | 40 | 0 |
|---------+------+------+------+------+------+------+------|
|Neck | 110 | 100 | 140 | 30 | 10 | 40 | 0 |
|---------+------+------+------+------+------+------+------|
|Back | 130 | 140 | 150 | 30 | 15 | 40 | 0 |
|---------+------+------+------+------+------+------+------|
|Stomach | 90 | 100 | 150 | 30 | 20 | 40 | 0 |
|---------+------+------+------+------+------+------+------|
|Tail | 60 | 70 | 60 | 25 | 10 | 20 | 0 |
|---------+------+------+------+------+------+------+------|
|Wing | 70 | 60 | 60 | 25 | 10 | 20 | 0 |
|---------+------+------+------+------+------+------+------|
|Foot | 50 | 45 | 50 | 30 | 25 | 10 | 0 |
|_________|______|______|______|______|______|______|______|
Felyne (FELC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 120 | 120 | 120 | 100 | 100 | 100 | 10 |
|_________|______|______|______|______|______|______|______|
Genprey (GENC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 100 | 100 | 100 | 30 | 60 | 20 | 0 |
|_________|______|______|______|______|______|______|______|
Hornetaur (HORC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 100 | 120 | 100 | 100 | 20 | 60 | 0 |
|_________|______|______|______|______|______|______|______|
Ioprey (IOPC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 90 | 90 | 90 | 20 | 30 | 50 | 0 |
|_________|______|______|______|______|______|______|______|
Kelbi (KELC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 140 | 140 | 150 | 100 | 100 | 100 | 10 |
|_________|______|______|______|______|______|______|______|
Melynx (MELC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 110 | 100 | 100 | 100 | 100 | 100 | 10 |
|_________|______|______|______|______|______|______|______|
Mosswine (MOSC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 150 | 150 | 120 | 100 | 100 | 100 | 10 |
|_________|______|______|______|______|______|______|______|
Velociprey (VELC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 120 | 120 | 120 | 50 | 50 | 50 | 10 |
|_________|______|______|______|______|______|______|______|
Vespoid (VESC)
__________________________________________________________
|Hitzone | Cut | Blow | Gun | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
| N/A | 120 | 130 | 110 | 100 | 50 | 10 | 0 |
|_________|______|______|______|______|______|______|______|
///////////////////////////////////////////////////
/ Section VIII: Status Tolerance /
(STATOL)
///////////////////////////////////////////////////
=========================
8a: Brief Explanation
=========================
Not only does each wyvern have it's own resistance to status ailments,
but
they recover from them at different speeds, take different amounts of
damage
from poison, and stay under the influence of statuses for different
lengths of
time.
Every time you see the poison, stun, or sleep animation when striking a
wyvern, you have successfully landed a status "hit". When this happens,
you
reduce a wyverns "immunity" to that status by the amount listed for the
weapon
you are using. For a list of how much status element your weapon has,
refer
to section 4a.
- Poison tolerance resets to the next level the instant you first inflict
it.
Stun and sleep do not. This means that you can continue to inflict
poison
status on a wyvern that is currently poisoned. However, poison tolerance
cannot reach zero a second time until the wyvern's first poison status
has
been cleared. However, you can keep a wyvern in nearly a constant state
of
poison by hitting it enough. If using Poison S, don't let up on the
poison
shots just because the wyvern is poisoned. Keep shooting them.
- Just because a wyvern stays under the influence of poison longer does
not
mean that it is taking more damage. Monoblos and Diablos stay poisoned
for
2 full minutes, but are only taking 2 damage per second. Rathian stays
poisoned for only 1 minute, but takes 4 damage per second - the same
amount
of total damage as the Blos brothers in half the time.
- Don't waste your stun shots on a stunned wyvern. Poison is the only
status
that works that way. You'd be better off switching to normal ammo or
something more powerful, as the stun status doesn't reset to the next
level
until after the status has cleared.
=========================
8b: Status Tolerance Charts (STATC)
=========================
How to read the chart:
[Tolerance Increase]
-First number is the amount of "status damage" it will take to inflict
this
particular status ailment. Each number following is what the tolerance
increases to after each successful infliction.
[Duration]
-The length of time before the status ailment clears.
[Total Damage]
-Poison only. This is the total amount of HP the wyvern will lose by the
time the status ailment clears.
[Recovery]
-Rate that the wyvern recovers from the status damage you have inflicted.
Some wyverns recover more slowly than others.
=========================
1: Poison Chart
(PCHART)
=========================
_________________________________________________________________________
___
| Wyvern Name | Tolerance Increase | Duration | Total Damage |
Recovery |
|-------------+-----------------------+----------+--------------+--------
----|
| Yian Kut-Ku | 100 { 135 { 170 { 200 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Gypceros | 200 { 235 { 270 { 300 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Cephadrome | 100 { 135 { 170 { 200 | 30 Sec | 120 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Plesioth | 100 { 150 { 200 { 250 | 30 Sec | 120 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Khezu | 110 { 160 { 210 { 260 | 30 Sec | 60 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Rathian | 200 { 250 { 300 { 350 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Rathalos | 110 { 160 { 210 { 260 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Basarios | 200 { 250 { 300 { 350 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Gravios | 150 { 200 { 250 { 300 | 60 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Monoblos | 100 { 150 { 200 { 250 | 120 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Diablos | 200 { 235 { 270 { 300 | 120 Sec | 240 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Kirin | 200 { 250 { 300 { 350 | 30 Sec | 60 HP | 10 / 5
Sec |
|-------------+-----------------------+----------+--------------+--------
----|
| Lao Shan | N/A | N/A | N/A | N/A
|
|-------------+-----------------------+----------+--------------+--------
----|
| Fatalis | 400 { 435 { 470 { 500 | 30 Sec | 120 HP | 10 / 5
Sec |
|_____________|_______________________|__________|______________|________
____|
=========================
2: Stun Chart
(STCHART)
=========================
_________________________________________________________________________
___
| Wyvern Name | Tolerance Increase | Duration | Recovery
|
|-------------+-----------------------+----------+-----------------------
----|
| Yian Kut-Ku | 100 { 145 { 190 { 235 | 10 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Gypceros | 150 { 185 { 220 { 250 | 10 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Cephadrome | 150 { 185 { 220 { 250 | 15 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Plesioth | 100 { 150 { 200 { 250 | 10 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Khezu | 200 { 250 { 300 { 350 | 5 Sec | Recovers 5 every 15
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Rathian | 110 { 160 { 210 { 260 | 10 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Rathalos | 100 { 150 { 200 { 250 | 10 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Basarios | 200 { 235 { 270 { 300 | 15 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Gravios | 200 { 250 { 300 { 350 | 15 Sec | Recovers 5 every 10
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Monoblos | 150 { 200 { 250 { 300 | 15 Sec | Recovers 5 every 15
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Diablos | 200 { 250 { 300 { 350 | 15 Sec | Recovers 5 every 15
Sec |
|-------------+-----------------------+----------+-----------------------
----|
| Kirin | N/A | N/A | N/A
|
|-------------+-----------------------+----------+-----------------------
----|
| Lao Shan | N/A | N/A | N/A
|
|-------------+-----------------------+----------+-----------------------
----|
| Fatalis | 400 { 435 { 470 { 500 | 10 Sec | Recovers 5 Every 10
Sec |
|_____________|_______________________|__________|_______________________
____|
=========================
3: Sleep Chart
(SLCHART)
=========================
_________________________________________________________________________
___
| Wyvern Name | Tolerance Increase | Duration | Recovery
|
|-------------+-------------------------+----------+---------------------
----|
| Yian Kut-Ku | 110{ 135{ 160{ 185{ 210 | 30 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Gypceros | 150( 175( 200{ 225{ 250 | 40 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Cephadrome | 110{ 135{ 160{ 185{ 210 | 40 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Plesioth | 100( 150{ 200{ 250{ 300 | 30 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Khezu | 200{ 225{ 250{ 275{ 300 | 40 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Rathian | 150{ 200{ 250{ 300{ 350 | 30 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Rathalos | 150( 175( 200{ 225{ 250 | 30 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Basarios | 100( 150{ 200{ 250{ 300 | 60 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Gravios | 200{ 250{ 300{ 350{ 400 | 60 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Monoblos | 150{ 200{ 250{ 300{ 350 | 40 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Diablos | 150( 175( 200{ 225{ 250 | 40 Sec | Recovers 5 every 10
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Kirin | 200{ 250{ 300{ 350{ 400 | 40 Sec | Recovers 5 every 20
Sec |
|-------------+-------------------------+----------+---------------------
----|
| Lao Shan | N/A | N/A | N/A
|
|-------------+-------------------------+----------+---------------------
----|
| Fatalis | 400{ 450{ 500{ 550{ 600 | 30 Sec | Recovers 5 Every 10
Sec |
|_____________|_________________________|__________|_____________________
____|
///////////////////////////////////////////////////
/ Section IX: Wyvern Elemental Attacks & Damage /
(WYVATK)
///////////////////////////////////////////////////
=========================
9a: Brief Explanation
=========================
The player damage formula is a different story altogether. I still
haven't
figured it out and I doubt I ever will. I've seen a ton of different
formulas
out there, but none of them seem to work in all situations, so I've
scrapped
it altogether. The formula that supposedly works for MHG doesn't work in
MH, so I've been left wondering exactly what wyvern attack powers mean.
I'm not going to list all wyvern attacks here, considering they don't
mean
much at all without a formula. I will, however, list all the wyvern
elemental
attacks and how much element they have, so you know what armor to equip
when
fighting various wyverns.
Don't ask me -how much- damage an attack does, because I can't tell you.
I
can only list the attack powers and elemental powers as I've seen listed
in
various places. Some of them surprised me, like Cephadrome's fin being
water
elemental, but fulkth and I did in fact test it with two separate armor
sets
having the same defense but vastly different elemental resistance, and
the
damage was in fact different.
=========================
9b: Wyvern Elemental Attacks
(ELATK)
=========================
Yian Kut-Ku:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Fireball | 40 | 39 Fire |
|_________________|__________________|_______________________|
Gypceros:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Poison Spit | 35 | Poison (Long) |
|_________________|__________________|_______________________|
Cephadrome:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Hip Check | 50 | 40 Water |
|-----------------+------------------+-----------------------|
|Sand Blast (Jump)| 50 | 10 Water |
|-----------------+------------------+-----------------------|
|Sand Blast(Stand)| 40 | 30 Water |
|-----------------+------------------+-----------------------|
| Fin Attack* | 20 | 30 Water |
|-----------------+------------------+-----------------------|
| Flying Attack | 50 | Stun |
|_________________|__________________|_______________________|
*Fin Attack: Getting run into while Cephadrome is "swimming" in the sand.
Rathalos:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
|Lunging Claw Atk | 60 | 40 Dragon |
|-----------------+------------------+-----------------------|
| Skydive Attack | 76 | 40 Dragon |
|-----------------+------------------+-----------------------|
| Poison Claw | 45 | Poison (Long) |
|-----------------+------------------+-----------------------|
| Fireball | 65 | 40 Fire |
|_________________|__________________|_______________________|
Rathian:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Somersault Tail | 75 | Poison (Long) |
|-----------------+------------------+-----------------------|
| Fireball | 65 | 20 Fire |
|_________________|__________________|_______________________|
Khezu:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Electric Shell | 55 | 9 Thunder |
|-----------------+------------------+-----------------------|
|Thunder Ball Atk | 80 | 40 Thunder |
|_________________|__________________|_______________________|
Plesioth:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Hip Check | 50 | 40 Water |
|-----------------+------------------+-----------------------|
|Water Blast(Land)| 50 | 40 Water |
|-----------------+------------------+-----------------------|
|Water Blast (Up) | 65 | 10 Water |
|-----------------+------------------+-----------------------|
|Water Blast(Side)| 75 | 10 Water |
|-----------------+------------------+-----------------------|
| Flying Attack | 60 | Sleep |
|_________________|__________________|_______________________|
Basarios:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Poison Gas | 20 | Poison (Long) |
|-----------------+------------------+-----------------------|
| Fire Beam | 100 | 40 Fire |
|_________________|__________________|_______________________|
Gravios:
____________________________________________________________
| Attack | Raw Damage | Elemental Damage |
|-----------------+------------------+-----------------------|
| Sleep Gas | 0 | Sleep |
|-----------------+------------------+-----------------------|
| Fire Beam | 100 | 40 Fire |
|_________________|__________________|_______________________|
///////////////////////////////////////////////////
/ Section X: Miscellaneous Data /
(MISCD)
///////////////////////////////////////////////////
=========================
I: Attack Up
=========================
So how do attacks stack, and which ones do? Outside of quest, everything
stacks. The inn does not count as "Outside-of-quest", as it gives you
the attack up icon next to your name. Powercharm and Attack Up armor
skill
do not give you this icon. These items will stack with everything.
Once inside of a quest, you may select one small OR one large from the
list,
and one ultra. If you use a small boost and then use a large boost, the
small boost will be cancelled. The best choice is to select a large
boost
and an ultra boost.
For maximum attack increase, use an armor skill, a powercharm, and large
boost
from the inn. (Most common example is Meat + Liquor in King Room. This
is
not Attack +5 as stated in some FAQs, it is [Class Multiplier x5]).
Once inside the quest, you may also use a powerseed or demon flute for an
added attack increase.
If you prefer to eat for stamina and health, then bring along a mega
demondrug. This will give you the same attack increase that you would
have
received from a large boost at the inn.
=========================
II: Miscellaneous Item Damage
=========================
Stone: 1 Damage.
Kick: 2 Damage.
=========================
III: Traps
=========================
Sadly, no multiplier for traps. (Well, again, we constantly get the crap
multiplier of 1.017.. which might be enough, after four or five traps to
reduce the number of hits to kill a wyvern by one)
Reason to use traps? None, really, unless you're new and have yet to
learn a
wyvern's attacks. Using pitfalls lets you get some free hits in, but a
flashbomb is so much easier to make and works just as good, if not
better.
=========================
IV: What's the deal with bombs?
=========================
For some reason, bombs do various damage on different minions when using
them
on HR13+ missions. Bombs can be used offline and online HR1-12 to easily
calculate HP of different enemies, but HR13+ is a crap shoot. Same goes
for
kicks. The good thing is that weapon damage is constant, and always
works out
correctly.
=========================
V: Hitzones
=========================
Don't like the layout in this FAQ for hitzones? I also have an RTF file
of the hitzone and elemental resistances chart located on my webspace at
http://lord-grahf.tripod.com/mhtable.rtf
Should be a bit more clean and perhaps more printer friendly than the
chart
here.
///////////////////////////////////////////////////
/ Section XI: Questions and Examples /
(FAQEX)
///////////////////////////////////////////////////
=========================
I: Frequently Asked Questions
=========================
1)"I read that a clust 2 does 1000 damage. That would kill a YKK in
one hit. You must be wrong."
Although the numbers were a good estimate for a very long time, his
numbers
simply are not compatible with these formulas. There are numbers for
bowgun
ammo which are available, but the formulas are too complex for even I to
decipher. They involve what type of bowgun you are using, how far from
the
wyvern you are when firing, the placement of the shot, the number of
times
the bullet hits, and other things as well. The numbers listed in the
guide
for a Clust 2 bullet reads:
6 Initial Damage
32 Bomblet Damage (x4 Bomblets)
2 Fire Damage (For each explosion)
As you can see, this may not make perfect sense but it definitely is not
1000
damage. If you can figure out how the gun calculations work, send me an
e-mail any time or better yet, make an FAQ of your own. :)
2) "I read that Eternal Strife has 630 Dragon! Your numbers have to
be
wrong because that would kill a Rathalos in like 10 hits!"
For the most part, MHG's elemental damage is listed as ten times as much
as
MH elements. This is because MHG's elemental damage is figured up a
completely different way than the original version of Monster Hunter.
If you read somewhere that ES has 630 Dragon, or Gatling Lance has 410
Fire,
or Trident has 240 Stun then you are looking at numbers for Monster
Hunter G.
In almost all cases you will get the correct value if you divide by 10.
4) "How come you say the poison cloud doesn't do damage? Sometimes
it
kills a vespoid instantly, but you don't have it listed. Why?
Status effect "animations" from your weapon don't do any added damage.
Vespoids die instantly from poison (occasionally) as a built in special
case.
Vespoids explode upon death and are uncarvable, but the creators of
Monster
Hunter wanted to make vespoids easy to carve with a poison weapon.
Proof that the poison cloud or stun animation don't do any added damage?
Take a Deathprize and run to the baby Aptonoth in Forest and Hills area
1.
If you didn't get a stun animation when you hit the Aptonoth, it will
take
19 additional kicks to kill the baby Aptonoth.
If you DID get a stun animation when you hit the Aptonoth, it will STILL
take 19 additional kicks to kill the baby Aptonoth.
\\\\\\\\\\\\\\
\ Example I: \
\\\\\\\\\\\\\\
ATP: 483
TYPE: .28
SHARP: 1.125
HITZONE: .75
CLASS: 2.3
DEFENSE: N/A (Offline, 1.0)
ATP: 494
TYPE: .28
SHARP: 1.125
HITZONE: .75
CLASS: 2.3
DEFENSE: N/A
\\\\\\\\\\\\\\\
\ Example II: \
\\\\\\\\\\\\\\\
ATP: 263
TYPE: .81 (.23 + .28 + .30, 3-Hit lock [Up, Down, Down])
SHARP: 1.125
HITZONE: .8
CLASS: 2.3
ELEMENT: 22 (Three hits, total of 66 Water)
ESHARP: 1.0
ELMZONE: .30
DEFENSE: N/A
Total Damage = 103.16, More than enough to 3-Hit lock Rathalos offline.
Online, however..
ATP: 263
TYPE: .81 (.23 + .28 + .30, 3-Hit lock [Up, Down, Down])
SHARP: 1.125
HITZONE: .8
CLASS: 2.3
ELEMENT: 22 (Three hits, total of 66 Water)
ESHARP: 1.0
ELMZONE: .30
DEFENSE: .95
Total Damage = ~98, Not enough to 3-Hit lock regular Rathalos online.
\\\\\\\\\\\\\\\\
\ Example III: \
\\\\\\\\\\\\\\\\
Rathian can be one-hit locked with an RDS and powercharm online, using
either
the unsheathe attack or the overhead smash attack. Two people with an RDS
and
powercharm could take turns hitting Rathian with an RDS and lock it to
death
using single hits. Go ahead and try it if you'd like, but here's the
equation
as proof:
ATP: 984
TYPE: .48
SHARP: 1.125
HITZONE: .9
CLASS: 4.8
ELEMENT: 33
ESHARP: 1.0
ELMZONE: .35
DEFENSE: .95
Total Damage = ~105.61, More than enough to stagger Rathian with one hit.
///////////////////////////////////////////////////
/ Section XII: Disclaimer, Acknowledgments /
///////////////////////////////////////////////////
Acknowledgments:
Deathslayer31
Deck
Demon_Soul
Grayson
Judecca
Lord_Dragonfyre
Nekojin
Ortega
Sanjuro333
Soprano
Legal Disclaimer:
This document is copyrighted to us, Tom Timmins and Matt Wokosin, and is
intended for private use only. It cannot be used in any way, shape or
form
without prior written consent, nor can it be used for profitable or
promotional purposes. Breaking any of these rules is in direct violation
of
copyright law.
-zidanef9f@yahoo(dot)com
-lordgrahf@gmail(dot)com
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