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1.

Implementation of feedback:

In 1-2 paragraphs describe in detail your plan to revise your project based on the feedback you
received. Identify elements that you can modify, as well as any that are not reasonable given
time, expertise, and cost etc.
Based off the feedback I received from my peers, I would like to design a more
professional looking app with colors that are much more suitable to the users. As they say, “easy
to the eyes”. From me, I generally enjoyed the simple design I had to mimic its similarity to an
phone text messaging application, however, I did not like the colors I used, as I believed it made
it ugly and not suitable for the type of image of the app within my mind. I feel that if I had knew
more on how to properly use the PowerPoint app and all its functions, as for some I had to look
up how to use, as well as maybe perhaps learning new tricks, the design and layout of the app
would’ve came out much more better and exceed the expectations I had for it.

2. Learning Reflection:
Looking back over your project and feedback, describe in 1-2 paragraphs what you have learned
about the process of revision and iteration. Based on your experiences describe how you might
approach this same project if you started again - what would you do differently, the same, etc.?
Based off this project, I believe that, once again, revision is essential to creating and
polishing off an idea or any work. Receiving critical, yet constructive criticism from peers is
very helpful in revising the work around what is pleasing and simple to use, thus providing better
functions for all. Iteration is a significant step as well, as doing the work repeatedly, yet going
over the works of details is very large, especially when building applications or technology that
is made to service others.
What I would redo is try to expand more on the idea of what I had for the app, and gear
it’s AI functions with mobile phones users, and be able to truly activate the app responses
towards the users own customization they prefer, as well adding a function that allows the user to
set up the app with their bank card in a way where the user will receive an alert before they make
their purchase to their phones, thus once again, serving a dutiful reminder to the user about
saving money and if they would like to continue through with their purchase. I would also revise
the design layout and structure, and add more modern pop culture twists to it, making it more
pleasing to the audience I am trying to appeal to.
3. Alternative Use / Future directions
In 1-2 paragraphs describe how the technology you focused on for your project might be used in
a way you had not initially considered? What are some real or hypothetical use cases of the
technology that we haven't considered?
I believe the technology could also be used in ways such as retail or customer service, or
in financial institutions where it can be used to help the consumers also save money through
small programs such as the one in my app. Some real cases we haven’t really considered is
technology in education. Although it may not seem like it, even though most schools nationwide
have been switching over to online technology, it’s the uses of technology in classes and taking
advantage of the fact that kids have iPad or laptops to use to play video games, which could be
made educationally to learn from, and implement a much more interactive lesson for the student,
especially when done in a fun and creative way.

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