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United States Marine corps

ARMY SPECIAL RULES


SEMPER FI USMC units can reroll failed morale tests (must accept the result of the rerolled test).

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

CORPSMAN 1 Corpsman: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SQUAD

SQUAD LEADER 1 Squad Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #3 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

SMAW TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

Team, Fixed, Fire & Forget, Top Hit, First Aid, Body Armour,
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular
MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
DEVGRU TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
United States Marine corps
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour

Crewed, Transport (25), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Automatic Grenade Launcher
AAV-7A1 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial HMG
Optional: Slat Armour

Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
LAV-25 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour

Light Wheeled,
HMMWV 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM (TOW) 6+ Regular Transport (4)
Soft-Skinned

Armoured Wheeled,
HMMWV (UP-ARMOURED) 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM (TOW) 7+ Regular Transport (4)
Up Armoured

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


AH-1Z VIPER Helicopter N/A Regular Crewed, Ammo 8 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)

CH-47 CHINOOK Helicopter None N/A Regular Crewed, Transport (50)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
United States Army
ARMY SPECIAL RULES
HOOAH US Army units can roll three dice when taking an orders test and use the two lowest results.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SQUAD

SQUAD LEADER 1 Squad Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

AT4 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
SFOD-D TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
United States Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour

Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Chain Gun
M2 BRADLEY 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers, Ammo 2 (ATGM)
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
Optional: Slat Armour

Crewed, Transport (9), Advanced Optics (main), Fire Control System (main),
Main: 1 x Turret-Mounted MMG
STRYKER ICV Armoured Wheeled 8+ Regular Amphibious, Smoke Dischargers
Secondary: None
Optional: Slat Armour

Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Main: 1 x Turret-Mounted Heavy AT Gun
STRYKER MGS Armoured Wheeled 8+ Regular Amphibious, Smoke Dischargers
Secondary: 1 x Coaxial MMG
Optional: Slat Armour

HMMWV Light Wheeled 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM 6+ Regular Transport (4)

HMMWV (UP-ARMOURED) Armoured Wheeled 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM 7+ Regular Transport (4)

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


AH-64 APACHE Helicopter N/A Regular Crewed, Ammo 8 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)

CH-47 CHINOOK Helicopter None N/A Regular Crewed, Transport (50)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Russian Army
ARMY SPECIAL RULES
IN DEFENCE OF THE MOTHERLAND Russian units can remove a single pin from themselves on a D6 roll of 4+. Test at the start of the turn.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
MANEUVER TEAM 3 - Regular
Rifleman: 1 x Assault Rifle Urban Operations, Grenades, MOPP

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon |


First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM 6 Grenadier: 1 x Assault Rifle w Grenade Launcher | Grenadier: 1 x Assault Rifle w Grenade Launcher | - Regular
MOPP
Gunner: 1 x SAW | Gunner: 1 x SAW

RPG-16 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

RPG-30 TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

9K38 IGLA MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
SPETSNAZ TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
Russian Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics


Tracked, Main: 1 x Turret-Mounted Ultra-Heavy AT Gun
T-90 11+ Regular (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew, Smoke
Super-Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG
Dischargers

Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics


Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun
T-80 10+ Regular (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew, Smoke
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG
Dischargers

Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics
T-72B3M 9+ Regular
Medium Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew

Armoured Wheeled, Main: 1 x Turret-Mounted HMG Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
BTR 80 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers

Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
BTR 80A & 82A 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG Amphibious, Smoke Dischargers

Main: 1 x Turret-Mounted Medium AT Gun


Tracked, Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
BMP-3 Secondary: 1 x Coaxial Auto Cannon, 1 x Coaxial MMG, 8+ Regular
IFV/APC (main, coaxial), Amphibious, Smoke Dischargers
2 x Forward Facing Hull-Mounted MMG

Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (7), One-Shot (ATGM), Fire Control System (main, coaxial,
BMP-2 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM ATGM), Amphibious, Smoke Dischargers

Tracked, Main: 4 x Turret-Mounted Linked Auto Cannons Crewed, Advanced Optics (main), Fire Control System (main), Linked,
ZSU-23-4 8+ Regular
Light Tank Secondary: None Anti Aircraft Gun

1 x Forward-Mounted Auto Cannon, 4 x Air-to-Surface AT Missile,


MI-24D Helicopter N/A Regular Crewed, Ammo 4 (Air-to-Surface AT Missile)
4 x Automatic Grenade Launcher

MI-17 (TRANSPORT) Helicopter None N/A Regular Crewed, Transport (30)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Russian Airborne Forces
ARMY SPECIAL RULES
IN DEFENCE OF THE MOTHERLAND Russian units can remove a single pin from themselves on a D6 roll of 4+. Test at the start of the turn.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

Leader (Squad Leader), First Aid, Body Armour, Urban


Squad Leader: 1 x Assault Rifle w Grenade Launcher | Grenadier: 1 x Assault Rifle w Grenade Launcher |
INFANTRY SQUAD - IFV 5 - Regular Operations, Grenades, MOPP
Rifleman: 1 x Assault Rifle | Gunner: 1 x SAW | Rifleman (AT): 1 x Assault Rifle w Light AT Weapon
Note: Should be mounted in a BMD variant IFV.

Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
Rifleman: 1 x Assault Rifle | Grenadier: 1 x Assault Rifle w Grenade Launcher | Leader (Squad Leader), First Aid, Body Armour, Urban
INFANTRY SQUAD – NON-IFV 8 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW | Operations, Grenades, MOPP
Rifleman (AT): 1 x Assault Rifle w Light AT Weapon

RPG-16 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

RPG-30 TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

9K38 IGLA MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Russian Airborne Forces
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics


Tracked, Main: 1 x Turret-Mounted Ultra-Heavy AT Gun
T-90 11+ Regular (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew, Smoke
Super-Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG
Dischargers

Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics


Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun
T-80 10+ Regular (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew, Smoke
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG
Dischargers

Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics
T-72B3M 9+ Regular
Medium Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew

Tracked, Main: 1 x Turret-Mounted Medium AT Gun Crewed, Transport (5), Advanced Optics (main, coaxial), Fire Control System
BMD-4 8+ Regular
IFV/APC Secondary: 1 x Coaxial Auto Cannon, 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers

Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (4), Advanced Optics (main, coaxial), Fire Control System
BMD-3 7+ Regular
Light Armoured Secondary: 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers

Main: 1 x Turret-Mounted Auto Cannon


Tracked, Secondary: 1 x Coaxial MMG, 1 x Forward-Facing Hull-Mounted Crewed, Transport (4), One-Shot (ATGM), Fire Control System (main, coaxial,
BMD-2 7+ Regular
Light Armoured MMG, ATGM), Amphibious, Smoke Dischargers
1 x Turret-Mounted ATGM

1 x Forward-Mounted Auto Cannon, 4 x Air-to-Surface AT Missile,


MI-24D Helicopter N/A Regular Crewed, Ammo 4 (Air-to-Surface AT Missile)
4 x Automatic Grenade Launcher

MI-17 (TRANSPORT) Helicopter None N/A Regular Crewed, Transport (30)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
British Army
ARMY SPECIAL RULES
TOMMY ATKINS British Army units that execute a down order (either in response to shooting or as a normal action) automatically remove 1 pin marker.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP

Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

Team, Fixed, Fire & Forget, Top Hit, First Aid, Body Armour,
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular
MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

STARSTREAK MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
SAS TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
British Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
Challenger 2 Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour

Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Chain Gun
FV 510 Warrior 8+ Regular (main, coaxial), Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour

Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Tracked, Main: 1 x Turret-Mounted Auto Cannon
FV 107 Scimitar 8+ Regular Smoke Dischargers, Recce
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour

Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon


Jackal MWMIK 7+ Regular Transport (5), Smoke Dischargers, Recce
Up Armoured Secondary: 1 x Coaxial MMG

Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon


Coyote MWMIK 7+ Regular Transport (5), Smoke Dischargers
Up Armoured Secondary: 1 x Coaxial MMG

Wheeled, Transport (8)


Land Rover RWMIK None 6+ Regular
Soft-Skinned Optional: 1 x Pintle-Mounted MMG

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


AH-64 Apache Helicopter N/A Regular Crewed, Ammo 8 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Australian Army
ARMY SPECIAL RULES
LEGEND OF THE ANZAC Whenever an Australian Army unit takes pins roll 1D6. On the result of a 6 one pin is ignored.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
BRICK #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP

Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
BRICK #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
SASR TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen

A special thank you to Spyros Staikos for submitting the Australian army list.
Australian Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour

Crewed, Transport (10), Advanced Optics (main), Fire Control System (main),
Tracked, Main: 1 x Turret-Mounted HMG
M113AS4 APC 7+ Regular Smoke Dischargers
Light Armoured Secondary: None
Optional: Slat Armour

Armoured Wheeled, Main: 1 x Turret-Mounted MMG Crewed, Transport (9), Advanced Optics (main), Fire Control System (main),
BUSHMASTER PMV 7+ Regular
Up Armoured Secondary: None Mine Resistant Ambush Protected (MRAP)

Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
ASLAV 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour

Armoured Wheeled, Crewed, Transport (6)


HAWKEI PMV None 7+ Regular
Up Armoured Optional: 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM (TOW)

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


AUSTIGER Helicopter N/A Regular Crewed, Ammo 4 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)

CH-47 CHINOOK Helicopter None N/A Regular Crewed, Transport (50)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Iraqi Army & Insurgents
ARMY SPECIAL RULES
REPUBLICAN GUARD All Republican Guard units count as Regulars for the purposes of testing morale.

CONSCRIPTS Conscript infantry units and teams count as Irregular for morale.

LIGHT ANTI-AIRCRAFT GUN Some irregular vehicles may be armed with a light anti-aircraft gun. A light anti-aircraft gun fires using the same weapon statistics as an automatic cannon (do not suffer -1 to hit a moving helicopter).

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

Leader
ARMY OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Inexperienced
Optional: Republican Guard or Conscripts

Leader
INSURGENT COMMANDER 1 1 x Assault Rifle - Irregular
Optional: Martyr

ARMY INFANTRY SECTION

Leader
SECTION COMMANDER 1 Section Commander: 1 x Assault Rifle - Inexperienced
Optional: Republican Guard or Conscripts

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
FIRETEAM #1 6 - Inexperienced Optional: Republican Guard or Conscripts
Rifleman: 1 x Assault Rifle | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG

Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
FIRETEAM #2 6 - Inexperienced Optional: Republican Guard or Conscripts
Rifleman: 1 x Assault Rifle | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG

Optional: Upgrade 1 x Rifleman to 1 x Gunner armed with


Cell Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
INSURGENT CELL 6 - Irregular an LMG | Upgrade 1 x Rifleman to 1 x RPG armed with a
Rifleman: 1 x Assault Rifle | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG
Light AT Weapon

Martyrs, Close Quarters


Cell Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
MARTYR CELL 4 - Irregular Optional: Upgrade 1 x Rifleman to 1 x RPG armed with a
Rifleman: 1 x Assault Rifle
Light AT Weapon

RECOILLESS RIFLE TEAM 3 Gunner: 1 x Recoilless Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Irregular Team, Fixed

Team
SNIPER TEAM 1 Sniper: 1 x Sniper Rifle - Inexperienced
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Irregular Team, Fixed

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Iraqi Army & Insurgents
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Tracked, Main: 1 x Turret-Mounted Heavy AT Gun


T-72 9+ Inexperienced Crewed, Smoke Dischargers
Medium Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG

Tracked, Main: 1 x Turret-Mounted Medium AT Gun


T-62 8+ Inexperienced Crewed
Light Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG

Tracked, Main: 1 x Turret-Mounted Medium AT Gun


T-55 8+ Inexperienced Crewed
Light Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG

Armoured Wheeled, Main: 1 x Turret-Mounted HMG


BRDM-2 7+ Inexperienced Crewed, Amphibious
Light Armoured Secondary: 1 x Coaxial MMG

Tracked, Main: 1 x Turret-Mounted MMG


MT-LB 7+ Inexperienced Crewed, Transport (11), Amphibious
Light Armoured Secondary: None

Armoured Wheeled, Main: 1 x Turret-Mounted HMG


BTR 60PB 7+ Inexperienced Crewed, Transport (8), Amphibious
Light Armoured Secondary: 1 x Coaxial MMG

Armoured Wheeled, Main: 1 x Turret-Mounted HMG


BTR 70 7+ Inexperienced Crewed, Transport (7), Amphibious
Light Armoured Secondary: 1 x Coaxial MMG

Tracked, Main: 4 x Turret-Mounted Linked Auto Cannons


ZSU-23-4 8+ Inexperienced Crewed, Linked, Anti Aircraft Gun
Light Tank Secondary: None

Tracked, Main: 1 x Turret-Mounted Auto Cannon


BMP-1 7+ Inexperienced Crewed, Transport (8), One-Shot (ATGM)
Light Armoured Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM

Tracked, Main: 1 x Turret-Mounted Auto Cannon


BMP-2 8+ Inexperienced Crewed, Transport (7), One-Shot (ATGM)
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM

Wheeled,
TECHNICAL 1 x HMG OR 1 x Recoilless Rifle OR 1 x Light Anti-Aircraft Gun 6+ Irregular Crewed
Soft-Skinned
Canadian Army
ARMY SPECIAL RULES
WE STAND ON GUARD FOR THEE When taking a morale test, Canadian Army units roll three dice, using the two lowest results.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
ASSAULT TEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP

Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
ASSAULT TEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP

CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

ERYX TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

AMADS TEAM 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
JTF-2 TEAM 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
Canadian Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
LEOPARD 2A6M Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 1 x Pintle- 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
Mounted MMG Optional: Slat Armour

Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
LEOPARD C2 10+ Regular
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers

Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
LAV III 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour

Wheeled, Transport (8)


MERCEDES G-WAGEN None 6+ Regular
Soft-Skinned Optional: 1 x Pintle-Mounted MMG

Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
COYOTE RECCE VEHICLE 8+ Regular Amphibious, Smoke Dischargers, Recce
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour

Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted Light AT Gun
AVGP COUGAR 8+ Regular Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour

Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted HMG
AVGP GRIZZLY 8+ Regular Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour

Armoured Wheeled, Main: 1 x Pintle-Mounted MMG Crewed, Transport (8), Amphibious, Smoke Dischargers
BISON 8+ Regular
IFV/APC Secondary: None Optional: Slat Armour

BELL CH-146 GRIFFON Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)

CH-47 CHINOOK Helicopter None N/A Regular Crewed, Transport (50)

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
Chinese PLA
ARMY SPECIAL RULES
FOR THE PEOPLE Chinese PLA units with pins that declare an assault may take their orders test with no negative modifiers for the current number of pins on the unit.

LIFE IS CHEAP Chinese PLA infantry squads and teams with a morale rating of Inexperienced may reroll a failed morale test (must accept the rerolled result).

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

Leader, Body Armour


OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Inexperienced Optional: Morale rating improved to Regular
Optional: MOPP

Medic, Body Armour


MEDIC 1 Medic: 1 x Assault Rifle - Inexperienced Optional: Morale rating improved to Regular
Optional: MOPP

Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Leader (Squad Leader), Body Armour, Grenades
MECHANIZED INFANTRY SQUAD 9 Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle| - Inexperienced Optional: Morale rating improved to Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG Optional: MOPP

Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
Leader (Squad Leader), Body Armour, Grenades
Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
INFANTRY SQUAD 12 - Inexperienced Optional: Morale rating improved to Regular
Rifleman: 1 x Assault Rifle | Grenadier: 1 x Assault Rifle w Grenade Launcher |
Optional: MOPP
RPG: 1 x Light AT Weapon | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG | Gunner: 1 x LMG

Team, Body Armour


PF-98 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Inexperienced Optional: Morale rating improved to Regular
Optional: MOPP

Team, Body Armour


HJ-8 TEAM 3 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Inexperienced Optional: Morale rating improved to Regular
Optional: MOPP

Night Vision, Variable Weapons, Body Armour, Grenades


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun | Optional: Add up to two additional riflemen
SPECIAL FORCES TEAM 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x LMG, 1 x Pistol Optional: Add Urban Operations
Optional: MOPP
Chinese PLA
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
ZTZ-99 MBT 11+ Regular
Super-Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers

Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
TYPE 96 MBT 10+ Regular
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG Control System (main, coaxial), Smoke Dischargers

Crewed, Transport (8), Advanced Optics (main, coaxial, ATGM), Fire Control
Tracked, Main: 1 x Turret-Mounted Auto Cannon
ZBD-05 IFV 8+ Regular System (main, coaxial, ATGM), Amphibious, Smoke Dischargers, One-Shot
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
(ATGM)

Crewed, Transport (10), Advanced Optics (main, coaxial, ATGM), Fire Control
Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon
ZBL-09 IFV 8+ Regular System (main, coaxial, ATGM), Amphibious, Smoke Dischargers, One-Shot
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
(ATGM)

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


Z-10/H/K THUNDERBOLT Helicopter N/A Regular Crewed, Ammo 2 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

Crewed, Transport (10)


HARBIN Z-9 Helicopter None N/A Regular Optional: Add 2 x Forward-Facing Auto Cannons
Optional: Add 2 x Air-to-Surface AT Missile

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
French Army
ARMY SPECIAL RULES
HONNEUR ET PATRIE French Army infantry sections and teams get a +1 to their morale rating when taking a morale test if any other French Army infantry section (not other teams) is within 8”.

MARCHE OU CRÈVE French Foreign Legion infantry sections get a free run move (cannot be used to assault) prior to pulling the first activation die for the game.

FRENCH FOREIGN LEGION Any unit from this army list can be fielded as French Foreign Legion, gaining the Marche ou Crève army special rule in addition to the Honneur et Patrie Rule.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

GROUP LEADER 1 Group Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

First Aid, Body Armour, Urban Operations, Grenades,


TEAM 600 3 Team Leader: 1 x Assault Rifle | Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW - Regular
MOPP

Team Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
TEAM 300 3 - Regular
Grenadier: 1 x Assault Rifle MOPP

CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

ERYX TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

MILAN ATGM TEAM 3 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Team, First Aid, Body Armour, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
COMMANDOS MARINE 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
French Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
AMX LECLERC 11+ Regular
Super-Heavy Tank Secondary: 1 x Coaxial HMG, 1 x Pintle-Mounted MMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers

Armoured Wheeled, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
AMX 10 RC 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG Control System (main, coaxial), Smoke Dischargers

Armoured Wheeled Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
ERC 90 SAGAIE 8+ Regular
Light Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG Control System (main, coaxial), Smoke Dischargers

Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun Crewed, Transport (9), Advanced Optics (main, coaxial), Fire Control System
VBCI 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG (main, coaxial), Amphibious, Smoke Dischargers

Armoured Wheeled, Main: 1 x Pintle-Mounted MMG


VAB 8+ Regular Crewed, Transport (10), Amphibious, Smoke Dischargers
IFV/APC Secondary: None

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


EUROCOPTER TIGER Helicopter N/A Regular Crewed, Ammo 4 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
German Army
ARMY SPECIAL RULES
SCHWEISS SPART BLUT When a German Army infantry squad or team goes Down in response to shooting, they may choose to move away from the source of the shooting up to 6” before going down.

INFANTRY UNITS AND TEAMS


DESCRIPTION # WEAPONS DAMAGE MORALE SPECIAL RULES

OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP

MEDIC 1 Medic: 1 x Assault Rifle - Regular Medic, Body Armour, MOPP

INFANTRY SECTION

Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Leader (Squad Leader), First Aid, Body Armour, Urban
FIRETEAM #1 5 - Regular
Rifleman: 1 x Assault Rifle | Gunner: 1 x SAW Operations, Grenades, MOPP

Team Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 5 - Regular
Panzerfaust: 1 x Assault Rifle, 1 x Light AT Weapon | Gunner: 1 x SAW MOPP

CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP

MILAN ATGM TEAM 3 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour

Team, First Aid, Body Armour, MOPP, MOPP


SNIPER TEAM 1 Sniper: 1 x Sniper Rifle, 1 x Pistol - Veteran
Optional: Add a spotter (gain spotter special rule)

HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP

FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile

Elite, Night Vision, Variable Weapons, First Aid,


Fireteam Leader: 1 x Assault Rifle, 1 x Pistol | Rifleman: 1 x Assault Rifle, 1 x Shotgun |
KOMMANDO SPEZIALKRÄFTE 4 - Veteran Body Armour, Urban Operations, Grenades, MOPP
Grenadier: 1 x Assault Rifle w Grenade Launcher, 1 x Pistol | Gunner: 1 x SAW, 1 x Pistol
Optional: Add up to two additional riflemen
German Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES

Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
LEOPARD 2A6M Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour

Tracked, Main: 1 x Turret-Mounted Chain Gun Crewed, Transport (6), Advanced Optics (main, coaxial, ATGM), Fire Control
SCHÜTZENPANZER PUMA 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM System (main, coaxial, ATGM), Smoke Dischargers, One-Shot (ATGM)

Armoured Wheeled, Main: 1 x Pintle-Mounted MMG Crewed, Transport (10), Amphibious, Smoke Dischargers
TPZ FUCHS 7+ Regular
Light Armoured Secondary: None Optional: Add up to 2 x Pintle-Mounted MMG

Crewed, Transport (8), Fire Control System (main), Smoke Dischargers


Armoured Wheeled, Main: 1 x Turret-Mounted HMG
GTK BOXER 8+ Regular Optional: Replace 1 x Turret-Mounted HMG with 1 x Turret-Mounted
IFV/APC Secondary: None
Automatic Grenade Launcher

Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
MARDER IFV 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG (main, coaxial), Smoke Dischargers

1 x Forward-Mounted Auto Cannon, 2 x Air-to-Surface AT Missile,


EUROCOPTER TIGER Helicopter N/A Regular Crewed, Ammo 4 (Air-to-Surface AT Missile)
2 x Automatic Grenade Launcher

Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.

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