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Ba Modern Army Lists v3 1 PDF
Ba Modern Army Lists v3 1 PDF
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SQUAD
SQUAD LEADER 1 Squad Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #3 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
SMAW TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Team, Fixed, Fire & Forget, Top Hit, First Aid, Body Armour,
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular
MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour
Crewed, Transport (25), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Automatic Grenade Launcher
AAV-7A1 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial HMG
Optional: Slat Armour
Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
LAV-25 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour
Light Wheeled,
HMMWV 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM (TOW) 6+ Regular Transport (4)
Soft-Skinned
Armoured Wheeled,
HMMWV (UP-ARMOURED) 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM (TOW) 7+ Regular Transport (4)
Up Armoured
UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
United States Army
ARMY SPECIAL RULES
HOOAH US Army units can roll three dice when taking an orders test and use the two lowest results.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SQUAD
SQUAD LEADER 1 Squad Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
AT4 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour
Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Chain Gun
M2 BRADLEY 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers, Ammo 2 (ATGM)
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
Optional: Slat Armour
Crewed, Transport (9), Advanced Optics (main), Fire Control System (main),
Main: 1 x Turret-Mounted MMG
STRYKER ICV Armoured Wheeled 8+ Regular Amphibious, Smoke Dischargers
Secondary: None
Optional: Slat Armour
Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Main: 1 x Turret-Mounted Heavy AT Gun
STRYKER MGS Armoured Wheeled 8+ Regular Amphibious, Smoke Dischargers
Secondary: 1 x Coaxial MMG
Optional: Slat Armour
HMMWV Light Wheeled 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM 6+ Regular Transport (4)
HMMWV (UP-ARMOURED) Armoured Wheeled 1 x HMG OR 1 x Automatic Grenade Launcher OR 1 x ATGM 7+ Regular Transport (4)
UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Russian Army
ARMY SPECIAL RULES
IN DEFENCE OF THE MOTHERLAND Russian units can remove a single pin from themselves on a D6 roll of 4+. Test at the start of the turn.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
MANEUVER TEAM 3 - Regular
Rifleman: 1 x Assault Rifle Urban Operations, Grenades, MOPP
RPG-16 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
RPG-30 TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
9K38 IGLA MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile
Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics
T-72B3M 9+ Regular
Medium Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew
Armoured Wheeled, Main: 1 x Turret-Mounted HMG Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
BTR 80 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers
Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
BTR 80A & 82A 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG Amphibious, Smoke Dischargers
Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (7), One-Shot (ATGM), Fire Control System (main, coaxial,
BMP-2 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM ATGM), Amphibious, Smoke Dischargers
Tracked, Main: 4 x Turret-Mounted Linked Auto Cannons Crewed, Advanced Optics (main), Fire Control System (main), Linked,
ZSU-23-4 8+ Regular
Light Tank Secondary: None Anti Aircraft Gun
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Russian Airborne Forces
ARMY SPECIAL RULES
IN DEFENCE OF THE MOTHERLAND Russian units can remove a single pin from themselves on a D6 roll of 4+. Test at the start of the turn.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
Rifleman: 1 x Assault Rifle | Grenadier: 1 x Assault Rifle w Grenade Launcher | Leader (Squad Leader), First Aid, Body Armour, Urban
INFANTRY SQUAD – NON-IFV 8 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW | Operations, Grenades, MOPP
Rifleman (AT): 1 x Assault Rifle w Light AT Weapon
RPG-16 TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
RPG-30 TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
9K38 IGLA MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Russian Airborne Forces
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES
Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Reactive Armour, Advanced Ammunition (main), Advanced Optics
T-72B3M 9+ Regular
Medium Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Vulnerable Crew
Tracked, Main: 1 x Turret-Mounted Medium AT Gun Crewed, Transport (5), Advanced Optics (main, coaxial), Fire Control System
BMD-4 8+ Regular
IFV/APC Secondary: 1 x Coaxial Auto Cannon, 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers
Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (4), Advanced Optics (main, coaxial), Fire Control System
BMD-3 7+ Regular
Light Armoured Secondary: 1 x Coaxial MMG (main, coaxial), Amphibious, Smoke Dischargers
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
British Army
ARMY SPECIAL RULES
TOMMY ATKINS British Army units that execute a down order (either in response to shooting or as a normal action) automatically remove 1 pin marker.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
FIRETEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP
Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Team, Fixed, Fire & Forget, Top Hit, First Aid, Body Armour,
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular
MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
STARSTREAK MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
Challenger 2 Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour
Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
Tracked, Main: 1 x Turret-Mounted Chain Gun
FV 510 Warrior 8+ Regular (main, coaxial), Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour
Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Tracked, Main: 1 x Turret-Mounted Auto Cannon
FV 107 Scimitar 8+ Regular Smoke Dischargers, Recce
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Australian Army
ARMY SPECIAL RULES
LEGEND OF THE ANZAC Whenever an Australian Army unit takes pins roll 1D6. On the result of a 6 one pin is ignored.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
BRICK #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP
Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
BRICK #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
JAVELIN ATGM TEAM 2 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
A special thank you to Spyros Staikos for submitting the Australian army list.
Australian Army
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
M1A2 ABRAMS Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour
Crewed, Transport (10), Advanced Optics (main), Fire Control System (main),
Tracked, Main: 1 x Turret-Mounted HMG
M113AS4 APC 7+ Regular Smoke Dischargers
Light Armoured Secondary: None
Optional: Slat Armour
Armoured Wheeled, Main: 1 x Turret-Mounted MMG Crewed, Transport (9), Advanced Optics (main), Fire Control System (main),
BUSHMASTER PMV 7+ Regular
Up Armoured Secondary: None Mine Resistant Ambush Protected (MRAP)
Crewed, Transport (6), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
ASLAV 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour
UH-60 BLACK HAWK Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Iraqi Army & Insurgents
ARMY SPECIAL RULES
REPUBLICAN GUARD All Republican Guard units count as Regulars for the purposes of testing morale.
CONSCRIPTS Conscript infantry units and teams count as Irregular for morale.
LIGHT ANTI-AIRCRAFT GUN Some irregular vehicles may be armed with a light anti-aircraft gun. A light anti-aircraft gun fires using the same weapon statistics as an automatic cannon (do not suffer -1 to hit a moving helicopter).
Leader
ARMY OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Inexperienced
Optional: Republican Guard or Conscripts
Leader
INSURGENT COMMANDER 1 1 x Assault Rifle - Irregular
Optional: Martyr
Leader
SECTION COMMANDER 1 Section Commander: 1 x Assault Rifle - Inexperienced
Optional: Republican Guard or Conscripts
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
FIRETEAM #1 6 - Inexperienced Optional: Republican Guard or Conscripts
Rifleman: 1 x Assault Rifle | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG
Fireteam Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
FIRETEAM #2 6 - Inexperienced Optional: Republican Guard or Conscripts
Rifleman: 1 x Assault Rifle | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG
RECOILLESS RIFLE TEAM 3 Gunner: 1 x Recoilless Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Irregular Team, Fixed
Team
SNIPER TEAM 1 Sniper: 1 x Sniper Rifle - Inexperienced
Optional: Add a spotter (gain spotter special rule)
HMG TEAM 3 Gunner: 1 x HMG | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Irregular Team, Fixed
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
Iraqi Army & Insurgents
VEHICLES
DESCRIPTION TYPE WEAPONS DAMAGE MORALE SPECIAL RULES
Wheeled,
TECHNICAL 1 x HMG OR 1 x Recoilless Rifle OR 1 x Light Anti-Aircraft Gun 6+ Irregular Crewed
Soft-Skinned
Canadian Army
ARMY SPECIAL RULES
WE STAND ON GUARD FOR THEE When taking a morale test, Canadian Army units roll three dice, using the two lowest results.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
Section Commander: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | Leader (Section Commander), First Aid, Body Armour,
ASSAULT TEAM #1 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW Urban Operations, Grenades, MOPP
Section 2IC: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
ASSAULT TEAM #2 4 - Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | Gunner: 1 x SAW MOPP
CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
ERYX TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
AMADS TEAM 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
LEOPARD 2A6M Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 1 x Pintle- 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
Mounted MMG Optional: Slat Armour
Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
LEOPARD C2 10+ Regular
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
LAV III 8+ Regular (main, coaxial), Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour
Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun
COYOTE RECCE VEHICLE 8+ Regular Amphibious, Smoke Dischargers, Recce
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG
Optional: Slat Armour
Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted Light AT Gun
AVGP COUGAR 8+ Regular Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour
Crewed, Advanced Optics (main, coaxial), Fire Control System (main, coaxial),
Armoured Wheeled, Main: 1 x Turret-Mounted HMG
AVGP GRIZZLY 8+ Regular Amphibious, Smoke Dischargers
IFV/APC Secondary: 1 x Coaxial MMG
Optional: Slat Armour
Armoured Wheeled, Main: 1 x Pintle-Mounted MMG Crewed, Transport (8), Amphibious, Smoke Dischargers
BISON 8+ Regular
IFV/APC Secondary: None Optional: Slat Armour
BELL CH-146 GRIFFON Helicopter 1 x Right Side-Mounted MMG, 1 x Left Side-Mounted MMG N/A Regular Crewed, Transport (13)
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
Chinese PLA
ARMY SPECIAL RULES
FOR THE PEOPLE Chinese PLA units with pins that declare an assault may take their orders test with no negative modifiers for the current number of pins on the unit.
LIFE IS CHEAP Chinese PLA infantry squads and teams with a morale rating of Inexperienced may reroll a failed morale test (must accept the rerolled result).
Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Leader (Squad Leader), Body Armour, Grenades
MECHANIZED INFANTRY SQUAD 9 Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle| - Inexperienced Optional: Morale rating improved to Regular
Grenadier: 1 x Assault Rifle w Grenade Launcher | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG Optional: MOPP
Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
Leader (Squad Leader), Body Armour, Grenades
Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle |
INFANTRY SQUAD 12 - Inexperienced Optional: Morale rating improved to Regular
Rifleman: 1 x Assault Rifle | Grenadier: 1 x Assault Rifle w Grenade Launcher |
Optional: MOPP
RPG: 1 x Light AT Weapon | RPG: 1 x Light AT Weapon | Gunner: 1 x LMG | Gunner: 1 x LMG
Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
ZTZ-99 MBT 11+ Regular
Super-Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Tracked, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
TYPE 96 MBT 10+ Regular
Heavy Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG Control System (main, coaxial), Smoke Dischargers
Crewed, Transport (8), Advanced Optics (main, coaxial, ATGM), Fire Control
Tracked, Main: 1 x Turret-Mounted Auto Cannon
ZBD-05 IFV 8+ Regular System (main, coaxial, ATGM), Amphibious, Smoke Dischargers, One-Shot
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
(ATGM)
Crewed, Transport (10), Advanced Optics (main, coaxial, ATGM), Fire Control
Armoured Wheeled, Main: 1 x Turret-Mounted Auto Cannon
ZBL-09 IFV 8+ Regular System (main, coaxial, ATGM), Amphibious, Smoke Dischargers, One-Shot
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM
(ATGM)
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
French Army
ARMY SPECIAL RULES
HONNEUR ET PATRIE French Army infantry sections and teams get a +1 to their morale rating when taking a morale test if any other French Army infantry section (not other teams) is within 8”.
MARCHE OU CRÈVE French Foreign Legion infantry sections get a free run move (cannot be used to assault) prior to pulling the first activation die for the game.
FRENCH FOREIGN LEGION Any unit from this army list can be fielded as French Foreign Legion, gaining the Marche ou Crève army special rule in addition to the Honneur et Patrie Rule.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
GROUP LEADER 1 Group Leader: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
Team Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle, 1 x Light AT Weapon | First Aid, Body Armour, Urban Operations, Grenades,
TEAM 300 3 - Regular
Grenadier: 1 x Assault Rifle MOPP
CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
ERYX TEAM 2 Gunner: 1 x Heavy AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
MILAN ATGM TEAM 3 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
Tracked, Main: 1 x Turret-Mounted Super-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
AMX LECLERC 11+ Regular
Super-Heavy Tank Secondary: 1 x Coaxial HMG, 1 x Pintle-Mounted MMG (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Armoured Wheeled, Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
AMX 10 RC 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG Control System (main, coaxial), Smoke Dischargers
Armoured Wheeled Main: 1 x Turret-Mounted Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Optics (main, coaxial), Fire
ERC 90 SAGAIE 8+ Regular
Light Tank Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG Control System (main, coaxial), Smoke Dischargers
Armoured Wheeled, Main: 1 x Turret-Mounted Chain Gun Crewed, Transport (9), Advanced Optics (main, coaxial), Fire Control System
VBCI 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted MMG (main, coaxial), Amphibious, Smoke Dischargers
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.
German Army
ARMY SPECIAL RULES
SCHWEISS SPART BLUT When a German Army infantry squad or team goes Down in response to shooting, they may choose to move away from the source of the shooting up to 6” before going down.
OFFICER 2 Officer: 1 x Pistol, 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Leader, First Aid, Body Armour, Urban Operations, MOPP
INFANTRY SECTION
Squad Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Leader (Squad Leader), First Aid, Body Armour, Urban
FIRETEAM #1 5 - Regular
Rifleman: 1 x Assault Rifle | Gunner: 1 x SAW Operations, Grenades, MOPP
Team Leader: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle | First Aid, Body Armour, Urban Operations, Grenades,
FIRETEAM #2 5 - Regular
Panzerfaust: 1 x Assault Rifle, 1 x Light AT Weapon | Gunner: 1 x SAW MOPP
CARL GUSTAV TEAM 2 Gunner: 1 x Medium AT Weapon, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP
MILAN ATGM TEAM 3 Gunner: 1 x ATGM, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour
HMG TEAM 3 Gunner: 1 x HMG, 1 x Assault Rifle | Assistant: 1 x Assault Rifle | Rifleman: 1 x Assault Rifle - Regular Team, Fixed, First Aid, Body Armour, MOPP
FIM-92 STINGER MANPADS 2 Gunner: 1 x MANPADS, 1 x Assault Rifle | Assistant: 1 x Assault Rifle - Regular Team, First Aid, Body Armour, MOPP, Anti Aircraft Missile
Main: 1 x Turret-Mounted Ultra-Heavy AT Gun Crewed, Advanced Ammunition (main), Advanced Amour, Advanced Optics
Tracked,
LEOPARD 2A6M Secondary: 1 x Coaxial MMG, 1 x Pintle-Mounted HMG, 12+ Regular (main, coaxial), Fire Control System (main, coaxial), Smoke Dischargers
Ultra-Heavy Tank
1 x Pintle-Mounted MMG Optional: Slat Armour
Tracked, Main: 1 x Turret-Mounted Chain Gun Crewed, Transport (6), Advanced Optics (main, coaxial, ATGM), Fire Control
SCHÜTZENPANZER PUMA 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG, 1 x Turret-Mounted ATGM System (main, coaxial, ATGM), Smoke Dischargers, One-Shot (ATGM)
Armoured Wheeled, Main: 1 x Pintle-Mounted MMG Crewed, Transport (10), Amphibious, Smoke Dischargers
TPZ FUCHS 7+ Regular
Light Armoured Secondary: None Optional: Add up to 2 x Pintle-Mounted MMG
Tracked, Main: 1 x Turret-Mounted Auto Cannon Crewed, Transport (7), Advanced Optics (main, coaxial), Fire Control System
MARDER IFV 8+ Regular
IFV/APC Secondary: 1 x Coaxial MMG (main, coaxial), Smoke Dischargers
Notes:
• Weapons listed for helicopters have no maximum range – all shooting is considered long range.
• Air-to-Surface AT Missile uses the statistics for a super-heavy AT gun.