Professional Documents
Culture Documents
Weapon Range Strength Special
Weapon Range Strength Special
GROMRIL WEAPON: Additional -1 Save Modifier. Four times the normal cost of a weapon.
ITHILMAR WEAPON: Additional +1 to user’s Initiative during combat. Three times the normal cost of a
weapon.
WEAPON RANGE STRENGTH SPECIAL
Short Bow 16” 3 -
Bow 24” 3 -
Long Bow 30” 3 -
Elf Bow 36” 3 -1 Armour Save Modifier
Crossbow 30” 4 Move or Fire (May pivot or stand-up freely)
Sling 18” 3 May fire twice at half range (9”)
Throwing Knife/Star 6” User Thrown Weapon (Does not suffer Move or Range
penalties)
Repeater Crossbow 24” 3 Fire Twice (May fire twice with a -1 to-hit penalty)
Crossbow Pistol 10”/CC 4 Shoot Hand-to-Hand (May be fired at beginning of
hand-to-hand combat as a Bonus attack resolved at
-2 to-hit penalty)
Pistol 6”/CC 4 Prepare Shot (May only fire every other turn),
Save Modifier (-2 Armour Save Modifier), Hand-
to-Hand (A pistol grants +1 attack as normal, may
be fired once per combat using normal melee rolls –
resolve damage as normal)
Dueling Pistol 10”/CC 4 Accuracy (All shots and close combat attacks from
this pistol gain +1 to-hit bonus), Prepare Shot
(May only fire every other turn), Save Modifier (-2
Armour Save Modifier), Hand-to-Hand (A pistol
grants +1 attack as normal, may be fired once per
combat using normal melee rolls – resolve damage
as normal)
Blunderbuss 16”* 3 Shot (May fire in a 16”x1” straight line – all models
touched suffer a single Strength 3 hit), One Shot
(May only be fired once per game)
Handgun 24” 4 Prepare Shot (May only fire every other turn),
Save Modifier (-2 Armour Save Modifier), Move or
Fire (May pivot or stand-up freely)
Hochland Long Rifle 48” 4 Prepare Shot (May only fire every other turn),
Save Modifier (-2 Armour Save Modifier), Move or
Fire (May pivot or stand-up freely), Pick Target
(May target any model in sight)
Blowpipe 8” 1 Poison (A natural roll of ‘6’ inflicts automatic
wound), Cannot cause critical hit, +1 to Armour
Save Modifier
Warplock Pistol 8” 5 Prepare Shot (May only fire every other turn),
Save Modifier (-3 Armour Save Modifier)