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1 Prefecture 3
1 Prefecture 3
Dragon
Melee 3***
Ranged 3***
Move 5***
Ki 3/10***
Armour (2), Cloudwalk, Fear (6), Fearless,
Immune (Stunned), Mettle (1), Sixth Sense,
Tough (1)
Bite +2
Armour Piercing (2), Sharp (2)
Powerful Attack (0), Throw Attack (0)
Tail +0
Reach
Slam Attack (0), Push Defence (0)
Ranged +0 4/6/8
12 Wounds
Unique effects:
When resolving a ranged attack as part of a
Ranged Attack Action, successful attacks
cause the Target to gain a Prone marker in
addition to any Wounds suffered.
30 Rice
Takashi Akio Takashi Katsumoto
Samurai Samurai
Melee 4** Melee 3***
Ranged 4** Ranged 3
Move 4 Move 4
Ki 2/8 Ki 2/8
Armour (3), Fearless, Indomitable (1), Armour (3), Bravery, Leadership
Kata, Prowess [Melee](1), Split Attack, [Prefecture](2/8”), Prowess [Melee] (1),
Resistance (1), Virtue (8”) Order[Prefecture] (3/8”), Tactician (2)
+1 MWS +1 MWS
Combo Attack (0) Critical Attack (1)
Critical Attack (0) Push Defence (0)
Counterstrike Defence (1)
6 Wounds 6 Wounds
25 Rice
Takashi Hiro Takashi Kenta
Samurai Samurai
Melee 4*** Melee 4***
Ranged 4*** Range 4
Move 4 Move 4
Ki 2/8 Ki 2/8
Armour (3), Bravery, Leadership Aware, Fearless, Leadership
[Prefecture](1/8”), Prowess [Melee] (1), [Prefecture](1/8”), Prowess [Melee] (1),
Resistance (1) Parry (1), Resistance (1)
+1 MWS +1 MWS
Powerful Attack (1) Critical Attack (1)
Critical Attack (0) Counterstrike Defence (1)
Push Defence (0) Push Defence (0)
6 Wounds
6 Wounds
“Unassailable” I P - *
"Do Kote" A P - ** This model gains Indomitable (+2) until the
This model gains Feint (1) until the current End Phase.
action is resolved.
Feint (1): During Melee Exchanges this “Chūdan” A P - **
model may pick 1 Defense dice rolled by This model’s special attacks and defences
are reduced to (0) cost until the End
its opponent to be rerolled.
Phase.
22 Rice
Takashi Oka Ryoko-Sha
Samurai Samurai
Melee 3*** Melee 3***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/8*** Ki 2/8
Bravery, Courage (1), Dodge (1), Evasive, Bravery, Prowess [Melee] (1), Resistance
Prowess [Melee] (1), Parry (1), Ranged (2)
Defense (1)
+1 MWS
+0 MWS Counterstrike Defence (1)
Reach Critical Attack (1)
Powerful Attack (1)
Side Step Defense (0) 6 Wounds
Push Attack (0)
“Time Reverse” No Mel, No Mov C Sp - ***
6 Wounds All other models gain up to 2 Activation
counters to a maximum of 2. This model
“Enmity” A Ta6” ** may use this feat only once per game.
Choose a model type. Target friendly
model gains Vengeance for the chosen “Time Skip” No Mel, No Mov C Sp - ***
type until the end of the current activation. Remove all Activation counters from the
board. This model may use this feat only
“Outwit” I Ta 6” ** once per game.
Controller of Target model that just
declared a scenario action must choose a “Temporal Barrier” No Mel A Au4 - **
different action or may choose another Whilst Within the Aura models gain
model to activate. Ranged Defence (2).
That model does not lose an Activation
Counter if it does not perform an action. 19 Rice
Unique Effects:
Ambassador: In scenarios with VIMs, this
model must be chosen as one of it's
Warband’s VIMs.
20 Rice
Takashi Hagane Takashi Mako
Samurai Imperial Samurai
Melee 4***
Ranged 3 Melee 4**
Move 4 Ranged 3**
Ki 2/6 Move 3
Armour (3), Bravery, Charging Bonus Ki 2/6**
[Fearless], Indomitable (1), Prowess Fearless, Prowess [Melee](2), Weak
[Melee] (1), Parry (1), Resistance (1), Split
Attack -1 MwS Bokken
Critical Strike Attack (0)
+1 MWS Push Defence (0)
Push Defence (0) Push Attack (0)
Combo Attack (0) 5 Wounds
Counterstrike Defence (1)
6 Wounds “Chanoyu” – A P – * Remove all Berserk,
Blind, Death Sentence, Diseased, Fire,
"Do Kote" A P - ** This model gains Feint Impetuous, Poison, Spirit Block and Stun
(1) until the current action is resolved. markers from this model.
19 Rice
Hanso Satou Iiju
Ashigaru - Gunso Hare Samurai
Melee 3*** Melee 4***
Ranged 2 Ranged 4
Move 4 Move 4
Ki 2/6 Ki 2/6
Armour (2), Bravery, Command Armour (3), Bravery, Prowess [Melee] (1),
[Ashigaru](2/8”), Leadership Strategy [+1 Ki Token]
[Ashigaru](1/8“), Tactician (1)
+1 MWS
+2 MWS Push Attack (0)
Powerful Attack (1) Powerful Attack (1)
7 Wounds 6 Wounds
17 Rice
Takashi Genji Hiryu
Samurai
Melee 4*** Eddo Ashigaru
Ranged 3 Melee 3***
Move 4 Ranged 3
Ki 2/6 Move 4
Armour (3), Bravery, Prowess [Melee] (1) Ki 1/6
Armour (3), Bravery, Co-ordinated Attack
+1 MWS [Ashigaru],
Critical Attack (1)
“Hold the Line”[No Melee] I P - *
6 Wounds “Sojutsu” I Ta3” - *
16 Rice
Takashi Eiji Takashi Daiko
Samurai (Currently named “Takeshi Samurai”)
Melee 3 Samurai
Ranged 3
Melee 3***
Move 4
Ki 1/6
Ranged 3
Armour (3), Bravery, Prowess [Melee] (1) Move 4
Ki 2/6
- MWS Armour (3), Bravery, Prowess [Melee] (1)
Reach
Push Attack (0) +1 MWS
Push Attack (0)
6 Wounds
“Precision Strike” – A P – *
6 Wounds
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
"Umbrella Block" I P - **
Armour Piercing (1): When this model This model gains Parry (1) until the current
succeeds with an Attack, reduce the Enemy action is resolved.
model’s Armour trait by 1 to a minimum of 0. Parry (1): This model adds 1 to the
highest Defence die rolled when
calculating its final Defence result in Melee
“Idolize”[OPT] – A Ta6”- **
Exchanges.
Target Friendly Faction model with a Rice
Cost of more than this model gains +1 to its
Melee Pool or Ranged Pool until the End “Takashi Koryu” A P – *
Phase. This model gains Critical Attack(1) until
the current melee exchange is resolved.
Unique Effects:
This model can only target Samurai models Armour (3): Reduce the result of Damage
with it's Idolize feat.
Rolls made against this model by 3.
Armour (3): Reduce the result of Damage
Rolls made against this model by 3. Bravery: This model may reroll a failed
Fear test. It may only reroll the same Fear
Bravery: This model may reroll a failed Fear test once due to this trait.
test. It may only reroll the same Fear test once
due to this trait. Prowess [Melee](1): During a Melee
Exchange the model may reroll up to 1 of
Prowess [Melee](1): During a Melee
Exchange the model may reroll up to 1 of its
its own Attack or Defence dice. It may only
own Attack or Defence dice. It may only reroll reroll dice once due to this trait.
dice once due to this trait. 15 Rice
13 Rice
Takashi Mika Isamu
Samurai Ashigaru - Gunso
Melee 3*** Melee 3 ***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/6 Ki 2/6
Bravery, Prowess [Melee] (1) Armour (1), Bravery, Command
[Ashigaru](2/8”), Leadership
6 Wounds [Ashigaru](1/8”)
14 Rice
Satou Kioshi Takashi Bachiko
Hare Teishin Samurai
Melee 2*** Melee 3***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/8 Ki 2/6
Resistance (1), Scout (2/0”), Strategy [+1 Aware, Bravery, Prowess [Melee] (1),
Ki Token],Tactician (1) Sixth Sense
-2 MwS +1 MWS
Force Back Attack (0)
5 Wounds Push Defence (0)
13 Rice
House Retainer Atsushi
Samurai Hare Ashigaru
Melee 3*** Melee 3***
Ranged 2 Ranged 3
Move 4 Move 4
Ki 2/6 Ki 2/6
Bravery, Prowess [Melee] (1) Armour (1), Bravery, Co-Ordinated Attack
(Dog), Lightfooted, Scout(1/4”), Strategy
+1 MWS [+1 Pass Token]
Force Back Attack (0)
Push Defence (0) +1 MWS
6 Wounds 6 Wounds
6 Wounds
“Here Boy” OPT A Pu12 - **
“Total Loyalty” I P - ** Place a Friendly Dog in the Pulse's area of
This model gains Bodyguard [Samurai, effect into BtB with this model but not in
Shisai](2”) until the End Phase. BtB with an Enemy model or Enemy ZoC.
11 Rice
Jin Fujitaka
Ashigaru Ashigaru
Melee 3*** Melee 3***
Ranged 3 Ranged 2
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (2), Bravery, Steadfast Armour (2), Bravery, Channel (6/6”),
Leadership [Ashigaru, Samurai](1/8”)
- MWS Reach
Push Attack (0) +0 MWS
Push Defence (0)
6 Wounds
6 Wounds
“Precision Strike” – A P – *
This model’s weapons gain Armour “Rally” A Pu8 ***
Piercing(1) until the current action is Remove all Frightened Markers from all
resolved. Friendly models within 8”
Armour Piercing (1): When this model
Unique effects
succeeds with an Attack, reduce the
This model can only Channel to Friendly
Enemy model’s Armour trait by 1 to a Ashigaru models.
minimum of 0.
Armour (2): Reduce the result of Damage
“Military Training” OPT I Sp - * Rolls made against this model by 2.
This model's Controller gains a Pass
token. Bravery: This model may reroll a failed
Fear test. It may only reroll the same Fear
13 Rice test once due to this trait.
+0 MWS - MWS
+0 MWS +0 MWS
Reach Reach
Push Attack (0) Push Attack (0)
6 Wounds 6 Wounds
6 Wounds 6 Wounds
11 Rice ea
Madoka Guardsman of Ryu
Ashigaru Ashigaru
Melee 2*** Melee 2***
Ranged 2 Ranged 2***
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (1) Armour (2),
- MWS
Brutal (1) - MWS
10 Rice
Daisuke Shinobu
Shisai Animal - Dog
Melee 2 Melee 2
Ranged 1 Ranged 0
Move 4 Move 5
Ki 2/6*** Ki 2/0
Heal (2) Aloof, Armour (1), Co-Ordinated Attack
(Atsushi), Light Footed, Ranged Defence
-1 MWS (1)
Reach
- MWS
5 Wounds Grapple Attack (0)
-1 MWS
Reach
5 Wounds
5 Wounds
5 Rice ea
Special Cards Teachings of Yashushi
Battle Plans Enhancement
Enhancement - Equipment Attached model gains Tactician (+1).
Attached models controller gains 2 Rice Cost 1
additional pass tokens in each Starting Required: Samurai
Phase.
1 Rice Vanguard
Event
Heroic Stand Before Deployment X Ashigaru models
Event gain Scout (0/4”).
Play in the starting Phase. Until the end Requirement [Warband must contain a
Phase friendly Prefecture models gain model with Tactician]
Immune [Frightened] Rice cost X
1 Rice
Lion Heart
Inspiring Words Enhancement
Event This model gains
Play when a Prefecture Model with Leadership[Friendly](1/8“)
Leadership activates. Each model in that 2 Rice
models Leadership range gains 1 Ki. Require [Samurai]
3 Rice
Masamune blade
Battlefield Manoeuvres Enhancement - Equipment
Event If this model uses Critical Attack, roll an
Play before Deployment. Until the end of additional die of a different colour for the
the game, whenever you win a tactical roll, damage roll. If any of the dice show the
choose 2 Prefecture Ashigaru cards to same result then remove the defender
gain Coordinated Attack [Ashigaru] from play; if you do, discard this card.
2 Rice Then remove the different coloured die
and determine the damage roll result as
Patient Dragon normal.
Enhancement Requirement (Samurai)
Attached model gains 4 Rice
“Whenever this model performs a wait
action, it's controller gains 2 Pass tokens Minimoto Steel Blade
and this model gains Tactician (+1) for the Enhancement - Equipment
next tactical roll. One melee weapon gains Armour Piercing
1 Rice (2)
Requirement (Samurai)
Takashi Clan Armour Cost 2
Enhancement - Equipment
Requirement (Samurai with the Armour Loyal Armsman
Trait) Enhancement
This model gains Armour (3) Equipped model gains
Enemy Damage Rolls are ignored if the “Loyal to the Dragon” A P **
individual die values of the Damage Roll This model gains Bodyguard [Takashi](3”)
are the same number. until the End Phase.
Attached model gains Fearless. Requirement (Ashigaru)
2 Rice Rice Cost: 1
2 Rice
Dragon’s Vigour
Enhancement - Equipment
Attached model gains the following Ki
Feat:
“Vigour” A Sp *
This model gains a activation counter then
discard this card.