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Mizuchi

Dragon
Melee 3***
Ranged 3***
Move 5***
Ki 3/10***
Armour (2), Cloudwalk, Fear (6), Fearless,
Immune (Stunned), Mettle (1), Sixth Sense,
Tough (1)

“Circular Strike” –OPT [no melee] ​S​ P


​ ​ – ***
This model gains Aware until the end of this
Activation, then makes a Ranged Attack
against each model in range and LoS, in any
order. These attacks are not affected by the
penalty for having made ranged attacks
previously in the turn.

“Force Manipulation” OPT A P - **


When this model declares a Ranged Attack
Action choose one of the following until the
current ranged attack action is resolved:
● Ranged weapon bands become 4/8/12
● Ranged Strength: +1
● This model's Ranged weapon gains Slam
Attack (0).

Bite +2
Armour Piercing (2), Sharp (2)
Powerful Attack (0), Throw Attack (0)

Tail +0
Reach
Slam Attack (0), Push Defence (0)

Ranged +0 4/6/8

12 Wounds

Unique effects:
When resolving a ranged attack as part of a
Ranged Attack Action, successful attacks
cause the Target to gain a Prone marker in
addition to any Wounds suffered.

This model cannot be healed.

This model may be recruited into any


Prefecture Theme that does not specifically
restrict it.

30 Rice
Takashi Akio Takashi Katsumoto
Samurai Samurai
Melee 4** Melee 3***
Ranged 4** Ranged 3
Move 4 Move 4
Ki 2/8 Ki 2/8
Armour (3), Fearless, Indomitable (1), Armour (3), Bravery, Leadership
Kata, Prowess [Melee](1), Split Attack, [Prefecture](2/8”), Prowess [Melee] (1),
Resistance (1), Virtue (8”) Order[Prefecture] (3/8”), Tactician (2)

+1 MWS +1 MWS
Combo Attack (0) Critical Attack (1)
Critical Attack (0) Push Defence (0)
Counterstrike Defence (1)
6 Wounds 6 Wounds

"Do Kote" A P - ** “Dominate” A Ta6 - **


This model gains Feint (1) until the current Target non-Exhausted Enemy model must
action is resolved. be chosen to activate next, ignoring
Impetuous Markers. The opposing player
“Iaijutsu”– ​I​ ​P​ – * may not declare use of a Pass Token next
This model's melee weapons gain Reach activation.
until the end of the current Melee
Exchange. “Tactical Master” No Mel A P - X
This model gains Command
“Perfect Defense” I P - *** [Friendly](X/8”) until the End Phase.
This model gains Impenetrable Defence
until the end of the current activation. “Inspiration” –[OPT] ​A​ ​Ta​6” – **
Target Friendly Faction model with a Rice
Unique Effects: Cost of less than this model gains +1 to its
While this model is in play, when a Melee Pool or Ranged Pool until the End
Friendly Samurai model spends a Virtue Phase.
token you may choose for that Friendly
Samurai model to gain one of the
following effects until the current action is 23 Rice
resolved:
● Reduce the cost of this model’s
Special Attacks or Defences by (1).
● Powerful Attack (1)
● Critical Attack (1)
● This Model’s Melee Weapon gains
Armour Piercing (1)

Uchidachi: Enemy models may not use


the Prowess trait while involved in a melee
exchange with this model.

25 Rice
Takashi Hiro Takashi Kenta
Samurai Samurai
Melee 4*** Melee 4***
Ranged 4*** Range 4
Move 4 Move 4
Ki 2/8 Ki 2/8
Armour (3), Bravery, Leadership Aware, Fearless, Leadership
[Prefecture](1/8”), Prowess [Melee] (1), [Prefecture](1/8”), Prowess [Melee] (1),
Resistance (1) Parry (1), Resistance (1)

+1 MWS +1 MWS
Powerful Attack (1) Critical Attack (1)
Critical Attack (0) Counterstrike Defence (1)
Push Defence (0) Push Defence (0)
6 Wounds
6 Wounds
“Unassailable” I P - *
"​Do Kote"​ A P - ** This model gains Indomitable (+2) until the
This model gains Feint (1) until the current End Phase.
action is resolved.
Feint (1):​ During Melee Exchanges this “Chūdan” A P - **
model may pick 1 Defense dice rolled by This model’s special attacks and defences
are reduced to (0) cost until the End
its opponent to be rerolled.
Phase.

"​Umbrella Block​" I P - ** “Inspiration” –[OPT] ​A​ ​Ta​6” – **


This model gains Parry (1) until the current Target Friendly Faction model with a Rice
action is resolved. Cost of less than this model gains +1 to its
Parry (1):​ This model adds 1 to the Melee Pool or Ranged Pool until the End
highest Defence die rolled when Phase.
calculating its final Defence result in Melee
Exchanges. Unique Effects
Friendly Ashigaru and Samurai models
"​Ten-Uchi"​ I P - *** within 8” of this model gain Steadfast.
This model’s weapons gain Unblockable
(1) until the current action is resolved. 21 Rice

22 Rice
Takashi Oka Ryoko-Sha
Samurai Samurai
Melee 3*** Melee 3***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/8*** Ki 2/8
Bravery, Courage (1), Dodge (1), Evasive, Bravery, Prowess [Melee] (1), Resistance
Prowess [Melee] (1), Parry (1), Ranged (2)
Defense (1)
+1 MWS
+0 MWS Counterstrike Defence (1)
Reach Critical Attack (1)
Powerful Attack (1)
Side Step Defense (0) 6 Wounds
Push Attack (0)
“Time Reverse” No Mel, No Mov C Sp - ***
6 Wounds All other models gain up to 2 Activation
counters to a maximum of 2. This model
“Enmity” A Ta6” ** may use this feat only once per game.
Choose a model type. Target friendly
model gains Vengeance for the chosen “Time Skip” No Mel, No Mov C Sp - ***
type until the end of the current activation. Remove all Activation counters from the
board. This model may use this feat only
“Outwit” I Ta 6” ** once per game.
Controller of Target model that just
declared a scenario action must choose a “Temporal Barrier” No Mel A Au4 - **
different action or may choose another Whilst Within the Aura models gain
model to activate. Ranged Defence (2).
That model does not lose an Activation
Counter if it does not perform an action. 19 Rice

“Diplomatic Immunity” S AuBtB **


Non-soulless Enemy models in the aura
and non-soulless models in BtB with them
lose Aggressive, may not place dice in
attack or use special defences in a melee
exchange or target this model with Ki
Feats.
This model may use this feat only once
per game.

Unique Effects:
Ambassador: In scenarios with​ ​VIMs, this
model must be chosen as one of​ it's
Warband’s​ VIMs.

20 Rice
Takashi Hagane Takashi​ ​Mako
Samurai Imperial Samurai
Melee 4***
Ranged 3 Melee 4**
Move 4 Ranged 3**
Ki 2/6 Move 3
Armour (3), Bravery, Charging Bonus Ki 2/6**
[Fearless], Indomitable (1), Prowess Fearless, Prowess [Melee](2), Weak
[Melee] (1), Parry (1), Resistance (1), Split
Attack -1 MwS Bokken
Critical Strike Attack (0)
+1 MWS Push Defence (0)
Push Defence (0) Push Attack (0)
Combo Attack (0) 5 Wounds
Counterstrike Defence (1)
6 Wounds “Chanoyu” – A P – * Remove all Berserk,
Blind, Death Sentence, Diseased, Fire,
"Do Kote" A P - ** This model gains Feint Impetuous, Poison, Spirit Block and Stun
(1) until the current action is resolved. markers from this model.

“Precision Strike” – ​A​ ​P​ – * “Instructional Swipe” – I Pu3” – * When a


This model’s melee weapons gain Armour Friendly Prefecture model in the pulse fails
Piercing(1) until the current action is a fear test; instead it passes that test and
loses one wound.
resolved.
“Forestall” S Ta6” ** Target Enemy model
“Iaijutsu”– ​I​ ​P​ – * may not declare Scenario Actions this
This model's melee weapons gain Reach turn. This model may use this feat only
until the end of the current Melee once per game.
Exchange.
Unique Effects:
Kurouma Koryu: If this model places all its Ikebana: ​While this model is in play the
melee dice into attack it gains Brutal (+1) opposing player cannot use pass tokens.
until the end of the current Melee
Exchange. 18 Rice

19 Rice
Hanso Satou Iiju
Ashigaru - Gunso Hare Samurai
Melee 3*** Melee 4***
Ranged 2 Ranged 4
Move 4 Move 4
Ki 2/6 Ki 2/6
Armour (2), Bravery, Command Armour (3), Bravery, Prowess [Melee] (1),
[Ashigaru](2/8”), Leadership Strategy [+1 Ki Token]
[Ashigaru](1/8“), Tactician (1)
+1 MWS
+2 MWS Push Attack (0)
Powerful Attack (1) Powerful Attack (1)

7 Wounds 6 Wounds

“Cleave” – ​A​ ​P​ – ** "​Do Kote"​ A P - **


This model gains Brutal (2) until the This model gains Feint (1) until the current
current action is resolved. action is resolved.

“Move It!” - No Mov A Pu8 - **** “Takashi Koryu” ​A​ ​P​ – *


This model’s Controller chooses up to This model gains Critical attack (1) until
three other Friendly, Ashigaru within the the current melee exchange is resolved.
Pulse’s area of effect. Those models
immediately perform a Walk up to their “Outmanoeuvre” A P - **
move stat in inches. When applying Melee Assist penalties,
this model inflicts -2 Dice rather than -1
18 Rice until the current melee exchange is
resolved.

17 Rice
Takashi Genji Hiryu
Samurai
Melee 4*** Eddo Ashigaru
Ranged 3 Melee 3***
Move 4 Ranged 3
Ki 2/6 Move 4
Armour (3), Bravery, Prowess [Melee] (1) Ki 1/6
Armour (3), Bravery, Co-ordinated Attack
+1 MWS [Ashigaru],
Critical Attack (1)
“Hold the Line”[No Melee] I P - *
6 Wounds “Sojutsu” I Ta3” - *

"​Do Kote​" A P - ** +0 MwS


This model gains Feint (1) until the current Powerful Attack (1)
action is resolved. Reach
Feint (1):​ During Melee Exchanges this
6 Wounds
model may pick 1 Defense dice rolled by
its opponent to be rerolled.
“Hold the Line”[OPT][No Melee] I P - *
During an enemy model’s activation, when
"​Umbrella Block"​ I P - ** that model moves into BtB with another
This model gains Parry (1) until the current Ashigaru model, this model can move up
action is resolved. to its Move in inches to attempt to get into
Parry (1):​ This model adds 1 to the BtB with that enemy model.
highest Defence die rolled when
calculating its final Defence result in Melee “Sojutsu” I Ta3” - *
Target Friendly Ashigaru model gains
Exchanges.
Coordinated Attack [Ashigaru] until the
current action is resolved.
Armour (3):​ Reduce the result of Damage
Rolls made against this model by 3.
14 Rice
Bravery:​ This model may reroll a failed
Fear test. It may only reroll the same Fear
test once due to this trait.

Prowess [Melee](1):​ During a Melee


Exchange the model may reroll up to 1 of
its own Attack or Defence dice. It may only
reroll dice once due to this trait.

16 Rice
Takashi Eiji Takashi Daiko
Samurai (Currently named “Takeshi Samurai”)
Melee 3 Samurai
Ranged 3
Melee 3***
Move 4
Ki 1/6
Ranged 3
Armour (3), Bravery, Prowess [Melee] (1) Move 4
Ki 2/6
- MWS Armour (3), Bravery, Prowess [Melee] (1)
Reach
Push Attack (0) +1 MWS
Push Attack (0)
6 Wounds

“Precision Strike” – A P – *
6 Wounds
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
"​Umbrella Block"​ I P - **
Armour Piercing (1):​ ​When this model This model gains Parry (1) until the current
succeeds with an Attack, reduce the Enemy action is resolved.
model’s Armour trait by 1 to a minimum of 0. Parry (1):​ This model adds 1 to the
highest Defence die rolled when
calculating its final Defence result in Melee
“Idolize”[OPT] – ​A​ ​Ta6”​- **
Exchanges.
Target Friendly Faction model with a Rice
Cost of more than this model gains +1 to its
Melee Pool or Ranged Pool until the End “Takashi Koryu” ​A​ ​P​ – *
Phase. This model gains Critical Attack(1) until
the current melee exchange is resolved.
Unique Effects:
This model can only target Samurai models Armour (3):​ Reduce the result of Damage
with it's Idolize feat.
Rolls made against this model by 3.
Armour (3):​ Reduce the result of Damage
Rolls made against this model by 3. Bravery:​ This model may reroll a failed
Fear test. It may only reroll the same Fear
Bravery:​ This model may reroll a failed Fear test once due to this trait.
test. It may only reroll the same Fear test once
due to this trait. Prowess [Melee](1):​ During a Melee
Exchange the model may reroll up to 1 of
Prowess [Melee](1):​ During a Melee
Exchange the model may reroll up to 1 of its
its own Attack or Defence dice. It may only
own Attack or Defence dice. It may only reroll reroll dice once due to this trait.
dice once due to this trait. 15 Rice

Reach:​ ​While using this weapon, this model


gains the Initiative for the first Melee Exchange
with an Enemy model if it started the Melee
Exchange not in BtB with it, or another Enemy
model. If both models in a Melee Exchange
have this trait then neither gains the benefit.

13 Rice
Takashi Mika Isamu
Samurai Ashigaru - Gunso
Melee 3*** Melee 3 ***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/6 Ki 2/6
Bravery, Prowess [Melee] (1) Armour (1), Bravery, Command
[Ashigaru](2/8”), Leadership
6 Wounds [Ashigaru](1/8”)

+1MwS Parry (1) - MWS


Push Defence (1) Reach
Critical Attack (1) Push Attack (0)
Force Back Attack (0)
“Do Kote” ​A​ ​P​ ** 6 Wounds
This model gains Feint (1) until the current
action is resolved. “Inspiration” –[OPT] ​A​ ​Ta​6” – **
Target Friendly Faction model with a Rice
Unique Effects: Cost of less than this model gains +1 to its
Kurouma Koryu: If this model places all its Melee Pool or Ranged Pool until the End
melee dice into attack it gains Brutal (+1) Phase.
until the end of the current Melee
Exchange. Unique Effects:
This model may only target Ashigaru with
Brutal (1):​ ​This model adds 1 to the it's inspiration feat.
highest Attack dice when calculating its 14 Rice
final Attack result.

Bravery:​ This model may reroll a failed


Fear test. It may only reroll the same Fear
test once due to this trait.

Parry (1):​ This model adds 1 to the


highest Defence die rolled when
calculating its final Defence result in Melee
Exchanges.

Prowess [Melee](1):​ During a Melee


Exchange the model may reroll up to 1 of
its own dice. It may only reroll dice once
due to this trait.

14 Rice
Satou Kioshi Takashi Bachiko
Hare Teishin Samurai
Melee 2*** Melee 3***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 2/8 Ki 2/6
Resistance (1), Scout (2/0”), Strategy [+1 Aware, Bravery, Prowess [Melee] (1),
Ki Token],Tactician (1) Sixth Sense

-2 MwS +1 MWS
Force Back Attack (0)
5 Wounds Push Defence (0)

“Unify” [No Melee] A Ta 6” - *** 6 Wounds


Target friendly model gains Coordinated
Attack [Friendly] until the end phase. “Takashi Koryu” ​A​ ​P​ – *
This model gains Critical attack (1) until
“Prediction” A Sp - ** the current melee exchange is resolved.
This model's Controller's​,​ Opponent must
declare which model they will choose as “Total Loyalty” I P - **
their next Activating model. If the model This model gains Bodyguard [Samurai,
becomes ineligible before it is chosen as Shisai](2”) until the End Phase.
the Activating model then another model
can be chosen without restriction. Unique effects
When this model successfully uses
“Tactical Counsel” No Mel I Sp - * Bodyguard it gains Fearless until the
This model's Controller can reroll the current action is resolved.
Tactical roll at the start of any turn.
16 Rice
Unique effects
After setting up normal terrain, choose
Deployment Zones (Before setting up
terrain that is part of either Warband) then
add or remove one piece of Large or
smaller terrain using the normal terrain set
up rules.

13 Rice
House Retainer Atsushi
Samurai Hare Ashigaru
Melee 3*** Melee 3***
Ranged 2 Ranged 3
Move 4 Move 4
Ki 2/6 Ki 2/6
Bravery, Prowess [Melee] (1) Armour (1), Bravery, Co-Ordinated Attack
(Dog), Lightfooted, Scout(1/4”), Strategy
+1 MWS [+1 Pass Token]
Force Back Attack (0)
Push Defence (0) +1 MWS

6 Wounds 6 Wounds
6 Wounds
“Here Boy” OPT A Pu12 - **
“Total Loyalty” I P - ** Place a Friendly Dog in the Pulse's area of
This model gains Bodyguard [Samurai, effect into BtB with this model but not in
Shisai](2”) until the End Phase. BtB with an Enemy model or Enemy ZoC.

“Detect” – no melee ​S​ ​Pu​6” – ** “Sic'Em” [OPT] A Ta6 - **


Choose a model in the pulse, that model Target an Enemy model, when Friendly
loses Camouflage until the End Phase. Animal models participate in a Melee
Exchange with, or Target the model, they
gain Bravery and Co-Ordinated Attack
Unique effects
(Friendly) until the End Phase.
When this model successfully uses
Bodyguard it gains Fearless until the
Unique Effects:
current action is resolved.
If this model is permitted in a theme,
Shinobu is also permitted in the theme.
14 Rice ea
14 Rice
Takashi Matsu Shuichi
Samurai Shugenja Shisai
Melee 2 Melee 2
Ranged 3*** Ranged 2
Move 4 Move 4
Ki 2/6 Ki 2/8***
Prowess [Melee](1), Ranged Defence (1), Resistance (1)
Resistance (1), Sixth Sense
-2 MwS
Call Lightning
+0 RWS 3/6/9 5 Wounds

5 Wounds “Cleansing” No Mel C PuX – X


Remove up to X Control, Disease, Fire,
“Raijin’s Rage” – ​I​ ​Sp​ – ** Poison or Spirit Block markers from
When this model makes a successful models within the Pulse’s area of effect. X
Ranged Attack, after that Attack is is equal to the number of Ki tokens spent.
resolved but before its activation ends it
may make an additional Ranged Attack “Warding Shomyo” [No Mel][No Mov]C
against a model within 3” of the last model Au6 - ***
Targeted. This Ranged Attack is This model gains Disturb Flow (1/6) and
considered in the Medium Range band Enemy models within the Aura's area of
effect cannot use Special Attacks or
and ignores Range, LoS and Camouflage.
Defences whilst within the Aura.
“Force Manipulation” OPT A P - **
While this model is in play, when a
When this model declares a Ranged
Friendly Prefecture model spends a Virtue
Attack Action choose one of the following
token you may choose one of the
until the current ranged attack action is
following effects:
resolved:
● This Model gains Resistance (1)
● Ranged weapon bands become 4/8/12
until the end of the current
● Ranged Strength: +1
● This model's Ranged weapon gains activation.
Slam Attack (0).
Resistance (1):​ This model adds 1 to its
highest dice rolled when it participates in
17 Rice an Opposed Ki test and is not the
Activating model.

11 Rice
Jin Fujitaka
Ashigaru Ashigaru
Melee 3*** Melee 3***
Ranged 3 Ranged 2
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (2), Bravery, Steadfast Armour (2), Bravery, Channel (6/6”),
Leadership [Ashigaru, Samurai](1/8”)
- MWS Reach
Push Attack (0) +0 MWS
Push Defence (0)
6 Wounds
6 Wounds
“Precision Strike” – A P – *
This model’s weapons gain Armour “​Rally”​ A Pu8 ***
Piercing(1) until the current action is Remove all Frightened Markers from all
resolved. Friendly models within 8”
Armour Piercing (1):​ ​When this model
Unique effects
succeeds with an Attack, reduce the
This model can only Channel to Friendly
Enemy model’s Armour trait by 1 to a Ashigaru models.
minimum of 0.
Armour (2):​ Reduce the result of Damage
“Military Training” OPT I Sp - * Rolls made against this model by 2.
This model's Controller gains a Pass
token. Bravery:​ This model may reroll a failed
Fear test. It may only reroll the same Fear
13 Rice test once due to this trait.

Channel (6/6”): ​During this model’s


activation it may remove up to 6 of its own
Ki tokens. Its Controller then chooses any
Friendly models within 6” to distribute
those Ki tokens to.

Leadership [Ashigaru, Samurai](1/8”):


Whilst within 8” Friendly Ashigaru or
Samurai models add 1 to the highest dice
when taking a Fear Test.
11 Rice
Junichi Minuro
Ashigaru Ashigaru
Melee 3*** Melee 2***
Ranged 2 Ranged 3***
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (2), Bravery Armour (2)

+0 MWS - MWS

6 Wounds +4 RWS 6/12/18


Armour Piercing (3), Reload (2)
“Battle Stations” No Mel, No Mov, A P - ***
This model gains Order [Ashigaru](3/8“) 6 Wounds
until the End Phase.
“Three Shots per Minute” No Mel, No Mov,
Order [Ashigaru](3/8”):​ This model may S P - *** This model removes all Reload
declare a Complex action, Order: This markers.
model immediately nominates X Friendly
Armour (2):​ Reduce the result of Damage
models of the Type specified within Y".
Rolls made against this model by 2.
Those models’ gain one Activation
counter.
Armour Piercing (3):​ ​When this model
Armour (2):​ Reduce the result of Damage succeeds with an Attack, reduce the
Rolls made against this model by 2. Enemy model’s Armour trait by 3 to a
minimum of 0.
Bravery:​ This model may reroll a failed
Fear test. It may only reroll the same Fear Reload (2):​ ​When this model makes a
test once due to this trait. Ranged Attack with this weapon it gains 2
Reload Markers.
10 Rice
12 Rice
Ryu Yariman Ryu Houseguard
Ashigaru Ashigaru
Melee 3*** Melee 3***
Ranged 2 Ranged 2
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (2), Bravery Aware

+0 MWS +0 MWS
Reach Reach
Push Attack (0) Push Attack (0)

6 Wounds 6 Wounds
6 Wounds 6 Wounds

“Military Training” OPT I Sp - * “Alert” I Ta6 - **


This model's Controller gains a Pass Target model gains Aware and Ranged
token. Defence (1) until the End Phase

Armour (2):​ Reduce the result of Damage 10 Rice ea


Rolls made against this model by 2.

Reach:​ ​While using this weapon, this


model gains the Initiative for the first
Melee Exchange with an Enemy model if it
started the Melee Exchange not in BtB
with it, or another Enemy model. If both
models in a Melee Exchange have this
trait then neither gains the benefit.

11 Rice ea
Madoka Guardsman of Ryu
Ashigaru Ashigaru
Melee 2*** Melee 2***
Ranged 2 Ranged 2***
Move 4 Move 4
Ki 1/6 Ki 1/6
Armour (1) Armour (2),
- MWS
Brutal (1) - MWS

5 Wounds +4 RWS 6/12/18


Armour Piercing (3), Reload (2)
“Hack” A P - **
This model gains Powerful Attack (0) until 6 Wounds
the current action is resolved. 6 Wounds

Armour (1):​ Reduce the result of Damage “Military Training” OPT I Sp - *


Rolls made against this model by 1. This model's controller gains a Pass
token.
Brutal (1):​ ​This model adds 1 to the
Armour (2):​ Reduce the result of Damage
highest Attack dice when calculating its
Rolls made against this model by 2.
final Attack result.
Armour Piercing (3):​ ​When this model
6 Rice succeeds with an Attack, reduce the
Enemy model’s Armour trait by 3 to a
minimum of 0.

10 Rice
Daisuke Shinobu
Shisai Animal - Dog
Melee 2 Melee 2
Ranged 1 Ranged 0
Move 4 Move 5
Ki 2/6*** Ki 2/0
Heal (2) Aloof, Armour (1), Co-Ordinated Attack
(Atsushi), Light Footed, Ranged Defence
-1 MWS (1)
Reach
- MWS
5 Wounds Grapple Attack (0)

“Prayer of Healing”[No Mel][No Mov]A 3 Wounds


Au6” – **
This model may Target any model within Unique effects:
the Aura with it's Heal trait. Enemy models with the Camouflage Trait
within 6” of this model gain Camouflage
“Prayer of Purification” No Mel A P – ** (+2”)
When this model uses its Heal trait instead
of Healing wounds it may instead remove This model may only be recruited into
an equal number of Berserk, Blind, warbands containing Atsushi.
Controlled, Fire, Poison, Spirit Block or During deployment place this model in BtB
Stunned markers from the Target. with Atsushi.

While this model is in play, when a 6 Rice


Friendly Prefecture model spends a Virtue
token you may choose one of the
following effects:
● This Model gains Courage (1) until
the end of the current activation.
8 Rice
Goshi
Ashigaru
Melee 2***
Ranged 2
Move 4
Ki 1/6

-1 MWS
Reach

5 Wounds
5 Wounds

“Military Training” OPT I Sp - *


This model's Controller gains a Pass
token.

5 Rice ea
Special Cards Teachings of Yashushi
Battle Plans Enhancement
Enhancement - Equipment Attached model gains Tactician (+1).
Attached models controller gains 2 Rice Cost 1
additional pass tokens in each Starting Required: Samurai
Phase.
1 Rice Vanguard
Event
Heroic Stand Before Deployment X Ashigaru models
Event gain Scout (0/4”).
Play in the starting Phase. Until the end Requirement [Warband must contain a
Phase friendly Prefecture models gain model with Tactician]
Immune [Frightened] Rice cost X
1 Rice
Lion Heart
Inspiring Words Enhancement
Event This model gains
Play when a Prefecture Model with Leadership[Friendly](1/8“)
Leadership activates. Each model in that 2 Rice
models Leadership range gains 1 Ki. Require [Samurai]
3 Rice
Masamune blade
Battlefield Manoeuvres Enhancement - Equipment
Event If this model uses Critical Attack, roll an
Play before Deployment. Until the end of additional die of a different colour for the
the game, whenever you win a tactical roll, damage roll. If any of the dice show the
choose 2 Prefecture Ashigaru cards to same result then remove the defender
gain Coordinated Attack [Ashigaru] from play; if you do, discard this card.
2 Rice Then remove the different coloured die
and determine the damage roll result as
Patient Dragon normal.
Enhancement Requirement (Samurai)
Attached model gains 4 Rice
“Whenever this model performs a wait
action, it's controller gains 2 Pass tokens Minimoto Steel Blade
and this model gains Tactician (+1) for the Enhancement - Equipment
next tactical roll. One melee weapon gains Armour Piercing
1 Rice (2)
Requirement (Samurai)
Takashi Clan Armour Cost 2
Enhancement - Equipment
Requirement (Samurai with the Armour Loyal Armsman
Trait) Enhancement
This model gains Armour (3) Equipped model gains
Enemy Damage Rolls are ignored if the “Loyal to the Dragon” A P **
individual die values of the Damage Roll This model gains Bodyguard [Takashi](3”)
are the same number. until the End Phase.
Attached model gains Fearless. Requirement (Ashigaru)
2 Rice Rice Cost: 1
2 Rice
Dragon’s Vigour
Enhancement - Equipment
Attached model gains the following Ki
Feat:
“Vigour” A Sp *
This model gains a activation counter then
discard this card.

Claws of the Dragon


Theme
● During each Starting Phase, choose one Ashigaru; that model gains Coordinated
Attack [Ashigaru] until the End Phase.
● Friendly Ashigaru models gain Scout (+0/+2”).
● Once per game, in the starting phase , all Ashigaru gain tough (1) until the end
phase.
Permitted: Ashigaru, Shisai

Blood of the Dragon


Theme
● All models gain double Ki during the first turns Ki generation step.
● If a friendly model fails a fear test, after the activation ends, it gains Fearless until the
end phase.
● Friendly models reduce the dice cost of Critical Strike Attack by 1 (To a minimum of
0)
Permitted: Samurai, Ronin Kami, Shugenja, Ronin Seishin na Goei

Prefecture Patrol ​Starter Set


Theme
● Models with Leadership gain Leadership (+0/+2”)
● During the Starting Phase gain a pass token for each friendly model that was
recruited into the warband that is currently removed from play.
Permitted Samurai, Ashigaru

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