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6 Silvermoon-3
6 Silvermoon-3
25 Rice
Dafukaia F
Tautolu
Monk
Buto
Melee 4***
Melee 3***
Ranged 3
Ranged 2
Move 4
Move 4
Ki 2/8
Ki 2/8
Adept [Attack](1), Immune (Fire), Jump up,
Armour (1), Endurance, Fear (4), Fearless,
Kata, Ranged Defence (1), Split Attack
Fortune, Immune (Prone), Tough (1)
6 Wounds
10 Wounds
+1MwS
+2MwS
Brutal (1)
Brutal (1)
Powerful Attack (1)
Powerful Attack (1)
Slam Attack (1)
Push Defence (0)
Push Defence (0)
Forceback Attack (1)
“Flame On” I P **
“Loyalty” A P **
Until the End Phase, this models melee gains
This model gains Bodyguard [Friendly](1”) until
the Fire (1/1) trait and when this model suffers
the End Phase.
Wounds from a Melee Attack, the Attacking
model gains a Fire (1) marker.
21 Rice
Unique Effects
If this model is included in your warband you
may also include Ronin Fire Kami. These
models can be included in Theme Lists that
permit this model.
Buto Buto
Melee 3*** Melee 3***
Ranged 2 Ranged 2
Move 4 Move 4
Ki 2/6 Ki 2/6
Endurance, Fear (4), Fortune, Immune Aware, Bodyguard [Oyabun, Saiko
(Prone),Intimidate, Steadfast, Tough (1) Komon](2”), Bravery, Endurance, Fear (4),
Fortune, Immovable, Steadfast, Tough (1)
10 Wounds
10 Wounds
+2MwS
Brutal (1) +2MwS
Combo attack (1) Push Defence (0)
Slam Attack (1) Throw Defence (1)
Push Attack (0) Throw Attack (0)
22 Rice 20 Rice
Fitiaumua Harukichi
Buto Oyabun
Melee 3*** Melee 2**
Ranged 1 Ranged 1
Move 4 Move 4
Ki 2/6 Ki 2/10
Endurance, Fear (4), Fortune, Immune Fortune, Tactician (1), Leadership
(Prone), Intimidate, Steadfast, Tough (1) [Friendly](1/6"), Resistance (1)
10 Wounds 6 Wounds
-1MwS
+2MwS
Combo attack (1) “Cheat Fate” I pu6 - X
Force Back Attack(0) Before a Friendly model would roll a dice for
Powerful Attack (1) any type of test, spend X. Remove one dice
that would be rolled for the test and after other
“Batter” I P ** dice have been rolled for the test add a dice
Until the End Phase, models wounded by this with the value of X+1 to the test before
models’ Melee attack gain a Stun marker. determining the final result. X cannot be
greater than 5.
19 Rice
‘Fortune’s Favour” A Au8” *
This model may spend X Ki Tokens to reroll X
dice rolled for a test by a model within the
aura, before the final result of the test is
determined. Each dice can only be rerolled
once as a result of this Ki Feat.
16 Rice
Giichi
Fai-ginn
Shatei Jumo
30mm Base
Melee 3***
Ranged 3***
ShateiMelee 2***
Move 4
Ranged 2
Ki 2/6
Move 3
Ki 2/6
Armour (1), Bravery
Command [Urchin] (4/12”), Fortune, Heal (2)
7 Wound Boxes
5 Wound Boxes
5 Wounds 10 Wounds
Dagger +0 MwS
+2MwS
“Apparition” A Sp - ** Push Defence (0)
Place this model within 2” of its current Throw Defence (0)
location. This feat may only be used once per
activation. “Promo” [OpKi] I Ta8” **
Whenever target model makes a fear test
“Misdirection” Opp Ki S Ta6” - ** against a Buto model, the Buto gains Terror.
Target model has no ZoC and models may
choose not to be considered in BtB with it “Rally” – A Pu8 – ***
when declaring and performing their actions. Remove the Frightened state from all Friendly
models in the pulse.
“Heed my Word” No Melee S Ta(6) **
Perform a Walk with the target model. If the “Mocking blow” – A P – **
target model is an enemy, you must first When this model next deals damage as a
succeed in an opposed Ki test with the Target result of a melee exchange, the opposing
model. model gains Impetuous until the end phase.
Melee 3
Melee 3***
Ranged 0
Ranged 2
Move 5
Move 5
Ki 2/0
Ki 2/6
Unique Effects:
This model can only be recruited into a
“Seduction” No BtB S Ta6 **
warband containing a model with Command
Target Enemy model gains Stupid until the
[animal].
End Phase.
Unique Effects:
12 Rice
Blinding Powder:
On a successful attack with this weapon,
instead of a damage roll, centre a 1” pulse on
the target; all models within the pulse gain one
Blind marker.
14 Rice
Saki
Misao
Rose Shatei
Rose Saiko-Komon
Melee 3***
Ranged 3
Melee 1
Move 5
Ranged 3
Ki 2/6***
Move 4
Disguise (5), Dodge (1), Jump Up, Evasive,
Ki 2/8**
Light Footed
Bravery, Willpower (1), Slow, Weak
5 Wounds
5 Wounds
Melee:
“Curse Fate”[OpKi][no melee][OPT]S Ta12” ***
Umbrella +0
Roll a number of D6 equal to 1 plus the SL of
Side Step Defence (0)
the opposed Ki test. Reroll 1’s and dice with
the same value. Until the End Phase the
“Distraction” – [no melee] A T a6 – **
Target model considers any dice it rolls with
Target Enemy model must perform a Ki
the same results as rolled to be of value 1.
Challenge Test (6). If it fails you may change
that model’s Facing.
“Future Sight” I P **
This model gain Tactician (1) until the End
“Lure” No BtB [OpKi] S Ta 6 **
Phase.
Target model not in BtB with a Friendly model
Enemy models lose Tactician.
gains Impetuous, must declare a Walk action
as its next activation, and must move directly
“Prediction” A Sp **
towards this model with its full move changing
This model’s Controller’s Opponent must
its facing so that this model is in LoS. If unable
declare which model they will choose as their
to perform a Walk action, it may activate
next Activating model. If the model becomes
without restriction..
ineligible before it is chosen as the Activating
.
model then another model can be chosen
13 Rice
without restriction.
Unique Effects:
When this model suffers wounds from an
Enemy model’s Ranged or Melee Attack that
model gains one Spirit Block marker.
12 Rice
Zo Senpu
5 Wounds 6 Wounds
-2MwS
+0MwS
Force Back Attack (0)
“Tax” No BtB A AuX - X Sweep attack (1)
When an enemy model within the Aura’s area
of effect uses a Ki Feat or Ki Boost, the cost in
Ki Tokens is increased by one, and this model “Chain Attack” A P **
gains one Ki Token. This Ki Feat’s Aura is This model gains Combo Attack (0) until the
equal to X times 4. current action is resolved.
“Trade” No BtB S Sp *
This model gain Channel (10/8”) and Leech “Dirty Fighting” A P **
(10/8”) until the End Phase Enemy models cannot declare the use of
Special Attacks/Defences in Melee Exchanges
12 Rice with this model until the current activation is
resolved.
12 Rice
Wasupu
Shatei
Melee 2
Ranged 3***
Move 4
Ki 2/6
Fortune
6 Wounds
-2 MwS
Ranged +1 4/8/12
Ammo (4)
“Strafe” A P ***
This model gains Rapid Fire (2) until the End
Phase.
Unique Effects:
During the Starting Phase if this model has no
Ammo tokens, it can remove all activation
counters and gain four Ammo tokens.
10 Rice
Oda Honoko
11 Rice
Sukuratchi Kyohaku-Han Crossbowman
+0MwS -2 MwS
+1 RwS 4/8/12
Melee 3***
Ranged 1
Move 4
Ki 1/6
6 Wounds
6 Wounds
Nunchaku +0
Chain Weapon (1)
“Dirty Fighting” A P **
Enemy models cannot declare the use of
Special Attacks/Defences in Melee Exchanges
with this model until the current activation is
resolved.
Unique Effects
10 Rice Each
Rakki
Kami
Melee 1
Ranged 1
Move 3
Ki 0/2
Believer (BtB/ Friendly/1), Defensive, Durable,
Insignificant, Kami, Soulless, Tough (1)
Special-Kami Wounds
Special-Kami Wounds
-1MwS
Unique Effects:
When this model suffers wounds from a Melee
Attack, the attacker gains one Spirit Block
marker.
8 Rice Each
Nomi Sukochi Kani
Evasive, Flank, Scout (1/4”), Tiny Evasive, Flank, Scout (1/4”), Tiny
3 Wounds 3 Wounds
-1MwS
“Lurker” No BtB A P **
This model gains Camouflage (2) until the End
Phase.
6 Rice
Pit Dog Okkete San
Melee 2 Melee 2
Ranged 0 Ranged 0
Move 4 Move 4
Ki 1/0 Ki 1/0
Insignificant, Light Footed, Tiny, Tough (1) Bravery, Dodge (1), Insignificant, Light Footed,
3 Wounds Last Stand, Tiny
3 Wounds 2 Wounds
-1MwS
+0MwS
Unique Effects:
If during the Starting Phase this model is not in
Unique Effects: BtB with Friendly model with the Command
When this model activates it gains Fear (3) [Animal] trait, it becomes Berserk.
until the end of its activation.
This model can only be recruited into a
3 Rice Each warband containing a model with Command
[Animal].
2 Rice
Wakasu Akuma
Animal - Akuma
Melee 1
Ranged 0
Move 4
Ki 1/0
Unique Effects:
This model can only be recruited into a
warband containing a model with Command
[Animal].
1 Rice
Bought Loyalty Inside Information
Event Event
Play when an enemy non-insignificant model Play during the Starting Phase. Choose an
declares an action. That model must make a enemy model. That model gains an
Ki Challenge Test (6). If it fails then it's Impetuous marker.
activation ends and it loses an Activation Cost 1
Counter. Multiple 3
Cost: 2 Rice
Two-Headed coin
Hotei’s Hourglass Enhancement
Enhancement- Equipment Once per game, after this model flips tails
Attached model gains: when using the Fortune trait, it may choose to
Once per test this model may re-roll 1s before count the flip as heads instead.
determining the final result. 1 Rice
Cost: 2 Rice
Tamamo-no-Mae’s Veil
Raise the Stakes Enhancement - Equipment
Event When Attached model makes a Wait action,
Play in the Starting Phase. Until the End while out of BtB and LoS of all enemy models
Phase any model declaring a Scenario Action it may gain a disguise(5) marker.
must spend 1Ki Token. If it cannot spend this Cost: 2 Rice
Ki Token then the model cannot declare the Required: Rose
Scenario Action.
1 Rice Dark Secrets
Event
Kiss from a Rose During the Starting phase, choose an enemy
Event model within 3” of any friendly model; that
Play during the Starting Phase. A model makes a Ki Challenge test (6), if it fails
Non-Soulless enemy model in BtB with a it gains 1 Control Marker.
Friendly Rose model must make a Ki Cost 2
Challenge Test (5) or gain 1 Control Marker.
1 Rice Hotei’s Blessing
Event
Drunk on Sake Play during the Starting Phase. Until the End
Event Phase friendly models may reroll 1’s for tests
Play in the starting phase of turn 1. Choose X once per test.
Enemy non-soulless, non-insignificant models Cost: 2 Rice
with a Ki statistic of 1 or less. Those models
lose 1 Activation Counter. Daikokuten’s Coin String
Cost X+1 rice. Enhancement - Equipment
Attached model generates one additional Ki
Ebisu’s Tithe Token during Ki generation.
Event Cost 3 Rice
Play during the Starting phase after models Required: (Oyabun, Saiko-Komon)
gain Activation markers. Choose X
non-soulless, non-insignificant Enemy models Genzai‘s Own Luck
with a Ki statistic of 1 or less. Enhancement
Those models must spend 1 Ki Token or lose When this model rolls dice for any test, any
1 Activation Counter. supporting dice that rolled a 6 will add +2 to
Cost X rice. the result instead of +1.
1 Rice
Control Fate Maneki-Neko
Event Enhancement - Equipment
Play this card during the starting phase to add During the Starting Phase the Attached model
any permitted event card with cost X or less to gains a Luck Token. When a friendly model
the warband. within 6” makes a Fear Test, Attack Roll,
Cost: X+1 Defence Roll, Damage Roll or Opposed Ki test
this model may spend the token to reroll one
Shrewd Negotiation. of the dice.
Event Cost: 2 Rice
When an opposing player uses an event card
costing X or less Rice, you may immediately
play this card to cancel that event card. The
event card is discarded just as if it had taken
effect.
X+1 Rice
Disguised
Enhancement
The attached model begins the game with a
Disguise (5) Marker.
Cost: 2 Rice
Required: Rose, Shatei