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Oda & Tautolu Hanami

Oyabun Buto Rose Oyabun


Melee 3*** Melee 3**
Ranged 2 Ranged 3
Move 4 Move 5
Ki 2/8 Ki 2/8**
Armour (1), Endurance, Fear (4), Fearless, Disguise (6), Jump up, Ranged Defence (2),
Fortune, Immune (Prone), Indomitable (1), Dodge(1), Evasive, Light Footed
Order [Buto](2/6”), Tough (1), Virtue (8”)
5 Wounds
10 Wounds +0MwS
Side Step Defence (0)
+2 MwS Brutal (1)
Powerful Attack (1) “Seduction” [OPT][OpKi][No BtB] S Ta6 **
Push Defence (1) If this model is successful the Targeted model
Forceback Attack (1) gains Stupid until the End Phase.

“Rally” A Pu8 *** “Lure” No BtB [OpKi] S Ta 6 **


Remove the Frightened State from all Friendly Target model not in BtB with a Friendly model
models within the Pulse’s area of effect. gains Impetuous, must declare a Walk action
as its next activation, and must move directly
“Inspiration” –[OPT] ​A​ ​Ta​6” – ** towards this model with its full move changing
Target Friendly Faction model with a Rice its facing so that this model is in LoS. If unable
Cost of less than this model gains +1 to its to perform a Walk action, it may activate
Melee Pool or Ranged Pool until the End without restriction..
Phase.
“Kiss of the Rose” OPT I TaBtB *
Unique Effects: During a non-soulless, enemy model’s
This model may only target Buto, Jumo and activation in which it enters BtB with this
Monks with its inspiration feat. model, that enemy model gains a Control
marker. No melee exchange takes place, this
This model cannot be recruited into the same model does not lose an Activation Counter.
warband as Oda or Tautolu.
This model cannot declare Run or Charge
actions, when this model is killed, replace this 20 Rice
model and profile card with those of Oda.

While this model is in play, when a friendly


Buto, Jumo or Monk model spends a Virtue
token you may choose to gain one of the
following effects until the current action is
resolved:
● Reduce the cost of this model’s Special
Attacks or Defences by (1).
● Sweep Attack (1) and Sweep Defence (1)
● Throw Attack (1) and Throw Defence (1)
● Immovable

25 Rice
Dafukaia ​F
Tautolu
Monk
Buto
Melee 4***
Melee 3***
Ranged 3
Ranged 2
Move 4
Move 4
Ki 2/8
Ki 2/8
Adept [Attack](1), Immune (Fire), Jump up,
Armour (1), Endurance, Fear (4), Fearless,
Kata, Ranged Defence (1), Split Attack
Fortune, Immune (Prone), Tough (1)

6 Wounds
10 Wounds

+1MwS
+2MwS
Brutal (1)
Brutal (1)
Powerful Attack (1)
Powerful Attack (1)
Slam Attack (1)
Push Defence (0)
Push Defence (0)
Forceback Attack (1)

“Flame On” I P **
“Loyalty” A P **
Until the End Phase, this models melee gains
This model gains Bodyguard [Friendly](1”) until
the Fire (1/1) trait and when this model suffers
the End Phase.
Wounds from a Melee Attack, the Attacking
model gains a Fire (1) marker.
21 Rice

“Inferno” No movement A Sp ***


All models within 2” gain two Fire (1) markers.
This Ki Feat can only be used once per turn.

Unique Effects
If this model is included in your warband you
may also include Ronin Fire Kami. These
models can be included in Theme Lists that
permit this model.

Fire Kami models in this Warband gain


Aggressive and their Melee Weapons gain
Brutal (1).

When a friendly model spends a Virtue token it


may gain the following
● This model gains +1 Move stat when it
declares a charge action.
22 Rice
Malosi Manu

Buto Buto
Melee 3*** Melee 3***
Ranged 2 Ranged 2
Move 4 Move 4
Ki 2/6 Ki 2/6
Endurance, Fear (4), Fortune, Immune Aware, Bodyguard [Oyabun, Saiko
(Prone),Intimidate, Steadfast, Tough (1) Komon](2”), Bravery, Endurance, Fear (4),
Fortune, Immovable, Steadfast, Tough (1)
10 Wounds
10 Wounds
+2MwS
Brutal (1) +2MwS
Combo attack (1) Push Defence (0)
Slam Attack (1) Throw Defence (1)
Push Attack (0) Throw Attack (0)

“Crushing Blow” – ​A​ ​P​ – ** “Umbrella Block” I P **


This model’s melee weapons gain Brutal (+1) This model gains Parry (1) until the current
Armour Piercing (2) until the end of the current activation is resolved.
activation. This Ki Feat can only be used once
per activation. Unique effects
This model may use the Bodyguard trait while
“Savage Beating” A P ** Exhausted.
When this model successfully uses Bodyguard
This model gains Combo Attack (0) until the
it gains Fearless until the current action is
current activation is resolved. resolved.

22 Rice 20 Rice
Fitiaumua Harukichi

Buto Oyabun
Melee 3*** Melee 2**
Ranged 1 Ranged 1
Move 4 Move 4
Ki 2/6 Ki 2/10
Endurance, Fear (4), Fortune, Immune Fortune, Tactician (1), Leadership
(Prone), Intimidate, Steadfast, Tough (1) [Friendly](1/6"), Resistance (1)

10 Wounds 6 Wounds
-1MwS
+2MwS
Combo attack (1) “Cheat Fate” I pu6 - X
Force Back Attack(0) Before a Friendly model would roll a dice for
Powerful Attack (1) any type of test, spend X. Remove one dice
that would be rolled for the test and after other
“Batter” I P ** dice have been rolled for the test add a dice
Until the End Phase, models wounded by this with the value of X+1 to the test before
models’ Melee attack gain a Stun marker. determining the final result. X cannot be
greater than 5.
19 Rice
‘Fortune’s Favour” A Au8” *
This model may spend X Ki Tokens to reroll X
dice rolled for a test by a model within the
aura, before the final result of the test is
determined. Each dice can only be rerolled
once as a result of this Ki Feat.

16 Rice
Giichi
Fai-ginn
Shatei Jumo
30mm Base
Melee 3***
Ranged 3***
ShateiMelee 2***
Move 4
Ranged 2
Ki 2/6
Move 3
Ki 2/6
Armour (1), Bravery
Command [Urchin] (4/12”), Fortune, Heal (2)

7 Wound Boxes
5 Wound Boxes

Chain Skull +2 MwS


-2 Melee Weapon
Chain Weapon (2)
“​Pick pocket”​ [No Melee] ​S​ T
​ a​8” - ***
Whip 2/3/4 -3
Target friendly urchin that is in BtB with an
Lightweight
enemy model. If the enemy model has an
enhancement - equipment​ card, transfer it to
“Dirty Fighting” – A P – **
Fai-gynn’s card.
Enemy models cannot declare the use of
Special Attacks or Defences in Melee
“Subtle Dominance” OPT ​I​ ​Ta8”​ *
Exchanges with this model until the current
When target model declares an action it must
activation is resolved.
make a Ki Challenge Test (5), if it fails its
activation ends and it loses an Activation
“Mighty Blow” – I P – **
Counter.
This model gains Strong [Melee] for the next
damage roll.
Unique Effects:
Urchin Models in Fai-gynn’s warband gain
Unique Effects:
Camouflage (4) and Dodge (+1) while
Models suffering wounds from this model’s
Fai-gynn is in play.
ranged attack gain cowardly until the end
During the end phase you can transfer an
phase.
Enhancement card on this model to a friendly
model in BtB.
This model may be recruited into Themes as if
Miserly: This model cannot have
it did not have a Ranged Weapon.
enhancement cards bought for it when
recruiting the warband.
16 Rice
12 Rice
Kaede Yokozuna Akashi
Kabuki Shatei Buto
Melee 2*** Melee 3***
Ranged 2 Ranged 1
Move 4 Move 4
Ki 2/8*** Ki 2/6
Disguise (4), Fortune, Insignificant, Slow, Aware, Fear (4), Fearless, Fortune,
Willpower (1) Immovable, Tough (1)

5 Wounds 10 Wounds
Dagger +0 MwS
+2MwS
“Apparition” A Sp - ** Push Defence (0)
Place this model within 2” of its current Throw Defence (0)
location. This feat may only be used once per
activation. “Promo” [OpKi] I Ta8” **
Whenever target model makes a fear test
“Misdirection” Opp Ki S Ta6” - ** against a Buto model, the Buto gains Terror.
Target model has no ZoC and models may
choose not to be considered in BtB with it “Rally” – A Pu8 – ***
when declaring and performing their actions. Remove the Frightened state from all Friendly
models in the pulse.
“Heed my Word” No Melee S Ta(6) **
Perform a Walk with the target model. If the “Mocking blow” – A P – **
target model is an enemy, you must first When this model next deals damage as a
succeed in an opposed Ki test with the Target result of a melee exchange, the opposing
model. model gains Impetuous until the end phase.

Unique Effects: While this model has 2 or more unmarked


This model cannot target Ken. This model can damage boxes, reduce any damage taken to
draw LOS through Ken and ignores Ken and ensure this model has at least one unmarked
Ken’s’ ZoC for all game purposes. This model damage box.
cannot move through Ken.
20 Rice
Jo​ – Begin the game with Jo. Any model
choosing to flip for bonus Ki may re-flip the
coin. In the start phase of any turn you may
lose Jo and gain Ha for the rest of the game.
Ha​ – This model loses Insignificant and Slow.
Kyu​ – In the final turn of the game, while this
model is in play, every time a model with
RC>10 is removed from play, another model in
the same warband loses an Activation
Counter.
13 rice
Hakuchi
Tsubaki
30mm Base
30mm Base
Animal -Leopard
Rose Shatei

Melee 3
Melee 3***
Ranged 0
Ranged 2
Move 5
Move 5
Ki 2/0
Ki 2/6

Aloof, Camouflage (2), Cloudwalk, Fear (4),


Ammo (1), Disguise (5), Dodge (1), Evasive,
Dodge (1), Evasive, Jump Up, Lightning
Jump Up, Light Footed
Reflexes, Sixth Sense
5 Wounds
5 Wounds
-1MwS
+0MwS
Side Step Defence (0)

Powerful Attack (1)


Ranged: -/3/-
Side Step Defence (0)

Unique Effects:
This model can only be recruited into a
“Seduction” No BtB S Ta6 **
warband containing a model with Command
Target Enemy model gains Stupid until the
[animal].
End Phase.

Unique Effects:
12 Rice
Blinding Powder:
On a successful attack with this weapon,
instead of a damage roll, centre a 1” pulse on
the target; all models within the pulse gain one
Blind marker.

14 Rice
Saki
Misao
Rose Shatei
Rose Saiko-Komon
Melee 3***
Ranged 3
Melee 1
Move 5
Ranged 3
Ki 2/6***
Move 4
Disguise (5), Dodge (1), Jump Up, Evasive,
Ki 2/8**
Light Footed
Bravery, Willpower (1), Slow, Weak

5 Wounds
5 Wounds

Melee:
“Curse Fate”[OpKi][no melee][OPT]​S​ ​Ta​12” ***
Umbrella +0
Roll a number of D6 equal ​to 1 plus the​ SL of
Side Step Defence (0)
the opposed Ki test. Reroll 1’s and dice with
the same value. Until the End Phase the
“Distraction” – [no melee] ​A​ T ​ a​6 – **
Target model considers any dice it rolls with
Target Enemy model must perform a ​Ki
the same results as rolled to be of value 1.
Challenge Test (6)​. If it fails you may change
that model’s Facing.
“Future Sight” I P **
This model gain Tactician (1) until the End
“Lure” No BtB [OpKi] S Ta 6 **
Phase.
Target model not in BtB with a Friendly model
Enemy models lose Tactician.
gains Impetuous, must declare a Walk action
as its next activation, and must move directly
“Prediction” A Sp **
towards this model with its full move changing
This model’s Controller’s Opponent must
its facing so that this model is in LoS. If unable
declare which model they will choose as their
to perform a Walk action, it may activate
next Activating model. If the model becomes
without restriction..
ineligible before it is chosen as the Activating
.
model then another model can be chosen
13 Rice
without restriction.

Unique Effects:
When this model suffers wounds from an
Enemy model’s Ranged or Melee Attack that
model gains one Spirit Block marker.

12 Rice
Zo Senpu

30mm Base 30mm Base


Saiko-Komon Shatei

Melee 1 Melee 3***


Ranged 1 Ranged 2
Move 4 Move 4
Ki 1/10 Ki 2/6

Fearless, Fortune, Slow, Spirit (1) Fortune, Ranged Defence (1)

5 Wounds 6 Wounds
-2MwS
+0MwS
Force Back Attack (0)
“Tax” No BtB A AuX - X Sweep attack (1)
When an enemy model within the Aura’s area
of effect uses a Ki Feat or Ki Boost, the cost in
Ki Tokens is increased by one, and this model “Chain Attack” A P **
gains one Ki Token. This Ki Feat’s Aura is This model gains Combo Attack (0) until the
equal to X times 4. current action is resolved.
“Trade” No BtB S Sp *
This model gain Channel (10/8”) and Leech “Dirty Fighting” A P **
(10/8”) until the End Phase Enemy models cannot declare the use of
Special Attacks/Defences in Melee Exchanges
12 Rice with this model until the current activation is
resolved.

12 Rice
Wasupu

Shatei

Melee 2
Ranged 3***
Move 4
Ki 2/6

Fortune

6 Wounds

-2 MwS

Ranged +1 4/8/12
Ammo (4)

“Strafe” A P ***
This model gains Rapid Fire (2) until the End
Phase.

“Vital Strike” APX


This model’s Ranged Weapons gain Armour
Piercing (X) until the current action is resolved.

Unique Effects:
During the Starting Phase if this model has no
Ammo tokens, it can remove all activation
counters and gain four Ammo tokens.

10 Rice
Oda Honoko

Oyabun 30mm Base


Melee 1*** Shatei
Ranged 2
Move 3 Melee 3***
Ki 2/8 Ranged 3
Fearless, Fortune, Order [Buto](2/6”), Tiny, Move 4
Tough (1), Virtue(8”) Ki 1/6

4 Wounds Command [Animal](3/6”), Fortune, Order


[Animal](3/6”)
“Rally” A Pu8 ***
Remove the Frightened State from all Friendly 6 Wounds
models within the Pulse’s area of effect.
-1MwS
“Idolize”[OPT] – A Ta6”- **
Target Friendly Faction model with a Rice -3RwS 2/3/4
Cost of more than this model gains +1 to its Lightweight
Melee pool or Ranged pool until the End
Phase.
“Sick Em!” A Ta6 **
Unique Effects Target an Enemy model, when Friendly
This model may only target Buto, Jumo and Animal models participate in a melee
Monks with it's Idolize Kifeat. Exchange with or Target the model, they gain
Bravery and Co-Ordinated Attack (Friendly)
While this model is in play, when a Friendly until the End Phase. This Ki Feat can only be
Buto, Jumo or Monk model spends a Virtue used once per turn.
token you may choose one of the following
effects: Unique Effects:
● Reduce the cost of this model’s When this model is the Target of a Melee or
Special Attacks or Defences by (1). Charge action by an Enemy Animal model, it
● Sweep Attack (1) and Sweep Defence must make a Ki Challenge test (5); if it fails, its
(1) activation ends and it loses an Activation
● Throw Attack (1) and Throw Defence Counter
(1)
● Immovable Models suffering wounds from a successful
Ranged Attack by this model gain Cowardly
10 Rice until the End Phase.
This model may be recruited into Themes as if
it did not have a Ranged Weapon.

11 Rice
Sukuratchi Kyohaku-Han Crossbowman

30mm Base 30mm Base


Shatei Shatei

Melee 3*** Melee 2***


Ranged 3 Ranged 3***
Move 4 Move 4
Ki 1/6 Ki 1/6

Command [Animal](3/6”), Fortune, Resistance Ammo (4), Fortune


(1)
5 Wounds
6 Wounds 5 Wounds

+0MwS -2 MwS
+1 RwS 4/8/12

“Spur On” – [no melee] ​A​ ​Ta​3 – **


Target Friendly Animal model gains Rise (4) “Sneak” A P **
and may perform scenario actions until the This model gains Evasive and Light Footed
End Phase despite it's Animal trait. until the End Phase.

Unique Effects: Unique Effects:


This model gains +1 Melee pool and a +2 During the Starting Phase if this model has no
Melee Strength modifier in Melee Exchanges Ammo tokens, it can remove all activation
against Animal models. counters and gain four Ammo tokens.

10 Rice 8 Rice Each


Kyohaku-Han
30mm Base
Shatei

Melee 3***
Ranged 1
Move 4
Ki 1/6

Fortune, Ranged Defence (1)

6 Wounds
6 Wounds

Nunchaku +0
Chain Weapon (1)

“Dirty Fighting” A P **
Enemy models cannot declare the use of
Special Attacks/Defences in Melee Exchanges
with this model until the current activation is
resolved.

Unique Effects

10 Rice Each
Rakki

Kami
Melee 1
Ranged 1
Move 3
Ki 0/2
Believer (BtB/ Friendly/1), Defensive, Durable,
Insignificant, Kami, Soulless, Tough (1)

Special-Kami Wounds
Special-Kami Wounds

-1MwS

Unique Effects:
When this model suffers wounds from a Melee
Attack, the attacker gains one Spirit Block
marker.

In the start phase of each turn, this model


gains a Luck Token. Whenever a friendly
model within 6” makes a Fear Test, Attack
Roll, Defence Roll, Damage Roll or Opposed
Ki test this model may spend the token to
re-roll one of the dice.

During the Starting Phase you may remove


this model from play, roll 3D6 and put the dice
to one side but keeping the results; or keep
this model in play and roll a D6 and put the
dice to one side but keeping the result.
At any point during the turn when a player
would make a dice roll, before dice are rolled
you can substitute one of your dice that would
be rolled for one of these dice, any other dice
are rolled as normal, but the result of this dice
is the one chosen.

8 Rice Each
Nomi Sukochi Kani

Shatei - Urchin Shatei - Urchin

Melee 1*** Melee 1***


Ranged 2 Ranged 2
Move 3 Move 3
Ki 1/6 Ki 1/6

Evasive, Flank, Scout (1/4”), Tiny Evasive, Flank, Scout (1/4”), Tiny

3 Wounds 3 Wounds

-1MwS

“Lay Makibishi” No BtB S Sp *


“Detect” – no melee ​S​ ​Pu​6” – *** Deploy a Makibishi Terrain Element template
Choose a model in the pulse, that model loses in BtB with this model. Whenever a model
Camouflage until the End Phase. without Cloudwalk or Intangible moves into, or
starts its movement within the Makibishi
6 Rice Terrain Element, it must make a Move
Challenge test (8) if it is performing a Charge
or Run action or Move Challenge test (7)
otherwise. If unsuccessful the model’s
movement and activation immediately ends.
This Ki Feat can only be used once per game.

“Lurker” No BtB A P **
This model gains Camouflage (2) until the End
Phase.

6 Rice
Pit Dog Okkete San

30mm Base 30mm Base


Animal - Dog Animal - Bird

Melee 2 Melee 2
Ranged 0 Ranged 0
Move 4 Move 4
Ki 1/0 Ki 1/0

Insignificant, Light Footed, Tiny, Tough (1) Bravery, Dodge (1), Insignificant, Light Footed,
3 Wounds Last Stand, Tiny
3 Wounds 2 Wounds
-1MwS
+0MwS
Unique Effects:
If during the Starting Phase this model is not in
Unique Effects: BtB with Friendly model with the Command
When this model activates it gains Fear (3) [Animal] trait, it becomes Berserk.
until the end of its activation.
This model can only be recruited into a
3​ Rice Each warband containing a model with Command
[Animal].

2 Rice

Wakasu Akuma

Animal - Akuma
Melee 1
Ranged 0
Move 4
Ki 1/0

Dodge (2), Immune [Poison], Insignificant,


Lightning Reflexes, Tiny, Ranged Defence (2),
Weak
2 Wounds
-2MwS

Unique Effects:
This model can only be recruited into a
warband containing a model with Command
[Animal].

1 Rice
Bought Loyalty Inside Information
Event Event
Play when an enemy non-insignificant model Play during the Starting Phase. Choose an
declares an action. That model must make a enemy model. That model gains an
Ki Challenge Test (6)​. If it fails then it's Impetuous marker.
activation ends and it loses an Activation Cost 1
Counter. Multiple 3
Cost: 2 Rice
Two-Headed coin
Hotei’s Hourglass Enhancement
Enhancement- Equipment Once per game, after this model flips tails
Attached model gains: when using the Fortune trait, it may choose to
Once per test this model may re-roll 1s before count the flip as heads instead.
determining the final result. 1 Rice
Cost: 2 Rice
Tamamo-no-Mae’s Veil
Raise the Stakes Enhancement - Equipment
Event When Attached model makes a Wait action,
Play in the Starting Phase. Until the End while out of BtB and LoS of all enemy models
Phase any model declaring a Scenario Action it may gain a disguise(5) marker.
must spend 1Ki Token. If it cannot spend this Cost: 2 Rice
Ki Token then the model cannot declare the Required: Rose
Scenario Action.
1 Rice Dark Secrets
Event
Kiss from a Rose During the Starting phase, choose an enemy
Event model within 3” of any friendly model; that
Play during the Starting Phase. A model makes a Ki Challenge test (6), if it fails
Non-Soulless enemy model in BtB with a it gains 1 Control Marker.
Friendly Rose model must make a Ki Cost 2
Challenge Test (5) or gain 1 Control Marker.
1 Rice Hotei’s Blessing
Event
Drunk on Sake Play during the Starting Phase. Until the End
Event Phase friendly models may reroll 1’s for tests
Play in the starting phase of turn 1. Choose X once per test.
Enemy non-soulless, non-insignificant models Cost: 2 Rice
with a Ki statistic of 1 or less. Those models
lose 1 Activation Counter. Daikokuten’s Coin String
Cost X+1 rice. Enhancement - Equipment
Attached model generates one additional Ki
Ebisu’s Tithe Token during Ki generation.
Event Cost 3 Rice
Play during the Starting phase after models Required: (Oyabun, Saiko-Komon)
gain Activation markers. Choose X
non-soulless, non-insignificant Enemy models Genzai‘s Own Luck
with a Ki statistic of 1 or less. Enhancement
Those models must spend 1 Ki Token or lose When this model rolls dice for any test, any
1 Activation Counter. supporting dice that rolled a 6 will add +2 to
Cost X rice. the result instead of +1.
1 Rice
Control Fate Maneki-Neko
Event Enhancement - Equipment
Play this card during the starting phase to add During the Starting Phase the Attached model
any permitted event card with cost X or less to gains a Luck Token. When a friendly model
the warband. within 6” makes a Fear Test, Attack Roll,
Cost: X+1 Defence Roll, Damage Roll or Opposed Ki test
this model may spend the token to reroll one
Shrewd Negotiation. of the dice.
Event Cost: 2 Rice
When an opposing player uses an event card
costing X or less Rice, you may immediately
play this card to cancel that event card. The
event card is discarded just as if it had taken
effect.
X+1 Rice

Disguised
Enhancement
The attached model begins the game with a
Disguise (5) Marker.
Cost: 2 Rice
Required: Rose, Shatei

Iron Fist Gumi


● During Starting Phase one friendly model gains a Virtue token.
● Shatei models gain Bravery.
● Once per turn, after you make a dice roll, reroll any single die in the roll.
Permitted: Oda, Buto, Dafukaia, Shatei, Animal
Exclusion: Models with a Ranged Weapon

Jade Rose Gumi


● Friendly Rose models gain Flank
● Friendly Rose models gain Disguise (+1).
● During the Starting Phase, choose an enemy model. It makes a Ki Challenge test (6). If it
fails you may change its facing.
Permitted: Shatei, Rose, Kami

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