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Race Name: Gnoll

Ability Scores: +1 Dex


Size: medium
Speed: 30ft
Languages: common, gnoll or infernal

Age: reach adulthood within a few months and live up to 30 years of age
Alignment: chaotic evil
Size: typically ranged between 7-7.6ft and between 280-300lbs

Traits:
 Darkvision
 Bite: your bite attack is an unarmed melee weapon you are proficient in. It deals 1d6 + Str piercing damage.
 Frightful Presence: you are proficient in Intimidation.
 Rampage: when you reduce a creature to 0HP with a melee attack on your turn, you can use a bonus action to
move up to half your speed and make a bite attack against another creature.

Subrace:
 Flind:
o Ability Scores: +2 Str
o Aura of Blood Thirst: if you aren’t incapacitated, any creature with the rampage trait (yourself included),
can make a bonus action attack while within 10ft of you.
 Half-Gnoll:
o Ability Scores: +1 Cha, +1 Int
o Keen Senses: you have advantage on Perception, Survival, Investigation and Nature checks related to
scent.
 Witherling:
o Ability Scores: +2 Dex
o Vengeful Strike: when you or another gnoll is reduced to 0HP, you can immediately use your reaction to
make a melee attack against any creature within range of you.
o Undead: your creature type is now undead.

History:
Gnolls were generally known to live in warm plains, though they were highly adaptable and could be found living in
most regions, sometimes even underground. They were less common in arid and arctic region.

In spite of the savage nature of the gnolls, there were some aspects to their culture that are not inherently repulsive.
Gnolls have placed a very strong value on the family, for instance, respecting blood ties perhaps more than any other
aspect of a relationship. Though gnolls within a pack will commonly fight with each other for dominance, these
battles are quickly forgotten after their resolution, and in most situations, gnolls of the same bloodline are loyal
friends and allies to one another. These bloodlines have almost always been traced maternally, through the female
line.

This loyalty to family was particularly obvious during combat, either with rival gnoll packs or other races. Gnolls who
fought side by side regularly threw away personal glory in order to help their brethren. Perhaps most surprisingly,
when a gnoll has been separated from clan and family their instinctive need for such blood ties has lead them to
form a surrogate "pack" from those whom they choose to befriend. To these unlikely allies, the gnoll has been as
loyal and faithful as they would their own brothers or sisters, embracing the outsiders as if they were family.

The scavenging of wild gnolls rose to entirely new levels as well. While all gnolls had an innate tendency for
collecting souvenirs and trophies, nomadic packs, particularly the savage ones who have had little contact with other
races except during wartime, have found few other ways to acquire technology, having crafted few tools of their
own. The result of this is that most gnolls relied on the other races as their source of wealth and technology. This
extends to arms and weaponry, giving gnoll armor a unique aesthetic where each suit is typically made kitbashed
together from scavenged pieces of armor found either on victims or abandoned.
Gnolls of all kinds have found an affinity for hyenas, who many see as their brethren and whom they have kept as
pets or for hunting. Besides hyenas, they were known to keep hyaenodons as pets.
Though most gnoll packs embraced their reputation for savagery, others refrained from such utter depravity. These
clans were also nomadic but unlike the others rarely engaged in violent raids except when seriously provoked.
Likewise, though they retained the natural gnoll bloodlust they took no joy in torture or unnecessary cruelty,
embracing hunting and tracking over outright slaughter.

In some cases, these gnolls might have even come to befriend or at least peacefully interact with the members of
other races, offering their services as trappers or hunters. These races could often
include bugbears, hobgoblins, ogres, orcs, and even trolls. However, they generally preferred their own kind and
except when on business rarely visiting neighboring villages dominated by members of another race. Likewise, these
gnolls remain aggressive and quick to anger, meaning visitors should be careful not to offend.

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