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Race Name: Elan

Ability Scores: +2 Dex, +1 Con


Size: medium
Speed: 30ft
Languages: common, any other language of your choice

Age: reach adulthood at about 21 years old, but age much slower thereafter and live for 2000 years or more
Alignment: neutral
Size: about the same height and build as humans

Traits:
 Your creature type is aberration rather than humanoid
 Psionic Defence: once per long rest, you can half the amount of damage done to you by any single attack.
 Psionic Sustenance: once a day you can perform a ritual that takes 1 hour. Upon completion you don’t require
food or drink for the next 24 hours.
 Psionic Tracking: you have advantage on initiative rolls and know the location of any elan within 5 miles of you.

History:
The elan came about during the time of Jhaamdath but the method used to create them is long lost to mortals.
When the elves of Nikerymath summoned a tidal wave that destroyed much of the psiocracy of Jhaamdath (and the
method of creating elans), the twelve rulers of the Jhaamdathan cities teleported to safety while their realm and its
people perished. Over the next three centuries, they lived and had families who went on to become the nobles
of Chondath. All twelve eventually agreed that their time was ended and returned to the Palace of Naarkolyth. They
placed themselves into temporal stasis until mortals once again entered Dhinnilith.
Unknown to these scions of Jhaamdath, there was a gala celebrating the construction of Jhaamdath's new fleet
being held at Naarkolyth when it was destroyed those centuries before, and two powerful beings were created from
the souls that drowned that day. A caller in darkness known as Bpdethrys, formed from those of a callous bent, while
a vestige named Abysm formed from the rest.
Abysm guarded the bodies of the Jhaamdathan lords from harm while every few years, Dhinnilith manifested for a
night above the waters of the Vilhon Reach. Despite this, no mortal ever entered the city for over sixteen hundred
years and so the lords of Jhaamdath did not wake up. In Flamerule of 1374 DR though, a ship carrying minor
dignitaries bound for Arrabar was sunk in a mighty storm while Dhinnilith was manifested. Abysm saved twelve of
those dignitaries - one for each of the Jhaamdathan lords, who were awoken from stasis by their presence - and
Abysm was granted the ability by the lords to turn the survivors into elan. Unfortunately, Abysm went periodically
insane, and was not lucid for long enough to help the lords, transporting the new elan to random places across the
face of Faerûn, stripped of all memories save for a vision of Bpdethrys screaming at them.

The Jhaamdathan lords were desperate for the elan to return to Dhinnilith, since they themselves had lost the
means to leave (due to the corruption over time of the power used to keep them alive) despite their considerable
psionic abilities. They could however, impart the knowledge required to free them to someone on the outside of
their stasis chamber and the elans would be perfect for such a task. The lords' time was limited though, as one day,
the energies preserving and transporting the city would fail, collapsing their prison on top of them.

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