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For Dungeons and Dragons 5th Edition

The Drums of War, Thunder Once Again


Four years after the Battle of Mount Hyjal, tensions between the Alliance and the Horde begin to arise once
again.
Intent on settling the arid region of Durotar, Thrall's new Horde expanded its ranks, inviting the
undead Forsaken to join Orcs, Tauren, and Trolls.
Meanwhile, Dwarves, Gnomes and the ancient Night Elves pledged their loyalties to a reinvigorated Alliance,
guided by the human kingdom of Stormwind.

The Faction War


The world of Azeroth is being split in two, because of this you must pick a side, all of the party must be playing
races of the same faction.

Ability Score Generation


Each ability score starts at 10, representing the average, but as you make character choices, you’ll adjust these
scores by applying ability boosts, which increase a score, and ability flaws, which decrease a score. As you build
your character, remember to apply ability score adjustments when making the following decisions.

Race: Each race provides ability boosts, and sometimes an ability flaw.
Background: Your character’s background provides two ability boosts.
Class: Your character’s class provides an ability boost to the ability score most important to your class
Determine Scores: After the other steps, you apply four more ability boosts of your choice (Each must be on a
separate stat. Then, determine your ability modifiers based on those scores
Ability Boosts & Flaws: An Boost or a Flaw either increases or decreases the ability score by 2. However, if an
ability score your boosting is already 18 or higher its value only increases by 1
When your character receives an ability boost, the rules indicate whether it must be applied to a specific ability
score or to one of two specific ability scores, or whether it is a “free” ability boost that can be applied to any
ability score of your choice. However, when you gain multiple ability boosts at the same time, you must apply
each one to a different score. Dwarves, for example, receive an ability boost to their Strength score and their
Constitution score, as well as one free ability boost, which can be applied to any score other than Strength or
Constitution.
The Human Spirit: When you are healed by a spell

Classic Races or an ability, you gain temporary hit points equal to


your proficiency bonus.

The Alliance Human Diplomacy: Proficiency in the Persuasion


Skill
The Alliance consists of powerful cultures and
groups bound not by desperation or necessity, but Every Man for Themselves: Advantage on saving
by their deep commitments to abstract concepts throws against the Stun and Paralyzed condition.
like nobility and honour. Humans of Stormwind Allowed Classes
The Alliance was once also known as the Alliance Barbarian, Cleric, Fighter, Monk, Paladin, Ranger,
of Lordaeron when its leadership was centered Rogue, Sorcerer, Warlock, Wizard
in Lordaeron. However, the Alliance was forced
to move the bulk of its forces to Kalimdor and to
the southern Eastern Kingdoms continents Dwarves of Ironforge
of Khaz Modan and Azeroth after the plague of In ages past, the dwarves cared only for riches
undeath ravaged the Kingdom taken from the earth's depths. Then records
of Lordaeron several years ago. surfaced of a god-like race said to have given the
dwarves life... and an enchanted birth right. Driven
Humans of Stormwind to learn more, the dwarves devoted themselves to
the pursuit of lost artifacts and ancient knowledge.
Ten thousand years ago, the night elves founded a
Today dwarven archaeologists are scattered
vast empire, but their reckless use of primal magic
throughout the globe.
brought them to ruin. In grief, they withdrew to the
forests and remained isolated there until the return
of their ancient enemy, the Burning Legion. With no
other choice, the night elves emerged at last from
their seclusion to fight for their place in the new
world.

Dwarves of Ironforge Racial Traits


Ability Score Increase: 1 Constitution Boost, 1
Strength Boost and 1 free boost.
Ability Score Flaw: 1 Charisma Flaw
Speed: Your base walking speed is 25ft
Darkvision: you have superior vision in dark and
dim Conditions. You can see in dim light within 60
Humans of Stormwind Racial Traits feet of you as if it were bright light, and
Ability Score Boosts: 2 free boosts in Darkness as if it were dim light. You can’t discern
colour in Darkness, only shades of Gray.
Speed: Your base walking speed is 30ft
Cultural Weapons: Dwarves are proficient in
Cultural Weapons: Humans are proficient in Short, Firearms, Warhammers and Mauls
Long and Great swords
Stone form: Once per long rest as a bonus action
you can channel your earthen heritage to take on
the appearance of stone, whilst in this form you
have immunity to critical hits, whilst in this form Gnomes of Gnomeregan Allowed Classes
you are also immune to poison and the petrified Artificer, Fighter, Rogue, Sorcerer. Warlock and
condition. This form lasts for 1 minute or until you Wizard.
fall unconscious
Might of The Mountain: When you critically hit Night Elves of Teldrassil
with a weapon or spell attack you deal an additional Ten thousand years ago, the night elves founded a
die of damage. vast empire, but their reckless use of primal magic
brought them to ruin. In grief, they withdrew to the
Cold Weather Training: immune to the effects of
forests and remained isolated there until the return
cold environments and high altitude.
of their ancient enemy, the Burning Legion. With no
Dwarves of Ironforge Allowed Classes other choice, the night elves emerged at last from
Artificer, Barbarian, Cleric, Fighter, Paladin, Ranger, their seclusion to fight for their place in the new
Rogue and Sorcerer. world.

Gnomes of Gnomeregan
Though small in stature, the clever gnomes of Khaz
Modan have used their great intellect to secure a
place in history. Their subterranean kingdom
of Gnomeregan is a marvel of steam-driven
technology, and their skill at both engineering and
the arcane arts has been a tremendous benefit to
the Alliance across numerous campaigns.

Night Elves of Teldrassil Racial Traits


Ability Score Boosts: 1 Dexterity Boost, 1 Wisdom
Boost and 1 free boost.
Ability Score Flaw: 1 Strength Flaw
Speed: Your base walking speed is 35ft
Darkvision: you have superior vision in dark and
dim Conditions. You can see in dim light within 60
feet of you as if it were bright light, and
Gnomes of Gnomeregan Racial Traits in Darkness as if it were dim light. You can’t discern
Ability Score Boosts: 1 Dexterity Boost, 1 colour in Darkness, only shades of Gray.
Intelligence and 1 free boost.
Shadowmeld: Once per short rest as a bonus action
Ability Score Flaw: 1 Constitution Flaw you can turn invisible. You remain invisible as long
you don’t move, take damage, fall unconscious or
Speed: Your base walking speed is 30ft take any other actions. You cannot shadowmeld
Escape Artist: Advantage on saves against spells or whilst resting.
abilities that reduce movement, grapple, or restrain Ellusiveness: Proficiency in stealth
Expansive Mind: Gain proficiency in any Touch of Elune: At night you have a have an
Intelligence Based Skill, you also gain access to one additional 5ft of movement, In the day the first
cantrip and 1st level spell from the wizard spell list. attack you deal on the first round of combat deals
Nimble Fingers: You gain Proficiency in Sleight of an additional 1d6
Hand, Engineering and Lockpicking
Night Elves of Teldrassil Allowed Classes
Cleric, Druid, Fighter, Monk, Ranger, Rogue,
Sorcerer
The Horde
The Horde (also called the New Horde or Thrall's
Draenei of The Exodar
Horde) is one of the major political factions of the
Driven from their home world of Argus, the mortal races in Azeroth, its counterpart being
honourable Draenei fled the Burning Legion for the Alliance. The Horde, a faction led by off-
eons before finding a remote planet to settle on. worlders and composed of outsiders has survived
They shared this world with these obstacles by bonding together, fighting as
the shamanistic orcs and named it Draenor. In time family, comrades, or even uneasy allies. In the
the Legion corrupted the orcs, who waged war and Horde, action and strength are valued above
nearly exterminated the peaceful Draenei. A lucky diplomacy, and its leaders earn respect by the
few fled to Azeroth, where they now seek allies in blade, wasting no time with politics. The brutality of
their battle against the vast armies of the demonic the Horde's champions is focused, giving a voice to
Burning Legion. those who fight for survival.

Orcs of Orgrimmar
The orc race originated on the planet Draenor. A
peaceful people with shamanic beliefs, they were
enslaved by the Burning Legion and forced into war
with the humans of Azeroth. Although it took many
years, the orcs finally escaped the demons'
corruption and won their freedom. To this day they
fight for honour in an alien world that hates and
reviles them.

Draenei of The Exodar Racial Traits


Ability Score Increase: 1 Charisma Boost, 1
Strength Boost and 1 free boost
Ability Score Flaw: 1 Dexterity Flaw
Speed: Your base walking speed is 30ft
Gift of The Naaru: Your affinity with the Light
beings the Naaru allows you to heal yourself or Orcs of Orgrimmar Racial Traits
others as an action you heal a creature you touch an
Ability Score Increase: 1 Strength Boost, 1
amount equal to your level.
Wisdom Boost, 1 Constitution Boost and 1 free
Heroic Presence: Once per short rest you or a boost
creature you can see within 30ft can automatically
Ability Score Flaw: 1 Dexterity Flaw and 1
succe
Intelligence Flaw
Gemcutting: Proficiency in Jewel crafting
Speed: Your base walking speed is 30ft
Shadow Resistance: Resistance to Shadow
Cultural Weapons: You are proficient in Halberds,
Damage.
Battle-axes and Great axe’s
Draenei of The Exodar Allowed Classes Hardiness: When you are reduced to 0 Hit
Cleric, Druid, Fighter, Monk, Ranger, Rogue, Points but not killed outright, you can drop to 1 hit
Sorcerer
point instead. You can’t use this feature again until Touch of The Grave: Once per long rest you can
you finish a Long Rest. cause any weapon or spell attack you make to
instead deal Necrotic damage; in addition, you
Blood Fury: Once per long rest you can enter a
regain a number of hit points equal to the damage
berserker frenzy which lasts for one minute, for this
dealt
minute the first attack or spell that deals damage on
each of your turns, deals damage equal to half your Additionally, you have resistance to necrotic
level (rounded down.) damage and don’t need to breathe.
Command: Proficiency in Animal Handling Forsaken Undead Allowed Classes
Orcs of Orgrimmar Allowed Classes Artificer, Barbarian, Cleric, Fighter, Rogue, Sorcerer,
Barbarian, Fighter, Monk, Ranger, Rogue, Shaman, Warlock, Wizard.
Warlock
Tauren of Mulgore
The Forsaken Undead Always the Tauren strive to preserve the balance of
Once mindless slaves to the terrible Lich King, the nature and heed the will of their goddess, the Earth
gruesome Forsaken have overthrown his rule and Mother. Many of the nomadic wandering tribes of
now pledge loyalty to the wicked Banshee Tauren have gathered together under a single
Queen Sylvanas. banner to settle in the fertile plains of Mulgore.
Under her reign Forsaken armies have reclaimed Were it not for the timely intervention of the orcs,
the ruined kingdom of Lordaeron. Every day is a the whole race may have been wiped out by
struggle against vengeful humans who wish to wipe marauding centaur. The Tauren honour their blood-
them out, and a constant battle of wills against
debt to this day, fighting alongside the Horde to
Horde allies who distrust the sinister motives of the
protect their land.
undead.

T
The Forsaken Undead Racial Traits auren of Mulgore Racial Traits
Ability Score Boosts: 1 Charisma Boost, 1 Wisdom Ability Score Boosts: 2 Strength Boosts and a Free
Boost and 1 Free Boost Boost

Ability Score Flaw: 1 Strength Flaw Ability Score Flaw: 1 Dexterity Flaw

Speed: Your base walking speed is 30ft Speed: Your base walking speed is 30ft

Will of The Forsaken: You have advantage on Endurance: Your hit point maximum increases by
Wisdom Saving Throws 1, and it increases by 1 every time you gain a level.

Cannibalize: Over the course of 1 minute you can War Stomp: as an action you can stomp causing all
consume the corpse of a Humanoid or Undead creatures within 5ft to make a constitution saving
corpse, if you do so you can spend one Hit Die to throw or have their movement reduced to 0 and be
heal yourself. Roll the die, add your Constitution unable to make reactions til the end of your next
modifier, and regain a number of hit points equal to turn. (DC = 8 + Con Mod. + Prof.) This ability
the total (minimum of 1) recharges on a long rest.
Cultivation: Proficiency in the Nature Skill, and Beast Hunter: Proficiency in the Survival Skill
Herbalism Kit, additionally you may use Wisdom as additionally any attacks you make against a
the ability for your Nature skill checks. creature with the beast type deals additional 1d10,
after the first attack that creature is immune to this
Brawn: You count as one size larger when
effect until you complete a long rest.
determining your carrying capacity and the weight
you can push, drag, or lift. Da voodoo shuffle: As a bonus action you can take
the dodge action this can be done a number of times
Tauren of Mulgore Allowed Classes equal to your Dex Modifier per long rest (minimum
Barbarian, Druid, Fighter, Ranger, Shaman, Warrior of 1)

Darkspear Troll Allowed Classes


Barbarian, Cleric Druid, Fighter, Monk, Ranger,
The Darkspear Trolls Rogue, Shaman, Warrior, Warlock, Sorcerer.
Once at home in the jungles of Stranglethorn Vale,
the fierce trolls of the Darkspear tribe were Blood Elves of Silvermoon
besieged on all sides by the warring factions. The
Long ago the majestic high elves created the
orcish Horde came to their aid, convincing the
splendid golden city of Quel'Thalas, built around a
Darkspear to sail across the Great Sea and settle in
magical fount of energy known as the Sunwell.
the untamed lands of Kalimdor. Though they cling
When the Lich King destroyed their capital in
to their shadowy heritage, the Darkspear remain
the Third War, the survivors turned to the Horde
vocal advocates of a united Horde, lending the
for help.
strength of their arms and powerful tribal magics to
the common cause. Now known as the blood elves, these refugees are
all that remains of their glorious civilization. They
strive to rebuild Quel'Thalas while struggling
against a crippling addiction to the very magical
energies that once built their empire.

Darkspear Trolls Racial Traits


Ability Score Boosts: 1 Dexterity Boost, 1 Wisdom
Boost and 1 free boost.
Ability Score Flaw: 1 Intelligence Flaw
Blood Elves of Silvermoon Racial Traits
Speed: Your base walking speed is 35ft Ability Score Boosts: 2 Intelligence Boosts and 1
Darkvision: you have superior vision in dark and free boost
dim Conditions. You can see in dim light within 60 Ability Score Flaw: 1 Strength Flaw
feet of you as if it were bright light, and
in Darkness as if it were dim light. You can’t discern Speed: Your base walking speed is 30ft
colour in Darkness, only shades of Gray.
Arcane Affinity: You gain proficiency with the
Regeneration: When you spend a hit die in any Enchanting Skill
way, you can’t roll less than the average for the
Arcane Torrent: As an action against a creature
purposes of regaining Hit points
you can see within 15ft. you can absorb some of
their magical essence, you make an intelligence
check against the DC 10 + the spells level. if you additionally, can choose two Loa to attune too. They
succeed you can take a magical effect of your choice are described at the end of this subclass. these pacts
from the target and place it on yourself if the target are binding and cannot be changed.
is willing it the check automatically succeeds. if it
You gain an additional Loa to attune to at 7th, 11th
requires concentration you begin concentrating on
and 15th level.
the spell for the remainder of the duration. You may
attempt this once per long rest. Commune with De Loa (7th Level)
Arcane Resistance: Once per short rest you can Starting 7th level you can cast Commune once per
choose to reroll a saving throw against a spell. long rest, to contact one of your chosen Loa spirits.

Arcane Acuity: You gain cantrip from the wizard Mediator of De Loa (11th Level)
list that requires a spell attack. Additionally, if you Starting at 11th level you can select one Loa to be
critically hit with any cantrip it deals an additional permanently attuned to, in addition to this you can
die of damage. attune to another normally.
Blood Elves of Silvermoon Allowed Classes Master of De Loa (15th Level)
Barbarian, Cleric Druid, Fighter, Monk, Ranger, Starting at 15th level you are granted the greater
Rogue, Shaman, Warrior, Warlock, Sorcerer. ability of the Loa you are permanently attuned too.

Loa Spirits
Special Archetypes The Loa are powerful spirits which represent
aspects of the world and its culture, they are
These are some class archetypes which are unique
however uncooperative therefore you can only
to the lore of World of Warcraft, most of them will
attune to one Loa at any given time and can switch
have some sort of restriction to race or faction.
on a short rest.

Shadow Hunter (Ranger) Pa’ku The Loa of Winds


Restriction: Darkspear Troll Race Whilst attuned to Pa’ku you and up to 5 willing
creatures of your choice gain +10 movement speed.
In the old days of trolls, even before the Zandalari
Empire, the shadow hunters were the leaders of the Master: You gain a fly speed equal to your
small tribes. Over time, as trolls gathered in great movement speed however, you must be on stable
cities, their influence was lessened. Despite this, the ground at the end of your turn or fall, you can grant
position is still a highly respected one. It this to any of the 5 chosen creatures you can see,
was Sen'jin's (Father of current Troll Leader for one turn, however you lose the ability whilst
Vol’Jin) dream for trollkind to once again be led by they have it.
shadow hunters, as they had in the past. Lukou The Loa of Healing and Respite
The voodoo faith of the shadow hunter deals with Whilst you are attuned to Lukou up to 5 willing
beings they call the Loa. Supposedly, these spirits creatures of your choice also gain access to your
are mighty entities that grant the faithful Regeneration Troll Racial
extraordinary powers. By calling upon these Additionally, any healing spells you cast, heal an
voodoo spirits, the shadow hunter gains special additional amount equal to your proficiency bonus.
blessings with which he can combat darkness and Each creature can only receive this benefit once per
help those in need. The abilities granted vary spell.
according to the Loa the shadow hunter calls upon.
Master: you and the creatures you choose now roll
Chosen of De Loa (3rd Level) maximum on your hit dice when healing during a
Starting at level 3, the damage die of any weapon short rest. Additionally, any single target healing
with the thrown property increases by one size (e.g. Ranger spell you cast, can target a second creature
1d6 to 1d8), you can also bind up to two weapons assuming all other conditions are met.
with the thrown property to you whilst they are
Bwonsamdi The Loa of The Grave
bound to you if you use them to make a thrown
Whilst attuned to Bwonsamdi the first attack you
attack they automatically teleport back to your
make against Undead, Fiend or Monstrosities
hand.
Creatures each turn deal an additional 1d8 radiant Additionally, you can cast hold person once per
damage short rest as long as the creature has blood
Additionally, you can cast spare the dying cantrip Master: When you make a target bleed in this way
Master: The additional damage increases to 2d8, you heal a number of hit points equal to the damage
the range of Spare the Dying increases to 30ft and taken.
can be used as a bonus action also healing the Additionally, you can now cast hold monster once
target for an amount equal to your wisdom per Long rest as long as the creature has blood.
modifier, a creature can only be healed this way
Krag’wa The Loa of Strength
once per long rest.
Whilst attuned to Krag’wa once per short rest you
Additionally, you can cast Revivify Once per Long can cast Polymorph, however the only form you can
Rest choose the form of a 1hit point Frog
Akunda The Loa of Storms Additionally, your jump distance is doubled.
Whilst attuned to Akunda when you make a
Master: Your strength score increases by 2, to a
weapon attack with a weapon that has the thrown
maximum of 22
property, you can choose to make a creature within
10ft of the target to make a dexterity saving throw Additionally, once per long rest you can cast the
or suffer 1d6 lightning damage Enlarge / Reduce spell, however you can only cast
enlarge on yourself and the spell doesn’t require
Master: The lightning damage dealt increases to
concentration.
2d6 and can affect 3 creatures within 10ft of the
original target, also, the original target suffers an
additional 1d6 lightning damage.
Ogoun The Loa of War’
You can use your bonus action to make a weapon
attack or allow a willing creature within 30ft you
can see to make a weapon attack as their reaction
you can do this a number of times equal to your
proficiency bonus per short rest.
Master: This ability is no longer limited. To your
proficiency bonus per short rest.
Elartha The Loa of Spiders and Treachery
Whilst attuned to Elartha or a creature of your
choice you can see have advantage on stealth
checks additionally, the first attack you make
against a creature whilst hidden, must make a con
save or be poisoned til the end of their next turn. A
creature can’t be affected by this ability again until
you complete long rest.
Master: you permanently have advantage on
stealth checks in addition to two creatures of your
choice you can see, additionally whilst a target is
under the effect of your poison, they suffer an
additional d6 poison damage from all attacks

Hakkar The Loa of Blood


Whilst attuned to Hakkar as a reaction you can
choose to cause the last target you hit with a
weapon attack to make a constitution save or suffer
1d8 points of necrotic damage as they begin to
bleed.
Miner (D&D:B) Strength Strength
Creation References
The Following Tables will provide the list of Ability Languages of Azeroth
Boosts for each of the available Classes and Alliance
Backgrounds, In addition to their Normal features. Common: Humans  and all Alliance races
They will also describe the religions, languages and Darnassian: Night Elves
tool skills relevant to Azeroth Dwarven: Dwarves
Gnomish: Gnomes
Class List
Draenei: Draenei
Artificer: Intelligence Boost
Barbarian: Strength Boost Horde
Cleric: Wisdom Boost Orcish: Orcs and all Horde races
Druid: Wisdom Boost Zandali: Trolls
Fighter: Strength or Dexterity Boost Taur-ahe: Tauren
Gunslinger: Dexterity Boost Gutterspeak: Forsaken Undead
Magus: Boost is based on Order Chosen Thalassian: Blood & High Elves
Paladin: Strength Boost Other Languages
Ranger: Dexterity Boost Worgen: Gilnean 
Rogue: Dexterity Boost Goblin: Goblin
Scholar: Intelligence Boost Pandaren: Pandaren
Shaman: Wisdom Boost Draconic: Dragons
Sorcerer: Charisma Boost Eredun: Demons
Warlock: Charisma Boost Titan: Titans
Warlord: Dependant on Path chosen Kalimag: Elementals
Wizard: Intelligence Boost.
Background List Tools & Professions of Azeroth
The following backgrounds provide both of the If you obtain an Artisan tool proficiency from any of
ability boosts in addition to their normal bonuses your features replace them with the closest match
from this list if possible.
Background Boost 1 Boost 2
Acolyte Wisdom Wisdom Profession Description
Anthropologist Intelligence Wisdom Herbalism Locating powerful magical
Archaeologist Intelligence Constitution herbs and plants
Charlatan Charisma Dexterity Mining Mining ores, stones and Gems
City Watch Strength Wisdom which can be used for
Cloistered Intelligence Charisma crafting
Scholar Skinning Skin the corpses of creatures
Courtier Charisma Wisdom for hide, leather and scales
Criminal Dexterity Charisma Alchemy Mix Potions, oils, and Flask
Entertainer Charisma Charisma Blacksmithing Create weapons and armour
Faction Agent Wisdom Faction Dep. made of metal
Far Traveller Wisdom Dexterity Enchanting Provide powerful magical
Folk Hero Wisdom Constitution enhancements to a variety of
Guild Artisan Wisdom Charisma weapons and armour.
Haunted One Intelligence Constitution Engineering Create magical devices, guns,
Hermit Intelligence Wisdom Goggles, explosives and
Inheritor Wisdom Strength mechanical creatures.
Knight Strength Charisma Inscription Inscribe magical glyphs to
Noble Intelligence Charisma modify spells for casters,
Outlander Strength Wisdom additionally create scrolls,
Sage Intelligence Intelligence staffs and other arcane foci
Sailor Strength Wisdom Jewelcrafting Cut and polish gems which
Soldier Strength Constitution can be socketed into armour
Spy Dexterity Charisma and weapons to augment
their capabilities.
Urchin Constitution Dexterity
Leatherworkin Craft a variety of medium and
Slave (D&D:B) Constitution Constitution
g light armour and some capes. Legion or the Burning Shadow) is a vast,
Tailoring Craft robes and other cloth- innumerable army of demons and corrupted races
based products including who seek to destroy all life. The fallen Titan
magical hoods, slippers etc. Sargeras created it with the purpose of destroying
Archaology Detection and procurement all world-souls in the universe in order to prevent
of powerful ancient artifacts the void lords from corrupting them, which would
Cooking Combine ingredients into lead to the birth of a dark titan, a being of
food that can restore your unspeakable evil that would utterly dominate the
party and provide buffs.
universe. The Legion is responsible for the
Fishing Fish from lakes and rivers to
annihilation of countless species and some entire
obtain food, and occasionally
sunken treasures. planets across the Great Dark Beyond, and it
First Aid Craft and apply non magical transcends all universes destroying their possible
healing and curatives. worlds in the grand Burning Crusade. Thrice it has
Lockpicking Unlock, Chests, Doors, invaded Azeroth and was only beaten back at a
lockboxes and disarm traps terrible cost every time. Much of Azeroth's history
Poisons Create poisons which can be — including the First, Second, and Third War —
used to a variety of effects on was due to the Legion's influence. It can be said that
a target. the Legion is Azeroth's nemesis, since it caused the
Riding Your ability to ride a variety Sundering of Kalimdor, corrupted the orcs and sent
of mounts in different them to invade Azeroth, created the Lich King, and
environments. Separated into was the source of most of Azeroth's scars. Finally, it
various categories e.g. should be noted that Azeroth is the only known
Ground and Flying planet that the Legion has ever failed to conquer.

Deities of Azeroth
DRUIDISM AND ELUNE
ANCESTOR WORSHIP PRIESTHOOD
TENANTS TENANTS
Ancestor worship has no set tenants save for that of Respect for the wilds, reverence of Wild Gods, with
individual ancestors, as just as some shamans
Elune as a prime among them.
negotiate with the spirits and channel their
ancestral echoes to utilize shamanistic abilities, so REPRESENTATIVES
exist dark shamans who bind and force the Fey and beings from the Emerald Dream Druidism
elements to do their bidding. and the Priesthood of Elune is a spiritual path:
firstly, acknowledging and honouring each spirit as
REPRESENTATIVES an individual life; secondly honouring the Wild
Elementals and spirit animals are often considered Gods, which is headed by the Moon Goddess Elune
representatives of shamanism. Shamanism
(known to the Tauren as Mu'sha), the only true
intersects with ancestor worship on many levels,
deity on Azeroth. Druidism is historically tied to
as the dance of the elements include the spirits of
worshipping Elune and the rest of the Wild Gods,
earth, fire, air, water, and life.
and both faiths are close enough to be considered
one. The druids and priestesses seek guidance —
BURNING LEGION
or interference — from the spirits, asking the small
TENANTS spirits for small tasks and entreating Elune or one
The Burning Legion believes that to purge the of the other wise and powerful spirits of the forests
cosmos of all life is better than to leave it ripped for more significant tasks. They see their forests as
apart by the Void, for they believe no other force havens for living spirits, and as such are bound to
can stop the Void, but they despise all others. defend them. It has become the highest priority for
the Cenarion Circle to heal the corruption of their
REPRESENTATIVES
precious forests caused by the demonic and undead
The demons of the Burning Legion and other races
invasion of the Third War. As the spirits have
so suffused with fel magic that they are no different
served them for thousands of years, the druids
from demons. The Burning Legion (simply the
seek to give back to the spirits by healing the very REPRESENTATIVES
living woods. Naaru, providing healing and protection The holy
light whispers and grants power to those who
FORGOTTEN SHADOW follow their ideals, regardless if they show the same
alignment as the entity itself. In a dark world with
TENANTS few good forces, the holy light is one of the few
The three virtues of the Forgotten Shadow are shining sources of goodness in the world, with its
death (where death is the gateway to ascension, representatives. The Holy Mark is an upright line
but must be balanced with life), compassion middling two half-circles one pointing up, and one
(though often reserved for other cultists, the pointing down (or as the Celtic Cross without the
forgotten shadow believes that bettering the self middle line).
positively influences the universe in a positive LICH KING
cycle), and ascension (where the follower of the
forgotten shadow gains the power to transcend
TENANTS
The Lich King has no real tenants but idolizing him
death, becoming invulnerable, invincible and
as a paragon of mastery over death led to the
eternal. In essence, he becomes a god.)
development of the priesthood of the Forgotten
REPRESENTATIVES Shadow. The Lich King himself desires complete
The cult is acknowledged only in the lands of the dominion over Azeroth and banishing the Burning
Forsaken. The Cult of Forgotten Shadows (or Cult of Legion from it. Whether the army he builds is to
the Forgotten Shadow) is a group considered stand against the Void Lords’ attempts to take over
heretical by most, who believe that dark energy the planet and conquer the world-spirit Azeroth for
practitioners are just as vital to the survival of life himself is known only to him.
and reality (which they call "the Shadow") as
wielders of the Light. The cult preaches balance, REPRESENTATIVES
mandating that shadow priests must never forget The Scourge and the Cult of the Damned Created
the dangers of falling too deep into the dark initially as the precursor to an invasion by the
energies they manipulate, for it is often too hard to Burning Legion after their previous failures, the
find one's way back to the Shadow from the deep Scourge broke free from their demonic masters and
reaches of the darkness. Those who upset the aided in the Legion’s defeat at Mount Hyjal in the
balance end up mad, or worse, serving the Void Third War. Under the iron rule of the dread Lich
Lords. The Cult of Forgotten Shadow teaches that King, a being formed of Ner’zhul (the former orc
the Forsaken of Azeroth were too weak to ascend. shaman and warchief of the Shadowmoon clan) and
Their undead state is a curse brought on by that Arthas Menethil (the former human paladin and
weakness. Once the Forsaken learn to master crown prince of Lordaeron), the Scourge built up
themselves and control the world around them, their power base on the Arctic continent of
they shake off that curse and become what they Northrend. Their influence spreads throughout
always should have been. Northrend, as well as the Plaguelands in northern
Lordaeron and southern Quel’Thalas, and even
HOLY LIGHT Kalimdor to a small degree. A terrifying and
insidious enemy, the Scourge remains perhaps the
TENANTS
most dangerous threat to the world of Azeroth.
The three virtues of the Holy Light are respect
(where one must respect all that is, and the
connections things share with one another in the TITANS
universe), compassion (as a follower of the holy TENANTS
light believes that bettering the universe benefits The virtues of titans are order (banishing chaos and
himself in return as a positive cycle), and tenacity ordering the Great Dark Beyond), compassion
(training under the Holy Light that weeds out the (imbuing their power and protecting lesser races
unfaithful, for true dedication takes years, and until they reach their full potential), and
positivity prevents time eroding an adherent’s will). preservation (destroying corruptive influences
In some respects, it can be described as divine such as Old Gods, Void Lords, and demons of all
humanism. kinds).
REPRESENTATIVES energy who dwell within the Void, a terrifying and
The creations of the Titans are usually considered nightmarish outer realm. Merciless and cruel
their representatives. Although most are missing in beyond imagination, they seek only to twist reality
Azeroth, there are yet relics left from the primordial into a realm of eternal torment, and ultimately to
days where Titans visited the planet. The titans are devour all matter and energy and the universe
a race of colossal, planet-sized cosmic beings, itself. However, only the most powerful of the void
composed of arcane magic and the primordial lords can actually manifest in the physical universe,
matter from which the universe was born. They and only for limited amounts of time for their
roamed across the cosmos like walking worlds, energies quickly seep into nothingness. They thus
imbued with the raw power of creation itself. The must consume untold amounts of matter and
titans used this incredible force to find and awaken energy to maintain their presence.in their struggle
others of their kind. Hailing from the far reaches of to impose dominion over reality, they conflicted
the cosmos, they shaped and brought life and order with the Titans, and, lacking the power to subdue or
to countless worlds across the Great Dark Beyond. dominate them, have targeted them in their infancy,
They were described as perfect and majestic beings corrupting still-sleeping World-souls. Void Lords
who are akin to gods. Knowledge of them is very send seeds of corruption and create servitor beings
scarce, and there are more legends and theories of in other realms, creating the Old Gods, monstrous
them than facts, with the only ones who have an beings of ancient power that spread across a
inkling of their powers (or even their existence) are World-soul’s surface, eventually corrupting the
beings the Titans directly interacted with eons ago, Titan sleeping within into rising as a Dark Titan
such as the leaders of the Dragon flights, the Old who serves the Void Lords. The Void Lords are a
Gods, and the Titans’ creations (such as the font of shadow power, being what could be
Earthen). Unknown to most in Azeroth, the Titans considered the true embodiment of the Forgotten
are heavily tied to the cosmic force known as the Shadow’s ideals. However, that is not the only
arcane. In fact, it is their very lifeblood, for the interpretation. Followers of the Forgotten Shadow
original Well of Eternity, an enormous lake of may wish to struggle against the wills of the Void
volatile arcane energies, was literally the literal Lords and the Old Gods, just as the practitioners of
blood of Azeroth's world-soul. They are also fel magic may struggle against the influence of the
uniquely susceptible to fel magic. A world-soul is Burning Legion. Perhaps, when all is said and done,
the name given to the spirit of a titan. The first and the Forgotten Shadow is able to distance itself as a
most vulnerable stage of a titan's life, world-souls philosophy from its origin as an expression of the
are powerful, nascent titan souls who originate as Void Lords’ will.
masses of energy spun out into the cosmos at the
moment of its creation, eventually finding comfort
in the warmth of a sun. In time, a planet coalesces VOODOO AND THE LOA
around the newly formed world-soul, protecting it TENANTS
as it grows. These nascent titan souls exist within Voodoo is a type of nature worship, where
the fiery cores of a small number of worlds sacrifices and cannibalism intertwine. It is a type of
scattered throughout the Great Dark Beyond; there dark magic that keeps high reverence for nature
they slumber for ages, suffusing the planets they and its wilds such as animals. While the practice
inhabit with Spirit energy as generations of life live can be dangerous, it is known to greatly benefit its
and die upon them, before eventually awakening as practitioners. Trolls specifically, have always been
living worlds, and emerging as titans. Azeroth is followers of this ancient craft. Those trolls who
one such world, and the titan within it is feared to practice the voodoo magics hold it to high regard
possibly be the greatest titan of all, should he and are a very important part of troll society. While
awaken. it is a form of magic, it is only an extension of its
masters, the Loa spirit
VOID LORDS REPRESENTATIVES
TENANTS
Polar opposite of the Holy Light Shadow Hunters, Troll High Priests (discipline
priests), and Witch Doctors Voodoo and Loa
REPRESENTATIVES
worship is a syncretic faith, mixing elements of
The Old Gods and their servants the void lords are
Druidism (following the Wild Gods, except Elune)
monstrous entities composed of pure shadow
and Ancestor Worship (venerating ancestors who
are now immortal in the Shadowlands, such as
Bwonsamdi and Lukou). Followers of the Loa and
users of voodoo worship the Wild Gods directly,
except Elune, instead admiring the savagery and
viciousness of the ancient beings. All Wild gods are
Loa, but not all Loa are Wild gods, however, as the
Loa spirits such as Bwonsamdi and other various
Loa resembling spirits of trolls have no connection
to the Wild gods or the Emerald Dream. They are in
fact, ancient and powerful troll ancestors that now
live in the Shadow Lands. Not all trolls that die
become Loa. What makes a troll spirit a loa is a
mystery, though it is speculated that it has some
thing to do with the amount and type of magics they
acquired during life. There are several known Loa,
including but not limited to the following

 Hakkar the Blood God

 Shirvallah, the Tiger.

 Rhunok, the Arctic Bear.

 Lukou, Loa of Healing and Respite.

 Ogoun,

 Loa of War

 Dambala, Loa of serpents and treachery.

 Bwonsamdi, Loa of the cemeteries and the


restful sleep of the dead.

 Shango, Controller of the Realm of Storms.

 Zanza, worshiped by the Zandalar Tribe.

 Gonk the Great Hunter is an ancient spirit


Zandalarian tales.

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