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If they have the scales of a dragon then they gain resistances to their element and
most forms of physical damage
There is another type of dragonborn known as the human dragonborn and they
lack the damage resistance since they have no scales.
Starts with 32 in archery, Starts with 32 in sneak, Once a week can tame any
animal for 1 hour
Elf
Elves are magical people of otherworldly grace, living in the world but not entirely
part of it
Once a day can create a flame cloak around themselves for 60 seconds.
Gnome
A gnome’s energy and enthusiasm for living shrines through every inch of his or
her tiny body
Once a day can turn into terracotta clay for 6 minutes and hold completely still
Half Elf
Half Elves combine what some say are the best qualities of their elf and human
parents
Once a day take half damage and do double damage for 30 seconds, starts with
32 two handed, 32 one handed, 32 heavy armor
Orc: Half-Orc
Half-Orcs greyish pigmentation, sloping foreheads, jutting jaws, prominent teeth,
and towering builds make their orcish heritage plain for all to see
Once a day you can use battle cry causing enemies below your level to flee, starts
with 25 one handed, 25 two handed, 25 block, 25 heavy armor, 25 light armor
Human: Breton
The subrace of human known commonly as the breton has a high magical
aptitude and are known for their knowledge about magic
Once a week can absorb any spell and re-cast it when wanted to, can cast any
spell twice
Human: Imperial
This subrace of human is born in the southern and middle regions of the world,
they are known for their skills on the battlefield and their combat knowledge
Once a day can use Voice of god’s giving you +50% chance to all Speech checks
( intimidation, persuasion, deception ), starts with 20 one handed, 30 block, 20
restoration, 20 light armor
Human: Redguard
This form of human’s were born and raised in the desert region known as
hammerfell, they make for excellent warriors and have high resistances to most
types of poison
+50% poison resistance, +50% disease resistance, +25% heat resistance, +25%
cold resistance
Once a week for 1 combat you can use adrenaline rush to give yourself 5 extra
turns, starts with 20 in all combat skills ( one handed, two handed, archery, light
armor, heavy armor, block )
Tiefling
To be greeted with stares and whispers, to suffer violence and insult on the street,
to see mistrust and fear in every eye: this is the lot of tiefling
Once every other day, when out of combat you can heal any ally to full health
Minotaur
The minotaurs of ravnica are strong in body, dedication, and courage. They are at
home on the battlefield willing to fight for their various causes
Once a month when in combat you can use your turn to charge up and do a battle
cry type thing that gives your team 10x dmg for 1 attack
Gith
Long Ago, the gith rose up to overthrow the mind flayers that held them in
servitude, but two factions arose that remain bitter enemies today
( Can turn into anything but only take some of the physical abilities of it )
Shifter
Shifters - Sometimes called the weretouched - are humanoids with a bestial
aspect
Darkvision, Shifting
( They can turn into ONE thing only but they take both the physical and magical
aspects of it )
Tortle
What many tortles consider a simple life, others might call a life of adventure. They
are nomad survivalists eager to explore the wilderness
+2 strength, +1 wisdom, claws, hold breath, natural armor, shell defense, survival
instincts
At anytime can get into their shell as a defense but it takes a turn if in combat
Aarakocra ( Also known as birdfolk )
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called
birdfolk, evoke fear and wonder
Once every other day you can lay an egg that can sell for 50 gold but you will be
stuck on 1 hp for rest of the week
Gensai
Gensai carry the power of the elemental planes of air, earth, fire, and water in their
blood
Every month a goliath can call upon their ancestors to give them +250 hp and
+100 damage to any attack but it takes away -2 maximum hp per cast
Aasimar
Aasimar are placed in the world to serve as guardians of law and good. Their
patrons expect them to strike at evil, lead by example, and further the cause of
justice
There is also a subrace known as “Fallen angel” or an evil aasimar that basically
just looks different and is lawful evil or lawful neutral
Bugbear
Bugbears feature in the nightmare tales of many races - great, hairy beasts that
creep through the shadows as quiet as cats.
Once you have reached lvl 2 you gain a stinger that does 1d12 poison dmg, once
you have reached lvl 5 you gain wings that fly without training, once you reach lvl
15 you gain an extra attack in combat that you can only use your claws in, your
claws also do 1d20 dmg
Firbolg
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in
quiet harmony with the woods
You gain a spell at the start of the game that allows you to grow a lot of plants in a
specific radius
Goblin
Goblins occupy an uneasy place in a dangerous world and they react by lashing
out at any creature they can bully
The more damage you take the more your allies heal
Kenku
Haunted by an ancient crime that robbed them of their wings, the kenku wander
the world as vagabonds and burglars who live at the edge of human society
At level 5 you can turn invisible for 2 minutes, at level 15 you can regain your
wings
Kobold
Kobolds are typically timid and shy away from conflict, but they are dangerous and
vicious if concerned
+2 dexterity, -2 strength, darkvision, grovel, cower and beg, pack tactics, sunlight
sensitivity
Lizardfolk
Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts
are driven by a different set of basic principles than those of warm-blooded
creatures
+2 strength, Skooma Addiction, Claws, +2 Dexterity, 2d4 will represent what type
of khajiit you are
Full Moon Khajiit Types
Senche – The Senche is a fierce, tiger like Khajiit not unlike the Pahmar-raht and is roughly the size of an Altmer
when standing on its hind legs. The Senche is also one of the few Khajiit to be used as a steed by other Khajiit.
This is thought to be voluntary, but is unconfirmed.
Senche-raht – The Senche-raht is by far the largest of known Khajiit breeds, standing at twice the size of any
Altmer. These Khajiit received the term "battlecats" for their use as steeds, though they are slower than their
Senche counterparts.
Pahmar – Sharing the appearance of a Tiger, the Pahmar is usually just as large and fearsome.
Pahmar-raht – Similar in appearance to the Pahmar, but is much larger, stronger and fiercer.
Waxing Moon Khajiit Types
Cathay – The Cathay are a relatively common type of Khajiit seen throughout Cyrodiil and Skyrim. They're
larger and stronger than Suthay-raht.
Cathay-raht – Still maintaining their agility, the Cathay-Raht are larger and more powerful jaguar-like
Khajiit, often described as "jaguar-men."
Tojay – There is little known of the Tojay, other than that it prefers the Tenmar Forest and southern
marshes and jungles of Elsweyr.
Tojay-raht – Little is known of the Tojay-raht, other than that it is larger than the Tojay and lives in the
same area.
Waning Moon Khajiit Types
Alfiq – Small in stature and a quadruped, the Alfiq resemble housecats.
Alfiq-raht – Little is known of the Alfiq-raht, other than that it is larger than the Alfiq.
Dagi – Larger in stature than the Alfiq, the Dagi are lanky, lightweight Khajiit that typically live atop the
branches of trees.
Dagi-raht – Only slightly larger than the Dagi, the Dagi-raht still live atop the branches of trees like their
cousins.
New Moon Phase Khajiit Types
Ohmes – Almost indistinguishable from Bosmer, the only notable anatomical difference between the
Ohmes and Bosmer is the Ohmes' shorter height.
Ohmes-raht – Similar in physiology and appearance to the Ohmes, the Ohmes-Raht differ in stature,
being closer to the height and appearance of Men, except for their golden fur and tail.
Suthay – Similar in height to the Ohmes but with much more cat-like features including high set ears and
facial features, a long tail and digitigrade legs.
Suthay-raht – Suthay-raht have similar features to the Suthay but are taller, around the height of Men.
Suthay-raht are the most common breed seen in Morrowind.
Triton
Long-established guardians of the deep ocean floor, in recent years the noble
tritons have become increasingly active in the world above
+2 strength, +1 dexterity,
Traits: 2x damage in from light, get paralyzed when near garlic, 2x fire damage,
Elf: Snow elf: Falmer
The falmer are like blind ugly mutated snow elves, their skin is all wrinkly and they
care about nothing but re-taking the world as their own
+2 strength, +2 dexterity,
-10000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000 Charisma, Murderous, Rage, Not Caring for
humans at all,
Elemental
A terrible mage accidentally summoned hundreds of elementals into the world but
then he realised he ran out of daily casts so he lost control of them and they
started to multiply and spread around the world
You naturally start with the elemental spell of your elementals element
Skeleton: -10 Strength, -10 Constitution, -10 Charisma, -15 Wisdom, -10
Intelligence, Uses magic to retain its old knowledge, Immortal but u gotta be put
back together
Due to your unique metallic body you get natural armor which blocks just about all
magic attacks and most physical attacks
As an automaton you have a choice between Dwarven sphere ( a dude that has a
sphere instead of legs ) A dwarven spider, and a Dwarven centurion ( a big human
shaped dwarven automaton )
Enchanted Armor
When an armor set gets enchanted to come alive and when it also has a
consciousness it’s basically this race
As this race you never need armor and your armor that is auto equipped is
unbreakable
Requirements: You need to learn the animate object spell, and reach lvl 10 as a
wizard
Dullahan
The Dullahan Race is a Race of undead people similar to the headless horseman, unlike
litch’s they can be killed by bodily damage as they have no soul crystal, above all else they
value their head that they always darry in the hand or on their hip
Requirements: Destroy a lich's life crystal, then read 5 eldritch pages, along with
all the black books
Dragons Aspect
Once long ago the dragons didn’t care about people so they hired these dragon
worshipping dudes to go tell the humans what the dragons wanted, but when the
people revolted the dragon priest dudes died and then were reborn as this
Once a day you get to turn into a giant dragon but the more you use this ability the
weaker you get out of the form and the stronger you get in the form.
Requirements: Kill 1,000 foxes then skin all of them and create a furry costume
+2 strength, +2 dexterity, Always has 1d8 tails and each tail does 1d4 damage
Half-Breton
As a half breton ( 50% breton, 50% high-elf ) you can cast every spell 8 times a
day and you can start with 12 spells, also you get an unlimited magicka pool
Stats dependant on what you are, 1d20-3 represents what daedric lord you
worship then you pick what type of creature they have at their disposal
Requirements: Become Hircine’s Champion and be a werewolf when you reach lvl
20
Pureblood Vampire
Well this boi is op cuz he/she descends from a god named molag bal and this type
of vampire rules over the common vampires
Requirements: Sided with the vampires, completed the Vampire Questline, then
become molag bal’s champion, and finally get fucked by molag bal
Kuo-toa
To become this race you must kill at least 10 gods ( 5 daedric, and 5 normal )
This race can make anything into a god if you can think it
Riekling
This race is a race is based off a tribal society based off of strength of their own kind, they relate to
orsimer ( orcish culture ) A non riekling can gain the title of chieftain if supported by the entire tribe.
Rieklings have the ability to tame bristlebacks ( boars ) easily and can throw arrows and spears with
pinpoint accuracy
Stats: Light feet, Unarmed archery, Cunning, Savage attacks, Relentless endurance, Primal intuition,
Aggressive
Powers: Once a day call a group of rieklings to your aid, Once a day use adrenaline to heal to full hp,sta