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Races

READ ALL OF THEM OR UR A GAY DIPSHIT


Dragonborn
Dragonborns lack wings, and a tail but can have the scales of a dragon

If they have the scales of a dragon then they gain resistances to their element and
most forms of physical damage

+2 Strength, +1 Charisma, Draconic ancestry, Breath weapon, Damage resistance

There is another type of dragonborn known as the human dragonborn and they
lack the damage resistance since they have no scales.

75% magical resistance to their element of choice if they have scales


Dwarf
Although short they make for great workers, miners, smiths, and warriors

+ 2 constitution, darkvision, dwarven resilience, dwarven combat training,


stonecunning

Starts with 45 smithing, and a bag of ores depending on your backstory


Elf: Wood elf
The wood elf race makes for great archers due to their knowledge of nature and
their innate ability of archery

+3 dexterity, darkvision, keen senses

Starts with 32 in archery, Starts with 32 in sneak, Once a week can tame any
animal for 1 hour
Elf
Elves are magical people of otherworldly grace, living in the world but not entirely
part of it

+2 Dexterity, darkvision, keen senses, fey ancestry, trance

The elves can hear 3x better than a normal person


Elf: High elf
The high elves are majorly hated since they are forcing like 90% of humanity into
slavery due to their insane magical abilities

-5 strength, +5 intelligence, Starts with 6 spells

Can cast spells twice a day rather than once


Elf: Dark Elf
The dark elf people were cursed by azura after betraying her, they were cursed to
have all their skin turned black and their eyes red, and after the eruption of red
mountain ( a super volcano on the island they lived on ) they adapted to have a
high heat resistance

+50% heat resistance, Keen senses, +2 constitution

Once a day can create a flame cloak around themselves for 60 seconds.
Gnome
A gnome’s energy and enthusiasm for living shrines through every inch of his or
her tiny body

+2 Intelligence, darkvision, gnome cunning

Once a day can turn into terracotta clay for 6 minutes and hold completely still
Half Elf
Half Elves combine what some say are the best qualities of their elf and human
parents

+2 charisma +1 to two other stats, Darkvision, Fey ancestry, skill versatility

2x better hearing than regular humans


Halfling
The diminutive halflings survive in a world full of larger creatures by avoiding
notice or, barring that, avoiding offense

+2 dexterity, lucky, brave, halfling nimbleness

Once a week for 1 hour all prices are halved


Orc
The orcish race is known for their brute strength and their knowledge of war and
are commonly discriminated against due to their acorn brains and their brute
strength.

+3 strength, -3 intelligence, -3 wisdom, -3 charisma, Savage Attacks, Relentless,


Endurance, menacing, Darkvision, Primal Intuition, Powerful build, Aggressive,

Once a day take half damage and do double damage for 30 seconds, starts with
32 two handed, 32 one handed, 32 heavy armor
Orc: Half-Orc
Half-Orcs greyish pigmentation, sloping foreheads, jutting jaws, prominent teeth,
and towering builds make their orcish heritage plain for all to see

+2 strength, +1 constitution, darkvision, menacing, relentless, endurance, savage


attacks

Once a day do double damage for 30 seconds


Human
Humans are the most adaptable and ambitious people among the common races.
Whatever drives them, humans are the innovators, the achievers, and the
pioneers of the worlds.

+1 to every stat, Extra Language


Human: Nord
This subrace of humans are born in the northern regions of the world and are
highly resistant to cold, along with their very high natural strength on the battlefield

+50% natural cold resistance, +3 Strength, Savage Attacks

Once a day you can use battle cry causing enemies below your level to flee, starts
with 25 one handed, 25 two handed, 25 block, 25 heavy armor, 25 light armor
Human: Breton
The subrace of human known commonly as the breton has a high magical
aptitude and are known for their knowledge about magic

+20% magic resistance, Starts with 6 spells

Once a week can absorb any spell and re-cast it when wanted to, can cast any
spell twice
Human: Imperial
This subrace of human is born in the southern and middle regions of the world,
they are known for their skills on the battlefield and their combat knowledge

Stonecunning, +30% physical damage resistance, +2 charisma

Once a day can use Voice of god’s giving you +50% chance to all Speech checks
( intimidation, persuasion, deception ), starts with 20 one handed, 30 block, 20
restoration, 20 light armor
Human: Redguard
This form of human’s were born and raised in the desert region known as
hammerfell, they make for excellent warriors and have high resistances to most
types of poison

+50% poison resistance, +50% disease resistance, +25% heat resistance, +25%
cold resistance

Once a week for 1 combat you can use adrenaline rush to give yourself 5 extra
turns, starts with 20 in all combat skills ( one handed, two handed, archery, light
armor, heavy armor, block )
Tiefling
To be greeted with stares and whispers, to suffer violence and insult on the street,
to see mistrust and fear in every eye: this is the lot of tiefling

+2 charisma, +1 intelligence, darkvision, hellish resistance, infernal legacy


Feral Tiefling
To be greeted with stares and whispers, to suffer violence and insult on the street
to see mistrust and fear in every eye: this is the lot of the tiefling

+2 dexterity, +1 intelligence, darkvision, hellish resistance, infernal legacy

( these are different from regular tieflings by being VERY aggressive )


Loxodon
Humanoid Elephants, Loxodon’s are strong, calm, and wise

+2 constitution, +1 wisdom, Powerful build, Loxodon Serenity, Natural Armor,


Trunk, Keen Smell

Once every other day, when out of combat you can heal any ally to full health
Minotaur
The minotaurs of ravnica are strong in body, dedication, and courage. They are at
home on the battlefield willing to fight for their various causes

+2 Strength, +1 constitution, horns, goring rush, hammering horns, imposing


presence

Once a month when in combat you can use your turn to charge up and do a battle
cry type thing that gives your team 10x dmg for 1 attack
Gith
Long Ago, the gith rose up to overthrow the mind flayers that held them in
servitude, but two factions arose that remain bitter enemies today

+1 Intelligence, Githyanki ( Warriors ) or githzerai ( Mind flayer hunters )

+25% dmg to mind flayers


Changelings
A changeling can shift its face and form with a thought as a form of artistic and
emotional expression

+2 charisma, +1 to any stat of choice, shapechanger, changeling instincts

( Can turn into anything but only take some of the physical abilities of it )
Shifter
Shifters - Sometimes called the weretouched - are humanoids with a bestial
aspect

Darkvision, Shifting

( They can turn into ONE thing only but they take both the physical and magical
aspects of it )
Tortle
What many tortles consider a simple life, others might call a life of adventure. They
are nomad survivalists eager to explore the wilderness

+2 strength, +1 wisdom, claws, hold breath, natural armor, shell defense, survival
instincts

At anytime can get into their shell as a defense but it takes a turn if in combat
Aarakocra ( Also known as birdfolk )
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called
birdfolk, evoke fear and wonder

+2 dexterity, +1 wisdom, flight, talons

Once every other day you can lay an egg that can sell for 50 gold but you will be
stuck on 1 hp for rest of the week
Gensai
Gensai carry the power of the elemental planes of air, earth, fire, and water in their
blood

+2 constitution, air, earth, fire, water subraces

Can enchant weapons with the element they control


Goliath
Strong and reclusive, every day brings a new challenge to a goliath

+2 strength, +1 constitution, natural athlete, Stone's Endurance, Powerful Build,


Mountain Born

Every month a goliath can call upon their ancestors to give them +250 hp and
+100 damage to any attack but it takes away -2 maximum hp per cast
Aasimar
Aasimar are placed in the world to serve as guardians of law and good. Their
patrons expect them to strike at evil, lead by example, and further the cause of
justice

+2 charisma, darkvision, celestial resistance, healing hands, light bearer

( Forced to be lawful good )

There is also a subrace known as “Fallen angel” or an evil aasimar that basically
just looks different and is lawful evil or lawful neutral
Bugbear
Bugbears feature in the nightmare tales of many races - great, hairy beasts that
creep through the shadows as quiet as cats.

+2 strength, +1 dexterity, darkvision, long-limbed, powerful build, sneaky, surprise


attack

Once you have reached lvl 2 you gain a stinger that does 1d12 poison dmg, once
you have reached lvl 5 you gain wings that fly without training, once you reach lvl
15 you gain an extra attack in combat that you can only use your claws in, your
claws also do 1d20 dmg
Firbolg
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in
quiet harmony with the woods

+2 wisdom, +1 strength, firbolg magic, hidden step, powerful build, speech of


beast and leaf

You gain a spell at the start of the game that allows you to grow a lot of plants in a
specific radius
Goblin
Goblins occupy an uneasy place in a dangerous world and they react by lashing
out at any creature they can bully

+2 dexterity, +1 constitution, Darkvision, Fury of the small, Nimble Escape

You can flee from any fight


Hobgoblin
War is the lifeblood of hobgoblins its glories are the dreams that inspire them its
horrors don’t feature in their nightmares

+2 constitution, +1 Intelligence, darkvision, martial training, saving face

The more damage you take the more your allies heal
Kenku
Haunted by an ancient crime that robbed them of their wings, the kenku wander
the world as vagabonds and burglars who live at the edge of human society

+2 dexterity, +1 wisdom, expert forgery, kenku training, mimicry

At level 5 you can turn invisible for 2 minutes, at level 15 you can regain your
wings
Kobold
Kobolds are typically timid and shy away from conflict, but they are dangerous and
vicious if concerned

+2 dexterity, -2 strength, darkvision, grovel, cower and beg, pack tactics, sunlight
sensitivity
Lizardfolk
Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts
are driven by a different set of basic principles than those of warm-blooded
creatures

+2 constitution,+1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter's lore,


Natural Armor, Hungry Jaws
Lizardfolk: Argonian
This subrace of lizardfolk are more like humans as they have adapted to the
human lifestyle rather than the simple lizardfolk lifestyle

Bite, Hungry Jaws, Cunning artisan, +2 intelligence, -2 constitution


Tabaxi
Hailing from a strange and distant land, wandering tabaxi are catlike humanoids
driven by curiosity to collect interesting artifacts, gather tales and stories, and lay
eyes on all the world's wonders

+2 dexterity, +1 charisma, darkvision, feline agility, cat's claws, cat's talent


Tabaxi: Khajiit
Basically this is the more human like version of tabaxi who fits into human society
better

+2 strength, Skooma Addiction, Claws, +2 Dexterity, 2d4 will represent what type
of khajiit you are
Full Moon Khajiit Types
Senche – The Senche is a fierce, tiger like Khajiit not unlike the Pahmar-raht and is roughly the size of an Altmer
when standing on its hind legs. The Senche is also one of the few Khajiit to be used as a steed by other Khajiit.
This is thought to be voluntary, but is unconfirmed.

Senche-raht – The Senche-raht is by far the largest of known Khajiit breeds, standing at twice the size of any
Altmer. These Khajiit received the term "battlecats" for their use as steeds, though they are slower than their
Senche counterparts.

Pahmar – Sharing the appearance of a Tiger, the Pahmar is usually just as large and fearsome.

Pahmar-raht – Similar in appearance to the Pahmar, but is much larger, stronger and fiercer.
Waxing Moon Khajiit Types
Cathay – The Cathay are a relatively common type of Khajiit seen throughout Cyrodiil and Skyrim. They're
larger and stronger than Suthay-raht.

Cathay-raht – Still maintaining their agility, the Cathay-Raht are larger and more powerful jaguar-like
Khajiit, often described as "jaguar-men."

Tojay – There is little known of the Tojay, other than that it prefers the Tenmar Forest and southern
marshes and jungles of Elsweyr.

Tojay-raht – Little is known of the Tojay-raht, other than that it is larger than the Tojay and lives in the
same area.
Waning Moon Khajiit Types
Alfiq – Small in stature and a quadruped, the Alfiq resemble housecats.

Alfiq-raht – Little is known of the Alfiq-raht, other than that it is larger than the Alfiq.

Dagi – Larger in stature than the Alfiq, the Dagi are lanky, lightweight Khajiit that typically live atop the
branches of trees.

Dagi-raht – Only slightly larger than the Dagi, the Dagi-raht still live atop the branches of trees like their
cousins.
New Moon Phase Khajiit Types
Ohmes – Almost indistinguishable from Bosmer, the only notable anatomical difference between the
Ohmes and Bosmer is the Ohmes' shorter height.

Ohmes-raht – Similar in physiology and appearance to the Ohmes, the Ohmes-Raht differ in stature,
being closer to the height and appearance of Men, except for their golden fur and tail.

Suthay – Similar in height to the Ohmes but with much more cat-like features including high set ears and
facial features, a long tail and digitigrade legs.

Suthay-raht – Suthay-raht have similar features to the Suthay but are taller, around the height of Men.
Suthay-raht are the most common breed seen in Morrowind.
Triton
Long-established guardians of the deep ocean floor, in recent years the noble
tritons have become increasingly active in the world above

+1 strength, +1 constitution, +1 Charisma, Amphibious, Control air and water,


Emissary of the sea
Yuan-Ti Pureblood
The serpent creatures known as yuan-ti are all that remains of an ancient,
decadent human empire

+2 charisma, +1 intelligence, Darkvision, innate spellcasting, magic resistance,


Poison immunity
Lycanthrope Victim
You got attacked by a random were____ creature and now you’re that type now

Stats depend on type

No stats added out of form, rank of were___ creature depends on 1d100


Vampire
You got attacked by a vampire you're now one of them, a 1d20 decides your rank
as one

+2 strength, +1 dexterity,

Traits: 2x damage in from light, get paralyzed when near garlic, 2x fire damage,
Elf: Snow elf: Falmer
The falmer are like blind ugly mutated snow elves, their skin is all wrinkly and they
care about nothing but re-taking the world as their own

+2 strength, +2 dexterity,
-10000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000 Charisma, Murderous, Rage, Not Caring for
humans at all,
Elemental
A terrible mage accidentally summoned hundreds of elementals into the world but
then he realised he ran out of daily casts so he lost control of them and they
started to multiply and spread around the world

Choose between Shock, Fire, Frost, Earth, Water, acid, poison

You naturally start with the elemental spell of your elementals element

Requirements: Learn a summon elemental spell, Reach a lvl 5 wizard


Undead
This is an old skeleton or zombie that still retains some of its old knowledge due to
necromancy

Skeleton: -10 Strength, -10 Constitution, -10 Charisma, -15 Wisdom, -10
Intelligence, Uses magic to retain its old knowledge, Immortal but u gotta be put
back together

Zombie: -5 Strength, -10 Constitution, -2000 Charisma, -2 wisdom, -2 intelligence,


uses magic to retain its old knowledge, Immortal unless completely destroyed

Requirements: You gotta die at least once since you’ve played


Automaton
As a dwemer automaton you are full machine meaning that you show no emotion
and you follow no one but your master

+5 Strength, -5 Dexterity, -5 Charisma, Natural armor

Due to your unique metallic body you get natural armor which blocks just about all
magic attacks and most physical attacks

Requirements: Purchase the dwemer automaton

As an automaton you have a choice between Dwarven sphere ( a dude that has a
sphere instead of legs ) A dwarven spider, and a Dwarven centurion ( a big human
shaped dwarven automaton )
Enchanted Armor
When an armor set gets enchanted to come alive and when it also has a
consciousness it’s basically this race

+2 Strength, +1 Constitution, Natural Armor, Powerful Build

As this race you never need armor and your armor that is auto equipped is
unbreakable

Requirements: You need to learn the animate object spell, and reach lvl 10 as a
wizard
Dullahan
The Dullahan Race is a Race of undead people similar to the headless horseman, unlike
litch’s they can be killed by bodily damage as they have no soul crystal, above all else they
value their head that they always darry in the hand or on their hip

+4 Strength, -2 Dexterity, -4 Constitution,

Requirements: Sight a dullahan, raise conjuration to 70


Aasimar infernal Bloodline
Aasimar of Infernal Bloodline are so rare that only oldest representatives of old races remember stories
about them. In those stories they were seen as victims created by mixing demonic and celestial bloodlines
by demons that tried to corrupt celestials.

+2 Strength, +2 Constitution, Flight From Birth, Rebirth, Savage Attacks

Requirements: Play a demon, and an Aasimar to lvl 10


Lich
A lich is someone who was obsessed with knowledge but was scared of death so
they used their knowledge to keep themselves alive in a skeletal body but their
soul is trapped in an object and to kill them you must destroy that object

+10 Intelligence, +10 wisdom, -10 constitution, -10 strength

Traits: Total insane dipshit, batshit crazy, self loving asshole

Requirements: Destroy a lich's life crystal, then read 5 eldritch pages, along with
all the black books
Dragons Aspect
Once long ago the dragons didn’t care about people so they hired these dragon
worshipping dudes to go tell the humans what the dragons wanted, but when the
people revolted the dragon priest dudes died and then were reborn as this

+2 strength, -1 dexterity, dragons breath, wings, spectral dragon scales

Once a day you get to turn into a giant dragon but the more you use this ability the
weaker you get out of the form and the stronger you get in the form.

Requirements: Kill each of the types of dragons


Kitsune
The kitsune is basically a man with a furry costume

Requirements: Kill 1,000 foxes then skin all of them and create a furry costume

+2 strength, +2 dexterity, Always has 1d8 tails and each tail does 1d4 damage
Half-Breton
As a half breton ( 50% breton, 50% high-elf ) you can cast every spell 8 times a
day and you can start with 12 spells, also you get an unlimited magicka pool

+5 wisdom, +5 intelligence, 12 spells at start ( 6 = lvl 1, 6=lvl 2 )

Requirements: Play a breton to lvl 10 and a high elf to lvl 10


Elf: Snow Elf
The Snow Elves were a race that lived long ago, they once rivaled the celestials in
beauty before they were forced to live underground by the Human:Nords who
invaded where they live, after they were forced underground to be slaves for the
dwemer cuz the dwemer said “ work for me and we protect u” and the elves
agreed so then the dwemer made the elves eat this mushroom that mutated all the
elves into falmer and they all went blind but only a few snow elves survive today

+5 charisma, +2 dexterity, +1 wisdom, natural beauty, +100% cold resistance

Requirements: Find a Snow-elf and become auriel’s artifact / become his


champion
Dremora
The Dremora are a bunch of souls that were collected by the daedric lords and
were turned into soldiers.

Stats dependant on what you are, 1d20-3 represents what daedric lord you
worship then you pick what type of creature they have at their disposal

Requirements: Become the champion of all the daedric lords


Pureblood Lycanthrope
This type of lycanthrope either got lycanthropy directly from hircine himself or from
two people who came directly from hircine

+10 Strength, +10 Constitution, Lycanthropy Form, Bloodlust, Depriving Hunger,


Restless

Requirements: Become Hircine’s Champion and be a werewolf when you reach lvl
20
Pureblood Vampire
Well this boi is op cuz he/she descends from a god named molag bal and this type
of vampire rules over the common vampires

+6 strength, +2 wisdom, +2 intelligence, Vampire lord form, keen senses, immortal


( can live forever not unkillable ) Savage attacks, Stone Cunning, Darkvision, Sun
weakness

Requirements: Sided with the vampires, completed the Vampire Questline, then
become molag bal’s champion, and finally get fucked by molag bal
Kuo-toa
To become this race you must kill at least 10 gods ( 5 daedric, and 5 normal )

-5 strength, +0 constitution, +0 intelligence, +5 wisdom, -5 charisma

This race can make anything into a god if you can think it
Riekling
This race is a race is based off a tribal society based off of strength of their own kind, they relate to
orsimer ( orcish culture ) A non riekling can gain the title of chieftain if supported by the entire tribe.
Rieklings have the ability to tame bristlebacks ( boars ) easily and can throw arrows and spears with
pinpoint accuracy

+0 Strength, +5 Constitution, -5 Intelligence, +5 Wisdom, -5 Charisma

Stats: Light feet, Unarmed archery, Cunning, Savage attacks, Relentless endurance, Primal intuition,
Aggressive

Powers: Once a day call a group of rieklings to your aid, Once a day use adrenaline to heal to full hp,sta

Requirements: Kill a riekling, become chieftain of a riekling tribe

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