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The Great Firebird

T
he Firebird appears in many stories
throughout history, and in with many Red Feather: If the creature holding the
abilities different. feather dies, the feather burns up and is
The prize at the end of a difficult quest. destroyed as it applies the effects of the
Adventurers set-off to find the creature Revivify spell.
responsible for a rather unique and Dark Green Feather: Requires
powerful feather, maybe to save their Attunement. 1/Day it can be activated to
people or kingdom, or perhaps selfish gain. The Firebird is
grant the attuned creature the ability to
communicate with Beasts or Monstrosities
always a marvel, a powerful guardian, or tremendous
for 1 hour. The feathers magic can be
terror.
consumed to cast the Dominate Monster
Some folk tales say that the Firebird is a mystical bird spell on any creature with the Beast or
that flies around a king's castle and at night swoops down Monstrosity type. The creature has
and eats all the king's golden apples, burning fields and disadvantage on the saving throw if it
killing people as it feels. Others say that the firebird is a chooses to make one due to the origin of
being of light and life his eyes sparkling and with pearls the feather.
falling from its beak, giving hope to those who need it. Light Green Feather: Requires
The Great Firebird holds a natural connection to the Attunement. 1/Day can cast Goodberry.
creatures of the world and can call on them for aid, or The attuned user can choose to consume
protect them from harm. the magic of the feather to simultaneously
cast Lesser Restoration and Greater
Restoration on up to 3 targets within 10 ft.
The Great Firebird drops feather as it flies Purple Feather: Requires Attunement.
across the skies, and some of these can hold Grants the user a 40ft flying speed whilst
magical properties. The Great Firebird can the feather in on their person.
also choose to gift any one of these feathers Pink Feather: Requires Attunement. 1/Day
and release it on command. The properties cast of Telekinesis. At will: Mage Hand
of these feathers are: cantrip (Bonus action to cast and use,
invisible, can lift up to 200 pounds).
All Feathers: As an action you can activate Light Blue Feather: Requires Attunement.
the feathers light (as the Light Cantrip). Grants the attuned user +1 to all ability
This property is no lost unless the feather checks and saving throws that it does not
is destroyed. apply any proficiency to.
Orange Feather: Requires Attunement. Electric Blue Feather: Spending 10
When activated the feather leads the minutes you can choose to consume the
attuned user to the location of Minokowa. magic of the feather and cast the spell Find
Minokowa will grant 1 request within its Greater Steed.
power to the attuned user of the feather.
Once you have reached the destination the
feather loses its magic.

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The Great Firebird The creature appears with more hit points than
Gargantuan normal: 2 extra hit points per Hit Die it has.
The damage from its natural weapons is
Armor Class 22 (natural armor) considered magical for the purpose of
Hit Points 533 (26d20 + 260) overcoming immunity and resistance to
Speed 50 ft., climb 40 ft., fly 150 ft. nonmagical attacks and damage.
Firey Aura. When 'The Great Firebird' is reduced
to half its hit points, it begins to radiate extreme
STR DEX CON INT WIS CHA heat. Any creature that ends its turn within 60
26 (+8) 22 (+6) 30 (+10) 25 (+7) 30 (+10) 25 (+7) feet of the 'The Great Firebird' and at the start
of each of the ‘The Great Fire Birds’ turns, must
make a DC 25 Constitution Saving Throw. The
Saving Throws Con +17, Wis +17, Cha +14 creature takes 27 (6d8) fire damage on a failed
Skills Animal Handling +17, Medicine +17, Nature save, or half as much damage on a successful
+14, Perception +17 one and flammable objects in the aura that
Damage Resistances necrotic, poison; aren’t being worn or carried ignite. A creature
bludgeoning, piercing, and slashing from also takes 18 (4d8) fire damage from touching
nonmagical weapons 'The Great Fire Bird’ or making a successful
Damage Immunities cold, fire, radiant melee or ranged attack while within 10 feet of it.
Condition Immunities charmed, exhaustion,
frightened, poisoned Titanous Form. 'The Great Firebird' is immune to
Senses truesight 120 ft., passive Perception 27 any spell or effect that would alter its form. 'The
Languages all, telepathy 120 ft. Great Fire Bird’ can choose to shed bright light
Challenge 26 (62,000 XP) in a 60-foot radius and dim light for an
additional 60 feet.
Abilities Titanous Regeneration. 'The Great Firebird'
regains 10 hit points at the start of its turn if it
Magic Resistance. 'The Great Firebird' has has at least 1 hit point.
advantage on saving throws against spells and
Titanous Weapons. 'The Great Firebird''s weapon
other magical effects.
attacks are magical. When the 'The Great
Legendary Resistance (3/day). If 'The Great Firebird' hits with any weapon, the weapon
Firebird' fails a saving throw, it can choose to deals an extra 6d8 fire damage (included in the
succeed instead. attack) and deals double damage to objects and
structures.
Speak with Creatures. 'The Great Firebird' can
speak with all Beasts & Monstrosities. Fiery Death and Rebirth When 'The Great
Firebird' dies, it explodes. Each creature within
Innate Spellcasting. 'The Great Firebird''s spell
120-feet of it must make a DC 20 Dexterity
casting ability is Wisdom (spell save DC 25). It
saving throw, taking 22 (4d10) fire damage on a
can innately cast the following spells, requiring
failed save, or half as much damage on a
no material components:
successful one. The fire ignites flammable
At will: detect evil and good, invisibility (self only), objects in the area that aren’t being worn or
druid craft, prestidigitation, dancing lights, light, carried.
telekinesis, calm emotions
The explosion destroys the firebird's body and
3/day each: blade barrier, dispel evil and good, leaves behind an egg-shaped boulder that
reincarnate, spirit guardians (5th Level), cure weighs 50 tons. The boulder is blazing hot for
wounds (5th Level), conjure woodland beings up to 2d10 hours, dealing 21 (6d6) fire damage
(5th level, no concentration required), find to any creature that touches it, though no more
greater steed, goodberry than once per round. The boulder is immune to
all damage, but can be destroyed by the
1/day each: commune, control weather, mass cure
Disintegrate spell or similar. The egg hatches a
wounds, wrath of nature, true resurrection
reincarnated ‘Great Fire Bird’ after 6d8 weeks
Calling Aide. When casting the Conjure Animals (or longer at the Dungeon Masters discretion).
spell, 'The Great Firebird' can choose to affect
nearby creature of the beast or monstrosity
type or conjure any beast or monstrosity type.
Any creature affected by this spell must meet
the CR requirements of the spell and gain the
following benifits:

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Actions Reactions
Multiattack. The solar makes two attacks with any Reactive Movement. As a reaction to taking
combination of: Claw, Bite or Feather Throw. damage, 'The Great Firebird' can move up to
half of its current movement speed to an
Claw. Melee Weapon Attack: +15 to hit, reach 5 unoccupied space.
ft., one target. Hit: 22 (4d6 + 8) slashing damage
plus 27 (6d8) fire damage.
Bite. Melee Weapon Attack: +15 to hit, reach 5 Legendary Actions
ft., one target. Hit: 22 (3d12 + 8) piercing
damage plus 27 (6d8) fire damage. 'The Great Firebird' can take 3 legendary actions,
Feather Throw. Ranged Weapon Attack: +13 to choosing from the options below. Only one
hit, range 150/600 ft., one target. Hit: 15 (2d8 + legendary action option can be used at a time and
6) piercing damage plus 27 (6d8) fire damage. only at the end of another creature's turn. 'The
Flying Feather. 'The Great Firebird' releases its Great Firebird' regains spent legendary actions at
large golden feather from its head to hover the start of its turn.
magically in an unoccupied space within 5 ft. of Quick Sprint 'The Great Firebird' can move its
it. If 'The Great Firebird' can see the feather, movement speed, not provoking opportunity
'The Great Firebird' can mentally command it as attacks.
a bonus action to fly up to 50 ft. and either Wing Attack (Costs 2 Actions). 'The Great
make one attack (Same as a claw attack) against Firebird' beats its wings. Each creature within 30
a target or return to 'The Great Firebird'' head. If ft. of 'The Great Firebird' must succeed on a DC
the hovering feather is targeted by any effect, 23 Dexterity saving throw or take 15 (2d6 + 8)
'The Great Firebird' is considered to be holding bludgeoning damage and be knocked prone.
it. The hovering sword falls if 'The Great 'The Great Firebird' can then fly up to half its
Firebird' dies. flying speed.
Feather Burst. 'The Great Firebird' spins at Feathery Burst (Costs 2 Actions). 'The Great
incredible speeds and launches feathers. Each Firebird' uses its Feathery Burst attack
creature of 'The Great Firebird''s choice in a 30 - Blinding Gaze (Costs 3 Actions). 'The Great
foot radius must make a DC 23 Dexterity saving Firebird' targets one creature it can see within
throw, taking 14 (4d6) piercing damage plus 14 30 ft. of it. If the target can see it, the target
(6d8) fire damage on a failed save, or half as must succeed on a DC 15 Constitution saving
much damage on a successful one. throw or be blinded until magic such as the
Healing Touch (4/Day). 'The Great Firebird' lesser restoration spell removes the blindness.
touches another creature. The target magically Innate Cast (Costs 3 Actions). 'The Great
regains 40 (8d8 + 4) hit points and is freed from Firebird' can cast one of its Innate spells or
any curse, disease, poison, blindness, deafness. cantrips.
The target will also regrow limbs over the next
24 hours.
 
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