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Though they suffer from the same problem as any other aquatic
race in that they are generally unpopular, aquatic elves have
appeared throughout the history and settings of Dungeons &
Dragons, having appeared in PC3: The Sea Peoples for BECMI,
the Complete Book of Elves, and "Sea of Fallen Stars" for
Advanced Dungeons & Dragons 2nd edition, the Monster
Manual 1, Stormwrack, Races of Faerun and Races of Ansalon
for Dungeons & Dragons 3rd Edition, and Inner Sea Races for
Pathfinder.
Contents
1 AD&D PC Stats
2 Krynnish Sea Elves
2.1 Mahkwahb
2.2 3.5 PC Stats
3 Gallery
AD&D PC Stats
In the Complete Book of Elves, aquatic elves have the following racial traits:
Ability Score Minimum/Maximum: Strength 3/18, Dexterity 6/19, Constitution 8/18, Intelligence
7/17, Wisdom 3/18, Charisma 8/18
Ability Score Adjustments: +1 Dexterity, -1 Intelligence
Infravision 360 feet
Can breathe water.
Can only remain out of water for days equal to Constitution score, and suffer -1 Strength, Dexterity
and Constitution per 2 days spent out of water, dying if any score reaches 0.
Aquatic elves are presumed to be sea dwellers; fresh water prevents the stat loss, but it requires at
least 15 minutes in salt water to undo the stat loss.
All "generic" elf racial abilities except for the racial +1 to hit bonus with bows.
In Sea of Fallen Stars, the Forgotten Realms specific aquatic elves of Seros are stated to have the following
racial statblock:
Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/19, Constitution 3/18, Intelligence
3/18, Wisdom 3/18, Charisma 3/18
Ability Score Adjustments: +1 Dexterity, -1 Constitution
Racial Class & Level Limits: Fighter 12, Ranger 15, Mage 15, [[Dukar] Unlimited, Cleric 12,
Druid 12
Multiclassing: Fighter/Mage, Cleric/Ranger, Cleric/Mage
Racial abilities as per elf, except that the weapon to hit bonus is instead +1 to either trident or spear.
Unlike the Dimernesti, the Dargonesti have a considerable number of underwater cities. Foremost of the
Dargonesti settlements is the ancient kingdom of Watermere, which lies in the Northern Courrain Ocean,
northeast of Ansalon. The lesser cities of Darthalla, in the Dragon Isles, the underwater ruins of Istar, and the
city of Dargonost are other key settlements of the deep-sea elves. The Dargonesti city of Urione lies to the south
of Silvanesti and is another large city that is best known for events in pre-Cataclysmic times, in which a war
broke out between the sea elves and the Silvanesti.
Sea elf settlements are works of art, particularly the large and opulent cities of Dimernost and the kingdom of
Watermere. Without a need for roads, the settlements are filled with small buildings, some of which comprise
large air domes for air-breathing visitors, and the occasional tower or fortress. Both Dargonesti and Dimernesti
settlements are set amidst coral reefs and kelp fields, which they harvest through the use of sea turtles. Small
nomadic family groups use the smaller settlements of the sea elves. These minor camps are situated in kelp
beds, coral reefs, and old shipwrecks and are used as temporary dwellings for sea elven raiding parties and
nomads.
The sea elves are followers of the gods throughout all the ages of Krynn, even when the gods have been absent.
Most sea elves venerate Abbuku the Fisher (Habbakuk) and Kisla the Mother of Sea Creatures (Chislev) above
most other gods. However, worship is also strong for Estarin (Branchala), Ke-en (Mishakal), Matheri (Majere),
and Krijol (Kiri-Jolith), as well as for the three gods of magic; Solinari, Lunitari and Nuitari. The worship of
Zura the Maelstrom (Zeboim) is almost as strong as for the two primary deities of the sea elves, and she is the
chief deity of the residents of Urione. Outside of Urione, worship of Zura is done mostly in secret. In the
kingdom of Watermere, some minor worship of four Dargonesti gods takes place, who are believed to have
been historical figures who have had small religions based around them. In truth, they are not true gods and can
offer nothing to their followers. The gods are known as Kailthis the Beautiful (goddess of love and fertility),
Tumarq (god of tradesman), Daidlin (goddess of sea flora and fauna), and Randoril’thi (god of luck).
In the past, the Dargonesti and Dimernesti led a rather fractured coexistence under the waves, but during the
Age of Mortals, the two types of sea elves have formed a much closer bond. The sea elves have close ties with
the Children of the Sea, merfolk, sea giants, and brathnocs. The sea elves are mortal enemies of the lacedons
and koalinths, as well as the chilkits and the magori.
The Dimernesti once held a strong relationship with the Silvanesti. However, after the Cataclysm, and again
after the War of the Lance, the two allowed those bonds to fade. The Dargonesti consider both the Silvanesti
and Qualinesti to be arrogant and stagnant; however, they are friendly with the Kagonesti, who hold beliefs
similar to theirs. Other races, such as humans, dwarves, gnomes, and kender, are considered curiosities. Sea
elves have been known to rescue drowning sailors, nursing them back to health and sending them back to the
surface. Minotaurs are hated by the sea elves; any minotaur sailors spotted in the ocean are allowed to drown.
Mahkwahb
On Krynn, "dark elves" in the iconic sense do not exist; Krynnish dark elves are merely elves who have turned
to the paths of evil and committed acts the elves will not tolerate: worshipping the gods of darkness, wizards
who take the black robes, unrepentant murderers, traitors, those who consort with the enemy, and those who
repeatedly defile the forest (or seas).
The closest thing to the drow of other worlds are the Mahkwahb, or "Abyssal Elves"; these are the dark elves of
the Dargonesti and Dimernesti, banished to the deepest reaches of the ocean. There, they have formed their own
society, dedicated to the malevolent sea goddess Zeboim, and this has led to a distinct set of physical traits: pale
skin, black hair, and the replacing of the traditional porpoise or sea otter form with that of a shark or manta ray.
3.5 PC Stats
Dargonesti Racial Traits Dargonesti have all the elven racial traits listed in Chapter 2 of the Player’s Handbook
except as follows:
Dimernesti Racial Traits Dimernesti have all the elven racial traits listed in Chapter 2 of the Player’s Handbook
except as follows:
Gallery
3e