You are on page 1of 3

Siren

T
he origin of Sirens is something of a
mystery. Legends tell of the union of a Life of Desires
woman and a long-lost sea god; still others Many sirens live up to 200-300 years naturally. They
suggest that Sirens are the spirits of women mature around the age of 15 and their songs truly develop
fallen at sea, incarnated by their hatred, at that time in their lives and only physically age until they
their voices cursed with the eldritch wonder are at their prime of beauty before their aging is no longer
of the never-ending ocean. The truth visible. While those who are hunted are young, older
behind these legends is somewhat hard to discern, as few sirens have many more resources to keep themselves
scholars have had the chance to interact with them, and from the grasp of those who wish to sell their feathers and
fewer still have survived those encounters. scales. Their lives are lived to protect themselves from that
fate and to carry on the bloodline of their kind.
Beauty of the Fey
Sirens are fey beasts. They resemble fish-like humanoid Siren Traits
women, and possess a unique trait of appearing The common traits many sirens share with one another
exceptionally beautiful to all humanoid races. They are through their connected bloodlines.
slightly shorter than humans on average, ranging from 5
Ability Score Increase. Your Charisma score increases
feet to just over 6 feet tall. Sirens are born with a long tail
by 2, and your Wisdom score increases by 1.
that, upon reaching maturity they gain the ability to
Age. While sirens live up to around 200 years, they
magically transform into a pair of human legs. If a siren's
reach maturity at around 15.
human legs come into contact with a he legs change to the
Alignment. Sirens are often inherently chaotic beings
tail. They can polymorph between a tail or feet, and have
and tend to lean in that direction, but not all fall under that
slender builds weighing around 100 to 160 pounds. Their
alignment. They are neither bad nor good by nature,
coloration resembles that of exotic fish, and their hair and
instead it falls to how they use their voices.
skin tones mix almost any color or pattern imaginable.
They sometimes inherit traits from their parents, but not
Size. Your size is medium. Sirens range on average
between 5 and 6 feet tall when standing and almost 6 to 7
always. Sirens can reproduce with any humanoid race.
feet long with a tail.
Their children are always full sirens, most of them female.
Males have been recorded, albeit rarely, as they are Speed. Your base walking speed is 30 feet.
considered to be anomalies in siren societies.

Isolation
Sirens have been long since isolated along the outer most
reaches of the sea on lost islands and shipwrecks. They do
not find solace in the company of other sirens, the
competition and territorial nature often keep them
isolated from even each other. Their songs are not that of
their tongue but of the desire of their prey, almost magic
over the waves of the sea.

Melancholy Souls
Sirens are incredible nostalgics. They live and breathe
emotion and savor it at all opportunities. A siren might
repeat the same course of action or revisit the same place
over and over again in order to relive the memories that
are attached. They have a constant desire to feel wanted,
and it sometimes can drive them to madness. At heart
they are playful creatures and often pass time by teasing
fishermen or others that pass them by. Their restless
nature can sometimes lead them to leave the sea and take
on adventuring in order to fuel their insatiable desires.

1
Amphibious. You can breathe both air and water. Fey Magic. As a siren you have a certain beguiling
Darkvision. Accustomed to life underwater, you have presence over others. You can cast Charm Person as a 1st-
superior vision in dark and dim conditions. You can see in level spell with this trait. Starting at 3rd level, you can cast
dim light within 60 feet of you as if it were bright light, and the Suggestion spell with this trait, and starting at 5th level,
in darkness as if it were dim light. You can’t discern color in you can cast the Enthrall with this trait. Once you cast a
darkness, only shades of gray. spell with this trait, you can’t cast that spell with it again
Natural Charmer. You have proficiency in the until you finish a long rest. Charisma is your spellcasting
Performance skill. You also have advantage against being ability for these spells.
charmed, being a skilled charmer yourself. Languages. You can speak, read and write in Common
Siren's Physiology. While in human form, contact with and the Primordial dialect of Aquan.
water will cause your legs to transform back into a tail. At Origins. Sirens are most typically found in the Trial Isles
any time, however, you can use an action to turn into and the Queen Isle, but may be from anywhere in Omni.
amphibious form, your legs becoming a single powerful
tail. Your walking speed is reduced to 5 feet and you gain a

swimming speed of 40 feet. While in this form, you can use

your action to revert back to two legs.

Song of the Sea. You release beautiful, debilitating


song. Any creature within 60 feet of you that can hear
must succeed on a DC 16 Charisma saving throw or be
stunned. At the end of each of its turns, and each time it
takes damage, an affected creature can make another
Charisma save. On a success, the condition ends and it
becomes immune to the siren's song for the next 24
hours.
 
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like