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Randomized Character Generator

H
ave you ever sat down to make a character for How to Use This Guide
an upcoming 5e Dungeons & Dragons game,
only to realize that you had no idea where to Grab a pencil, a sheet of blank paper, and a set of gaming dice.
start? No inspiration for an interesting PC? Do Make your way through the different sections in the Table of
you need something to just get your creative Contents, rolling on each table and writing down your results.
juices flowing? Any sections marked with a (*) are situational, meaning not
Maybe you want to avoid tropes, or play something off the every character will need them. Use your own judgment.
wall, or you're a Dungeon Master trying to get your players to Unless otherwise specified, all options presented here
leave their comfort zone of always playing that one chaotic require only the Player's Handbook.
neutral, lone-wolf rogue. Base Race Options
The Randomized Character Generator is made to do just This section is to decide on your sex, race, subrace, age,
that. Each section is filled with dice tables that make height, and weight.
important character decisions for you, and in many cases help
answer questions that you may not have thought to ask. - Expanded Race Options EE VG
If you are using this guide, take note: You are in no way This section includes the races found in Elemental Evil and
obligated to follow this guide exactly. Feel free to leave out Volo's Guide to Monsters.
sections that don't interest you, skip over tables that you
don't need, or replace results with things that you think Base Class Options
are more interesting. This guide is meant as an inspiration This section is to decide on your class and subclass. While
for creativity, not a limitation. many classes do not unlock their subclass until later levels, it
can be good to have an idea of it at character creation.
- Expanded Class Options XG
Table of Contents This section includes the subclasses found in Xanathar's
Guide to Everything.
(p.2) Base Race Options
Childhood
- (p.3) Expanded Race Options EE VG This section is to decide on how you were born, who you were
(p.5) Base Class Options raised by, and what your early life was like.
- (p.6) Expanded Class Options XG Background and Origins
(p.8) Background and Origins This section is to decide on your background, as well as
explain how and why you became an adventurer.
(p.11) Values
(p.12) Personality Values
This section is to decide on your ideals and alignment, as well
(p.13) Childhood as religiosity. The ideals table is an alternative to the official
(p.15) Life Events options.
(p.18) NPC Details Personality
v.3.0 This section is to decide on your flaw and personality traits.
This is an alternative to the official options.
Life Events
This section is to build up your backstory by filling your past
  with interesting events and plot hooks.
NPC Details
This section is to flesh out the various people in your life.

Introduction
1
Base Race Options
Gender (*) Human [Forgotten Realms]
Roll Evens or Odds. d20 d20
Even means female. Odd means male. 1-2 Reroll 11-12 Mulan
3-4 Calishite 13-14 Rashemi
Race
5-6 Chondathan 15-16 Shou
d20 Race
7-8 Damaran 17-18 Tethyrian
1-3 Dwarf (p.18)
9-10 Illuskan 19-20 Turami
4-6 Elf (p.21)
7-9 Halfling (p.26)
Age
10-15 Human (p.28)
d20 Stage of Life
16 Dragonborn (p.32)
1-6 Adolescent
17 Gnome (p.35)
7-14 Adult
18 Half-Elf (p.38)
15-19 Matured
19 Half-Orc (p.40)
20 Elderly
20 Tiefling (p.42)
Race Adolescent Adult Matured Elderly Max
(*) Subrace Dwarf 15+ 25+ 150+ 275+ 350
d20 (*) Dwarf Subrace d20 (*) Gnome Subrace
Elf 15+ 25+ 250+ 500+ 750
1-10 Hill 1-10 Forest
Halfling 15+ 25+ 75+ 125+ 175
11-20 Mountain 11-20 Rock
Human 15+ 25+ 50+ 75+ 100
d20 (*) Elf Subrace d20 (*) Human Ethnicity Dragonborn 10+ 20+ 40+ 60+ 80
1-8 High 1-3 Reroll Gnome 15+ 25+ 150+ 275+ 400
9-16 Wood 4 Arabic Half-Elf 15+ 25+ 75+ 125+ 200
17-20 Dark 5 Celtic Half-Orc 10+ 20+ 40+ 60+ 80
6 Chinese Tiefling 15+ 25+ 50+ 75+ 100
d20 (*) Halfling Subrace
7 Egyptian
1-10 Lightfoot Height & Weight (Adult)
8 English
11-20 Stout Base Height Base Weight
9 French Race Height Modifier Weight Modifier
d20 (*) Dragonborn Sub. 10 German Dwarf, Hill 3'8" +2d4 115 lb. x (2d6) lb.
1-2 Brass 11 Greek Dwarf, Mt. 4' +2d4 130 lb. x (2d6) lb.
3-4 Bronze 12 Indian Elf, High 4'6" +2d10 90 lb. x (1d4) lb.
5-6 Copper 13 Japanese Elf, Wood 4'6" +2d10 100 lb. x (1d4) lb.
7-8 Gold 14 Mesoamerican Elf, Dark 4'5" +2d6 75 lb. x (1d6) lb.
9-10 Silver 15 Niger-Congo Halfling 2'7" +2d4 35 lb. x 1 lb.
11-12 Black 16 Norse Human 4'8" +2d10 110 lb. x (2d4) lb.
13-14 Blue 17 Polynesian Dragonborn 5'6" +2d10 175 lb. x (2d6) lb.
15-16 Green 18 Roman Gnome 2'11" +2d4 35 lb. x 1 lb.
17-18 Red 19 Slavic Half-Elf 4'9" +2d8 110 lb. x (2d4) lb.
19-20 White 20 Spanish Half-Orc 4'10" +2d10 140 lb. x (2d6) lb.
Tiefling 4'9" +2d8 110 lb. x (2d4) lb.
 

Base Race Options


2
Expanded Race Options EE VG
Gender (*) Subrace
Roll Evens or Odds. d20 (*) Dwarf Subrace d6 (*) Aasimar Subrace
Even means your character is female.
Odd means your character is male. 1-10 Hill 1-2 Protector
11-20 Mountain 3-4 Scourge
Race 5-6 Fallen
Roll a d20. On a 20, roll a Monstrous Race. (VG p.119) d20 (*) Elf Subrace
Otherwise, roll a Standard Race. 1-8 High d4 (*) Genasi Subrace
d100 (*) Standard Race 9-16 Wood 1 Air
1-12 Dwarf (PH p.18) 17-20 Dark 2 Earth
13-24 Elf (PH p.21) 3 Fire
d20 (*) Halfling Subrace
25-36 Halfling (PH p.26) 4 Water
1-10 Lightfoot
37-57 Human (PH p.28)
11-20 Stout d20 (*) Human Ethnicity
58-62 Dragonborn (PH p.32)
1-3 Reroll
63-67 Gnome (PH p.35) d20 (*) Dragonborn Sub.
4 Arabic
68-72 Half-Elf (PH p.38) 1-2 Brass
5 Celtic
73-77 Half-Orc (PH p.40) 3-4 Bronze
6 Chinese
78-82 Tiefling (PH p.42) 5-6 Copper
7 Egyptian
83-84 Aarakocra (EE p.3) 7-8 Gold
8 English
85-86 Genasi (EE p.7) 9-10 Silver
9 French
87-88 Goliath (EE p.10 / VG p.108) 11-12 Black
10 German
89-90 Aasimar (VG p.104) 13-14 Blue
11 Greek
91-92 Firbolg (VG p.106) 15-16 Green
12 Indian
93-94 Kenku (VG p.109) 17-18 Red
13 Japanese
95-96 Lizardfolk (VG p.111) 19-20 White
14 Mesoamerican
97-98 Tabaxi (VG p.113) d20 (*) Gnome Subrace 15 Niger-Congo
99-100 Triton (VG p.115) 1-9 Forest 16 Norse
d6 (*) Monstrous Race d6 10-18 Rock 17 Polynesian
1 Bugbear 4 Kobold 19-20 Deep (EE p.5) 18 Roman
2 Goblin 5 Orc 19 Slavic
3 Hobgoblin 6 Yuan-ti Pureblood 20 Spanish

  (*) Human [Forgotten Realms]


d20 d20
1-2 Reroll 11-12 Mulan
3-4 Calishite 13-14 Rashemi
5-6 Chondathan 15-16 Shou
7-8 Damaran 17-18 Tethyrian
9-10 Illuskan 19-20 Turami

Expanded Race Options EE VG


3
Age Height & Weight (Adult)
d20 Stage of Life Base Height Base Weight
Race Height Modifier Weight Modifier
1-6 Adolescent
Dwarf, Hill 3'8" +2d4 115 lb. x (2d6) lb.
7-14 Adult
Dwarf, Mt. 4'0" +2d4 130 lb. x (2d6) lb.
15-19 Matured
Elf, High 4'6" +2d10 90 lb. x (1d4) lb.
20 Elderly
Elf, Wood 4'6" +2d10 100 lb. x (1d4) lb.
Race Adolescent Adult Matured Elderly Max Elf, Dark 4'5" +2d6 75 lb. x (1d6) lb.
Dwarf 15+ 25+ 150+ 275+ 350 Halfling 2'7" +2d4 35 lb. x 1 lb.
Elf 15+ 25+ 250+ 500+ 750 Human 4'8" +2d10 110 lb. x (2d4) lb.
Halfling 15+ 25+ 75+ 125+ 175 Dragonborn 5'6" +2d10 175 lb. x (2d6) lb.
Human 15+ 25+ 50+ 75+ 100 Gnome 2'11" +2d4 35 lb. x 1 lb.
Dragonborn 10+ 20+ 40+ 60+ 80 Gnome, Dp. 2'9" +2d4 75 lb. x (1d6) lb.
Gnome 15+ 25+ 150+ 275+ 400 Half-Elf 4'9" +2d8 110 lb. x (2d4) lb.
Gnome, Dp. 15+ 25+ 100+ 175+ 250 Half-Orc 4'10" +2d10 140 lb. x (2d6) lb.
Half-Elf 15+ 25+ 75+ 125+ 200 Tiefling 4'9" +2d8 110 lb. x (2d4) lb.
Half-Orc 10+ 20+ 40+ 60+ 80 Aarakocra 4'5" +2d6 75 lb. x (1d4) lb.
Tiefling 15+ 25+ 50+ 75+ 100 Genasi 4'8" +2d10 110 lb. x (2d4) lb.
Aarakocra 3+ 6+ 14+ 22+ 30 Goliath 6'2" +2d10 200 lb. x (2d6) lb.
Genasi 15+ 25+ 55+ 85+ 115 Aasimar 4'8" +2d10 110 lb. x (2d4) lb.
Goliath 15+ 25+ 50+ 75+ 100 Firbolg 6'2" +2d12 175 lb. x (2d6) lb.
Aasimar 15+ 25+ 75+ 125+ 175 Kenku 4'4" +2d8 50 lb. x (1d6) lb.
Firbolg 20+ 30+ 200+ 350+ 500 Lizardfolk 4'9" +2d10 120 lb. x (2d6) lb.
Kenku 10+ 15+ 30+ 45+ 60 Tabaxi 4'10" +2d10 90 lb. x (2d4) lb.
Lizardfolk 10+ 15+ 30+ 45+ 60 Triton 4'6" +2d10 90 lb. x (2d4) lb.
Tabaxi 15+ 25+ 50+ 75+ 100 Bugbear 6'0" +2d12 200 lb. x (2d6) lb.
Triton 10+ 20+ 80+ 140+ 200 Goblin 3'5" +2d4 35 lb. x 1 lb.
Bugbear 10+ 20+ 40+ 60+ 80 Hobgoblin 4'8" +2d10 110 lb. x (2d4) lb.
Goblin 5+ 10+ 25+ 40+ 55 Kobold 2'1" +2d4 25 lb. x 1 lb.
Hobgoblin 15+ 25+ 50+ 75+ 100 Orc 5'4" +2d8 175 lb. x (2d6) lb.
Kobold 5+ 10+ 45+ 80+ 115 Yuan-ti 4'8" +2d10 110 lb. x (2d4) lb.
Orc 10+ 20+ 30+ 40+ 50
Yuan-ti 15+ 25+ 50+ 75+ 100

Expanded Race Options EE VG


4
Base Class Options
Class (*) Monk
d12 Character Class d12 d6 Monastic Tradition

1 Barbarian (p.46) 7 Paladin (p.82) 1-2 Way of the Four Elements

2 Bard (p.51) 8 Ranger (p.89) 3-4 Way of the Open Hand

3 Cleric (p.56) 9 Rogue (p.94) 5-6 Way of Shadow

4 Druid (p.64) 10 Sorcerer (p.99)


(*) Paladin
5 Fighter (p.70) 11 Warlock (p.105) d6 Sacred Oath
6 Monk (p.76) 12 Wizard (p.112) 1-2 Oath of the Ancients
3-4 Oath of Devotion
Subclass 5-6 Oath of Vengeance
(*) Barbarian
d20 Primal Path (*) Ranger
d20 Ranger Archetype
1-10 Path of the Berzerker
1-10 Beast Master
11-20 Path of the Totem Warrior
11-20 Hunter
(*) Bard
d20 Bard College (*) Rogue
d6 Roguish Archetype
1-10 College of Lore
1-2 Arcane Trickster
11-20 College of Valor
3-4 Assassin
(*) Cleric 5-6 Thief
d8 Divine Domain
1 Reroll (*) Sorcerer
d20 Sorcerous Origin
2 Knowledge Domain
1-10 Draconic Bloodline
3 Life Domain
11-20 Wild Magic
4 Light Domain
5 Nature Domain (*) Warlock
6 Tempest Domain d6 Otherworldly Patron
7 Trickery Domain 1-2 The Archfey
8 War Domain 3-4 The Fiend
5-6 The Great Old One
(*) Druid
d20 Druid Circle (*) Wizard
1-10 Circle of the Land d8 Arcane Tradition
11-20 Circle of the Moon 1 School of Abjuration
2 School of Conjuration
(*) Fighter
3 School of Divination
d6 Martial Archetype
4 School of Enchantment
1-2 Battlemaster
5 School of Evocation
3-4 Champion
6 School of Illusion
5-6 Eldritch Knight
7 School of Necromancy
  8 School of Transmutation

Base Class Options


5
Expanded Class Options XG
Class (*) Druid
d12 Character Class d12 d20 Druid Circle

1 Barbarian (PH p.46) 7 Paladin (PH p.82) 1-5 Circle of Dreams (XG p.22)

2 Bard (PH p.51) 8 Ranger (PH p.89) 6-10 Circle of the Land (PH p.68)

3 Cleric (PH p.56) 9 Rogue (PH p.94) 11-15 Circle of the Moon (PH p.69)

4 Druid (PH p.64) 10 Sorcerer (PH p.99) 16-20 Circle of the Shepherd (XG p.23)

5 Fighter (PH p.70) 11 Warlock (PH p.105)


(*) Fighter
6 Monk (PH p.76) 12 Wizard (PH p.112) d6 Martial Archetype
1 Arcane Archer (XG p.28)
Subclass 2 Battlemaster (PH p.73)
(*) Barbarian 3 Cavalier (XG p.30)
d20 Primal Path
4 Champion (PH p.72)
1-4 Path of the Ancestral Guardian (XG p.9)
5 Eldritch Knight (PH p.74)
5-8 Path of the Berzerker (PH p.49)
6 Samurai (XG p.31)
9-12 Path of the Storm Herald (XG p.10)
13-16 Path of the Totem Warrior (PH p.50) (*) Monk
d6 Monastic Tradition
17-20 Path of the Zealot (XG p.11)
1 Way of the Drunken Master (XG p.33)
(*) Bard 2 Way of the Four Elements (PH p.80)
d20 Bard College
3 Way of the Kensei (XG p.34)
1-4 College of Glamour (XG p.14)
4 Way of the Open Hand (PH p.79)
5-8 College of Lore (PH p.54)
5 Way of Shadow (PH p.80)
9-12 College of Swords (XG p.15)
6 Way of the Sun Soul (XG p.35)
13-16 College of Valor (PH p.55)
17-20 College of Whispers (XG p.16) (*) Paladin
d20 Sacred Oath
(*) Cleric 1-4 Oath of the Ancients (PH p.86)
d20 Divine Domain
5-8 Oath of Conquest (XG p.37)
1-2 Reroll
9-12 Oath of Devotion (PH p.85)
3-4 Forge Domain (XG p.18)
13-16 Oath of Redemption (XG p.38)
5-6 Grave Domain (XG p.19)
17-20 Oath of Vengeance (PH p.87)
7-8 Knowledge Domain (PH p.59)
9-10 Life Domain (PH p.60) (*) Ranger
d20 Ranger Archetype
11-12 Light Domain (PH p.60)
1-4 Beast Master (PH p.93)
13-14 Nature Domain (PH p.61)
5-8 Gloom Stalker (XG p.41)
15-16 Tempest Domain (PH p.62)
9-12 Horizon Walker (XG p.42)
17-18 Trickery Domain (PH p.63)
13-16 Hunter (PH p.93)
19-20 War Domain (PH p.63)
17-20 Monster Slayer (XG p.43)
 

Expanded Class Options XG


6
(*) Rogue
d8 Roguish Archetype
1 Reroll
2 Arcane Trickster (PH p.97)
3 Assassin (PH p.97)
4 Inquisitive (XG p.45)
5 Mastermind (XG p.46)
6 Scout (XG p.47)
7 Swashbuckler (XG p.47)
8 Thief (PH p.97)

(*) Sorcerer
d20 Sorcerous Origin
1-4 Divine Soul (XG p.50)
5-8 Draconic Bloodline (PH p.102)
9-12 Shadow Magic (XG p.50)
13-16 Storm Sorcery (XG p.51)
17-20 Wild Magic (PH p.103)

(*) Warlock
d20 Otherworldly Patron
1-4 The Archfey (PH p.108)
5-8 The Celestial (XG p.54)
9-12 The Fiend (PH p.109)
13-16 The Great Old One (PH p.109)
17-20 The Hexblade (XG p.55)

(*) Wizard
d20 Arcane Tradition
1-2 Reroll
3-4 School of Abjuration (PH p.115)
5-6 School of Conjuration (PH p.116)
7-8 School of Divination (PH p.116)
9-10 School of Enchantment (PH p.117)
11-12 School of Evocation (PH p.117)
13-14 School of Illusion (PH p.11)
15-16 School of Necromancy (PH p.118)
17-18 School of Transmutation (PH p.119)
19-20 War Magic (XG p.59)

Expanded Class Options XG


7
Background and Origins
Background d4 (*) Criminal

d100 Background I had no other way to provide for myself other than to
1
break the law.
1-9 Reroll
I saw crime as a way to rebel against injustice, or simply
10-16 Acolyte (p.127) 2
to entertain myself.
17-23 Charlatan (p.128) 3 I was brought into the ranks of a gang or thieves guild.
24-30 Criminal (p.129) I was taught the tricks of the trade by a mentor or
4
family member.
31-37 Entertainer (p.130)
38-44 Folk Hero (p.131) d4 (*) Entertainer
45-51 Guild Artisan (p.132) I always had a fascination with stories and song, and
1
52-58 Hermit (p.134) learned that I could provide for myself with them.

59-65 Noble (p.135) I had a natural talent for entertaining and loved evoking
2
emotions in others.
66-72 Outlander (p.136)
3 I learned the trade by taking part in the family business.
73-79 Sage (p.137)
4 I left home to work with a bard or entertainer troupe.
80-86 Sailor (p.139)
87-93 Soldier (p.140) d4 (*) Folk Hero

94-100 Urchin (p.141) 1 I inspired commoners to fight and overthrow a tyrant.


2 I led a force that fought off a monster or invading army.
Feel free to take any variant backgrounds available to you, I stood up against a corrupt leader who was taking
but I recommend that you ignore any background specialty 3
advantage of their position.
tables located in your background description. They tend to be
more restrictive than inspiring. 4
I went on a quest to save someone or recover
something important.
Background Origins
d4 (*) Guild Artisan
d4 (*) Acolyte
I always had a desire to create things, so I made that my
I was inspired to join a temple by the great deeds of a 1
1 profession.
member of the faith.
2 I followed and took pride in the trade of my family.
I was moved deeply and converted by the teachings
2
and beliefs of the temple. 3 I had to learn the skill to provide for myself.
3 I was taken in at a temple, as I had nowhere else to go. I was apprenticed to a skilled artisan, by my choice or
4
by the choice of others.
I was very religious as a child, so joining a temple
4
seemed like a natural thing to do.
d4 (*) Hermit
d4 (*) Charlatan I chose to live away from others to seek enlightenment
1
or knowledge.
I had a knack for getting into trouble, and my quick wits
1
were the only thing that got me out. I didn't enjoy civilized life, so living my myself seemed
2
like a better option.
I learned early on that I could get what I wanted without
2
much effort by fooling people. I was cast out of society and had no choice but to go
3
out on my own.
I learned to manipulate others as a means to provide
3
for myself. I was forced to leave society to protect myself or the
4
people close to me.
I was taken in by a mentor or guardian whom I learned
4
from by example.

Background and Origins


8
d4 (*) Noble d4 (*) Sailor
1 I am descended from a well known or important figure. I found a place on a ship in order see the world or earn
1
my fortune.
2 I am a part of a prestigious family with much influence.
I made my home among a ship's crew, as I had no
3 I received a noble title recently and unexpectedly. 2
where else to go.
I technically have a noble title, but it has wallowed in I tagged along with a guardian or family member,
4 3
obscurity for generations. learning about life at sea in the process.
d4 (*) Outlander I was kidnapper or stowed away on a ship, eventually
4
joining the crew.
I felt that I was able to do the wild work that civilized
1
folk couldn't handle. d4 (*) Soldier
I grew up outside or on the edges of society and came I had to take up arms to protect my home and family
2 1
to call it home. from monsters or invaders.
I have a natural affinity for the wilderness, and prefer I joined the military to continue a family tradition or to
3 2
living there over crowded society. emulate someone I admired.
4 I left to the wilderness in order to flee from something. I learned to fight and became a mercenary in order to
3
find fame and fortune.
d4 (*) Sage
4 I was forced to enlist in an army against my will.
I had a love for learning and jumped at the opportunity
1
to access greater knowledge. d4 (*) Urchin
I had some bit of information or an answer to a 1 I left my home behind out of necessity or wanderlust.
2
question that I desperately wanted to find.
I lost everything I had and was left alone and penniless
I saw education as a stepping stone to power or some 2
3 on the streets.
greater goal.
I was cast out of my home or my reputation was ruined,
I was encouraged to pursue an education by someone 3
4 leaving me without a livelihood.
who noticed my talents.
I was never able to fit in with normal society- other
4
urchins were the only ones who accepted me.

Class Origins
d6 (*) Barbarian
1-2 I was chosen by a spirit to be their champion, granting me supernatural levels of strength.
3-4 My anger has always had a mind of its own, and the only way to channel it was through battle.
5-6 Some mystical event imbued me with power that I learned could be focused into a rage.

d6 (*) Bard
1-2 I attracted the attention of a master bard who taught me how to harness magic.
3-4 I learned that I had a knack for bardic magic entirely be accident.
5-6 I sought out lore and knowledge, learning how to utilize magic in the process.

d6 (*) Cleric
1-2 I was deeply religious and sought out the privilege of serving my god's will.
3-4 My god chose me to be their avatar- I didn't really have a say in the matter.
5-6 My god noticed what purpose I was pursuing, and granted me power to help me achieve it.

d6 (*) Druid
1-2 I became a druid in response to the religious teachings of the Old Gods.
3-4 I had a natural affinity for animals and nature, so learning druidic magic was my way of deepening that connection.
5-6 I was taught how to harness natural magic after being taken in by a druid or druid circle.

Background and Origins


9
d6 (*) Fighter
1-2 I followed in the footsteps of a fighter who I worked under.
3-4 I had been fighting since I was young, and naturally moved on to being a professional.
5-6 I turned to fighting in response to a monster or army threatening my home or loved ones.

d6 (*) Monk
1-2 I lived in a monastery where martial training was an expected part of life.
3-4 I turned to meditation and training in order to cope with something from my past.
5-6 I was taught martial arts by a master who thought I needed it.

d6 (*) Paladin
1-2 I believe in my ideals so strongly that becoming a paladin was inevitable.
3-4 I learned of the ways of the paladin from a mentor or through my religion.
5-6 I was tasked with some holy quest that I am dedicated to completing.

d6 (*) Ranger
1-2 I learned my skills through my profession as a trapper or scout.
3-4 I see it as my duty to hunt down the monsters of the world.
5-6 I was taught how to hunt and survive by a mentor.

d6 (*) Rogue
1-2 A more experienced rogue took me under their wing after seeing potential in me.
3-4 I focused on learning my skills because I knew they were the only way I could accomplish my goals.
5-6 I honed my talents naturally over time due to the nature of my work.

d6 (*) Sorcerer
1-2 My abilities flared to life during a moment of great stress, and they have been developing ever since.
3-4 My abilities were noticed by an experienced mage who taught me how to control them.
5-6 My family knew something was special about me since the moment I was born- or even before then.

d6 (*) Warlock
1-2 I sought my patron out, as what they had to offer was something I desperately needed.
3-4 I stumbled upon my patron by accident, and a deal was struck shortly after.
5-6 My patron sought me out and made me an offer I could not refuse.

d6 (*) Wizard
1-2 An experienced wizard took me in and made a point of teaching me the ways of magic.
3-4 I had a talent for the arcane and was allowed to study among prestigious mages.
5-6 I was inspired by some great magic, and made it my life goal to learn how to do it myself.

Background and Origins


10
Values
Ideals (Roll twice) Morality
d20 Ideal d20 Unless your party is specifically allowing evil characters, roll
1 Altruism (Good) 11 Community (Lawful) using a d8 instead of a d12.
2 Fairness (Good) 12 Honor (Lawful)
If you have at least one Good Ideal, roll a d4 instead.
If you have at least one Grey Ideal and no Good Ideals, roll
3 Integrity (Good) 13 Tradition (Lawful) a d8 instead and add 2 to the result. (If your party does not
4 Redemption (Good) 14 Inspiration (Chaotic)
approve of Cruel characters, substitute a d6.)
5 Respect (Good) 15 Freedom (Chaotic) d12 Morality Description
6 Aspiration 16 Nature (Chaotic) 1-2 Virtuous (Good) I do anything I can to help people.
7 Family 17 Retribution (Grey) 3-4 Good I try and help people when I can.
8 Friendship 18 Wealth (Grey) 5-6 Fair (Neutral) I help people if it's convenient.
9 Knowledge 19 Faith 7-8 Neutral I try not to hurt people if I can.
10 Responsibility 20 Destiny 9-10 Cruel (Evil) I don't mind hurting people.
11-12 Evil I enjoy hurting people.
Faith
If you have the Faith Ideal, the I was deeply religious Cleric Society
origin, the From a mentor or through my religion Paladin If you have at least one Lawful Ideal, roll a d8 instead.
origin, or any Acolyte origin except I had nowhere else to go, If you have at least one Chaotic Ideal, roll a d8 instead and
roll a d6 instead. add 12 to the result.
If you have the My god noticed my purpose Cleric origin or If you have both a Lawful and a Chaotic Ideal, take the
the I was tasked with a holy quest Paladin origin, roll a d20 Neutral result.
but reroll any No Faith results.
d20 Society
d20 Faith Description
I think that adhering to strict laws and expectations is
1-2
1-2 Devout (Deep Faith) I am fervently religious. necessary for society. (Lawful)
3-6 Strong (Deep Faith) I am deeply religious. I think that a smoothly running society needs some
3-6
rules and laws. (Lawful)
7-10 Casual (Some Faith) I am casually religious.
7-
11-14 Passive (Some Faith) I am non-practicing. I have no strong opinion either way. (Neutral)
14
15-18 Areligious (No Faith) I am not religious. 15- I think that my personal freedoms are more important
19-20 Antireligious (No Faith) I despise religion. 18 than society's rules. (Chaotic)
19- I think that people should be entirely free of laws and
  20 rulers. (Chaotic)

Values
11
Personality
Flaw d100 Personality Traits

d20 Flaw 27-28 I break into song at a moment's notice.

1 I am a terrible liar and cannot keep a secret. 29-30 I can talk endlessly on a topic that interests me.

2 I am inflexible in my thinking. 31-32 I can't help but play and fiddle with things.

3 I am irresponsible and unreliable. 33-34 I can't stand my things being dirty or unorganized.

4 I am selfish and inconsiderate of others. 35-36 I carry myself with grace and dignity at all times.

5 I am unreasonably suspicious of others. 37-38 I change my mood and mind unpredictably.

6 I become obsessively focused on my goals. 39-40 I complain about every minor inconvenience.

7 I can't bear being outdone or proven wrong. 41-42 I constantly show off my (assumed) knowledge.

8 I can't help but be contrary towards authority. 43-44 I curse often and enjoy crass jokes.

9 I can't hide my emotions or true thoughts. 45-46 I don't care about manners or social etiquette.

10 I can't remember or stick to a plan. 47-48 I don't quite know how to interact with people.

11 I can't resist beauty or pleasure. 49-50 I don't really care about personal hygiene.

12 I constantly take unnecessary risks. 51-52 I enjoy impressing others with my skills.

13 I don't consider the consequences of my actions. 53-54 I enjoy liberal sarcasm and insults.

14 I have a short fuse and a violent temper. 55-56 I enjoy my free time loud and dangerous.

15 I judge people harshly and have difficulty forgiving. 57-58 I get along with every animal I meet.

16 I put too much trust in authority. 59-60 I get jittery and talkative when I am nervous.

17 I run when things get tough or scary. 61-62 I get restless when staying in one place too long.

18 I think I am better than everyone else. 63-64 I have a philosophical idea for every situation.

19 I will do anything for fame and attention. 65-66 I have an idol that I bring up whenever I can.

20 I will do anything to avoid hard work. 67-68 I have an unshakably optimistic attitude.
69-70 I keep emotional distance from strangers.
Personalty Traits (Roll Twice) 71-72 I love a chance to indulge in luxuries.
d100 Personality Traits 73-74 I love to exaggerate and make up stories.
1-2 I always conduct myself with tact and politeness. 75-76 I make frequent jokes, even when inappropriate.
3-4 I always react calmly and without panic. 77-78 I never act without thinking things through first.
5-6 I am a hopeless romantic and fall in love easily. 79-80 I never pass up a challenge or wager.
7-8 I am always looking to cure my boredom. 81-82 I never miss a chance to learn something new.
9-10 I am always offering help and advice. 83-84 I prefer acting over talking.
11-12 I am careless with money and often end up broke. 85-86 I seek understanding and peaceful resolutions.
13-14 I am completely confident in my own abilities. 87-88 I take even small slights very personally.
15-16 I am extremely stingy with my money. 89-90 I take pride in and protect my companions.
17-18 I am in my element when the stakes are high. 91-92 I talk down to those who don't agree with me.
19-20 I am superstitious and see omens everywhere. 93-94 I try to flatter and sweet-talk anyone I speak to.
21-22 I ask questions incessantly. 95-96 I will never complain about needing to work hard.
23-24 I become easily distracted by interesting things. 97-98 I will try and make conversation with anyone.
25-26 I become oblivious when deep in thought. 99-100 I won't settle for anything less than perfection.

Personality
12
Childhood
Birth Events d20 Parent Presence

d100 Birth Events 1-8 I was raised together by both of my parents

1-40 Uneventful 9-10 I was raised separately by both of my parents

41-50 In a church 11-14 I was raised by my mother, as my father was absent

51-60 Somewhere far from home 15-18 I was raised by my father, as my mother was absent

61-70 In the wilderness 19-20 Both of my parents were absent

71-80 During a festival or other significant time


(*) Absent Parents
81-85 At an inconvenient moment, such as a battle d20 (*) Absent Father
86-90 While in prison or otherwise captured 1-8 Died
91-93 In the Feywild 9-14 Visits occasionally
94 In the Shadowfell 15-16 Left and hasn't been back
95 On the Astral or Ethereal Plane 17-18 Imprisoned or enslaved
96-97 On one of the Inner Planes 19-20 Mysteriously disappeared
98 On one of the Outer Planes
d12 (*) Absent Mother
99 Coinciding with some supernatural omen
1 Died in childbirth
100 Something totally unusual
2-4 Died of another cause
(*) Heritage 5-7 Visits occasionally
d20 (*) Full Blood Race 8 Left and hasn't been back
1-14 I have a full blooded subrace 9 Imprisoned or enslaved
15-17 I received a mixed subrace from my mother 10 Mysteriously disappeared
18-20 I received a mixed subrace from my father 11-12 Fate shared with father / Reroll

d20 (*) Mortal / Mortal Race Mix (*) Adoptive Parents


1-4 First Race Mother / Second Race Father If you do not know either of your parents, use a d8 instead.
5-8 Second Race Mother / First Race Father d20 Adoptive Parents
9-10 First Race Mother / Mixed Race Father 1 An orphanage
11-12 Mixed Race Mother / First Race Father 2 A temple
13-14 Second Race Mother / Mixed Race Father 3-5 A guardian
15-16 Mixed Race Mother / Second Race Father 6-8 An adoptive family
17-20 Mixed Race Mother / Mixed Race Father 9-10 An older sibling

d20 (*) Mortal / Nonmortal Race Mix 11-13 Maternal Grandparent(s)

1-2 Mortal Mother / Mortal Father 14-15 Maternal Extended Family

3 Mortal Mother / Nonmortal Father 16-18 Paternal Grandparent(s)

4 Nonmortal Mother / Mortal Father 19-20 Paternal Extended Family

5-7 Mortal Mother / Mixed Race Father d20 (*) Adoptive Family Race
8-10 Mixed Race Mother / Mortal Father 1-8 Same race and subrace as you
11-18 Mixed Race Mother / Mixed Race Father 9-12 Same race as you, but a different subrace
19 Mixed Race Mother / Nonmortal Father 13-20 Different race than you
20 Nonmortal Mother / Mixed Race Father

Parents
Childhood
13
Siblings (Or other housemates) Childhood Home
If your family's race typically has fewer children than other Community
races, apply Disadvantage. d20 Community Race
d20 Number of Siblings 1-7 Same race and subrace as your mother/guardian
1-5 None 8-14 Same race and subrace as your father/guardian
6-9 1 15-18 Same race as you, but different subrace
10-12 2 19-20 Random race/subrace
13-15 3
Size
16-18 1d8
Apply Advantage for races with a cultural preference towards
19-20 1d12 larger cities, and Disadvantage for races with a cultural
preference towards smaller settlements.
d20 (*) Sibling Age
d20 Community Size
1-10 Older than you
1-3 A tiny settlement
11-19 Younger than you
4-8 A small village
20 Same Age (Twin)
9-13 A sizable town

Family Lifestyle 14-18 A large city

d20 Family Lifestyle 19-20 A bustling metropolis

1 Wretched
Environment
2-3 Squalid d20 Community Environment
4-9 Poor 1-4 Seasonal Forest
8-13 Modest 5-7 Grassland
14-17 Comfortable 8-10 Boreal Forest
18-19 Wealthy 11-13 Rainforest
20 Aristocratic 14-16 Desert
17-18 Mountain
Responsibilities 19-20 Arctic
d20 Responsibilities
1-5 I was allowed to spend most of my time playing Friends
6-13 I was expected to help out with my family's trade If your family moved around a lot, apply Disadvantage.
14-20 I was entered into some form of apprenticeship d20 Childhood Friends
1-4 I had no real friends
Family Transience
5-10 I had one close friend
If your family consisted of only yourself, or yourself and one
other person, apply Disadvantage. If your family consisted of 11-16 I had two close friends
yourself and four or more other people, apply Advantage. 17-20 I had three close friends
d20 Family Transience
1-3 We never stayed in one place for long
Rival
d20 Rival
4-8 We moved a few times to a few different places
1-10 I didn't have a rival to speak of
9-20 We lived in a single place my whole childhood
11-14 I had a friendly rival
  15-18 I had a spiteful rival
19-20 I had a hostile rival

Childhood
14
Life Events
Number of Life Events d20 Subject of Love

Age Life Events Level Modifier 1-10 Same race and subrace as you

Adolescent 2 1-4 +0 11-18 Same race but different subrace than you

Adult 3 5-10 +1 19-20 Random race/subrace

Matured 4 11-16 +2 d20 Results of Love


Elderly 5 17-20 +3 1-5 The two of you fell in love in the usual way.
6-7 It was love at first sight for both of you.
Life Event Types 8-9 You won over your love after trying for some time.
Follow this section once for every Life Event you had. 10-11 Your love was forbidden, so the two of you eloped.
d20 Life Event Types 12 Your love left who they were with to be with you.
1-4 You Fell in Love with someone. 13 Your love burned hot but ended quickly.
5 You achieved an Accomplishment. 14-15 You and your love were unable to be together.
6 You Earned a Favor from someone important. 16-20 Your love went unrequited.
7 You Made a Friend of someone important.
8 You learned a piece of Interesting Information. (*) Accomplishment
d20 Accomplishment
9 You traveled Somewhere Special.
1-2 You cured a disease or counteracted a famine.
10 You obtained a piece of Notable Equipment.
3-4 You created something impressive.
11 You came into possession of an Odd Item.
5-6 You defeated a monster that was terrorizing locals.
12 You were involved with a Magical Event.
7-8 You delved into a dungeon or ruin.
13 You suffered a Tragedy.
9-10 You foiled a villainous political plot.
14 You suffered a Failure.
11-12 You fought in an army and won a battle.
15 You Owe a Favor to someone important.
13-14 You fought off a group of bandits.
16 You Made an Enemy of someone important.
15-16 You helped locals after a natural disaster.
17 You had to make a Difficult Choice.
17-18 You made a groundbreaking discovery.
18 You were Accused of a Crime.
19-20 You overthrew an oppressive leader.
19 You were Badly Injured.
20 You encountered a Supernatural Evil. (*) Earned a Favor
Roll on the Important People chart to see what kind of
(*) Important People person you earned this favor from.
d20 Made a Friend d20 d20 Earned a Favor
1-2 An academic 11-12 A merchant 1-2 You escorted them to or from somewhere unsafe.
3-4 An adventurer 13-14 A noble 3-4 You fetched a rare item that they needed.
5-6 A criminal 15-16 A priest 5-6 You helped cure a disease or curse for them.
7-8 An entertainer 17-18 A soldier 7-8 You helped foil a plot against them.
9-10 A leader 19-20 A spy / diplomat 9-10 You helped them create something.
11-12 You persuaded someone on their behalf.
Life Event Details 13-14 You recovered something valuable for them.
(*) Fell in Love 15-16 You rescued them or someone they cared for.
If you are already in a romantic relationship, you may choose 17-18 You solved a mystery for them.
to have a child instead, either naturally or adopted.
19-20 You took care of a threat for them.
 

Life Events
15
(*) Made a Friend (*) Odd Item
Roll on the Important People chart to see what kind of d20 Odd Item
person you made friends with. 1-2 A body part from an unknown creature.
(*) Interesting Information 3-4 A book written in a language you can't read.
d20 Interesting Information 5-6 A common object that has odd properties.
1-2 A scandal about someone important. 7-8 A letter addressed to someone you don't know.
3-4 How to create an special magical item. 9-10 A map depicting a landscape you don't recognize.
5-6 How to find or enter a hidden location. 11-12 A mysterious key to an unknown lock.
7-8 That a recent event was actually a conspiracy. 13-14 A seal or broach with an unusual emblem on it.
9-10 The evil plans of a villain or monster. 15-16 A small container that you aren't able to open.
11-12 The existence of a secret society. 17-18 A strange artifact that doesn't seem to work.
13-14 The location of a legendary relic. 19-20 A trinket with significance in another culture.
15-16 The location of an extra-planar portal.
17-18 The location of hidden treasure. (*) Magical Event
d20 Magical Event
19-20 Where to find a rare and magical plant/creature.
1-2 You consumed some uncommon potion.
(*) Somewhere Special 3-4 You had a close encounter with a higher power.
d20 Somewhere Special
5-6 You had a dream that showed you something.
1-2 A city or complex that was entirely underwater.
7-8 You had some beneficial magic cast on you.
3-4 A lost ruin of an ancient civilization.
9-10 You had your fortune read by a legitimate diviner.
5-6 A natural area full of magical flora and fauna.
11-12 You met a non-hostile being from another plane.
7-8 A secluded shrine or monastery.
13-14 You saw naturally occurring display of wild magic.
9-10 A vast, arcane library.
15-16 You were assisted by a powerful magic entity.
11-12 One of the Elemental Planes.
17-18 You witnessed a high-level spell being cast.
13-14 One of the Upper or Lower Planes.
19-20 You witnessed a supernatural omen.
15-16 Some portion of the Underdark.
17-18 The Feywilds or Shadowfell. (*) Tragedy
d20 Tragedy
19-20 The lair of some dark creature.
1-6 Someone you cared about died.
(*) Notable Equipment 7-8 Someplace meaningful to you was destroyed.
These items replace an item of your choice that you already 9-10 You had a falling out with someone close to you.
own, and are mechanically identical to the original item.
11-12 You lost all your money and physical belongings.
d20 Notable Equipment
13-14 You were captured and spent time imprisoned.
1-2 Belonged to a foul villain.
15-16 You were exiled from your community.
3-4 Belonged to a legendary hero.
17-18 Your hometown was ravaged by war or bandits.
5-6 Birthright from your ancestors.
19-20 Your reputation was ruined by some scandal.
7-8 Enchanted to never dull.
9-10 Gifted to you by a god or spirit.
11-12 Made of unusual material.
13-14 Mysterious, but obviously special.
15-16 Passed on to you by a veteran adventurer.
17-18 Previously used to slay a great evil.
19-20 Showing the emblem of an ancient kingdom.

Life Events
16
(*) Failure (*) Accused of a Crime
d20 Failure d20 Accused of a Crime
1-2 You accidentally caused the death of an innocent. 1-2 Guilty: You escaped right before being executed.
3-4 You accidentally destroyed something important. 3-4 Guilty: You evaded capture and are now wanted.
5-6 You failed at an important mission you undertook. 5-6 Guilty: You had your reputation ruined.
7-8 You had to retreat from a battle. 7-8 Guilty: You spent some time in prison.
9-10 You let a monster get away to kill again. 9-10 Guilty: You were released on a special condition.
11-12 You let someone die under your protection. 11-12 Not-guilty: A friend or ally took the fall for you.
13-14 You let something you were guarding get stolen. 13-14 Not-guilty: Some people still believe you did it.
15-16 You lost an important magic item. 15-16 Not-guilty: The real culprit escaped and is after you.
17-18 You were humiliated by a political rival. 17-18 Not-guilty: You helped find the real culprit.
19-20 You were spared by an enemy who beat you easily. 19-20 Not-guilty: You were released.

(*) Owe a Favor (*) Badly Injured


Roll on the Important People chart to see what kind of d20 Badly Injured
person you owe this favor to. 1-2 You broke your leg, and it still twinges sometimes.
d20 Owe a Favor 3-4 You contracted a deadly disease and barely made it.
1-2 They backed you up with political support. 5-6 You eye was lost or badly damaged.
3-4 They bailed you out of trouble with the law. 7-8 You got a nasty infection that almost killed you.
5-6 They gave you food and a safe place to stay. 9-10 You lost a finger on your off-hand.
7-8 They gave you information you desperately needed. 11-12 You nearly died of starvation or dehydration.
9-10 They gave you resources that you needed. 13-14 You received a deep gash and an ugly scar.
11-12 They helped cure you of a disease or curse. 15-16 You were almost killed by dark magic.
13-14 They helped pay for something you couldn't afford. 17-18 You were badly burned, leaving a red scar.
15-16 They saved the life of someone close to you. 19-20 You were knocked silly by a hit on the head.
17-18 They saved you from something trying to kill you.
19-20 They taught you a rare and useful skill. (*) Supernatural Evil
d20 Supernatural Evil
(*) Made an Enemy 1-2 You came face to face with a devil or demon.
Roll on the Important People chart to see what kind of 3-4 You contracted a magical disease.
person you made an enemy of.
5-6 You met a cruel being from another plane.
(*) Difficult Choice 7-8 You were almost killed by a monster.
d20 You had to...
9-10 You were captured and sold by a race of slavers.
1-2 ...betray someone you trust.
11-12 You were charmed and controlled by magic.
3-4 ...save one ally and abandon another.
13-14 You were cursed by a magic item.
5-6 ...give up a chance to pursue your own goals.
15-16 You were kidnapped by a cult.
7-8 ...give up a reward you wanted.
17-18 You were magically imprisoned for some time.
9-10 ...give up a treasured belonging.
19-20 You were tormented by a malicious spirit.
11-12 ...help an enemy do something bad.
13-14 ...kill an innocent person.
15-16 ...let innocent people die.
17-18 ...ruin your own reputation.
19-20 ...torture someone for information.

Life Events
17
NPC Details
(*) Gender (*) Occupation
Roll Evens or Odds. d20 Occupation d20
Even means female. Odd means male.
1 Academic 12-13 Laborer
(*) Race 2 Criminal 14 Merchant
For siblings, apply Disadvantage. A Random Race result 3 Entertainer 15 Noble
means that they are adopted. 4 Exile / Hermit 16 Politican
d20 Race 5 Explorer 17 Priest
1-12 The expected race and subrace. 6-8 Farmer 18 Sailor
13-16 The expected race, but a different subrace. 9-10 Artisan 19 Soldier
17-20 a Random Race 11 Hunter 20 Adventurer
If there is no expected race, use Random Race. For the Adventurer result, follow the Class Options section.
Status (*) Romantic Partner
d20 Status d20 d20 Romantic Partner
1 Dead 8-13 Alive and well 1-12 They currently have a partner
2 Missing or unknown 14-18 Alive and successful 13-17 They are separated or widowed
3 In some trouble 19 Alive and infamous 18-20 They have not had a partner
4-7 Alive but struggling 20 Alive and famous
Ideal
(*) Cause of Death d20 Ideal d20
d20 Cause of Death d20 1 Aspiration 11 Honesty
1 Unknown 14 Apparent suicide 2 Community 12 Honor
2 Murdered 15-16 Killed by an animal 3 Creativity 13 Knowledge
3 Killed in battle 17 Killed by a monster 4 Destiny 14 Nature
4-6 Occupation accident 18 Natural disaster 5 Fairness 15 Redemption
7-9 Random accident 19 Executed or tortured 6 Faith 16 Respect
10-13 Disease 20 Bizarre event 7 Family 17 Responsibility
8 Freedom 18 Retribution
Relationship 9 Friendship 19 Tradition
d20 Relationship d20 10 Generosity 20 Wealth
1 Hostile 5-10 Friendly
2-4 Negative 11-20 Loving

NPC Details
18
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