Professional Documents
Culture Documents
H
ave you ever sat down to make a character for How to Use This Guide
an upcoming 5e Dungeons & Dragons game,
only to realize that you had no idea where to Grab a pencil, a sheet of blank paper, and a set of gaming dice.
start? No inspiration for an interesting PC? Do Make your way through the different sections in the Table of
you need something to just get your creative Contents, rolling on each table and writing down your results.
juices flowing? Any sections marked with a (*) are situational, meaning not
Maybe you want to avoid tropes, or play something off the every character will need them. Use your own judgment.
wall, or you're a Dungeon Master trying to get your players to Unless otherwise specified, all options presented here
leave their comfort zone of always playing that one chaotic require only the Player's Handbook.
neutral, lone-wolf rogue. Base Race Options
The Randomized Character Generator is made to do just This section is to decide on your sex, race, subrace, age,
that. Each section is filled with dice tables that make height, and weight.
important character decisions for you, and in many cases help
answer questions that you may not have thought to ask. - Expanded Race Options EE VG
If you are using this guide, take note: You are in no way This section includes the races found in Elemental Evil and
obligated to follow this guide exactly. Feel free to leave out Volo's Guide to Monsters.
sections that don't interest you, skip over tables that you
don't need, or replace results with things that you think Base Class Options
are more interesting. This guide is meant as an inspiration This section is to decide on your class and subclass. While
for creativity, not a limitation. many classes do not unlock their subclass until later levels, it
can be good to have an idea of it at character creation.
- Expanded Class Options XG
Table of Contents This section includes the subclasses found in Xanathar's
Guide to Everything.
(p.2) Base Race Options
Childhood
- (p.3) Expanded Race Options EE VG This section is to decide on how you were born, who you were
(p.5) Base Class Options raised by, and what your early life was like.
- (p.6) Expanded Class Options XG Background and Origins
(p.8) Background and Origins This section is to decide on your background, as well as
explain how and why you became an adventurer.
(p.11) Values
(p.12) Personality Values
This section is to decide on your ideals and alignment, as well
(p.13) Childhood as religiosity. The ideals table is an alternative to the official
(p.15) Life Events options.
(p.18) NPC Details Personality
v.3.0 This section is to decide on your flaw and personality traits.
This is an alternative to the official options.
Life Events
This section is to build up your backstory by filling your past
with interesting events and plot hooks.
NPC Details
This section is to flesh out the various people in your life.
Introduction
1
Base Race Options
Gender (*) Human [Forgotten Realms]
Roll Evens or Odds. d20 d20
Even means female. Odd means male. 1-2 Reroll 11-12 Mulan
3-4 Calishite 13-14 Rashemi
Race
5-6 Chondathan 15-16 Shou
d20 Race
7-8 Damaran 17-18 Tethyrian
1-3 Dwarf (p.18)
9-10 Illuskan 19-20 Turami
4-6 Elf (p.21)
7-9 Halfling (p.26)
Age
10-15 Human (p.28)
d20 Stage of Life
16 Dragonborn (p.32)
1-6 Adolescent
17 Gnome (p.35)
7-14 Adult
18 Half-Elf (p.38)
15-19 Matured
19 Half-Orc (p.40)
20 Elderly
20 Tiefling (p.42)
Race Adolescent Adult Matured Elderly Max
(*) Subrace Dwarf 15+ 25+ 150+ 275+ 350
d20 (*) Dwarf Subrace d20 (*) Gnome Subrace
Elf 15+ 25+ 250+ 500+ 750
1-10 Hill 1-10 Forest
Halfling 15+ 25+ 75+ 125+ 175
11-20 Mountain 11-20 Rock
Human 15+ 25+ 50+ 75+ 100
d20 (*) Elf Subrace d20 (*) Human Ethnicity Dragonborn 10+ 20+ 40+ 60+ 80
1-8 High 1-3 Reroll Gnome 15+ 25+ 150+ 275+ 400
9-16 Wood 4 Arabic Half-Elf 15+ 25+ 75+ 125+ 200
17-20 Dark 5 Celtic Half-Orc 10+ 20+ 40+ 60+ 80
6 Chinese Tiefling 15+ 25+ 50+ 75+ 100
d20 (*) Halfling Subrace
7 Egyptian
1-10 Lightfoot Height & Weight (Adult)
8 English
11-20 Stout Base Height Base Weight
9 French Race Height Modifier Weight Modifier
d20 (*) Dragonborn Sub. 10 German Dwarf, Hill 3'8" +2d4 115 lb. x (2d6) lb.
1-2 Brass 11 Greek Dwarf, Mt. 4' +2d4 130 lb. x (2d6) lb.
3-4 Bronze 12 Indian Elf, High 4'6" +2d10 90 lb. x (1d4) lb.
5-6 Copper 13 Japanese Elf, Wood 4'6" +2d10 100 lb. x (1d4) lb.
7-8 Gold 14 Mesoamerican Elf, Dark 4'5" +2d6 75 lb. x (1d6) lb.
9-10 Silver 15 Niger-Congo Halfling 2'7" +2d4 35 lb. x 1 lb.
11-12 Black 16 Norse Human 4'8" +2d10 110 lb. x (2d4) lb.
13-14 Blue 17 Polynesian Dragonborn 5'6" +2d10 175 lb. x (2d6) lb.
15-16 Green 18 Roman Gnome 2'11" +2d4 35 lb. x 1 lb.
17-18 Red 19 Slavic Half-Elf 4'9" +2d8 110 lb. x (2d4) lb.
19-20 White 20 Spanish Half-Orc 4'10" +2d10 140 lb. x (2d6) lb.
Tiefling 4'9" +2d8 110 lb. x (2d4) lb.
1 Barbarian (PH p.46) 7 Paladin (PH p.82) 1-5 Circle of Dreams (XG p.22)
2 Bard (PH p.51) 8 Ranger (PH p.89) 6-10 Circle of the Land (PH p.68)
3 Cleric (PH p.56) 9 Rogue (PH p.94) 11-15 Circle of the Moon (PH p.69)
4 Druid (PH p.64) 10 Sorcerer (PH p.99) 16-20 Circle of the Shepherd (XG p.23)
(*) Sorcerer
d20 Sorcerous Origin
1-4 Divine Soul (XG p.50)
5-8 Draconic Bloodline (PH p.102)
9-12 Shadow Magic (XG p.50)
13-16 Storm Sorcery (XG p.51)
17-20 Wild Magic (PH p.103)
(*) Warlock
d20 Otherworldly Patron
1-4 The Archfey (PH p.108)
5-8 The Celestial (XG p.54)
9-12 The Fiend (PH p.109)
13-16 The Great Old One (PH p.109)
17-20 The Hexblade (XG p.55)
(*) Wizard
d20 Arcane Tradition
1-2 Reroll
3-4 School of Abjuration (PH p.115)
5-6 School of Conjuration (PH p.116)
7-8 School of Divination (PH p.116)
9-10 School of Enchantment (PH p.117)
11-12 School of Evocation (PH p.117)
13-14 School of Illusion (PH p.11)
15-16 School of Necromancy (PH p.118)
17-18 School of Transmutation (PH p.119)
19-20 War Magic (XG p.59)
d100 Background I had no other way to provide for myself other than to
1
break the law.
1-9 Reroll
I saw crime as a way to rebel against injustice, or simply
10-16 Acolyte (p.127) 2
to entertain myself.
17-23 Charlatan (p.128) 3 I was brought into the ranks of a gang or thieves guild.
24-30 Criminal (p.129) I was taught the tricks of the trade by a mentor or
4
family member.
31-37 Entertainer (p.130)
38-44 Folk Hero (p.131) d4 (*) Entertainer
45-51 Guild Artisan (p.132) I always had a fascination with stories and song, and
1
52-58 Hermit (p.134) learned that I could provide for myself with them.
59-65 Noble (p.135) I had a natural talent for entertaining and loved evoking
2
emotions in others.
66-72 Outlander (p.136)
3 I learned the trade by taking part in the family business.
73-79 Sage (p.137)
4 I left home to work with a bard or entertainer troupe.
80-86 Sailor (p.139)
87-93 Soldier (p.140) d4 (*) Folk Hero
Class Origins
d6 (*) Barbarian
1-2 I was chosen by a spirit to be their champion, granting me supernatural levels of strength.
3-4 My anger has always had a mind of its own, and the only way to channel it was through battle.
5-6 Some mystical event imbued me with power that I learned could be focused into a rage.
d6 (*) Bard
1-2 I attracted the attention of a master bard who taught me how to harness magic.
3-4 I learned that I had a knack for bardic magic entirely be accident.
5-6 I sought out lore and knowledge, learning how to utilize magic in the process.
d6 (*) Cleric
1-2 I was deeply religious and sought out the privilege of serving my god's will.
3-4 My god chose me to be their avatar- I didn't really have a say in the matter.
5-6 My god noticed what purpose I was pursuing, and granted me power to help me achieve it.
d6 (*) Druid
1-2 I became a druid in response to the religious teachings of the Old Gods.
3-4 I had a natural affinity for animals and nature, so learning druidic magic was my way of deepening that connection.
5-6 I was taught how to harness natural magic after being taken in by a druid or druid circle.
d6 (*) Monk
1-2 I lived in a monastery where martial training was an expected part of life.
3-4 I turned to meditation and training in order to cope with something from my past.
5-6 I was taught martial arts by a master who thought I needed it.
d6 (*) Paladin
1-2 I believe in my ideals so strongly that becoming a paladin was inevitable.
3-4 I learned of the ways of the paladin from a mentor or through my religion.
5-6 I was tasked with some holy quest that I am dedicated to completing.
d6 (*) Ranger
1-2 I learned my skills through my profession as a trapper or scout.
3-4 I see it as my duty to hunt down the monsters of the world.
5-6 I was taught how to hunt and survive by a mentor.
d6 (*) Rogue
1-2 A more experienced rogue took me under their wing after seeing potential in me.
3-4 I focused on learning my skills because I knew they were the only way I could accomplish my goals.
5-6 I honed my talents naturally over time due to the nature of my work.
d6 (*) Sorcerer
1-2 My abilities flared to life during a moment of great stress, and they have been developing ever since.
3-4 My abilities were noticed by an experienced mage who taught me how to control them.
5-6 My family knew something was special about me since the moment I was born- or even before then.
d6 (*) Warlock
1-2 I sought my patron out, as what they had to offer was something I desperately needed.
3-4 I stumbled upon my patron by accident, and a deal was struck shortly after.
5-6 My patron sought me out and made me an offer I could not refuse.
d6 (*) Wizard
1-2 An experienced wizard took me in and made a point of teaching me the ways of magic.
3-4 I had a talent for the arcane and was allowed to study among prestigious mages.
5-6 I was inspired by some great magic, and made it my life goal to learn how to do it myself.
Values
11
Personality
Flaw d100 Personality Traits
1 I am a terrible liar and cannot keep a secret. 29-30 I can talk endlessly on a topic that interests me.
2 I am inflexible in my thinking. 31-32 I can't help but play and fiddle with things.
3 I am irresponsible and unreliable. 33-34 I can't stand my things being dirty or unorganized.
4 I am selfish and inconsiderate of others. 35-36 I carry myself with grace and dignity at all times.
6 I become obsessively focused on my goals. 39-40 I complain about every minor inconvenience.
7 I can't bear being outdone or proven wrong. 41-42 I constantly show off my (assumed) knowledge.
8 I can't help but be contrary towards authority. 43-44 I curse often and enjoy crass jokes.
9 I can't hide my emotions or true thoughts. 45-46 I don't care about manners or social etiquette.
10 I can't remember or stick to a plan. 47-48 I don't quite know how to interact with people.
11 I can't resist beauty or pleasure. 49-50 I don't really care about personal hygiene.
12 I constantly take unnecessary risks. 51-52 I enjoy impressing others with my skills.
13 I don't consider the consequences of my actions. 53-54 I enjoy liberal sarcasm and insults.
14 I have a short fuse and a violent temper. 55-56 I enjoy my free time loud and dangerous.
15 I judge people harshly and have difficulty forgiving. 57-58 I get along with every animal I meet.
16 I put too much trust in authority. 59-60 I get jittery and talkative when I am nervous.
17 I run when things get tough or scary. 61-62 I get restless when staying in one place too long.
18 I think I am better than everyone else. 63-64 I have a philosophical idea for every situation.
19 I will do anything for fame and attention. 65-66 I have an idol that I bring up whenever I can.
20 I will do anything to avoid hard work. 67-68 I have an unshakably optimistic attitude.
69-70 I keep emotional distance from strangers.
Personalty Traits (Roll Twice) 71-72 I love a chance to indulge in luxuries.
d100 Personality Traits 73-74 I love to exaggerate and make up stories.
1-2 I always conduct myself with tact and politeness. 75-76 I make frequent jokes, even when inappropriate.
3-4 I always react calmly and without panic. 77-78 I never act without thinking things through first.
5-6 I am a hopeless romantic and fall in love easily. 79-80 I never pass up a challenge or wager.
7-8 I am always looking to cure my boredom. 81-82 I never miss a chance to learn something new.
9-10 I am always offering help and advice. 83-84 I prefer acting over talking.
11-12 I am careless with money and often end up broke. 85-86 I seek understanding and peaceful resolutions.
13-14 I am completely confident in my own abilities. 87-88 I take even small slights very personally.
15-16 I am extremely stingy with my money. 89-90 I take pride in and protect my companions.
17-18 I am in my element when the stakes are high. 91-92 I talk down to those who don't agree with me.
19-20 I am superstitious and see omens everywhere. 93-94 I try to flatter and sweet-talk anyone I speak to.
21-22 I ask questions incessantly. 95-96 I will never complain about needing to work hard.
23-24 I become easily distracted by interesting things. 97-98 I will try and make conversation with anyone.
25-26 I become oblivious when deep in thought. 99-100 I won't settle for anything less than perfection.
Personality
12
Childhood
Birth Events d20 Parent Presence
51-60 Somewhere far from home 15-18 I was raised by my father, as my mother was absent
5-7 Mortal Mother / Mixed Race Father d20 (*) Adoptive Family Race
8-10 Mixed Race Mother / Mortal Father 1-8 Same race and subrace as you
11-18 Mixed Race Mother / Mixed Race Father 9-12 Same race as you, but a different subrace
19 Mixed Race Mother / Nonmortal Father 13-20 Different race than you
20 Nonmortal Mother / Mixed Race Father
Parents
Childhood
13
Siblings (Or other housemates) Childhood Home
If your family's race typically has fewer children than other Community
races, apply Disadvantage. d20 Community Race
d20 Number of Siblings 1-7 Same race and subrace as your mother/guardian
1-5 None 8-14 Same race and subrace as your father/guardian
6-9 1 15-18 Same race as you, but different subrace
10-12 2 19-20 Random race/subrace
13-15 3
Size
16-18 1d8
Apply Advantage for races with a cultural preference towards
19-20 1d12 larger cities, and Disadvantage for races with a cultural
preference towards smaller settlements.
d20 (*) Sibling Age
d20 Community Size
1-10 Older than you
1-3 A tiny settlement
11-19 Younger than you
4-8 A small village
20 Same Age (Twin)
9-13 A sizable town
1 Wretched
Environment
2-3 Squalid d20 Community Environment
4-9 Poor 1-4 Seasonal Forest
8-13 Modest 5-7 Grassland
14-17 Comfortable 8-10 Boreal Forest
18-19 Wealthy 11-13 Rainforest
20 Aristocratic 14-16 Desert
17-18 Mountain
Responsibilities 19-20 Arctic
d20 Responsibilities
1-5 I was allowed to spend most of my time playing Friends
6-13 I was expected to help out with my family's trade If your family moved around a lot, apply Disadvantage.
14-20 I was entered into some form of apprenticeship d20 Childhood Friends
1-4 I had no real friends
Family Transience
5-10 I had one close friend
If your family consisted of only yourself, or yourself and one
other person, apply Disadvantage. If your family consisted of 11-16 I had two close friends
yourself and four or more other people, apply Advantage. 17-20 I had three close friends
d20 Family Transience
1-3 We never stayed in one place for long
Rival
d20 Rival
4-8 We moved a few times to a few different places
1-10 I didn't have a rival to speak of
9-20 We lived in a single place my whole childhood
11-14 I had a friendly rival
15-18 I had a spiteful rival
19-20 I had a hostile rival
Childhood
14
Life Events
Number of Life Events d20 Subject of Love
Age Life Events Level Modifier 1-10 Same race and subrace as you
Adolescent 2 1-4 +0 11-18 Same race but different subrace than you
Life Events
15
(*) Made a Friend (*) Odd Item
Roll on the Important People chart to see what kind of d20 Odd Item
person you made friends with. 1-2 A body part from an unknown creature.
(*) Interesting Information 3-4 A book written in a language you can't read.
d20 Interesting Information 5-6 A common object that has odd properties.
1-2 A scandal about someone important. 7-8 A letter addressed to someone you don't know.
3-4 How to create an special magical item. 9-10 A map depicting a landscape you don't recognize.
5-6 How to find or enter a hidden location. 11-12 A mysterious key to an unknown lock.
7-8 That a recent event was actually a conspiracy. 13-14 A seal or broach with an unusual emblem on it.
9-10 The evil plans of a villain or monster. 15-16 A small container that you aren't able to open.
11-12 The existence of a secret society. 17-18 A strange artifact that doesn't seem to work.
13-14 The location of a legendary relic. 19-20 A trinket with significance in another culture.
15-16 The location of an extra-planar portal.
17-18 The location of hidden treasure. (*) Magical Event
d20 Magical Event
19-20 Where to find a rare and magical plant/creature.
1-2 You consumed some uncommon potion.
(*) Somewhere Special 3-4 You had a close encounter with a higher power.
d20 Somewhere Special
5-6 You had a dream that showed you something.
1-2 A city or complex that was entirely underwater.
7-8 You had some beneficial magic cast on you.
3-4 A lost ruin of an ancient civilization.
9-10 You had your fortune read by a legitimate diviner.
5-6 A natural area full of magical flora and fauna.
11-12 You met a non-hostile being from another plane.
7-8 A secluded shrine or monastery.
13-14 You saw naturally occurring display of wild magic.
9-10 A vast, arcane library.
15-16 You were assisted by a powerful magic entity.
11-12 One of the Elemental Planes.
17-18 You witnessed a high-level spell being cast.
13-14 One of the Upper or Lower Planes.
19-20 You witnessed a supernatural omen.
15-16 Some portion of the Underdark.
17-18 The Feywilds or Shadowfell. (*) Tragedy
d20 Tragedy
19-20 The lair of some dark creature.
1-6 Someone you cared about died.
(*) Notable Equipment 7-8 Someplace meaningful to you was destroyed.
These items replace an item of your choice that you already 9-10 You had a falling out with someone close to you.
own, and are mechanically identical to the original item.
11-12 You lost all your money and physical belongings.
d20 Notable Equipment
13-14 You were captured and spent time imprisoned.
1-2 Belonged to a foul villain.
15-16 You were exiled from your community.
3-4 Belonged to a legendary hero.
17-18 Your hometown was ravaged by war or bandits.
5-6 Birthright from your ancestors.
19-20 Your reputation was ruined by some scandal.
7-8 Enchanted to never dull.
9-10 Gifted to you by a god or spirit.
11-12 Made of unusual material.
13-14 Mysterious, but obviously special.
15-16 Passed on to you by a veteran adventurer.
17-18 Previously used to slay a great evil.
19-20 Showing the emblem of an ancient kingdom.
Life Events
16
(*) Failure (*) Accused of a Crime
d20 Failure d20 Accused of a Crime
1-2 You accidentally caused the death of an innocent. 1-2 Guilty: You escaped right before being executed.
3-4 You accidentally destroyed something important. 3-4 Guilty: You evaded capture and are now wanted.
5-6 You failed at an important mission you undertook. 5-6 Guilty: You had your reputation ruined.
7-8 You had to retreat from a battle. 7-8 Guilty: You spent some time in prison.
9-10 You let a monster get away to kill again. 9-10 Guilty: You were released on a special condition.
11-12 You let someone die under your protection. 11-12 Not-guilty: A friend or ally took the fall for you.
13-14 You let something you were guarding get stolen. 13-14 Not-guilty: Some people still believe you did it.
15-16 You lost an important magic item. 15-16 Not-guilty: The real culprit escaped and is after you.
17-18 You were humiliated by a political rival. 17-18 Not-guilty: You helped find the real culprit.
19-20 You were spared by an enemy who beat you easily. 19-20 Not-guilty: You were released.
Life Events
17
NPC Details
(*) Gender (*) Occupation
Roll Evens or Odds. d20 Occupation d20
Even means female. Odd means male.
1 Academic 12-13 Laborer
(*) Race 2 Criminal 14 Merchant
For siblings, apply Disadvantage. A Random Race result 3 Entertainer 15 Noble
means that they are adopted. 4 Exile / Hermit 16 Politican
d20 Race 5 Explorer 17 Priest
1-12 The expected race and subrace. 6-8 Farmer 18 Sailor
13-16 The expected race, but a different subrace. 9-10 Artisan 19 Soldier
17-20 a Random Race 11 Hunter 20 Adventurer
If there is no expected race, use Random Race. For the Adventurer result, follow the Class Options section.
Status (*) Romantic Partner
d20 Status d20 d20 Romantic Partner
1 Dead 8-13 Alive and well 1-12 They currently have a partner
2 Missing or unknown 14-18 Alive and successful 13-17 They are separated or widowed
3 In some trouble 19 Alive and infamous 18-20 They have not had a partner
4-7 Alive but struggling 20 Alive and famous
Ideal
(*) Cause of Death d20 Ideal d20
d20 Cause of Death d20 1 Aspiration 11 Honesty
1 Unknown 14 Apparent suicide 2 Community 12 Honor
2 Murdered 15-16 Killed by an animal 3 Creativity 13 Knowledge
3 Killed in battle 17 Killed by a monster 4 Destiny 14 Nature
4-6 Occupation accident 18 Natural disaster 5 Fairness 15 Redemption
7-9 Random accident 19 Executed or tortured 6 Faith 16 Respect
10-13 Disease 20 Bizarre event 7 Family 17 Responsibility
8 Freedom 18 Retribution
Relationship 9 Friendship 19 Tradition
d20 Relationship d20 10 Generosity 20 Wealth
1 Hostile 5-10 Friendly
2-4 Negative 11-20 Loving
NPC Details
18
This document was lovingly created
using GM Binder.