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Lepidoptera

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agic, as it exists in Eberron, is a https://www.google.com/search?
mutable and violent force. There are q=moth+people&rlz=1C1CHBF_enUS912US912&sxsrf=ALeKk009OtjkN-
some places where magic has oQBrWxI-JF2uccLy5-
saturated the land, changing the very Ww:1599198302442&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjf7_
creatures who reside in those hidden dAo0Q_AUoAXoECA0QAw&biw=1368&bih=770&dpr=2#imgrc=Vgl2hE7
parts. One such group is the
Lepidoptera, or "Moth-People". Moth-
People are the result of an unexpected mutation to the
fauna of some regions of Xendrick and The Mournland,
where magic is so deeply saturated into the essence of
living beings that their very biology is mutated and
morphed into a new being. Lepidoptera are creatures who
have evolved from certain species of Moths and Butterflies
from magically dense zones. Despite their similarity to
humanoids, Lepidoptera tend to think and operate with
very primal instinct. As such, they are considered to be one
of the rarest sights in all of Eberron.
Lepidoptera are not a single race, but a collective of
beings who have evolved from insects such as moths and
butterflies. Rumor has it that there are even some
lepidoptera that have evolved from beetles. There are a
few common traits among Lepidoptera, such as having
wings, additional or highly developed sensory organs,
compound eyes, and a tough carapace which provides
them natural protection. Lepidoptera tend to be nocturnal,
but there are some who are diurnal. As a result of their
mutation, Lepidoptera have some ability to cast druidic
magics.
Lepidoptera are considered to be an abomination in the
eyes of the common folk. As a result, Lepidoptera almost
exclusively live on the fringes of civilization. Many
Lepidoptera live in isolated communities called ” eclipses”.
These colonies, though separate, may interact with small
communities of other humanoids. There is still much to be
learned about Lepidoptera and their colonies, though
progress has been slow. Moth-Men are well-known for
their penchant of reclusivity and secrecy. What is known is
that Lepidoptera are very sociable to druids,firbolgs, and
beings of nature, including the Fey.

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Speed. Your base walking speed is 25 if small, or 30 if
Quirks medium.
Chitinous Carapace. Your base AC is 13 + Dex mod
Lepidoptera have a unique culture which focuses on the
when not wearing armor.
role of an individual in relation to their eclipse and their
Darkvision. You have compound eyes which give you
newness to the typical races. This creates an almost alien
superior vision in dark and dim conditions. You can see in
behavior in many Lepidoptera. In addition to a quirk,
dim light within 60 feet as if it were bright light. You
Lepidoptera tend to have very closed but curious minds.
discern objects differently to other types of creatures, as
The Quirks Table shows several examples of Lepidoptera
your eyes reveal a wider spectrum of color
behavior.
Winged. You have a flying speed of 30 feet.
Lepidoptera Quirks
Instinct. You have proficiency with survival checks.
d8 Quirk
Pseudo-Natural Attunement At first level, you gain
1 You think -out loud- the potential threat of every
the ability to cast Dancing Lights and Druidcraft 3/day
creature you meet or observe.
each. Use Wisdom as your spellcasting modifier for this
2 You often misread emotional cues.
ability
At 3rd level, you can cast your choice of Speak with
3 You are fiercely protective of those you consider Animals or Animal Friendship. Addtionally, you may affect
friends. creatures with an intelligence of 6 or less instead of 4 or
4 You try to study the biology of any creature you less.
encounter. Languages. You can read, write, and speak Common
5 You don't understand other culture's customs and and Sylvan.
traditions. Subrace. There are several varieties of Lepidoptera
6 You don't understand the use of clothing and utility, based on their previous form as an insect. Choose a
assuming it to denote a person's function. subrace for your Lepidopteran.
7 You habitually stay in one position and calculate your
next physical movement.
8 You are driven by your instincts to make decisions,
often using your gut to choose your next course of action.

Names
Lepidoptera names are often based on the role the
individual takes in their eclipses. Many of them use a
personal name to differentiate themselves from similiar
looking members. As a budding species with massive
variety within itself, Lepidopterans may adopt names from
different cultures or take names based on their personal
experiences. Lepidopterans may also be granted names by
Fey whom they have interacted with.There is little
distinction between male and female names.
Example Names
Gatherer, Stag, Guard, Flies-In Reeds,
Farfros,Paelias,Riarbin,Soveheros,Olacorin

Lepidopteran Traits
Your Lepidopteran has the following traits. A few of the
traits give you a choice; consider how your choice reflects
the characters Origins, development, and species.
Ability Score Increase. Your Wisdom Increases by 2.
Age. A typical Leptidopteran is mutated into being at
any point in time when an insect is exposed to high levels
of permeated magic. The Maximum age for a
Leptidopteran is still unknown.
Alignment. Leptidopterans tend towards utilitarian
societies when forming eclipses, taking solace in neutrality
and base instinct. But some have adopted values trending
towards morality, or lack thereof, of the beings which they
encounter.
Size. Your size is small or medium. To set your height
and weight randomly, start with rolling a size modifier.
Size Modifier=2d6
Height= 3 to 5 feet +10 Inches + size
modifier in inches
Weight in pounds= 150 to 270 + (4 times your size
modifier)

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Subraces Rhopalocerans
Lepidoptera have evolved from a number of different Rhopalocerans are mutated butterflies who use their
species, leading many scholars and researchers to believe superior intellect and colors to command their opponent's
that there exists countless different variations of the race. attention
The three most common however, are those who evolved Ability Score Increase. Your Intelligence or Charisma
from Moths, Beetles, and Butterflies. Score increases by 1.
Dynastenae. Large and stoic creatures who have Aposematic Your body and wings shine with a
evolved from beetles, easy to identify given their tough multitude if hues which entrance onlookers and warn
exoskeleton and giant mandibles. beasts that you are not worth fighting. Once per day, you
Heteroceran. Agile and keen creatures who evolved may expand your wings to their full breadth and attempt
from moths, using their advanced eyesight to provide to charm a creature within 60ft. The target must make a
them more evasive prowess and large sensory antennae. Wisdom saving throw (DC=8+ Cha.Mod+ Prof.Bonus).
While charmed, it cannot take actions and may only move
Rhopalocerans. intelligent and eye-catching creatures
away from you. At the end of its turn or when it takes
who evolved from butterflies, using their wings for
damage, a creature can attempt to make another saving
entrancing their opponents and fur-like scales to escape
throw. This effect lasts for 5 minutes. The creature does
capture.
not know that it was charmed if it was not treated with
hostility during the charm's duration.
Dynastenae Feathered Scales Your body is coated in fur-like scales
Dynastenae are mutated beetles who use their immense which provide an effective means of escape. Whenever
size and strength to protect their eclipses. you are grappled or incapacitated by a creature, trap, or
other means of binding, you may reduce your AC by 1 and
Ability Score Increase Your Strength or Constitution
gain advantage on any roll needed to escape. You may use
score increases by 1.
this feature a number of times equal to your constitution
Herculean Jaws As an action, you may attempt to
score divided by 2,rounding down.
grapple a large or smaller creature in your mandibles.
Creatures you grapple are incapacitated and must use
their action to escape your grasp. The DC to escape is 10+
Strength Mod plus Proficiency.
Bulwark Carapace Your natural base AC increases to
17 (Your dexterity modifier doesn't affect this number).
You can use armor, but lose the ability to use your wings. If
you are using a shield, you can apply the shield's bonus as
normal.
Strength of the Stag Your size increases to large, and
your carrying capacity is considered as Huge.

Heteroceran
Heterocerans are mutated moths who use their wit and
biology to act as scouts and foragers for their eclipses
Ability Score Increase Your Dexterity Score increases
by 1
Phototaxis You have the ability navigate in relation to
any source of light, giving you an unnatural reaction speed
to stimuli. Whenever you are targeted by a spell or attack,
you can use your reaction Wis Mod.(Minimum 1) times per
long rest to approach or evade the attack. Approaching the
attack gives the enemy a +2 to hit you, but allows you to
make an attack (assuming the creature is within range).
Evading the attack gives them a -2 to hit and allows you to
move up to half your movement after the attack is made. If
used to evade or approach a spell requiring a dex. save,
you roll with advantage but do not move.
Antennae You have a pair of large antennae used for
detecting chemicals that may be harmful. You have
advantage on investigation and survival checks to
determine if a substance is poisoned or toxic. Your passive
perception also increases by 1.
Drawn to the Flame Your vision is superior to your
kin, increasing your darkvision to a range of 90ft.

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