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Avenger

Fighting Style
Class Features Avengers forgo the protective properties of armor and
As an Avenger (Paladin) you gain the following class features shields, thus they have no need for the Defensive or
Protective Style. Instead, add the following Fighting Styles to
Hit Points those chosen at 2nd level.
Hit Dice: 1d10 per Avenger (Paladin) level
Hit Points at 1st Level: 10 + your Constitution modifier Archery
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution You gain a +2 bonus to attack rolls you make with ranged
modifier per Avenger (Paladin) level after 1st weapons.
Proficiencies Two-Weapon Fighting
Armor: None When you engage in two-weapon fighting, you can add your
Weapons: Simple weapons, martial weapons ability modifier to the damage of the second attack.
Tools: None
Saving Throws: Wisdom, Charisma Righteous Might
Skills: As per the Paladin list, plus Stealth. Medicine is Your unwavering faith gives you near supernatural grace that
removed from the Paladin list. terrifies your foes. You can use Charisma instead of Strength
Equipment for the attack and damage rolls of weapons with the versatile
You start with the following equipment, in addition to the or heavy traits.
equipment granted by your background: This replaces the Paladin's Divine Health feature.
(a) a martial weapon or (b) two martial weapons
(a) five javelins or (b) any simple melee weapon
(a) a priest's pack or (b) an explorer's pack
A holy symbol
Armor of Faith
While you are wearing no armor and not wielding a shield,
your AC equals 10 + your Dexterity modifier + your Charisma
modifier.
This ability replaces the Paladin's normal proficiency with
all armor and a shield.
Divine Censure
As the conviction to your oath grows, you confer a specific
bonus in censuring your enemies. As a bonus action, choose
one enemy that you can see. You gain your censure's benefit
against that foe until the creature dies, flees from your sight
for 10 minutes or more, or you fall unconscious.
Choose one of the Censures from the list below. Once your
divine censure is used, you must complete a long rest to
restore it.
Censure of Pursuit: You may use the Dash action as a
reaction whenever the target of your censure attempts to
move away from you. You may only use Dash to move
closer to the target of your censure.
Censure of Retribution: You add your proficiency bonus
to damage rolls each turn you have taken damage from an
enemy other than your censure's target. This bonus
damage may only be applied once per turn, even if you
have more than one attack.
Censure of Unity: So long as you have a friendly creature
adjacent to your censured target, you or an adjacent
friendly creature can have advantage on attack rolls
against the target.
This feature replaces the Paladin's Lay on Hands ability.

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