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Race Name: Frost Folk

Ability Scores: +2 Con, +1 Wis


Size: medium
Speed: 30ft
Languages: common, one other of your choice

Age: as humans do
Alignment: neutral evil
Size: as humans

Traits:
 Darkvision
 Frostborn: you are immune to the effects of extreme cold, and resistant to cold damage.
 Icy Blast: once per short or long rest you can blast an icy chill as an action in a 15ft cone. Creatures in the cone
must make a Con save (DC 8 + proficiency bonus + Wis). On a fail they take 2d8 cold damage and half as much on
a success. This damage increases by 1d8 at 5th level, 10th, 15th and 20th level.

History:
The frost folk, also known as frost men, were a race of humans that long ago struck a bargain with a cold power.

Frost folk had the height and weight of typical humans. They often had bright blue eyes, pale, snowy skin, and blond
hair so pale as to be almost white. A noticeable chill surrounded them.

Frost folk were originally humans from Sossal (and were thus said to be distant relations of the modern Sossrim) and
traced their origin to the war between Raumathar and Narfell. Many from Sossal allied themselves with the
Raumathari and sought power from the "cold outer darkness" (i.e., ice devils), and so the frost folk were born.

Frost folk often raided to the far south in dark, cold winters and took plunder and captives. They were disciplined
fighters with a keen sense of tactics. They enjoyed bloody slaughter and often set ambushes.

As a culture centered on hunting the frost folk often wore the stitched together furs of beasts, such as arctic foxes
and bears. A few of them were known to wear helmets fashioned from the skulls of bears, wolves, and wolverines.

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