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Version: 1.

0 - 27/3 2018
Order phase Page 10 Gain fatigue Page 30 Special rules Page 36

Follow the steps below: Your unit gains a fatigue when: Ability Unit have the following special rules:
1 Check amount generated Saga dice Each move, charge and shoot activation Determination Unit have one free activation per turn
2 You may remove dice from battle board
• after the first one. Presence Counts as four models, dont apply on deployment or adding VP-points
3 Generate new Saga dice • End of a melee they participated in Resilience (x) Take a fatigue to cancel (x) casualties, can't use it if unit is exhausted.
4 Roll generated Saga dice • Friendly unit within S is destroyed We obey Choose a friendly unit within S and give it a free activation of any kind.

5 Opponent react with orders/reaction • Certain special rules or abilities


Bodyguards Remove a friendly hearthguard figure within S to cancel a casualty

6
Place Saga dice on the battle board and • Each time a hero uses resilience Pride If activates to charge and can reach an enemy hero then must charge the hero.
activate the abilities
Each time a unit with horses ends their Heroic unit Determination, Resilience (x), We obey and Pride,
7 Trigger order abilities
• movement on uneven terrain Warlord Determination, Resilience, We obey, Pride, Presence, Resilience 1 and Bodyguards
8 Opponent react with orders/reaction Limit to 3 fatigue markers
Activation phase Page 14 Use fatigue Page 31 Equipment summary Page 37

Unit has choice of 5 actions Remove one fatigue from enemy unit: Equipment Range Unit can't close ranks and also:
• Move activation • Increase the unit armor with 1 Bow and slings L Reduces carrying units armor by 1

• Charge activation • Lower the unit armor with 1 (Melee) Javelins M Same as above, and: +1 on attack die during melee (only chaging unit)

• Shooting activation Replace the mesuring stick with S during Crossbows L Reduces carrying units armor by 1, +1 on ranged attack dice

• Rest activation the enemy units move or charge Composite bows M Reduces carrying units armor by 1, +Extra rules

• Manoeuvre activation* Remove two fatigue from enemy unit: Improvised Projectiles S Targeted unit get +1 on defence die (ranged)
*Cost no Saga dice • Cancel the activation before it resolves Unarmed - Targeted unit get +1 on defence die (melee)
Generate Saga dice Page 10 Unit is exhausted at 3 fatigue, when a unit is Heavy Wepons - Reduces armor by 1, +1 on attack die (melee)
Sage dice Conditions exhausted it has a -1 on attack rolls and only War Chariot - -
+1 Warlord be activated to rest Horse L Reduces units armor by 1 against shooting, +Extra rules
+1 Hearthguard Resting
+1 Warriors (at least 4 figures) • Must be first activation Unit summary Page 44
+1 Levys (at least 6 figures) • Resting removes 1 fatigue token Dice Melee Shooting Armor # models per point Also
Max 8 available, active and inacitive Saga dice • Only one rest activation per turn Warlord 8 4 5 1 Is a hero
in play. Hearthguard 2 1 5 4 -
Terrain Page 34 Warriors 1 1/2 4 8 -
Warband size Page 44 Terrain can be following: Levys, melee 1/2 - 4 12 -
4 Learning the game • Low or high, high blocks line of sight Levys, ranged 1/3 1/2 4 12 -

6 Standard format • Light- or hard cover


8+ "The book of battles" Open, uneven (slowing movement to S) or
• dangerous (uneaven and inflicting fatigue)

Credit to: Studio Tomahawk, Gripping Beast and Footsore Miniatures Made by: Jonatan von Seth. Feel free to donate so I can keep it updated. paypal.me/JonatanvonSeth
Movement, manoeuvre and charge Page 8 +16 Melee Page 26 Shooting Page 22
Follow the steps below: Follow the steps below:
Range Inches cm Description
1 The defending unit may close ranks Nominate a unit to activate for a shooting,
Attacker and defender collect attack dice, all 1
•All figures must move within VS of a previously moved figure defender may react.
VS 2 5,1 2 figures in the unit counts, number of attack dice is The attacker assembles their combat pool,
•All units can't pass between another unit.
based on melee aggression 2 each figure must have line of sight and be
•Moving from, in or through uneaven terrain, when moving one figure will
Add any bonus attack dice granted by ability or in range.
S 4 10,2 effects the whole unit and reduce the movment to S. 3
special rule which launched the charge
•All figures after moving must be within S of the first figure. Add any bonus attack dice granted by
3
Saga abilites or special rules
M 6 15,2 •Foot soldier in open terrain
4
Add any bonus defence dice granted by ability or
• Units moving with L can break it down to two M. special rule which launched the charge
Add any bonus defence dice granted by
4
L 12 30,5 •Unit doing a Manueuvre must stay L away from all enemy units and be in open
5
If the defender did close rank: discard half their Saga abilites or special rules

terrain. •Units that charge L can't change their L with two M. attack dice (rounded up) 5 Max 8 d6 in combat pool, discard excess

Check if combat pool exceeds 16 d6 dice (attack Starting with the attacker, take turns
6
Movement Page 16 Charge Page 20 and defence dice added together) triggering Saga ability, pass or defender
6
Follow the steps below: Follow the steps below: Starting with the attacker, take turns triggering
may spend the attacking units fatigue. End
step if both pass consecutively
1 Nominate a unit to activate for a movement 1 Nominate a unit to activate for a charge 7 Saga ability, spending opponents units fatigue or

2 Nominate a enemy unit you are chargeing pass. End step if both pass consecutively 7 Attacker rolls attack dice (max 16 d6)
Check if opponent wants to react with spending a
2
fatigue or Saga ability Check if opponent wants to counter with spending a 8 Apply modifers on the attack dice
Discard dice from combat pool that exceeds the
3 Compare the final result of each die that
3 Choose a figure in the unit to move fatigue or Saga ability 8 double the numbers of dice gained/started with
Move that figure up to full movement. The figure must 9 was rolled with the armor of the unit shoot
4 Choose a figure in the unit to charge in step 8 (Max 32 d6)
4 move in a straight line, units with speed of L may change at, equal or higher is a hit
Move the figure in a straight line to the enemy unit you 9 Each player roll their attack dice 10 Add automatic hits from abilites or effects
one L for two M.* 5
targeted in step 2, charge distance Defender takes and rolls a d6 for each hit
Choose another figure and resolve their movement, this 10 Apply modifiers on the attack dice
If the moved figure can´t make contact with any figures 11 on their unit, also add extra defence dice
5 figure must be within VS of another figure and within S of Compare the final result of each die that was
6 of the enemy unit you nominated in step 2, the charge is gained.
the first figure.** 11 rolled with the armor of the unit engaged in the 12 A roll of 4 or more cancels a hit, (3 in cover)
cancelled.
6 Continue as above with all the figures in the unit combat, equal or higher is a hit 13 Any remaining hits become casualties
Choose another figure and resolve their movement, this
Allways when you change one L for two M, the ends of 7 figure must be within VS of another figure and within S 12 Add automatic hits from abilites or effects 14 Remove freely a figure for each casualty
*
the measuring sticks must touch. of the first figure.** (see movement)
Each player takes and rolls a d6 for each hit on
13
** Movement across uneven ground, move only S 8 Continue as above with all the figures in the unit their unit, also add extra defence dice gained. Cover Page 29

A roll of 5 or more cancels a hit, (4 in solid cover There are two types of cover:
14
Units must obey following: Models base size must obey: or if you did close ranks in step 1)
Light cover, effects ranged shooting and

• Models are all of same type of figure Mounted Foot soldier Hero 15 Remaining hits become casualties for the unit • not hand-to-hand combat.

• Have the same equipment 16 Remove a figure for each casualty (not freely) Save on 3+ instead of 4+
Max

• Between 4 and 12 figures*


50mm x 50mm 30mm x 30mm 60mm x 60mm
17 Each unit if still alive gains a fatigue Hard cover, effects both ranged

• No larger than VS between two figures • Hand-to-hand combat save hits on 4,


shooting and hand-to-hand combat. In
Generally, the loser now withdraw (page 28)
18
Min

40mm x 20mm 20mm x 20mm See mounted or foot soldier


*Heroes are single-figure unit closed ranks effects withdrawal
not 5)

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