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Hokibo Buzenbo

Tengu Kurama Bushi Tengu Kurama Bushi


Melee pool 4*** Melee pool 3​***
Ranged Attack pool 3 Ranged Attack pool 3***
Move 5 Move 5
Ki 2/8*** Ki 2/8***
Armour (2),Cloudwalk, Fear (5), Fearless, Armour (2), Courage (2), Cloudwalk, Prowess
Jump Up, Prowess [Attack] (1), Spirit (1), [Defence, Ranged] (1), Fear (5), Spirit (1)
Virtue (6”).
7 Wounds
7 Wounds
Melee:
Melee: Katana +1
Massive Katana +2 Push Attack (1)
Armour Piercing (1) Push Defence (0)
Powerful Attack (1)
Drag Defence (0) Ranged:
Forceback Attack (0) Massive bow +2 [6/12/18]
Armour Piercing (2), Brutal (1), Reload (1)
“Overrule” – [OPT] ​A​ ​Ta​6 – **
Target non-Exhausted Enemy model gains an “Quick Reload” – ​A​ P
​ ​ – ***
Impetuous Marker. Remove any Reload markers from this model.

“Wing Buffet” – ​A​ ​Pu​BtB – ** “Wing Buffet” – ​A​ ​Pu​BtB – **


All models in the Pulse’s area of effect must All models in the Pulse’s area of effect must
succeed in a Size Challenge test (6) or be succeed in a Size Challenge test (6) or be
moved D3” directly away from this model. moved D3” directly away from this model.

“Iaijutsu”– ​I​ ​P​ – * “Dead Eye” – ​A​ ​P​ – ***


This model's melee weapons gain Reach until Until the end of the current activation this
the end of the current Melee Exchange. model ignores Cover and Tiny modifiers to
Unique Effects Ranged Attacks. The opposing player may
not nominate a new target for this Ranged
While this model is in play, when a Bushi Attack.
model spends a Virtue token you may choose
one of the following effects: Unique Effects
●Reduce the cost of this Model’s Special While this model is in play, when a Bushi
Attacks and Defence by (1) until the end of model spends a Virtue token you may choose
the current Melee Exchange. one of the following effects:
●This Model gains Prowess (Attack) (1) until ●This Model gains Prowess [Defense] (1)
the end of the current Melee Exchange. until the end of the current Melee
●This Model Gains Jump Up until the end of Exchange.
the current activation. Rice Cost: 24
●This Model Gains Side Step Defence (0)
until the end of the current activation.
Rice Cost: 25
Naigubu Kanut
Tengu koroko Shisai Tribesmen
Melee pool 1 Melee pool 4*​**
Ranged Attack pool 1 Ranged Attack pool 2
Move 0 Move 4
Ki 3/10** Ki 2/6
Aware, Channel (6/6”), Cloudwalk, Durable
(Ranged), Fearless, Heal (3), Leech (6/6”), Mettle
Armour (1), Bravery, Leadership
(1), Slow, Virtue (6”)
[Tribesmen](1/6"), Spirit(1), Tough (1)
5 Wounds
6 Wounds
-2 Melee

“Spirit Ward” – [no melee][no movement] ​C​ ​Au​6 – ** Melee:


While within this Aura Kami and Asura models Walking Axe +2
cannot move closer to this model. Brutal (1)
Powerful Attack (1)
“Warding Shomyo”[no melee][no movement] ​C​ ​Au​6 *** Forceback Attack (1)
This model gains Disturb Flow (1/6) and Enemy
models within the Aura cannot use Special Attacks Ranged:
or Defences. Throwing Axe +1 (3/5/7)
Ammo (2), Brutal (1), Light Weight
“Detect” – no melee ​S​ ​Pu​6” – **
Choose a model in the pulse that model loses
“Inspiration” –[OPT] ​A​ ​Ta​6” – **
Camouflage until the End Phase.
Target Friendly Faction model with a Rice
Cost of less than this model gains +1 to its
Unique Effects:
Melee Pool or Ranged Pool until the End
While this model is in play, when a friendly model
spends a Virtue token you may choose one of the
Phase.
following effects:
● This model gains Armour (2) until the current “Tenacious”OPT– ​A​ P
​ ​ – **
action is resolved. This model gains Tough (+1) until the End
● This model gains Move +1 and Light Footed Phase.
until the current action is resolved.
● This model gains Parry ​(1)​ until the current Unique Effects:
action is resolved. This Model’s Inspiration feat may only target
● This model gains Ranged Defence (+1) until friendly Tribesman models.
the current action is resolved. Rice Cost: 21

During the Starting Phase, if this model is not in BtB


with an Enemy model, place this model within 3” of
its current location and not in the ZoC of an Enemy
model.

The first time in a turn when a model moves into


BtB with this model, if this model was not already in
BtB with an Enemy model, place this model within
3” of its current location and not in the ZoC of an
Enemy model.
Rice Cost: 15
Jirobo Kotenbo

Tengu Haiatake Bushi Tengu Haiatake Bushi


Melee pool 3*** Melee pool 3***
Ranged Attack pool 3 Ranged Attack pool 3
Move 5 Move 5
Ki 2/6 Ki 2/6
Armour (2), Cloudwalk Armour (2), Cloudwalk, Command
[Bushi](2/6”), Leadership [Bushi](1/6”),
6 Wounds
6 Wounds
Melee:
Katana +2 Melee:
Counterstrike Defence (1) Katana +2
Forceback Attack (0) Drag Defence (0)

“Umbrella Block” – ​I​ ​P​ – ** “Umbrella Block” – ​I​ ​P​ – **


This model gains Parry (1) until the end of the This model gains Parry (1) until the end of the
current Melee Exchange. current Melee Exchange.

“Precision Strike” – ​A​ ​P​ – * “Hack” – ​A​ ​P​ – **


This model gains Armour Piercing (1) until the This model gains Powerful Attack (0) until the
current action is resolved. current action is resolved.

“Combat Instinct” – ​I​ ​P​ – ** “Iaijutsu”– ​I​ ​P​ – *


For the next Melee Exchange involving this This model's melee weapons gain Reach until
model the opponent must reveal the use of the end of the current Melee Exchange.
any Special Attacks or Defences before this
model’s dice are allocated and the use of any Rice Cost: 18
Special Attacks or Defences decided.

Rice Cost: 15
Haiatake Guard

Tengu Haiatake Bushi

Melee 3***
Ranged 3
Move 5
Ki 2/6

Armour (2), Bravery, Cloudwalk

6 Wound Boxes
6 Wound Boxes

+2 MwS
Reach
Push Defence (0)
Drag Defence (1)

Defensive Line A P ***


Until the end phase, while in BtB with another
friendly Tengu Bushi, this model and friendly
Tengu Bushi in BtB with this model gain Parry
(+1). A model can only benefit from this feat
once, though it does stack with other sources
of Parry.

Unique effects:
While this model is within 3” of another
Haiatake Guard model, non-intangible, enemy
models may not move through any line
between the two Haiatake Guard’s bases.

This model provides cover to friendly models


as if it were terrain.
17 Rice ea
Sanjakubo Hirobo

Tengu Karasu Shugenja Tengu Karasu Shugenja


Melee pool 2​*** Melee 2***
Ranged Attack pool 3 Ranged 3
Move 5 Move 5
Ki 2/8*** Ki 2/8***
Cloudwalk, Spirit (1) Cloudwalk, Spirit (1)

“Curse Fate” – [no melee] ​S​ T ​ a​12 – *** “Death Sentence” [No Melee] S Ta9” - ****
“Raijin’s Rage” – ​I​ ​Sp​ – ** “Fujin’s Will” [No Melee] C Pu6” - ***

5 Wounds 5 Wound Boxes

-2 MwS -2 MwS

Ranged: Call Lightning: Ranged: 2/4/6 +1 Damage


Call Lightning +1 (2/4/6)
“Death Sentence” [OPT][No Melee] S Ta9” - ****
“Curse Fate”[OpKi][no melee][OPT]​S​ ​Ta​12” *** Target model gains one Death Sentence
Roll a number of D6 equal ​to 1 plus the​ SL of Marker.
the opposed Ki test. Reroll 1’s and dice with
the same value. Until the End Phase the “Fujin’s Will” [No Melee] C Pu6” - ***
Target model considers any dice it rolls with Friendly models with Cloudwalk that are within
the same results as rolled to be of value 1. the pulse may be placed within 2” of their
current position. This feat does not affect
“Raijin’s Rage” – ​I​ ​Sp​ – ** models in BtB with enemy models. Models
When this model makes a successful Ranged cannot be placed into an enemy ZoC.
Attack, after that Attack is resolved but before Unique Effects:
its activation ends it may make an additional
Ranged Attack against a model within 3” of the Unique Effects:
last model Targeted. This Ranged Attack is When this model makes a successful ranged
considered in the Medium Range band ​and attack the target model gains Weak Mind (1)
ignores Range, LoS and Camouflage. until the end phase.

Unique Effects: Rice Cost: 16


A model damaged by a Call Lightning attack
gains a stunned marker.

Rice Cost: 16
Hakzabo Qimmiq

Tengu Kakyu Outcast Tribesmen Shisai


Melee pool 3*​** Melee pool 3*​**
Ranged Attack pool 4 Ranged Attack pool 3
Move 5*** Move 4
Ki 2/6*** Ki 2/8***
Armour (1), Bravery, Dodge (1), Evasive. Armour (1), Heal (1), Immune [Bleed, Fire,
Poison], Spirit (1)
5 Wounds
6 Wounds
Melee:
Staff +0 Melee:
Reach Staff +0
Side Step Defence (0) Reach
Drag Defence (1)
Claws +1
Armour Piercing (1)
Ki Feats (full text):
“Binding Roots” – [no melee] ​S​ ​Pu​3 – (X+*)
Ki Feats (full text): Choose up to X Enemy models within the
“Acrobatics” OPT – ​A​ ​P​ – *** Pulse’s area of effect. Each model chosen
This model gains Agile, Defensive and Dodge becomes Held.
(+1) until the end of this activation.
“Voice of the Wind” – ​A​ ​Ta​6 – **
“Vitality” OPT – ​I​ ​P​ – *** Place Target Model within 1” of its current
This model gains an Activation Counter. location. If the target model is an enemy, you
must first succeed in an opposed Ki test with
Unique Effects: the Target model.
This model cannot be Targeted by friendly
Tengu models and cannot be Channelled to or Unique Effects:
Leached from. Hilltribe Warriors within 6” of this model
reduce the cost of melee ki boosts by 1
When this model declares a Run action it
gains +1 Move until the end of the activation. Rice Cost: 14

This model does not suffer melee penalties for


having run.
Rice Cost: 16
Ryuhobo Taliriktug

Tengu Koroko Shisai Tribesmen – 30mm base


Melee pool 2*** Melee pool 3*​**
Ranged Attack pool 2 Ranged Attack pool 2
Move 5 Move 4
Ki 2/8*** Ki 2/6
Aware, Channel (2/6”), Cloudwalk, Spirit (1), Armour (1), Steadfast, Tough (1)
Leech (2/6”), Weak
6 Wounds
5 Wounds
Melee:
-2 Melee Weapon Axe +1
Brutal (1)
“Cleansing” – [no melee] ​C​ ​Pu​X – X Forceback Attack (1)
Remove up to X Control, Disease, Fire, Poison
or Spirit Block markers from models within the “Rend” – ​A​ ​P​ – *
Pulse’s area of effect. X is equal to the This model’s melee weapon gains Brutal (+1)
number of Ki tokens spend. until the current action is resolved. This model
may use this feat only once per melee
“Healing Touch” – [no melee] ​S​ T
​ a​BtB – X exchange.
Target Friendly model in BtB Heals X wounds.
“War Cry” – ​A​ ​P​ – **
Unique Effects: This model gains Fear (6) until the current
While this model is in play, when a friendly action is resolved.
model spends a Virtue token you may choose
one of the following effects: Rice Cost: 16
● Ths model gains Sixth Sense until the end
phase.
Rice Cost: 8
Tarobo Maniitok

Tengu Suzume Bushi Tribesmen – 30mm base

Melee pool 3*​** Melee pool 3*​**


Ranged Attack pool 3*** Ranged Attack pool 2
Move 5** Move 4
Ki 2/6 Ki 2/6
Armour (1), Aware, Camouflage (6), Armour (1)
Cloudwalk, Flank, Scout (1/1”)
6 Wounds
5 Wounds
Melee:
Melee: Axe +1
Dagger -1 Brutal (1)
Counterstrike Defence (1) Forceback Attack (1)

Ranged: “Hack” – ​A​ ​P​ – **


Light Shortbow -1 (4/8/12) This model gains Powerful Attack (0) until the
Reload (1) current action is resolved.

“Athleticism” – ​A​ ​P​ – ** “Thresher” – ​A​ ​P​ – **


This model gains Jump Up and Dodge (1) until This model gains Indomitable (1) and Split
the current activation is resolved. Attack until the current action is resolved.

“Dash” – ​A​ ​P​ – ** Rice Cost: 13


This model gains Agile and Evasive until the
end of the current activation, and may also
make a 2” move at the end of its activation.

Unique Effects:
During the Starting Phase Target Enemy
model within 8” gains a Stunned marker.

Rice Cost: 15
Nuniq Scout of the Blue Gale

Tribesmen – 30mm base Tengu Suzume Bushi – 30mm base

Melee pool 3*​** Melee pool 3*​**


Ranged Attack pool 2 Ranged Attack pool 3
Move 4 Move 5**
Ki 1/6 Ki 1/6
Armour (1), Spirit (1), Scout (1/3”) Armour (1), Camouflage (6), Cloudwalk, ​Flank,
Scout (1/1”)
6 Wounds
5 Wounds
Melee: 5 Wounds
Spear +0
Reach Melee:
Drag Defence (1) Dagger -1

“Detect” – no melee ​S​ ​Pu​6” – ** Ranged:


Choose a model in the pulse that model loses Shortbow -1 (4/8/12)
Camouflage until the End Phase. Reload (1)

“Snare” I ​Pu12”​ ** “Dash” – ​A​ ​P​ – **


When an Enemy model without Cloudwalk or This model gains Agile and Evasive until the
Intangible and not in BtB with a Friendly model end of the current activation, and may also
declares a move in the pulse​, that model must make a 2” move at the end of its activation.
make a Move Challenge Test. A Move
Challenge test (8) for models declaring a Run Rice Cost: 1​3​ ea
or Charge action, a Move Challenge test (7)
otherwise. If it fails the model may not move;
if the model was declaring an action, it loses
an activation counter and its action is
considered resolved.

Unique Effects:
This model gains +1 Melee pool and a +2
Melee Weapon Strength modifier in Melee
Exchanges against Animal models.

Rice Cost: 13
Zenkibo Convocation of Eagles

Tengu Suzume Bushi – 30mm base Animal - Swarm - Bird – 50mm base

Melee pool 3*​** Melee pool X


Ranged Attack pool 3 Ranged Attack pool 0
Move 5** Move 6
Ki 1/6 Ki X/0
Armour (1), Cloudwalk, Dodge (1) Cloudwalk, Durable, Evasive, Insignificant,
Ranged Defence (1), Immune [Prone], Tiny,
5 Wounds Tireless

Melee: 3 Wounds
Spear +0
Reach Melee:
Drag Defence (1) Claws -2
Combo Attack (0)
“Precision Strike” – ​A​ ​P​ – *
This model gains Armour Piercing(1) until the Unique Effects:
current action is resolved. During the Starting Phase, this model’s
Controller may place this model ​Elsewhere​.
Unique Effects: This model gains Flank and returns to play
During the Starting Phase, if this model is not using those rules.
in BtB with an Enemy model, place this model
within 1” of its current location and not in the This model’s Melee Pool and Ki statistic X
ZoC of an Enemy model. value is equal to the number of unmarked
Wounds on its Wound Track.
Rice Cost: 1​2
Rice Cost: 13
Hilltribe Warrior Zephyr Guard

Tribesmen – 30mm base Tengu Suzume Bushi – 30mm base

Melee pool 2*​** Melee pool 3*​**


Ranged Attack pool 2 Ranged Attack pool 3
Move 4 Move 5**
Ki 1/6 Ki 1/6
Armour (1)
Armour (1), Cloudwalk
6 Wounds
6 Wounds 5 Wounds
5 Wounds
Melee:
Axe +1 Melee:
Brutal (1) Spear -1
Forceback Attack (1) Reach
Drag Defence (1)
“War Cry” – ​A​ ​P​ – **
This model gains Fear (6) until the current “Precision Strike” – ​A​ P
​ ​–*
action is resolved. This model gains Armour Piercing(1) until the
current action is resolved.
Rice Cost: 8 ea
Unique Effects:
During the Starting Phase, if this model is not
in BtB with an Enemy model, place this model
within 1” of its current location and not in the
ZoC of an Enemy model.

Rice Cost: 1​0


Hilltribe Tracker Amaruq
Tribesman Tribesman

Melee 2 Melee 3***


Ranged 2 Ranged 3
Move 4 Move 4
Ki 1/6 Ki 1/6
Ammo (​4​), Reload (0) Ammo (​4​), Tough (1), Reload (0)

-1 MwS +0 MwS
Brutal (1)
3/5/7 +0
3/5/7 +0
6 Wounds
6 Wounds 6 Wounds

“Brawn” A P -** “Brawn” A P -**


This model’s Ranged Weapon gains Brutal (1) This model’s Ranged Weapon gains Brutal (1)
and a reload marker. and a reload marker.

8​ Rice ea Long Throw [No Melee] A Sp – **


This model’s Ranged weapon’s Range Bands
become 3/6/9 until the End Phase.

11 Rice
Ambush Suzume Feather Cloak
Event Enhancement - Equipment
X friendly models gain Flank. X cannot be The attached model gains the following Ki
greater than 3. Feat:
Cost X+1 “Vault” A P **
This model gains Cloudwalk until the end
Fujins Breath phase.
Event Cost: 2 Rice
Play after the tactical roll, friendly models with Traits: Required (Tribesman)
Cloudwalk gain +1 Move until the End Phase.
Cost 2 Rice Aogera Attack
Enhancement
Gorinto Attached Model gains the following Ki feat:
Terrain​ 30mm base “Eye Peck” A P ****
During ki generation choose one friendly This model gains Combo Attack (0). If this
model within 6” to gain one additional ki token. model’s melee attack is successful and causes
This terrain must be deployed within 6” of the any damage the target gains a Blind Marker.
centreline. This Ki Feat lasts until the end of the current
[Impassable, Blocking, Small] [Destructible] Melee Exchange
Cost 2 2 Rice

Spiritual Harmony Fujins Charm


Event Enhancement
Play during Ki Generation, you may transfer ki When a model moves into BtB with attached
tokens between friendly faction, non-soulless model, if this model was not already in BtB
models until the end of the ki generation step. with an Enemy model, place the model within
Cost 2 rice 2” of its current location and not in the ZoC of
an Enemy model then discard this card.
Cleansing Shrine 3 Rice
Terrain, 30mm base
Any Friendly Model in BtB with this terrain Tailwinds
piece may perform a wait action to remove any Event
Bleed, Poison, Fire and Spirit Block tokens. Play during the End Phase. Friendly
This terrain must be deployed within 6” of the Descension models ranged weapons gain +4”
centreline. range on their long range bands next turn.
Cost: 1 Rice 3 Rice.
[Impassable, Blocking, Small] [Destructible]
Wisdom of the Mountains
Unending Devotion Event
Event Play during deployment. Gain two Virtue
Choose a non-tengu, friendly, Descension tokens and place each on a friendly model.
model. That model gains Bodyguard Required (warband with a Koroko model)
[Tengu](3”) until the current action is resolved. 1 Rice.
Cost: 2 Rice
Secrets of the Karasu
Terrifying Reputation Event
Event When damage to a friendly Karasu Tengu
Play during the End Phase. Models may not model would mark it's final wound box, instead
roll to remove the frightened state this turn. leave the model on one box remaining.
Cost: 1 Rice 2 Rice
Eagle’s Splendour Suzume Flock
Enhancement Event
This model gains Leadership[Tengu](1/6“) Play during the Starting Phase. Each friendly
2 Rice Suzume model may be placed within 1” of its
Required (Kurama Tengu, Washi Tengu) current location and not in the ZoC of an
Enemy model.
3 Rice

Wind Watchers
● When a friendly model is killed, each other friendly Descension model’s Weapons
gain +1 Strength until the end phase.
● Friendly Descension models with Cloudwalk begin the game with one Ki token.
● After the tactical roll choose one Friendly model not in BtB with an enemy model,
place this model within 2” of its current location and not in the ZoC of an enemy
model.
Permitted: Birds, Ronin Birds, Tengu with melee pool 3+, Ronin Kami, Ronin Tengu with
melee pool 3+

Shepherds of the White Mesa


● During the first turn of the game, enemy models cannot target friendly models with
ranged attacks.
● During the Start Phase of turn 3, all Kami may gain 1 Ki up to their normal maximum.
● During the start phase your opponent must choose one of their non-slow models.
That model gains Slow until the end phase. A model may not be chosen twice unless
no non-slow models are in play that have not been chosen.
Permitted: Ronin Kami, Small Tengu, Tribesmen

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