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AG#1
Knockdown(10)
Life Siphon
AS RF PW RN MAL
6
4
0
-
3
12
1
50
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
Special Abilities
Furious Charge
Ritual Sacrice
2016
Warrior (4)
AG#1
[6]500
RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.
HARVESTER
3
30mm
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
4
16
AG#2
AS RF PW RN MAL
2
4
0
AS RF PW RN MAL
18
6 2
4 4
30mm
[4]500
25
12
Sacrifices for the Masters!
Special Abilities
Ritual Sacrice
12
1
3
6
16
3
16
2
2016
Harvester (3)
16
2
75
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
AS RF PW RN MAL
6
*
18
*
*
6
8
6
SP
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
TOUGH AS NAILS: This model ignores Critical AR Failure.
Special Abilities
Immune(Critical Hits)
Non-Living
Tough as Nails
Unstoppable
UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a
success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are
cumulative.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2016
AG#2
AS RF PW RN MAL
6
8
0
AS RF PW RN MAL
8
2
6 19
6
18
3
[4]500
AG#1
30mm
AG#1
LIVING ANCESTOR
3
HONORED DEAD
40mm
[1]500
100
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
Immobilized Counters at the end of a models activation.
INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
attacks, and an additional +1 PW to melee attacks.
Special Abilities
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
Bio-Enhance(Enhanced Optics)
Bio-Enhance(Furious Charge)
Inspiring
Warrior, Honored Dead (4)
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
2016
HONOR GUARD
AG#1
AS RF PW RN MAL
8
6 RE -
3
14
2
18
3
12
75
BRUTAL: The Parry special ability may not be used against this attack.
GUARD: When a friendly model within 4 and line of sight is targeted by a non-template ranged
attack, this model may become the target of the attack instead (Guard may not trigger another
models Guard ability).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
Special Abilities
Bio-Enhance(Vigilance)
Guard
Tough as Nails
AG#1
[3]500
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
AHCHUKUK
3
40mm
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
4
18
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
AS RF PW RN MAL
*
8
*
18
50mm
[2]500
100
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
[*] Bio-Cannon
10
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks
[*] Bio-Arc
ST
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
Conduction
Life Siphon
Blast(1)
Point Blank
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
Special Abilities
Deflection
Tough as Nails
2016
BALAM
AG#1
AS RF PW RN MAL
7
2
*
8 18
6
-
Knockdown(14)
Stun
14
4
14
2
Bio-Enhance(Enhanced Optics)
Deflection
Inltrate
AG#1
[1] Macahuitl
Critical Strike(3)
Decapitate
AS RF PW RN MAL
6
8
0
-
AG#2
AS RF PW RN MAL
[1] Entropic Gauntlet 6
1
6 ST 19
Conduction
Life Siphon
18
They are unfitting slaves for the Masters.
3
16
3
[4]500
75
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Balam (4)
30mm
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
Special Abilities
30mm
[1]500
2016
125
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
COMMANDER: This model counts as having all Squadlink Keywords.
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks
TOUGH AS NAILS: This model ignores Critical AR Failure.
2016
3
4
Finishing Blow
Life Siphon
AG#2
AS RF PW RN MAL
6
1
4
4
Special Abilities
Commander
Human Shield
Technomancy
14
3
16
2
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
TECHNOMANCY: This model may cast Kukulkani Rituals.
2016
Commander*(4)
AG#1
50
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
AS RF PW RN MAL
4
6
0
-
WAR PRIEST
3
[3]500
AG#1
14
30mm
12
3
DEVOTED PRIEST
AG#2
30mm
[1]500
100
AS RF PW RN MAL
4
6
0
-
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
AS RF PW RN MAL
8
1
6 Arc -
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
MASTER OF DEATH: At the start of each Preparation Phase, add 1 Bio-Energy Counter to your
Bio-Energy pool.
TECHNOMANCY: This model may cast Kukulkani Rituals.
2016
Commander*(4)
KUKULKANI RITUALS
Description
Description
When a model with the Technomancy special ability is deployed, it may select
1 Kukulkani Ritual and gain the effects listed on its card.
When a friendly model within 4 is killed, this model may spend 2 Bio-Energy to give that
model the Explosive End(PW: 4, Life Siphon) special ability.
At the start of this models activation, it may freely switch out its known
Kukulkani Ritual with another Kukulkani Ritual.
EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
hole anywhere completely over this models base. Each model under the template suffers an
automatic hit from (x), and then this model is removed (this is a Template Attack).
BIO-ENERGY COUNTERS: Many abilities and effects are powered via the use
of Bio-Energy Counters. Bio-Energy Counters are usually generated via the
Life-Siphon special ability. Bio-Energy Counters are not placed on an individual
model, but instead form a pool owned by the player.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
Kukulkani Ritual
Kukulkani Ritual
GRAVITIC BLESSING
Description
Description
At the start of this models activation it may discard 1 Bio-Energy to gain the Vault and
Order(Kukulkani)(Vault) special abilities this activation.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this
activation.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value,
ignoring terrain as well as intervening models. If this move results in a charge, this model
gains and additional +1 AS and +1 PW to the charge attack.
Kukulkani Ritual
This model gains the Medic special ability. Once during its activation this model may
spend 2 Bio-Energy to heal 1 Living model in contact for 1 HP.
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8 of this model are not
killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with
Medic is not within 8, kill this model. Remove this Counter if this model is ever healed.
Kukulkani Ritual
Discard 1 Bio-Energy to use this attack. You may discard 1 additional Bio-Energy to have
this attack gain Blast(2).
When a friendly model within 4 would be reduced to 0 HP, this model may spend 1
Bio-Energy. If it does, that friendly model may make a PS Check. On a success, it may
immediately perform 1 of its attacks, ignoring Rate of Fire, before being removed.
Kukulkani Ritual
Kukulkani Ritual
At the start of this models activation it may discard 1 Bio-Energy to gain the Incite
special ability this activation.
INCITE: When this model Squadlinks, all other non-Character models in that link gain +2 AS to
melee attacks this activation.
Kukulkani Ritual
Kukulkani Ritual
INFUSION OF POWER
Description
Kukulkani Ritual
4
16
4
10
2
Description
This model may discard 2 Bio-Energy during its activation. If it does so, until
the next Lingering Effects Phase, all non-Spray/Stream ranged attacks have a
maximum range of 4.
COATLANAK
3
50mm
[2]500
100
AG#1
AS RF PW RN MAL
6 RE 8
AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
Scatter Roll, placing the first model on the point and the rest within 4.
AG#2
AS RF PW RN MAL
19
6 1
6 6
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
[1] Bite
Ambush
Bio-Enhance(Furious Charge)
Bio-Enhance(Entropic Glob: Blast(+1) )
Deflection
Improved Climb
Coatlai (3)
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
2016
CABRAKAN
AG#1
4
8
20
3
18
6
AS RF PW RN MAL
8
8
0
-
Brutal
Extreme Damage
AG#2
AS RF PW RN MAL
8 2
6 ST 19
3
18
4
Deflection
Non-Living
Ritual Engine
Tough as Nails
2016
AS RF PW RN MAL
6 RE 8
[1]War Scepter
Finishing Blow
Knockdown(12)
Life Siphon
3
10
4
AG#2
AS RF PW RN MAL
8
1
8 19
8
[1] Ravage
Brutal
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
AS RF PW RN MAL
8
8
*
*
RE
1
AG#2
Arc
AS RF PW RN MAL
8
1
8 19
8
Ambush
Bio-Enhance(Rage)
Deflection
Improved Climb
80mm
[1]500
150
AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
Scatter Roll, placing the first model on the point and the rest within 4.
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
RAGE: This models melee attacks gain +2 PW for each missing HP.
2016
Coatlai (1)
Stun
AG#2
50mm
[2]500
125
AS RF PW RN MAL
6
0
-
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
AS RF PW RN MAL
18
6 1
6 8
16
2016
18
3
175
[*] Bite
AG#1
Commander*(5)
TUUCHANAK
3
30mm
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
Extreme Damage
16
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
Commander*(4)
AG#1
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
COATLAI
4
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
RITUAL ENGINE(x): This model may cast Kukulkani Rituals, and may select 1 additional Ritual
to have active (and may switch these Rituals as per the Technomancy rules). At the start of
each Preparation Phase, add 1 Bio-Energy Counter to your Bio-Energy pool. When this model
is killed, add 4 Bio-Energy Counters to your Bio-Energy Pool.
Special Abilities
AG#1
18
200
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.
QUETZOL
[1]500
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
CHOSEN OF KUKULKAN
80mm
BRUTAL: The Parry special ability may not be used against this attack.
Special Abilities
Immune(Critical Hits)
Non-Living
Tough as Nails
Unstoppable
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.
2016
IXCHEL
AG#1
4
2
AS RF PW RN MAL
4
0
-
AG#2
AS RF PW RN MAL
8
2
8 19
2
Knockdown(12)
Pull(12)
14
The Great Mother watches us from the dark!
3
16
3
Special Abilities
Commander
Retaliation
Scion of the Moon
Commander*(4)
DOOM SEER
AG#1
Critical Strike(3)
Decapitate
Life Siphon
AS RF PW RN MAL
6
6 Arc -
4
14
30mm
150
50mm
[3]500
75
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
4
16
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so, it
loses 1 HP at the end of this activation.
Special Abilities
Bio-Enhance(+1 MV)
Improved Climb
Masochist(Gain 2 Bio-Energy)
Ritual Sacrice
RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.
2016
KAACHIKA
AG#1
[1] Bio-Pulsar
Point Blank
Stun
Life Siphon
AS RF PW RN MAL
6
1
6
8 19
3
12
1
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
2016
Kaachika (3)
AG#2
AS RF PW RN MAL
4 RE 6
AS RF PW RN MAL
8 2
2 SP 19
14
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
Bio-Enhance
(Bio-Pulsar: Blast(1) or RN: Spray, MAL: 17)
Ritual Sacrice
14
3
50
RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.
AG#1
[4]500
Special Abilities
30mm
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
4
14
Special Abilities
30mm
[4]500
75
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
TOUGH AS NAILS: This model ignores Critical AR Failure.
TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
2016