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KUKULKANI WARRIOR

AG#1

[1] Entropic Club

Knockdown(10)
Life Siphon

AS RF PW RN MAL
6
4
0
-

3
12
1

50

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.

Special Abilities
Furious Charge
Ritual Sacrice

2016

Warrior (4)

AG#1

[6]500

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.

For the glory of Kukulkan!

HARVESTER
3

30mm

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

4
16

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

[1] Claw Strike


Life Siphon

AG#2

[1] Entropic Blast


Immobilize
Life Siphon

AS RF PW RN MAL
2
4
0
AS RF PW RN MAL
18
6 2
4 4

30mm

[4]500

25

IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.


Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
Immobilized Counters at the end of a models activation.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.

12
Sacrifices for the Masters!

Special Abilities
Ritual Sacrice

12
1

3
6
16
3
16
2

2016

Harvester (3)

16
2

75

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

[1] Crystal Skull


Life Siphon
Point Blank

[*] Skull Gaze


[*] Entropic Horror
Victimize

AS RF PW RN MAL
6
*
18
*
*
6
8

6
SP

NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
TOUGH AS NAILS: This model ignores Critical AR Failure.

Even in death the cycle continues.

Special Abilities
Immune(Critical Hits)
Non-Living
Tough as Nails
Unstoppable

UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a
success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are
cumulative.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

2016

Honored Dead (3)

[2] Entropic Claws


Life Siphon
Rend

AG#2

[1] Mask Discharge


Immobilize

AS RF PW RN MAL
6
8
0
AS RF PW RN MAL
8
2
6 19
6

18
3

[4]500

IMMUNE(x): This model may never be affected by (x).

AG#1

30mm

AG#1

LIVING ANCESTOR
3

HONORED DEAD

40mm

[1]500

100

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
Immobilized Counters at the end of a models activation.

Life and death. All parts of the Great Cycle.

INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
attacks, and an additional +1 PW to melee attacks.

Special Abilities

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

Bio-Enhance(Enhanced Optics)
Bio-Enhance(Furious Charge)
Inspiring
Warrior, Honored Dead (4)

REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
2016

HONOR GUARD
AG#1

AS RF PW RN MAL
8
6 RE -

[1] Heavy Macahuitl


Brutal
Finishing Blow
Knockdown(12)

3
14
2

THE GUNS ARENT WORKING!!!

18
3
12

75

BRUTAL: The Parry special ability may not be used against this attack.

GUARD: When a friendly model within 4 and line of sight is targeted by a non-template ranged
attack, this model may become the target of the attack instead (Guard may not trigger another
models Guard ability).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.

Special Abilities

Bio-Enhance(Vigilance)
Guard
Tough as Nails

TOUGH AS NAILS: This model ignores Critical AR Failure.


VIGILANCE: If this model ends its activation unengaged it automatically goes On Hold.
2016

Honor Guard (3)

AG#1

[3]500

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.

AHCHUKUK
3

40mm

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

4
18

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.

AS RF PW RN MAL
*
8
*
18

[1] Entropic Cannons 8

50mm

[2]500

100

CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.

[*] Bio-Cannon

10

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks

[*] Bio-Arc

ST

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

Conduction
Life Siphon
Blast(1)

Point Blank

POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.

In death they shall find purpose.

TOUGH AS NAILS: This model ignores Critical AR Failure.

Special Abilities
Deflection
Tough as Nails

2016

BALAM
AG#1

[1] Projector Gun


[*] Entropic Shot
Life-Siphon

AS RF PW RN MAL
7
2
*
8 18
6
-

[*] Entropic Net

Knockdown(14)
Stun

14
4
14
2

Watch the shadows...


Special Abilities

Bio-Enhance(Enhanced Optics)
Deflection
Inltrate

AG#1

[1] Macahuitl

Critical Strike(3)
Decapitate

AS RF PW RN MAL
6
8
0
-

AG#2

AS RF PW RN MAL
[1] Entropic Gauntlet 6
1
6 ST 19
Conduction
Life Siphon

18
They are unfitting slaves for the Masters.

3
16
3

[4]500

75

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

Balam (4)

SUPREME WAR CAPTAIN


4

30mm

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.

Special Abilities

Bio-Enhance(Re-roll 1 attack die)


Commander
Parry
Tough as Nails
Commander*(5)

30mm

[1]500

2016

125

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
COMMANDER: This model counts as having all Squadlink Keywords.
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks
TOUGH AS NAILS: This model ignores Critical AR Failure.
2016

3
4

Finishing Blow
Life Siphon

AG#2

[1] Entropic Pulse


Knockdown(14)
Point Blank

AS RF PW RN MAL
6
1
4
4

Special Abilities
Commander
Human Shield
Technomancy

14
3
16
2

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
TECHNOMANCY: This model may cast Kukulkani Rituals.
2016

Commander*(4)

AG#1

50

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

AS RF PW RN MAL
4
6
0
-

WAR PRIEST
3

[3]500

AG#1

[1] Tecpatl Blade

Your life for Kukulkan!!!

14

30mm

COMMANDER: This model counts as having all Squadlink Keywords.

12
3

DEVOTED PRIEST

[1] Tecpatl Blade


Finishing Blow
Life Siphon

AG#2

[1] Entropic Wave


Knockdown(16)

30mm

[1]500

100

COMMANDER: This model counts as having all Squadlink Keywords.

AS RF PW RN MAL
4
6
0
-

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

AS RF PW RN MAL
8
1
6 Arc -

HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).

Kukulkan is life. Kukulkan is death.


Special Abilities
Commander
Human Shield
Master of Death
Technomancy

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
MASTER OF DEATH: At the start of each Preparation Phase, add 1 Bio-Energy Counter to your
Bio-Energy pool.
TECHNOMANCY: This model may cast Kukulkani Rituals.
2016

Commander*(4)

KUKULKANI RITUALS

KUKULKANS LAST LAUGH

Description

Description

When a model with the Technomancy special ability is deployed, it may select
1 Kukulkani Ritual and gain the effects listed on its card.

When a friendly model within 4 is killed, this model may spend 2 Bio-Energy to give that
model the Explosive End(PW: 4, Life Siphon) special ability.

At the start of this models activation, it may freely switch out its known
Kukulkani Ritual with another Kukulkani Ritual.

EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
hole anywhere completely over this models base. Each model under the template suffers an
automatic hit from (x), and then this model is removed (this is a Template Attack).

BIO-ENERGY COUNTERS: Many abilities and effects are powered via the use
of Bio-Energy Counters. Bio-Energy Counters are usually generated via the
Life-Siphon special ability. Bio-Energy Counters are not placed on an individual
model, but instead form a pool owned by the player.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

Kukulkani Ritual

Kukulkani Ritual

GRAVITIC BLESSING

BINDING OF NEW WOUNDS

Description

Description

At the start of this models activation it may discard 1 Bio-Energy to gain the Vault and
Order(Kukulkani)(Vault) special abilities this activation.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this
activation.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value,
ignoring terrain as well as intervening models. If this move results in a charge, this model
gains and additional +1 AS and +1 PW to the charge attack.

Kukulkani Ritual

This model gains the Medic special ability. Once during its activation this model may
spend 2 Bio-Energy to heal 1 Living model in contact for 1 HP.
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8 of this model are not
killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with
Medic is not within 8, kill this model. Remove this Counter if this model is ever healed.

Kukulkani Ritual

FLAME OF THE THREE SUN GODS


AS RF PW RN MAL Blast(1)
Fire
6
1
8 18
6
Description

Discard 1 Bio-Energy to use this attack. You may discard 1 additional Bio-Energy to have
this attack gain Blast(2).

DEATH IS NOT THE END


Description

When a friendly model within 4 would be reduced to 0 HP, this model may spend 1
Bio-Energy. If it does, that friendly model may make a PS Check. On a success, it may
immediately perform 1 of its attacks, ignoring Rate of Fire, before being removed.

FIRE: Models hit by this attack gain 1 Fire Counter.


Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
MALFUNCTION: As nomal.

Kukulkani Ritual

Kukulkani Ritual

GLORY TO THE MASTERS!


Description

At the start of this models activation it may discard 1 Bio-Energy to gain the Incite
special ability this activation.

CURSE OF THE ANCIENTS


Description

Whenever an enemy model within 6 passes an AR Save, this model may


discard 1 Bio-Energy. That model must re-roll 1 successful result.

INCITE: When this model Squadlinks, all other non-Character models in that link gain +2 AS to
melee attacks this activation.

Kukulkani Ritual

Kukulkani Ritual

INFUSION OF POWER
Description

This model may discard up to 3 Bio-Energy. For each Bio-Energy discarded,


this model gains +1 AS and +1 PW to all melee attacks this activation.

Kukulkani Ritual

4
16
4
10
2

Description

This model may discard 2 Bio-Energy during its activation. If it does so, until
the next Lingering Effects Phase, all non-Spray/Stream ranged attacks have a
maximum range of 4.

Kukulkani Ritual- Ixchel Only

COATLANAK
3

GAZE OF THE MOON GODDESS

50mm

[2]500

100

AG#1

AS RF PW RN MAL
6 RE 8

AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
Scatter Roll, placing the first model on the point and the rest within 4.

AG#2

AS RF PW RN MAL
19
6 1
6 6

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.

[1] Bite

[1] Entropic Glob


Blast(1)
Life Siphon

They have heeded our call.


Special Abilities

Ambush
Bio-Enhance(Furious Charge)
Bio-Enhance(Entropic Glob: Blast(+1) )
Deflection
Improved Climb
Coatlai (3)

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
2016

CABRAKAN
AG#1

4
8
20
3
18
6

AS RF PW RN MAL
8
8
0
-

[2] War Macahuitl

Brutal
Extreme Damage

AG#2

[1] Array of Skulls


Conduction
Life Siphon

AS RF PW RN MAL
8 2
6 ST 19

3
18
4

Deflection
Non-Living
Ritual Engine
Tough as Nails

2016

AS RF PW RN MAL
6 RE 8

[1]War Scepter

Finishing Blow
Knockdown(12)
Life Siphon

3
10
4

AG#2

AS RF PW RN MAL
8
1
8 19
8

[1] Entropic Storm


Blast(2)
Life Siphon

Through me, you shall know the


wrath of Kukulkan!
Special Abilities
Bio-Enhance(War Scepter: +3 PW)
Bio-Enhance(Heal 1 HP)
Commander
Parry
Never Panic
Tough as Nails

[1] Ravage
Brutal

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.

AS RF PW RN MAL
8
8
*
*
RE
1

[*] Wing Blades

AG#2

[1] Entropic Blast


Blast(2)
Life Siphon

Arc

AS RF PW RN MAL
8
1
8 19
8

The living embodiment of Kukulkans wrath.


Special Abilities

Ambush
Bio-Enhance(Rage)
Deflection
Improved Climb

80mm

[1]500

150

AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
Scatter Roll, placing the first model on the point and the rest within 4.
BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
RAGE: This models melee attacks gain +2 PW for each missing HP.
2016

Coatlai (1)

Stun

AG#2

[1] Skull Discharge


Blast(2)
Life Siphon

50mm

[2]500

125

IMMUNE(x): This model may never be affected by (x).

AS RF PW RN MAL
6
0
-

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

AS RF PW RN MAL
18
6 1
6 8

STUN: Models hit by this attack gain 1 Stun Counter.


Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

[2] Hammering Fists 8

The dead continue their journey.

16

COMMANDER: This model counts as having all Squadlink Keywords.

2016

18
3

175

TOUGH AS NAILS: This model ignores Critical AR Failure.

[*] Bite

AG#1

Commander*(5)

TUUCHANAK
3

30mm

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

Extreme Damage

16

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

Commander*(4)

AG#1

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
rolls are made, this model may make an AS Check. If the check is successful it may
discard 1 non-critical hit from those attacks.

TOUGH AS NAILS: This model ignores Critical AR Failure.

COATLAI
4

CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.

RITUAL ENGINE(x): This model may cast Kukulkani Rituals, and may select 1 additional Ritual
to have active (and may switch these Rituals as per the Technomancy rules). At the start of
each Preparation Phase, add 1 Bio-Energy Counter to your Bio-Energy pool. When this model
is killed, add 4 Bio-Energy Counters to your Bio-Energy Pool.

Special Abilities

AG#1

18

200

NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.

QUETZOL

[1]500

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

Let the Grand Reaping begin!

CHOSEN OF KUKULKAN

80mm

BRUTAL: The Parry special ability may not be used against this attack.

Special Abilities
Immune(Critical Hits)
Non-Living
Tough as Nails
Unstoppable

NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified by enemy effects.

TOUGH AS NAILS: This model ignores Critical AR Failure.


UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a
success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are
cumulative.

2016

IXCHEL

THE NOCTURNAL MOTHER

AG#1

4
2

AS RF PW RN MAL
4
0
-

[2] Blades of Sacrice 8


Finishing Blow
Life Siphon

AG#2

AS RF PW RN MAL
8
2
8 19
2

[1] Lunar Grasp

Knockdown(12)
Pull(12)

14
The Great Mother watches us from the dark!

3
16
3

Special Abilities
Commander
Retaliation
Scion of the Moon
Commander*(4)

DOOM SEER
AG#1

[1] Doom Scythe

Critical Strike(3)
Decapitate
Life Siphon

AS RF PW RN MAL
6
6 Arc -

4
14

30mm

150

50mm

[3]500

75

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.

4
16

COMMANDER: This model counts as having all Squadlink Keywords.


EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
PULL(x): When this attack hits a model, after AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it is
in contact or comes in contact with another model or a terrain piece it cannot cross. Reduce
(x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for
every size larger the attacking model is than the target.
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
SCION OF THE MOON: This model may cast Kukulkani Rituals. In addition to its chosen Ritual,
this model always has access to the Gaze of the Moon Goddess ritual.
2016

All life must end...

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so, it
loses 1 HP at the end of this activation.

Special Abilities

Bio-Enhance(+1 MV)
Improved Climb
Masochist(Gain 2 Bio-Energy)
Ritual Sacrice

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.

2016

KAACHIKA
AG#1

[1] Bio-Pulsar
Point Blank
Stun
Life Siphon

AS RF PW RN MAL
6
1
6
8 19

3
12
1

Your cycle continues in death...

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

STUN: Models hit by this attack gain 1 Stun Counter.


Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

2016

Kaachika (3)

[1] Serpent Strike


Life Siphon
Toxic

AG#2

[1] Coatl Venom


Point Blank
Toxic

AS RF PW RN MAL
4 RE 6
AS RF PW RN MAL
8 2
2 SP 19

I am a host for greatness!

14

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.

Bio-Enhance
(Bio-Pulsar: Blast(1) or RN: Spray, MAL: 17)
Ritual Sacrice

14
3

50

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add
1 Bio-Energy to your Bio-Energy pool.

AG#1

[4]500

Special Abilities

CHOSEN OF THE COATLAI


3

30mm

POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.

4
14

Special Abilities

Bio-Enhance(Enemies Hit gain +1 Toxic Counter)


Retaliation
Tough as Nails
Chosen (3)

30mm

[4]500

75

BIO-ENHANCE(x): During this models activation, you may discard 1 Bio-Energy Counter
to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation.
Each instance of Bio-Enhance may be triggered once per activation.
LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
TOUGH AS NAILS: This model ignores Critical AR Failure.
TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
2016

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