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AG#1
3
6
16
3
16
2
AG#2
[1] Whirlwind
Blast(2)
Knockdown(12)
AS RF PW RN MAL
6
6 RE AS RF PW RN MAL
8 1
- 8 18
Special Abilities
Commander
Psychogenic Master
Psychogenic Resolve(3)
[1]500
75
PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
psychogenic, that model may ignore the malfunction. This ability functions even if this
model is killed.
2016
Commander*(4)
AG#1
AS RF PW RN MAL
4
4 RE -
30mm
[1]500
50
TASKMASTER(x): Other non-Character models this model squadlinks with may gain
(x) this activation. If this is done, that model must make a PS Check at the end of its
activation. On a failure, it loses 1 HP. A model may only benefit from Taskmaster once
per activation.
FASTER!!!
12
50mm
PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
psychogenics.
TASKMASTER
3
Special Abilities
Human Shield
Taskmaster(+2 AS or +1 MV)
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
10
1
2016
Slave (5)
SPEAR SLAVE
AG#1
AS RF PW RN MAL
[1] Wind Shard Spear 4
4 RE 17
Unstable(Stun)
30mm
[6]500
25
DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1,
suffer (x).
6
EEEYYYAAHHH!!!
10
3
Special Abilities
Distraction
8
1
2016
Slave (4)
SLING SLAVE
AG#1
AS RF PW RN MAL
2
4
6 17
30mm
[3]500
25
6
10
3
None
8
1
Slave (4)
2016
SHARD SLAVE
PRECOGNITION
3
6
10
3
8
1
AG#1
AS RF PW RN MAL
TN RF RN MAL
4
0 17
16
2
* 192
Unstable(Stun)
Description
1 model within 6 gains 1 Precognition Counter.
Precognition Counter: This model may discard this counter to re-roll 1 failed attack roll or
ARBOOM!!!
Save. A model may only have 1 Precognition Counter on it at any time.
MALFUNCTION: Caster loses 1 HP.
Special Abilities
Inltrate
Shard Scatter(PW: 4, Stun)
Shard Walk
Joan
Slave
Psychogenic
(4)
FORSAKEN
M
30mm
[3]500
25
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
SHARD SCATTER(x): Once per activation, this model may spend 1 AP to place 1 Shard
Field(x) anywhere completely within 2 inches. This may be done as an On-Hold Action.
Shard Field(x): This terrain piece is represented by a Blast(1) Template. Any model entering
the Shard Field suffers (x), and then the Shard Field is removed.
SHARD WALK: This model ignores Shard Fields.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1,
suffer (x).
PSYCHOGENIC
M
DISC SLAVE
30mm
[4]500
2016
50
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
3
4
AG#1
AS RF PW RN MAL
4
4
0 18
AG#2
AS RF PW RN MAL
4 2
4 6 18
10
3
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
10
1
CYCLONE
AG#1
AS RF PW RN MAL
[2] Dancing Blades
8
4
0
Critical Strike(2)
Rend
2
12
4
14
2
2016
Slave (4)
40mm
[3]500
100
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
Combat Reflexes
Parry
Psychogenic Neophyte(Bladewind)
Retaliation
Strider
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
2016
Cyclone (3)
BLADEWIND
TN RF RN MAL
* 18
14 1
Description
On a successfull cast, select 1 of this models melee attacks. Perform that melee attack on all
enemies within 2 of the caster (resolve each of these attacks separately).
2016
WAIL
AG#1
Bleed
Reaction Strike
Whiplash
AS RF PW RN MAL
8
4 RE -
4
14
2
[3]500
75
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
2
14
40mm
Combat Reflexes
Psychogenic Neophyte(Screaming Gale)
Strider
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2016
Wail (3)
SCREAMING GALE
TN RF RN MAL
14 1
* 18
Description
On a successfull cast, all enemies within 2 must make a PS Check at -2. On a failure they gain
1 Panic Counter and 1 Stun Counter.
STUN COUNTER: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
2016
WHISPER
AG#1
3
2
AS RF PW RN MAL
[2] Crystal Chakram 6
6
0
AG#2
12
4
14
2
AS RF PW RN MAL
6 2
6
6
-
40mm
[3]500
75
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
Crack Shot
Combat Reflexes
Psychogenic Neophyte(Shifting Crosswind)
Quick Draw
Strider
2016
Whisper (3)
SHIFTING CROSSWINDS
TN RF RN MAL
16 1
* 19
Description
On a successfull cast, this model gains 1 Shifting Crosswind Counter.
SHIFTING CROSSWIND COUNTER: This model may discard this counter to re-roll 1 ranged
attack roll, or force 1 enemy to re-roll 1 ranged attack roll against this model.
2016
TEMPEST
AG#1
AS RF PW RN MAL
8
4 RE -
[1] Mancatcher
Crush
Immobilize
4
14
2
Special Abilities
16
CRUSH: If this attack hits, all further attacks this model makes against the target automatically
hit this activation unless a malfunction is rolled. These hits may not be Parried.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
SURVIVALIST: If this model only spends AP on Movement during its activation, it may
go On Hold for free at the end of that activation.
2016
AS RF PW RN MAL
8
8 Arc -
[1] Deathspiral
Sunder Armor
40mm
[3]500
150
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
75
Tempest (3)
AG#1
18
[3]500
Combat Reflexes
Strider
Survivalist
DEATHS DEVICE
4
40mm
4
16
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
Special Abilities
Combat Reflexes
Never Panic
Parry
Strider
Unstoppable
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a
success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are
cumulative.
2016
SPIRIT LORD
AG#1
AS RF PW RN MAL
8
6 RE -
[1] Sasumata
Knockdown(10)
Finishing Blow
2
12
3
16
3
Combat Reflexes
Commander
Never Panic
Parry
Psychogenic Invoker
Strider
YOVANKA
AG#1
AS RF PW RN MAL
8
6
0
-
Critical Strike(3)
Decapitate
AG#2
Critical Strike(3)
AS RF PW RN MAL
8 2
6
6
-
12
Special Abilities
4
16
4
40mm
[1]500
150
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
COMMANDER: This model counts as having all Squadlink Keywords.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
psychogenics.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
2016
Commander*(6)
Commander
Master of Air
Never Panic
Psychogenic Master
Sidestep
We Are The Wind!
Commander*(6)
40mm
200
ZEPHYR
AG#1
AS RF PW RN MAL
6
4
0
-
2
12
3
30mm
[3]500
50
EYE OF THE STORM: When this model activates it may choose to activate Eye of the Storm.
If it does so, place 1 Storm Cloud anywhere completely within 6, and then remove this model
from the game (it is not killed).
Storm Cloud: This terrain piece is represented by a Blast(3) Template and has the Light
Cover and Rough keywords. Enemies that move while within the Storm Cloud suffer
1 automatic PW: 2 hit (treated as a ranged attack). At the end of the next Lingering
Effects Phase, place 1 Zephyr model anywhere completely within this terrain piece,
and then remove this terrain piece from play.
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
Special Abilities
12
1
2016
Elemental (3)
SQUALL
AG#1
3
2
[1] Stormcaller
Proximity Strike(2)
Point Blank
AS RF PW RN MAL
*
1
*
8
-
[1] Lightning
[1] Thunder
Conduction
Stun
12
2
Special Abilities
Living Lightning
Master of Air
Non-Living
Sidestep
AG#2
12
AG#3
[1] Compression
LIVING LIGHTNING: Enemies attacking this model with melee attacks suffer 1 automatic
PW: 4 hit after that attack is complete.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
2016
Paralysis
AS RF PW RN MAL
0
8
6
AS RF PW RN MAL
8
1
6 8
-
AS RF PW RN MAL
8 2 10 8
-
Special Abilities
14
MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.
Elemental (3)
AG#1
75
STORM ELEMENTAL
4
[3]500
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.
10
3
40mm
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
Master of Air
Non-Living
Sidestep
50mm
[1]500
200
BRUTAL: The Parry special ability may not be used against this attack.
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
complete, remove all Paralyzed Counters.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
2016
ELEMENTAL SUMMONS
LIGHTNING SHIELD
TN RF RN MAL
14 1
* 15
Description
Description
At the start of this models activation it may make a PS Check. On a success 1 enemy
engaged with this model suffers an automatic PW: 4 hit.
On a successfull cast, place 1 Zephyr within 4 of the caster, and then give that Zephyr
1 Unstable Counter. This counter persists even if that Zephyr uses its Eye of the Storm special
ability.
UNSTABLE COUNTER: During each Lingering Effects Phase, this model must make a PS
Check. On a failure it is removed it from play (it is not killed).
ZEPHYRS BLESSING
Description
AS RF PW RN MAL Paralysis
8
1
6
8 18
MALFUNCTION: As Normal.