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SOUL WARDEN

AG#1

3
6
16
3
16
2

[1] Foci Staff

AG#2

[1] Whirlwind

Blast(2)
Knockdown(12)

AS RF PW RN MAL
6
6 RE AS RF PW RN MAL
8 1
- 8 18

Special Abilities

Commander
Psychogenic Master
Psychogenic Resolve(3)

[1]500

75

COMMANDER: This model counts as having all Squadlink Keywords.


KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.

PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
psychogenic, that model may ignore the malfunction. This ability functions even if this
model is killed.

2016

Commander*(4)

AG#1

[1] Shard Whip


Bleed
Whiplash

AS RF PW RN MAL
4
4 RE -

30mm

[1]500

50

TASKMASTER(x): Other non-Character models this model squadlinks with may gain
(x) this activation. If this is done, that model must make a PS Check at the end of its
activation. On a failure, it loses 1 HP. A model may only benefit from Taskmaster once
per activation.

FASTER!!!

12

BLEED: Living Models hit by this attack gain 1 Bleed Counter.


Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).

50mm

PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
psychogenics.

TASKMASTER
3

Zephyrs gain Availability [6][500].


Squalls gain Availability [6][500]
Storm Elementals gain Availability [2][500].

Special Abilities

Human Shield
Taskmaster(+2 AS or +1 MV)

WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.

10
1

2016

Slave (5)

SPEAR SLAVE
AG#1

AS RF PW RN MAL
[1] Wind Shard Spear 4
4 RE 17
Unstable(Stun)

30mm

[6]500

25

DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1,
suffer (x).

6
EEEYYYAAHHH!!!

10
3

Special Abilities

Distraction

8
1

2016

Slave (4)

SLING SLAVE
AG#1

AS RF PW RN MAL
2
4
6 17

30mm

[3]500

25

STUN: Models hit by this attack gain 1 Stun Counter.


Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

[1] Wind Shard Sling 4


Stun

6
10
3

AIM FOR EYES!!!


Special Abilities

None

8
1

Slave (4)

2016

SHARD SLAVE
PRECOGNITION
3
6
10
3
8
1

AG#1
AS RF PW RN MAL
TN RF RN MAL
4
0 17
16
2
* 192
Unstable(Stun)

[1] Wind Shard

Description
1 model within 6 gains 1 Precognition Counter.
Precognition Counter: This model may discard this counter to re-roll 1 failed attack roll or
ARBOOM!!!
Save. A model may only have 1 Precognition Counter on it at any time.
MALFUNCTION: Caster loses 1 HP.

Special Abilities

Inltrate
Shard Scatter(PW: 4, Stun)
Shard Walk

Joan
Slave
Psychogenic
(4)

FORSAKEN
M

30mm

[3]500

25

INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
SHARD SCATTER(x): Once per activation, this model may spend 1 AP to place 1 Shard
Field(x) anywhere completely within 2 inches. This may be done as an On-Hold Action.
Shard Field(x): This terrain piece is represented by a Blast(1) Template. Any model entering
the Shard Field suffers (x), and then the Shard Field is removed.
SHARD WALK: This model ignores Shard Fields.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
UNSTABLE(x): If this attack Malfunctions, this model, and all other models within 1,
suffer (x).

PSYCHOGENIC
M

DISC SLAVE

30mm

[4]500

2016

50

CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

3
4

AG#1

AS RF PW RN MAL
4
4
0 18

AG#2

AS RF PW RN MAL
4 2
4 6 18

[2] Crystal Chakram

[1] Chakram Throw


Critical Strike(2)

10
3

HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.

WE LEARN FROM THE MASTERS!


Special Abilities
Quick Draw

10
1

CYCLONE
AG#1

AS RF PW RN MAL
[2] Dancing Blades
8
4
0
Critical Strike(2)
Rend

2
12
4
14
2

2016

Slave (4)

40mm

[3]500

100

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.

We perform the Dance of Death!


Special Abilities

Combat Reflexes
Parry
Psychogenic Neophyte(Bladewind)
Retaliation
Strider

RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.

2016

Cyclone (3)

BLADEWIND

This is a filler card.

TN RF RN MAL
* 18
14 1
Description
On a successfull cast, select 1 of this models melee attacks. Perform that melee attack on all
enemies within 2 of the caster (resolve each of these attacks separately).

MALFUNCTION: Caster suffers 1 automatic PW: 6 hit.

Air Caste Psychogenic

2016

WAIL
AG#1

[1] Chain Whip

Bleed
Reaction Strike
Whiplash

AS RF PW RN MAL
8
4 RE -

4
14
2

[3]500

75

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.

2
14

40mm

BLEED: Living Models hit by this attack gain 1 Bleed Counter.


Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.

We are the fury of the storm!


Special Abilities

Combat Reflexes
Psychogenic Neophyte(Screaming Gale)
Strider

REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2016

Wail (3)

SCREAMING GALE

This is a filler card.

TN RF RN MAL
14 1
* 18
Description
On a successfull cast, all enemies within 2 must make a PS Check at -2. On a failure they gain
1 Panic Counter and 1 Stun Counter.
STUN COUNTER: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

MALFUNCTION: Caster suffers 1 automatic PW: 6 hit.

2016

Air Caste Psychogenic

WHISPER
AG#1

3
2

AS RF PW RN MAL
[2] Crystal Chakram 6
6
0
AG#2

[1] Chakram Throw


Critical Strike(3)

12
4
14
2

AS RF PW RN MAL
6 2
6
6
-

We bring silent death.


Special Abilities

40mm

[3]500

75

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.

Crack Shot
Combat Reflexes
Psychogenic Neophyte(Shifting Crosswind)
Quick Draw
Strider
2016

Whisper (3)

SHIFTING CROSSWINDS

This is a filler card.

TN RF RN MAL
16 1
* 19
Description
On a successfull cast, this model gains 1 Shifting Crosswind Counter.
SHIFTING CROSSWIND COUNTER: This model may discard this counter to re-roll 1 ranged
attack roll, or force 1 enemy to re-roll 1 ranged attack roll against this model.

MALFUNCTION: Caster suffers 1 automatic PW: 6 hit.

Air Caste Psychogenic

2016

TEMPEST
AG#1

AS RF PW RN MAL
8
4 RE -

[1] Mancatcher
Crush
Immobilize

4
14
2

They shall not escape our fury!

Special Abilities

16

CRUSH: If this attack hits, all further attacks this model makes against the target automatically
hit this activation unless a malfunction is rolled. These hits may not be Parried.

STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
SURVIVALIST: If this model only spends AP on Movement during its activation, it may
go On Hold for free at the end of that activation.

2016

AS RF PW RN MAL
8
8 Arc -

[1] Deathspiral

Sunder Armor

40mm

[3]500

150

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.

75

Tempest (3)

AG#1

18

[3]500

Combat Reflexes
Strider
Survivalist

DEATHS DEVICE
4

40mm

IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.


Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
Immobilized Counters at the end of a models activation.

4
16

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.

They elevate killing to an artform.

Special Abilities

Combat Reflexes
Never Panic
Parry
Strider
Unstoppable

STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a
success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are
cumulative.

2016

SPIRIT LORD
AG#1

AS RF PW RN MAL
8
6 RE -

[1] Sasumata

Knockdown(10)
Finishing Blow

2
12

The perfect mixture of deadliness and grace.


Special Abilities

3
16
3

Combat Reflexes
Commander
Never Panic
Parry
Psychogenic Invoker
Strider

YOVANKA

AG#1

AS RF PW RN MAL
8
6
0
-

[2] Crystal Fan

Critical Strike(3)
Decapitate

AG#2

[1] Fan Throw

Critical Strike(3)

AS RF PW RN MAL
8 2
6
6
-

12
Special Abilities

4
16
4

40mm

[1]500

150

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
COMMANDER: This model counts as having all Squadlink Keywords.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
psychogenics.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
2016

Commander*(6)

THE ARBITER OF BALANCE

Commander
Master of Air
Never Panic
Psychogenic Master
Sidestep
We Are The Wind!
Commander*(6)

40mm

200

COMMANDER: This model counts as having all Squadlink Keywords.


CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.
NEVER PANIC: This model may never gain Panic Counters.
PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
psychogenics.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
WE ARE THE WIND!: Once per game, during the Preparation Phase, this model may make
a PS Check. On a success, select up to 6 friendly models. They may each immediately
make 1 move action (this cannot result in a charge).
2016

ZEPHYR
AG#1

[2] Wind Claws


Rend

AS RF PW RN MAL
6
4
0
-

2
12
3

We thought we had killed it...


Then the wind began to blow...

30mm

[3]500

50

EYE OF THE STORM: When this model activates it may choose to activate Eye of the Storm.
If it does so, place 1 Storm Cloud anywhere completely within 6, and then remove this model
from the game (it is not killed).
Storm Cloud: This terrain piece is represented by a Blast(3) Template and has the Light
Cover and Rough keywords. Enemies that move while within the Storm Cloud suffer
1 automatic PW: 2 hit (treated as a ranged attack). At the end of the next Lingering
Effects Phase, place 1 Zephyr model anywhere completely within this terrain piece,
and then remove this terrain piece from play.
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.

Special Abilities

Eye of the Storm


Non-Living

12
1

2016

Elemental (3)

SQUALL
AG#1

3
2

[1] Stormcaller

Proximity Strike(2)
Point Blank

AS RF PW RN MAL
*
1
*
8
-

[1] Lightning

[1] Thunder

Conduction
Stun

12
2

Special Abilities
Living Lightning
Master of Air
Non-Living
Sidestep

[2] Wind Claws


Brutal

AG#2

12

[1] Lightning Storm


Blast(2)
Conduction
Stun

AG#3

[1] Compression

LIVING LIGHTNING: Enemies attacking this model with melee attacks suffer 1 automatic
PW: 4 hit after that attack is complete.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.

2016

Paralysis

AS RF PW RN MAL
0
8
6
AS RF PW RN MAL
8
1
6 8
-

AS RF PW RN MAL
8 2 10 8
-

Special Abilities

14

MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.

Elemental (3)

AG#1

75

STUN: Models hit by this attack gain 1 Stun Counter.


Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

STORM ELEMENTAL
4

[3]500

NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.

10
3

40mm

CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.

Master of Air
Non-Living
Sidestep

50mm

[1]500

200

BRUTAL: The Parry special ability may not be used against this attack.
CONDUCTION: This attack gains an additional power multiplier against the highest AR
model hit. In the case of a tie, the attacking model decides who suffers the additional
multiplier.
MASTER OF AIR: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may never be knocked prone by enemies and ignores the Rough and
Dangerous keywords of terrain pieces.
NON-LIVING: This model may never gain Panic Counters. This models PS may never be
modified.
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
complete, remove all Paralyzed Counters.
SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack,
and is not prone, roll a d20. On a roll of 12 or less the attack roll is discarded.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
2016

ELEMENTAL SUMMONS

LIGHTNING SHIELD

TN RF RN MAL
14 1
* 15

Description

Description

At the start of this models activation it may make a PS Check. On a success 1 enemy
engaged with this model suffers an automatic PW: 4 hit.

On a successfull cast, place 1 Zephyr within 4 of the caster, and then give that Zephyr
1 Unstable Counter. This counter persists even if that Zephyr uses its Eye of the Storm special
ability.
UNSTABLE COUNTER: During each Lingering Effects Phase, this model must make a PS
Check. On a failure it is removed it from play (it is not killed).

MALFUNCTION: Caster suffers 1 automatic PW: 6 hit.

Air Caste Psychogenic

Air Caste Psychogenic

ZEPHYRS BLESSING

CALL DOWN THE LIGHTNING

Description

AS RF PW RN MAL Paralysis
8
1
6
8 18

This model may Disengage for 1 AP.


At the end of each Lingering Effects Phase, if this model is disengaged, it may perform 1
move action (this cannot result in a charge).

PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.


Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
complete, remove all Paralyzed Counters.

MALFUNCTION: As Normal.

Air Caste Psychogenic

Air Caste Psychogenic

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