Professional Documents
Culture Documents
GRUESOME GOLEM BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
AG#1 AS RF� PW RN MAL HORRIFIC VISAGE: Enemies within 4” may not remove Panic Counters. Enemies with
[1] False Repenter 7 8 RE 20 Panic Counters activating within 4” must make a PS Check. On a failure they lose 1 AP.
3 •Brutal
IRRADIATED: Enemy models in contact with this model suffer -1AS and -1PW when
•Extreme Damage
•Sunder Armor performing melee attacks.
NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
6 AG#2 AS RF� PW RN MAL modified by enemy effects.
[2] Dart Projector 4 1 4 8 19 ROT: Living Models hit by this attack gain 1 Rot Counter.
•Rot Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects
18 Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
Special Abilities any time.
4 •Horrific Visage UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
•Irradiated On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
•Non-Living Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
10 •Unstoppable cumulative).
4 2017
6 2017
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[2] Crystal Claws 8 6 RE - FINISHING BLOW: This attack gains an additional power multiplier and Extreme
3 •Knockdown(10) Damage when targeting models that are prone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
8 AG#2 AS RF� PW RN MAL -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for
[1] Hammerblow 6 1 8 0 20 every size larger the attacking model is than the target.
•Brutal
NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
18 •Finishing Blow
modified by enemy effects.
TOUGH AS NAILS: This model ignores Critical AR Failure.
Special Abilities
3 •Non-Living
UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
•Tough as Nails Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Unstoppable cumulative).
10
3 2017
Dishonor (2)
M 30mm [4]500 75
FALLOUT ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
IRRADIATED: Enemy models in contact with this model suffer -1AS and -1PW when
AG#1 AS RF� PW RN MAL performing melee attacks.
[2] Tainted Blades 7 5 0 -
3 •Rend PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
4
TOUGH AS NAILS: This model ignores Critical AR Failure.
“We rise from our own ashes...”
16
Special Abilities
3 •Enhance (Buzzblade)(Irradiated)
•Irradiated
•Psychogenic Neophyte (Unearthly Glow)
14 •Tough as Nails
2 2017
Fallout (2)
M 30mm [2]500 75
REAPER CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
AG#1 AS RF� PW RN MAL deployed. This model may be deployed anywhere on the battlefield that is at least 12”
[1] Gravescythe 7 6 RE - from an enemy deployment zone.
3 •Critical Strike(2)
NEVER PANIC: This model may never gain Panic Counters.
AG#2 AS RF� PW RN MAL PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
4 [1] Alchemy 6 1 - 6 19 Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses
•BL(1) 1 AP and must roll again, continuing until a 10 or less is rolled, or it runs out of AP.
[*] Embalming Gel Once this is complete, remove all Paralyzed Counters.
•Paralysis
14 PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
[*] Necrotic Bile
•Rot psychogenics.
•Victimize
ROT: Living Models hit by this attack gain 1 Rot Counter.
3 Special Abilities Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects
Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
•Infiltrate
12 •Never Panic VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
•Psychogenic Invoker
2 2017
L 40mm [4]500 50
MACABRE FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
move directly toward the nearest model with a different model name and use any
AG#1 AS RF� PW RN MAL remaining AP to perform melee attacks on that model.
3 [2] Butcher’s Tools 6 4 0 -
FUELED BY COMBAT: Once per round, when this model kills an enemy, it may make a PS
Check. On a success, it may heal 1 HP.
TOUGH AS NAILS: This model ignores Critical AR Failure.
6
“I smell meat! Dead meat!”
16
Special Abilities
3 •Frenzied
•Fueled by Combat
•Tough As Nails
12
2 2017
Macabre (3)
M 30mm [6]500 25
FLESH ECHO EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
hole anywhere completely over this model’s base. Each model under the template suffers
an automatic hit from (x), and then this model is removed (this is a Template Attack).
AG#1 AS RF� PW RN MAL
3 [1] Mauling Limbs 4 2 0 - NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
modified by enemy effects.
ROT: Living Models hit by this attack gain 1 Rot Counter.
6 Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects
Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
Special Abilities
3 •Explosive End (Rot)
•Non-Living
6
1 2017
Flesh Echo (3)
FEAST ON DEATH UNHOLY SURGE
GIFT OF EVOLUTION
TN RF� RN MAL
Description
�Cult of Decay models may do 1 of the following, once per activation: 16 1 8 18
1. Remove all Rot Counters from 1 model within 4”; target model then suffers an
automatic PW 3 hit. Description
Place a BL (2) over a friendly model with the Non-Living special ability. All friendly
2. When reducing a model with a Rot Counter to 0HP with a Melee Attack, this model models touched by the template that have the Non-Living special ability immediately
may pass a PS Check to heal 1 HP.
move their MV toward the nearest enemy model as per a Charge movement.
3. Automatically remove 1 Dying Counter from any one model within 6”.
Description Description
This model or a friendly model in range with the Non-Living special ability immediately Caster’s melee attacks gain Blind and Rot until the end of their activation.
heals 1 HP.
BLIND: Models hit by this attack gain 1 Blind Counter.
BLIND COUNTER: This model suffers -4 AS. Remove the Blind Counter at the end of this
model’s activation. A model may only have 1 Blind Counter at any time.
ROT: Living Models hit by this attack gain 1 Rot Counter.
ROT COUNTER: This model suffers -2 AR per Rot Counter. During the Lingering Effects
Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
MALFUNCTION: Caster takes 1 automatic PW 6 hit. MALFUNCTION: Caster takes 1 automatic PW 6 hit.
Description Description
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter. ROT: Living Models hit by this attack gain 1 Rot Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
complete, remove all Paralyzed Counters.
MALFUNCTION: Caster takes 1 automatic PW 6 hit. MALFUNCTION: Caster takes 1 automatic PW 6 hit.
Description
If targeting a model with a Dying Counter, this attack gains BL(3).
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the
model killed receive 1 Panic Counter.
ROT: Living Models hit by this attack gain 1 Rot Counter.
Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects
Phase, roll 1 d20 for each Rot Counter, removing it on a roll of 10 or less.
MALFUNCTION: Caster takes 1 automatic PW 6 hit.
Psychogenic (Decay)