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THE OUTCAST THE SALT FLAT NOMADS

FACTION CARD SUBFACTION CARD

Description Description
In addition to normal Force Construction rules, the following special rules apply when An Outcast Salt Flat Nomads sub-faction force has the Honor of the Tribe unique bonus. Each
playing an Outcast Force: time a friendly model is killed, add 1 Vengeance Counter to the owning player’s collective
pool. Vengeance Counters may be discarded at specific times to gain the following various
• Any Outcast force may include models classified as Bounty Hunters. If an effects and benefits:
Outcast force is made up of nothing but Bounty Hunter models, it is automatically
considered to be aligned with the Slavers of Chains Barrow sub-faction. • When a friendly model spends an AP to attack, you may discard 1 Vengeance Counter to
gain +2 AS for all dice rolled in the attack.
• An Outcast force must choose one of the four sub-factions of the Outcasts: • Whenever an enemy model is hit one or more times by a melee attack from a friendly
Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of model, you may discard 2 Vengeance Counters to increase the PW of the hits by 2.
Freeton. If it does so, it gains access to the special rules, restrictions, and models
listed under that sub-faction. • After a friendly model attacks, you may discard 3 Vengeance Counters to re-roll one or
more dice made for that attack roll.
• An Outcast force may only align itself with 1 sub-faction at any time. • NOTE: Each benefit may only be applied once per attack (You couldn’t, for example,
The Valid Model Lists for the Outcast Sub-Factions can be found in the online discard 2 Vengeance Counters to give an attack +4 AS. Or discard 4 Vengeance
Outcast Faction Document on www.dark-age.com. Counters to give an attack +4 PW).

The Outcast (Faction Card) The Salt Flat Nomads

BENDAHRIN DURSHE M 30mm C 150


BLADELORD SUPREME BLADELORD: This model’s melee attacks ignore the Parry or Sidestep special abilities.
COMMANDER: This model counts as having all Squadlink Keywords.
AG#1 AS RF� PW RN MAL
[1] Death Dervish 8 8 * - CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
4 [*] Stinging Winds Arc DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
[*] Soul Cleaver 0 FUELED BY COMBAT: Once per round, when this model kills an enemy with this attack, it
•Critical Strike(3)
may make a PS Check. On a success, it may heal 1 HP.
2 •Decapitate
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
16 “The path ahead is marked by the blood of
NEVER PANIC: This model may never gain Panic Counters.
our foes... May the path be ever visible.”
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
3 model may make an AS Check. If the check is successful it may discard 1 non-critical
Special Abilities hit from those attacks.
•Bladelord •Honor Seeker
•Commander •Never Panic RIPOSTE(x): This model adds (x) to all AS Checks for the Parry special ability.
16 •Fueled by Combat •Parry
When it successfully Parries, it may immediately make 1 melee attack against the
attacking enemy.
•Furious Charge •Riposte (2)
3 2018
Commander* (6)

MOONLESS NIGHT M 30mm C 150


THE UNSEEN BLADE ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase
after round 1 this model may be deployed. When deployed, choose any point on the battlefield and
place this model on that point.
AG#1 AS RF� PW RN MAL
BACKSTAB: This model gains +2 AS and +2 PW to all attacks made against a model that has not
[2] Silent Blades 8 4 * - activated this round.
3 [*] Scarab Strikes 0 BLEED: Living Models hit by this attack gain 1 Bleed Counter.
•Rend
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model
[*] Shearing Wind Arc loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter
•Bleed at any time
2
AG#2 AS RF� PW RN MAL HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
[1] Hungry Wake 8 4x2 0 - PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model
14 •Sunder Armor may make an AS Check. If the check is successful it may discard 1 non-critical hit from those
attacks.
REND: If all attacks from this assault group hit the same target, they gain 1 additional power
Special Abilities multiplier for this attack.
4 •Assassination SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at any time.
•Backstab
•Honor Seeker WAYS OF DARKNESS: At the end of this model’s activation it may attempt a PS Check. If successful,
16 •Parry
it may immediately move in a straight line up to 6”, ignoring models and terrain. It must end this
movement in contact with a terrain feature or it is immediately removed from play as a casualty.
•Ways of Darkness
2 2018

BLADES M 30mm C 125


BENOIT SHAIVE OATHSWORN BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model
loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter
AG#1 AS RF� PW RN MAL at any time.
[2] Blade Dance 8 5 0 - BLIND: Models hit by this attack gain 1 Blind Counter.
3 [*] Mantis Strike Blind Counter: This model suffers -4 AS. Remove the Blind Counter at the end of this model’s
•Bleed activation. A model may only have 1 Blind Counter at any time.
[*] Scorpion Strike COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model.
•Blind This model may stand up from being prone for no AP cost.
4 [*] Cobra Strike DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are
•Paralysis made, this model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks
14 FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
“Honor, above all else.”
HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
Special Abilities PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
4 •Combat Reflexes Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll
•Deflection again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the
Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
•Furious Charge
14 •Honor Seeker
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model
may make an AS Check. If the check is successful it may discard 1 non-critical hit from those
•Parry attacks
2 2018
KANE L 30mm C 125
HAND OF THE BLADELORD CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
AG#1 AS RF� PW RN MAL
GUARD: When a friendly model within 4” and line of sight is targeted by a non-template
[1] Kestrel 8 6 Arc 20 ranged attack, this model may become the target of the attack instead (Guard may not
3 •Critical Strike(2)
trigger another model’s Guard ability).
•Decapitation
HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
6 NEVER PANIC: This model may never gain Panic Counters.
“Ask your questions. TOUGH AS NAILS: This model ignores Critical AR Failure.
He’ll never answer.”
20 -The Bladelord
UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
Special Abilities cumulative).
3 •Honor Seeker
•Guard
•Never Panic
16 •Tough as Nails
•Unstoppable
3 2018

LYNETTE M 30mm C 100


MASTER HERDER CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll
this activation.
AG#1 AS RF� PW RN MAL GED’YAP!: Before the first Preparation Phase, one friendly model with a lower PS score
[1] Tamer’s Whip 6 4 RE 20 than this model may move 6” toward any enemy Deployment Zone. A model may not be
3 •Whiplash targeted by Ged’yap! more than once per game.
MASTER HERDER: When Lynette is fielded, all friendly Vrock, Moloki, and Dust Bulls gain the
Cabal (Lynette) special ability.
4 SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
AG#2 AS RF� PW RN MAL
TOXIC: Models hit by this attack gain 1 Toxic Counter.
[1] Venom Blade 8 5 0 - Toxic Counter: This model suffers penalties based on the number of Toxic Counters
•Toxic
12 on it. All Toxic Counters are removed at the end of this model’s activation.
All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
Special Abilities 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic
3 •Ged’yap! PW: 2 hit before resolving those attacks.
•Master Herder WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
•Suppression(Frenzied) Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
14 Whiplash Counter, and then all Whiplash Counters are removed.

2 2018
Herder (6)

IDEO L 40mm C 0
LYNETTE’S GUARDIAN •May only be fielded if force includes Lynette, Master Herder
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
AG#1 AS RF� PW RN MAL Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
[2] Claws 5 4 0 - model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
3 Bleed Counter at any time
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll
this activation.
4 AG#2 AS RF� PW RN MAL LATCH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all
[1] Maim - 6 0 - attacks from AG#x hit the same target with the same attack action then Latch On is
•Bleed triggered. When Latch On is triggered, the target immediately suffers an automatic hit
14 •Latch-On(AG#1) from this attack. Until the end of this model’s activation, it may spend 1 AP to cause
additional automatic hits to the target with this attack.
Special Abilities LYNETTE’S GUARDIAN: Once per round, if Lynette is within 8” and targeted by an attack,
4 •Cabal(Lynette)
place this model in contact with Lynette. It becomes the new target of the attack. This
ability cannot be used if there is no space to place this model.
•Lynette’s Guardians
•Superior Gang-Up SUPERIOR GANG-UP: This model receives an additional +1 AS and +1 PW from Gang-Up.
8

1 2018
Herder (2)

VOX L 40mm C 0
LYNETTE’S GUARDIAN •May only be fielded if force includes Lynette, Master Herder
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
AG#1 AS RF� PW RN MAL Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
[2] Claws 5 4 0 - model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
3 Bleed Counter at any time
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll
this activation.
4 AG#2 AS RF� PW RN MAL LATCH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all
[1] Maim - 6 0 - attacks from AG#x hit the same target with the same attack action then Latch On is
•Bleed triggered. When Latch On is triggered, the target immediately suffers an automatic hit
14 •Latch-On(AG#1) from this attack. Until the end of this model’s activation, it may spend 1 AP to cause
additional automatic hits to the target with this attack.
Special Abilities LYNETTE’S GUARDIAN: Once per round, if Lynette is within 8” and targeted by an attack,
4 •Cabal(Lynette)
place this model in contact with Lynette. It becomes the new target of the attack. This
ability cannot be used if there is no space to place this model.
•Lynette’s Guardians
•Superior Gang-Up SUPERIOR GANG-UP: This model receives an additional +1 AS and +1 PW from Gang-Up.
8

1 2018
Herder (2)
G 80mm [1]500 150
DUST BULL BRUTAL: The Parry special ability may not be used against this attack.
DEVASTATING CHARGE: This attack gains Extreme Damage when used as a charge
AG#1 AS RF� PW RN MAL attack.
[2] Trample 7 6 0 -
3 •Brutal EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Finishing Blow
FINISHING BLOW: This attack gains an additional power multiplier and Extreme
Damage when targeting models that are prone.
6 AG#2 AS RF� PW RN MAL FRENZIED: At the start of each activation, this model must make a PS Check. On a
[1] Gore 8 8 0 - failure it does not activate as normal, but instead uses its activation to immediately
•Brutal move directly toward the nearest model with a different model name and use any
18 •Devastating Charge remaining AP to perform melee attacks on that model.
•Knockdown(12)
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
Special Abilities KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
4 •Frenzied number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
•Furious Charge -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
•Rage larger the attacking model is than the target.
8 RAGE: This model’s melee attacks gain +2 PW for each missing HP.

4 2018
Herder (1)

M 30mm [1]500 100


BERSERKER BERSERK: This model may spend 1 AP to gain 1 Berserk Counter. A model may only have 1 Berserk Counter at
any time.
BERSERK COUNTER: This model gains +1 AS, +1 PW, an additional power multiplier tomelee attacks, and the
AG#1 AS RF� PW RN MAL Never Panic special ability. After any activation in which thismodel did not make a melee attack they gain an
[2] Berserker Claws 6 5 0 20 Exhaustion Counter.
3 •Rend EXHAUSTION COUNTER: This model suffers -1 AP per Exhaustion Counter. If thismodel activates with 0 AP due
to Exhaustion Counters, remove all Berserk and Exhaustion Counters and end their activation.
•Toxic
FUELED BY COMBAT: Once per round, when this model kills an enemy with this attack, it may make a PS
Check. On a success, it may heal 1 HP.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
4 REND: If all attacks from this assault group hit the same target, they gain 1 additional power multiplier for
this attack.
“RAAARRRRGGGGG!!!” TOUGH AS NAILS: This model ignores Critical AR Failure.
18 -Berserker Motto TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic
Counters are removed at the end of this model’s activation.
All negatives are cumulative.
Special Abilities 1+ Counters: -2 AS to all attacks
4 •Berserk 2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before
•Fueled by Combat resolving those attacks.
•Furious Charge UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check.
12 •Tough as Nails On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are cumulative
•Unstoppable
2 2018

M 30mm [1]500 100


CARAVAN KEEPER COMMANDER: This model counts as having all Squadlink Keywords.
HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
AG#1 AS RF� PW RN MAL PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model
[1] Tulwar 7 4 0 - may make an AS Check. If the check is successful it may discard 1 non-critical hit from those
3 attacks.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make
a PS Check. If that check is successful it gains 1 Scavenge Counter.
4 AG#2 AS RF� PW RN MAL SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
[1] Hand Crossbow 8 1 4 8 18 automatically pick up Scavenge Counters by moving over them.
•Toxic Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
14 for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
4 •Commander Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it.
•Honor Seeker All Toxic Counters are removed at the end of this model’s activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
•Parry 2+ Counters: -2 PW to all attacks
14 •Resourceful 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
•Scavenge before resolving those attacks.

2 2018
Commander*(4)

M 30mm [1]500 100


FIXER JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but
AG#1 AS RF� PW RN MAL instead gain 1 Dying Counter.
[1] Fixin’ Wrench 6 4 0 - Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is
3 •Restoration killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not
within 8”, kill this model. Remove this Counter if this model is ever healed.
•Stun
RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models
hit by this attack suffer no damage and instead heal 1 HP. A model may only be healed by
6 AG#2 AS RF� PW RN MAL Restoration once per game.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
[1] Enforcer Pistol 7 2 5 8 17 play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
automatically pick up Scavenge Counters by moving over them.
16 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge
Counters at any time.
Special Abilities
3 •Jury Rig
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
•Medic removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
•Superior Maintenance(3) SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-
14 •Scavenge psychogenic attack, that model may ignore the malfunction. This ability functions even if this
model is killed.

2 2018
Commander*(5)
M 30mm [1]500 100
MANHUNTER INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model
may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
AG#1 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again,
[1] Bastard Sword 7 6 0 - continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis
3 •Toxic Counter. A model may only have 1 Paralysis Counter at any time.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS
Check. If that check is successful it gains 1 Scavenge Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play,
3 AG#2 AS RF� PW RN MAL place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically
pick up Scavenge Counters by moving over them.
[2] Fletchette Gun 6 2 4 8 18 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge
•Paralysis Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with
14 it before it is removed. A model may have up to 3 Scavenge Counters at any time.
SURVIVALIST: If this model only spends AP on Movement during its activation,
it may go On Hold for free at the end of that activation.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
3 •Infiltrate
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic
Counters are removed at the end of this model’s activation.
•Resourceful All negatives are cumulative.
1+ Counters: -2 AS to all attacks
•Scavenge 2+ Counters: -2 PW to all attacks
12 •Survivalist 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before
resolving those attacks.

2 2018
Commander*(5)

M 30mm [2]500 75
BULLY ENHANCE (x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
AG#1 AS RF� PW RN MAL deployed. This model may be deployed anywhere on the battlefield that is at least 12”
[2] Shivs and Shanks 6 3 0 - from an enemy deployment zone.
3 •Paralysis
JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
4 AG#2 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must
[1] Enforcer Pistol 6 2 5 8 17 roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete,
remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Enhance(Scut)(Resourceful) removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
•Infiltrate with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Jury Rig Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
12 •Resourceful
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
•Scavenge A model may have up to 3 Scavenge Counters at any time.
2 2018
Scut (4)

M 30mm [4]500 75
HAND OF WAR BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF� PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
Bleed Counter at any time.
[2] Blade Dance 6 4 * -
3 [*] Flensing Wind Arc CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
•Bleed
[*] Thunder Strike FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
•Stun
0
4 [*] Piercing Fang
HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
•Critical Strike(2)
0 PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
14 hit from those attacks
“In life, discipline. In death, honor.”
STUN: Models hit by this attack gain 1 Stun Counter.
Special Abilities Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
4 •Furious Charge removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
•Honor Seeker
•Parry
14

2 2018
Hand of War (4)

L 50mm [4]500 75
MOLOKI
BURROW: For 1 AP this model may gain 1 Burrow Counter.
Burrow Counter: This model has -4 DF and +2 AR, but cannot make attacks. You may
AG#1 AS RF� PW RN MAL remove all Burrow Counters at the start of this model’s activation. A model may only
[1] Snapjaw 6 6 0 - have 1 Burrow Counter at any time.
3 •Extreme Damage
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Reaction Strike
FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
6 AG#2 AS RF� PW RN MAL move directly toward the nearest model with a different model name and use any
remaining AP to perform melee attacks on that model.
[1] Tail Sweep 6 1 4 Arc -
•Knockdown(14) FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
14
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
Special Abilities -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
4 larger the attacking model is than the target.
•Burrow
•Frenzied REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
•Furious Charge before charge attacks are resolved.
6

2 2018
Herder (1)
M 30mm [1]500 75
OATHPOURER COMMANDER: This model counts as having all Squadlink Keywords.
ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
AG#1 AS RF� PW RN MAL HONOR BOUND: At the start of each Preparation Phase, gain 1 Vengeance Counter.
[1] Oath Staff 5 4 RE - HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1
3 •Knockdown (10) friendly model within 4” to be hit by the attack instead. That attack gains an additional power
multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer -2
6 “Our ways are the old ways. The ways to the TN for every size smaller the attacking model is than the target and +2 to the TN for every
size larger the attacking model is than the target.
of blood and water, both precious and MARK FOR DEATH: During the Preparation Phase, select 1 enemy within 12” and line of sight.
12 sadly lost too often.” Models gain +1 AS and +1 PW to attacks made against that enemy this round.
-Oathpourer Creed RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make
a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from
3 •Commander •Mark for Death play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may
•Enhance (Tribal Warriors) •Resourceful automatically pick up Scavenge Counters by moving over them.
(gain 1 Scavenge Counter) •Scavenge Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
16 •Honor Bound
for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge
Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge
•Human Shield Counters at any time.
2 2018
Commander* (3)

M 30mm [1]500 75
THE DISHONORED BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF� PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
[1] Heavy Crossbow 7 Bleed Counter at any time.
2 6 12 18
3 [*] Awl Bolt HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
•Sunder Armor
[*] Bonebreaker Bolt INFILTRATE: This model is only deployed after all non-Infiltrating models have been
•Knockdown(14) deployed. This model may be deployed anywhere on the battlefield that is at least 12”
4 [*] Pain Splinter Bolt
from an enemy deployment zone.
•Bleed KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
14 -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
“By their deaths, honor will be restored.” larger the attacking model is than the target.
Special Abilities SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
3 •Honor Seeker Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
•Infiltrate
•Survivalist SURVIVALIST: If this model only spends AP on Movement during its activation, it may
14 go On Hold for free at the end of that activation.

2 2018

M 30mm [4]500 50
THORNWIND BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF� PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
Bleed Counter at any time.
[1] Red Glass Dart 5 2 6 20
3 •Bleed
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center hole
anywhere completely over this model’s base. Each model under the template suffers an
4 AG#2 AS RF� PW RN MAL automatic hit from (x), and then this model is removed (this is a Template Attack).
[1] Splinterstorm 6 1 2x2 SP 18 INFILTRATE: This model is only deployed after all non-Infiltrating models have been
•Bleed deployed. This model may be deployed anywhere on the battlefield that is at least 12”
14 from an enemy deployment zone.
SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
Special Abilities equal to this model’s Sniper(x) value.
3 •Explosive End (Bleed)
•Infiltrate
•Sniper(2)
12

1 2018
Thornwind (4)

M 30mm [6]500 50
TRIBAL WARRIOR HONOR SEEKER: Whenever this model kills an enemy, gain 1 Vengeance Counter.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
AG#1 AS RF� PW RN MAL may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
[1] Tulwar 5 4 0 -
3 SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
4 AG#2 AS RF� PW RN MAL for each Scavenge Counter. If this model is killed or removed from play, place all
[1] Hand Crossbow 5 1 4 8 18 Scavenge Counters it has in contact with it before it is removed.
•Toxic A model may have up to 3 Scavenge Counters at any time.
14 TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it.
All Toxic Counters are removed at the end of this model’s activation. All negatives are
Special Abilities cumulative.
3 •Honor Seeker 1+ Counters: -2 AS to all attacks
•Resourceful 2+ Counters: -2 PW to all attacks
•Scavenge 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic
12 PW: 2 hit before resolving those attacks.

1 2018
Tribal Warrior (4)
M 40mm [4]500 50
VROCK FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
AG#1 AS RF� PW RN MAL move directly toward the nearest model with a different model name and use any
remaining AP to perform melee attacks on that model.
[1] Razor Beak 5 3 0 -
3 •Sunder Armor SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter
at any time.
4 VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
value, ignoring terrain as well as intervening models. If this move results in a charge,
“You ran away from WHAT??!” this model gains and additional +1 AS and +1 PW to the charge attack.
12

Special Abilities
4 •Frenzied
•Vault
6

1 2018
Herder (3)

M 30mm [6]500 50
WASTELAND WARRIOR IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
AG#1 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
[1] Scrap Bludgeon 5 4 0 - number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
3 •Knockdown (10) -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it
4 AG#2 AS RF� PW RN MAL is in base contact, or comes in contact with another model or a terrain piece it cannot cross.
[1] Zip Grapple 6 1 4 8 18 Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x)
•Pull(12) by 2 for every size larger the attacking model is than the target.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Improved Climb removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Resourceful Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
•Scavenge for each Scavenge Counter. If this model is killed or removed from play, place all
12 Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
1 2018
Warrior (3)

M 30mm [6]500 25
NOMAD HERDER RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
AG#1 AS RF� PW RN MAL SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
[1] Shock Prod 4 3 RE 19 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
3 •Stun with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
6 “This planet’s wildlife has been trying A model may have up to 3 Scavenge Counters at any time.
to kill us for centuries… We are just STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
12 giving them a proper target.” removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
-Nomad Saying
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
Special Abilities
3 •Resourceful
•Scavenge
•Suppression(Frenzied)
12

1 2018
Herder (5)

S 30mm [6]500 25
SCUT INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[1] Shiv 4 2 0 - SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
3 AG#2 AS RF� PW RN MAL Scavenge Counters it has in contact with it before it is removed.
[1] Boomerrang 4 1 2 6 18 A model may have up to 3 Scavenge Counters at any time.
•Stun
STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes
1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Infiltrate
•Scavenge
10

1 2018
Scut (3)

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