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THE OUTCAST THE BRUTE COURT OF FREETON

FACTION CARD SUBFACTION CARD

Description Description
In addition to normal Force Construction rules, the following special rules apply when An Outcast Brute Court of Freeton sub-faction force has the Brutish Tenacity unique
playing an Outcast Force: bonus. Each time an enemy model passes an AR Save due to a Charge Attack made
by a friendly Size L or larger model, the force adds 1 Tenacity Counter to the owning
• Any Outcast force may include models classified as Bounty Hunters. If an player’s collective pool.
Outcast force is made up of nothing but Bounty Hunter models, it is automatically
considered to be aligned with the Slavers of Chains Barrow sub-faction. Tenacity Counters may be discarded during the Preparation Phase to remove an equal
number of Bleed, Exhaustion, Immobilized, Panic, Paralyzed, Stun, Toxic, and/or
• An Outcast force must choose one of the four sub-factions of the Outcasts: Whiplash Counters from friendly models with “Brute” anywhere in their Model Name
Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of (Brute Pusher; Mongo, Brute Titan; etc.)
Freeton. If it does so, it gains access to the special rules, restrictions, and models
listed under that sub-faction.
• An Outcast force may only align itself with 1 sub-faction at any time.
The Valid Model Lists for the Outcast Sub-Factions can be found in the online
Outcast Faction Document on www.dark-age.com.

The Outcast (Faction Card) The Brute Court of Freeton

MONGO H 50mm C 200


TITAN BRUTE BRUTAL: The Parry special ability may not be used against this attack.
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
AG#1 AS RF� PW RN MAL rolls are made, this model may make an AS Check. If the check is successful it may
[2] Über Blok Crush 8 8 RE - discard 1 non-critical hit from those attacks
4 •Brutal
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Extreme Damage
IMMUNE(x): This model may never be affected by (x).
6 NEVER PANIC: This model may never gain Panic Counters.

“Pawn? Mongo show SHOCKWAVE: This model may spend 1 AP to give all enemies within 2” 1 Stun Counter.
In addition, enemies with a smaller size are also knocked prone. Enemies at least two sizes
20 you who pawn is!” smaller are automatically pushed directly away 6” as well.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Deflection •Unstoppable TOUGH AS NAILS: This model ignores Critical AR Failure.
•Immune(Extreme Damage) UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
•Never Panic On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
16 •Shockwave Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
cumulative).
•Tough as Nails
4 2018

JUDGE BOOKS L 50mm C 150


BRUTE CHIEFTAIN •Brutes gain Availability: [6][500]
•Brute Anchors gain Availability: [2][500]
•Brute Pushers gain Availability: [2][500]
AG#1 AS RF� PW RN MAL EXECUTIONER: This model gains +2AS when targeting Prone models.
[1] The Gavel 8 8 RE - EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
3 •Knockdown (14)
FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when
targeting models that are prone.
GED’YAP!: Before the first Preparation Phase, one friendly model with a lower PS score than
this model may move 6” toward any enemy Deployment Zone. A model may not be targeted by
6 AG#2 AS RF� PW RN MAL Ged’yap! more than once per game.
[2] Gallows Revolver 7 3 5 6 19 KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
•Finishing Blow number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to
18 (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger
the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
Special Abilities TOUGH AS NAILS: This model ignores Critical AR Failure.
3 •Executioner •Unstoppable UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
•Ged’yap! •Wear No Yoke Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Never Panic cumulative).
16 •Tough as Nails WEAR NO YOKE: This model and any model within 8” with “Brute” in its Model Name halves all
Knockdown and Knockback Target Numbers (rounding up), before modifying for Size, that could
affect them.
3 2018
Brute (6)

HAPPY HOUR M 30mm C 75


WASTELAND TRADER BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this
AG#1 AS RF� PW RN MAL model’s activation. A model may only have 1 Blind Counter at any time.
[1] The Equilizer 8 4x2 0 20 BRUTAL: The Parry special ability may not be used against this attack.
3 •Brutal COMMANDER: This model counts as having all Squadlink Keywords.
•Crush
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#2 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
4 [1] Bottom’s Up! 7 * 8 18 FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
[*] Flare Shot - Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
•Blast(2)
16 than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
•Blind
A model may only have 1 Fire Counter at any time.
[*] Molotov 4x2 INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
•Blast(1)
•Fire attacks, and an additional +1 PW to melee attacks.
3 THE GOOD STUFF: At the start of this model’s activation, it may give 1 friendly model within
Special Abilities 8” 1 Stiff Drink Counter.
Stiff Drink Counter: This model suffers -2 AS but gains +2 PW to all melee attacks.
14 •Commander •The Good Stuff Remove this Counter at the end of this model’s activation.
•Inspiring •Tough as Nails
TOUGH AS NAILS: This model ignores Critical AR Failure.
2 2018
Commander*(1)
G 80mm [1]500 150
DUST BULL BRUTAL: The Parry special ability may not be used against this attack.
DEVASTATING CHARGE: This attack gains Extreme Damage when used as a charge
AG#1 AS RF� PW RN MAL attack.
[2] Trample 7 6 0 -
3 •Brutal EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Finishing Blow
FINISHING BLOW: This attack gains an additional power multiplier and Extreme
Damage when targeting models that are prone.
6 AG#2 AS RF� PW RN MAL FRENZIED: At the start of each activation, this model must make a PS Check. On a
[1] Gore 8 8 0 - failure it does not activate as normal, but instead uses its activation to immediately
•Brutal move directly toward the nearest model with a different model name and use any
18 •Devastating Charge remaining AP to perform melee attacks on that model.
•Knockdown(12)
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
Special Abilities KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
4 •Frenzied number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
•Furious Charge -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
•Rage larger the attacking model is than the target.
8 RAGE: This model’s melee attacks gain +2 PW for each missing HP.

4 2018
Herder (1)

L 40mm [1]500 100


BRUTE ANCHOR BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model
loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter
AG#1 AS RF� PW RN MAL at any time.
[1] Shield Bash 7 6 0 - BRUTAL: The Parry special ability may not be used against this attack.
3 •Knockdown(12)
COMMANDER: This model counts as having all Squadlink Keywords.
•Stun
DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls
are made, this model may make an AS Check. If the check is successful it may discard 1 non-
6 AG#2 AS RF� PW RN MAL critical hit from those attacks
GUARD: When a friendly model within 4” and line of sight is targeted by a non-template ranged
[1] Scourge 7 6 RE - attack, this model may become the target of the attack instead (Guard may not trigger another
•Bleed
model’s Guard ability).
18 •Brutal
IMMUNE(x): This model may never be affected by (x).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
Special Abilities rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for
3 every size smaller the attacking model is than the target and +2 to (x)for every size larger the
•Commander attacking model is than the target.
•Deflection STUN: Models hit by this attack gain 1 Stun Counter.
•Guard Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes
14 •Immune (Victimize) 1 Stun Counter. A model may only have 1 Stun Counter at any time.
•Tough as Nails TOUGH AS NAILS: This model ignores Critical AR Failure.

2 2018
Commander*(1)

L 40mm [2]500 100


BRUTE MARSHAL CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
AG#1 AS RF� PW RN MAL EXECUTIONER: This model gains +2AS when targeting Prone models.
[1] Marshallin’ Stick 7 5 0 -
3 •Knockdown (10) EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains an additional power multiplier and Extreme
Damage when targeting models that are prone.
6 AG#2 AS RF� PW RN MAL GED’YAP!: Before the first Preparation Phase, one friendly model with a lower PS score
[1] Brute Gun 6 * * 19 than this model may move 6” toward any enemy Deployment Zone. A model may not be
[*] Buckshot 3x2 SP targeted by Ged’yap! more than once per game.
18 •Knockdown (10)
[*] Sentence Shell 6 6 KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
•Finishing Blow If the number rolled is equal to or under (x) then the target is knocked prone. Melee
attacks suffer -2 to (x) for every size smaller the attacking model is than the target and
3 Special Abilities +2 to (x)for every size larger the attacking model is than the target.
•Cabal (Any Brute) NEVER PANIC: This model may never gain Panic Counters.
14 •Executioner •Never Panic
TOUGH AS NAILS: This model ignores Critical AR Failure.
•Ged’yap! •Tough as Nails

3 2018
Brute (3)

L 40mm [1]500 100


BRUTE PUSHER •Brutes gain Availability: [4][500]
•Brute Anchors gain Availability: [2][500]
AG#1 AS RF� PW RN MAL BRUTAL: The Parry special ability may not be used against this attack.
[1] Chain Blok 7 * 7 * 20
3 •Brutal EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[*] Big Swing 1 Arc
•Stun FINISHING BLOW: This attack gains an additional power multiplier and Extreme
[*] Blok Drop Damage when targeting models that are prone.
6 RE
•Finishing Blow GED’YAP!: Before the first Preparation Phase, one friendly model with a lower PS score
than this model may move 6” toward any enemy Deployment Zone. A model may not be
targeted by Ged’yap! more than once per game.
16 “MOVE IT!!!”
INCITE: When this model Squadlinks, all other non-Character models in that link gain +2
AS to melee attacks this activation.
Special Abilities
3 •Ged’yap!
NEVER PANIC: This model may never gain Panic Counters.
•Incite STUN: Models hit by this attack gain 1 Stun Counter.
•Never Panic Stun Counter: The next time this model activates, it immediately loses 1 AP, and
14 •Tough as Nails then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
TOUGH AS NAILS: This model ignores Critical AR Failure.
3 2018
Commander*(1)
L 40mm [2]500 100
BRUTE WRECKER CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[2] Impact Chisel 7 6 RE 18
3 •Horrible Death HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
•Rend killed receive 1 Panic Counter.
IMMUNE(x): This model may never be affected by (x).
6 AG#2 AS RF� PW RN MAL REND: If all attacks from this assault group hit the same target, they gain 1 additional
[1] Piledriver Smash 6 1 5x2 0 18 power multiplier for this attack.
•Extreme Damage
20 •Sunder Armor SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter
at any time.
Special Abilities
3 •Cabal (Brute Pusher)
TOUGH AS NAILS: This model ignores Critical AR Failure.
•Immune (Victimize)
•Tough as Nails
12

3 2018

M 30mm [1]500 100


MANHUNTER INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model
may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
AG#1 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again,
[1] Bastard Sword 7 6 0 - continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis
3 •Toxic Counter. A model may only have 1 Paralysis Counter at any time.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS
Check. If that check is successful it gains 1 Scavenge Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play,
3 AG#2 AS RF� PW RN MAL place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically
pick up Scavenge Counters by moving over them.
[2] Fletchette Gun 6 2 4 8 18 Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge
•Paralysis Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with
14 it before it is removed. A model may have up to 3 Scavenge Counters at any time.
SURVIVALIST: If this model only spends AP on Movement during its activation,
it may go On Hold for free at the end of that activation.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
3 •Infiltrate
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic
Counters are removed at the end of this model’s activation.
•Resourceful All negatives are cumulative.
1+ Counters: -2 AS to all attacks
•Scavenge 2+ Counters: -2 PW to all attacks
12 •Survivalist 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before
resolving those attacks.

2 2018
Commander*(5)

L 40mm [3]500 75
BRUTE BRUTAL: The Parry special ability may not be used against this attack.
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
AG#1 AS RF� PW RN MAL this activation.
[1] Über Blok Crush 7 6x2 0 -
3 •Brutal DEFLECTION: When this model is targeted by non-template ranged attacks, after attack
•Extreme Damage rolls are made, this model may make an AS Check. If the check is successful it may
•Knockdown (10) discard 1 non-critical hit from those attacks
6 EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
“Hmph.” IMMUNE(x): This model may never be affected by (x).
16 KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
Special Abilities larger the attacking model is than the target.
3 •Cabal(Brute Pusher) TOUGH AS NAILS: This model ignores Critical AR Failure.
•Deflection
•Immune (Victimize)
12 •Tough as Nails

2 2018
Brute (4)

L 40mm [4]500 75
BRUTE HURLER CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
AG#1 AS RF� PW RN MAL IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
[1] Javelin Stab 6 6 0 - Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
3 •Sunder Armor
Remove all Immobilized Counters at the end of a model’s activation.
IMMUNE(x): This model may never be affected by (x).
4 AG#2 AS RF� PW RN MAL QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up
to their MV value and make a ranged attack.
[1] Scrap Javelin 6 2 5 6 -
•Immobilize SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
16 Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter
at any time.
Special Abilities TOUGH AS NAILS: This model ignores Critical AR Failure.
3 •Cabal (Brute Pusher)
•Immune (Victimize)
•Quick Draw
12 •Tough as Nails

2 2018
Brute (2)
M 30mm [2]500 75
BULLY ENHANCE (x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
AG#1 AS RF� PW RN MAL deployed. This model may be deployed anywhere on the battlefield that is at least 12”
[2] Shivs and Shanks 6 3 0 - from an enemy deployment zone.
3 •Paralysis
JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
4 AG#2 AS RF� PW RN MAL Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must
[1] Enforcer Pistol 6 2 5 8 17 roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete,
remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Enhance(Scut)(Resourceful) removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
•Infiltrate with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Jury Rig Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
12 •Resourceful
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed.
•Scavenge A model may have up to 3 Scavenge Counters at any time.
2 2018
Scut (4)

M 30mm [6]500 50
WASTELAND WARRIOR IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels
keyword as having the Climbable keyword.
AG#1 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
[1] Scrap Bludgeon 5 4 0 - number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
3 •Knockdown (10) -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it
4 AG#2 AS RF� PW RN MAL is in base contact, or comes in contact with another model or a terrain piece it cannot cross.
[1] Zip Grapple 6 1 4 8 18 Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x)
•Pull(12) by 2 for every size larger the attacking model is than the target.
14 RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
Special Abilities SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 •Improved Climb removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
•Resourceful Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
•Scavenge for each Scavenge Counter. If this model is killed or removed from play, place all
12 Scavenge Counters it has in contact with it before it is removed.
A model may have up to 3 Scavenge Counters at any time.
1 2018
Warrior (3)

S 30mm [6]500 25
SCUT INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[1] Shiv 4 2 0 - SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
3 removed from play, place 1 Scavenge Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
3 AG#2 AS RF� PW RN MAL Scavenge Counters it has in contact with it before it is removed.
[1] Boomerrang 4 1 2 6 18 A model may have up to 3 Scavenge Counters at any time.
•Stun
STUN: Models hit by this attack gain 1 Stun Counter.
10 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes
1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Infiltrate
•Scavenge
10

1 2018
Scut (3)

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