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One with Creation

Master Koju Enhancement Card

Monk, Master
At the start of each melee exchange, before
Melee 4**
Initiative is determined, you may choose one
Ranged 4
of the following options to use this profile
Move 4**
instead of Master Koju. Wounds are still
Ki 3/10​**
inflicted to Master Koju in the melee exchange.
Adept [Melee, Ki](1)​, Fearless, Immune
Effects and States on Master Koju are ignored
(Prone), ​Kata​, Lightning Reflexes, Sixth
while using these profiles.
Sense, Unblockable (1)

Melee Sp
Tiger:
Side Step Defence (0)
Melee 3 <<USE MELEE STAT SYMBOL>>
Push Attack (0)
Aggressive, Bleed (1/1), Sharp
Sweep Defence (0)
MWS +2

6 Wounds
Unique Effects:
This model’s Melee pool cannot be reduced by
“Foresight” I Pu 3” - ****
States.
After the dice for a melee exchange in the pulse
have been rolled and final results determined, you
Deer:
may reallocate melee dice, choose a different
special attack or defence and both players reroll. Melee 3 <<USE MELEE STAT SYMBOL>>
The opponent must keep the same dice allocation Defensive, Impenetrable Defence, Spirit Block
and special attack or defence. Any Ki Feats used MWS -1
are still in effect. Side Step Defence (0)

“Dash” – ​A​ ​P​ – ** Unique Effects:


This model gains Agile and Evasive until the If this model suffers Damage in a melee
end of the current activation, and may also exchange, it gains Regeneration (1) until the
make a 2” move at the end of its activation. end phase.

“Time's Favour” A Pu3” - *** This model’s Melee pool cannot be reduced by
Enemy models in the Pulse gain Slow until the States.
current action is resolved.
Restriction: Master Koju
Unique Effects: 5 Rice
In the starting phase this model gains an additional
activation token.
This model is not affected by enemy Ki Feats or
unique effects that remove activation tokens.

This model can never gain Slow, models in a melee


exchange with this model cannot benefit from
Lightning Reflexes.

Kami models cannot target this model with melee or


ranged attacks unless they begin their activation in
BtB with this model.
This model’s melee attacks do not cause damage.
20​ Rice
Master Ekusa Master Po
Monk, Master Monk, Master
Melee 3** Melee 4**
Ranged 4 Ranged 4**
Move - Move 4**
Ki 3/10** Ki 3/10**
Adept [Melee, Ki](1), Cavalry (3”), Channel Adept [Melee](2), Cloud Walk, Fearless,
(10/8”), Defensive, Fearless, Heal (3), Immune Immune [Prone], Indomitable (1), Kata, Sixth
[Prone], Kata, Leadership[Friendly](1/6”), Sense, Tough (1)
Leech (10/8”), Mantra, Ranged Defence (2),
Sixth Sense, Slow, Spirit (1) +1 MwS
Counterstrike Defence​ (0)
+0 MwS Side Step Defence (0)
Sweep Defence (0) Slam Attack (0)
Push Defence (0)
“Crashing Wave Strike” – ​A​ ​P​ – ****
5 Wounds This model’s Melee weapons gain
Unblockable (1) until the current action is
“Contemplation of Existence” resolved.
[No Melee][OPT][Opp Ki] ​S​ ​Ta​12” - ****
Remove all Activation Counters from the “Perfect Defense” I P - ***
target. This model gains Impenetrable Defence until
the end of the current activation.
“Inspiration” –[OPT] ​A​ ​Ta​6” – **
Target Friendly Faction model with a Rice “Wasp Punch” ​I​ P
​ ​ - **
Cost of less than this model gains +1 to its This model gains ​Strong​ until the End of the
Melee Pool or Ranged Pool until the End current melee exchange.
Phase.
7 Wounds
“Aura of Serenity” [No Melee] ​C​ ​AuX​ - X 25 Rice
All non-Soulless models in the aura or in BtB
with a model in the aura lose Aggressive, may
not place dice in Attack, use special defences
during melee exchanges, target enemy
models with Ki feats or move through the aura
with a charge or run action. This model may
use this Ki Feat only once per game.

Unique Effects

While this model is in play, when a Monk


model spends a Virtue token you may choose
one of the following effects:
Void: This model gains 2 Ki tokens.
Inner Peace: This model removes all Berserk,
Blind, Diseased, Fire, Impetuous, Poison,
Spirit Block or Stunned markers.
22 Rice
Master Enos Master Akari
Monk, Master Sōhei, Tanuki, Master
Melee 4** Melee 4**
Ranged 4** Ranged 3
Move 4** Move 4**
Ki 3/10** Ki 3/10**
Adept [Melee,Ki](1), Bravery, Dodge (1), Jump Dodge (2), Jump Up, Light Footed, Parry (2),
Up, Kata, Ranged Defence (1), Resistance (1), Ranged Defence (2), Sixth Sense, Split Attack,
Sixth Sense, Split Attack, Weak Tiny, Weak

-1 MwS -2 MwS
Ki Block Reach
Combo Attack (0) Combo Attack (0)
Side Step Defence (0) Side Step Defence (0)
Gokusatsu Attack (0) Counterstrike Defence (0)

5 Wounds 4 Wounds

“Cobra Strike” – ​I​ ​P​ – ** “Dash” – ​A​ ​P​ – **


This model gains Lightning Reflexes until the This model gains Agile and Evasive until the
End Phase. end of the current activation, and may also
make a 2” move at the end of its activation.
“Divert energy”​ ​I​ ​P​ - **
Until the end phase, when this model would “Perfect Defense” I P - ***
roll damage for a melee attack, it may instead This model gains Impenetrable Defence until
inflict 1 wound (Ignoring Tough) and heal 1 the end of the current activation.
wound or remove 1 Ki token from the enemy
model and gain that Ki token. “Vivacity” – ​A​ ​P–
​ ***
This model gains an Activation Counter.
“Vault” A P - ** - This model gains Cloudwalk
until the End Phase. During a melee exchange, after removing or
adding dice, this model may remove its
Unique Effects highest attack die and substitute in a defence
At the start of each turn this model may inflict die of the same value before determining final
one wound on any number of Friendly Lesser results.
Kami within 6”. 20 Rice
If it does, it loses the Monk type and gains an
ability based on the type of Kami wounded.

Water Kami – This model heals 2 wounds.


Fire Kami – This model’s weapons gain Fire
(2/1) until the end phase.
Air Kami – This model gains +1 Move and
Light Footed until the and phase.
Void Kami – This model gains 2 Ki Tokens
Metal Kami – This Model gains Powerful
Attack (0) until the end phase.
Earth Kami – This model gains Tough (1) until
the end phase.
2​0​ Rice
Kuma Kosuke
Sōhei, Bear Sōhei, Ape
Melee 3*** Melee 3***
Ranged 3 Ranged 3
Move 4*** Move 5
Ki 2/8*** Ki 2/8
Armour (1), Bravery, Indomitable (1), Jump Up Armour (1), Bravery, Feint (1), Indomitable (1),
Jump Up, Lightfooted, Split Attack.
+1 MwS
Reach 7 Wound Boxes
Brutal (1)
Powerful Attack (0) +1 MwS
Push Defence (0) Reach
Combo Attack (0)
8 Wounds Side Step Defence (0)
Sweep Defence (0)
“Binding Roots” – [no melee] ​S​ ​Pu​3 – (X+*) Sweep Attack (0)
Choose up to X Enemy models within the
Pulse’s area of effect. Each model chosen “Four Hand Technique” I P **
becomes Immobilised. This model gains Throw Attack (0) and Throw
Defence (0) until the end of the current
“Savage Beating” – ​A​ ​P​ – ** activation.
This mode gains Combo Attack (0) until the
current action is resolved. “Flow Like Water” I P **
This model gains CounterStrike Defence (0)
“War Cry” – ​A​ ​P​ – ** and Dodge (1) until the current action is
This model gains Fear (6) until the current resolved.
action is resolved.
Unique Effects
Unique Effects. This model may choose one Special attack
During the Starting Phase if this model does and one Special Defence and apply both to
not have a Virtue token it gains one. the same melee exchange.
21 Rice
When this model spends a Virtue token you
may choose one of the following effects:
●This model gains Aware until the End Phase.
●This model gains Ranged Defence (2) until
the End Phase.
●One model in BtB with this model gains a
Stunned marker.

22 Rice
Kenko Suchiro
Monk ​E M Monk ​M
Melee 4** Melee 4**
Ranged 4 Ranged 4
Move 4** Move 4
Ki 2/8** Ki 2/8**
Adept [Melee](1), Bravery, Courage (1), Adept [Melee](1), Bravery, Immovable,
Indomitable (1), Jump Up, Kata, Ranged Indomitable (1), Kata, Ranged Defence (1),
Defence (1), Split Attack, Tough (1) Resistance (1), Tough (1)

+1 MwS +2 MwS
Combo Attack (1) Combo Attack (1)
Slam Attack (1) Slam Attack (1)
Side Step Defence (0) Push Defence (0)

7 Wounds 7 Wounds
“Fists of Iron” ​A​ ​P​ - X
This model’s melee weapons gain +X Melee “Stubbornness of Steel” ​A​ ​P​ - ***
Strength until the current melee exchange is This model gains Rise (3) until the end phase.
resolved. X cannot be greater than 3. This
Model may use this Ki Feat only once per “Resolve of Rock” ​ A​ ​P​ - ***
activation. This model gains Tireless until the end phase.

“Body of Oak” ​ A​ ​P​ - X 21 Rice


This model gains Armour (X) until the current
action is resolved. X cannot be greater than 3.

“Regrowth” ​I​ ​P​ - *


This model gains Regeneration (2) until the
end phase.

20 Rice
Yumi Riku
Monk ​W A Monk ​W
Melee 4** Melee 4**
Ranged 4** Ranged 4
Move 4** Move 4**
Ki 2/8** Ki 2/6**
Adept [Melee](1), Bravery, Jump Up, Kata, Adept [Melee](1), Bravery, Jump Up, Kata,
Parry (1), Ranged Defence (2) Parry (1)

+0 MwS +1 MwS
Throw Defence (1) Counterstrike Defence (1)
Sweep Attack (1) Push Attack (0)
Side Step Defence (0) Push Defence (0)

6 Wounds 6 Wounds

“Flow Like Water” ​I​ ​P​ - ** “Wall of Water” [No Melee] ​A​ A
​ u3​”​ - *
This model gains Dodge(1) and CounterStrike Enemy Models treat the aura as Obscuring -
Defence (0) until the end of the current melee Difficult terrain and must pass a Size
exchange. Challenge Test (6) to enter the aura.

“Tornado” [OPT] ​I​ ​P​ - ** “Tsunami” [No Melee] ​S​ ​Pu3”​ - **


When a Friendly model within 2” is the Target Enemy models in the pulse must pass a Size
of a failed Ranged Attack, immediately make a Challenge Test (7), or be moved directly away
Ranged Attack. The Range Bands, Strength from Riku until they hit an impassable terrain
bonus and any applicable traits or unique feature, a model which passes its Size
effects on the model which failed the ranged Challenge test or until they have moved 8". If
attack are used instead of any such traits or another model is contacted by models being
effects on this model. This model ignores the moved by this feat, it must make a Size
effects of Ammo and Reload traits while Challenge (6) test or be pushed along with the
resolving this Ki Feat. original model.

“Grapple” – ​A​ ​P​ – ** 1​7​ Rice


This model gains Grapple Attack (0) until the
end of the current activation.

When this models declares a Run Action it


gains Cloud Walk.
19 Rice
Yuuki Seiji
Monk ​A Monk ​E
Melee 4** Melee 3**
Ranged 4 Ranged 3
Move 4** Move 4**
Ki 2/6** Ki 2/6**
Adept [Melee](1), Bravery, Jump Up, Kata, Adept [Melee](1), Bravery, Jump Up, Kata,
Lightfooted. Ranged Defence (1).

+0 MwS +0 MwS
Counterstrike Defence (1)
Counterstrike Defence (1) Side Step Defence (0)
Side Step Defence (0) Force Back Attack (0)

6 Wounds 6 Wounds

“Rain of Blows” ​I​ ​P​ - *** “Binding Roots” – [no melee] ​S​ ​Pu​3 – (X+*)
This model gains Combo Attack (0) and Choose up to X Enemy models within the
Lightning Reflexes until the end of the current Pulse’s area of effect. Each model chosen
Melee exchange. becomes Immobilised.

“Vitality” – ​I​ ​P [OPT]​ – *** “Regrowth” ​I​ ​P​ - *


This model gains an Activation counter. This model gains Regeneration (2) until the
end phase.
Unique Effects
In the start Phase this model can be placed 14 Rice
within 1” of its current location.

16 Rice
Tsutsumi Kira
Monk ​V A Monk ​A
Melee 3** Melee 3**
Ranged 3** Ranged 4
Move 4** Move 4**
Ki 2/6** Ki 2/6**
Adept [Melee,Ki](2), Fearless, Immune Adept [Melee](1), Bravery, Jump Up, Kata
(Prone), Kata, Mantra, Sixth Sense.
+0 MwS
+0 MwS Push Defence (0)
Push Defence (0) Throw Attack (1)

Ranged -/8/- Sp 6 Wounds


Lightweight
Sweep Attack (0) “Dash” – ​A​ ​P​ – **
This model gains Agile and Evasive until the
6 Wounds end of the current activation, and may also
make a 2” move at the end of its activation.
“Warding Shomyo” [no melee][no movement] ​C​ ​Au​6 – ***
This model gains Disturb Flow (1/6) and Enemy
When this models declares a Run Action it
models within the Aura cannot use Special Attacks
gains Cloud Walk.
or Defences.
14 Rice
“Inspiring Shomyo”[No Melee][No Move] ​S​ ​Au6”​ – ***
This Model gains Leadership[Friendly](2/6”)
and friendly models in the aura can reroll Ki
tests and Fear tests.

Unique Effects:
While this model is in play, when a monk
model spends a Virtue token you may choose
one of the following effects:
● This model may Focus as a Simple Action
rather than a Complex Action.

15 Rice
Hotaru Koji
Monk ​F Unsui Monk ​A
Melee 3** Melee 2**
Ranged 3 Ranged 3
Move 4** Move 5**
Ki 2/6** Ki 2/4**
Adept [Melee](1), Banzai!, Bravery, Impetuous Coordinated Attack [Monkey], Jump Up,
(1), Jump Up Leadership [Monkey](2/6“) Scout (1/4”), Tiny.

+0 MwS +0 MwS
Combo Attack (1) Side Step Defence (0)
Side Step Defence (0)
Push Attack (0) 4 Wounds

6 Wounds “Pack Alpha” ​A​ P


​ ​ - **
This model gains Order[Monkey](3/6”) until the
“Whirlwind Kick” ​A​ ​P​ - *** end phase.
This model gains Indomitable (2) and Split
Attack until the End Phase. Add one While within 2” of a non-Unsui Monk this
additional attack die to each exchange when model gains Kata
using Split Attack until the end phase.
When this models declares a Run Action it
“Flame On!”​ ​I​ ​P​ - ** gains Cloud Walk.
Until the End Phase, this models melee 9 Rice
weapons gain Fire (1/2) and if this model
suffers wounds from a melee attack, the
attacking model gains a Fire 1 marker.

11 Rice
Ume Haru
Unsui Monk ​W Unsui Monk ​E
Melee 3** Melee 3**
Ranged 3 Ranged 3
Move 4** Move 4**
Ki 2/4** Ki 2/4**
Jump Up Immune [Prone]

-1 MwS -1 MwS
Side Step Defence (0) Side Step Defence (0)

5 Wounds 5 Wounds

“​Frozen Mountain Fist”​ ​ I​ ​P​ - ** “​Earthen Rampart Stance”​ ​A​ P


​ ​ - **
This model’s melee weapon gains Sharp (1). This model gains Parry (1) and Cover.
After conducting re-rolls for a melee exchange, This model provides cover as if it were terrain.
you may swap this model’s highest Defence .
Die for an Attack Die of the same value.
Unique Effects:
Unique Effects: While within 2” of a non-Unsui Monk this
While within 2” of a non-Unsui Monk this model gains Kata and may use
model gains Kata and may use Non-Exceptional Special Attacks or Defences
Non-Exceptional Special Attacks or Defences on that model's ​melee weapons​ as if they were
on that model's ​melee weapons​ as if they were on this card. The cost for the Special Attack or
on this card. The cost for the Special Attack or Defence becomes (1).
Defence becomes (1).
11 Rice
10 Rice
Aiko Hisao
Unsui Monk Shugenja Villager
Melee 1 Melee 2
Ranged 4 Ranged 2
Move 4** Move 4
Ki 2/8** Ki 2/6
Kata, Resistance (1), Tiny Command [Villager](2/6”), Leadership
[Villager](1/6”) Resistance (1), Slow, Weak
-2 MwS
Side Step Defence (0) +0 MwS

3 Wounds 5 Wounds

“​Blessing of the kami”​ [No Melee] ​S​ T


​ a​12” - ** “Inspiration” –[OPT] ​A​ ​Ta​6” – **
Target friendly Faction, non-Soulless, Target Friendly Faction model with a Rice
non-Insignificant model gains a Virtue Token. Cost of less than this model gains +1 to its
Melee Pool or Ranged Pool until the End
Unique Effects: Phase.
When this model is the Target of a Melee or
Charge action by an Enemy Animal model, it “Cleansing” – [no melee] ​C​ ​Pu​X – X
must make a Ki Challenge test (5); if it fails, its Remove up to X Control, Disease, Fire, Poison
activation ends and loses an Activation or Spirit Block markers from models within the
Counter as normal. Pulse’s area of effect. X is equal to the
number of Ki tokens spent.

While this model is in play, when a model Unique Effects


spends a Virtue token you may choose one of This model can only target Villager models
the following effects: with it's Inspiration Feat.
● Fire: This Model’s weapons gain +1
Strength and Fire (1/1) until the current 13 Rice
action is resolved.
● Water: This model heals two wounds.
● Earth: This model gains Armour (2) until the
current action is resolved.
● Metal: This model gains Powerful Attack (1)
for the current activation.
● Air: This model gains +1 Move and Light
footed until the End Phase.
● Void: This model gains 2 Ki Tokens

10​ Rice
Kaito Kintaru
Villager, Rice Farmer Villager, Fisherman
Melee 3*** Melee 2***
Ranged 3 Ranged 3
Move 4 Move 4
Ki 1/6 Ki 1/6
Light Footed Aware, Light Footed

+0 MwS Scout (1/2”)


Powerful Attack (1)
+0 MwS
5​ Wounds Push Defence (1)

“Tenacious” –[OPT] ​A​ ​P​ – ** Ranged -/8/- -1


This model gains Tough (+1) until the End
Phase. 5​ Wounds

“Pathfinder” – ​A​ ​Ta​6” – ** “Vault” A P - ** - This model gains Cloudwalk


Target Friendly model gains Light Footed until until the End Phase.
the End Phase.
“Alert” I Ta6 - **
Unique Effects Target model gains Aware and Ranged
Defence (1) until the End Phase
At the start of the game, once terrain has been
deployed but before players have deployed Unique Effects
their warbands, deploy the tilled field terrain. This model does not need LoS for its Ranged
Clear - Difficult. attack and the target cannot benefit from
Cover.
9​ Rice This model can make only one ranged attack
per turn.

11​ Rice
Atsuko Rice Farmer of the Rokan
Villager, Rice Farmer Villager
Melee 2*** Melee 2***
Ranged 2 Ranged 2
Move 4 Move 4
Ki 1/6 Ki 1/6
Cowardly, Heal (2), Lightfooted Bodyguard [Monk](2”), Cowardly, Light Footed

-1 MwS -1 MwS

5 Wounds 5 Wounds
5 Wounds
“Prayer of Purification” ​A​ ​P​ - **
When this model uses its Heal trait instead of “Faith” ​A​ ​Ta​6” - **
Healing wounds it may instead remove an Target Villager model reduces the cost of all Ki
equal number of Berserk, Blind, Controlled, feats by 1 until the current action is resolved.
Diseased, Fire, Poison, Spirit Block or
Stunned markers from the Target. Unique Effects
If this model begins its activation within 3” of a
Unique Effects Monk, it loses Cowardly for the rest of the
If this model begins its activation within 3” of a activation.
Monk, it loses Cowardly for the rest of the 5 Rice
activation.
6 Rice
Fisherman of the Rokan Kyuubi
Villager Yokai - Kitsune
Melee 2 Melee 3***
Ranged 2 Ranged 2
Move 4 Move 4
Ki 1/6 Ki 3/9**
Aware, Cowardly, Light Footed, Self Bravery, Elusive, Feint (1), Parry (1), Sixth
Sacrifice​[Villager]​(3”) Sense, Vengeance [Shugenja, Shisai]

Scout (1/2”) +1 MwS


Side Step Defence (0)
-1 MwS Combo Attack (0)
Ranged -/8/- -1
6 Wounds
5 Wounds
5 Wounds “Lurker” – no melee ​A​ ​P​ – **
This model gains Camouflage (2) until the End
“Pathfinder” – ​A​ ​Ta​6” – ** Phase.
Target Friendly model gains Light Footed until
the End Phase. “Apparition” ​A​ ​P​ – **
Place this model within 2” of its current
Unique Effects location. This model may use this feat only
This model does not need LoS for its Ranged once per activation.
attack and the target cannot benefit from
Cover. “Vault” A P - ** - This model gains Cloudwalk
This model can make only one ranged attack until the End Phase.
per turn.

If this model begins its activation within 3” of a 18 Rice


Monk, it loses Cowardly for the rest of the
activation.

7 Rice
Kota Kota
Yokai - Kitsune - Human Form Yokai - Kitsune - Fox Form
Melee 3*** Melee 1***
Ranged 2 Ranged 1
Move 4 Move 7**
Ki 3/9** Ki 3/9**
Bravery, Dodge(1), Feint (1), Sixth Sense Agile, Bravery, Dodge(2), Evasive, Light
Footed, Sixth Sense, Spirit (1), Tiny, Weak
+1 MwS
Side Step Defence (0) -2
Combo Attack (0) Side Step Defence (0)

6 Wounds 6 Wounds

“Shapeshift” ​A​ ​Sp​ - * “Shapeshift” ​A​ S


​ p​ - *
Replace this model with the Kota, Fox Form Replace this model with the Kota, Human
model. Transfer marked wound boxes, State Form model. Transfer marked wound boxes,
markers, Enhancements, and any tokens to State markers, Enhancements, and any
the Kitsune, Fox Form’s profile card. tokens to the Kota, Human Form’s profile card.

“Mirage”[OPT][no melee] ​I​ ​Sp​ - ** “Mirage”[OPT][no melee] ​I​ ​Sp​ - **


During an Enemy model’s activation in which it During an Enemy model’s activation in which it
entered into BtB with, or Targets this model entered into BtB with, or Targets this model
with a Ranged Attack or Ki Feat but before any with a Ranged Attack or Ki Feat but before any
melee exchange begins, make an opposed Ki melee exchange begins, make an opposed Ki
test against that model. If successful, Place test against that model. If successful, Place
this model within 2” of its current location, the this model within 2” of its current location, the
Enemy model’s action is then considered Enemy model’s action is then considered
resolved. resolved.

Unique Effects: Unique Effects:


Kota’s Fox and Human form profiles are When deploying this model you must choose
considered the same model when creating a to deploy Kota’s Fox or Human model and
warband. begin with that profile card.
18 Rice Sp Rice
Shisa Oki Shisa
Construct Construct
Melee 3*** Melee 3***
Ranged - Ranged -
Move 4 Move -
Ki 0/6 Ki 0/8
Armour (3), Construct, Durable, Immovable, Armour (3), Channel (8/8”), Construct,
Immune[Fire,Poison], Leech (6/3”), Sixth Durable, Immovable, Immune[Fire,Poison],
Sense, Slow, Soulless, Tireless Leech (8/8”), Sixth Sense, Slow, Soulless,
Tireless
Scout (0/4”)
Scout (0/2”)
“Vitality” – ​I​ ​P​ [OPT]– ***
This model gains an Activation Counter. +2 MwS
Armour Piercing (3)
+1 MwS Slam Attack (1)
Armour Piercing (2)
Combo Attack (1) 6 Wounds
6 Wounds
3 Wounds
3 Wounds Unique Effects:
During the start phase choose one of the
Unique Effects: following to affect this model until the end
Whenever a Shisa model gains or loses phase:
Activation Counters, the other shisa also gains ● This model gains Move stat of 4.
or loses the same number of Counters. ● This model gains Disturb Flow(1/6“)
● Enemy Models within 3” cannot declare
This model cannot be healed. scenario actions.

20 Rice for both. This model cannot be healed

23 Rice
Kawa No Rojin Koji’s Pack
Villager, Animal, Buffalo Animal, Monkey
Melee 3 Melee 1
Ranged 1 Ranged 1
Move 4 Move 5
Ki 2/0 Ki 1/0
Bravery, Cavalry (2”), Charging Bonus [Fear Aloof, Coordinated Attack [Monkey, Koji],
(6), Slam Attack (0)], Immovable, Steadfast, Dodge(1), Group, Insignificant, Lightfooted,
Tireless, Tough (1) Self Sacrifice [Monkey, Koji](3”), Scout (0/4”),
Tiny, Weak
Horns: +2 MwS
Brutal(1), Sharp (1) Paw: -2 MwS
Throw Attack (1) Side Step Defence (0)

8 Wounds 2 Wounds
8 Wounds 2 Wounds
2 Wounds
Unique Effects:
During the start phase one friendly Villager Unique Effects:
within 6” gains a Virtue Token. Friendly models within 2” of this model gain
Sixth Sense.
While this model is in play, when a Villager
model spends a Virtue token you may choose Koji’s Pack models may be included in any
one of the following effects until the end Themed Warband that permits Koji.
phase: 1 Rice ea
● The model gains Tireless
● The model gains Last Stand
● The model gains Fearless
● The model gains Tough (+1)

During Ki Generation, one Villager within 6” of


this model may gain an additional Ki Token.

During the start phase, this model gains a


Luck Token. Whenever a friendly model within
6” makes a Fear Test, Attack Roll, Defence
Roll, Damage Roll or Opposed Ki test this
model may spend the token to reroll one of the
dice.

1​4​ Rice
Roadside Idol
Special Cards
Terrain​ 30mm Base
Gorinto Once per turn a Friendly Monk in BtB with this
Terrain​ 30mm base terrain can perform a Focus action as a
During ki generation choose one friendly simple, rather than complex action. This
model within 6” to gain one additional ki token. terrain must be deployed within 6” of the
This terrain must be deployed within 6” of the centreline.
centreline. [Impassable, Blocking, Small] [Destructible]
[Impassable, Blocking, Small] [Destructible] 1 Rice
Cost 1
Student of Master Ekusa
Spiritual Harmony Enhancement
Event The attached model gains the following
Play during Ki Generation, you may transfer ki Unique Effect:
tokens between friendly faction, non-soulless When this model performs a Focus action it
models until the end of the ki generation step. gains Channel (6/6”) until the end of its
Cost 1 rice activation.
Cost: 1 Rice
Student of Master Enos Traits: Required [Monk], Exclusion [Master]
Enhancement
Attached monk gains<<V>>. The attached Foot-Trapping Counter
model’s melee weapon gains Ki Block unless it Event
declares a Combo Attack. When an enemy model in BtB with a friendly
Cost: 1 Rice Monk model would move or place, it may not
Required [Monk] move or be placed except to change face this
Exclusion [Master] turn. If activated, the model must declare an
action permitted while in BtB.
Prayer Beads Cost: 1 Rice
Enhancement - Equipment An ancient technique to prevent opponents from moving
Attached model generates one additional Ki beyond a Monk’s ability to punch and kick them, the
opponent's foot is trapped against the ground but using
Token during Ki generation.
their mastery of Ki, the monks of Ro-Kan can prevent
1 Rice escape even using supernatural means.
Exclusion [Monk]
Prayer Beads are used by laymen who wish to honour the
ways of The Temple but do not have the mental focus of a Pungi Pit Trap
Monk. Event - Trap
Play when an enemy model without the
Patient Crane Stance Intangible or cloudwalk traits declares any
Enhancement action in which it will move.
When attached model performs a Wait action, That model makes a Move Challenge Test (8).
it gains Unblockable Strike until the End If unsuccessful, the current activation ends,
Phase. the model suffers a success level 2 Damage
Required [Monk ​<<A>>​] Roll and its action is considered resolved.
1 Rice Multiple (2)
Cost​ 2​ Rice
Wind Kick Required (Warbands with at least one Villager
Enhancement model.)
Attached model gains
Charging Bonus [Slam Attack (0), Cloudwalk]
Cost 1
Required [Monk <<A>>]
Rope Trap Student of Master Po
Event - Trap Enhancement
Play when an enemy model without the Attached model gains the following feat:
Intangible trait declares any action in which it “Wasp Punch” ​I​ P
​ ​ - **
will move. This model gains ​Strong​ until the End of the
That model makes a Size Challenge Test (6). current melee exchange.
If unsuccessful, the current activation ends, Cost 1
the model gains an Immobilised marker, and Traits: Required [Monk ​<<M>>​], Exclusion
its action is considered resolved. [Master]
Multiple (2)
Cost 1 Rice Student of Master Akari
Required (Warbands with at least one Villager Enhancement
model.) Attached model gains the following feat:
“Mantis Stance” ​A​ ​P​ - **
Moment of Enlightenment This model gains ​Parry (+1)​ until the End of
Event the current melee exchange.
Play during Ki Generation. Immediately Cost 1
distribute 4 additional Ki Tokens to Traits: Required [Monk], Exclusion (Master)
non-soulless models in the warband.
2 Rice Student of Master Koju
Enhancement
Healing Balm Attached model gains the following feat:
Equipment - Enhancement “Asp Strike” – ​I​ ​P​ – **
Attached model gains Heal (2) This model gains Lightning Reflexes until the
Required [Villager] current action is resolved.
1 Rice Cost 1
Traits: Required [Monk], Exclusion [Master]

Theme Lists

Righteous Warriors
Theme
● While within 3” of a friendly Monk, Monk models gain Resistance (+1).
● Each Starting phase one Monk gains Channel (3/3”) and Leech (3/3”).
● Before Deployment you may swap any Lesser Kami model for any other permitted Lesser
Kami model (Including Ronin Lesser Kami).
Permitted [Monks, Up to one Sōhei, Construct, Kami, Ronin Kami]

Bastions of the Mountain


Theme
● Once per game, all Villagers gain Fearless and Last Stand until the End Phase.
● Villager models gain Steadfast.
● Each Starting Phase gain one permitted ​Event - Trap​ card that you currently have none of.
Permitted [Villagers, Ronin Villagers, Animal, Kami, Ronin Kami, Yokai, Ronin Yokai]

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