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Ito Itsunagi Ito Ayako

Samurai – 30mm base Hebi, Shisai – 30mm base


Melee pool 4** Melee pool 2​***
Ranged Attack pool 4 Ranged Attack pool 2
Move 5 Move 5**
Ki 2/8*** Ki 3/8***
Blood of Orochi (1), Channel (6/6”), Immune
Traits [Poison], Jump Up, Virtue (6”)
Dodge (1), Evasive, Fearless, Indomitable (1),
Prowess [Melee](1), Ranged Defence (2), 5 Wounds
Resistance (1), Split Attack Melee:​-1
Side Step Defence (0)
5 Wounds
​ i Feats (full text):
K
Melee: “Psychic Drain” Op Ki OPT no melee ​S​ ​Ta​8” *
Twin Katanas +1 Transfer up to three Ki tokens from the target
Armour Piercing (1) enemy model’s profile card to this card.
Combo Attack (0)
Side Step Defence (0) “Death Sentence”[Opp Ki][OPT][no melee]​S​ ​Ta​9” ****
Counterstrike Defence (0) Target enemy model gains a Death Sentence
Side Step Attack (0) marker.

“Cobra Strike” – ​I​ ​P​ – ** “Hypnotic Gaze” [OPT] Op Ki no melee ​S​ ​Ta​12” – **
This model gains Lightning Reflexes until the Target enemy model loses an activation
End Phase. counter and it gains one Stunned marker.

“Do-Kote” – ​A​ ​P​ – ** Unique Effects:


This model gains Feint (1) until the end of the This model gains Resistance (X), and
current Melee Exchange. Willpower (X). X is equal to the number of
other friendly shisai models within 3”; this
“Umbrella Block” – ​I​ ​P​ – ** cannot be greater than 2.
This model gains Parry (1) until the end of the
current Melee Exchange. While this model is in play, when a friendly
model spends a Virtue token you may choose
Unique Effects: one of the following effects until the End
This model begins the game with 2 Ki Tokens. Phase:
● This model gains Lightning Reflexes.
Kurouma Koryu: If this model places all its ● This model gains Assassin.
melee dice into attack it gains Brutal (+1) until ● This model gains Sixth Sense.
the end of the current Melee Exchange. ● This model gains Jump Up.
Rice Cost: 22
Rice Cost: 25
Yatsumata Ito Mizuki

Asura - Snake – 50mm base Hebi, Shugenja


Melee pool 2​***
Melee pool 4 Ranged Attack pool 2
Ranged Attack pool - Move 5**
Move 6 Ki 3/8***
Ki 2/0
Traits
Traits Blood of Orochi (1), Fear (5), Immune
Aware, Fear (6), Immune [Poison, Prone], [Poison], Jump Up, Spirit (1)
Indomitable (1), Lightfooted, Lightning
Reflexes, Soulless, Split Attack, Tough (1) 6 Wounds

Melee: Melee:
Right Head +1 Staff +0
Side Step Defence (0) Poison (1/1)
Grapple Attack (0) Side Step Defence (0)
Dodge (1)
Poison (1/2) “Obey” [Opp Ki] No Melee S Ta(8) ***
Target enemy model gains one Control
Left Head +1 marker.
Combo Attack (0)
Grapple Attack (0) “Paralyze” – Opp Ki no melee ​S​ ​Ta​8” – **
Feint (1) Target enemy model becomes Immobilised
Poison (1/2) and gains Slow until the End Phase.

10 Wounds “Hypnotic Gaze” [OPT] Op Ki no melee ​S​ ​Ta​12” – **


Target enemy model loses an activation
Rice Cost: 25 counter and it gains one Stunned marker.

Unique Effects:
Once per turn when an Enemy model declares
the use of a Ki Feat or Ki Boost whilst within 8”
of this model; this model gains 1 Ki token.
Rice Cost: 1​9
Ito Kaihime
Ito Kenzo
Hebi, Samurai – 30mm base
Hebi, Samurai – 40mm base

Melee pool 3*​**


Melee pool 4​***
Ranged pool 3***
Ranged Attack pool 2
Move 5**
Move 5**
Ki 2/6
Ki 2/6***

Traits
Traits
Armour (1), Blood of Orochi (1), Prowess
Armour (2), Blood of Orochi (1), Jump Up,
[Melee](1), Jump Up
Prowess [Melee](1)

5 Wounds
6 Wounds

Melee:
Melee:
Katana +0
Naginata +1
Side Step Defence (0)
Reach
Powerful Attack (1)
Ranged:
Side Step Defence (0)
Dai-Kyu +1 5/10/15
Reload (1)
Ki Feats (full text):
“Cobra Strike” – ​I​ ​P​ – **
“Quick Reload” [No Melee] ​A​ ​P​ – ***
This model gains Lightning Reflexes until the
Remove any Reload markers from this model.
End Phase.

“Precision Strike” – ​A​ P


​ ​–*
“Do-Kote” – ​A​ ​P​ – **
This model’s weapons gain Armour Piercing
This model gains Feint (1) until the end of the
(1) until the current action is resolved.
current Melee Exchange.

“Grapple” – ​A​ ​P​ – **


Rice Cost: 15
This model gains Grapple Attack (0) until the
end of the current activation.

Rice Cost: 18
Satoshi
Ito Masunagi
Samurai – 30mm base
Samurai – 30mm base

Melee pool 3*​**


Melee pool 4*​**
Ranged Attack pool 2
Ranged Attack pool 4
Move 5
Move 5
Ki 2/6***
Ki 2/6

Traits
Traits
Armour (2), Bravery,
Armour (2), Prowess [Melee](1)
Leadership[Friendly](1/6”), Parry (1), Prowess
[Melee](1),
5 Wounds

6 Wounds
Melee:
No Dachi +2
Melee:+2
Powerful Attack (1)
Reach
Side Step Defence (0)
Push Defence (0)
Powerful Attack (1)
Counterstrike Defence (1)
Ki Feats (full text):
“Unassailable” I P - *
“Cleave” – ​A​ ​P​ – **
This model gains Indomitable (+2) until the
This model gains Brutal (2) until the current
End Phase.
action is resolved.

“Defensive Stroke” –[OPT] ​A​ ​P​ – **


“Cobra Strike” – ​I​ ​P​ – **
This model gains Parry (+1) until the End
This model gains Lightning Reflexes until the
Phase.
End Phase.

Rice Cost: 22
Unique Effects:
This model automatically passes fear tests
caused by small based models.
Rice Cost: 17
Haruki
Kyou
Ashigaru Gunso
Shisai – 30mm base
Melee 3***
Ranged 3
Melee pool 3*​**
Move 5
Ranged Attack pool 2
Ki 2/6
Move 5
Ki 2/6***
Armour (1), Charging Bonus (Lightfooted),
Parry (1)
Aware, Blood of Orochi (1), Immune [Poison],
Indomitable (1)
5 Wound Boxes
5 Wounds
Melee +0
Bleed (1/1), Reach
Melee:
Side Step Defence (0)
Snake -1
Push Defence (1)
Reach, Poison (1/2)

“Military Training” OPT I Sp - *


Specials:
This model's Controller gains a Pass token.
Combo Attack (1)
Side Step Defence (0)
“Precision Strike” – A P – *
This model’s weapons gain Armour Piercing
“Fend” – ​I​ ​P​ – **
(1) until the current action is resolved.
This model gains Push Attack (0) until the end
of the current activation.
Unique Effects:
This model and Friendly Ito Ashigaru in BtB
“Tail Whip” – ​I​ ​Ta​BtB – **
with this model may not be targeted by the
During an enemy model’s activation in which it
Charge action.
enters BtB with this model, that enemy model
gains a Stunned marker.
14 Rice
Unique Effects:
This model’s Melee pool cannot be reduced by
States.

While this model is in play, when a friendly


model spends a Virtue token you may choose
one of the following effects:
● This model may immediately rotate to
face any direction. This does not
count as moving.

Rice Cost: 16
Naoko

Hebimiman – 40mm base

Melee pool 3*​**


Ranged Attack pool 3***
Move 5**
Ki 2/6

Blood of Orochi (1), Fear (6), Impetuous (1),


Light Footed, Jump Up

6 Wounds

Melee:+0

Ranged: Poison Spit


Sp 3/6/9

Specials:
Side Step Defence (0)

“Slither” – ​A​ ​P​ – **


This model gains Agile and Evasive until the
current action is resolved.

“Mutation” [OPT] – ​A​ ​P​ – **


This model gains one of the following until the
End Phase:
·​ ​+1 Melee Weapon Strength
·​ ​Regeneration (2)
·​ ​Armour (+1)

“Grapple” – ​A​ ​P​ – **


This model gains Grapple Attack (0) until the
end of the current activation.

Poison Spit
Successful ranged attacks using this weapon
cause no damage but the target gains a Blind
Marker.
Rice Cost: 14
Taisei Saburo

Hebi – 40mm base Ashigaru, Hebimiman – 30mm base

Melee pool 3*​** Melee pool 3*​**


Ranged Attack pool 2 Ranged Attack pool 3
Move 5** Move 5
Ki 2/6 Ki 2/6

Blood of Orochi (1),Jump Up, Light Footed Blood of Orochi (1), Fear (5), Feint (1)

6 Wounds 5 Wounds

Melee: Melee:
No dachi +2 Katana +0
Side Step Defence (0)
Specials:
Force Back Attack (1) Ki Feats (full text):
Side Step Defence (0) “Lurker” – no melee ​A​ ​P​ – **
This model gains Camouflage (2) until the End
Ki Feats (full text): Phase.
“Do-Kote” – ​A​ ​P​ – **
This model gains Feint (1) until the end of the Rice Cost: ​13
current Melee Exchange.

“Hack” – ​A​ ​P​ – **


This model gains Powerful Attack (0) until the
current action is resolved.

“Grapple” – ​A​ ​P​ – **


This model gains Grapple Attack (0) until the
end of the current activation.

Rice Cost: 1​4


Sakura Satsuki

Shisai – 30mm base Shisai – 30mm base

Melee pool 2​*** Melee pool 2​***


Ranged Attack pool 1 Ranged Attack pool 1
Move 5 Move 5
Ki 2/8*** Ki 2/8***
Blood of Orochi (1), Channel (6/6”), Immune Blood of Orochi (1), Channel (6/6”), Immune
[Poison] [Poison]

5 Wounds 5 Wounds

Melee: Melee: -1
Tanto -1 Side Step Defence (0)
Side Step Defence (0)
“Psychic Drain” OPT Opp Ki no melee ​S​ ​Ta​8”
Ki Feats (full text): *
“Psychic Venom” ​Opp Ki no melee​ ​S​ T
​ a​8” – X+1 This model may transfer up to three Ki tokens
Target enemy model gains X Poison (2) from the target enemy model’s profile card to
markers. X may not be greater than 3. its own.

Unique Effects: “Accelerate Venom” Op Ki no melee ​S​ ​Ta​6” –


This model gains Resistance (X), and *
Willpower (X). X is equal to the number of Target enemy model removes its highest value
other friendly shisai models within 3”; this Poison marker and suffers a number of
cannot be greater than 2. Wounds equal to the removed Poison
marker’s value.
While this model is in play, when a friendly
model spends a Virtue token you may choose Unique Effects:
one of the following effects: This model gains Resistance (X), and
● This model gains Evasive until the Willpower (X). X is equal to the number of
current action is resolved. other friendly shisai models within 3”; this
cannot be greater than 2.
Rice Cost: 13
While this model is in play, when a friendly
model spends a Virtue token you may choose
one of the following effects:
● This model gains Move Ki Boost **
until the end of the current action.

Rice Cost: 14
Takeji Yuui

Jade Mamba Ashigaru – 30mm base Hebi – 40mm base

Melee pool 3*​** Melee pool 3*​**


Ranged Attack pool 2 Ranged Attack pool 2
Move 5 Move 5**
Ki 2/6 Ki 2/6***
Armour (2),Bodyguard [Ito Clan Samurai, Ito Blood of Orochi (1), Light Footed, Jump Up
Clan Shisai](3”), Courage (1), Resistance (1),
Steadfast 6 Wounds

5 Wounds Melee:
Daisho +1
Melee: Combo Attack (0)
Nodachi +1 Side Step Defence (0)
Powerful Attack (1)
Ki Feats (full text):
“Detect” – no melee ​S​ ​Pu​6” – **
Ki Feats (full text): Choose a model in the pulse that model loses
“Rend” – ​A​ ​P​ – * Camouflage until the End Phase.
This model’s melee weapon gains Brutal (+1)
until the current action is resolved. This model “Grapple” – ​A​ ​P​ – **
may use this feat only once per melee This model gains Grapple Attack (0) until the
exchange. end of the current activation.
Unique Effects:
When this model declares use of its Rice Cost: 13
Bodyguard trait it gains Fearless until the
current action is resolved.

Rice Cost: 15
Chiyo Jade Mamba Guard

Ashigaru, Acolyte – 30mm base Ashigaru – 30mm base

Melee pool 3*​** Melee pool 3*​**


Ranged Attack pool 2 Ranged Attack pool 2
Move 5 Move 5
Ki 1/6*** Ki 1​/6

Bravery, Cloud Walk, Jump Up, Vengeance Armour (2), Bodyguard [Ito Clan Samurai, Ito
[Poisoned] Clan Shisai](3”), Courage (1), Steadfast

5 Wounds 5 Wounds
Side Step Defence (1) 5 Wounds

Melee: Melee:
Katana +0 Nodachi +1
Poison (1/1)
Side Step Defence (0) Specials:
Force Back Attack (0)
Ki Feats (full text):
“Asp Strike” – ​I​ ​P​ – ** Ki Feats (full text):
This model gains Lightning Reflexes until the “Reflexes” – ​I​ ​P​ – **
current action is resolved. Move this model directly away from an Enemy
model in BtB until it leaves it's ZoC. After
Rice Cost: 1​2 moving, this model must use Bodyguard; if it
cannot, it does not move.

Unique Effects:
When this model declares use of its
Bodyguard trait it gains Fearless until the
current action is resolved.

Rice Cost: 13
Tamotsu
Jirou
Ashigaru – 30mm base
Ashigaru – 30mm base

Melee pool 2*​**


Melee pool 3*​**
Ranged Attack pool 3***
Ranged Attack pool 2
Move 5
Move 5
Ki 1/6
Ki 2/6

Traits
Traits
Armour (1), Light Footed, Scout (1/4”)
Armour (1),Bravery, Leadership
[Ashigaru,Samurai](1/6”)
5 Wounds
5 Wounds
Melee:
Tanto -1
Melee +1

Ranged:
“Inspiration” –[OPT] ​A​ ​Ta​6” – **
Shortbow +1 5/10/15
Target Friendly Faction model with a Rice
Reload (1)
Cost of less than this model gains +1 to its
Melee Pool or Ranged Pool until the End
“Pathfinder” – ​A​ ​Ta​6” – **
Phase.
Target Friendly model gains Light Footed until
the End Phase.
“Rally” – ​A​ ​Pu​8 – ***
Remove the Frightened state from all Friendly
“Far Shot” – no melee, no movement ​A​ ​Sp​ – **
models in the pulse.
This model’s Ranged weapon’s Range Bands
become 6/12/18 until the End Phase.
Unique Effects:
This model may only target Ashigaru models
Rice Cost: 1​1
with it's Inspiration feat.

Rice Cost: 1​3


Akimoto Hitoshi

Hebimiman – 30mm base Ashigaru – 30mm base

Melee pool 2*​** Melee pool 3*​**


Ranged pool 2*** Ranged pool 2
Move 5 Move 5
Ki 1/6 Ki 1/6
Blood of Orochi (2), Immune [Poison], Armour (1)
Impetuous (1)​, Sixth Sense
5 Wounds
5 Wounds
Melee:
Melee: Reach
-1 Sasumata -1
Poison (1/1)
Specials:
Ranged: Grapple Attack (1)
Special 3/6/9 Side Step Defence (0)
Light Weight

Ki Feats (full text):


Ki Feats (full text): “Sweep” – ​A​ P
​ ​ – **
“Orochi’s Visage” ​I​ ​P​ – ** This model gains Sweep Attack (0) until the
This model gains Fear (6) and Terror until the end of the current activation.
end of the current activation.
Rice Cost: ​8
Unique Effects:
When this model makes a successful Ranged
Attack, instead of making a Damage Roll, the
target gains a number of Poison (1) tokens
equal to the Success Level of the Ranged
Attack.

Rice Cost: ​7
Okyo Archer
Temple Bushi
Ashigaru – 30mm base
Ashigaru Acolyte – 30mm base

Melee pool 2*​**


Melee pool 3*​**
Ranged Attack pool 3***
Ranged Attack pool 2
Move 5
Move 5
Ki 1/6
Ki 1/6***

Traits
Traits
Bravery, Vengeance [Poisoned]
Armour (1), Light Footed,
5 Wounds
5 Wounds
5 Wounds
5 Wounds
Melee:
Melee:
Katana +0
Tanto -1
Poison (1/1)
Side Step Defence (0)
Ki Feats (full text):
Ranged:
“Asp Strike” – ​I​ ​P​ – **
Shortbow +1 5/10/15
This model gains Lightning Reflexes until the
Reload (1)
current action is resolved.

“Far Shot” – no melee, no movement ​A​ S


​ p​ – **
Rice Cost: 1​0
This model’s Ranged weapon’s Range Bands
become 6/12/18 until the End Phase.

Rice Cost: 10
Kazuhiko
Child of Orochi
Acolyte – 30mm base
Acolyte – 30mm base

Melee pool 2
Melee pool 2
Ranged Attack pool 0
Ranged Attack pool 0
Move 5
Move 5
Ki 1/6
Ki 1/6
Channel (4/4”), Immune [Poison],
Channel (4/4”), Immune [Poison],
Self-Sacrifice (2”/Shisai)
Self-Sacrifice (2”/Shisai)

5 Wounds
5 Wounds
5 Wounds
Melee Snake -2 MwS
Poison (1/1), Reach
Melee Snake -2 MwS
Poison (1/1), Reach
“Spiritual Conduit” – no melee ​A​ ​Au​4” – *
Friendly Ito shisai models within the Aura can
use this model as the point of origin for Target
Ki Feats (full text):
Ki Feats when this model is not in BtB with or
“Spiritual Conduit” – no melee ​A​ ​Au​4” – *
within an Enemy model’s ZoC.
Friendly Ito shisai models within the Aura can
use this model as the point of origin for Target
“Orochi’s Prayer” ​C​ ​Pu​3” – **
Ki Feats when this model is not in BtB with or
Models within the pulse gain a Poison (2)
within an Enemy model’s ZoC.
marker.
Unique Effects:
Unique Effects:
This model’s Melee pool cannot be reduced by
This model’s Melee pool cannot be reduced by
States.
States.
This model may only Channel to models with
This model may only Channel to models with
the Blood of Orochi trait.
the Blood of Orochi trait.
While this model is in play, when a friendly
While this model is in play, when a friendly
model spends a Virtue token you may choose
model spends a Virtue token you may choose
one of the following effects:
one of the following effects:
● This model’s weapons gain Poison
● This model gains 1 Ki token.
(1/1)

Rice Cost: 8
Rice Cost: 7
Okyo Ashigaru Shimogamo Viper

Ashigaru Animal - Snake


Melee pool 2*​** Melee pool 2
Ranged Attack pool 2 Ranged Attack pool 0
Move 5 Move 6
Ki 1/6 Ki 1/0
Armour (1) Cloudwalk, Evasive, Flank, Insignificant, Jump
Up,
5 Wounds
5 Wounds 3 Wounds
3 Wounds
Melee:
Spear +0 Melee:
Reach Fangs -1
Powerful Attack (1) Poison (1/1)

“Gang” – ​A​ ​P​ – *** Rice Cost: 6


This model gains Coordinated Attack
(Ashigaru) until the End Phase.

Rice Cost: ​7
Izu Serpents
Animal - Snake

Melee 1
Ranged1
Move 5
Ki 1/0
Insignificant, Group, Tiny

1 Wounds (Asp)
2 Wounds (Boa Constrictor)
1 Wounds (Cobra)

-2 MwS

Unique Effects:
This card represents three different models
each with their own abilities. A warband may
not recruit multiples of the same serpent.
Asp​: This model’s weapon has the following
traits: Reach
If this model’s attack is successful in a melee
exchange, the opposing model gains one
Poison (2) marker.
Boa Constrictor​: All attacks on small based
models are Grapple attacks. Successful melee
attacks on an Held target cause the target to
become Immobilised.
Cobra​: This model has the following traits:
Lightweight This model has the following
Ranged attack:
<<Ranged Attack box>> -/3/- Sp
Successful Ranged Attacks do no damage
and instead the target gains a Blind marker.

2 Rice Ea
Dark Secrets Poisoned Blade
Event Enhancement - Equipment
During the Starting phase, choose an enemy Attached model’s melee weapons gain Poison
model within 3” of any friendly model; that (1/1)
model makes a Ki challenge test (6), if it fails it Cost: 1 Rice
gains 1 Control Marker. Traits: Multiple (3)
Cost 2
Beneath the Skin
Ito clan Armour Enhancement
Enhancement - Equipment Attached model gains the following Ki feat until
Model gains Armour (3) the end of the current activation:
Ignore doubles for damage “Orochi’s Visage” ​I​ P
​ ​ – **
Model gains Move Ki Boost ** This model gains Fear (6) and Terror until the
Required: Samurai with the Armour Trait. end ​of the current activation.
Cost 3 Cost: 2 Rice
Traits: Multiple (2)
Orochi’s Gaze Required [Hebi, Hebimiman, Blood of Orochi]
Event
Play this card in the starting phase, add X+2 Orochi’s Gift
Blood of Orochi tokens to the pool. Event
Cost X (X must be at least 1) When an enemy model is Killed due to Poison
in the End Phase you gain 3 additional Blood
Orochi’s Shadow of Orochi points next turn.
Event Cost: 1 Rice
Play before the tactical roll to choose X enemy Traits Multiple [Unlimited]
models to gain Willpower (-1) and lose
Tactician until the end phase. Itsunagi’s Gambit
Cost X+1 Enhancement
If attached model places all melee dice into
Teachings of Yashushi attack, it gains Brutal (+1) until the end of the
Enhancement melee exchange.
Attached model gains Tactician (+1). Cost: 1 Rice
Cost 2 Rice Required: Samurai
Exclusion: [Itsunagi]
Forked Tongue
Enhancement Orochi’s Favour
Attached model gains Sixth Sense. Event
Cost: 2 A model may spend a Virtue Token to gain
Poison (1/3) on it's weapons until the end
Muramasa’s Blade phase.
Enhancement - Equipment Cost: 2 Rice
Attached model gains the following Melee
Weapon:
+1 Melee Strength Modifier
Armour Piercing (1), Sharp (1), Poison (1/2)
Side Step Defence (0)
Combo Attack (0)
Cost 3
Lords of Izu
● In the End Phase poison damage ignores the Tough trait.
● During Deployment, one Ito Samurai gains Leadership [Friendly](+1/6”) until the end
of the game.
● In the Starting Phase add 2 Blood of Orochi tokens to the pool.
Permitted [Ashigaru, Ronin Kami, Samurai, Snake]
Exclusion [Hebi, Hebimmiman]

The Blessed
● Friendly Shisai gain double Ki tokens on the Ki Generation step of the first turn.
● Each turn choose one friendly Hebi or Hebimmiman model; that model may be given
up to 3 Blood of Orochi tokens in the start phase instead of 2.
● During deployment you may assign a Virtue tokens to up to two Friendly Faction
models.
Permitted [Acolyte, Jade Mamba, Models with Blood of Orochi, Snake.]

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