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Encounters - Creatures

Name Attack Defense Move Health Special XP Level


Goblin 2/R 0/D 5 2 Wild Shot (+1 combat die to attack). 1/0 1
Zombie 3/M 1/A 2 3 Undying (Each Activation remove bottom wound 1/0 1
token).
Bugbear 3/M 2/A 4 5 Ferocious (+1 combat die to attack). 1/1 1
Giant 3/M 2/D 4 1 Venom (Inflicts Poison Wound Tokens). 1/0 1
Spider
Ogre 5/M 2/A 3 6 Savage (Makes 1 attack against every adjacent foe). 2/1 1
Death 0/R 4/D 6 3 Alacrity (Death fairy moves shortest distance & uses 2/1 1
Fairy remaining move points into attack points).
Worg 4/M 1/D 6 3 Instincts (Add +1 combat die to the Worgs defense). 1/1 1
Satyr 3/R 3/D 4 3 Mesmerize (When attacking the Satyrs target does not 1/1 1
benefit from defense.
Gargoyle 4/M 3/A 4 5 Swoop (Gargoyle does not have to spend extra move to 2/1 1
leave a space adjacent to a foe. Once per turn may
move through a Hero space to inflict 2 damage to that
hero.
Manticore 5/R 2/D 4 7 Poison Spikes (Inflicts Poison Wound Tokens) 3/1 2
Hydra 5/M 3/A 4 9 Growing Menace (+1 attack for every 2 wounds it has 3/2 2
taken).
Minotaur 6/M 3/A 5 5 Relentless (Does not exhaust after activating, but can 3/1 2
still only activate once per cycle).
Necroman 6/R 3/D 4 6 Life Drain (Necromancer foes do not benefit from 3/2 2
cer armor defense. Each time Necromancer damages a foe,
remove his bottom Wound Token).
Basilisk 8/R 4/A 4 8 Baleful Gaze (Inflicts Poison Wound Tokens, any hero 4/2 3
who is wounded by the Basilisk must remove 4 cards
from hand)
Fell Wraith 7/M 4/D 6 8 Incorporeal (Does not spend move to leave a space 4/2 3
adjacent to an enemy. May pass through doors and
closed doors. Heroes attacked have –2 armor/dodge
defense.
Encounters Traps & Treasures Chests

Name Description Level


Treasure Chest When you open the Treasure Chest, you receive a number of face down XP equal to the 1-3
Treasure Chest’s level.
Locked Chest Chest is locked. When opened you receive a number of face down XP equal to the Treasure 1-3
Chest’s level.
Pit Trap When sprung, place the Pit Trap token on the hero space and receive 2 automatic damage. For 1
move purposes, when you leave the pit it is like leaving a space adjacent to an enemy. No
creature on this space can attack.
Dart Trap When this Trap is sprung, your Hero is attacked by a ranged 3 attach, which is increased by +1 1
combat dice. The Dart Trap inflicts Poison Wound Tokens.
Arrow Wall Trap When this Trap is sprung, your Hero is attacked by a ranged 4 attack, which is increased by +1 2
combat dice. This attack ignores dodge defense.
Flame Trap When this attack is sprung, your Hero is attacked by a ranged 4 attack, which is increased by +1 2
combat die. This attack ignores armor defense.
Lightning Trap When this Trap is sprung, every Hero in your room is attacked by a ranged 4 attack that is 3
increased by +1 combat die. These attacks ignore armor and dodge defenses.
Pendulum Trap When this Trap is sprung, the Hero is attacked by a melee 8 attack. 3

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