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world of Mynerva!
Chapter 1
Her eyes open to a
high-noon sun, hanging
brightly in the sky. A
small bird (you
recognize it as Lilia, the
companion to the
Druid) lands on her
shoulder, chirping
joyously. She smiles,
stretching away the last
grasps that sleep had on her. Her name is Adella,
named after her quiet, gorgeous, forest-covered
hometown in the northwest.
Chapter 2
You recognize The Slayer standing tall and proud,
but with a look of frustration on her face. She wipes
beads of sweat from her brow, lips curling into a frown
as her master waves her off. Kira is one of the swiftest
members in The Guild, a result of a lifetime of
training. She grew up in a mountainous region to the
North, in a small village named Ryknir, known for
their blademasters.
Kira is short-tempered, demanding perfection from
herself and those around her. She's not afraid to point
out when someone isn't pulling their weight, which can
make it difficult to find companions that are thick-
skinned enough to deal with her. This memory is a day
before she joined The Guild. Aggravated at her poor
performance during training, Kira takes a walk at dusk
outside the village. The sun sets and the air chills when
she becomes aware of movement further down the hill.
Clutching her blades, she jogs down the steep decline.
Whenever Kira sees approaching travelers, a small
part of her hopes dearly that they may be her missing
parents. They left the village on a mission years ago
and never returned.
Instead, Kira finds an injured wanderer, their thick
armor resembling the toughness of a tree trunk.
Chapter 2
Remalia’s eyes dart over
the report from her peers. It
has been an entire twenty-
seven hours since she took
her Captain's Exam, and
she's been anxiously
awaiting the results. Of
course she's interested in the
potential increase in coin,
but it's the prestige and influence that she truly seeks.
The Guild respects its hierarchy of rank. There are the
basic level grunts, the newest and greenest of members
who might as well be Goblins. Anyone who doesn't
elevate themselves to a Scout rank within six months
is usually destined to dust the shelves of the Grand
Library for the rest of their lives. After attaining the
rank of Scout, one can rise to Specialist, followed by
Captain. The highest ranks are Ambassador, General,
and, finally, Commander. These positions are few and
far between, and increasingly difficult to attain. A
Commander, the leader of their factions, is one to be
feared by their enemies and respected by their troops.
It is the most sought after and prestigious rank.
"...Shows great potential in hand-to-hand combat,
capable of channeling magic, high levels of agility..."
Uh, yeah, of course! Blah blah blah. She skips further
down the page.
"...shows a lack of leadership capabilities due to
reckless actions against stronger foes. At this point in
time, we cannot recommend Remalia for the elevated
position of Captain in the Rogue's Faction..."
That can't be right. She turns the page over, expecting
that the higher ranked members are just playing a cruel
prank on her. It's blank.
She sighs, crumples up the paper, and tosses it in the
trash. Her lineage alone should be enough to snag this
promotion. She'll speak with the Council tomorrow
morning. Feeling disheartened, Remalia heads to The
Tavern. It's extra lively today, due to the fact that it's
the Yearly Harvest Feast. The season turns tomorrow,
so everyone celebrates by enjoying the last of the
autumn crops before the first snowfall. Remalia's not
overly excited to share her failure with any of her
friends, so she grabs a plate of food from the Barkeep
(he refuses to tell anyone his real name, so everyone in
The Guild just calls him BK)
and goes to find an empty
table. Everything's full, except
for one table near the back that
seats a singular girl, looking
incredibly lonely. Remalia
recognizes the girl as a new
member of the Archer's
Faction, but she looks so sad
and destitute that Remalia forgets about her own
worries and pulls up a chair.
Chapter 3
Acrid smoke stings Seraphine’s
eyes. Her hometown lies in ruins.
She is younger in this vision, and
she lacks her brilliant silver armor,
but you recognize her. She is the
Paladin.
She holds on to a lightly tattered stuffed cat plush, it’s
ears have been completely scorched off. She wanders
through the rubble that was once a street, in the ruins
that were once a city. It had happened slowly, but also
in an instant. The full moon had shone that night when
The Lich, Laksalis, descended on her city. Everything
was gone, and the few remaining survivors walk
around in an comparable stupor.
Something in the moonlight captures Seraphine’s
attention. She crawls to a mound of ash, wiping away
the soot to reveal the object underneath. Her heart
wrenches as she sees the brilliant silver of her
grandfather’s sword and shield uncovered. Before the
rampage of Laksalis, they had hung proudly over the
hearth of her and her grandfather’s home, symbols of
the honor and justice he had taught her to hold in her
heart. She places her toy on the ground and picks up
the equipment. It feels heavy in her small hands, but
she vows to carry them with her forever.
Her grandfather taught her that life was like a parade
and that, one day, all beings must reach their route's
end. Tears from her youthful eyes stream down her
face. Even knowing that he is now celebrating in
Upperrealm, she cannot help but mourn for him. She
promises the night sky that she'll do everything she can
to make him proud. She also places a hand on her
heart and swears to go wherever necessary to make
sure Laksalis meets justice. Seraphine finds The Guild
not long after.