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Dungeon Alliance Solo Variant

v1.1 (10/31/2018)

Rules ​- Use the core game rules for Solo mode except for the following changes or additions:

1. Defeated Heroes​​ ​: If any Hero in the Alliance loses all of their HP, the game ends and you immediately
move to scoring.

2. Setup Changes​​ ​:
a. (​Optional​): Instead of drafting your Alliance, randomly draw 4 Heros and they become your team. ​Add
+5 points to your final score​.
b. (​Optional​): Shuffle all three levels of upgrades cards together to form a single upgrade deck. Ignore the
rules about changing out decks for the particular XP thresholds. ​Add +5 points to your final score​.
c. For this Solo variant, you will only use 1 Quest. Randomly draw a Final Enemy Quest to determine who
you will face for this game. ​If you do not defeat this enemy, lose -7 points from your final score​.
d. For the Dungeon, set up the starting tile as normal and then randomly shuffle the Level I Dungeon tiles
and lay out 3 of them, facedown, adjacent to the 3 doors of the Starting tile. Randomly orient the
rotation of the tiles as you place them. Next shuffle the Level II Dungeon tiles and lay out 3 of them in a
similar way except adjacent to each Level I Dungeon tiles. Finally do the same for the Level III Dungeon
tiles to make up the last 2 spots of the Dungeon. When you finish, the layout should look like this:

III II III

II I II

I Start I

3. Revealing Tiles​​ ​: If there are no enemies in your room and you are adjacent to a doorway, you may spend 1
Speed point to flip the connecting Dungeon tile over (Don’t worry about how you flip it, ​just don’t look at it
before you place it down​) and immediately place all Monster(s) and/or Challenge Tokens depicted on it facing
the Hero’s direction.
a. After a tile is revealed in this way, you do not have to attempt opening the door. But if you choose to do
so, the 1 Speed used to reveal the tile counts towards that opening attempt, meaning a normal door can
be opened without spending another Speed Point. A Level I Locked/Hidden Door would just need 1
more Speed Point spent to insure success. Etc.
b. Lose -5 points at the end of the game for each non-revealed tile left in the Dungeon​.

4. Hero Movement :​ A Hero may choose to Attack and then Move or make an Attack in the middle of their
movement. For example, a Hero with 5 speed could Move 1 space, Attack 1 enemy, and then use the final 4
Speed leftover to do other things such as move or open doors.

5. Solo/Coop AI Deck​​ :​ When an AI card is drawn telling you to remove a Dungeon tile from the staging area,
instead you must remove any 2 Upgrade cards in the offer from the game.

6. Scoring​​ :​ Master: 40+ / Veteran: 39-31 / Trained: 30-21 / Novice: 20 - 0

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