Professional Documents
Culture Documents
Risky Behavior
In the short term, it’s fairly easy to measure the effects of violent video
games: set a group of people down, have them play a violent or nonviolent
game, then measure the results. A slew of studies have found that in
comparison to nonviolent or prosocial video games, violent
games promote feelings of hostility and aggression, desensitize the player
to violence, and skew the player’s perception of what constitutes violence.
“We know that violence in general ... is associated with mental health
problems. We also know, given brain research, that our brain
sometimes doesn’t distinguish between what’s real and what we see
on TV.” — Susan Tortolero, University of Texas
Another study published this year tracked 5,000 teenagers for four years
and found that playing Mature-rated video games predicted later risky
behaviors.
The effects were much stronger among kids who played violent games with
an antisocial protagonist (i.e. “Grand Theft Auto III,” “Manhunt”) than with a
heroic protagonist (i.e. “Spider-Man 2”).
“We know that violence in general — whether it’s being a victim of violence,
or just witnessing violence — is associated with mental health problems,”
she told Healthline. “We also know, given brain research, that our brain
sometimes doesn’t distinguish between what’s real and what we see on
TV.”
She found that playing more than two hours a day of violent video games is
linked much more strongly with depression than playing less than two
hours a day of nonviolent video games.
However, other studies didn't find any such negative effect, or they found
that the effect goes in the opposite direction. One study followed 324
elementary school children for a year. It found that children who were
aggressive at the beginning of the study were more likely to have grown to
prefer bloody or brutal video games by the end of the study, suggesting
that innate aggression can lead to violent video game use. Violent video
game playing, on the other hand, didn't predict later
aggression. Another study followed 302 kids for one year and found no
connection between video game violence and aggression, violent crime, or
bullying behaviors.