You are on page 1of 4

Black Magic

Size of group: 6 to ?

Focus: Self-esteem development for two individuals involved in presenting the trick,
stunts

Description: Two people are secretly in cahoots with each other. One leaves the room.
The other invites the group to select one object that the person who left the room will
attempt to guess. When the individual returns to the room, he will know what the object
is.

How its done: When the individual returns to the room, his partner asks him a series of
questions. "Is it the picture on the wall? Is it the rug? Is it her blouse? Is it the (black)
notebook? Is it his shoes?" The "mind reader" knows its the notebook because it was the
object immediately following an object that is BLACK in color.

Group Involvement: Invite the group to determine how the "mind reader" is doing the
trick. Suggest to them that its obvious that their is some sort of communication between
the partners. Encourage them to determine how the partners are communicating with
each other.

Group Discussion: this activity can lead into discussion on leisure skills and its
relationship to self-esteem or a discussion on communication, including non-verbal
communication

Description
Within a group, two people claim that they can read minds. One person will leave the group to a
place where they cannot see or hear the group. In their absence, the group will select an object in
the room for the person to psychically identify. (This object can be absolute anything from the cabin
door or window to a clip in a campers hair)

The group will call for the person to return and the other person that knows of the trick, will begin
questioning the counselor as to what the object is.
example:
Counselor 1:"is it the lamp?"
Counselor 2:"no"
Counselor 1:"is it Jessica's purple shirt?"
Counselor 2:"nope"
Counselor 1:"is it that black shoe?"
Counselor 2:"no"
Counselor 1:"is it Mary's necklace?"
Counselor 2:"YES"

The second counselor knew it was Marys necklace because it came AFTER a black item. Hence
"Black Magic"

You can do this as dramtically as you want to. example: Pretend to read the other counselors mind
before you begin.

Requirements
That at least two people know the trick at the beginning of the game. Remember: the selected object
is immediately after a named BLACK item!!

Objective
To figure out how the starters of the game are "psychic."

Black magic is a riddle or guessing game that you can play almost anytime without any special
equipment. However, you need a second player who is able to perform black magic. Due to the
nature of the game as a riddle, it can be played until everybody knows the solution; it is no fun then
to play it any further.

Equipment

 You don't need any special equipment; the room you are playing in should contain a few objects
that can be pointed at during the game.
 It should be possible for one player to leave the group for some time, so it cannot be played
while driving in a car, for instance.

Procedure
This is how to play black magic: One of the adept players (A) leaves the room. The other players,
lead by the second adept player (B) agree on one of the objects in the room (can be anything in
there; the door, a light bulb, a book, the ear of one player, whatever). Then, they call in player A.
B now talks to A and suggest several objects. He asks "Did we decide upon the light bulb?" "Did we
decide upon the green book?" "Did we decide upon the black pen?" "Did we decide upon the door?"
Player A always answers "no, that's the wrong object", until, of course, when B suggest the correct
object, he answers "yes, that was the object you decided upon". The other players are usually
astonished and want to find out how that worked.
Typically, a few rounds are played, where the participants get more and more inquisitive but wary. Is
it always the fourth object? Do they exchange some secret sign? Is it something player A says? All
of this is wrong, of course, pure black magic solves the mystery!

Black Magic
2.3K

The guesser and the giver work together in this game. To play "Black Magic" you have one person, the
"guesser", close their eyes or face away from the group. Then, another person, the "giver", silently
points an object out to everyone else in the room. This object is now an "it" that the guesser has to
guess.

Have the guesser turn around. The giver points to many objects in the room asking if the object is "it."
The secret is, none of the objects are "it" until after the giver points to something black (a person's shirt,
watch, phone, anything black). The object immediately after is the "it" in question.

For example...

Giver: "Is it this Cheerios box?"


Guesser: "no"
Giver: "Is it my (black) boots?"
Guesser: "no"
Giver: "Is it this soda can?"
Guesser: "yes"

This should drive everyone in the room crazy trying to crack the code!

 The trick to the game Black Magic is to have two people working together
to follow a certain code. The code involves a black item while tricking the
audience into believing that the two people are psychic.
 The way the game works is that one of the two players is the guesser and the
other is the pointer. When the game starts, the guesser walks out of the room
while the pointer finds an object in the room to be an “it” item. Once the
pointer chooses an object, the guesser is called back into the room. The pointer
starts to point to random objects in the room, and the guesser has to guess if the
object is the “it” item.
 Since the guesser was not in the room, he should have no idea what the “it”
object is. However, the trick to this game is in the order that the pointer points
out random objects. Once the pointer points to a black object in the room, the
guesser knows the next item that the pointer points to is the “it” item. This way,
the pointer points to as many objects in the room as possible, but it is not until
he points to something black that the guesser knows that the next item is the
“it” object.
The object of this game is for an audience to figure out how two people are communicating
"telepathically." The name is both a joke about fake "black magic" psychic powers, and a hint for
the audience to help them guess how the game works. Even once the audience has guessed
correctly, there are plenty of ways for two players to trade secret information, keeping this game
fun and different each time.

BALLOON VOLLEY

The objective of the game is to keep the Balloon in the air for as long as possible. You
have to reach up to hit the balloon, but it is easier than using a regular ball since it is so
light and floats down. You can substitute a Beach Ball , which is a bit heavier so it will
be a little harder because it won’t stay in the air as long.

Reaching up to hit the balloon works on arm strength and upper extremity range of
motion as well as working on the movements for trunk and shoulder stability. When
playing the game while standing, you can work on standing balance and weight shifting
as well as lower extremity strength. It is fun to add some extra difficulty by standing on
balance blocks or a balance wobble ball.

Balloon volleyball can be great for visual tracking with kids who struggle with their visual
motor abilities. You can add paddles or pool noodles to hit the balloon with.

1) BALLOON VOLLEY BALL Break students up into two groups. Place some type of line down the
middle of the room. Have a team on each side of the line. Place as many blown up balloons as
possible on the line. You then have students get on their KNEES. I count down with much energy
from 10 to 1. Once I hit 1, students are to hit the balloons back and forth across the line. After a
couple of minutes I will say, TIME. I tell all students to place their hands in the air. The team with the
least amount of balloons on their side is the winner. I generally play a best out of five to give them a
chance to get into it and I usually only go a minute or so on the last three rounds. Of course you can
do best of three to make it shorter or best of seven to make it longer.

You might also like