Professional Documents
Culture Documents
Peeragogy Handbook
Peeragogy Handbook
Founding Editor
Howard Rheingold
Editorial Board
George Brett, Joseph Corneli, Charles Jeffrey Danoff,
Kyle Larson, Charlotte Pierce, and Paola Ricaurte
F 1
I I 5
1 W! 7
2 H 9
3 C S 13
II P L 19
4 A O 21
III M 41
5 W ’ 43
6 C S: 5PH1NX 49
IV P P 63
7 T 65
8 P 73
9 A 83
10 A 91
V C A G 93
11 C 95
12 P 103
13 K12 P 107
14 P2P SOLE 111
15 A 121
1
you know the right question to ask, and you put it into a search
query, there’s someone out there on StackOverflow who is al-
ready discussing it. More and more people are getting savvy to
the fact that you don’t have to go to a university to have access to
all of the materials, plus media that the universities haven’t even
had until recently. What’s missing for learners outside formal in-
stitutions who know how to use social media is useful lore about
how people learn together without a teacher. Nobody should ever
overlook the fact that there are great teachers. Teachers should
be trained, rewarded, and sought out. But it’s time to expand the
focus on learners, particularly on self-learners whose hunger for
learning hasn’t been schooled out of them.
I think that we’re beginning to see the next step, which is to
develop the methods – we certainly have the technologies, acces-
sible at the cost of broadband access – for self-learners to teach
and learn from each other more effectively. Self-learners know
how to go to YouTube, they know how to use search, mobilize
personal learning networks. How does a group of self-learners
organize co-learning?
In the Peeragogy project, we started with a and then we
decided that we needed to have a mechanism for people who were
self-electing to write articles on the wiki to say, OK, this is ready
for editing, and then for an editor to come in and say, this is ready
for Wordpress, and then for someone to say, this has been moved
to WordPress. We used a forum to hash out these issues and met
often via Elluminate, which enabled us to all use audio and video,
to share screens, to text-chat, and to simultaneously draw on a
whiteboard. We tried Piratepad for a while. Eventually we settled
on WordPress as our publication platform and moved our most of
our discussions to Google+. It was a messy process, learning to
work together while deciding what, exactly it was we were do-
ing and how we were going to go about it. In the end we ended
up evolving methods and settled on tools that worked pretty well.
We tackled key questions and provided resources for dealing with
them: How you want to govern your learning community? What
kinds of technologies do you want to use, and why, and how to
use them? How are learners going to convene, what kind of re-
sources are available, and are those resources free or what are
their advantages and disadvantages. We were betting that if we
could organize good responses to all these questions, a resource
would prove to be useful: Here’s a resource on how to organize
a syllabus or a learning space, and here are a lot of suggestions
for good learning activities, and here’s why I should use a wiki
rather than a forum. We planned the Handbook to be an open
and growable resource – if you want to add to it, join us! The
purpose of all this work is to provide a means of lubricating the
process of creating online courses and/or learning spaces.
Please use this handbook to enhance your own peer learn-
ing and please join our effort to expand and enhance its value.
The people who came together to create the first edition – few
of us knew any of the others, and often people from three con-
tinents would participate in our synchronous meetings – found
that creating the Handbook was a training course and experiment
in peeragogy. If you want to practice peeragogy, here’s a vehi-
cle. Not only can you use it, you can expand it, spread it around.
Translators have already created versions of the first edition of the
handbook in Spanish, and Italian, and work is in progress to bring
these up to date with the second edition. We’ve recently added a
Portuguese translation team: more translators are welcome.
What made this work? Polycentric leadership is one key.
Many different members of the project stepped up at different
times and in different ways and did truly vital things for the
project. Currently, over 30 contributors have signed the CC Zero
waiver and have material in the handbook; over 600 joined our
Peeragogy in Action community on G+; and over 1000 tweets
mention peeragogy.org. People clearly like the concept of peera-
gogy – and a healthy number also like participating in the process.
We know that this isn’t the last word. We hope it’s a start.
We invite new generations of editors, educators, learners, media-
makers, web-makers, and translators to build on our foundation.
Howard Rheingold
Marin County
January, 2014
Part I
Introduction
1
7
8 W!
This is a living document. If you want to join in, just let us know
in our G+ . (which also happens to have the name
Peeragogy in Action). If you want to test the waters first, feel
free to use the comment thread attached to each page on peer-
agogy.org to suggest any changes or additions, and to share a bit
about your story. We might quote you in future versions of the
book to help improve the resource for others, like this:
9
10 H
CHAPTER SUMMARIES
Motivation
You might wonder why we’re doing this project – what we hope
to get out of it as volunteers, and how we think what we’re doing
can make a positive difference in the world. Have a look at this
chapter if you, too, are thinking about getting involved in peera-
gogy, or wondering how peeragogy can help you accelerate your
own learning projects.
Case Study: 5PH1NX. We enjoy riddles with more than one an-
swer, so we’ve included this detailed narrative example of peer-
agogy in action near the beginning of the book. We hope you
13
14 C S
Convening a Group
You’ll probably want to use this chapter to organize your think-
ing as you start a new peeragogy project or think about how to
apply peeragogy ideas in an existing collaboration. A few clusters
of simple but important questions will inspire unique answers for
you and your group. We hope these mental frameworks are help-
ful to not only initiate progress, but also to maintain momentum.
Cooperation
Sometimes omitting the figurehead empowers a group. Co-
facilitation tends to work in groups of people who gather to share
common problems and experiences. The chapter suggests how to
co-facilitate discussions, wiki workflows, and live sessions. Con-
ducting an “after action review” helps to avoid blind spots.
Assessment
Asking questions about assessment in the context of the Hand-
book (Who needs to know? Based on what data? In what for-
mat?) suggests “usefulness” (real problems solved) is an appro-
priate metric. We use the idea of return on investment (the value
of changes in behavior divided by the cost of inducing the change)
to assess the peeragogy project itself, as one example.
Resources
Here we present several ways to get involved in peer learning,
including information about where to find the Peeragogy project
online, a sample syllabus with four actions bring peer learning to
life, tips on writing for The Handbook, and our Creative Com-
mons Zero 1.0 Universal (CC0 1.0) Public Domain Dedication.
Part II
Peer Learning
4
21
22 A O
doing peer learning. Our aim was to understand how groups and
organizations can become better at serving participants’ interests,
while participants also learn and become better contributors.
Paragogy began as a set of proposed principles that describe
peer produced peer learning – we’ll say what these principles
are just below. We designed them to contrast with a set guide-
lines for adult educators advanced by Malcolm Knowles [5]. The
paragogy principles focus on the way in which co-learners shape
their learning context together. Very likely, there will be no ed-
ucator anywhere in sight. And just for this reason, peer pro-
duced peer learning is something for “innovative educators” ev-
erywhere. You don’t need to have the word teacher, trainer, or
educator in your job title. It’s enough to ask good questions.
The paragogy principles aim to make that more explicit. They
advocate for an approach to peer learning in which:
3. Changing my perspective
5. Changing objectives
References
1. Dewey, J. (2004). Democracy and education. Dover Publi-
cations.
Learning patterns
One way to think about fun learning is that it’s fun to learn -
and be aware that you’re learning - new patterns. Jürgen Schmid-
huber wrote: “A […] learner maximizes expected fun by finding
or creating data that is better compressible in some yet unknown
but learnable way, such as jokes, songs, paintings, or scientific
observations obeying novel, unpublished laws” [1]. So the skate-
boarder enjoyed coming across new patterns: novel tricks that are
learnable. (By the way, a few people, like mathematician William
Stein, find ways to combine the love of science and skateboard-
ing.)
Reference
1. Schmidhuber, J. (2010). Formal theory of creativity, fun,
and intrinsic motivation. Autonomous Mental Develop-
ment (IEEE), 2(3), 230-247.
2. What are the best ways I learn, what learning activities will
meet my learning needs, what help will I need and how long
will it take?
Early in the process, the peer learning group should also convene
to develop a peer learning plan. In the Peeragogy project, we used
live meetings and forum-style platforms to discuss the group-level
versions of the questions listed above. Personal learning needs
and skills were also aired via these platforms, but the key shared
outcome was an initial project plan. Initially this took the form
of an outline of handbook chapters to write, as well as a division
of labor.
Nothing was set in stone, and both the peer group and individ-
ual participants have continued to develop, implement, review,
A O 33
This doesn’t mean you have to let chaos rule, but often in the
swirl of ideas and contributions, new directions take shape and
new ideas take hold.
Self-generating templates
Documentation like mind maps, outlines, blogs or journals,
and forum posts for a peer learning project can create an audit
trail or living history of the process. You can mine the documen-
tation of a past peer-learning project or a completed phase of an
ongoing project for effective learning patterns, and if you’re care-
ful to document everything, you can really benefit by taking the
time to compare what you’ve achieved against the stated goal or
mission at the outset. Use the record to reflect and evaluate key
elements of the process for you as a facilitator and as a member
of the peer learning group. Adapt your next phase of planning
accordingly.
34 A O
Potential contributions
1. Create, Originate, Research, Aggregate
Potential motivations
1. Acquisition of training or support in a topic or field;
References
1. Pink, D. (2011), Drive: The Surprising Truth About What
Motivates Us, Canongate Books Ltd
References
1. Corneli, J., and Mikroyannidis, A. (2012). Crowdsourcing
education on the Web: a role-based analysis of online learn-
ing communities, in Alexandra Okada, Teresa Conolly, and
Peter Scott (eds.), Collaborative Learning 2.0: Open Educa-
tional Resources, IGI Global.
Motivation
5
We’ve seen that different motivations can affect the vitality of the
peeragogical process and the end result for the individual par-
ticipant. And different participants definitely have different mo-
tivations, and the differences can be surprising: for instance, if
you’re motivated by social image, you may not be so interested
43
44 W ’
“What’s my motivation?”
Reference
1. Jérôme Hergueux (2013). C P P
E: E E W,
talk presented at the Berkman Center for Internet and So-
ciety.
49
50 C S: 5PH1NX
Enter 5PH1NX
On Monday, April 2, 2011, students in three English classes at
a California public high school discovered anomalies in the day’s
entry on their course blog. (Reminder: not so long ago this sen-
tence would have been rightly interpreted as being science fic-
tion.) The date was wrong and the journal topic was this:
This is The Law. After a second set of on-campus and blog quests,
students noticed a shift in 5PH1NX. A couple of weeks before the
first clue was published, during a Socratic seminar on Derrida’s
concept of Free Play, a student said, “We learn best when adults
take away the crutches and there is no safety net.”? The quote
was used in the next clue; students began to realize that the game
was not pre-determined. 5PH1NX was evolving in response to
their contributions. This is a manifestation of the hackneyed writ-
ing cliché: show, don’t tell. The student’s comment was a call to
action. The Feats of Wisdom were designed to engage learners
over a vacation break in fun, collaborative, social media-friendly
missions that required engagement in the community, expansion
of their personal learning networks, and documentation on their
blogs. For example:
FEAT #1
Buy a ticket to “The Hunger Games” (or any other movie that’s
likely to draw a large, young, rowdy audience). Before the lights
dim and the trailers begin, walk to the screen, turn to the audience,
54 C S: 5PH1NX
and in a loud, clear voice, recite the “To be, or not to be…” solilo-
quy from Hamlet (don’t worry if you make a couple mistakes, just
be sure you make it all the way to, “Be all my sins remembered.”).
C . Students
had been using the Internet without an Acceptable Use Policy all
year; such policies are one-to-many artifacts of a central authority
and far weaker than community norms. So rather than introduce
“rules” 5PH1NX simply provided a reminder of the client-side re-
sponsibility.
Background
A world in which work looks like what’s described in the PSFK
think tank’s F W R 2013 requires a new learn-
ing environment.
The problem is that tools and strategies such as MOOCs,
videos, virtual environments, and games are only as good as the
contexts in which they are used. Even the most adept practi-
tioners quickly discover that pressing emerging technology and
culture into the shape of yesterday’s curricular and instructional
models amounts to little more than Skinner’s Box 2.0. So what
is to be done? How can we use emerging tools and culture to
deliver such an amazing individual and collaborative experience
that it shatters expectations and helps students forget they’re in
school long enough to fall in love with learning again?
Education in the Information Age should enable learners to
find, analyze, evaluate, curate, and act on the best available in-
formation. Pursuing an interdisciplinary path of inquiry in an
interest-based community doesn’t just facilitate the acquisition
58 C S: 5PH1NX
Peeragogy in Practice
7
What is a pattern?
A pattern is anything that has a repeated effect. In the context
of peeragogy, the practice is to repeat processes and interactions
that advance the learning mission. Frequent occurrences that are
not desirable are called anti-patterns!
65
66 T
Patterns of peeragogy
Here is our index of the main patterns we’ve found so far (de-
scribed in more detail after the jump):
References
1. Alexander, Christopher, Ishikawa, Sara, and Silverstein,
Murray, A Pattern Language: Towns, Buildings, and, Con-
struction, New York: Oxford University Press, 1977.
PATTERNS
Wrapper
Early on, active peeragogue Charlie Danoff that
someone take on the “wrapper role” – do a weekly pre/post wrap,
so that new users would know the status the project is at any
given point in time. The project’s also serves as an-
other sort of “wrapper”. We check the public summaries of the
project from time to time to make sure that they accurately rep-
resent the facts on the ground. Note that in its various forms, the
“wrapper role” plays an important integrative function.
According to the theory proposed by Yochai Benkler, for
free/open “commons-based” projects to work, it is vital to have
both (1) the ability to contribute small pieces; (2) something that
stitches those pieces together [1]. In the first year of the Peera-
gogy project, the “Weekly Roundup” by Christopher Tillman Neal
served to engage and re-engage members. Peeragogues began to
eager watched for the weekly reports to see if our teams or our
names had been mentioned. When there was a holiday or break,
Chris would announce the hiatus, to keep the flow going.
In the second year of the project, we didn’t routinely publish
summaries of progress, and instead, we’ve assumed that inter-
ested parties will stay tuned on Google+. Nevertheless, we main-
tain internal and external summaries, ranging from agendas to
press releases to quick-start guides. Regular meetings provide an
alternative way to stay up to date: see the Heartbeat pattern.
Reference
1. Benkler, Y. (2002). Coase’s Penguin, or Linux and the Nature
of the Firm, Yale Law Journal 112, pp. 369-446.
73
74 P
Discerning a Pattern
Discerning patterns helps us build our vocabulary or reper-
toire for peer-learning projects. As a very simple example, in
building a peer learning profile, a participant might identify an
interest such as organic gardening. We begin to notice that this
is a pattern when it repeats – when organic gardening is fre-
quently listed among the interests listed by participants in their
self-introductions. The classic example of an architectural pat-
tern is “A place to wait” —a type of space found in many architec-
tural and urban design projects. Once a pattern is detected, give
it a title and write down how the pattern works. For example,
what does this pattern say about the self-selection process of the
group? Without jumping to conclusions, consider that an inter-
est in organic gardening, for example, might indicate the partic-
ipants are oriented to cooperation, personal health, or environ-
mental activism. How does the pattern relate to other patterns
already listed in this catalog?
Creating a Guide
Meaning-carrying tools, like handbooks or maps, can help
people use an idea. In particular, when the idea or system is only
P 75
Newcomer
Unless there is a new person to talk to, a
lot of the “education stuf” we do could
grow stale. Many of the patterns and use
cases for peeragogy assume that there
will be an audience or a new generation
of learners - hence the drive to create a
guide. Note that the newcomer and the
wrapper may work together to make the
project accessible. Even in the absence
of actual newcomers, we’re often try to
look at things with a “beginner’s mind.”
Roadmap
It is very useful to have an up-to-date public roadmap for the
project, a place where it can be discussed and maintained. This
helps newcomers see where they can jump in. It also gives a sense
of the accomplishments to date, and any major challenges that lie
ahead. Remember, the Roadmap exists as an artifact with which
to share current, but never complete, understanding of the space.
Never stop learning!
Examples
In the Peeragogy project, once the book’s outline became
fairly mature, we could use it as a roadmap, by marking the sec-
tions that are “finished” (at least in draft), marking the sections
where editing is currently taking place, and marking the stubs
(possible starting points for future contributors). After this out-
line matured into a real table of contents, we started to look in
other directions for ways to build on our successes to date, and
started working on a roadmap for further development of the
website and peeragogy project as a whole.
And also
Note that a shared roadmap is very similar to a Personal
Learning Plan, or “paragogical profile”. We’ve made some
P 77
Roles
This may seem like an obvious one, but educational interac-
tions tend to have a number of different roles associated with
them. Consider that everything could bifurcate from the “autodi-
dact”:
1. Autodidact 2. Tutor-Tutee 3. Tutor-Tutee-Parent 4. Tutor-
Tutee-Parent-Principal etc. —
Until we have bursars, librarians, technicians, janitors, editors
of peer reviewed research journals, government policy makers,
spin-off industrial ventures and partnerships, etc., all involved in
Education. Even the autodidact may assume different roles at dif-
ferent points in time - sometimes making a library run, sometimes
constructing a model, sometimes checking a proof. The decompo-
sition of “learning” into different phases or polarities could be an
endless theoretical task. For the moment, we just note that roles
are often present “by default” at the start of a learning process,
and that they may change as the process develops.
Carrying Capacity
Alvin Toffler: If overstimulation at the sensory level
increases the distortion with which we perceive re-
ality, cognitive overstimulation interferes with our
ability to ‘think.’
Heartbeat
Without someone or something acting as the “heartbeat” for
the group, energy may dissipate. In the “Collaborative Lesson
Planning” course led by Charlie Danoff at P2PU, Charlie wrote
individual emails to people who were signed up for the course
and who had disappeared, or lurked but didn’t participate. This
kept a healthy number of the people in the group to reengage and
make positive contributions. In more recent months, Charlotte
Pierce has been running weekly meetings by Google Hangout to
coordinate work on the Peeragogy Handbook. Not only have we
gotten a lot of hands-on editorial work done this way, we’ve gen-
erated a tremendous amount of new material (both text and video
footage) that is likely to find its way into future versions of the
book.
Moderation
The Co-Intelligence Institute: Why is a fishbowl
more productive than debate? The small group con-
versations in the fishbowl tend to de-personalize the
issue and reduce the stress level, making people’s
statements more cogent. Since people are talking
with their fellow partisans, they get less caught up
in wasteful adversarial games.
dency, one possibility would simply be for the most active par-
ticipants to step back, and moderate how much they speak. This
is related the the Carrying Capacity pattern and the Misunder-
standing Power anti-pattern: check those out before you proceed.
Occupy Wall Street used a related technique that they called the
“ .” There are lots of other strategies to try.
Use or Make?
“Praxis, a noble activity, is always one of use, as dis-
tinct from poesis which designates fabrication. Only
the former, which plays and acts, but does not pro-
duce, is noble.” [1] (p. 101)
Reference
1. Baudrillard, J. (1975). The mirror of production. Telos Press
9
ANTIPATTERNS
Isolation
Félix Guattari: Imagine a fenced field in which there
are horses wearing adjustable blinkers, and let’s say
that the “coefficient of transversality” will be pre-
cisely the adjustment of the blinkers. If the horses
are completely blind, a certain kind of traumatic en-
counter will be produced. As soon as the blinkers are
opened, one can imagine that the horses will move
about in a more harmonious way. (Q A
M, himself quoting Gary Genosko)
83
84 A
Magical thinking
While we could imagine an ideal information processing sys-
tem that would (magically) come with all solutions pre-built, a
more realistic approach recognizes that real problem solving al-
ways takes time and energy. For instance, if we “knew”, 100%,
how to do peeragogy, then we would not stand to learn very much
by writing this handbook. Difficulties and tensions would be re-
solved “in advance”. The relevant problem solving approach and
associated “learning orientation” will depend on the task and re-
sources at hand.
Magical thinking of the kind described above robs a context
of its “process” or “motion”. The more structure we have in ad-
vance, the more completely we fall back on “traditional” modes
of doing things, and the less we stand to learn. It’s also true that
traditions and habits can serve a useful function: they can mas-
sively simplify and streamline, and adopting some healthy habits
can free up time and energy, making learning possible [1]. But
it’s still going to take work. Time for a few deep breaths?
Reference
1. Dias-Ferreira, Eduardo, et al. “Chronic stress causes fron-
tostriatal reorganization and affects decision-making.” Sci-
ence 325.5940 (2009): 621-625.
A 85
Reference
1. Tomlinson, B., Ross, J., André, P., Baumer, E.P.S., Patter-
son, D.J., Corneli, J., Mahaux, M., Nobarany, S., Lazzari,
M., Penzenstadler, B., Torrance, A.W., Callele, D.J., Olson,
G.M., Silberman, M.S., Ständer, M., Palamedi, F.R., Salah,
A., Morrill, E., Franch, X., Mueller, F., Kaye, J., Black,
R.W., Cohn, M.L., Shih, P.C., Brewer, J., Goyal, N., Näkki,
P., Huang, J., Baghaei, N., and Saper, C., M D
A A P, Proceedings
of Alt.Chi, Austin Texas, May 5–10 2012 (10 page extended
abstract), ACM, 2012,
Misunderstanding Power
Wikipedia: Zip’s law states that given some corpus
of natural language utterances, the frequency of any
word is inversely proportional to its rank in the fre-
quency table. Thus the most frequent word will oc-
cur approximately twice as often as the second most
frequent word, three times as often as the third most
frequent word, etc. [1]
Zip’s law (or other formulations of the same thing) govern the
, and related formulations describe :
roughly speaking, an elephant has a lower metabolism than a
mouse and is more “energy efficient”. At that same link, we see
the suggestion that creativity and other social network effects
speed up as population grows! The anti-pattern: how many times
have we been at a conference or workshop and heard someone
say (or said ourselves) “wouldn’t it be great if this energy could
A 87
Reference
1. Z’ . (2013). In Wikipedia, The Free Encyclopedia.
Navel Gazing
The difficulty I am referring to breaks down like this:
88 A
Reference
1. Deleuze, G., and Guattari, F. (2004). Anti-oedipus. Contin-
uum International Publishing Group.
Stasis
Actually, living beings are never really in stasis. It just some-
times feels that way. Different anti-patterns like I or
NG have described different aspects of the experience
of feeling like one is in stasis. Typically, what is happening in
such a case is that one or more dimensions of life are moving
very slowly.
For instance, we were not able to get programming support
to improve the first version of the Social Media Classroom, for
love or money, since all developer energy was going into the next
version. This isn’t true stasis, but it can feel frustrating when a
specific small feature is desired, but unavailable.
The solution? Don’t get hung up on small things, and find
the dimensions where movement is possible. In a sense this is
A 89
Reference
1. Nancy Darling (2010). F S
W T, Psychology Today.
10
A PATTERN STORY
91
92 A
Convening A Group
11
Group identity
Note that there are many groups that may not need to be “con-
vened”, since they already exist. There is a good story from A. T.
A in his in which he does “convene”
a natural group (namely, a village) - but in any case, keep in mind
95
96 C
• What are some of the roles that people are likely to fall into
(e.g. Newcomer, Wrapper, Lurker, Aggregator, etc.)?
• Will the project work if people dip in and out? If so, what
features support that? If not, how will people stay focused?
• How firm and extensive are the social contracts for this
group? Do they apply to everyone equally, or do they vary
with participation level?
References
1. Engeström, Y. (1999). Innovative learning in work teams:
Analyzing cycles of knowledge creation in practice. In Y.
Engeström, R. Miettinen & R.-L-. Punamäki (Eds.), Perspec-
C 101
103
104 P
References
1. Gee, J. P. (1992). The social mind: Language, ideology, and
social practice. Series in language and ideology. New York:
Bergin & Garvey.
K-12 PEERAGOGY
107
108 K12 P
Phase 4: Building and shaping your PLN Just as not every per-
son one meets becomes a friend, it is important to remember that
not every exchange will lead to a co-learning peeragogy arrange-
ment. It may be sufficient to follow another who provides useful
K12 P 109
111
112 P2P SOLE
[11] that makes free and open access to the
world wide web so important in a SOLE. Wireless is available
throughout this LE. Nooks and lounges, interconnected, but sep-
arate rooms, provide lots of places for collaboration or solitary
work, for staying connected or hiding out. In a UDL vision of a
facilitated peer to peer SOLE, technology is integral to the design.
In the case of my LE, with the use of digital audio, multi-media,
database management, robotic lighting and [12] colors,
learners are accustomed to accessing and augmenting reality with
technology: allowing learners to access their social media is part
of their content creation.
Do we start our SOLE as peers? Peer to peer assumes your
participants are peers–especially you, the facilitator. There needs
to be enough diversity and complexity to include all learners, en-
gendering a U D C [13]. What is the
role of diversity in peer to peer SOLE building? How are diverse
learners peers? In my LE, I discovered 70% of my learners have
learning challenges. I know my LE is not unique in this regard. I
have to facilitate a SOLE design that is inclusive. This is in con-
tradistinction to commonality, yet this diversity is what we crave,
for creativity and innovation, for deep learning to occur. Craft-
ing your SOLE using multiple means of representation, expres-
sion and engagement empowers learners to be peers. A diverse
learning environment, supporting diverse learning styles and di-
verse learners, supports a complex project based SOLE. But there
are many SOLEs within the SOLE since learning is occurring on
many levels with each student and within each group. We do not
all get the same thing at the same time. Learning outcomes are
diverse, emergent, serendipitous.
What type of project, problem or event will focus your efforts?
Either a [14] may emerge from the
SOLE, or a [15] within a specific con-
text may answer this question. Ownership and leadership emerge
when learners can apply their creativity and/or authentically as-
sist each other in a common goal. Opportunities to design and
modify even small things will draw learners into a project. The
more they must rely on each other, collaborate and share their
116 P2P SOLE
friends. They begin initiatives, re-design the lobby for crowd con-
trol, redecorate and rearrange the space constantly, decide their
schedules and split up responsibility. Everyone is always training
everyone, because the environment turns over each semester. It
is explicitly an informal LE. The workers are students. This in-
verts the usual state of affairs, where essentially they are being
paid to learn, though they may not even be aware of it. Occa-
sionally, the learning experience resonates deeply with them. A
number of them have used the experience to leverage jobs that
parallel their interests, or get them started on their careers.
Job titles, roles of responsibility, are often problematic in a
SOLE. The bottom line is that as peers we are all equal and at
certain times everyone is expected to do everything regardless of
their roles. Titles go to people’s heads. But this is part of the ex-
perience. Keep the titles moving, change it up when things get
bottlenecked over personalities. Sometimes I create duplicate po-
sitions, Assistants of Assistants. and Department Heads. The Ap-
prenticeship model is at play but in a new way in a SOLE. There
are peers and there are peers. As power struggles emerge, some
like-to-like grouping occurs. The role of the facilitator becomes
mediator. The emergent epistemology of abundance and con-
nected learning asks for a multitude of ‘experts.’ In the same way,
leadership can be distributed, flowing as varying needs arise.
The experience of practicing leadership skills and encounter-
ing all the variables of working with diverse folks quickly gives
feedback to us if this is a helpful role for this person. It is messy
sometimes, and there are conflicts. After a few events, they learn
how to manage a Box Office, dealing with patrons, emergencies,
complaints and bag check. They confront the larger peer group,
the student body, with authority and empathy. They are very
proud of their jobs and make their own name tags with titles. A
hierarchy gives them rewards that they have been trained to ex-
pect from years in school. It is another way of developing intrin-
sic motivation and challenges them to interact with their peers
authentically.
As facilitator, I try to leave them alone as much as possible.
The context has been created, the computer in the wall is on a
P2P SOLE 119
References
1. Preston, David (2014). Case Study: 5PH1NX (pp. ??–61,
this volume).
121
122 A
Organizing a Learning
Context
16
125
126 O CL
For example, nearly everyone agrees that the best way to learn
a foreign language is through immersion. But not everyone who
wants to learn, say, French, can afford to drop everything to go
live in a French-speaking country. Thus, the space-like full im-
mersion “treatment” is frequently sacrificed for course-like treat-
ments (either via books, CDs, videos, or ongoing participation in
semi-immersive discussion groups).
System designers are also faced with scarce resources: pro-
grammer time, software licensing concerns, availability of peer
support, and so forth. While the ideal platform would (magically)
come with solutions pre-built, a more realistic approach recog-
nizes that problem solving always takes time and energy. The
problem solving approach and associated “learning orientation”
will also depend on the task and resources at hand. The follow-
ing sections will develop this issue further through some specific
case studies.
Questions
These were discussed, refined, and answered on an etherpad:
revisions to the original set of questions are marked in italics.
1. Who have you learned with or from in the Peeragogy
project? What are you doing to contribute to your peers’
learning?
2. How have you been learning during the project?
3. Who are your peers in this community, and why?
4. What were your expectations of participation in this
project? And, specifically, what did you (or do you) hope to
learn through participation in this project?
5. What actually happened during your participation in this
project (so far)? Have you been making progress on your
learning goals (if any; see previous question) – or learned any-
thing unexpected, but interesting?
6. What is right or wrong with what happened (Alternatively:
how would you assess the project to date?)
7. How might the task be done differently next time? (What’s
“missing” here that would create a “next time”, “sequel”, or
“continuation”?)
8. How would you like to use the Peeragogy handbook?
9. Finally, how might we change the questions, above, if we
wanted to apply them in your peeragogical context?
O CL 129
5. Sample size. Note that answers are still trickling in. How
should we interpret the response rate? Perhaps what mat-
ters is that we are getting “enough” responses to make an
O CL 131
Discussion
Lisewski and Joyce: In recent years, the tools, knowl-
edge base and discourse of the learning technol-
ogy profession has been bolstered by the appearance
of conceptual paradigms such as the ‘five stage e-
moderating model’ and the new mantra of ‘communi-
ties of practice’. This paper will argue that, although
these frameworks are useful in informing and guid-
ing learning technology practice, there are inherent
dangers in them becoming too dominant a discourse.
References
1. Boud, D. and Lee, A. (2005). ‘P ’
. Studies in Higher Ed-
ucation, 30(5):501–516.
135
136 A
activities for peer learning that are “scarcity aware” and that help
us move in the direction of adaptive learning structures.
Each one of those activities may be “hard” for one reason or an-
other. As a system the different activities tend to depend on one
another. If you have people working in a “student role” but no
one who can take on a “TA role”, things will be more difficult for
the students. As a (co-)organizer, part of your job is to try to make
sure all of the relevant roles are covered by someone (who may in
the end wear many hats). You can further decompose each role
into specific concrete activities. They might be accompanied by
instructions that say: “How to write a good critique” or “How to
write a proof ”. They might come in the form of accessible exer-
cises (where “accessible” depends on the person). Depending on
the features of the learning context, you may be able to support
the written instructions or exercises with live/in-person feedback
(e.g. meta-critique to coach and guide novice critics, a demon-
stration, etc.).
138 A
References
1. Bruffee, Kenneth A. (1984). “Collaborative learning and the
conversation of mankind.” College English 46.7, 635-652
2. KS TK
141
142 T
Each co-learner may start with a post of less than 500 words
introducing the topic on a superficial level. When everyone has
done this, the group might move on to posting questions to the
post authors. Then, there may be a summary post of the activity
so far with critical recommendations or insights.
Content
A vast number of topics
Within a subject of mutual interest to a group, there are a
considerable number of topics or questions. What is important
is that each co-learner can take responsibility for a reasonably
narrow area given the duration of the course or the timeline of
the group. Areas that are too broad will result in a very super-
ficial understanding, and areas that are too narrow will result in
144 T
Warm up: Who are you, what are your goals, and why
do you think this interview will help?
Foundational questions: Ask a few questions that
might elicit short answers to build rapport and get
your interviewee talking.
Inquiry: What people say and what they do can of-
ten be very different. Ask about topics required for
T 145
Outside assessments
It is possible that an instructor of record or similar author-
ity will create the assessment for performance. In these cases, it
is crucial that the co-learners have access to the grading rubric
ahead of time so that they can ensure their activities and timeline
will meet any requirements. In this case, it may be possible to
148 T
Risks
This format is not without its own unique pitfalls: some chal-
lenges are learner disorientation or frustration in a new learning
structure with ambiguous expectations and uneven participation.
Some groups simply never gel, and we do not know why they have
failed to achieve the cohesion required to move forward. Other
groups are the exact opposite. Here are a few risks to consider
if you would like to try the methods suggested here and how to
mitigate them.
Conclusion
Make mistakes. Correct course. Invite new perspectives. Cre-
ate a structure that everyone can work with. Change it when it
breaks. Most of all, have fun!
19
151
152 H O MOOC
Anatomy of a cMOOC
One example of a MOOC that claims to embody the connec-
tivist theory is ... The “ ” section
of the site explains what connectivism means in practice. The
MOOC organizers developed a number of ways to combine the
distributed nature of the discussions with the need for a con-
stantly updated overview and for a federated structure. So, if
your team wants to organize an open online course, these are five
points to take into consideration:
154 H O MOOC
Technologies
Some MOOCs use Moodle, but Downes dislikes the central-
ization aspect and it’s not as open as it could be, saying “people
feel better writing in their own space.” Other possibilities: Google
Groups, Wordpress, Diigo, Twitter, Facebook page, Second Life;
but each course uses different mixtures of the many tools out
there. People choose their environment - whether it is WoW or
Minecraft. Students use Blogger, WordPress, Tumblr, Posterous
as blogging tools.
Specialized harvesting
Using Twitter, Diigo, Delicious, Google Groups, If This Then
That (IFTTT) and F43 (take ordinary web page and turn it into
an RSS feed).
Synchronous environments
Synchronous platforms include Blackboard Collaborate (used
now for Change11); Adobe Connect; Big Blue Button; WizIQ;
Fuze; WebX; webcasting; web radio; videoconferencing with
Skype or Google Hangout in conjunction with Livestream or us-
tream.tv. Or take the Skype/Hangout audiostream and broadcast
is as webradio. Set up and test ahead of time, but don’t hesitate
to experiment. Note also, there is a more extensive discussion of
real-time tools in another section of the handbook.
Newsletter or Feeds
Feeds are very important (see earlier remarks about the Daily
newsletter). You can use Twitter or a Facebook page, Downes uses
email, also creates an RSS version through gRSShopper and sends
it through Ifttt.com back to Facebook and Twitter. For the rest
of us there is Wordpress, which you can use to
. Downs also suggests this handy guide on
!
158 H O MOOC
Resources
• Change MOOC: H C W
159
160 C S: C E
ipants’ definition of what they want to find out and how. Any
participants wondering how to define a meaningful and useful
line of inquiry are encouraged to review the scenario for the CE,
any associated materials, posts from other participants, and think
about what they would like to learn more about or dig deeper into.
Everyone is left, in the end, to judge for themselves whether what
interests them is meaningful and useful. During the live sessions,
participants can expect to do a lot of listening, starting off in the
first session with autobiographical stories that make it easier to
trust and take risks with whoever has joined that CE, and a lot of
writing to gather their thoughts, sometimes privately, sometimes
shared. There is no assumption that participants will pursue the
case beyond the limited duration of the CE. This said, the tools and
processes that the CE employs for purposes of inquiry, dialogue,
reflection, and collaboration are designed to be readily learned
by participants, and to translate well into other settings – for in-
stance, where they can be used to support the inquiries of others.
In short, online CEs are moderate-sized open online collaborative
learning. It remains to be seen whether the CE “movement” will
attract enough participants to scale up to multiple learning com-
munities around any given scenario, each hosted by a different
person and running independently. A MOOC (massive open on-
line course) seeks to get masses of people registered, knowing that
a tiny fraction will complete it, while CE best practices focus on
establishing effective learning in small online communities, and
then potentially scale up from there by multiplying out. CEs aim
to address the needs of online learners who want to:
• dig deeper, make “thicker” connections with other learners
• connect topics with their own interests
• participate for short periods of time
• learn without needing credits or badges
Currently, even the most high-profile MOOCs do not appear to
be conducive to deep or thick inquiry. For example, while link-
sharing is typical in “connectivist” or “cMOOCs”, annotation and
C S: C E 161
The structure
Independent of the topic, we’ve found the following common
structure useful for our online CEs. Before the first live session:
Participants review the scenario, the expectations and mechanics,
join a special-purpose Google+ community and get set up techni-
cally for the hangouts.
Session 1: Participants getting to know each other. After freewrit-
ing to clarify thoughts and hopes, followed by a quick check-in,
participants take 5 minutes each to tell the story of how they came
to be a person who would be interested to participate in a Col-
laborative Exploration on the scenario. Other participants note
connections with the speaker and possible ways to extend their
interests, sharing these using an online form.
Between-session work: Spend at least 90 minutes on inquiries re-
lated to the case, posting about this to google+ community for the
C S: C E 163
Acknowledgements
The comments of Jeremy Szteiter and the contributions of the
participants of the 2013 Collaborative Explorations have helped
in the preparation of this article.
worth investing in and sharing with others. After all, there are
many other ways still out there to try out CEs.
Resources
Further examples of CE scenarios can be viewed at
://../CE. Recommended readings listed
at the end of the book convey some of the sources for the CE pro-
cesses. Ideas about possible extensions of CEs can be viewed in
the full prospectus at ://../CE.
References
1. Morrison, D. (2013). “A MOOC @ C:
D ”.
Cooperation
21
INTRODUCTION TO COOPERATION:
CO-FACILITATION
171
172 C
• Wikipedia is an encyclopedia.
References
1. Fink, L. D (2003). Creating significant learning experiences:
An integrated approach to designing college courses. John
Wiley & Sons.
175
176 T W
and information they need, learning is fluid and new ideas flow
freely, corporate citizens live and work by the organization’s val-
ues, people know the best way to get things done, workers spend
more time creating value than handling exceptions, and everyone
finds their work challenging and fulfilling.
Conclusion
Learning used to focus on what was in an individual’s head.
The individual took the test, got the degree, or earned the certifi-
cate. The new learning focuses on what it takes to do the job right.
The workplace is an open-book exam. What worker doesn’t have
a cell phone and an Internet connection? Using personal infor-
mation pipelines to get help from colleagues and the Internet to
access the world’s information is encouraged. Besides, it’s prob-
ably the team that must perform, not a single individual. Thirty
years ago, three-quarters of what a worker need to do the job was
stored in her head; now it’s less than 10%.
23
PARTICIPATION
179
180 P
ment. However, just because it’s simple doesn’t mean it’s easy!
Whatever your day job may be, consider: how well do the var-
ious groups you participate in work together – even when the
members ostensibly share a common purpose? Sometimes things
tick along nicely, and, presumably, sometimes it’s excruciating.
What’s your role in all of this? How do you participate?
183
184 D
will never need any help with the project at all, the
thing that really matters is the users of the code. The
code itself is unimportant; the project is only as useful
as people actually find it.
A little theory
article
profile
article problem
goal
comment problem
article
comment
solution
review
correction
The main thing that was missing from the earlier design was the
idea of a project. From interviewing users, it became clear to me
that it would be helpful to think of every object as being part of at
least one project: everything should have someone looking after
it! Importantly, getting back to the very beginning of this article,
each project can define its own purpose for existing. Here’s how
I put it in my thesis:
The key point to make about these tables is that they describe a
“grammar” for the kinds of things that can be done on Planet-
Math. In the updated grammar, projects are like sentences. The
D 189
With the new system, we see that “an article without an attached
problem” is not as practical as an article that has an attached prob-
lem; similarly, “a problem without a solution” is lacking some-
thing. This helps people see what’s missing, and what remains to
be done.
Reference
1. Corneli, J. (2014). P P P L: A
M C S. Unpublished Ph. D. thesis. The
Open University.
A CO-WORKING STORY
193
Part VIII
Assessment
26
INTRODUCTION TO PEERAGOGICAL
ASSESSMENT
197
198 P A
purpose of this section has been to show that when the familiar
roles from formal education devolve “to the people,” the way as-
sessment looks can change a lot. In the following section, we offer
and begin to implement an assessment strategy for evaluating the
peeragogy project as a whole.
Or again:
But, again, it is not entirely clear how the project provides clear
pathways for contributors to turn their frustrations into changed
behavior or results. Additionally we need to be entirely clear that
we are indeed paving new ground with our work. If there are
proven peer learning methods out there we have not examined
and included in our efforts, we need to find and address them.
Peeragogy is not about reinventing the wheel. It is also not en-
tirely clear whether excited new peers will find pathways to turn
their excitement into shared products or process. For example,
one respondent (who had only joined the Google+ community)
had not yet introduced current, fascinating projects publicly:
Summary
We can reflect back on how this feedback bears on the main
sections of this book with a few more selected quotes. These mo-
P A 205
Conclusion
We can estimate individual learning by examining the real
problems solved by the individual. It makes sense to assess the
way groups solve problems in a similar way. Solving real prob-
lems often happens very slowly, with lots of practice along the
way. We’ve learned a lot about peer learning in this project, and
the assessment above gives a serious look at what we’ve accom-
plished, and at how much is left.
27
RESEARCHING PEERAGOGY
207
208 R P
Study design
The study was based on interviews with users of a new soft-
ware system that we deployed on PlanetMath.org. In the inter-
views, we covered a wide range issues, ranging from basic issues
of usability all the way to “deep” issues about how people think
about mathematics. In this project, I was interested not only in
how people collaborate to solve mathematical problems, but how
they think about “system level” issues. The design I had in mind
is depicted in the figures below. The key idea is that patterns
emerge as “paths in the grass”, or “desire lines”. The idea that
learning design has emergent features is not itself new; see e.g.
[2]. What’s new here is a characterization of the key patterns for
doing emergent design in a peer learning context.
Pattern analysis
At the next level of analysis, the themes extracted above were
further analysed in relationship to the peeragogy pattern catalog.
car’s engine has a detailed diagram, and for a mechanic, it’s just
another “formal” system. And, yes, the streets at rush hour can
get very messy. It’s all relative. The broader point is that where
ever it appears, “formal” is straightforward. In order to design a
collaborative system, you want to bring in enough messiness to
let new and unexpected features emerge – support for serendip-
ity – but you also need to be aware of the user’s experience. As
another analogy, imagine a butcher shop. You want the user to
be able to take away nice little packages of meat, you don’t want
them cutting up whole cows. Leave that to the pros. The idea
of Frontend and Backend is related to the pattern of the “New-
comer” pattern, since typically one will not expect the user of a
system to know how to, or to be motivated to, work with back-
end features of a system until they have mastered at least some of
the frontend features. It would be rare to find an auto mechanic
who did not know how to drive. David Cavallo wrote about an
“engine culture” in rural Thailand, in which structurally open sys-
tems made some of the “backend” features of internal combustion
engines a part of daily life [4]. In PlanetMath, we have an “open
engine”, but not necessarily an open engine culture (users expect
a level of service provision). The Frontend and Backend pattern
clearly lends itself to standard service provision, but it can also
be part of paragogical activity. For example, sophisticated and
committed users of the PlanetMath website could focus energy
on supporting individual newcomers, by helping them develop a
high-quality sub-site on their topic of interest. Such effort would
simultaneously inform the development of backend features, and
help raise the profile of the site as a whole. The pattern is in this
way associated with Focusing on a Specific Project and with the
Divide pattern.
Spanning Set
You may be able to get what you need without digging - but if
you do need to dig, it would be very good to get some indication
about which direction to dig in. At the content level, this might
be achieved by using high-level “topic articles” as a map to the
212 R P
Summary
This chapter has used the approach suggested by Figure 2 to
expand the peeragogy pattern language. It shows that the peera-
gogy pattern language provides a “meta-model” that can be used
to develop emergent order relative to given boundary conditions.
As new structure forms, this becomes part of the boundary con-
ditions for future iterations. This method is a suitable form for a
theory of peer learning and peer production in project-based and
cross-project collaborations - a tool for conviviality in the sense
of Ivan Illich. In other words, we’re all in the same boat. The
things that peer learners need in order to learn stuff in a peer
produced setting are exactly the same things that designers and
system builders need, too. And one concrete way to assess our
collective learning is in terms of the growth and refinement of
our pattern catalog.
214 R P
References
1. Gabriel, R. (1996). Patterns of Software. Oxford University
Press New York.
217
218 P T
Keep in mind – your needs for tools, plus how the way the group
uses them, will change as the co-learning project moves along.
Technologies themselves tend to change rapidly. Are you willing
to change tools during the project as your needs and users change,
or do you plan to use a given tool set from the beginning to the
end of your project?
1. Time/Place,
5. Learning Functions.
Each will link to pages that will prompt you with features, func-
tionality, and technology tool ideas.
Time/Place
We can further break down tools into whether they create or
distribute, or whether we can work simultaneously (synchronous)
or at our own times (ascynchronous). To make elements of time
and place more visual, Baecker [8] created a CSCW Matrix, bring-
ing together time and place functions and needs. Some tools
are synchronous, such as Google+ Hangouts, Blackboard Col-
laborate, and Adobe Connect, while others let us work asyn-
chronously, such as wikis, forums, and Google Docs. We seem
to be considering here mostly tools good for group work, but not
for solo, while many others are much easier solo or in smaller
groups.
Tools and functions won’t be clear cut between areas. For ex-
ample, some tools are more focused on being generative, or for
creating content. Wikis, Etherpad, Google docs, and others usu-
ally have a commenting/talk page element, yet generating content
is the primary goal and discursive/consultative functions are in
service of that. Some tools are discursive, or focused on working
together for the creative element of “relating” above – Blackboard
Collaborate, the social media class room forums, etc.
• Remembering, as a base;
• Understanding,
• Applying,
• Analyzing,
• Evaluating, and then, at the top,
• Creating.
These plans get more complex, as you are making a group of de-
cisions about tool functionality in order to choose what combina-
tion works for use cases. It may be most useful to use a concept
map (a tech tool) to think about the needs and combinations that
you would bring together to achieve each Use Case or Learning
Module.
Technology Features/Functions
We have not made this easy! There are lots of moving ele-
ments and options here, none of them right for everything, and
some of them fabulous for specific functions and needs. Some
have the low thresholds but may not be broad in scope. Some are
224 P T
broad for many uses; others are specific task-oriented tools. That
is some of the charm and frustration.
Weaving all of the above together, we have brought together
a shared taxonomy for us to discuss and think about co-learning
technology features and functions, which we present as an ap-
pendix below. This connects various technology features within
an expanded version of Ben Shneiderman’s creativity support
tools framework. We’ve created this linked toolset with multi-
ple tags, hopefully making it easier for you to evaluate which
tool suits best the necessities of the group. Please consider this
a starting point for your own connected exploration.
Weaving all of these frameworks together, we have brought
together a shared taxonomy for us to discuss and think about co-
learning technology features and functions. We have connected
various technology features with an expanded version of Ben
Shneiderman’s creativity support tools framework for the linked
resource guide. For convenience and to help keep it up to date,
we’re publishing this resource G D. We present an
overview in an appendix.
References
1. Schein, E. H. (1997). Organizational learning as cognitive
re-definition: Coercive persuasion revisited. Cambridge, MA:
Society for Organizational Learning.
8. Baecker, R., G, J., B, W., & G, & (eds.)
(1995): Readings in Human-Computer Interaction: Toward
the Year 2000. New York, NY: Morgan Kaufmann Publishers
• Searching • Search
• Visualizing • Social Bookmarking
• Creating/Finding Taxonomies (shared
keywords, domain-based keywords)
• Programming Toolsets
• Collaborative reading
• Collaborative note-taking
• Curation Tools
• Gathering information (e.g., capturing
audio, video, text)
• Surveys and Questionnaires
Relate
FORUMS
229
230 F
WIKI
What is a wiki?
For W C father of the wiki, “a wiki is a freely
expandable collection of interlinked Web ‘pages’, a hypertext sys-
tem for storing and modifying information - a database, where
each page is easily editable by any user with a forms-capable Web
browser client” [1].
According to Wikipedia : “a wiki is a website whose users
can add, modify, or delete its content via a web browser using a
simplified markup language or a rich-text editor” [2].
You can watch this CommonCraft video
to better understand what a wiki is.
233
234 W
ture. When you choose a real wiki engine like M, T,
F, etc., the wiki will be your platform, not a feature of it.
For example if you start a wiki activity in a Moodle course, this
wiki will be only visible to a specific group of students and search-
able only to those students. On the other hand if your learning
platform is a wiki, the whole platform will be searchable to all
members regarding their permissions. We are not saying here
that a wiki is better than other tools but if you need a wiki engine
to address your needs you may consider going with a strong wiki
engine rather than a “micro-wiki” engine embedded in an other
tool.
design, don’t forget that a wiki can look way better than a
Wikipedia page if you customize it
References
1. Leuf, Bo, et Ward, Cunningham. 2001. The Wiki way :
quick collaboration on the Web. Boston: Addison-Wesley,
xxiii, 435 p. p.14
W 239
2. W on Wikipedia
REAL-TIME MEETINGS
Summary
Web services that enable broadband-connected learners to
communicate in real time via audio, video, slides, whiteboards,
chat, and screen-sharing enable learning groups to add some of
the audio-visual dimensions familiar from synchronous face-to-
face communication to otherwise asynchronous platforms such
as forums, blogs, and wikis. This article includes resources for
finding and evaluating appropriate for-free or for-fee platforms,
tips on participative activities for real-time meetings, and sugges-
tions for blending real-time and asynchronous media.
241
242 R M
Reference
1. Argyris, Chris. “T .”
Harvard Business Review, 69.3, 1991.
Part X
Resources
32
249
250 H
or refer you to someone else who can. Or just poke around the
public pages on peeragogy.org and leave a comment or two. Bet-
ter still, find an area where you feel knowledgeable – or are will-
ing to learn – and start writing (or filming, dancing, drawing,
building, etc.).
It’s up to you. Instead of worrying too much about the rules, join
our conversations, take advantage of the digital memory of the
forum to rewind the conversation all the way to the beginning
(if you want to go that far), listen in for a little bit if you want to,
and jump in whenever you’re ready. We won’t know what you’re
up to until you speak up. You can have a look at the outstanding
tasks and teams that are listed on G D: our roadmap
is a useful shared resource too. You can add to these at any time.
We regularly use Google+, Google Hangouts, forums, and
email to communicate asynchronously and pretty much continu-
ously. We also meet irregularly as a group for synchronous audio-
video sessions. Further details about all these methods of commu-
nication can be found below.
In short: here’s how it works:
252 H
Questions?
If you have questions, that’s good! Use Google+ or the forums,
post a comment on peeragogy.org, email the team energy center
if you know who that is, or email @..
33
PEERAGOGY IN ACTION
2. How can this group identify and select the best learning re-
sources about that topic?
4. What does the group need to know about learning theory and
practice to put together a successful peer-learning program?
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254 P A
plans for organization and evaluation that your group will use. By
this time, you should have identified which aspects of the project
need to be refined or expanded. Dive in!
Technology – Take time to mentor others or be mentored by
someone, meeting up in person or online. Pair up with someone
else and share knowledge together about one or more tools. You
can discuss some of the difficulties that you’ve encountered, or
teach a beginner some tricks.
Suggested resources – The Peeragogy Handbook, parts ?? (‘Co-
Facilitation and Co-Working’), ?? (‘Assessment’), and part ??
(‘Patterns, Use cases, and Examples’).
Recommended reading – Argyris, Chris. “Teaching smart peo-
ple how to learn.” Harvard Business Review 69.3 (1991); and, Ger-
sick, Connie J.G. “Time and transition in work teams: Toward
a new model of group development.” Academy of Management
Journal 31.1 (1988): 9-41.
Observations from the Peeragogy project – Perhaps one of the
most important roles in the Peeragogy project was the role of the
‘Wrapper’, who prepared and circulated weekly summaries of fo-
rum activity. This helped people stay informed about what was
happening in the project even if they didn’t have time to read
the forums. We’ve also found that small groups of people who
arrange their own meetings are often the most productive.
258 P A
RECOMMENDED READING
261
262 R R
Motivation
1. Simon Sinek, Start With Why: How Great Leaders Inspire
Everyone To Take Action, Penguin Books, 2011
Patterns
Further readings on patterns
1. T T W B, by Christopher Alexander.
3. W
On Newcomers
1. W
? (sildes by Igor Steinmacher and coauthors)
Antipatterns
1. SW H
2. Bourdieu’s notion of “ ”.
3. T
- Christopher Alexander’s more re-
cent work, going beyond the idea of a pattern language.
Convening a Group
1. Engeström, Y. (1999). Innovative learning in work teams:
Analyzing cycles of knowledge creation in practice. In Y.
Engeström, R. Miettinen & R.-L-. Punamäki (Eds.), Perspec-
tives on activity theory, (pp. 377-404). Cambridge, UK: Cam-
bridge University Press
2. Gersick, C. (1988). Time and transition in work teams: To-
ward a new model of group development. Academy of Man-
agement Journal 31 (Oct.): 9-41.
3. Mimi Ito’s observations about
J
4. Rheingold U, MA
5. Shneiderman, B. (2007). C :
. Commun. ACM
50, 12 (December 2007), 20-32.
6. David de Ugarte, Phyles. (S) (B)
264 R R
K-12 Peeragogy
amazing technology tools for your classroom:
• R B
• S T
• C T
• V D
• TT
• S D
• W R
5. RSS
7. A C G
Co-Facilitation
1. P E: T T M; UN In-
teragency Group on Young Peoples Health
2. C F: Advantages & Potential Disadvantages.
J. Willam Pfeifer and John E Johnes
3. S of John Heron’s model of the role of facilitators
4. C R, C C E, Encyclo-
pedia of Informal Education
5. P M, Study Guides and Strategies
6. CF: T A C,
Canadian Union of Public Employees
7. B I C W G
8. Barrett-Lennard, G. T. (1998) C R’ H S
. J S, London: Sage
9. 5 P W, from Wikipedia
10. T F (2002) US Army Field Manual #FM 7-0
(FM 25-100)
11. L R: P, P, G,
O, by Howard Rheingold
12. R G is a network dedicated to science and re-
search, in which members connect, collaborate and discover
scientific publications, jobs and conferences.
R R 267
Assessment
1. Morgan, C. and M. O’Reilly. (1999). A O
. London: Kogan Page Limited.
4. Kamnersgaard, 1988
Real-Time Meetings
1. Howard Rheingold’s webconferencing
2. Open Advice
Forums
1. Rheingold, H. W ? Social Media Classroom.
2. Rheingold, H. (1998). T A H G C
O.
3. Gallagher, E. J. (2006). G D B
W. Lehigh University.
4. Gallagher, E.J. (2009).S
. T . The Academic
Commons.
5. Academic Technology Center. (2010). I U
D B. Worcester Polytechnic Institute.
On Learning vs Training
1. Hart, J. (April 20th, 2012). I BYOL (B
Y O L) ?
Learning in the Social Space. Jane Hart’s Blog.
On PLNs
1. Rheingold, H. (2010). S T: G
N, C, PLN B. DML Central.
2. Richardson, W. and R. Mancabelli. (2011). P
L N: U P C
T E. Bloomington, IN: Solution
Tree Press.
270 R R
1. C
2. S
3. R
4. E
5. C
6. C
35
STYLE GUIDE
Keep it short. The easiest sections to read are those that are
shorter and include some kind of visual (video or image) and have
some personal connection (i.e. they tell a story). For anything
longer, break it up into sub-pages, add visuals, make sure each
sub-page is accessible to someone (who is it?). Think clearly of
this reader, talk to them.
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272 S G
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276 M A
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