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Chapter 1

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user
inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as
many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The
only limits to near-real VR experiences are the availability of content and cheap computing power. That`s why I want to explain the connection
between this technology and a movie called “Ready Player One”, Ready Player One is a 2018 American science fiction adventure film directed
by Steven Spielberg, from a screenplay by Zak Penn and Ernest Cline based on Cline's 2011 novel of the same name. The film stars Tye
Sheridan, Olivia Cooke, Ben Mendelsohn, T.J. Miller, Simon Pegg, and Mark Rylance. The film takes place in 2045, when much of humanity
uses the virtual reality software OASIS (Ontologically Anthropocentric Sensory Immersive Simulation) to escape the desolation of the real
world. Orphaned teenager Wade Watts (Sheridan) discovers clues to a hidden game within the program that promises the winner full ownership
of the OASIS, and joins several allies to try to complete the game before a large company run by businessman Nolan Sorrento (Mendelsohn) can
do so.

Chapter 2

In a virtual reality environment, a user experiences immersion, or the feeling of being inside and a part of that world. He is also able to interact
with his environment in meaningful ways. The combination of a sense of immersion and interactivity is called telepresence. Computer scientist
Jonathan Steuer defined it as “the extent to which one feels present in the mediated environment, rather than in the immediate physical
environment.” In other words, an effective VR experience causes you to become unaware of your real surroundings and focus on your existence
inside the virtual environment.

Jonathan Steuer proposed two main components of immersion: depth of information and breadth of information. Depth of information refers to
the amount and quality of data in the signals a user receives when interacting in a virtual environment. For the user, this could refer to a display’s
resolution, the complexity of the environment’s graphics, the sophistication of the system’s audio output, et cetera. Steuer defines breadth of
information as the “number of sensory dimensions simultaneously presented.” A virtual environment experience has a wide breadth of
information if it stimulates all your senses. Most virtual environment experiences prioritize visual and audio components over other sensory-
stimulating factors, but a growing number of scientists and engineers are looking into ways to incorporate a users’ sense of touch. Systems that
give a user force feedback and touch interaction are called haptic systems.

In this Ready Player One movie, this technology is in the spotlight because this film is told in 2045 and the creation of a virtual reality world
called O.A.S.I.S. or Ontologically Anthropocentric Sensory Immersive Simulation. People are using it for

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