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Learning Cozmo
Play around in the Cozmo app to get a feel for Cozmo’s abilities and limitations. This will help
you when you start coding.
The yellow icon in the upper left hand corner of the Code Lab highlights additional coding
challenges
Classroom Challenges
1. Create a maze using tape and code Cozmo to go through it. 1 “forward” code is 1.75 inches.
Then, have Cozmo navigate the maze backwards, and be sad if he runs into a cube.
2. Explore Cozmo’s vision system: From how far away can he see his cubes? How does lighting
affect this vision? How accurately can he estimate the distance and angle of a cube? Can you
fool him by making fake cubes with the same markers as the real cubes? How do the markers
on the different faces of a cube differ from each other? Why are they different?
3. Test how strong Cozmo is by having him push lightweight, stackable materials like blocks. Are
two Cozmos as strong as one or stronger? Try giving Cozmo a push when he’s pushing
maximum weight and adding more blocks. Pop off the white, front plate on Cozmo’s lift to
make pushing easier.