Professional Documents
Culture Documents
Table Of Contents:
Map Dimensions - 96 x 96
Total Units - 90
2. Map Updates
Quest - Updated Credit Section with Crazy Duck, Abriko & Angelusz name's to the
credits list
Models - Added new compressed mdx files for all units reducing the maps size by 11%
- New Medic Model Added
- New Dropship Model Added
Upgrades - Added New Effects to all Armor Upgrades in conjunction with the new SC
Armor System
- Added Requirements on all armor upgrades for Lv 2 and Lv 3
- Re-Edited some of the upgrade text info with more revleant information
Quest - Updated Credit Section with Kingofjunk & Norinrad name's for the work they
provided to the project
Icons - New Stim Pack Ability/Upgrade/Buff Icon Now Available (Project Acathla
Icon)
Units - Have change Zerg Larva previous setting of 'Is unit a Building' from 'True'
to 'False'
- Have change all Zerg eggs previous setting of 'Is unit a Building' from
'True' to 'False'
- Have added resources cost to Protoss Carrier
- Spell Checked and Edited Zerg Larva Name
- New Protoss unit Added 'Dark Templar'
- Increased 'Protoss Interceptor' attack cooldown to 1.30
- Reduced 'Zerg Overlords' HP Regeneration down to 0.30
- Increased 'Terran Marine(dummy)'s' turn rate to 0.60
Units - New Plasma Shield Type Armor icon on all protoss units (Added Caster Art
and changed Caster Upgrade names)
- Removed Second Attack for Dragoon
- Added Shadows to all units and buildings
- Changed Terran SCV, Marine, Firebat & Medic Defence type to 'Divine' for
individual INfantry art Caster Icons.
- Increaed interceptor turn rate to 3
Trigger - Updated 'Optical Flare' trigger with new detector Raw Codes
- New Spider Mine Triggers
Map - Moved Secondary Mineral Field Doodads further away from all Start Positions
Icons - Implemented smaller sized icosn for almost all units reducing map size
considerably
Units: - Changed all unit and buildings with individual soundsets using wc3 sounds.
- Increased Terran Siege Tank Splash AOE & Stats;Duration;Normal
- Reset Siege/Tank Mode ability Icon on Terran Siege Tanks
- Fixed Zerg Hydralisk weapon upgrade information and display
- Set all worker Collision sizes to 0
- Set Zerg Larvea Collision Sizes to 0 and Map Pathing to NONE
- Added a Detector Classification to all detector units
- Added Detector Ability to Zerg Spore Colony
- Changed Terran Barracks & Protoss Gateway Map Pathing
- Changed Command Center name text from 'Centre' to 'Center'
- Added New Zerg Scourge Unit for Zerg
- Now the Terran Control Tower upgrade has been replaced into a separate
building for starport upgrade
Sounds - Implemented attack sounds for the Terran Siege Tank and Firebat.
Credits - NEW Credit Section with all comtributors now presented in map trigger
section
Units - changed Zerg drone race 2 nightelf(So unit dies when it constructs a
building)
- Removed Zerg Lurker unit
Q) What are the parts you have had to Change or leave out of ur maps?
For Zerg -
Zerg Scourage, Zerg Queen, Zerg Guardian, Zerg Defiler, Zerg infested Terran, Zerg
Devourer, Zerg Hive, Zerg Greater Spire, Zerg Defiler Mound, Zerg Queens Nest, Zerg
Nidus Cancal
For Protoss -
Protoss High Templer, Protoss Archon, Protoss Arbitor, Protoss Dark Archon, Protoss
Cosiar, Protoss Robotics Support Bay, Protoss Observatory, Protoss Fleet Beacon,
Protoss Arbitor Tribunal, Protoss Templer Archived
As you can see the Reaver, Carrier, Battlecruiser & Ultralisk are included in map,
but ive had to forego their proper tech tree requirements based off starcraft,
because their not available in my maps yet.
Most of the units here havent yet been created into models i can use or the current
models are to big or i dont have the available space to included them at this time.
A) I have tried to add as many starcraft units into the map as i can at this time,
without exceeding the 4 Megabyte limit restrictions on Warcraft III maps on bnet.
Here is a list of avaiable units;
Terran - SCV, Marine, Firebat, Medic, Vulture, Siege Tank, Wraith, Dropship &
Battlecrusier
- Hatchery, Lair, Creep Colony, Spwaning Pool, Hydralisk Den, Spire, Evolution
Chamber, Sunken
Colony, Spore Colony, Ultralisk Carven & Extractor.
A) This question many players ask and the reason is manly the 4 Megabyte Map Size
limit restrictions blizzard has on its bnet server. If i was to try and host a map
over this 4mb limit i would b unable to host it at all and you would only be able
to the my maps in a single player enviroment which my maps were not intened for. I
desgined my maps for playing over the Warcraft III Bnet server system and i intend
to keep it that way. Other factors include models and skins of units of buildings
being unavaible for implention to my maps or havent yet been created.
A) I honstly dont know, unless blizzard lift there 4 Megabyte map limit
restrictions, i and many players will have no choice but to use my maps in there
current state. After 3 years of developing the maps to what they are now, i have
had to change my position on optimising all my maps, because with all the new
material i now have added it is the only way i can get the maps below the 4mb
limit.
A) The maps havent been protected, but optimised to compressed as many bytes as
possible to insure the maximum amount of extra space i will need to add more
material as i add them. In doing this compression the maps will become unopenable
via world map Editor and you will no longer be able to see how ive done what ive
done. I am thinking of posting a utilities pack containing everything i used. This
compression is necessary for my maps development and may allow for the maps total
conversion to be possible one day.
A) This is combination of the sizes of the models and skins i have imported into my
maps and many of the Advance triggers in Jass form that have made the map size
reach its current size.
Q) You said you have all 3 races from starcraft in your maps, how do i select them?
A) When you are at the race selection screen before you start the game you can
choose them there. For some unknown reason if you are playing the map for the first
time you will only get the list of Warcraft III races to choose but the starcraft
races are still selectable this is how they work out;
Terran = Human
Zerg = Orc
Protoss = Nightelf
Just select the apporiate race you wish to be . If you have already played, the
stacraft races will appear now for easier race selection.
NOTE: Undead (Xel'Naga) is a dummy race and i have disabled the race interly and if
u select that race u will lose at the start of the match, SO DONT PICK UNDEAD
(XEL'NAGA)
Q) Are there any new stuff in your maps that aren't from the original Starcraft
game?
A) Yes i have made one new unit for Protoss called the 'Vindicator'. Its due to
appear in the new Starcraft Ghost game. Its much like a Zealot but more heavily
armored and has a big psi cannon which it uses to attack enemy's with. The other is
a new ability for the terran marine called 'Generade Launcher' which is also due to
appear in the New Starcraft game. It does 60 points damage and has a good range,
gr8t against large units.
I have made a few maps and have posted them all on various sites, due to frequent
updating most of the links for certain maps change so im only going to post the
website links where my maps can be found and downloaded freely for your enjoyment.
The easiest way to find my maps on these sites is to type my name 'night_wolveX' in
the search engines of the sites and find simiular maps posted by me that way or
search for my maps name directly.
http://www.wc3sear.ch/index.php?p=Maps&Authors=night_wolveX
http://warcraft3.filefront.com/
http://mods.moddb.com/6470/
http://www.filefront.com/
http://hiveworkshop.com/maps/
http://www.epicwar.com/maps/
5. Credits
This section is dedicated to all the people who have supplied and or helped
contribute to this map:
Map Author
night_wolveX
Map Designer
night_wolveX
Starcraft Model & Skin Designers
Samuro, Killst4r, Max666, T - Rex, ChevronSeven, Markus3832, night_wolveX,
Norinrad, Abriko
Trigger Developers
night_wolveX, ShadowWeaver, Samuro, IceWhiteDragon, Dr. Super God,
DragonZombie, Vexorian,
qwerty, cdp726, Fulla, KingofJunk, Angelusz
Starcraft Icons
TimeMachine, Boom_Heffer, BlackRockClan, night_wolveX
Spell Developers
Vexorian, IceWhiteDragon, cdp726, Fulla
Beta Testers
night_wolveX, LightSorccorer, ong_elvin, Kaolla Sunrider, Azoreth,
bounty_hunter, Crazy Duck
And thank you to everyone who has helped me test all of my maps over the span of a
year or so. Your hard work and patience in this matter has not been forgotten and i
thank you for all your support.
6. Installation
Once you have downloaded my maps you must first extract the map file (.w3x) from
the winrar or winzip file into your deafualt warcraft III directory folder eg.
c:\program files\warcraft III\maps\Downloads. Make sure that the .w3x file is not
in a sub folder inside the downloads folder. eg.c:\program files\warcraft
III\maps\Downloads\FastestPossibleMapEverv2.4 or this will cause problems when
joining a online hosted game. If you have any problems with the installation
process email me and ill explain a more detail explaination of what you need to do.
7. Contact Information
Name - night_wolveX
Email - cute_raver_guy@hotmail.com
If you have any other questions or enquires about anything regarding my maps please
feel free to email at any time and ill email you back as soon as possible