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(6) 3v3 Zero Clutter Islands v3.

Map Author - night_wolveX

Description - Total Starcraft Conversion Map, with 3D starcraft units played on a 6


player top vs bottom melee map. All 3
races (Terran, Zerg, Protoss) to battle with, Unlimited resources,
exact gameplay of Starcraft and the addition
of a new unit and ability.

Table Of Contents:

1. Map Information and Technical Data


2. Map Updates
3. Frequently Ask Questions
4. Other Starcraft Map Links
5. Map Credits
6. Installation
7. Contact Information

1. Map Information and Technical Data

Map Author - night_wolveX

Map Size - 3.66 Megabytes

Map Dimensions - 96 x 96

Total Units - 90

Total Variables - 363

Total Triggers - 120

2. Map Updates

Version 2.0 Updates:

Game Constants - Changed 'Armor Damage Reduction MUltilper' to 0.00

Game Interface - Removed 'You Will Be Revealed...etc' text from map

Quest - Updated Credit Section with Crazy Duck, Abriko & Angelusz name's to the
credits list

Models - Added new compressed mdx files for all units reducing the maps size by 11%
- New Medic Model Added
- New Dropship Model Added

Icon - Added New Black blank Icons


- Added New SC Style Attack, Move, Patrol, Stop and Hold Position Icons
- New StimPack Icon Added

Units - Added New 'SC Armor Abilities' to all affected units


- Fixed Glitch with Refinery, Extractor & Assimilator building anywhere on
map
- Increased Observer 'Selection Circle
- Reduced Dropship Flying Height
- Added 'Detects cloaked units' highlight text in unit description for
detector units
- Edited Command Centre, Nexus and Hatchery collison sizes and pathing types

Ability - Created New SC Armor Abilities for new SC Armor system


- Adjusted 'Haverst' abilities tooltips
- Changed 'Plasma Shield' & 'Detector' Abilities Icons to The New Black
Blank Icons
- Updated Plasma Shield Ability

Upgrades - Added New Effects to all Armor Upgrades in conjunction with the new SC
Armor System
- Added Requirements on all armor upgrades for Lv 2 and Lv 3
- Re-Edited some of the upgrade text info with more revleant information

Trigger - Created new SC Armor System triggers


- Adjusted and increased 'Zerg Creep Removal' radius trigger

Version 2.9 Updates:

Quest - Updated Credit Section with Kingofjunk & Norinrad name's for the work they
provided to the project

Icons - New Stim Pack Ability/Upgrade/Buff Icon Now Available (Project Acathla
Icon)

Models - New Dark Templar Model & Skin Added

Skins - New Build Progress Bar skins Implemented


- New Build unit Queue skin Implemented
- New Transport Slot skin Implemented
- New Zerg Console Skin Implemented (Project Revolution Console Skin)

Units - Have change Zerg Larva previous setting of 'Is unit a Building' from 'True'
to 'False'
- Have change all Zerg eggs previous setting of 'Is unit a Building' from
'True' to 'False'
- Have added resources cost to Protoss Carrier
- Spell Checked and Edited Zerg Larva Name
- New Protoss unit Added 'Dark Templar'
- Increased 'Protoss Interceptor' attack cooldown to 1.30
- Reduced 'Zerg Overlords' HP Regeneration down to 0.30
- Increased 'Terran Marine(dummy)'s' turn rate to 0.60

Ability - 'Select Larva' Ability created for 'Select Larva' trigger


- Changed Duration times to 0 for 'Permanent Cloak' ability
- New 'Spider Mine' Ability created for new 'Spider Mine' Trigger system

Trigger - New 'Select Larva' Ability/Trigger Implemented


- New 'Spider Mine' Ability/Trigger's Implemented

Version 2.8 Updates:


Map - Changed 'Quest' Info text for Credits Section Info
- Edited 'Map Descriptions: Loading Screen' text info
- Reset 'Idle Worker' images

Quest - New Credit Section in place of Quest Info

Model - New Protoss Observer Model & Skins Added

Icons - New Observer icon added


- New Terran Cloak icon added
- New InterceptorItem icon added
- Changed Pathing names for SCV, Probe and Drone icons to allow for 'idle
worker' display

Skins - Added New Terran Console Skins


- Added New Protoss Console Skins
- Implemented Smaller sized skins for the remaining large sized skins left in
maps
- Added New Ice_RuneBricks skin

Units - Added New Advanced Workers


- Edited Carrier stats for Carrier triggers
- Edited Interceptor stats and removed second attack for carrier triggers
- Added New Protoss Observer unit

Ability - New 'Build Interceptor' Ability added for carrier trigger


- New 'Interceptor Return' Ability added for carrier trigger
- New 'Clocking Field' ability now avaliable
- New 'Permanent Cloak' ability added for Observer
- Increased 'Build Scarab' ability cooldown to 7
- New 'Lurker' abilities added for 'Lurker' Trigger system
- Removed 'Larvea Select' ability due to glitches

Buff - New 'Cloaked' buff for 'Cloaking field' ability


- New 'Impaled' buff for new Lurker Attack

Upgrades - New 'Cloaking Field' Upgrade added


- New 'Apollo Reator' Upgrade added
- Increased Time Based stats for Upgrades 'Genade Launcher', 'Ion
Thrusters', 'Optical Flare','Restoration', 'Siege Tech', 'ComSat
Station', 'Yamato Cannon' & 'Lurker Aspect'
- Decreased Time Based ststs for Upgrade 'Anabolic Synthesis'

Triggers - Added New Advanced Building triggers


- New 'Terran Liftoff' trigger added to simulate liftoff animation
perfectly
- New 'Carrier' trigger added to simulate proper attack animation with
interceptors
- New 'Cloaking' triggers added
- Edited 'Larvea Select' trigger fixing all glitches made in previous
versions
- Added New 'Lurker' Trigger system and removed the old ones plus i
removed the 'Hydra Rallypoint' triggers as well
- Removed 'Larvea Select' trigger due to glitches

Version 2.7 Updated:


Map - Altered 'Name' & 'Spells' from the Game Interface Funtions for Plasma Shields
Caster Art Icon
- Altered 'Divine' Defence Icon to the infantry Caster Art Icon
- Altered 'Divine' Defence type text info
- Altered 'Siege' & 'Piece' Comabt Dmg Bous Tables

Skins - Added New Starcraft cursor for all races

Icons - Added New Plasma Shield Upgrade Caster Art Icon


- New Plasma Shields Upgrade Icon
- Added New Infantry Armor Upgrade Caster Art Icon
- New Infantry Armor Upgrade Icon

Units - New Plasma Shield Type Armor icon on all protoss units (Added Caster Art
and changed Caster Upgrade names)
- Removed Second Attack for Dragoon
- Added Shadows to all units and buildings
- Changed Terran SCV, Marine, Firebat & Medic Defence type to 'Divine' for
individual INfantry art Caster Icons.
- Increaed interceptor turn rate to 3

Ability - Edited typo's in 'Detector Abilties' text


- New Spider Mine Abilities
- Fixed glitch with 'deploy interceptors' ability

Upgrade - new 'Plasma Shield' Upgrade

Trigger - Updated 'Optical Flare' trigger with new detector Raw Codes
- New Spider Mine Triggers

Version 2.6 Updates:

Skins - Inserted Altered Firebat Skin

Icons - Added Starcraft Psi(Mana) Icon


- Added New LurkerTransformation Icons
- Added New TankMode (Tank & Siege) Icons
- Added Drone, SCV, Probe, Zealot, MachineShop & Vulture Disable Icons

Units - Zerg Extractor building is now working ingame.


- Increased Firebat scale size to 0.75
- Increased Extractor Selection Scale to 6.00
- Edited Tooltip text for Scout

Ability - Added text to the 'Heal' Ability


- Changed Scanner Sweep ability Hotkey to C
- Added 75 mana cost to 'Optical Flare' ability
- Set Carrier Dmg Return Threshold & Return Factor to 0

Trigger - Altered 'Building Mutation' Trigger for Extractor actions

Version 2.5 Updates:

Upgrade - Fixed Glitch requirement for Ship weapons


Verison 2.4 Updates:

Map - Moved Secondary Mineral Field Doodads further away from all Start Positions

Icons - Implemented smaller sized icosn for almost all units reducing map size
considerably

Model - New Terran Refinery Model & Skin


- New Terran Starport Model & Skin
- New Zerg Ultralisk Model & Skin
- New Zerg Ultralisk Carven Model & Skin
- New Zerg Spire Model & Skin
- New Zerg Mutuation Spawn Model & Skin
- New Zerg Extractor Model & Skin
- New Pylonfield Model Model & Skin
- New Minerals Field Model & Skin
- New Terram Academy Model & Skin
- New Terran Medic Model & Skin
- New Protoss Reaver Model & Skin
- New Protoss Carrier Model & Skin
- New Protoss Interceptor Model & Skin
- New ScoutMissile Model & Skin

Units - Fixed all units with incorrect abilities and bugs.


- Changed Zerg Lair Map Pathing to Hatcheries Map Pathing
- Reset Zerg Scourge Icon Postion to correct spot
- Changed probe unit classification to 'Mechanical'
- Reset Death Times for 'Hatchery(1)', 'Hatchery (2)', 'Lair', 'Creep
Colony', 'Sunken Colony' and 'Spore Colony' so
'Remove Blight' trigger can work correctly
- Rest 'Larvea' Death Time so 'Larvea Spawn' trigger will can work correctly
- Adjusted Bounce damage for Mutalisk attacks, now first hit does normal
damage, 2nd does 1/3 damage and 3rd does 1/9
damage
- Adjusted Siege tank splash damage
- Changed Spire map pathing
- Changed siege mode ability icon to correct position
- Increased all worker units speeds to 270
- Added new 'Mobile Detection' Ability to Zerg Overlord
- Added new 'Stationary Detection' Ability to Terran Missile Turrent, Zerg
Spore Colony and Protoss Photon Cannon
- Deleted (burrow) names from all zerg burrowning units
- adjusted all speeds of all units
- Changed probe unit classification to 'Mechanical'
- New Protoss Reaver unit
- New Carrier Unit
- New Protoss Intercepter unit
- Changed text for unit build tooltips to either build, Warp in or Morph in
depending on Starcraft text
- Edited name text for Facotry (+Machine Shop) & Starport (+Control Tower)
Addons
- Edited name text for Siege tank (Siege Mode) & Siege tank (Tank Mode)
- Edited Machine Shop Hot Key and build text tooltip
- Edited Creep Colony build tooltip text
- Added new Scout Missile porjectile model for Scout air attacks
- Edited Porjectile Impact figures to 0 for all air units
- Changed 'Control Tower' Hotkey to C
- Changed Buttom Position Of Robotics Facility

Upgrade - Changed movement speeds to a % for 'Metabolic Boost' and 'Muscular


Augments' upgrades
- Updated information on 'Gravtic Thrusters' and 'Apial Sensors' upgrades
- New Anabolic Synthesis Upgrade
- New Chitinous Plating Upgrade

Ability - New 'Detector(Mobile)' 'Detector(Stationary)' abilities now availabe


- New 'Stim Pack' Abilty now available
- New 'Heal' Abilty now available
- New 'Optical Flare' Abilty now available
- New 'Generade Launcher' Abilty now available
- New Build Scarab Ability

Triggers - New 'Select Larva' Trigger to fix deselection bugs


- New 'Larvea Spawn' Trigger Implemented
- New 'Stim Pack' Triggers Implemented
- New 'Optical Field' Trigger Implemented
- Building Production trigger updated with new Ultralisk Carven structure
- Building Mutation trigger updated with new Ultralisk Carven structure
- New Reaver triggers added
- Unit Production trigger updated for ultralisk production
- Production finished trigger updated for ultralisk production
- Destroy Egg trigger updated for ultralisk production

Version 2.3 Updates:

Model - New Scourge Model implenmented

Icon - New TankMode Icons Avaliable

Map - Redesigned Map Start Locations

Units: - Changed all unit and buildings with individual soundsets using wc3 sounds.
- Increased Terran Siege Tank Splash AOE & Stats;Duration;Normal
- Reset Siege/Tank Mode ability Icon on Terran Siege Tanks
- Fixed Zerg Hydralisk weapon upgrade information and display
- Set all worker Collision sizes to 0
- Set Zerg Larvea Collision Sizes to 0 and Map Pathing to NONE
- Added a Detector Classification to all detector units
- Added Detector Ability to Zerg Spore Colony
- Changed Terran Barracks & Protoss Gateway Map Pathing
- Changed Command Center name text from 'Centre' to 'Center'
- Added New Zerg Scourge Unit for Zerg
- Now the Terran Control Tower upgrade has been replaced into a separate
building for starport upgrade

Ability - Fixed Siege Mode Ability Hotkeys


- Added NEW Zerg Creep Small Growth to Spawing pool, Evolution chamber,
Spire and Hydralisk Den

Upgrade - Redid text Information on all Upgrades


- New Protoss Scout Upgrades Avaliable

Triggers - NEW Vaspene Geyser Triggers implentmented


- NEW Unit (Combat) Sound triggers implentmented
- Game Speed - Set to Fastest
- NEW Larvea Spawning Trigger Implentmented
- New 'Remove Zerg Creep' Trigger Implenmented
- Moved 'Spawning Pool Die Effect' Trigger Actions Into 'Remove Zerg Creep'
Trigger
- Merged 'unit production' triggers for zerg units into one big multiple
function trigger 'Unit Production'
- Now only one 'Unit Production Finished' trigger is in use
- Merged 'Destroy Egg' trigger for zerg units into one big multiple function
trigger 'Destroy Eggs'
- Merged Larvea Spawning Hatchery triggers into one multiple functions
trigger

Sounds - Implemented attack sounds for the Terran Siege Tank and Firebat.

Credits - NEW Credit Section with all comtributors now presented in map trigger
section

Version 2.2 Updates:

Models - New Zerg Sunken Model and Skin


- New Zerg Spore Model Skin
- Removed Zerg Lurker Model and Skin

Units - changed Zerg drone race 2 nightelf(So unit dies when it constructs a
building)
- Removed Zerg Lurker unit

Upgrades - Removed Protoss Scout, Observer, and Shuttle upgrades

Triggers - New Pylon Fieild Trigger


- Removed lurker transformation trigger

version 2.1 Updates:

Models - New Zerg Creep Colony Model and skin


- New Zerg Evolution Chamber Model and Skin
- New Zerg Lair Model and Skin
- New Zerg Hatchery Model and skin

Abilities - Protoss Plasma Sheilding (passive)

Triggers - UnitPermant Mana Shielding

Units - Incresed Zerg Lair Unit Size


- Fixed Zerg Lair in-game Selection Bug
- Removed Zerg Creep(Blight) from all units except Zerg Hatchery, Zerg Lair
and Zerg Colonies

3. Frequently Ask Questions

Q) What Is this Map About?


A) This map is a custom made Starcraft Total Conversion map, based on the classic
'3v3 Zero Clutter Islands' map design used by starcraft players today. It has all 3
races to choose from (Terran, Zerg & Protoss) and the map is desgined in the same
fashion as any normal starcraft map is played on bnet. I have tried my best to make
all parts of my Starcraft Converison maps as close to the actual starcraft: Brood
War game as i can, with my current map editor understandings. There are though,
some parts that have been either changed or unavaiable for my maps due to Blizzard
Bnet Map size limit restrictions and i am unable to, at this time to proceed to add
new things to the maps and eventually complete them.

Q) What are the parts you have had to Change or leave out of ur maps?

A) The Units not found in my maps yet are;


For Terran -
Terran Goliath, Terran Science Vessel, Terran Ghost, Terran Science Facility,
Terran ComSat Station, Terran Covert Ops, Terran physics Lab

For Zerg -
Zerg Scourage, Zerg Queen, Zerg Guardian, Zerg Defiler, Zerg infested Terran, Zerg
Devourer, Zerg Hive, Zerg Greater Spire, Zerg Defiler Mound, Zerg Queens Nest, Zerg
Nidus Cancal

For Protoss -
Protoss High Templer, Protoss Archon, Protoss Arbitor, Protoss Dark Archon, Protoss
Cosiar, Protoss Robotics Support Bay, Protoss Observatory, Protoss Fleet Beacon,
Protoss Arbitor Tribunal, Protoss Templer Archived

As you can see the Reaver, Carrier, Battlecruiser & Ultralisk are included in map,
but ive had to forego their proper tech tree requirements based off starcraft,
because their not available in my maps yet.

Most of the units here havent yet been created into models i can use or the current
models are to big or i dont have the available space to included them at this time.

Other changes or differences are


- Liftoff doesnt change units 'targeted as' setting from structure to air.
- Zerg Eggs dont have a cancel buttom and cant stop production
- Terran Spider Mines Dont Burrow, Seek, and become visble when attacking enemy
units
- unit sounds based from warcraft III due to map restrictions
- Workers cant seem to stack like Starcraft BW did
- no machine shop addon appears when upgrade terran factory (no Model and skin for
machine shop)
- No Comsat Station appears when upgrade is researched (no Model and skin for
Comsat Station)

Q) So what units are in this map for each race?

A) I have tried to add as many starcraft units into the map as i can at this time,
without exceeding the 4 Megabyte limit restrictions on Warcraft III maps on bnet.
Here is a list of avaiable units;

Terran - SCV, Marine, Firebat, Medic, Vulture, Siege Tank, Wraith, Dropship &
Battlecrusier

- Command Center, Supply Deopt, Barracks, Factory, Engineering Bay, Academy,


Bunker, Missile
Turrent Armory, Starport, Nuke Silo(Addon) & Refinery.
Zerg - Drone, Overlord, Zergling, Hydralisk, Lurker, Mutalisk, Ultralisk & Larva

- Hatchery, Lair, Creep Colony, Spwaning Pool, Hydralisk Den, Spire, Evolution
Chamber, Sunken
Colony, Spore Colony, Ultralisk Carven & Extractor.

Protoss - Probe, Zealot, Dragoon, Vindiccator, Shuttle, Scout, Reaver, Carrier,


Interceptor, Observer, Dark Templar

- Nexus, Pylon, Gateway, Cybernetics Core, Robotics Facility, Citedal Of


Adun, Photon Cannon, Stargate & Assimilator.

Q) Why Dont You Have All The Starcraft units in ur maps?

A) This question many players ask and the reason is manly the 4 Megabyte Map Size
limit restrictions blizzard has on its bnet server. If i was to try and host a map
over this 4mb limit i would b unable to host it at all and you would only be able
to the my maps in a single player enviroment which my maps were not intened for. I
desgined my maps for playing over the Warcraft III Bnet server system and i intend
to keep it that way. Other factors include models and skins of units of buildings
being unavaible for implention to my maps or havent yet been created.

Q) Will You ever be able to add every unit into ur Maps?

A) I honstly dont know, unless blizzard lift there 4 Megabyte map limit
restrictions, i and many players will have no choice but to use my maps in there
current state. After 3 years of developing the maps to what they are now, i have
had to change my position on optimising all my maps, because with all the new
material i now have added it is the only way i can get the maps below the 4mb
limit.

Q) So you dont protect ur maps? Why?

A) The maps havent been protected, but optimised to compressed as many bytes as
possible to insure the maximum amount of extra space i will need to add more
material as i add them. In doing this compression the maps will become unopenable
via world map Editor and you will no longer be able to see how ive done what ive
done. I am thinking of posting a utilities pack containing everything i used. This
compression is necessary for my maps development and may allow for the maps total
conversion to be possible one day.

Q) It says ur map is 3.66 Megabytes big, Why is it so big?

A) This is combination of the sizes of the models and skins i have imported into my
maps and many of the Advance triggers in Jass form that have made the map size
reach its current size.

Q) You said you have all 3 races from starcraft in your maps, how do i select them?

A) When you are at the race selection screen before you start the game you can
choose them there. For some unknown reason if you are playing the map for the first
time you will only get the list of Warcraft III races to choose but the starcraft
races are still selectable this is how they work out;

Terran = Human
Zerg = Orc
Protoss = Nightelf

Just select the apporiate race you wish to be . If you have already played, the
stacraft races will appear now for easier race selection.

NOTE: Undead (Xel'Naga) is a dummy race and i have disabled the race interly and if
u select that race u will lose at the start of the match, SO DONT PICK UNDEAD
(XEL'NAGA)

Q) Are there any new stuff in your maps that aren't from the original Starcraft
game?

A) Yes i have made one new unit for Protoss called the 'Vindicator'. Its due to
appear in the new Starcraft Ghost game. Its much like a Zealot but more heavily
armored and has a big psi cannon which it uses to attack enemy's with. The other is
a new ability for the terran marine called 'Generade Launcher' which is also due to
appear in the New Starcraft game. It does 60 points damage and has a good range,
gr8t against large units.

4. Other Starcraft Map Links

I have made a few maps and have posted them all on various sites, due to frequent
updating most of the links for certain maps change so im only going to post the
website links where my maps can be found and downloaded freely for your enjoyment.
The easiest way to find my maps on these sites is to type my name 'night_wolveX' in
the search engines of the sites and find simiular maps posted by me that way or
search for my maps name directly.

here r the map site links;

http://www.wc3sear.ch/index.php?p=Maps&Authors=night_wolveX

http://warcraft3.filefront.com/

http://mods.moddb.com/6470/

http://www.filefront.com/

http://hiveworkshop.com/maps/

http://www.epicwar.com/maps/

5. Credits

This section is dedicated to all the people who have supplied and or helped
contribute to this map:

Map Author
night_wolveX

Map Designer
night_wolveX
Starcraft Model & Skin Designers
Samuro, Killst4r, Max666, T - Rex, ChevronSeven, Markus3832, night_wolveX,
Norinrad, Abriko

Trigger Developers
night_wolveX, ShadowWeaver, Samuro, IceWhiteDragon, Dr. Super God,
DragonZombie, Vexorian,
qwerty, cdp726, Fulla, KingofJunk, Angelusz

Starcraft Icons
TimeMachine, Boom_Heffer, BlackRockClan, night_wolveX

Spell Developers
Vexorian, IceWhiteDragon, cdp726, Fulla

Miscellous Map Function Contributors


night_wolveX, ShadowWeaver, VGsatomi, Dr. Super God

Beta Testers
night_wolveX, LightSorccorer, ong_elvin, Kaolla Sunrider, Azoreth,
bounty_hunter, Crazy Duck

And thank you to everyone who has helped me test all of my maps over the span of a
year or so. Your hard work and patience in this matter has not been forgotten and i
thank you for all your support.

6. Installation

Once you have downloaded my maps you must first extract the map file (.w3x) from
the winrar or winzip file into your deafualt warcraft III directory folder eg.
c:\program files\warcraft III\maps\Downloads. Make sure that the .w3x file is not
in a sub folder inside the downloads folder. eg.c:\program files\warcraft
III\maps\Downloads\FastestPossibleMapEverv2.4 or this will cause problems when
joining a online hosted game. If you have any problems with the installation
process email me and ill explain a more detail explaination of what you need to do.

7. Contact Information

Name - night_wolveX
Email - cute_raver_guy@hotmail.com

If you have any other questions or enquires about anything regarding my maps please
feel free to email at any time and ill email you back as soon as possible

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