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Edit your Character sheet. Roll 3d6 for each Ability Score, and d6 for Hit Points. Check your highest Ability
Score against your HP to see what you are carrying. You can also roll and spend 2d6 silver pieces beforehand.
Remember d8 weapons must be used with both hands and take up two inventory slots.
10 Musket (d8), Bow (d8), Musket (d8), Sapper Axe (d8), Brace of Pistols Crossbow (d8),
Bayonet (d6), Tomahawk (d6), Protective Gloves, Pistol (d6), (d8), Steel Wire, Hunting knife
Lighter Boy, Hawk, Ball Hackshaw, Rarity 2 Acid Flasks, Grappling Hook, (d6), Eagle,
Hand Drill, Rarity bearings, Rarity Grenade, Rarity Rarity Poison
11 Carbine (d8), Sapper sword (d6), Musket (d8), Mallet, Musket (d8), Bayonet Machete (d6), Warhammer (d6),
Cuirass and Pistol (d6), Bolt- Ball bearings, Fancy (d6), Mutt with Brace of Pistols 3 Bombs,
Helmet, Hound, Cutters, Rarity Hat, Rarity telepathic link (d8), Talking Flashbang,
Rarity Parrot, Nail box, Wide-spectrum
Barely needs to vision
sleep
12 Fighting Stick (d6), Carbine (d8), Hanger (d6), Pistol (d6), Jezail (d8), Boarding Pike
Throwing Knives Mule, Rarity Manacles, Rarity Flashbang, Immune Yagatan (d6), (d8), Naval
(d6), Fishing gear, to most toxins Acid, Slightly Dagger (d6), 50
Rarity Magnetic ft Rope, Hand
Drill
13 Pistol (d6), Ether, Sword (d6), Pistol Pistol (d6), Smoke- Musket (d8), Musketoon (d8) Boarding Pike
Poison, Rarity (d6), Modern bomb, Mutt, Shovel Portable Ram, Deck Bolt-Cutters, (d8), Rum,
Armor of Cards Fiddle Bomb.
14 Midshipman's Dirk Sword (d6), Bell, Ancient Bardiche Pistol (d6), Hunting Pistol (d6), Grease, Sword Cane (d6),
(d6), Acid, Steel Wire, (d8), Bow (d6), Fire Sword (d6), Hacksaw, Hand Drill, Drum Fire Oil, Hand
Spyglass, Rarity Smoke-bomb Oil Animal Trap, Mirror, Fine
Spyglass Clothes
15 Brace of Pistols Halberd (d8), Axe (d6), Ether, Pistol (d6), Knife Cutlass & Axe (d8), Bow (d6), Sword
(d8), Canary, Ferret, Fire Oil. Crowbar, Flute (d6), Flashbang, Fire Magnifying Glass, (d6), Bomb,
Ether, Pibe and Oil, Rusty Trumpet Lost Eye Hackshaw
tobacco
16 Musket (d8), Halberd (d8), Hatchet (d6), Net, Pistol (d6), Whip Backsword (d6), Pistol (d6),
Pocket Watch, Tongs, Glue Fire Oil, Burnt Face (d6), Hallucinogenic Animal Repellent, Bomb, Pickaxe,
Bomb Mushrooms, Lost Acid, Prosthetic Glowing Eyes
Eye Fingers
17 Sword & Dagger Sabre (d6), Net, Club (d6), Paint, Musketoon (d8), Saber (d6), Steel Boarding Pike
(d8), Fake Pistol, Prosthetic Leg, Crowbar, Rope and Accordion, No Wire, Ugly (d8), Throwing
Heavy Breathing Trumpet Grappling Hook, Nose/Scent Mutation Knives (d6)
Loud Lungs
18 Garotte (d6), Cutlass (d6), Bow (d6), Sword (d6), Obsolete Hanger (d6), Mace (d6),
Carbine (d8), Mute Grease, Hacksaw, Hallucinogenic Armor, Illiterate Ferret, Tattered Pigeon,
One Arm Mushrooms, Poison, Clothes, Debt (3 g) Disfigured
Fugitive
Character Generation