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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I’ve literally watched every high school
comedy ever made.
ARMOR I’m not the sharpest sword in the armory.
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED
I once spelled “orange” with a j.
PERSONALITY TRAITS

Hit Point Maximum


+2 Strength
DEXTERITY To cheer is to improve someone’s mood
+0 Dexterity
and confidence.
+2 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence

● +4 Wisdom
My family and friends are my world. I will
● +2 Charisma
do anything to support them.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+0 Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis)


I’d rather be reviled than forgotten.
+2 FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
● +4
+0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE Elf Features
-1 History (Int) • Darkvision. Accustomed to twilit forests and the
night sky, you have superior vision in dark and dim
● +4 Insight (Wis) conditions. You can see in dim light within 60 feet of
Light you as if it were bright light, and in darkness as if it
+0 Intimidation (Cha)
Crossbow were dim light. You can't discern color in darkness,
WISDOM -1 Investigation (Int) only shades of gray.
• Fey Ancestry. You have advantage on saving throws
+2 Medicine (Wis) against being charmed, and magic can't put you to
sleep.
-1 Nature (Int)
• Trance. Elves do not sleep. Instead they meditate
● +4 Perception (Wis) deeply, remaining semi-conscious, for 4 hours a day.
The Common word for this meditation is "trance".
● +2 Performance (Cha) While meditating, you dream after a fashion; such
dreams are actually mental exercises that have
● +2 Persuasion (Cha) become reflexive after years of practice. After resting
CHARISMA
-1 Religion (Int) in this way, you gain the same benefit a human would
from 8 hours of sleep.
+0 Sleight of Hand (Dex) • Languages. You can speak, read, and write
Common and Elven.
+0 Stealth (Dex)
+2 Survival (Wis) Dark Elf

• Drow Magic. You know the Dancing


SKILLS ATTACKS & SPELLCASTING Lights cantrip. When you reach 3rd level,
you can cast Faerie Fire once, and it
recharges after a long rest. When you
14 PASSIVE WISDOM (PERCEPTION) reach 5th level, you can cast Darkness
CP Shield, Chain Mail, Light Crossbow, once, and it recharges after a long rest.
20 bolts, Rapier, Amulet of Eilistraee Charisma is your spellcasting ability for
these spells.
a backpack, a bedroll, a mess kit, • Drow Weapon Training. You have
Languages: Common and Elvish SP
a tinderbox, 10 torches, 10 days of proficiency with rapiers, shortswords, and
Tool Proficiencies: Smith’s Tools, rations, and a waterskin. The pack hand crossbows.
Disguise Kit, The Ukulele also has 50 feet of hempen rope • Keen Senses. You have proficiency in the
EP strapped to the side of it. Perception skill.
• Superior Darkvision. Your darkvision has
Ukulele, love letter from a secret a range of 120 feet, instead of 60.
GP
admirer, a cheer uniform, and a • Sunlight Sensitivity. You have
belt pouch containing 15 gp disadvantage on attack rolls and Wisdom
(Perception) checks that rely on sight when
PP you, the target of the attack, or whatever
you are trying to perceive is in direct
sunlight.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Forge Domain Channel Divinity


Bonus Proficiencies
Quile Webweaver was born to Myriana Webweaver. Quile When you choose this domain at 1st level, you gain proficiency with heavy armor and Channel Divinity: Turn Undead
never met his father, but that doesn’t bother him. His mother smith's tools.
got pregnant out of wedlock during her time in law school,
but she still managed graduate and pass the bar all the Blessing of the Forge
while raising him. Quile loves and adores his mother. It’s At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a Domain Spells
been them against the world ever since. long rest, you can touch one nonmagical object that is a suit of armor or a simple or 1st: Identify, Searing Smite
martial weapon. Until the end of your next long rest or until you die, the object becomes
Being a dark elf is not easy. Though Elmville is much more a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and 3rd: Heat Metal, Magic Weapon
open minded, there are still those who hold prejudiced views damage rolls if it’s a weapon. 5th:Elemental Weapon, Protection
against them. Quile experienced being bullied a lot growing
up. This lead to some very unhealthy coping mechanisms. Once you use this feature, you can’t use it again until you finish a long rest. from Energy
He turned to food for comfort most of the time. This led to 7th: Fabricate, Wall of Fire
him being chubby growing up. Channel Divinity: Artisan's Blessing
Starting at 2nd level, you can use your Channel Divinity to create simple items.
9th:Animate Objects, Creation
Quile eventually found comfort in the church of Eilistraee. He
was fascinated by the Dark Lady and her followers. He loved You conduct an hour-long ritual that crafts a nonmagical item that must include some
watching them dance, smith, and sing as worship to the metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of
goddess. Though the church is mostly women, they tools, or another metal object. The creation is completed at the end of the hour,
welcomed him with open arms. Quile fell in love with dance coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
and smithing. This eventually lead to him shedding some
weight and putting on some muscle. The thing you create can be something that is worth no more than 100 gp. As part of
this ritual, you must lay out metal, which can include coins, with a value equal to the
During his last year of middle school, he decided to join the creation. The metal irretrievably coalesces and transforms into the creation at the
cheer squad. Using his newfound skills from the church, ritual’s end, magically forming even nonmetal parts of the creation.
Quile proved that he deserved to be on the team. He
became quite popular because of this. He loved his new The ritual can create a duplicate of a nonmagical item that contains metal, such as a
friends and the popularity he had gained. He loves to post key, if you possess the original during the ritual.
on Insta for his followers to see what he’s up to. He current
has 10,000 followers and growing. ADDITIONAL FEATURES & TRAITS

He doesn’t let this get to his head, though. He and his


mother volunteer weekly at the local soup kitchen, and help
local food banks when it comes to raising donations. Quile
also deeply cares about the environment. Using his forge
domain skills, he loves to create friendship bangles, steel
tumblers, and metal straws for those he cares about.

He’s excited to go to camp. On the last day of school, he


received a letter from a secret admirer in his locker. He
wonders who its from. He hopes that it might be Dantros
Amaranth, one of the MVPs from one of the varsity teams.
But whoever it is, Quile can’t wait to find out.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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