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 and  deposited  in  a  random  location  on  the  Astral   Potion of Gaseous Form
Plane.  The  gate  then  closes.  The  gate  is  one-­‐‑way  only   Potion,  rare  
and  can’t  be  reopened.  
When  you  drink  this  potion,  you  gain  the  effect  of  the  
Potion of Animal Friendship gaseous  form  spell  for  1  hour  (no  concentration  
Potion,  uncommon   required)  or  until  you  end  the  effect  as  a  bonus  
action.  This  potion’s  container  seems  to  hold  fog  that  
When  you  drink  this  potion,  you  can  cast  the  animal   moves  and  pours  like  water.  
friendship  spell  (save  DC  13)  for  1  hour  at  will.  
Agitating  this  muddy  liquid  brings  little  bits  into   Potion of Giant Strength
view:  a  fish  scale,  a  hummingbird  tongue,  a  cat  claw,   Potion,  rarity  varies  
or  a  squirrel  hair.  
When  you  drink  this  potion,  your  Strength  score  
Potion of Clairvoyance changes  for  1  hour.  The  type  of  giant  determines  the  
Potion,  rare   score  (see  the  table  below).  The  potion  has  no  effect  
on  you  if  your  Strength  is  equal  to  or  greater  than  
When  you  drink  this  potion,  you  gain  the  effect  of  the   that  score.  
clairvoyance  spell.  An  eyeball  bobs  in  this  yellowish     This  potion’s  transparent  liquid  has  floating  in  it  a  
liquid  but  vanishes  when  the  potion  is  opened.   sliver  of  fingernail  from  a  giant  of  the  appropriate  
type.  The  potion  of  frost  giant  strength  and  the  potion  
Potion of Climbing of  stone  giant  strength  have  the  same  effect.  
Potion,  common  
Type  of  Giant   Strength   Rarity  
When  you  drink  this  potion,  you  gain  a  climbing   Hill  giant   21   Uncommon  
speed  equal  to  your  walking  speed  for  1  hour.   Frost/stone  giant   23   Rare  
During  this  time,  you  have  advantage  on  Strength   Fire  giant   25   Rare  
(Athletics)  checks  you  make  to  climb.  The  potion  is   Cloud  giant   27   Very  rare  
separated  into  brown,  silver,  and  gray  layers   Storm  giant   29   Legendary  
resembling  bands  of  stone.  Shaking  the  bottle  fails  to  
mix  the  colors.   Potion of Growth
Potion,  uncommon  
Potion of Diminution When  you  drink  this  potion,  you  gain  the  “enlarge”  
Potion,  rare   effect  of  the  enlarge/reduce  spell  for  1d4  hours  (no  
When  you  drink  this  potion,  you  gain  the  “reduce”   concentration  required).  The  red  in  the  potion’s  
effect  of  the  enlarge/reduce  spell  for  1d4  hours  (no   liquid  continuously  expands  from  a  tiny  bead  to  
concentration  required).  The  red  in  the  potion’s   color  the  clear  liquid  around  it  and  then  contracts.  
liquid  continuously  contracts  to  a  tiny  bead  and  then   Shaking  the  bottle  fails  to  interrupt  this  process.  
expands  to  color  the  clear  liquid  around  it.  Shaking  
the  bottle  fails  to  interrupt  this  process.   Potion of Healing
Potion,  rarity  varies  
Potion of Flying You  regain  hit  points  when  you  drink  this  potion.  
Potion,  very  rare   The  number  of  hit  points  depends  on  the  potion’s  
When  you  drink  this  potion,  you  gain  a  flying  speed   rarity,  as  shown  in  the  Potions  of  Healing  table.  
equal  to  your  walking  speed  for  1  hour  and  can   Whatever  its  potency,  the  potion’s  red  liquid  
hover.  If  you’re  in  the  air  when  the  potion  wears  off,   glimmers  when  agitated.  
you  fall  unless  you  have  some  other  means  of  staying  
aloft.  This  potion’s  clear  liquid  floats  at  the  top  of  its  
Potions  of  Healing  
container  and  has  cloudy  white  impurities  drifting  in   Potion  of  …   Rarity   HP  Regained  
it.   Healing   Common   2d4  +  2  
Greater  healing   Uncommon   4d4  +  4  
Superior  healing   Rare   8d4  +  8  
Supreme  healing   Very  rare   10d4  +  20  

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Potion of Heroism 5   Lightning     10   Thunder  
Potion,  rare  
Potion of Speed
For  1  hour  after  drinking  it,  you  gain  10  temporary   Potion,  very  rare  
hit  points  that  last  for  1  hour.  For  the  same  duration,  
you  are  under  the  effect  of  the  bless  spell  (no   When  you  drink  this  potion,  you  gain  the  effect  of  the  
concentration  required).  This  blue  potion  bubbles   haste  spell  for  1  minute  (no  concentration  required).  
and  steams  as  if  boiling.   The  potion’s  yellow  fluid  is  streaked  with  black  and  
swirls  on  its  own.  
Potion of Invisibility
Potion,  very  rare   Potion of Water Breathing
Potion,  uncommon  
This  potion’s  container  looks  empty  but  feels  as  
though  it  holds  liquid.  When  you  drink  it,  you   You  can  breathe  underwater  for  1  hour  after  
become  invisible  for  1  hour.  Anything  you  wear  or   drinking  this  potion.  Its  cloudy  green  fluid  smells  of  
carry  is  invisible  with  you.  The  effect  ends  early  if   the  sea  and  has  a  jellyfish-­‐‑like  bubble  floating  in  it.  
you  attack  or  cast  a  spell.  
Restorative Ointment
Potion of Mind Reading Wondrous  item,  uncommon  
Potion,  rare   This  glass  jar,  3  inches  in  diameter,  contains  1d4  +  1  
When  you  drink  this  potion,  you  gain  the  effect  of  the   doses  of  a  thick  mixture  that  smells  faintly  of  aloe.  
detect  thoughts  spell  (save  DC  13).  The  potion’s   The  jar  and  its  contents  weigh  1/2  pound.  
dense,  purple  liquid  has  an  ovoid  cloud  of  pink     As  an  action,  one  dose  of  the  ointment  can  be  
floating  in  it.   swallowed  or  applied  to  the  skin.  The  creature  that  
receives  it  regains  2d8  +  2  hit  points,  ceases  to  be  
Potion of Poison poisoned,  and  is  cured  of  any  disease.  
Potion,  uncommon  
Ring of Animal Influence
This  concoction  looks,  smells,  and  tastes  like  a  potion   Ring,  rare  
of  healing  or  other  beneficial  potion.  However,  it  is  
actually  poison  masked  by  illusion  magic.  An  identify   This  ring  has  3  charges,  and  it  regains  1d3  expended  
spell  reveals  its  true  nature.   charges  daily  at  dawn.  While  wearing  the  ring,  you  
  If  you  drink  it,  you  take  3d6  poison  damage,  and   can  use  an  action  to  expend  1  of  its  charges  to  cast  
you  must  succeed  on  a  DC  13  Constitution  saving   one  of  the  following  spells:  
throw  or  be  poisoned.  At  the  start  of  each  of  your   • Animal  friendship  (save  DC  13)  
turns  while  you  are  poisoned  in  this  way,  you  take   • Fear  (save  DC  13),  targeting  only  beasts  that  have  
3d6  poison  damage.  At  the  end  of  each  of  your  turns,   an  Intelligence  of  3  or  lower  
you  can  repeat  the  saving  throw.  On  a  successful   • Speak  with  animals  
save,  the  poison  damage  you  take  on  your  
subsequent  turns  decreases  by  1d6.  The  poison  ends   Ring of Djinni Summoning
when  the  damage  decreases  to  0.   Ring,  legendary  (requires  attunement)  
Potion of Resistance While  wearing  this  ring,  you  can  speak  its  command  
Potion,  uncommon   word  as  an  action  to  summon  a  particular  djinni  
from  the  Elemental  Plane  of  Air.  The  djinni  appears  
When  you  drink  this  potion,  you  gain  resistance  to   in  an  unoccupied  space  you  choose  within  120  feet  
one  type  of  damage  for  1  hour.  The  GM  chooses  the   of  you.  It  remains  as  long  as  you  concentrate  (as  if  
type  or  determines  it  randomly  from  the  options   concentrating  on  a  spell),  to  a  maximum  of  1  hour,  or  
below.   until  it  drops  to  0  hit  points.  It  then  returns  to  its  
d10   Damage  Type     d10   Damage  Type   home  plane.  
1   Acid     6   Necrotic     While  summoned,  the  djinni  is  friendly  to  you  and  
2   Cold     7   Poison   your  companions.  It  obeys  any  commands  you  give  it,  
3   Fire     8   Psychic   no  matter  what  language  you  use.  If  you  fail  to  
4   Force     9   Radiant  

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