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DEFENSIVE PLAYBOOK
2019
1
TABLE OF CONTENTS
PG.3
DEFENSIVE PHILOSOPHY
PG.4
STYLE OF DEFENSE
PG.5
KEYS TO VICTORY
PG.6
PG.7
OFFENSIVE RECOGNITION
PGS.8-11
THE DEFENSE
PGS.12-54
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3
DEFENSIVE PHILOSOPHY
1) Being PHYSICAL
2) Effectively COMMUNICATING
3) Playing as a TEAM
#1 Being PHYSICAL
Football is a full contact sport.It is one of few sports were two men must compete directly
against each other, one dominating the other. Being so, it is a sport that is highly physical in
nature. Both as an individual and as a team, physicality will be the determining factor in weather
you will succeed or fail in attempting to defeat your opponent.
#2 Effectively COMMUNICATING
Communication is the single most important factor in regards to entire group of individuals
experiencing success in achieving a goal together. Every individual must do their part in
communicating to the group, with everyone together creating a solid and clear line of
communication. In critical situations, communication can be the deciding factor in what the
specific outcome will be.
#3 Playing as a TEAM
In any athletic arena, the team represents what is great about sports. The team represents a group
of individuals from several different backgrounds, with different religions, ethnicities,
socioeconomic status and many other differences. Regardless of these differences, these
individuals come together to achieve a goal that is much more rewarding than any individual
goal, simply because a team goal is much more difficult to achieve.
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STYLE OF DEFENSE
5
KEYS TO VICTORY
6
2018 DEFENSIVE GOALS
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OFFENSIVE
RECOGNITION
8
FORMATIONS
PRO TWINS
DOUBLES EMPTY
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PERSONNEL GROUPINGS
10 1 RB, No TE
11 1 RB, 1 TE
12 1 RB, 2 TE’s
20 2 RB’s, No TE
21 2 RB’s, 1 TE
22 2 RB’s, 2 TE’s
30 3 RB’s, No TE
31 3 RB’s, 1 TE
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THE
DEFENSE
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TERMINOLOGY
FRONT
Heads – SE in a 9, T in a 2, N in a 2, WE in a 5
Under – SLB in a 9, SE in a 5, T in a 1, N in a 3, WE in a 5
Over – SE in a 9, T in a 3, N in a 1, WE in a 5
Okie – SE in a 5, N in a 1, WE in a 3
Tuff – SE in a 9, E in a 5, T in a 1, N in a 3, WE in a 5
MOVEMENT
Pin – one man movement to the inside
Pop – one man movement to the outside
Nat – two man movement, Nose goes first; Tackle goes second
Tan – two man movement, Tackle goes first; Nose goes second
Raider – three man movement
Laker – three man movement
Pinch – full line movement, all DL move to their inside gap
Slant Right – full line movement, all DL move to the right
Slant Left – full line movement, all DL move to their left
BLITZ
Gap – defender blitzes his primary gap responsibility
Edge – defender blitzes off the edge of the formation
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Double Edge - defenders blitz off both sides of formation
Middle – defenders blitz middle of formation
COVERAGE
Lock – Cover 0
Halo – Cover 1
Ozzie – Cover 2
Ozzie Press – Cover 2 with Corners in Press alignment
Metallica – Cover 2 with underneath Man coverage
Ozzie Fire – 4 Under, 2 Deep zone blitz coverage
Ozzie Red – Cover 2 used in the Red Zone
Stooges – Cover 3
Stooges Press – Cover 3 with Corners in Press alignment
Stooges Fire – 3 Under, 3 Deep zone blitz coverage
Amigos – Cover 3 Roll
Stooges Prevent – 3 deep coverage for 2 minutes or less in half or game
Stooges Victory – 3 deep coverage at the end of game
COVERAGE TECHNIQUE
Hold & React – coverage technique with defender dropping to one zone
and holding their positon, reacting to cover another zone when the ball is
thrown there
Carry – coverage technique with defender collisioning and running with a
receiver vertically up the field
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Deliver – coverage technique with defender covering a receiver until he
enters another defender’s zone or can be covered by another defender man
to man
Wall – coverage technique with defender maintaining inside leverage,
collisioning and keeping all receivers from coming inside
Jam – coverage technique with defender making contact with the receiver
on the snap with the off hand impeading the receivers release
Sink – coverage technique with defender gaining depth with no threat to
their zone
Inside Leverage – lining up in and maintaining inside leverage on a receiver
Outside Leverage – lining up in and maintaining outside leverage on a
receiver
Trail Technique – coverage technique with defender maintaining inside
leverage, keeping a position 1 yard behind and 1 yard inside the receiver
RUN FIT
Force – responsibility for constricting the end run by meeting it with outside
in leverage, forcing it back to the inside
Alley – responsibility for fitting inside of the Force player with inside out
leverage, fitting over top of the end run
Fill – responsibility for fitting inside of the Alley player with inside out
leverage, fitting inside of the end run
Cutback – responsibility of playing behind the end run along the line of
scrimmage, checking for and protecting against a cutback seam
Secondary Contain – responsibility of replacing the Force player if leverage
is lost, becoming the new Force player
21 – responsibility of playing behind the end run, taking an angle to the
opposite front end zone pylon and maintaining leverage to keep 21 players
in front and to the inside
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RUN TECHNIQUE
Box – run fit technique with defender approaching ball with outside in
leverage
Spill – run fit technique with defender meeting a block with outside
shoulder, maintaining inside out leverage
Block Down Step Down – run action technique with defender step shuffling
down the line of scrimmage looking for a blocker or cutback action
PERSONNEL
Regular – 4 DL, 3 LB, 4 DB
Tuff – 5 DL, 2 LB, 4 DB
Nickel – 4 DL, 2 LB, 5 DB
Dime – 3 DL, 2 LB, 6 DB
Rush – 4 DL, 3 LB, 4 DB
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DEFENSIVE PERSONNEL
SC E T N D WC
S M W
H F
DEFENSIVE LINE
POSITION NAMES
E – Strong End
E – End
T – Strong Tackle
T – Tom
N – Weak Tackle
N - Nose
D – Weak End
D – Dash
LINEBACKERS
S – Sam
S – Strong Linebacker
M – Mike
M – Middle Linebacker
W – Will
W – Weak Linebacker
SC – Cheech
SECONDARY
WC – Chong
SC – Strong Corner
H - Hawk
WC –Weak Corner
F – Free
H - Strong Safety
F – Free Safety
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GAP IDENTIFICATION & TECHNIQUE NUMBERING
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DEFENSIVE HUDDLE
The defense will use a “Muddle Huddle” before each play. Defensive Lineman will align
on the ball, while Linebackers and Secondary will align in and around the hashes. It is
vital that the defense huddle closely together to receive the call and relay it correctly.
Regardless of position, this alignment will allow you to get to either side of the
field or formation when the offense breaks its huddle
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DEFENSIVE COMMUNICATION
The Nose will echo the Front & Stunt to the DL huddle, the Mike will echo the Front &
Blitz to the LB huddle, the Hawk will echo the Coverage & Blitz to the DB huddle
Mike declares the strength (“Strong Right” or “Strong Left”) to set the
Front
Hawk calls out the formation (“Doubles,” “Trips”)
_____________________________________________________________________________________
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REGULAR
PACKAGE
The Regular Package consists of normal base fronts and coverages
Heads
Over
Under
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HEADS
E N E
S W
22
OVER
E N E
S W
23
UNDER
E N E
S W
24
SUB
PACKAGE
The Sub Package consists of substitute fronts and coverages
Okie
25
OKIE
E E
S W
26
SHORT YARDAGE/GOAL LINE
PACKAGE
The Short Yardage/Goal Line Package consists of short yardage and goal line
fronts and coverages
Tuff
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TUFF
E N N E
S
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COVERAGES
These coverages are the base coverages and their variations that can be utilized
with any of the packages
MAN COVERAGE
COV 0 – Corners play with inside leverage on WR
COV 1 – Corners play with outside leverage on WR
ZONE COVERAGE
COV 2 – Corners play with outside leverage
COV 3 – Corners play with inside leverage
BALL
Outside Leverage Inside Leverage
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COVERAGE ALIGNMENTS
COV 0
Corners – 1x1 (1 yard off, 1 yard inside receiver)
Hawk – align on #2 strong 5x1 (5 yards off, 1 yard outside receiver)
Free – align on #2 weak, 5x1 (5 yards off, 1 yard outside receiver)
COV 1
Corners – 1x1 (1 yard off, 1 yard outside receiver)
Hawk – align on #2 strong, 5x1 (5 yards off, 1 yard outside receiver)
Free – align over strong side A gap, 10 yards off
COV 2
Corners – 5x1 (5 yards off, 1 yard outside receiver)
Safeties – 10, Hash (10 yards off, aligned on the hash mark)
COV 3
Corners – 7x1 (7 yards off, 1 yard inside receiver)
COVERAGE RULES
In Cov 0 the Hawk aligns on the #2 receiver to the strong side of the formation,
and the Free aligns on the #2 receiver to the weak side or the #3 receiver to the
strong side
In Cov 1 one of the Linebackers will become a free player that will sink to the
middle of the field and play a low hole zone
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RECEIVER NUMBERING
31
COVERAGE ZONES
The Flat zone starts at the LOS and extends to 7 yards deep
The Hook & Curl zones start at 7 yards and extend to 15 yards deep
The Deep zones start at 15 yards and extend to the goal line
The landmarks that are used for zone coverage responsibilities are the
hashes, numbers and sidelines
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LOCK (COV 0)
H E T N E F
C C
S M W
S 5 YDS #2 WR #2 STRONG
33
HALO (COV 1)
C E T N E C
H
S M W
34
OZZIE (COV 2)
C E T N E C
S M W
H F
35
STOOGES (COV 3)
C E T N E C
S M W
H F
W 5 YDS CURL-FLAT
36
LINE MOVEMENTS
The line movements are categorized into Run Stunts (used against the Run) and
Rush Games (used against the Pass)
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RUN STUNTS
End Pin End Pop Tom Pin Tom Pop
Y
E T N D E T N D
E T N D E T N D
E T N D
E T N D E T N D E T N D
Y
E T N D
E T N D E T N D E T N D
Y
E T N D
E T N D E T N D
38
PASS RUSH GAMES
Dan Nad Eat Toe
E T N D E T N D E T N D E T N D
Y Y
E T N D E T N D E T N D E T N D
Loop
E T N D
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BLITZES
The blitzes are categorized based on their location (Edge or Middle) and coverage
(Man or Zone)
40
GAP
C E T N E C C E T N E C C E T N E C
S M W S M W S M W
H F H F H F
C E T N E C C E T N E C C E T N E C
S M W S M W S M W
H F H F H F
C E T N E C
S M W
H F
GAP blitzes involve the blitzer rushing through their primary gap responsibility within the front
The specific gap that you are blitzing depends on what your gap responsibility is for the
specific front called (Over, Under, Okie, etc.)
Can involve 1,2 or 3 blitzers
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EDGE
C E T N E C C E T N E C C E T N E C
S M W S M W S M W
H F H F H F
C E T N E C C E T N E C C E T N E C
S M W S M W S M W
H F H F H F
C E T N E C C E T N E C C E T N E C
S M W S M W S M W
H F H F H F
EDGE blitzes involve the blitzer rushing off of the edge of the formation
Some blitzes rush off of one edge, some blitzes rush off of both edges
Can involve 1 or 2 blitzers
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MIDDLE
C E T N E C C E T N E C
S M W S M W
H F H F
MIDDLE blitzes involve the blitzer rushing through the middle of the formation
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RUN FITS
These are the base run fits for each front and coverage in the defensive package
C S M W C
H F
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COV 0 (INTERIOR FITS)
C E T N D C
H S M W F
vs ISO
H C E T N D C F
S M W
vs DIVE
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COV 0 (PERIMETER FITS)
C E T N D C
H S M W F
vs POWER
H C E T N D C F
S M W
vs SWEEP
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COV 1 (INTERIOR FITS)
C E T N D C
H S M W
vs ISO
C E T N D C
H S M W
vs INSIDE ZONE
47
COV 1 (PERIMETER FITS)
C E T N D C
H S M W
vs POWER
C E T N D C
H S M W
vs TOSS COUNTER
48
COV 2 (INTERIOR FITS)
C E T N D C
S M W
H F
vs ISO
C E T N D C
S M W
H F
vs INSIDE ZONE
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COV 2 (PERIMETER FITS)
C E T N D C
S M W
H F
vs POWER
C E T N D C
S M W
H F
vs TOSS COUNTER
50
COV 3 (INTERIOR FITS)
C E T N D C
H S M W
vs ISO
C E T N D C
S M W
H F
vs DIVE
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COV 3 (PERIMETER FITS)
C E T N D C
H S M W
vs POWER
C E T N D C
H S M W
vs SWEEP
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PERSONNEL
PACKAGES
These are the personnel packages that are designed for the specific personnel
needed in each game scenario
Throughout the game, several situations will occur primarily based on down and
distance. The amount of time left in the game can also play a factor. Because of these
different situations, a variety of personnel groupings will be used. These personnel
groupings enable the defense to get the best possible personnel on the field in a given
situation.
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PACKAGE PERSONNEL SCENARIO
PERSONNEL PROCEDURES
EX.
In this scenario, one Defensive Linemen would come off of the field and a
4th Defensive Back would go onto the field (we have gone from Base
personnel to Nickel personnel)
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