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Chapter I
Introduction
A mobile legend is arguably one of the most popular mobile games currently being
Played. Mobile Legends is a multiplayer online battle arena (MOBA) for IOS and Androids
Devices developed and published by Shanghai Moonton Technology. When you hear about
The effect of mobile games you tend to think about the negative effects first. Like the fact
They are causing addiction, in behavior and in their health. We are surrounded by people
Those who prefer to spend time alone with their mobile phones instead of starting
Conversation with a random stranger or having a quality time to their friends and families
And mobile games consume more and more of our time each day. But think of it, playing
Mobile games have positive effects to the players of it especially in mobile legends players.
So the researchers came up to this study to show that there is also an effects in mobile
Games (mobile legends) to the behavior and health of Senior High School students.
As of now, many of the students are playing mobile legends and some are not
playing.
This research is conduct to know the perspective of non-players towards mobile Legends
Gamer. In the present generation, children tend to prioritize other things. The researchers
Came up with a study to show that there is a perception of non-players to players of mobile
Legends.
Significance of the Study
In this section, the researchers expressed the value or importance of the research study
And this is where the significant contribution of the result was enumerated. This research
The result of this study will help the ML players to know that there is an effect of playing
Students
The result of this study can give them an ideas and information about the effects of Mobile
games (Mobile legends) to the behavior and health aside from negative effects
Future Researchers
The result of the study will be serving as a guide of other researchers who would embark
This Study aim to know the perception of non players towards the Mobile Legends
Gamers SHS Feapitsat –Tanza
1. What are the perceptions of Non players towards to the mobile legend games of
Grade 11 Senior High School of Feapitsat Colleges?
General Objectives
1. To know the perception of non player towards to the mobile legend gamers of
Senior High School of Feapitsat Colleges
Specific Statement of the Problem
1. What they think to the people that playing Mobile Legends in Grade 11 Senior High
School Feapitsat-Tanza?
2. What they feel if they see a person playing Mobile Legends?
3. What they think about Mobile Legends?
4. If they will give a chance to play Mobile Legends what will they do?
Hypothesis
Null Hypothesis
1. There is no significant relationship between non – players and players of Mobile Legends
2. There is no effect
Significance of Study
STUDENT - The benefits the student for them to be fully aware to the impact of playing
Mobile games.
PARENTS - Who are concerned to the student non-playing and playing mobile games?
FUTURE RESEARCHER – For them to gain some information to study about perspective of
The study consist of senior high school students in Tanza and only from school of
Feapitsat Colleges, age 15 to 20 years old. The respondents are students who are not
playing
Mobile Legends. The main objective of this study is to know the perception of non-players
Towards to mobile legends gamer of FEAPITSAT Colleges. The researcher limit the research
to grade 11 students of Feapitsat Colleges tanza only. This is refer for feasible results and
Better interest for students who non-players and players to know the perceptions and
ideas.
Conceptual Framework