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Creative Learning
Creative Learning
What is Creativity?
Using Imagination
Imaginative activity in our terms is not the same as fantasising or imaging,
although it may involve both. It is not simply producing mental representations
of things that are not present or have not been experienced. Imaginative
activity is the process of generating something original: providing an
alternative to the expected, the conventional, or the routine. The activity
involves processes of thinking or behaving. The behaviour may include
activities where thought is embodied in the movement: such as in
performance and other forms where there is not necessarily prefigurative
thinking. Imaginative activity is a form of mental play – serious play directed
towards some creative purpose. It is a mode of thought which is essentially
generative: in which we attempt to expand the possibilities of a given
situation; to look at it afresh or from a new perspective, envisaging
alternatives to the routine or expected in any given task. Creative insights
often occur when existing ideas are combined or reinterpreted in unexpected
ways or when they are applied in areas they are not normally associated.
Often this arises by making unusual connection, seeing analogies and
relationships between ideas or objects that have not previously been related.
Pursuing Purposes
Creativity carries with it the idea of action and purpose. It is, in a sense,
applied imagination. To speak of somebody being creative is to suggest that
they are actively engaged in making or producing something in a deliberate
way. This is not to say that creative insights or breakthroughs may not occur
unexpectedly along the way, for example by intuition or non-directed thought,
but they occur on the way to something: to meeting the overall objective, or to
solving the central problem. This can be a highly dynamic process, whose
eventual outcomes can be quite different than those anticipated at the outset.
Sometimes the objective changes as new idea and possibilities come into
view: sometimes, as with inventions and discoveries, new purposes are found
when an initial product or idea has emerged.
Being Original
Creativity always involves originality. But there are different categories of
originality.
Individual
A person’s work may be original in relation to their own previous work
and output.
Relative
It may be original in relation to their peer group: to other young people
of the same age, for example.
Historic
The work may be original in terms of anyone’s previous output in a
particular field: that is, it may be uniquely original.
Judging Value
We described imaginative activity as a generative mode of thought; creativity
involves a second and reciprocal mode of thought: an evaluative mode.
Originality at some levels is essential in all creative work, but it is never
enough. Original ideas may be irrelevant to the purposes in hand. They may
be bizarre, or faulty. The outcome of imaginative activity can only be called
creative if it is of value in relation to the task at hand. ‘Value’ here is a
judgement of some property or the outcome related to the purpose. There are
many possible judgements according to the area of activity: effective, useful,
enjoyable, satisfying, valid, tenable. The criteria of value may vary according
to the field of activity in question.
Creative activity involves playing with ideas and trying out possibilities. In any
creative process there are likely to be dead-ends: ideas and designs that do
not work. There may be many failures and modifications and much
refashioning of imaginative activity before the best outcomes, the best ‘fit’ is
produced. A similar process may then take place in terms of the application of
creative outcomes. Evaluating which ideas do work and which do not requires
judgement and criticism. In this way creative thinking always involves some
critical thinking. Understanding this is an important foundation for creative
education. There is a distinction, and there may be differences, between the
evaluations made by the creator and those made by others. We will come
back to this later in discussing the links between creative and cultural
development.
Critical evaluation involves a shift in the focus of attention and mode of
thinking as we attend to what is working or what is not working. This can
happen throughout the process of creativity and not only at the end. It can
permeate the process of generating ideas: it can involve standing back in
quiet reflection. It can be individual or shared, involve instant judgements or
long-term testing. In most creative work there are many shifts between these
two modes of thought and focus of attention. The quality of creative
achievement is related to both. Helping young people to understand and
manage this interaction between generative and evaluative thinking is a
pivotal task of creative education.
Encouraging
Highly creative people in any field are often driven by strong self-belief in their
abilities in that field. Having a positive self-image as a creative person can be
fundamental to developing creative performance. Many young people and
adults do not think of themselves as creative and lack the confidence to take
even the first steps. Consequently, the first task in teaching for creativity is to
encourage young people to believe in their creative potential, to engage their
sense of possibility and to give them the confidence to try. These are the most
simple steps but they can be the most important for stimulating creative
achievement; these include high motivation and independence of judgement,
willingness to take risks and be enterprising, to be persistent and be resilient
in the face of adversity and failure. These attitudes can be encouraged and
nourished to varying extents in all young people, particularly if they are linked
with the development of self-directed learning.
Identifying
All young people have different creative capacities. A creative musician is not
necessarily a creative scientist, a creative writer is not necessarily a creative
mathematician. An essential task for education is to help young people to
discover their own creative strengths. Creative achievement is often driven by
a person’s love of a particular instrument, for the feel of the material, for the
excitement of a style of work that catches the imagination. Identifying young
people’s creative abilities include helping them to find their creative strengths
– to be in their element. This too has implications for the range and balance of
the curriculum.
Fostering
Creativity draws from many ordinary abilities and skills rather than one special
gift or talent. Thus the development of many common capacities and
sensitivities can help to foster creativity – for example, curiosity can be
stimulated and awareness can be enhanced. Recognising and becoming
knowledgeable about the creative process can also help foster creative
development; teaching for creativity helps young people in understanding
what is involved in being creative and becoming more sensitive in their own
creative processes. Creative ability is best enhanced in the process of being
creative. This ‘learning by doing’ can be further developed and enriched by
working with personal models and mentors who are prepared to share their
experience.
Self-directed Learning
Encouraging self-monitoring, reflection upon their own performance and
progress, and thinking about their own thinking – metacognition – can
enhance young people’s control over creative activity and the development of
their best practice. In these ways the aim is to encourage the development of
the self-directed learner. Teaching for creativity encourages a sense of
responsibility for learning. It aims at a growing autonomy involving goal-setting
and planning, and the capacity for self-monitoring self-assessment and self-
management. In principle, the earlier self-directed learning is internalised, the
better, but again this aspect of teaching for creativity must be sensitive to the
appropriate stage of the learner’s development. It must be recognised that it
will be in the secondary school where self-directed learning is more likely to
move in tune with the development of young people’s growing maturity, the
flow of their need for independence, and their growing proficiency in forms of
information technology.
For these reasons creative activity can itself be regarded as a form of learning
particularly suited to the testing and complex conditions and which will face us
all in the twenty-first century and which we outlined in Chapter One.