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Gems of War - Starting Players Guide - v4.

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Authors: skb - Redi - mutha The Black Dragon Court

Table of Contents

1. Mana details/Animation speed ..................................................................................................................... 2


2. Gems of War Database .................................................................................................................................. 2
3. Kingdoms, Investing Gold, and Challenges .................................................................................................... 3
4. Kingdom Power Levels................................................................................................................................... 6
5. Hero, Armor, and Starting Class .................................................................................................................... 8
6. Weapon and Gem Masteries ...................................................................................................................... 11
7. Dungeons ..................................................................................................................................................... 12
8. Soulforge...................................................................................................................................................... 13
9. Underworld Factions, Delves and Farming.................................................................................................. 14
10. Game Modes and Events ........................................................................................................................... 16
11. Team Builds ............................................................................................................................................... 22
12. Resources................................................................................................................................................... 23
13. Daily Activities ........................................................................................................................................... 27
14. New Player Checklist ................................................................................................................................. 28
15. Starlite’s Guide .......................................................................................................................................... 28
EXTRAS ............................................................................................................................................................. 29

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1. Mana details/Animation speed
You should increase your animation speed to at least 3x speed. Also, turn on mana details.

2. Gems of War Database


Link your gems of war account here: https://gowdb.com/account/register This will allow you to track
progress on your account as well as create a safe, shareable link to your current roster details. Members of
your guild will be happy to assist with team options tailored specifically to you.

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3. Kingdoms, Investing Gold, and Challenges
With the 4.5 update, kingdom progression follows a specific order. Here’s the flowchart.

These are the stages of each kingdom’s progression. The first picture shows Dragon’s Claw as the next locked
tier.

This one shows Dragon’s Claw after it’s unlocked but still requires gold to open the questlines.

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This picture shows there are quests, including class, remaining.

First Kingdom - Broken Spire

When you begin the game you will only have access to Broken Spire. You must complete the entire questline
for this kingdom to get access to the next group. Many kingdoms have hero classes associated with them.
Warlord Class is linked to Broken Spire for example.

This process will continue as you work down the flowchart. You must complete all the questlines of your
current group of kingdoms before you can progress to the next set. Each group of kingdom questlines will
become progressively more difficult and each kingdom costs more gold than the last one to unlock.

Investing gold in kingdoms

Each kingdom requires an investment of 122,500 gold after you unlock access to it. This investment raises
the kingdom level to 10. Players earn bonuses to their hourly tribute, mana masteries, kingdom specific troop
bonuses, a skill point bonus, and troops.

Levels 11-15 requires additional resources known as deeds. These levels give additional kingdom specific
bonuses. New players should find starter guilds that don’t require gold from members until kingdoms are
leveled to 10 with gold.

Players should level their kingdoms to 5 with gold evenly to begin. When available magic kingdoms should
be leveled to 10 first. The magic kingdoms are Blighted Lands, Darkstone, Karakoth, Silverglade, and
Zhul’Kari.

These are the bonuses from leveling kingdoms with gold.

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Home Kingdom - Whitehelm

You can set a kingdom as your home kingdom by selecting it from the world map then selecting “set as home
kingdom.” Your home kingdom provides bonuses to your hourly tribute.

Whitehelm is used by many players because it provides the most glory which helps in many ways.

Challenges

Each kingdom has a set of challenges players can complete. Select a kingdom on the world map to access the
challenge tab.

Some are required for earning higher power levels. These challenges get progressively more difficult. Players
should complete the first several tiers of each kingdom when possible as they unlock areas of the map.

Here are the rewards per kingdom:

• Challenge I - Level 5 - Rewards 850 Souls


• Challenge II - Level 12 - Rewards 425 Glory
• Challenge III - Level 20 - Rewards 17,000 Gold
• Challenge IV - Level 30 - Rewards 35 Minor/3 Arcane
• Challenge V - Level 40 - Rewards 7 Gem Key/3 Event Key
• Challenge VI - Level 50 - Rewards 14 Ultra-Rare Ingot/3 Epic Ingot
• Challenge VII - Level 75 - Rewards 170 Chaos Shards
• Challenge VIII - Level 100 - Rewards 140 Jewels/10 Diamonds
• Challenge IX - Level 150 - Rewards 7 Legendary Ingot/2 Mythic Ingot
• Challenge X - Level 200 - Rewards 255 Chaos Shards

Total rewards from challenges:

• 28,900 Souls
• 14,450 Glory
• 578,000 Gold
• 1,190 Minor Traitstones
• 102 Arcane Traitstones
• 238 Gem Keys
• 102 Event Keys
• 476 Ultra-Rare Ingots
• 102 Epic Ingots
• 238 Legendary Ingots
• 68 Mythic Ingots
• 4760 Jewels
• 340 Diamonds
• 14,450 Chaos Shards

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4. Kingdom Power Levels
Kingdom power levels increase daily gold, tribute chance, and skill bonuses specific to that kingdom. Each
level requires 3 tasks to be completed (see below) in order to raise the power level of a kingdom. These tasks
include leveling troops with souls, traiting troops with trait stones, investing ingots in a weapon(s), and
earning pets from pet battles.

You should trait and level starting at lowest base rarity when raising your power levels. You shouldn’t be
traiting any epic or legendary (base rarity) troops for now unless you’ll be using them. Many troops need only
2 or 3 arcanes total to be fully traited and take less souls to level as well.

Click on the kingdom to see this screen.

Select the power tab to see your current goals. These tabs are clickable.

Sort the kingdom by base rarity.

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These lower base rarity troops require less resources to level and trait. Start with these for cheaper kingdom
power levels.

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5. Hero, Armor, and Starting Class
Your hero should be used on almost all teams. By default you will start as Warlord class and need to unlock
kingdoms following the progression flow chart in section 3 to access other classes.

Each time your hero levels up you can choose a mana color mastery and add 1 point to that color’s level. Two
important weapons new players will need use brown and red so focus on those colors to start. More on these
weapons can be found in part 6 of the guide.

You should level brown and red to 23 evenly when you start.

Dragon Armor

Your hero can purchase armor using gems. You should save 500 gems and buy Dragon Armor as your first
piece. It grants 100% gold bonus, 50% souls bonus, and 50% xp bonus.

Gems of War is a completely free to play game. Players who spend real money should consider buying the
Death Knight Armor. It’s the best purchase granting a 100% bonus to gold, souls and xp.

Starting Class

Your first chance to switch classes will happen after you reach the second group of kingdoms. After
completing the Adana questline, the Mechanist class will be available.

Newer players should focus on a small group of classes to begin.

Mechanist

Mechanist class is the most useful of the first 3 class options. Effort spent on Mechanist will benefit a new
player down the road. When traited it gives 50% mana to all mechs and has decent talents. The talents Wind
Shield, (any), Vanguard, Razor Armor, and Savior work through level 40.

One of the top mythics, Tina-9000, will be considered to craft as a player’s first one.

Titan

Upon completing group 3 on the kingdom flowchart, players should unlock the Stormheim kingdom and
complete the quests to unlock Titan class.

Titan class is versatile and viable from beginning to end. It grants 50% mana to itself and all giants. It has very
good talents all the way to level 100. The talents Impact, Counterattack, Stone Circle, Storm and Rock Solid
are the choices through level 40.

You’ll hear members talk about a “barrier on brown” class for many event modes. They are referring to a
class that has the stone talent tree and has the Rock Solid talent. The weapon Mountain Crusher pairs very
well with Titan class.

Getting Titan class traited and to level 40 talents is an important early goal.

Plaguelord

Plaguelord class becomes available after players reach group 7 on the kingdom flowchart. Players should
unlock Darkstone and complete the questline to unlock the class. It’s a decent class and souls should be
invested to raise it’s level but it’s not necessary to trait it.

It has 50% mana start as a talent as well as barrier on brown gem matches. It’s true value is the class weapon,
Essence of Evil (EoE), which is earned with 250 wins using Plaguelord class. The talents Impact, Dark Hunger,
Plaguebearer, Mana Source and Rock Solid are the choices through level 40.
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Earning the weapon, Essence of Evil, is the goal for this class. Players should change back to Titan class or
start leveling Archer class.

Archer

Players who have reached the level 40 talents on Titan class can consider switching to Archer class before
gaining access to Thief class. Archer was earned by competing group 3.

Archer class has 50% mana start as it’s second trait, only needs to reach talent level 20 to get the best talents,
and pairs very well with Essence of Evil. The talents Hunt, Root Trap and Nature’s Aura should be used
through level 20.

Thief

Thief class is unlocked after completing the questline for Zaejin kingdom. It’s available once players reach
group 9.

Thief has good talents and traits as well as an excellent class weapon. Skeleton Key is a powerful weapon
when used in the correct teams. The talents Hunt, Knife Throwing, Shadows’ Call, Backup/Dusk’s Aura, and
Stealthy.

Obtaining Skeleton Key is an important goal once it’s an option.

Sunspear

Sunspear is a good class choice once all your kingdoms are unlocked and you can afford to fully trait the class.

Sunspear is missing only a 50% mana start. It freezes a random enemy, entangles the first enemy and
submerges an ally on 4-5 matches. It has immunities to freeze, faerie fire, and burning. It’s good all the way
to 100.

The most unique aspect is the persistent firestorm (red) that Sunspear generates. The storm restarts on every
turn unless the hero is stunned.

Talent choices at level 40 are Snap Freeze, Insulated, Root Trap, Watery Binding, and Deluge.

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Here is a list of classes, their home kingdoms, and associated race for bonus purposes.

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6. Weapon and Gem Masteries
The hero is versatile in that it can change both classes and weapons at any time. Every time you level up your
hero, you are able to pick a gem mastery and add a single point to one mana color. As you raise your gem
masteries it helps you in a couple ways. One, certain weapons require unlocking by having gem masteries
reach a certain level. Two, the higher your gem mastery the more likely you are to receive a “mana surge”
when matching gems. A mana surge provides bonus mana.

Weapons can be obtained in 4 ways:

1. Gem masteries
2. Hero classes (250 wins per class)
3. Events
4. Soulforge

Weapons can be traited using ingots. Information on ingots can be found below in the “Resources” section.
The best place to farm for ingots is the Underworld. See the “Underworld Factions, Delves and Farming”
section for more information. Ask for advice from council members before using your ingots on a particular
weapon.

https://gowdb.com/weapontable

Some important weapons earned through gem masteries are:

• Mountain Crusher (17 brown)


• Mang (23 red/23 brown)
• Death Knell (19 red/19 purple)
• Golden Cog (8 red/8 yellow)
• Phylactery (19 blue/19 purple)
• Runic Blade (20 green/20 yellow)

Some important class weapons are:

• Essence of Evil (Plaguelord) Requires completion of Darkstone questline


• Skeleton Key (Thief) Requires completion of Zaejin questline
• Shield of Urskaya (Sentinel) Requires completion of Urskaya questline

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7. Dungeons
Dungeons are a daily activity that is unlocked by completing the group 6 questlines in Drifting Sands,
Shentang, and Suncrest. Dungeons should be done everyday to get diamonds which can be used to craft
troops, weapons and resources in the soulforge.

Troops that have the “Godslayer” trait have skills that will do bonus damage against the bosses in dungeons.
These troops do not need to have traits completed to be effective.

Dungeons feature an offer called a gem bounty and costs 50 gems. For newer players this offer should only
be purchased using 50 gems on Sundays because it offers a unique set of rewards and bonus diamonds. It
can be purchased after winning the first battle.

https://gemsofwar.zendesk.com/hc/en-us/articles/360000322556-Dungeon

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8. Soulforge
The questlines for kingdoms in group 7 must be completed to get access to the soulforge. They are Blighted
Lands, Bright Forest, Darkstone and Grosh-Nak.

The soulforge allows players to use resources to craft a variety of troops, weapons and resources. It has 10
levels which you unlock by killing a certain number of troops.

You must manually enter and level the soulforge each time you earn enough kills.

At level 10 the soulforge is able to craft mythic level troops for a substantial investment. This is its most
important use for new players. Your first crafted mythic should be a top level troop like Infernus, The
Possessed King, or the Arachnaean Weaver. You should ask for advice before using the soulforge.

Diamonds are a rare and valuable resource used in the soulforge. Don’t waste them!

https://gemsofwar.zendesk.com/hc/en-us/articles/360000057196-The-Soulforge

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9. Underworld Factions, Delves and Farming
The Underworld is a unique map area that is unlocked by completing the group 8 questlines on the kingdom
flowchart. Group 8 contains 4 kingdoms. They are Blackhawk, Leonis Empire, Sin of Maraj, and Wild Plains.

The underworld contains factions which require gold to unlock. Each faction has a short questline that needs
to be completed to unlock access to delves. It is the best place to farm legendary and mythic ingots which
are used to trait weapons.

You will receive 3 daily faction sigils. Each delve attempt costs 1 sigil. Each faction is limited to 2 mana colors.
Your hero may use weapons of any color. Any troops lost in a delve battle are lost for the remainder of that
delve attempt. Using another sigil will allow for a full team again.

Farming Faction

Newer players should establish a farming faction. City of Thieves and Mirrored Halls are currently considered
the best farming factions. You may choose any faction you’d like.

This faction will be used to fight over and over at level 20. You do not want to select a higher difficulty than
20 for this faction. You may complete all rooms, including the boss room, repeatedly at level 20.

If a Tuesday faction event lands on your farming faction you should not complete the boss room during the
event. Completing a boss room during an event will permanently raise the difficulty level of that faction.

First, the value in a farming faction is the amount of legendary and mythic ingots it will produce. You’ll get
other rewards as well but the ingots are the main purpose for this.

For a farming faction you want to pick City of Thieves (southwest) or Mirrored Halls (northeast) This faction
will stay at level 20 for a every long time. You’re going to farm it at level 20 over and over up to 3 times daily
beating every room including the boss. Silver Necropolis (northwest) is also a worthy choice.

Do not fight any higher than level 20! If you do you will permanently raise the level of this faction.

At first your rewards won’t be great but you’ll be able to use the chaos shards you get from the delve chests
on portals. It works like keys and chests. You’ll get troops and treasures from the portals.

The treasure is used to increase your hoard level along with an increasing amount of gold. Each piece of
treasure is worth a certain % to your chance to increase quality. For example, the chalice is 20% so 5 chalices
is a 100% chance to raise quality. Spending gold and treasure will raise the quality which makes the chests
produce more rewards.

At first you should only use treasure on your farming faction and you should only do so when you can use
enough pieces of treasure to add up to a 100% chance to raise the quality. When it’s at 10 start hoarding
treasure and then ask for help again.

You should spend your chaos shards in these factions to acquire the troops listed below. When you get one
feel free to ask for team help.

1. The Maraji Queen - Sunken Fleet


2. King Gobtruffle- Amanithrax
3. Harpy Mage - Stonesong Eyrie
4. Gargoyle - Hall of Guardians
5. Ethereal Sentry - Hall of Guardians
6. Grave Seer - Crypt Keepers
7. Drowned Sailor - Sunken Fleet

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8. Alderfather - Primal Rift
9. Queen Xochi - Stonesong Eyrie
10. Luna - The Warrens
11. Chief Dargon - Fang Moor
12. Deep King - Sea of Sorrows
13. Silent Sentinel - Hall of Guardians

Chaos shards, Treasure, and Portals

When you complete a delve you will receive a chest with random rewards. Chaos shards are a unique reward
from these chests. Chaos shards are used like keys and are used on faction portals. You can receive troops
and treasure from portals. You should use shards in all faction portals to earn 4 troops from each one.

Treasure is a unique reward from portals. It is used to raise the quality and level of your hoard. Quality
provides better rewards from delve chests and level gives your team bonus stats.

You should only use treasure in your farming faction until it’s at 10 quality. You should only use treasure with
a 100% chance to raise quality. Please ask a council member for advice before using treasure your first time.

Delves color restrictions Delves weapons (* = useful)

All-Seeing Eye - (Green/Blue) All-Seeing Eye - Jar Of Eyes*


Amnithrax - (Green/Brown) Amnithrax - Tome of Spores*
City of Thieves - (Purple/Blue) City of Thieves - Night Dagger
Crypt Keepers - (Red/Purple) Crypt Keepers - Secrets of the Crypt*
Dark Pits - (Brown/Green) Dark Pits - Pit Knife
Fang Moor - (Red/Blue) Fang Moor - Bloodthirsty Axe
Frostfire Keep - (Yellow/Blue) Frostfire Keep - Frostfire Jewel
Hall of Guardians - (Yellow/Brown) Hall Of Guardians - Guardian Crown*
Mirrored Halls - (Yellow/Blue) Mirrored Halls - Mirror Orb
Primal Rift - (Purple/Green) Primal Rift - Riftblade
Sea of Sorrow - (Blue/Brown) Sea of Sorrows - Writhing Staff*
Silver Necropolis - (Purple/Brown) Silver Necropolis - Life And Death*
Stonesong Eyrie - (Brown/Yellow) Stonesong Eyrie - Stoneflight
Sunken Fleet - (Blue/Red) Sunken Fleet - Last Harbor
The Warrens - (Green/Yellow) The Warrens - Garland Staff*
Wild Court - (Green/Red) Wild Hunt - Wild Hunter

https://gemsofwar.zendesk.com/hc/en-us/articles/360000403276-The-Underworld-Overview-and-
unlocking-

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10. Game Modes and Events
Normal Modes

PvP:

There are two PvP options, ranked and casual. Both have 3 options with increasing difficulty. You fight
defenses created by other players. Ranked PvP has a point system where wins increase your rank. Each week
you start at tier 15 and can earn points by winning matches.

Reaching tier 1 in ranked PvP should be a weekly goal.

Explore - Credit to @Redi - BDC Council for this explore write up.

Explores consist of a group of 5 or 6 fights. You will have to win 4 fights based on the selected difficulty and
that will unlock a Mini Boss fight. Completing the Mini Boss fight will award some Mythstones based on the
difficulty selected. If you collect a total of 100 mythstones, winning the Mini Boss you will also unlock the
chance for a Mythic Boss fight.

• Losing in normal explore gives the option to reset the current group of explores and difficulty but
does not end the current run automatically.
• Losing at a Mini Boss will cause the current run to end and give approximately half of the Mythstones.
• Losing to a Mythic Boss will cause the current run to end and result in a loss of the 100 Mythstones
used to unlock the fight

Traitstones

The first 4 fights have a slightly lower chance of giving traitstones, the mini boss has a normal chance, the
mythic boss battle has a 100% chance of giving a traitstone of that kingdoms type.

Difficulty

Difficulty is unlocked globally. Once unlocked by beating a single Mini Boss of that level it is available in every
kingdom.

Diff/Troops/X-Multi/MythStone/Tokens

D 1 - L 11 - x1.0 - 03-06 MS - 1-1 T


D 2 - L 18 - x1.5 - 05-09 MS - 1-2 T
D 3 - L 21 - x2.0 - 07-10 MS - 1-2 T
D 4 - L 30 - x2.5 - 10-14 MS - 1-2 T
D 5 - L 40 - x3.0 - 14-17 MS - 1-2 T
D 6 - L 50 - x3.5 - 18-21 MS - 1-2 T
D 7 - L 60 - x4.0 - 23-26 MS - 1-2 T
D 8 - L 70 - x4.6 - 28-31 MS - 1-3 T
D 9 - L 80 - x5.2 - 34-37 MS - 1-3 T
D10 - L100 - x5.9 - 44-47 MS - 2-3 T
D11 - L125 - x6.6 - 56-60 MS - 2-3 T
D12 - L150 - x7.3 - 71-75 MS - 2-3 T

• If a kingdom has a small orange symbol next to it there is a 20% mythstone bonus when beating the
Mini Boss. This will move to another kingdom when the Mini Boss is beaten. There are 4 of these
spread around the map.

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• If you are playing on a lower difficulty you do not have to complete the mythic boss fight on that
same kingdom. If you back out and change kingdoms you can increase the difficulty and beat the
explore cycle there for an increased reward. Going back to the previous kingdom will still offer the
Mythic Boss battle but unless you have 100 mythstones you will only be given the option to reset the
explore after clicking on it.
• Gold multipliers work on gold gained in battles too. Key Teams can farm 4k+ gold per fight at difficulty
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Tokens/Badges/Medals

Tokens are gained by beating Mythic Bosses. They come in 6 rarities corresponding to the rarities of troops.
When you collect 3 of the same Token they automatically upgrade to a Badge. When you collect 3 of the
same Badge they automatically upgrade to a Medal.

You can use up to 3 badges or medals to globally effect all troops including defenses. These are treated as
traits on troops.

Nysha - Mythic

• Badge - +1 Magic for all troops


• Medal - +4 Magic for all troops

Anu - Legendary

• Badge - +5% Starting Mana


• Medal - +20% Starting Mana

Aranaea - Epic

• Badge - +1 Attack for all troops


• Medal - +4 Attack for all troops

Cedric - Ultra-Rare

• Badge - 2.5% Chance to cleanse each troop when your turn begins
• Medal - 10% Chance to cleanse each troop when your turn begins

Yasmine - Rare

• Badge - +2 Life for all troops


• Medal - +8 Life for all troops

Gaard - Common

• Badge - +2 Armor for all troops


• Medal - +8 Armor for all troops

• All stat bonuses stack.


• Mana Start does not stack and is overwritten by other mana starts.
• The Medal of Cedric chance does not stack but DOES work consecutively. You get 3 separate chances
to cleanse each troop plus their natural cleanse chance. This means with 3 10% medals you have an
average of 27%+ chance of cleansing all troops every turn. Medals of Cedric are also the only medals
effected by stun. It will remove the effect just like other traits on a troop.

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Using Medals to Upgrade Troops

Medals (only) can also be used to upgrade troops. The troop must be fully leveled, traited, and ascended.
The stats added are based on the troops role and consistent no matter rarity. The bonuses are added on top
of the previous bonus. The upgrades cost 10k, 20k, and 30k souls. The first upgrade can use either 1 medal
of the same base rarity as the troop or 3 of the next lower rarity for a 100% chance of success. The second
upgrade cuts the chance to upgrade by 50% so it costs either 2 of the same rarity or 1 of a higher rarity for a
100% chance. The 3rd upgrade cuts the chance again and costs 3 medals of the same rarity or 1 of a higher
rarity for a 100% chance.

Troop Bonuses by Role


Assassin
+1 Magic
+2 Attack / +1 Magic
+2 Attack / +2 Magic

Defender
+3 Life / +1 Armor
+6 Life / +2 Armor
+8 Life / +4 Armor

Generator
+2 Life / +2 Armor
+3 Life / +5 Armor
+5 Life / +7 Armor

Mage
+1 Magic
+2 Magic
+3 Magic

Striker
+1 Magic
+1 Attack / +1 Armor / +1 Life / +1 Magic
+1 Attack / +1 Armor / +1 Life / +2 Magic

Support
+1 Magic
+2 Armor / +2 Life / +1 Magic
+2 Armor / +2 Life / +2 Magic

Warlock
+1 Magic
+1 Armor / +3 Life / +1 Magic
+1 Attack / +2 Armor / +4 Life / +1 Magic

Warmaster
+1 Attack / +1 Life / +1 Armor
+2 Attack / +2 Life / +2 Armor
+3 Attack / +3 Life / +3 Armor

Warrior
+1 Attack / +2 Life
+1 Attack / +2 Armor / +1 Magic
+2 Attack / +2 Armor / +2 Life / +1 Magic
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Arena:

Arena costs 1000 gold. The player chooses 3 troops and a hero weapon to fight through as many battles as
they can up to a maximum of 8. The arena attempt is ended once you win 8 fights or lose 2.

Runic Blade is the recommended weapon for newer players. Arena should be played on normal difficulty.

Pet Battles:

Pets are spawned when you or a guild member kills a pet gnome in PvP. A random set of pet battles will be
generated and all members of the guild have 1 hour to complete as many of 8 battles as they can. Pets
provide a small bonus to stats and can also be selected as a hero pet.

You do not have to equip a pet to receive its bonus. Pets are leveled similar to troops needing extra copies
of the pet as well as pet food.

Treasure Hunt:

Treasure hunt is a gem matching mode. There is no enemy team. The goal is to make as many moves as
possible before running out of turns. Players must use 1 map per treasure hunt. Maps are earned though
normal game play, events and as task rewards. Every 15 turns earns a random traitstone and any match with
60 moves earns seals.

Gnome Vault:

The gnome vault requires a vault key to access a special battle with unique rewards. Vault keys can be earned
through certain game modes and from defeating gnomes that randomly appear in battle. This battle should
be done on normal difficulty, so gnomes don’t have the chance to run away.

Guild wars

Guild wars features 10 guilds competing for the top score in their bracket. Each member plays 5 games a day
(30 total), starting in the second day of the week, against defenses set by the opposing guild.

Extra points are awarded for each troop used that matches the mana color of the day. Players can earn 12,000
extra points for using 24 unique troops on their defense teams.

Sigil Based Modes

Invasion:

Invasion mode features a unique enemy called towers. Towers are immune to all status effects. You will fight
through progressively more difficult stages until you reach the last stage which has 4 towers per battle. Each
tower killed earns points towards the guilds’ total.

There is an invasion shop where event tiers can be purchased with gems. This shop will have a weapon and
a special “siege breaker” troop that does bonus spell and skull damage to towers.

Tower of Doom:

Tower of Doom is a collaborative mode with 4 rooms and a boss room on each floor. Bosses are known as
dooms. The more dooms the guild kills, the more points that are earned. Each floor gets progressively more
difficult. Each tower of doom event is limited to using troops who use a certain mana color. The hero may
use any color weapon.

There is a tower of doom shop where event tiers can be purchased with gems. This shop will have a special
doom weapon that is traited using unique scrolls earned from the event.
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Raid:

Raid mode features a unique boss named Zuul’Goth. Once you reach the final stage, the battles will get
progressively more difficult. You earn points by damaging and/or killing Zuul. The more damage the guild
does to Zuul, the more points you’ll earn towards the event rewards.

There is a raid shop where event tiers can be purchased with gems. This shop will have a weapon and a
special “godslayer” troop that does bonus spell and skull damage to Zuul.

Bounty:

Bounty mode has 20 stages with increasing difficulty. You earn points towards rewards by completing battles.
Each bounty event features a special Bounty Captain which increases the battle points multiplier. You can
also use other bounty troops to add to the multiplier.

There is a bounty shop where event tiers can be purchased with gems. This shop will have have the event’s
bounty captain as well as other random bounty troops.

Weekly Schedule

• Monday - NA
• Tuesday - Faction Event
• Wednesday- Pet Event
• Thursday- Class Event
• Friday (varies) Bounty, Faction Assault*, Class Event*
• Saturday (weekend long event)
• Sunday (weekend long event/dungeon)

*New Factions and Classes are released during weekend long events.

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11. Team Builds
There are many good team builders here on the server.

This has ideas for early game teams and advice.

https://gemsofwar.zendesk.com/hc/en-us/articles/360000377596-Common-Team-Builds-for-Gems-of-War

This offers a wide variety of teams in a spreadsheet.

https://docs.google.com/spreadsheets/d/15qFqh2JE4csPBYiCpaC5pAbd58lr9KQa2jKLmtMWZTA/edit?usp=
sharing

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12. Resources

Gold:

Gold is used to unlock and level your kingdoms. It is also used to increase the quality of an Underworld
faction’s hoard. Once all of your kingdoms are leveled with gold, the primary use of gold will be to donate to
your guilds’ weekly tasks.

PvP and daily farming delves are the best way to farm for gold.

Souls:

Souls are primarily used to raise the level of your troops. They are also used for crafting in the Soulforge.
Certain troops have the trait “necromancy” which will increase souls earned per battle.

Explore mode overhauled in update 4.6. Will update when possible.

Traitstones:

Traitstones are used to unlock traits on your troops. Each troop has 3 traits and you need certain resources
to unlock each trait.

Explore mode overhauled in update 4.6. Will update when possible.

Maps

Maps are used to play treasure hunt mode. They are obtained in a variety of ways. Treasure hunt provided
newer players access to an assortment of resources.

Keys

New players should spend all their keys when they get them. You will start to save them as your account
grows but when first starting out you should use them often.

Gold Keys - Most common with no chance for mythic drop.

Glory Keys - Slighty less common with very small chance for a mythic drop.

Gem Keys - Uncommon with slightly better chance for mythic drop.

Event Keys - Uncommon. Kingdom event drops only. Very small chance for mythic drop.

Vault Keys - Rare. Event rewards and lucky drops from gnomes.

Chaos Shards

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Chaos shards are a unique reward from underworld delve chests. Chaos shards are used like keys and are
used on faction portals. You can receive troops and treasure from portals.

Glory:

Glory is a type of currency earned in a variety of ways. It’s best use is for the weekly glory reward option in
the shop tab. This weekly purchase includes a troop, traitstones, gold, and keys. The arcane traitstones sold
in the glory rewards section will soon become one of the best uses for glory.

Newer players should avoid using glory on glory chests as much as possible.

Seals:

Seals are a resource earned by completing certain tasks while in a guild. The seals must be collected in the
guild tab.The weekly cap is 1500 seals. This cap can be exceeded by earning/collectiing 1500 seals and then
using a clan orb(s). As your guild earns more seals (40k max) the drops from guild chests improve.

Seals should be spent on guild chests at the end of the week to maximize rewards.

Gems:

Gems are one of the most valuable resources in the game. Players should save 500 gems for Dragon Armor
immediately. Gems are also used to buy tiers in sigil based game modes, in the soulforge for crafting, and
they can be used used to open gem/event chests.

Gems should not be spent on chests is a general rule.

Ingots

Ingots are used to trait weapons. They follow the same rarity pattern as both troops and weapons. Weapon
rarity determines which ingots are used to trait it, e.g. a legendary weapon requires legendary ingots.

Common -

Rare -

Ultra rare -

Epic -

Legendary-

Mythic -

Delves are a great source of legendary and mythic ingots.

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Orbs

Orbs are rewarded from a variety of game modes. There are two levels of orbs, minor and major. Major orbs
are more valuable.

• Growth - increases the level of a troop. Minor is one level, major is to level 20.
• Clan (purple) - adds to both the player and guilds’ seal total. Minor is 300 and major is 1500.
• Wisdom (yellow) - completes the traits of a troop. Minor is 1 tier of traits and major is all 3.

• Ascension - (blue) - increases the rarity of a troop. Minor is 1 level and major is to mythic.

*Orbs of wisdom and ascension should be saved for best use. Ask for help as needed.**

Jewels

Jewels are a resource used in the soulforge. Each mana color has a corresponding jewel. In addition there are
shards and diamonds. They are used to craft a variety of items including troops and weapons. Diamonds are
the most important jewel. They should be saved and used wisely. .

Forge Scrolls

Forge scrolls are earned during the Tower of Doom event. They are used to trait doomed weapons similar to
how ingots work. They are very rare so do not waste them. Players should ask for advice before using any
forge scrolls.

Deeds (Credit to @Redi - BDC Council for the deeds info.)

Deeds are found in Daily Adventures and are used to advance your kingdoms past level 10. These should be
your number 1 priority to collect every day that they appear.

There are 7 types 1 of each mana color and Imperial Deeds. Certain Kingdoms can only use certain deed
types and they correspond to that kingdoms mastery bonus.

Deed Type/Color - Kingdoms

• Deed of Ice/Blue - Merlantis, Stormheim, Sword's Edge, Glacial Peaks, Leonis Empire
• Deed of Nature/Green - Zhul'Kari, Forest of Thorns, Zaejin, Bright Forest, Maugrim Woods
• Deed of Fire/Red - Wild Plains, Sin of Maraj, Pridelands, Mist of Scales, Grosh-Nak, Dragons Claw
• Deed of Air/Yellow - Suncrest, Pan's Vale, Shentang, Divinion Fields, Whitehelm, Adana
• Deed of Magic/Purple - Darkstone, Silverglade, Karakoth, Blighted Lands, Ghulvania, Khetar
• Deed of Stone/Brown - Blackhawk, Dhrak-Zum, Urskaya, Khaziel, Broken Spire, Drifiting Sands

Bonuses and Costs

• Level 11 - Kingdom Team Bonus to Tier III - 55,000 Gold and 2 Deeds
• Level 12 - +25% Faction Hoard Stats - 75,000 Gold and 4 Deeds
• Level 13 - Kingdom Team Bonus to Tier IV - 100,000 Gold and 6 Deeds
• Level 14 - +25% Faction Hoard Stats - 140,000 Gold, 8 Deeds, and 1 Imperial Deed
• Level 15 - Stat Bonus -200,000 Gold, 10 Deeds, and 2 Imperial Deeds

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• Totals - 570,000 Gold, 30 Deeds, 3 Imperial Deeds

Stat Bonus - Kingdom

• Armor - Adana, Dragon's, Drifting Sands, Glacial Peaks, Grosh-Nak, Khetar, Leonis Empire, Mist of
Scales, Sword's Edge, Whitehelm
• Life - Bright Forest, Broken Spire, Divinion Fields, Ghulvania, Khaziel, Maugrim Woods, Merlantis,
Pan's Vale, Shentang, Stormheim, Urskaya, Zaejin
• Attack - Blackhawk, Dhrak-Zum, Forest of Thorns, Pridelands, Sin of Maraj, Suncrest, Wild Plains
• Magic - Blighted Lands, Darkstone, Karakoth, Silverglade, Zhul'Kari

Each Kingdom is also linked to a Faction in the Underworld. This is something to consider when choosing a
kingdom to upgrade.

We recommend asking to your guild for help before using deeds.

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13. Daily Activities
Establishing a routine will help players be more efficient with their play time. It’s possible to accomplish many
objectives at the same time. For example, you can level a hero class, earn weekly event points, advance in
PvP tiers, complete daily tasks and farm gold/souls at the same time.

Daily activities:

• Adventure Board
• Dungeons
• Delves

Weekly activities (until complete):

• PvP to tier 1
• Guild Event

Monday:Dailies

Tuesday: Dailies, Faction Event

Wednesday: Dailies, Pet Event

Thursday: Dailies, Class Event

Friday: Dailies, (varies) Bounty, Faction Assault*, Class Event*

Saturday: Dailies, Weekend Event

Sunday: Dailies, Weekend Event

*New factions and classes are released during weekend long events.

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14. New Player Checklist
This checklist was originally put together by @Brackard. @saintvalentine put some effort into it as well.

It’s a good way to keep new players on a productive path. Thanks to both for sharing!

https://docs.google.com/document/d/1md1hGwFR8NiOMFOh2Ot8y25BEuziIYMj_deNaTTGCPc/edit?usp=s
haring

15. Starlite’s Guide


StarliteLemming is kind enough to share his guide with us. It is a great resource to check out.
http://paulius.50webs.com/gow-tables.html

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EXTRAS

Badges_and_Medals_4.6_final.pdf
The PDF below was put together by @Geran from Anonymous Guardians.
The explore pdf below needs an edit to the Cedric medal %’s. When complete I will post the updated version.
https://cdn.discordapp.com/attachments/616076081073487872/643521409699807281/Badges_and_Med
als_4.6_final.pdf

Explore guide

Thx to @Starlite from Black Dragon Court


http://paulius.50webs.com/gow-explore.html

Tiers to purchase for the various weekly and monthly events to clear reward tiers

Thx to @ Norticus (LA GL) from Anonymous Guardians


• Weekly (Tuesday) Faction Event: Tier I (to claim all rewards)
• Weekly (Thursday) Class Event: Tier 3 (to claim all rewards)
• Weekly (Thursday) Class Event: Tier 6 (?) (to go from 89-100)
• Weekly (Thursday) Class Event: Tier 7 x 5 (to try for power orb)
• Monthly Faction Event: Tier 7 x 3 or 4 (to get faction to 500)

Deed Usage Table

https://docs.google.com/spreadsheets/d/1_S3olGg6_DBcX5EwOQ8bAYtkYzGvrnGWCSRZoc9AFlU/edit#gid
=0

Guild events checkpoints

Raid Boss Invasion ToD


0 - 5 fights 1 - 10 1-3
0 - 5 fights 2 - 15 2-5
1 - 1,000 3 - 25 3-7
2 - 2,500 4 - 50 4 - 10
3 - 4,000 5 - 150 5 - 15
4 - 10,000 6 - 250 6 - 20
5 - 17,500 7 - 350 7 - 40
6 - 35,000 8 - 500 8 - 50
7 - 60,000 9 - 600 9 - 75
8 - 90,000 10 - 800 10 - 125
9 - 130,000 11 - 1,100 11 - 150
10- 180,000 12 - 1,400 12 - 200

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Guide Version: 3.1 (for patch 4.7) - Date: 2019/12/31

Thanks to:

Redi - Skb - Huge Ogre - Starlite - Mutha from Black Dragon Court (https://discord.gg/5qjx889) for writing the
guide

Geran - Aelthwyn - Norticus from Anonymous Guardians (https://discord.gg/djQQ9Rb) for writing Extras and
PDFs

Mad King from The Golden Phoenix Inn (https://discord.gg/xmtdmzs) for converting this guide to PDF

To all those who contributed to the guide

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