You are on page 1of 53

Gems of War - Starting Players Guide​ - v4.7.

5
Authors:
skb - Redi - The Black Dragon Court
Solar - gdDave - Gemocide Family

Table of Contents

1. Mana Details/Animation Speed

2. Gems of War Database

3. Kingdoms, Investing Gold, and Challenges


4. Kingdom Power Levels
5. Kingdom Power Tasks
6. Hero, Armor, and Starting Class
7. Weapon and Gem Masteries

8. Dungeons
9. Soulforge
10. Underworld Factions, Delves and Farming
11. Game Modes and Events
12. Team Builds

13. Resources
14. Status Effects
15. Daily & Weekly Activities
16. New Player Checklist
17. Starlite’s Guide
18. EXTRAS
1. Mana Details/Animation Speed
You should increase your animation speed to at least 3x speed. Also, turn on mana details.

2. Gems of War Database

Link your gems of war account here: ​Register - Account​.​This will allow you to track progress on your
account as well as create a safe, shareable link to your current roster details. Members of your guild
will be happy to assist with team options tailored specifically to you.
3. Kingdoms, Investing Gold, and Challenges

With the 4.​7​ update, kingdom progression follows a specific order. Here’s the flowchart​:
Here is the order in which the Kingdoms need to be completed:

These are the stages of each kingdom’s progression. The first picture shows
Dragon’s Claw as the next locked tier.

This one shows Dragon’s Claw after it’s unlocked but still requires gold to open
the questlines.

This picture shows there are quests, including class,


remaining.
First Kingdom - Broken Spire
When you begin the game you will only have access to Broken Spire. You must complete the entire
questline for this kingdom to get access to the next group. Many kingdoms have hero classes
associated with them. Warlord Class is linked to Broken Spire for example.

This process will continue as you work down the flowchart. You must complete all the questlines of
your current group of kingdoms before you can progress to the next set. Each group of kingdom
questlines will become progressively more difficult and each kingdom costs more gold than the last one
to unlock.

Investing Gold in Kingdoms


Each kingdom requires an investment of 122,500 gold after you unlock access to it. This investment
raises the kingdom level to 10. Players earn bonuses to their hourly tribute, mana masteries, kingdom
specific troop bonuses, a skill point bonus, and troops.

Levels 11-15 requires additional resources known as deeds. These levels give additional kingdom
specific bonuses. New players should find starter guilds that don’t require gold from members until
kingdoms are leveled to 10 with gold.

Players should level their kingdoms to 5 with gold evenly to begin. When available, magic
kingdoms should be leveled to 10 first. The magic kingdoms are Blighted Lands, Darkstone,
Karakoth, Silverglade, and Zhul’Kari.
These are the bonuses from leveling kingdoms with gold:
Home Kingdom
You can set a kingdom as your home kingdom by selecting it from the world map then selecting “set as
home kingdom.” Your home kingdom provides bon​uses to your hourly tribute. You can change your
Home Kingdom as often as you want for free. Once you have chosen your Home Kingdom it will have a
gold name on the Map and a gold border in the Kingdom pop up menu. Setting a ​Home Kingdom
doubles the base Tribute amount of that Kingdom

Whitehelm is used by many players because it provides the most glory which helps in many ways.
Kingdom Tribute
Every time you collect your Gold Income, there is a chance that Kingdoms will give you a Tribute. In
other words, the more often you collect your Gold Income, the more chances you will have to be given
Tribute! Tributes are the main source of Gold income when collected ​hourly​ and can also provide a
small number of additional resources such as Gems, Souls, Glory, and Keys. At their base level, each
Kingdom will reward a different amount of Gold, Glory and Souls. Below is a list of each kingdom and
their tributes.
Gold Income

You can increase your Gold income by:

● Completing all ​Quests​ in a Kingdom

● Reaching ​Kingdom Power Level 1​ increases your Gold per day by 100 Gold

● Reaching ​Kingdom Power Level 3​ increases your Gold per day by 200 Gold

● Reaching ​Kingdom Power Level 6​ increases your Gold per day by 400 Gold

● Reaching ​Kingdom Power Level 8​ increases your Gold per day by 600 Gold

● Reaching ​Kingdom Power Level 8​ increases your Gold per day by 600 Gold

● Reaching ​Kingdom Power Level 15​ increases your Gold per day by 1,000 Gold

Tribute Chance

You will not receive each Kingdom's Tribute every time you collect your income. Tribute chance is the
level of possibility you have to receive the Kingdom's Tribute when collecting income. This can be
improved in various ways:

● Each ​Kingdom Level​ raises the Tribute chance by 1%, up to a maximum of 10% for that
Kingdom

● Reaching various Kingdom Power Levels ​multiplies​ the Tribute chance…

○ Reaching ​Kingdom Power Level 4​ - Tribute chance doubles (x2)

○ Reaching ​Kingdom Power Level 9​ - Tribute chance triples (x3)

○ Reaching ​Kingdom Power Level 12​ - Tribute chance X 3.25

○ Reaching ​Kingdom Power Level 14​ - Tribute chance X 3.5

○ Reaching ​Kingdom Power Level 17 - ​Tribute chance X 3.75

○ Reaching ​Kingdom Power Level 19​ - Tribute chance quadruples (x4)

● Leveling your guild's ​Red Guardian Statue​ provides up to a 6% increased Tribute chance
for ​all​ Kingdoms.
Tribute Amount

Tribute Amount is the total amount of Rewards you can earn beyond the base level from each
Kingdom. For example, rather than earning the base amount of 200 Gold from Broken Spire you can
earn 400 Gold if it is set as your Home Kingdom. Tribute amount can be improved in various ways:

● Setting a ​Home Kingdom​ doubles the base Tribute amount of that Kingdom

● Reaching various Kingdom Power Levels ​multiplies​ the Tribute amount of that Kingdom..

○ Reaching ​Kingdom Power Level 2​ - Tribute amount doubles (x2)

○ Reaching ​Kingdom Power Level 7​ - Tribute amount triples (x3)

○ Reaching ​Kingdom Power Level 11​ - Tribute amount X 3.25

○ Reaching ​Kingdom Power Level 13​ - Tribute amount X 3.5

○ Reaching ​Kingdom Power Level 16​ - Tribute amount X 3.75

○ Reaching ​Kingdom Power Level 18​ - Tribute amount quadruples (x4)

● Leveling your guild's ​Yellow Guardian Statue​ provides up to 10% increased Tribute amount
for ​all​ Kingdoms.
Challenges
Each kingdom has a set of challenges players can complete. Select a kingdom on the world map to
access the challenge tab.

Some are required for earning higher power levels. These challenges get progressively more difficult.
Players should complete the first several tiers of each kingdom when possible as they unlock areas of
the map.

Here are the rewards per kingdom:

• Challenge I - Level 5 - Rewards 850 Souls


• Challenge II - Level 12 - Rewards 425 Glory
• Challenge III - Level 20 - Rewards 17,000 Gold
• Challenge IV - Level 30 - Rewards 35 Minor/3 Arcane
• Challenge V - Level 40 - Rewards 7 Gem Key/3 Event Key
• Challenge VI - Level 50 - Rewards 14 Ultra-Rare Ingot/3 Epic Ingot
• Challenge VII - Level 75 - Rewards 170 Chaos Shards
• Challenge VIII - Level 100 - Rewards 140 Jewels/10 Diamonds
• Challenge IX - Level 150 - Rewards 7 Legendary Ingot/2 Mythic Ingot
• Challenge X - Level 200 - Rewards 255 Chaos Shards

Total rewards from challenges:

• 28,900 Souls
• 14,450 Glory
• 578,000 Gold
• 1,190 Minor Traitstones
• 102 Arcane Traitstones
• 238 Gem Keys
• 102 Event Keys
• 476 Ultra-Rare Ingots
• 102 Epic Ingots
• 238 Legendary Ingots
• 68 Mythic Ingots
• 4760 Jewels
• 340 Diamonds
• 14,450 Chaos Shards
4. Kingdom Power Levels

Kingdom power levels increase daily gold, tribute chance, and skill bonuses specific to that kingdom.
Each level requires 3 tasks to be completed (see below) in order to raise the power level of a kingdom.
These tasks include leveling troops with souls, traiting troops with traitstones, investing ingots in a
weapon(s), and earning pets from pet battles.

You should trait and level starting at lowest base rarity when raising your power levels. You shouldn’t
be traiting any epic or legendary (base rarity) troops for now unless you’ll be using them. Many troops
need only 2 or 3 arcanes total to be fully traited and take less souls to level as well.

Click on the kingdom to see this screen.


Select the power tab to see your current goals. These tabs are clickable.

Sort the kingdom by base rarity.


These lower base rarity troops require less resources to level and trait. Start with these for cheaper
kingdom power levels.
5. Kingdom Power Tasks
6. Hero, Armor, and Starting Class

Your hero should be used on almost all teams. By default you will start as Warlord class and need to
unlock kingdoms following the progression flow chart in section 3 to access other classes.

Each time your hero levels up you can choose a mana color mastery and add 1 point to that color’s
level. Two important weapons new players will need, use brown and red so focus on those colors to
start. More on these weapons can be found in part 6 of the guide.

You should level brown and red to 23 evenly when you start.

Dragon Armor
Your hero can purchase armor using gems. You should save 500 gems and buy Dragon Armor as your
first piece. It grants 100% gold bonus, 50% souls bonus, and 50% xp bonus.

Gems of War is a completely free to play game. Players who spend real money should consider buying
the Death Knight Armor. It’s the best purchase granting a 100% bonus to gold, souls and xp.

Starting Classes
Your first chance to switch classes will happen after you reach the second group of kingdoms. After
completing the Adana questline, the Mechanist class will be available.

Newer players should focus on a small group of classes to begin...

Mechanist

Mechanist class is the most useful of the first 3 class options. Effort spent on Mechanist will benefit a
new player down the road. When traited it gives 50% mana to all mechs and has decent talents. The
talents Wind Shield, (any), Vanguard, Razor Armor, and Savior work through level 40.

One of the top mythics, Tina-9000, ​should​ be considered ​as one of the first to craft.

Titan

Upon completing group 3 on the kingdom flowchart, players should unlock the Stormheim kingdom and
complete the quests to unlock Titan class.

Titan class is versatile and viable from beginning to end. It grants 50% mana to itself and all giants. It
has very good talents all the way to level 100. The talents Impact, Counterattack, Stone Circle, Storm
and Rock Solid are the choices through level 40.
You’ll hear members talk about a “barrier on brown” class for many event modes. They are referring to
a class that has the stone talent tree and has the Rock Solid talent. The weapon Mountain Crusher
pairs very well with Titan class.

Getting Titan class traited and to level 40 talents is an important early goal.

Plaguelord

Plaguelord class becomes available after players reach group 7 on the kingdom flowchart. Players
should unlock Darkstone and complete the questline to unlock the class. It’s a decent class and souls
should be invested to raise it​s​ level but it’s not necessary to trait it.

Plaguelord class ​has 50% ​mana start as a talent as well as barrier on brown gem matches. It’s true
value is the class weapon, Essence of Evil (EoE), which is earned with 250 wins using Plaguelord
class. The talents Impact, Dark Hunger, Plaguebearer, Mana Source and Rock Solid are the choices
through level 40.

Earning the weapon, Essence of Evil, is the goal for this class. Players should change back to
Titan class or start leveling Archer class.

Archer

Players who have reached the level 40 talents on Titan class can consider switching to Archer class
before gaining access to Thief class. Archer was earned by competing group 3.

Archer class has 50% mana start as it’s second trait, only needs to reach talent level 20 to get the best
talents, and pairs very well with Essence of Evil. The talents Hunt, Root Trap and Nature’s Aura should
be used through level 20.

Thief

Thief class is unlocked after completing the questline for Zaejin kingdom. It’s available once players
reach group 9.

Thief has good talents and traits as well as an excellent class weapon. Skeleton Key is a powerful
weapon when ​used ​on the correct teams. The talents Hunt, Knife Throwing, Shadows’ Call,
Backup/Dusk’s Aura, and Stealthy​ are most often used up to Level 40.

Obtaining Skeleton Key is an important goal once it’s an option.

Sunspear

Sunspear is a good class choice once all your kingdoms are unlocked and you can afford to fully trait
the class.
Sunspear is missing only a 50% mana start. It freezes a random enemy, entangles the first enemy and
submerges an ally on 4-5 matches. It has immunities to freeze, faerie fire, and burning. It’s talents are
good all the way to ​the excellent Level 100 talent, Fireblade, which deals triple skull damage to burning
enemies.

The most unique aspect is the persistent firestorm (red) that Sunspear generates. The storm restarts
on every turn unless the hero is stunned.

Talent choices at level 40 are Snap Freeze, Insulated, Root Trap, Watery Binding, and Deluge.

List of Classes w/ Kingdoms

Here is a list of classes, their home kingdoms, and


associated race for bonus purposes:

Win 250 battles with a Class equipped to unlock


Class Weapons
The Team must have a Class selected to earn Class
Wins.
You do not need to have the Hero on
your Team.
GoW Hero Classes Overview
7. Weapon and Gem Masteries

The hero is versatile in that it can change both classes and weapons at any time. Every time you level
up your hero, you are able to pick a gem mastery and add a single point to one mana color. As you
raise your gem masteries it helps you in a couple ways. One, certain weapons require unlocking by
having gem masteries reach a certain level. Two, the higher your gem mastery the more likely you are
to receive a “mana surge” when matching gems. A mana surge provides bonus mana.

Weapons can be obtained in 4 ways:


● Gem masteries
● Hero classes (250 wins per class)
● Events
● Soulforge

Weapons can be traited using ingots. Information on ingots can be found below in the “Resources”
section. The best place to farm for ingots is the Underworld. See the “Underworld Factions, Delves and
Farming” section for more information. Ask for advice from council members before using your ingots
on a particular weapon.

GoWdb Weapon Table

Some important weapons earned through gem masteries are:

● Mountain Crusher (17 brown)


● Mang (23 red/23 brown)
● Death Knell (19 red/19 purple)
● Golden Cog (8 red/8 yellow)
● Phylactery (19 blue/19 purple)
● Runic Blade (20 green/20 yellow)

Some important class weapons are:

● Essence of Evil (Plaguelord) ​Requires completion of Darkstone questline


● Skeleton Key (Thief) ​Requires completion of Zaejin questline
● Shield of Urskaya (Sentinel) ​Requires completion of Urskaya questline
8. Dungeons

Dungeons are a daily activity that are unlocked by completing the group 6 questlines in Drifting Sands,
Shentang, and Suncrest. Dungeons should be done ​everyday​ to get diamonds which can be used to
craft troops, weapons and resources in the soulforge.

Troops that have the “Godslayer” trait have skills that will do bonus damage against the bosses in
dungeons. These troops do not need to have traits completed to be effective.

Dungeons feature an offer called a gem bounty and costs 50 gems. For newer players this offer should
only be purchased using 50 gems on Sundays because it offers a unique set of rewards and bonus
diamonds. It can be purchased after winning the first battle.

GoW Dungeon Info

9. Soulforge

The questlines for kingdoms in group 7 must be completed to get access to the soulforge. They are
Blighted Lands, Bright Forest, Darkstone and Grosh-Nak.

The soulforge allows players to use resources to craft a variety of troops, weapons and resources. It
has 10 levels which you unlock by killing a certain number of troops.

You must manually enter and level the soulforge each time you earn enough kills.

At level 10 the soulforge is able to craft mythic level troops for a substantial investment. This is its most
important use for new players. Your first crafted mythic should be a top level troop like Infernus, The
Possessed King, or the Arachnaean Weaver. You should ask for advice before using the soulforge.

DO NOT SPEND GEMS to speed up leveling your Soulforge.


Diamonds are a rare and valuable resource used in the soulforge. Don’t waste them!

GoW Soulforge Info


10. Underworld Factions, Delves and Farming

The Underworld is a unique map area that is unlocked by completing the group 8 questlines on the
kingdom flowchart. Group 8 contains 4 kingdoms. They are Blackhawk, Leonis Empire, Sin of Maraj,
and Wild Plains.

The underworld contains factions which require gold to unlock. Each faction has a short questline that
needs to be completed to unlock access to delves. It is the best place to farm legendary and mythic
ingots which are used to trait weapons.

You will receive 3 daily faction sigils. Each delve attempt costs 1 sigil. Each faction is limited to 2 mana
colors. Your hero may use weapons of any color. Any troops lost in a delve battle are lost for the
remainder of that delve attempt. Using another sigil will allow for a full team again.

Chaos Shards, Treasure, and Portals


When you complete a delve you will receive a chest with random rewards. Chaos shards are a
unique reward from these chests. Chaos shards are used like keys and are used on faction
portals. You can receive troops and treasure from portals. You should use shards in all faction
portals to earn 4 troops from each one.

Treasure is a unique reward from portals. Treasures are used to increase your hoard level along
with an increasing amount of gold. Raising your Hoard Level provide better rewards from delve
chests, while raising your Quality Level gives your team increased bonus stats.

Each piece of treasure is worth a certain % to your chance to increase quality. For example, the
Priest’s Chalice is 20%, so 5 Priest’s Chalices is a 100% chance to raise quality. Spending gold
and treasure will raise the quality which makes the chests produce more rewards.

See ​below​ on where best/how to spend your treasure

For further information on the most efficient way to raise your hoard level see ​here​ (for more
advanced players)

GoW Underworld Overview


Faction Cards
Each delve faction has one of each - Rare, UltraRare, Epic and Legendary. Getting one of each
from every faction is a good first priority as a number of legendaries are very usable.

You should spend your chaos shards to acquire the troops listed below in the designated faction.
When you get one feel free to ask for team help.
Farming Factions
Newer players should establish 2 farming factions. One to farm Legendary and Mythic ingots,
the other to farm Arcane Traitstones. You’ll get other rewards as well but ingots and traitstones
are the main purpose for this.

Ingot Farming Faction

You may choose any faction you’d like. This faction will be used to fight over and over at level
20. You may complete all rooms, including the boss room, repeatedly at level 20.

Do not fight any higher than level 20! If you do you will permanently raise the level of this
faction.

If a Tuesday faction event lands on your farming faction you should ​NOT​ complete the boss
room during the event. ​Completing a boss room during an event will permanently raise the
difficulty level of that faction.

Best farming factions to maximize rewards are ​City of Thieves​ (SW) or ​Mirrored Halls​ (N). If
these are not an option ​Silver Necropolis​ (NW) is next best.

At first you should only use treasure on your farming faction and you should only do so when
you can use enough pieces of treasure to add up to a 100% chance to raise the quality. When
it’s at 10 start hoarding treasure and then ask for help again.

Arcane Traitstone Farming Faction

The Warrens should be established as your Arcane Traitstone farming faction. This faction gives
3 Arcane Light traitstones (yellow/green) when completing the boss room. It is the only delve to
give Arcane Traitstones as a reward, so it is very worthwhile to do this delve and build a stockpile
of these to trait troops with Yellow and Green as their colors.

As above with the Ingot farming faction, do not go above level 20 when farming this faction.

Scouting

Click on any room to look at it's multiplier, and you can also see the rewards gained from
that room top right hand side (this will also show you the base points gained from that room
during a delve event which is then multiplied by the multiplier, more below)
Multipliers

Delve room multipliers

can be x1.1 or x1.15

can be x1.15 or x1.2

can be x1.15, x1.2, or x1.3

can be x1.2, x1.25, x1.3, or x1.4

can be x1.2, x1.3, x1.4, or x1.5

So, what do these multipliers do?

■ During all delves this multiplier increases your rewards gained from any specific
room.
■ During event delves this multiplier increases your points obtained.
■ So generally you always do highest multiplier to lowest multiplier, you can scout
each room and check it's treasure multiplier and do them in the optimal order.

This is especially important during delve events, where you want to do every single room
on every single possible floor to maximize both points gained and chance at valvravens.

This is less important during regular daily delves, sometimes it's best to do a lower
multiplier room early (like a cedric room to increase all future gold) or do a higher
multiplier room later (strongly recommend doing the III blue dwarf glory room last
whenever doing regular delves).

Shop / Weapons
For Faction Events (every Tuesday) if you don't want to spend the gems on shop tiers sometimes
it is better to craft the weapon in the Soulforge.

If you miss a delve weapon they will roll around and be available again in the future the next time
the faction comes up in a Tuesday faction event.
Upgrading Hoard Level & Quality
If you do your daily farming with a hoard quality 10 delve you will be able to upgrade delves to
quality 10 for each event (hoard level 100 is a bit harder since that depends on not only getting
enough shards but getting decent treasures). You should always add 5 treasure when upgrading
hoard, gold cost to add treasure increases with every hoard level.

Try to aim for at least 100% when adding treasure to guarantee quality upgrade.

Here is a decent way to level to 100 efficiently.


11. Game Modes and Events
Normal Modes

PvP

There are two PvP options, ranked and casual. Both have 3 options with increasing difficulty. You fight
defenses created by other players. Ranked PvP has a point system where wins increase your rank.
Each week you start at tier 15 and can earn points by winning matches. Getting to PVP Tier 1 will give
you a wide variety of resources as rewards, including Ingots to upgrade weapons.

Reaching tier 1 in ranked PvP should be a weekly goal.

Explore
(Credit to @Redi - BDC Council for this explore write up)

Explores consist of a group of 5 or 6 fights. You will have to win 4 fights based on the selected difficulty
and that will unlock a Mini Boss fight. Completing the Mini Boss fight will award some Mythstones
based on the difficulty selected. If you collect a total of 100 mythstones, winning the Mini Boss you will
also unlock the chance for a Mythic Boss fight.
● Losing in normal explore gives the option to reset the current group of explores and difficulty
but does not end the current run automatically.
● Losing at a Mini Boss will cause the current run to end and give approximately half of the
Mythstones.
● Losing to a Mythic Boss will cause the current run to end and result in a loss of the 100
Mythstones used to unlock the fight.

Your Explore run will end if one of the following conditions are met:

➢ You have fought the Mini-Boss and you have less than 100 Mythstones
➢ You have fought the Mythic Boss and lost
➢ You have fought the Mythic Boss, won and opened the boss Chest
➢ You have retreated a Mini-Boss or Mythic Boss battle
➢ You have retreated from or lost a normal Explore Run battle and have chosen to end the
Explore Run.

This provides you ways of ending the Explore Run if the difficulty you've chosen is too hard.
Traitstones

The Traitstones that can be earned are all Traitstones matching the Arcane Traitstone shown in the
image on the Explore button.

For Example, in Broken Spire you can find:

● Minor, Major and Runic Earth and Water Traitstones as well as Arcane Shield
Traitstones (Blue/Brown) and Celestial Traitstones.

There is an increased chance of earning rarer Traitstones in Explore:

● Runic Traitstones have a x2 chance


● Arcane Traitstones have a x3 chance
● Celestial Traitstones have a x3 chance

There is an increased chance to find an Arcane Traitstone when fighting the Mini-Boss. And a
guaranteed​ chance when fighting at Level 12 (verified by @Amenti)

There is a guaranteed chance to find one or two Arcane Traitstones when fighting the Mythic Boss.

Difficulty level 12 mini and mythic boss battles have a guaranteed 100% chance of an Arcane
traitstone of that kingdom’s type.

GoW Explore Mode


Difficulty

Difficulty is unlocked globally. Once unlocked by beating a single Mini Boss of that level it is available in
every kingdom.

Diff/Troops/X-Multi/MythStone/Tokens

D 1 - L 11 - x1.0 - 03-06 MS - 1-1 T


D 2 - L 18 - x1.5 - 05-09 MS - 1-2 T
D 3 - L 21 - x2.0 - 07-10 MS - 1-2 T
D 4 - L 30 - x2.5 - 10-14 MS - 1-2 T
D 5 - L 40 - x3.0 - 14-17 MS - 1-2 T
D 6 - L 50 - x3.5 - 18-21 MS - 1-2 T
D 7 - L 60 - x4.0 - 23-26 MS - 1-2 T
D 8 - L 70 - x4.6 - 28-31 MS - 1-3 T
D 9 - L 80 - x5.2 - 34-37 MS - 1-3 T
D10 - L100 - x5.9 - 44-47 MS - 2-3 T
D11 - L125 - x6.6 - 56-60 MS - 2-3 T
D12 - L150 - x7.3 - 71-75 MS - 2-3 T

• If a kingdom has a small orange symbol next to it, there is a 20% mythstone bonus when beating the
Mini Boss. This will move to another kingdom when the Mini Boss is beaten. There are 4 of these
spread around the map.
• If you are playing on a lower difficulty you do not have to complete the mythic boss fight on that same
kingdom. If you back out and change kingdoms you can increase the difficulty and beat the explore
cycle there for an increased reward. Going back to the previous kingdom will still offer the Mythic Boss
battle but unless you have 100 mythstones you will only be given the option to reset the explore after
clicking on it.
• Gold multipliers work on gold gained in battles too. Key Teams can farm 4k+ gold per fight at difficulty
12.

Tokens/Badges/Medals

Tokens are gained by beating Mythic Bosses. They come in 6 rarities corresponding to the rarities of
troops. When you collect 3 of the same Token they automatically upgrade to a Badge. When you
collect 3 of the same Badge they automatically upgrade to a Medal.

You can use up to 3 badges or medals to globally ​a​ffect all troops including defenses. These are
treated as traits on troops.
Nysha - Mythic

• Badge - +1 Magic for all troops


• Medal - +4 Magic for all troops

Anu - Legendary

• Badge - +5% Starting Mana


• Medal - +20% Starting Mana

Aranaea - Epic

• Badge - +1 Attack for all troops


• Medal - +4 Attack for all troops

Cedric - Ultra-Rare

• Badge - 2.5% Chance to cleanse each troop when your turn begins
• Medal - 10% Chance to cleanse each troop when your turn begins

Yasmine - Rare

• Badge - +2 Life for all troops


• Medal - +8 Life for all troops

Gaard - Common

• Badge - +2 Armor for all troops


• Medal - +8 Armor for all troops

• All stat bonuses stack (except Cedric, s​ee below)​.


• Mana Start (​Medal/Badge of Anu) ​does not stack and is overwritten by other mana starts.
• The Medal of Cedric chance does not stack but DOES work consecutively. You get 3 separate
chances to cleanse each troop plus their natural cleanse chance. This means with 3 10% medals
you have an average of 27%+ chance of cleansing all troops every turn. Medals of Cedric are also
the only medals ​affected​ by stun. It will remove the effect just like other traits on a troop.
Using Medals to Upgrade Troops

Only Medals can also be used to upgrade troops. The troop must be fully leveled, traited, and
ascended. The stats added are based on the troops role and are consistent no matter rarity. The
bonuses are added on top of the previous bonus. The upgrades cost 10k, 20k, and 30k souls. The first
upgrade can use either 1 medal of the same base rarity as the troop or 3 of the next lower rarity for a
100% chance of success. The second upgrade cuts the chance to upgrade by 50% so it costs either 2
of the same rarity or 1 of a higher rarity for a 100% chance. The 3rd upgrade cuts the chance again
and costs 3 medals of the same rarity or 1 of a higher rarity for a 100% chance.

It is HIGHLY recommended that you do not gamble on upgrades. Medals are very valuable and
take a long time to farm, make sure you have a 100% chance to upgrade before doing so.

Troop Bonuses by Role

Assassin
+1 Magic
+2 Attack / +1 Magic
+2 Attack / +2 Magic

Defender
+3 Life / +1 Armor
+6 Life / +2 Armor
+8 Life / +4 Armor

Generator
+2 Life / +2 Armor
+3 Life / +5 Armor
+5 Life / +7 Armor

Mage
+1 Magic
+2 Magic
+3 Magic

Striker
+1 Magic
+1 Attack / +1 Armor / +1 Life / +1 Magic
+1 Attack / +1 Armor / +1 Life / +2 Magic
Support
+1 Magic
+2 Armor / +2 Life / +1 Magic
+2 Armor / +2 Life / +2 Magic

Warlock
+1 Magic
+1 Armor / +3 Life / +1 Magic
+1 Attack / +2 Armor / +4 Life / +1 Magic

Warmaster
+1 Attack / +1 Life / +1 Armor
+2 Attack / +2 Life / +2 Armor
+3 Attack / +3 Life / +3 Armor

Warrior
+1 Attack / +2 Life
+1 Attack / +2 Armor / +1 Magic
+2 Attack / +2 Armor / +2 Life / +1 Magic

Arena

Arena costs 1000 gold. The player chooses 3 troops and a hero weapon to fight through as many
battles as they can up to a maximum of 8. The arena attempt is ended once you win 8 fights or lose 2.

Runic Blade is the recommended weapon for newer players. Arena should be played on normal
difficulty.

Pet Battles

Pets are spawned when you or a guild member kills a pet gnome in PvP. A random set of pet battles
will be generated and all members of the guild have 1 hour to complete as many of 8 battles as they
can. Pets provide a small bonus to stats and can also be selected as a hero pet.

You do not have to equip a pet to receive its bonus. Pets are leveled similar to troops needing extra
copies of the pet as well as pet food.
Treasure Hunt

Treasure hunt is a gem matching mode. There is no enemy team. The goal is to make as many moves
as possible before running out of turns. Players must use 1 map per treasure hunt. Maps are earned
through normal ​gameplay​, events and as task rewards. Every 15 turns earns a random traitstone and
any match with 60 moves earns seals.

Gnome Vault

The gnome vault requires a vault key to access a special battle with unique rewards. Vault keys can be
earned through certain game modes and from defeating gnomes that randomly appear in battle. This
battle should be done on normal difficulty, so gnomes don’t have the chance to run away. Difficulty
DOES NOT affect treasures dropped.

Guild Wars
Guild wars features 10 guilds competing for the top score in their bracket. Each member plays 5 games
a day (30 total), starting in the second day of the week, against defenses set by the opposing guild.

Extra points are awarded for each troop used that matches the mana color of the day. Players can earn
12,000 extra points for using 24 unique troops on their defense teams.

Sigil Based Modes


Invasion

Invasion mode features a unique enemy called towers. Towers are immune to all status effects. You
will fight through progressively more difficult stages until you reach the last stage which has 4 towers
per battle. Each tower killed earns points towards the guilds’ total.

There is an invasion shop where event tiers can be purchased with gems. This shop will have a
weapon and a special “siege breaker” troop that does bonus spell and skull damage to towers.

Tower of Doom

Tower of Doom is a collaborative mode with 4 rooms and a boss room on each floor. Bosses are
known as dooms. The more dooms the guild kills, the more points that are earned. Each floor gets
progressively more difficult. Each tower of doom event is limited to using troops who use a certain
mana color. The hero may use any color weapon.
There is a tower of doom shop where event tiers can be purchased with gems. This shop will have a
special doom weapon that is traited using unique scrolls earned from the event.

Raid

Raid mode features a unique boss named Zuul’Goth. Once you reach the final stage, the battles will
get progressively more difficult. You earn points by damaging and/or killing Zuul. The more damage the
guild does to Zuul, the more points you’ll earn towards the event rewards.

There is a raid shop where event tiers can be purchased with gems. This shop will have a weapon and
a special “godslayer” troop that does bonus spell and skull damage to Zuul.

Bounty

Bounty mode has 20 stages with increasing difficulty. You earn points towards rewards by completing
battles. Each bounty event features a special Bounty Captain which increases the battle points
multiplier. You can also use other bounty troops to add to the multiplier.

There is a bounty shop where event tiers can be purchased with gems. This shop will have have the
event’s bounty captain as well as other random bounty troops.

Weekly Schedule
• Monday - N/A
• Tuesday - Faction Event
• Wednesday- Pet Event
• Thursday- Class Event
• Friday (varies) Bounty, Faction Assault*, Class Event*
• Saturday (weekend long event)
• Sunday (weekend long event/dungeon)

*New Factions and Classes are released during weekend long events.
12. Team Builds

There are many good team builders here on the server.

This has ideas for early game teams and advice.


GoW Common Team Builds

This offers a wide variety of teams in a spreadsheet.


GoW Teams DB - Public

13. Resources

Gold

Gold is used to unlock and level your kingdoms. It is also used to increase the quality of an Underworld
faction’s hoard. Once all of your kingdoms are leveled with gold, the primary use of gold will be to
donate to your guilds’ weekly tasks.

PvP and daily farming delves are the best way to farm for gold.

Souls

Souls are primarily used to raise the levels of your troops which in turn raises your magic, attack,
armor, and/or life. They are also used for crafting in the Soulforge.

How do I find them? ​Souls are found as frequently as Gold but in lower quantities. Find Souls at the
end of battles, when collecting Tribute, completing Challenges, and by purchasing from the Shop.

Increased Souls can be earned with certain Armor, Difficulty Level, VIP Level and by using Troops with
the "Necromancy" Trait. Some Troops also gain Souls when casting a Spell in battle, on top of the
normal Battle Rewards earned after completing a battle.
Traitstones

Traitstones are resources with various levels of rarity and value. Use Traitstones to add "Traits" or
additional perks and effects to your Troops. Each troop has 3 traits and you need certain resources to
unlock each trait. There are Minor, Major, Runic, Arcane and Celestial Traitstones. Each Traitstone has
a different color and size depending on its rarity.

Go ​here​ for a full list of all Traitstones and the Kingdoms they are from.

How do I find them?​ Traitstones can be obtained from PVP and Explore battles, Kingdom Quests
and Challenges, by opening any chest (the rarity of the Traitstone available depends on the value of
the chest), and purchasing packs from the Shop. Traitstones can be purchased for real money or
with Glory in the Shop and for Gems in Raid Boss, Invasion, and other Live Events.

Maps

Maps are used to play ​Treasure Hunt​ mode. They are obtained in a variety of ways. Treasure hunt
provide​s​ newer players access to an assortment of resources.

Chests/Keys
New players should spend all their keys when they get them. You will start to save them as your
account grows but when first starting out you should use them often.

Gold Keys

- Gold Chests are unlocked using Gold Keys which are the easiest to find, or by using Gold.
They contain Common & Rare Troops, Minor & Major Traitsstones, Gold, Souls,Glory, and
Gems.

- Find Gold Keys by purchasing them with Gold (1 Chest costs 300 Gold), collecting Tribute,
earning battle rewards, completing Daily Tasks, completing Guild Tasks and playing
Treasure Hunt.

- Although you can purchase gold chests with Gold, it is NOT recommended for new players.
Gold is a very valuable resource early in the game and should not be used for Chests/Keys
Glory Keys

- Glory Chests are the bread-and-butter of chests and are unlocked using Glory Keys or
Glory. The Keys are still fairly easy to acquire and these Chests offer the widest range of
Rewards - any troops Rare or higher can be found, all the way up to Mythic troops, Major
Traitstones or higher rarity Traitstones, as well as Gold, Souls, Glory and Gems.

- You can find Glory Keys: by purchasing them with Glory (1 Chest costs 20 Glory), winning
PVP defense battles, achieving PVP Tiers, completing Daily Tasks, completing Guild Tasks,
playing Treasure Hunt and as Daily Login Rewards from the ​Calendar.

Gem Keys

- Gem Chests are some of the highest rarity of Chests, they're unlocked with Gem Keys or
Gems. They contain only Ultra-Rare or higher rarity Troops, the lowest rarity Traitstones in
the Chest are Runic Traitstones and you can also find Ingots. There is a 4x higher chance to
find Legendary Troops in Gem Chests compared to Glory Chests and a 10x higher chance
to find Mythic Troops.

- You can find Gem Keys by purchasing them with Gems (1 Chest costs 10 Gems),
completing Guild Tasks, playing Treasure Hunt, playing the Adventure Board and as Daily
Login Rewards from the Calendar.

Event Keys

- Event Chests are unlocked with Event Keys or Gems and they contain Runic Traitstones or
higher rarity Traitstones, and the only Troops in these Chests are the ones from the current
Weekly Event. For example: if the event is in Broken Spire, the troops in Event Chests will
only be from Broken Spire.
- For this reason, Event Chests are a great way to find a specific Mythic or Legendary Troop
you may be missing from your collection.

- You can find Event Keys: by purchasing them with Gems (1 Chest costs 15 Gems),
completing Guild Tasks, playing the Adventure Board and weekly Guild Event Reward
stages, playing Treasure Hunt, and as Daily Login Rewards from the Calendar.

Vault Keys

- Rare. Event rewards and lucky drops from gnomes.

Chaos Shards

- Chaos shards are a unique reward from underworld delve chests. Chaos shards are used
like keys and are used on faction chaos portals. You can receive troops and treasure from
portals.

Glory
Glory is a type of currency earned in a variety of ways. It’s best use is for the weekly glory reward
option in the shop tab. This weekly purchase includes a troop, traitstones, gold, and keys. The arcane
traitstones sold in the glory rewards section will soon become one of the best uses for glory.

Newer players should avoid using glory on glory chests as much as possible.
Seals
Seals are a resource earned by completing certain tasks while in a guild. The seals must be collected in
the guild tab. The weekly cap is 2000 seals. This cap can be exceeded by using an Orb of Clans.
Orbs of Clans do not count towards the 2000 Weekly Seal Limit so you can use as many as you want
and then still earn 2000 Seals.

It's a good idea to keep Orbs of Clans for the new Mythic troop week.
This will increase your chances of having a higher level guild chest.
Mythic Week starts the first Friday of every month and ends at the end
of day the following Thursday. This is the best week to target a specific
Mythic from Chests. During the week of its release, the new Mythic is
the only Mythic that can drop from Glory Chests, Gem Chests, Guild
Chests and VIP Chests.

As your guild earns more seals (40k max), the drops from guild chests
improve.
NOTE: You will need to have earned more than 10,000 Guild Seals for
Guild chests to have a chance to drop Mythic Troops.

Seals should be spent on guild chests at the end of the week to


maximize rewards.

Gems
Gems are one of the most valuable resources in the game. Players should save 500 gems for Dragon
Armor immediately. Gems are also used to buy tiers in sigil based game modes, in the soulforge for
crafting, and they can be used to open gem/event chests.

Gems should not be spent on chests is a general rule.


Ingots
Ingots are used to trait weapons. They follow the same rarity pattern as both troops and weapons.
Weapon rarity determines which ingots are used to trait it, e.g. a legendary weapon requires legendary
ingots.

Common -

Rare -

Ultra ​R​are -

Epic -

Legendary -

Mythic -

Delves are a great source of legendary and mythic ingots.


Orbs
Orbs are rewarded from a variety of game modes. There are two levels of orbs, minor and major. Major
orbs are more valuable.

• Growth

- increases the level of a troop. Minor is one level, major is to level 20.

• Clans

- ​adds to both the player and guild​’s​ seal total. Minor is 300 and major is 1500.

• Wisdom

- completes the traits of a troop. Minor is 1 tier of traits and major is all 3.

• Ascension

- increases the rarity of a troop. Minor is 1 level and major is to mythic.

• Power

- ​fully ascends, traits, and levels a troop to 20. If used on a Hero Class, that class gains 250 Class wins, all
traits unlocked, and levels that class to 20.

*​*Orbs of Power, W
​ i​ sdom and A
​ ​scension should be saved for best use. Ask for help as
needed.**
Jewels
Jewels and Shards are used primarily as crafting resources in the Soulforge by mid to late game
players. The rarest crafting resources are Jewels which include:

Sapphire

Emerald

Ruby

Garnet

Amethyst

Topaz

Diamonds (not Gems) and Shards are also both used for crafting but are found in higher
quantities.

Shards and Diamonds can be obtained from completing Guild Tasks, Dungeon Battles, rewards in
Raid Boss, Invasion and other Live Events, and by purchasing Dungeon Offers for real money or Gems
in the Dungeon game-mode. Jewels are also found in Dungeon battles, the Dungeon Offers and from
Pet Rescue Events. They can also be crafted in the Soulforge using Shards and Souls.

Diamonds are the most important jewel. They should be saved and used wisely.

Forge Scrolls
Forge scrolls are earned during the Tower of Doom event. They are used to trait doomed weapons
similar to how ingots work. They are very ​rare, so​ do not waste them.

Players should ask for advice before using any forge scrolls.
Deeds
(Credit to @Redi - BDC Council for the deeds info.)

Deeds are found in Daily Adventures and are used to advance your kingdoms past level 10. These
should be your number 1 priority to collect every day that they appear. They ​can also be obtained when
your guild completes to Level 11 of any Epic Task.

There are 7 types 1 of each mana color and Imperial Deeds. Certain Kingdoms can only use certain
deed types and they correspond to that kingdoms mastery bonus.

Deed Type/Color - Kingdoms

• Deed of Ice/Blue Merlantis, Stormheim, Sword's Edge, Glacial Peaks, Leonis Empire

• Deed of Nature/Green Zhul'Kari, Forest of Thorns, Zaejin, Bright Forest, Maugrim Woods

• Deed of Fire/Red Wild Plains, Sin of Maraj, Pridelands, Mist of Scales, Grosh-Nak, Dragons
Claw

• Deed of Air/Yellow - Suncrest, Pan's Vale, Shentang, Divinion Fields, Whitehelm, Adana

• Deed of Magic/Purple Darkstone, Silverglade, Karakoth, Blighted Lands, Ghulvania, Khetar

• Deed of Stone/Brown - Blackhawk, Dhrak-Zum, Urskaya, Khaziel, Broken Spire, ​Drifting​ Sands

Bonuses and Costs

• Level 11 - Kingdom Team Bonus to Tier III ---> 55,000 Gold and 2 Deeds
• Level 12 - +25% Faction Hoard Stats ---> 75,000 Gold and 4 Deeds
• Level 13 - Kingdom Team Bonus to Tier IV ---> 100,000 Gold and 6 Deeds
• Level 14 - +25% Faction Hoard Stats ---> 140,000 Gold, 8 Deeds, and 1 Imperial Deed
• Level 15 - Stat Bonus ---> 200,000 Gold, 10 Deeds, and 2 Imperial Deeds
• ​Totals - 570,000 Gold, 30 Deeds, 3 Imperial Deeds

We recommend asking your guild for help before using deeds.


Writs

Writs are another currency within the game that can be crafted into Deeds in the Soulforge. Writs can
be obtained when your guild completes certain Epic Tasks, and ​can also be earned in the ​Adventure
Board​ and from Flash Offer purchases with real money.

100 Writs = 1 Deed

1000 Writs = 1 Imperial Deed

Stat Bonus - Kingdom

● Armor - Adana, Dragon's, Drifting Sands, Glacial Peaks, Grosh-Nak, Khetar, Leonis
Empire, Mist of Scales, Sword's Edge, Whitehelm

● Life - Bright Forest, Broken Spire, Divinion Fields, Ghulvania, Khaziel, Maugrim
Woods, Merlantis, Pan's Vale, Shentang, Stormheim, Urskaya, Zaejin

● Attack ​- Blackhawk, Dhrak-Zum, Forest of Thorns, Pridelands, Sin of Maraj, Suncrest,


Wild Plains

● Magic ​- Blighted Lands, Darkstone, Karakoth, Silverglade, Zhul'Kari

Each Kingdom is also linked to a Faction in the Underworld. This is something to consider when
choosing a kingdom to upgrade.
14. Status Effects
Status effects are temporary effects that can be applied to a Troop during battle. They can be positive
(provide a benefit to ally Troops) or negative (harm or hinder the enemy). Most status effects available
are negative. Negative or debuff effects are typically described as giving or dealing damage in Spells.
Positive effects will generally denote the specific buff being applied, such as "gain Barrier" on Alastair.
As of December 2019, new status effects added to the game will be referred to as “grant” for applying
positive status effects and “inflict” for applying negative effects. For a full list of status effects and the
Traits that make Troops immune to them see below.

Cleansing Status Effects


Most negative effects are removed or 'cleansed' after a few turns. Each turn there is a 10% chance
for the effect to recover which gradually increases with a new turn, going to 20%, 30% and so on.
Status effects can be prevented by some Troop Traits such as "Flying" which prevents the effect
Entangled. Other effects can be cleansed by Spells such as Mercy's Spell Divine Grace which will
"cleanse all allies" of negative status effects.

Positive & Negative Status Effects

Barrier

Protects from one instance or turn of damage (including


Spells and Skulls), after which the Barrier is removed and
the troop is back to normal.

What does it look like?​ The troop's icon and their armor
(shield) stat symbol radiate and pulse with a gold shield if a
barrier is active.
Bleed

Causes the affected troop to take up to 10 true damage


per turn. This effect can stack up to a maximum of 4
times, any stack applied after the 4th stack will reset the
cumulative Cleanse chance.

➢ 1 stack = 1 true damage per turn


➢ 2 stacks = 3 true damage per turn
➢ 3 stacks = 6 true damage per turn
➢ 4 stacks = 10 true damage per turn

What does it look like?​ Blood drops will appear over the Troop
art and a red heart with the number of stacks will be shown above the Troop's Armor.

Blessed

Cleanses the affected Troop and makes it temporarily


immune to all status effects, Devour and Mana Burn. It
also blocks Mana Drain.

What does it look like?​ Yellow rays of light will radiate from the
top corner of the troop art over the whole card.

TIP:​ If the affected troop is Cursed - the effects will cancel each
other out and the Troop will be neither Blessed or Cursed any longer.

Burning

Causes the afflicted troop to take 3 damage per turn. This


hits armor first, and can do lethal damage to a troop.
Lethal damage can kill a troop.

What does it look like?​ Flames appear on the armour and health
(heart) symbols and a lighter flame appears over the troop art.
Cursed

Dispels all positive status effects from the afflicted Troops


and allows negative status effects to be applied regardless
of any immunities the Troop has. Cursed also reduces the
chance of negative status effects being cleansed from a
Troop over time from 10% to a 5% cumulative chance.

Troop Immunities:​ Only Invulnerable Troops are immune


to Cursed. Cursed can be cast on Impervious troops.

What does it look like?​ Vertical bars of purple and blue will appear
over the troop art and purple spirals will grow.

TIP: ​ If the affected troop is Blessed - the effects will cancel each other out and the Troop will be neither
Blessed or Cursed any longer.

Death Mark

Causes an afflicted troop to have a 10% chance to die at the


start of each turn.

What does it look like?​ Two purple scythe icons crossed over the
troop's art.

Disease

Causes a troop to earn half the mana it normally can per turn.
If there is an unaffected troop in front that blocks the mana gain
of a diseased troop, that troop gains mana as it normally
would.

What does it look like?​ Unlike poison, disease as a cloudy


dark-green and brown colour appearing over a troop's art.
Enchanted

Troops gain an extra 2 mana until per turn until their spell is
cast.

What does it look like?​ The troop's mana icon glows pink and
pink characters float over the art.

Enrage

Afflicts enemy Troops 1.5x extra attack Damage when


matching Skulls and ignores Traits.

What does it look like?​ A red spiral pulsates over the Troop's
art and the Attack Skill is red.

Entangle

Temporarily reduces a troop's Attack (crossed sword icon)


stat to 0 whilst the effect is applied so that Skull damage
cannot be made. While Entangled; Attack boosting effects
will not apply to the Entangled troop. When Entangle is
removed the troops Attack will return to what it was before
being Entangled.

What does it look like?​ Two large green vines are crossed over
the troop's art and the attack stat shows "0".

NOTE:​ Traits that deal damage when dealing Skull damage will still trigger when entangled if a 4 or 5
Doomskull match is made. This is because Doomskulls deal damage and the Traits activate when
dealing damage.
Faerie Fire

Afflicts troops with an extra 50% damage from all spells that
deal damage if the effect is applied already applied to the troop.

What does it look like?​ Light green fire covers the troop's art and
dark green flames are on the health stat.

Frozen

Prevents any Troop with the Mana colors frozen from having
extra turns with four and five gem matches and from any Spells
cast.

What does it look like?​ Lightly coloured icicles cover the top half of the
troop's art.

Hunter's Mark

Causes afflicted Troops to take double damage from skulls.

What does it look like?​ A red target symbol radiates over the troop art.
Poison

Causes the affected troop to have a 50% chance to lose 1 life


every turn. This ignores armor and can do lethal damage to a
troop.

What does it look like?​ Poisoned troops have their health stat
turned to green and are covered in green bubbles over the art.

Reflect

Causes 50% of any damage taken by the affected Troop to be


reflected back to the enemy who caused the damage. Reflect
always does a minimum of 1 damage. It does not prevent
damage being done to the Troop with Reflect on it. Reflect
ends once damage has been taken.

What does it look like?​ White curves radiate over the troop in the
direction the Troop is facing.

Silence

Prevents a troop from gaining mana any mana or casting a


spell. When the Silence wears off, the troop returns to the
same mana it had before being silenced.

What does it look like?​ The mana (colored circle) is empty and white
and the troop's art radiates with grey symbols.

Stun

Disables all of a troops' traits until the effect wears off.

What does it look like?​ Red crosses will cover the traits and a spirally
gold symbol covers the troop's art.
Submerge

Troops avoid all damage effects from spells that are targeted at
the whole team (e.g. "all troops" or "split randomly amongst").

What does it look like?​ A large blue wave spirals over the troop art.

Web

Reduces a troop's Magic stat to 0, preventing that Troop


from gaining more Magic (similar to Entangle), and will
remove any Magic boosting effects

NOTE: While Webbed; Magic boosting effects will not apply to the
Webbed troop. When Webbed is removed the troops Magic will
return to what it was before being Webbed. A Webbed troop will still
have the base Stats on its ability, i.e. if it has an ability that has a
base value, plus Magic, plus is boosted by another factor, the ability
will work as normal but not be increased by the Magic stat of 0.

What does it look like?​ A web covers the entire Troop's art.

TIP:​ ​All negative status effects can be removed if a troop is ​Cleansed​, which can be achieved via
certain troop's abilities and some hero weapons (e.g. Priestess or Herdmaster).
Immunity Traits
Immunity traits are traits which prevent the status effect from being applied, effectively countering it.

The trait ​Invulnerable ​prevents all negative status effects on that troop.

The trait ​Impervious ​prevents all negative status effects on that troop except for Cursed.
15. Daily & Weekly Activities

Establishing a routine will help players be more efficient with their play time. It’s possible to
accomplish many objectives at the same time. For example, you can level a hero class, earn weekly
event points, advance in PvP tiers, complete daily tasks and farm gold/souls at the same time.

Daily activities
➢ Adventure Board
➢ Dungeons
➢ Delves
➢ Guild Event

Weekly activities
(until complete)

➢ PvP to tier 1
➢ Guild Event

➢ Monday: Dailies
➢ Tuesday: Dailies, Faction Event
➢ Wednesday: Dailies, Pet Event
➢ Thursday: Dailies, Class Event
➢ Friday: Dailies, (varies) Bounty, Faction Assault*, Class Event*
➢ Saturday: Dailies, Weekend Event
➢ Sunday: Dailies, Weekend Event

*New factions and classes are released during weekend long events.

16. New Player Checklist


This checklist was originally put together by @Brackard. @saintvalentine put some effort into it as well.

It’s a good way to keep new players on a productive path. Thanks to both for sharing!

New Player Checklist


17. Starlite’s Guide
StarliteLemming is kind enough to share his guide with us. It is a great resource to check out.

Starlite’s Guide

18. EXTRAS

Explore guide

Thx to @Starlite from Black Dragon Court

Starlite’s Explore Guide

Tiers to purchase for the various weekly and monthly events to clear reward tiers
Thx to @ Norticus (LA GL) from Anonymous Guardians

➔ Weekly (Tuesday) Faction Event: Tier I (to claim all rewards)


➔ Weekly (Thursday) Class Event: Tier 3 (to claim all rewards)
➔ Weekly (Thursday) Class Event: Tier 6 (?) (to go from 89-100)
➔ Weekly (Thursday) Class Event: Tier 7 x 5 (to try for power orb)
➔ Monthly Faction Event: Tier 7 x 3 or 4 (to get faction to 500)

Deed Usage Table

Guide Version: 3.5 (for patch 4.7) - Date: 2020/01/09

Thanks to:
Redi - Skb - Huge Ogre - Starlite from ​Black Dragon Court​ for writing the guide
Geran - Aelthwyn - Norticus from ​Anonymous Guardians​ for writing Extras
Mad King from ​The Golden Phoenix Inn​ for converting this guide to PDF
Solar - gdDave - Amenti from ​Gemocide Family​ for editing, updating, and adding additional content
To all others who contributed to the guide
Guild names are clickable to take you to their respective discord servers.

You might also like